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The Truth is coming to light...

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Comments

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by watchawatcha

    Originally posted by D_TOX

    lol OP.

    Seriously, you are counting your eggs before they're even anywhere near the basket.

     I think you're going for hatched, not basket.  Regardless - I'm not saying the game will destroy WoW or EVE or any other MMORPG.  What I'm saying is that the game is good and most people agree with that sentiment.

    The haters contend the opposite and pull random crap of information that's not true for whatever reason.

     

    You find people on both extremes. Some think it's the next coming of christ, which in my opinion it's far from, but the game isn't going to be some big bust.

     

    LOTS of people are looking for a new MMORPG so even outside of the fanboys there will be people playing just out of sheer boredom (and the simple fact that FF dropped the ball so bad). Trion is smart for rushing the game out now instead of later when they would have to compete with some big titles.

     

    Fanboys are jumping the gun a little too much on here though. The endgame is going to be HUGE with regards to the success or lack there of.

     

    Rift definitely has potential so hopefully they have a solid launch and get a solid game going. I won't be playing the game because I found the combat and animations bland, but I do want them to succeed. The way I see it, if Rift does well then that will only push Bioware and ArenaNet that much more.

  • LeucentLeucent Member Posts: 2,371

    Originally posted by maitrader

    Originally posted by Leucent

    Originally posted by watchawatcha

    Originally posted by Kaneth

    For what the game is, it's a lot of fun. I had a blast in the beta event this weekend. Does Rift bring a lot of innovation? Not really, but it does bring a nice alternative to othet themeparks out there.

    Towards the end, I found myself chasing down Invasions, Footholds and Rifts. I had a great time with it too.

    The soul system is interesting as well. I finally settled on a Shaman/Justicar/Warden combination, and enjoyed the flexibility that particular combination offered me.

    The final portion of beta that was a true breath of fresh air was the amount of positive comments and discussions that were taking place in the general chat channel. In almost any other beta I've been in over the past few years, the general channel was filled with ire and bickering. The community seems to be different, so far, in Rift.

    The game is solid with few bugs that I personally experienced. The game looks very pretty, and has a lot of nice environmental lighting effects. Overall the spell and ability graphic effects look nice, although there are a number that look very generic as well. I also had a few issues with pet pathing, which are going to need to be fixed, but it's nothing gamebreaking.

    My only major concern is what's going to happen to low level areas, invasions wise, after most of the population has moved on. Many of the invasions outright take over quest hubs, and while that creates a unique experience while leveling, once the gane hits a certain age, some areas are going to become unaccessible to soloists. Trion will need to make adjustments as the population moves.

    Rift is a good game overall. If you're looking for something completely new, this isn't going to be an option for you. On the other hand, if you don't mind themepark style gameplay with a twist to it, then you'll probably find yourself enjoying what Rift has to offer.

     Wait til you get 20+ and into the second zone.  The game really ramps up.

     This I dont agree with at all. It s literally the same boring game.

     Literally the same spoiled MMO gamer.

     Wow, how witty. Bottom line to me is it s a boring game. I can have an opinion, and I know alot agree with me. I m not spoiled just sick of every game not coming up with anything new. Rifts aren t new. They ve taken a step back IMO, the clunky fighting, and terrible sounds while fighting, is repulsive. So , no I m not spoiled, just sick of the lack of imagination, and companies pumping out the same crap for a quick buck. Don t like my opinion, fine, but I m not changing it until Rift can prove me otherwise, which will take along time, from what I have seen.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by maitrader

    Originally posted by kishe

    People used to love AoC and Aion at the end of beta as well.

     

    Once novelty of the rifts and rest of the "ooh Aah's" wears down, people will see it for what it is. Same ole same ole.

     

    Not that I know anything, but I think you should probably venture out of the MMO realm. Its not going to change... either enjoy what MMO's are today, or find another genre.

    Actually, MMO's are changing lol. DCUO is a good example as is GW2. I mean look at MMO's that are trying to stick to the same old tired setup such as FFXIV. 

     

    Some do like how MMO's were, but there definitely is a market for something new considering many of us have been playing the same style of game for a decade or more. 

     

    I checked rift out and gave it a go but it's the same old song and dance just with a different tune which just isn't my thing. 

     

    If it's yours gratz I'm glad you like it. 

     

    But don't think MMO's aren't changing, all things change it's just a matter of when. 

     

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by randomt

     




    Originally posted by watchawatcha

    You are in the majority and the game will only build momentum from this point on.

     



    The majority of people seem to like reality tv shows too.. doesnt make reality tv shows be worth anything.

    Nope .. not worth anything... other than enjoyable entertainment for the majority of people and a profitable product/service being provided.

     

    Not sure where you were going with that one, random1.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • marius1771marius1771 Member Posts: 14

    Definitely did not like AoC in beta it had wayyyy too many problems( but its beta right? nope they didnt fix much come launch). Didn't check Aion out but it didn't have the best of launches from what I recall. If Trion does it right they should be ok. Also any game loses interest over time because people lose interest in the content thats why wow pops out content rich expansions to keep the subscribers. Back to Rift though, I think they had like 6+ beta servers up and running and most were high in pop - hardly any problems whatsoever and the lag was almost non existent. If that is how it is like at or around launch I see it being a moderate success and maybe growing in popularity steadily over time. Plus it is unique it's not trying to be the next WoW or the next DAoC. Does it have similarities? Of course - but it is also unique.

  • kalimahkalimah Member Posts: 44

    Glad it will be unique but I really wish it was trying to be like DAoC lol....

  • stayghoststayghost Member Posts: 29

    old school vet here ('97 UO), and really digging it

     

    I've been bored of the themepark linnear games of recent years and although RIFT does not deviate much from these in style it does succeed ....  by adding something lacking in most games nowadays.... risk ... anxiety ... the unexpected

     

    Rifts are cool. Invasions are cool. Are they all that incredible alone? No. But what they do is add a variable in the game that keeps it fresh and exciting. You can be doing a normal kill 10 pigs quest when out of no where, a RIFT opens up above you and two invasions storm through and you have no choice but to fight them off or run for your life to get help. They will probably start killing your quest NPC's and healers too.  You don't just make your way towards or avoid a public quest. A public quest opens above your head ontop of you and the shit hits the fan. You have to react. The game world HAPPENS and it AFFECTS you.

     

    Unlike most games now where it's a matter of only going from A to B and choosing what you take part in. In this game the world can choose to take on you whether you like that or not. And I do like it image  You get excited and nervous and some semblance of actual ADVENTURE. Is it the best thing ever? No. But I like it, and I like it a lot better than what else is out there for modern options right now.

     

    At one point last night while questing a level 10ish area a major life Rift opened up along with several fire invasions. A buddy and I checked the scene and the fire invasions were enormous. It was literally an army of these things. We hid and tried to contribute one by one on the mobs as more people arrived. At one point, I'm not sure how, but some gigantic tree demon looking level 15 epic spawned. I mean huge. We had 15 people there and we could barely dent the thing! It punted a bunch of us across the fields and mezzed, fireballed us to near death. We called for reinforcements and slowly people arrived. 15 minutes later we maybe damaged 5% of his health. We had to call for higher levels to come down to the zone and help. 10 minutes later it was an epic army of guardians ... low and high level .. from across the zone trying to take down this gargantuan tree. Several punts and a couple of deaths later I was able to help fell the beast along with a hundred or so countrymen. It was awesome!  Seconds later, I had barely caught my breath when a huge invasion of Defiants came storming at us ...  

     

    it was an adventure. It was fun. That works for me.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by helthros
    Trion is smart for rushing the game out now instead of later when they would have to compete with some big titles.
     

    I wouldn't say this game is rushed. It's still about two months away from official release, and it already has LESS bugs than games that have been out for two years. WAR, AoC, LOTRO comes to mind. It even has no where near the bugs FFXIV has, and that has been "released" now since September.

    This game could launch today and most players would be happy with the state it's in.

    This date was not rushed at all afaik, but was planned. I'm not sure what info you found that shows they are releasing this SOONER than expected as you're suggesting.

    For an example of "rushing" a game out before it's ready, go over and check out the DCUO forums and their "announcement" of a quick January 11th launch. That was a pretty surpised date so they could beat Rift.

  • terroniterroni Member Posts: 935

    Those whose first Rift beta was 4 are sure to be jubilent, it appears fun and interesting.  Those who have been around might even enjoy it. I personally don't enjoy how repetitive it is. I wanted to level each calling. I couldn't bear to do it.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by terroni

    I personally don't enjoy how repetitive it is. I wanted to level each calling.


    I usually go through the noob levels so fast (day or so) that this is never much of an issue in any game.

    As a matter of fact, I rather like having a few zones early because I know which quests to do and how quickly, so that I can get to the higher levels faster and see what classes (and souls) are really like since that's where I'm going to be playing it.

    No way to tell how each calling is going to be from level 1-10 really, so the lower levels are just scenery.

  • InfalibleInfalible Member Posts: 204

    I just want to make a point here because I think it is something that people need to take heed of, as it is true.

    When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.

    When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.

    When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.

    My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.

    Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.

    We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.

    http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by Infalible

    I just want to make a point here because I think it is something that people need to take heed of, as it is true.

    When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.

    When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.

    When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.

    My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.

    Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.

    We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.

    Well I haven't followed the game before this beta weekend, since I have only been mildly interested in it. I had pretty much faced the fact that this new generation of MMOs have left me behind. Rift is no different. it has all the things I dislike in the new generation of MMOs. The dumbed down gameplay, the handholding, The lack of a true open world (no instancing), lack of specialized classes (everybody gets crowd control abillities these days) etc. My last hope died with Vanguard.

    Despite all of that, I still managed to have an awesome time in Rift and I can't quite place why. It can't be because it's new. DCU didn't create this much fun, even though I think DCU is a better game than CoH ever was. I know it's not the repetitive fetch/kill/click quests. To be honest i haven't had this much fun in a long time and that's saying something for somebody as picky as me.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by Fibsdk

    Originally posted by Infalible

    I just want to make a point here because I think it is something that people need to take heed of, as it is true.

    When Lord of the Rings Online was in beta, everyone in the test sangs its praise. Monster Play was awesome, questing was awesome, the classes were awesome and it was different and refreshing. When it released, it tanked.

    When Age of Conan was in beta, everyone in the the tests sang its praise. Tortage was awesome, directional attacks were awesome, the graphics were awesome. When it released, it tanked.

    When Warhammer Online was in beta, everyone in the test sang its praise. Public Quests were awesome, open-world PvP was awesome and the renown system was awesome. When it release, it tanked.

    My point is that testers tend to be those individuals who are bone fide fanboys when it comes to the game they are playing. Everyone in the Earthrise beta right now says it's awesome, as does everyone in the Star Wars The Old Republic beta for that game. On top of that there is an intial period - usually a month or so - that could be quite easily labelled, "the honeymoon period," where the player enjoys the game as a new thing. After that period has ended, THAT is when you actually start to build up a good impression of what gamers really think; in ALL of the aforementioned cases, peak subscriptions occurred within the first 3 months, and then declined steeply after that point.

    Rift is currently in hype mode, and a large amount of the feedback coming out of the beta tests is based on flawed information and fanboyism. I personally don't think it's all that amazing, and I know MANY more people who share that opinion than think it is good. Now Trion are clearly aiming to dent WoW with Rift, as we can see with their pretencious advertising campaign, and I personally don't think that is going to happen. I think Rift will be just like all of the other MMOs that have been released up until now, because it doesn't add anything; it's the same old game with a few gimmicks thrown in for good measure.

    We will have to wait and see, but I'm not expecting Rift to be at the top of anyones Christmas list next year because of how awesome it is.

    Well I haven't followed the game before this beta weekend, since I have only been mildly interested in it. I had pretty much faced the fact that this new generation of MMOs have left me behind. Rift is no different. it has all the things I dislike in the new generation of MMOs. The dumbed down gameplay, the handholding, The lack of a true open world (no instancing), lack of specialized classes (everybody gets crowd control abillities these days) etc. My last hope died with Vanguard.

    Despite all of that, I still managed to have an awesome time in Rift and I can't quite place why. It can't be because it's new. DCU didn't create this much fun, even though I think DCU is a better game than CoH ever was. I know it's not the repetitive fetch/kill/click quests. To be honest i haven't had this much fun in a long time and that's saying something for somebody as picky as me.

     Rift is a polished, good looking game.  For that it sets itself apart from the new MMOs.  I'm not sure about the dumbed down gameplay.  It's actually similar to EQ in some ways.  You need to pay attention to what you're using vs. what mob.  WoW is compared to this game because most people think WoW created its UI.  The wise gamers know differently.  I think the UI is the biggest issue that a lot of people have with Rift.  Some want a different way to do combat and Rift is not that.  The skills may be different, but its roots are grounded on the games that come before it.  Familiarity is something a lot of people like, Rift does that.  The starting levels are tedious for those that have played many MMOs because they've done it before.  Rift is set up for people who have and don't have MMO experience.  As the game progresses, you start to really see the EQ roots.  20+ the influence and difficulty of the mobs start to really remind you more of an old school feeling.  The world is dangerous out there and Rift makes sure you're aware of it.

  • sultharsulthar Member Posts: 298

    Originally posted by watchawatcha

    Beta 4 has come and gone.

    Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong. 

    A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive. 

    Why?  Word of mouth.  It should be no surprise that once you get out of the first zones that the challenge ramps up.  Exploration of the new zones widens and the boss fights become hard.  Some are already calling nerf.  Yep, love that people tried to say this game was easier than WoW.  Love that those who haven't gotten past level 10 make a judgement on what the game has going forward. 

    Rejoice those that like the game.  You are in the majority and the game will only build momentum from this point on.

    Hate on the game if you want, but ask yourselves this.  Rift has no pre-installed fanbase.  Where are the fanbois coming from if the game is so fail?

     BTW rift had a fanbase ... its an RPG world and its just had a new edition out 1-2 year ago ... sorry get your infos up to date.

  • XthosXthos Member UncommonPosts: 2,740

    Originally posted by sulthar

    Originally posted by watchawatcha

    Beta 4 has come and gone.

    Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong. 

    A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive. 

    Why?  Word of mouth.  It should be no surprise that once you get out of the first zones that the challenge ramps up.  Exploration of the new zones widens and the boss fights become hard.  Some are already calling nerf.  Yep, love that people tried to say this game was easier than WoW.  Love that those who haven't gotten past level 10 make a judgement on what the game has going forward. 

    Rejoice those that like the game.  You are in the majority and the game will only build momentum from this point on.

    Hate on the game if you want, but ask yourselves this.  Rift has no pre-installed fanbase.  Where are the fanbois coming from if the game is so fail?

     BTW rift had a fanbase ... its an RPG world and its just had a new edition out 1-2 year ago ... sorry get your infos up to date.

     Sorry, its not based on that game....If they based it on their game, they sued themselves for the Rift name...Kind of silly.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by sulthar

    Originally posted by watchawatcha

    Beta 4 has come and gone.

    Those that have said the game sucks, fails, WoW clone, nothing new are now being proved wrong. 

    A mass amount of people are now experiencing what Rift is about and the response is over-whelming positive. 

    Why?  Word of mouth.  It should be no surprise that once you get out of the first zones that the challenge ramps up.  Exploration of the new zones widens and the boss fights become hard.  Some are already calling nerf.  Yep, love that people tried to say this game was easier than WoW.  Love that those who haven't gotten past level 10 make a judgement on what the game has going forward. 

    Rejoice those that like the game.  You are in the majority and the game will only build momentum from this point on.

    Hate on the game if you want, but ask yourselves this.  Rift has no pre-installed fanbase.  Where are the fanbois coming from if the game is so fail?

     BTW rift had a fanbase ... its an RPG world and its just had a new edition out 1-2 year ago ... sorry get your infos up to date.

     Don't attack me, thinking I'm wrong.  Rift the MMO by Trion has NO connection to RIFT by palladium books.  I would tell you to get YOUR info up to date, but I won't because I choose to take the higher road.

  • TzetothTzetoth Member Posts: 67

    Just going to hit on a few things.

    The lower level zones getting overrun with footholds can be easily countered with an item from the planar goods vendor. It summons a group of allied NPCs (levels are at the cap of the zone) that will wipe them out.

     

    As for the classes being boring with no defined roles... derp. There is a list on the forums that clearly states the goal of each soul type. Not all clerics heal, one can even tank (hard to grab aggro on groups, but I held aggro over warriors higher than me on elite bosses), etc. There are specific and separate CC and Buff/Debuff souls in the mage calling, which you see much less of in modern MMOs. Personally my only complaint in the class department is that people are actually trying to level up three at once and spreading points too thin. It works much better (imo) if you max one and invest a little in another. As a cleric I went from top heals in PvP (Sentinel/PurifierWarden), to top damage in PvP(Cabalist/Inquisitor), to the only guy capable of tanking a 300k hp invasion boss (Justicar/Purifier/Warden). All by buying template slots and switching between them. In the chat, players were actually scared of all the choices. This saddens me.

     

    The game is much more fun for those that have taken a break from MMOs. If you had your cherry popped by WoW, and still haven't been able to get over that, you aren't going to like Rift. If you haven't played an MMO for a while you'll appreciate the things Rift has incorporated from other games to make it more enjoyable. It has shinies from EQ2, quest locations on the map from WAR, cross-server PvP instances (from WoW, I think?), an attempt on a dynamic world (which has tons of potential), fully customizable UI, and a highly customizable class system. All in with 2 months before launch.

     

    I had really low expectations and I was pleasantly surprised. Too bad I can't afford it after the Steam sale. =P

  • shindshind Member Posts: 28

    Originally posted by Olanis

    I was instantly bored.

    Same here.

    There is only one opinion that matters.

  • sn0wblind00sn0wblind00 Member UncommonPosts: 388

    Originally posted by watchawatcha

      I'm not sure about the dumbed down gameplay.  It's actually similar to EQ in some ways.  You need to pay attention to what you're using vs. what mob.  

    ...The starting levels are tedious for those that have played many MMOs because they've done it before.  Rift is set up for people who have and don't have MMO experience.  As the game progresses, you start to really see the EQ roots.  20+ the influence and difficulty of the mobs start to really remind you more of an old school feeling.  The world is dangerous out there and Rift makes sure you're aware of it.

    I don't see the EQ resemblance at all.  Mobs are easy.  You don't have to pay attention to what you cast unless you grab about 4 or are doing a boss mob of some sort, which are designed for 2+ people.  In PvE, I spent most of the time just hitting the hotkeys when they were ready...not really caring what ability pops up.  Compare it to EQ where the world mobs are *stronger* than anyone of equal level.  In EQ, mobs were densly populated and liable to kill you very quickly.  In Rift, I generally run through all the mobs while 5-8 hit me.  When I get low on hp(depending on the character), I can heal or port forward or sprint, etc.  They all have a 'max aggro range' where they fall back like nothing ever happened, and it's quite short.  Unlike EQ where you had to find a zone or camp out.  Then back to the quest hub for another 'kill 10 things' mission.  rinse/repeat.  The danger isn't remotely the same.  The only thing you do need to pay attention to is your overlapping abilities, as there are so many it can get cluttered.  I think it's the easiest PvE game i've played, noting that I skipped WoW. 

    The rifts don't really add danger.  I played in two betas and was never killed by a rift I didn't engage first.  You can run around every single one of them, excluding the ones at quest hubs that halt progression.  Those are usually ousted quite quickly.

    Again, I know I don't speak for everyone but as someone who's been playing MMO's since '98, I find no 'old school feeling' with this game.  I was starting to wonder if all the glorious praise is a cheaper marketing tactic of some sort, but reading the general chat and forums shows that a majority of the praise comes from WoW people who are looking for something familiar but new.

    Not trying to bash the game, but do find it irritating when it's constantly being called 'innovative', 'groundbreaking', and 'challenging' when it's none of the above.  Just trying to add a little perspective.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    The truth cmes to light all I can come up with is fanboys vs hates. LoL and the games not even released yet.

    OH well im sure some folks will love this game.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by sn0wblind00

    Originally posted by watchawatcha

      I'm not sure about the dumbed down gameplay.  It's actually similar to EQ in some ways.  You need to pay attention to what you're using vs. what mob.  

    ...The starting levels are tedious for those that have played many MMOs because they've done it before.  Rift is set up for people who have and don't have MMO experience.  As the game progresses, you start to really see the EQ roots.  20+ the influence and difficulty of the mobs start to really remind you more of an old school feeling.  The world is dangerous out there and Rift makes sure you're aware of it.

    I don't see the EQ resemblance at all.  Mobs are easy.  You don't have to pay attention to what you cast unless you grab about 4 or are doing a boss mob of some sort, which are designed for 2+ people.  In PvE, I spent most of the time just hitting the hotkeys when they were ready...not really caring what ability pops up.  Compare it to EQ where the world mobs are *stronger* than anyone of equal level.  In EQ, mobs were densly populated and liable to kill you very quickly.  In Rift, I generally run through all the mobs while 5-8 hit me.  When I get low on hp(depending on the character), I can heal or port forward or sprint, etc.  They all have a 'max aggro range' where they fall back like nothing ever happened, and it's quite short.  Unlike EQ where you had to find a zone or camp out.  Then back to the quest hub for another 'kill 10 things' mission.  rinse/repeat.  The danger isn't remotely the same.  The only thing you do need to pay attention to is your overlapping abilities, as there are so many it can get cluttered.  I think it's the easiest PvE game i've played, noting that I skipped WoW. 

    The rifts don't really add danger.  I played in two betas and was never killed by a rift I didn't engage first.  You can run around every single one of them, excluding the ones at quest hubs that halt progression.  Those are usually ousted quite quickly.

    Again, I know I don't speak for everyone but as someone who's been playing MMO's since '98, I find no 'old school feeling' with this game.  I was starting to wonder if all the glorious praise is a cheaper marketing tactic of some sort, but reading the general chat and forums shows that a majority of the praise comes from WoW people who are looking for something familiar but new.

    Not trying to bash the game, but do find it irritating when it's constantly being called 'innovative', 'groundbreaking', and 'challenging' when it's none of the above.  Just trying to add a little perspective.

     How high of level did you get?  Because the game's not easy.  I wouldn't say it's the hardest thing ever either, but it's not easy.

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by erictlewis

    The truth cmes to light all I can come up with is fanboys vs hates. LoL and the games not even released yet.

    OH well im sure some folks will love this game.

     some will.  Thanks to word of mouth.  Game's not perfect btw.  But it is fun:)

  • f_batf_bat Member Posts: 17

    While I respect your opinion... I feel threads like these end up doing more damage than good.

     

    :|

  • SovrathSovrath Member LegendaryPosts: 32,938

    Originally posted by Leucent

    Originally posted by jybgess


    Originally posted by kishe

    People used to love AoC and Aion at the end of beta as well.

     

    Once novelty of the rifts and rest of the "ooh Aah's" wears down, people will see it for what it is. Same ole same ole.

    I was in end of beta for both of those games and people did not love it.

     Actually you re wrong. Many did like them, many didn t. Just as with this game.

    I liked Aion. It just wasn't the game I thougth it was going to be. Still I played for a bit and really enjoyed it.

    The thing is, a lot of people really enjoyed Rift. And of course a lot of people can't stand it.

    so that must mean it does what it does well?

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  • mcrippinsmcrippins Member RarePosts: 1,642

    The first time I tried this game I got to lvl 5 and basically just put it away. That was Phase 3. The class I played was too much like the rogue I played in WoW and I wasn't impressed. I got my invitation to Phase 4, and heard a few of my friends talking about it on vent, so I decided to give it another shot. I actually really got into the game and found myself playing for hours wondering where the time went. I got so into the game that I ended up leveling to about 15, and that was all the time I had this weekend. I will say this.. It has been a long time since a game has done that to me. Where I played for hours on end and didn't even realize it, because I was having so much fun. I wasn't even playing on the same server as my friends. I was just hooked. I think people should give this game a shot instead of reading reviews on the forums, and basing their views on them. Try to play passed the first 10 levels, as the newbie zones in most games typically look and feel the same. It got more interesting for me when I gave the game a 2nd chance, and it may for you too..

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