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3 souls by lvl 5....REALLY?

2

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  • mrbbmanmrbbman Member Posts: 282


    Originally posted by Xasapis
    Since you can basically change roles on the fly, it makes more sense to have the souls of each role synergise instead of trying to match healing with damage roles. For example, it works best if:
    Role 1 = 2 x damage souls (yes, you can put three, but you only have points for two at the beginning)
    Role 2 = 2 x healing souls
    Then, depending on the situation, you can swap between those two and be as effective as possible.

    This is one of the main reasons I love this game.

    Player 1: We need a purifier for the big heals.
    Player 2: Okay done, let me switch out a few items.
    Player 3: Do you guys want me to tank?
    Player 1: Sure, go ahead.
    Player 3: Okay done.

    That is just cool no matter what anyone says.

    True Neutral Half-Elf Ranger Mage
    Follower Of Silvanus

    Kings of Chaos! Free to play! Great PvP!

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Xasapis

    Since you can basically change roles on the fly, it makes more sense to have the souls of each role synergise instead of trying to match healing with damage roles. For example, it works best if:

    Role 1 = 2 x damage souls (yes, you can put three, but you only have points for two at the beginning)

    Role 2 = 2 x healing souls

    Then, depending on the situation, you can swap between those two and be as effective as possible.

    Its hard to say how it will play out at high level after launch.

    However the way it is now. Pick your main soul then pick the other 2 souls with the best 0 point ability. With the amount of points you get its not really enough to put a significant amount into a second soul. Like I said this could change but thats the way it works now.

  • leCockleCock Member Posts: 7

    Originally posted by mrbbman

    This is one of the main reasons I love this game.

    Player 1: We need a purifier for the big heals.

    Player 2: Okay done, let me switch out a few items.

    Player 3: Do you guys want me to tank?

    Player 1: Sure, go ahead.

    Player 3: Okay done.

    That is just cool no matter what anyone says.

    Yeah, this feature is cool for PvE, but for PvP it is horrible. After every soul change patch ppl will switch to the new FOTM soul setup. Thus they might call the game "Rift - Clone Wars". Don't get me wrong, I like the idea not being limited but this will get out of control.

    Maybe it is just me, but I think something will be missing. In all my previous games there were allways individuals who identified themselves with their class and learned to play it very well, even though their class wasn't FOTM an were infact very weak.

    I don't think you will see those ppl in Rift and that  is sad.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by leCock

    Originally posted by mrbbman



    This is one of the main reasons I love this game.

    Player 1: We need a purifier for the big heals.

    Player 2: Okay done, let me switch out a few items.

    Player 3: Do you guys want me to tank?

    Player 1: Sure, go ahead.

    Player 3: Okay done.

    That is just cool no matter what anyone says.

    Yeah, this feature is cool for PvE, but for PvP it is horrible. After every soul change patch ppl will switch to the new FOTM soul setup. Thus they might call the game "Rift - Clone Wars". Don't get me wrong, I like the idea not being limited but this will get out of control.

    Maybe it is just me, but I think something will be missing. In all my previous games there were allways individuals who identified themselves with their class and learned to play it very well, even though their class wasn't FOTM an were infact very weak.

    I don't think you will see those ppl in Rift and that  is sad.

    PvP has PvP souls you can purchase for 2500 favour from the various PvP faction vendors. So I would assume that's what most PvP builds will have.

  • SwaneaSwanea Member UncommonPosts: 2,401

    Three souls that early is just for the beta events.  If you read the notes, you would have caught that. 

    But I guess I shouldn't expect that from most people.  They want a big flashing "BETA NOTES TO FOLLOW", along with the notes flashing afterwards to tell them instead of, you know, checking the notes.  That's what, two extra clicks. DEAR LORD YOUR POOR FINGER!

     

    In case you are wondering about selecting the other classes for your souls, you will be doing an epic quest to get them, so you need to choose your first two/three wisely.  You should get your third around 20ish if you complete the newb zone.  After that, all other class quests for ones you do not have are through epic quests.  No idea what that really pertains to.

  • SeffrenSeffren Member Posts: 743

    Originally posted by JohnnyMotrin

     




    Originally posted by Xasapis

    Let me tell you why handing you three souls (or perhaps two souls) is a good thing, in my opinion. 

    I played a cleric so it'll come from that perspective.

    Generally speaking, if you want to solo as a cleric, you'll need an offensive soul. Whether that soul is caster or melee is irrelevant. The offensive souls have very limited (and sometimes situational) healing capabilities, usually only reserved for the cleric.

    If you do pick a healing soul as your first soul, you severely gimp yourself in terms of damage and therefore progression. The way the game plays, I would assume that noone would pick a healing soul as a first one, unless they could reliably team all the time.

    Bottom line, the majority of clerics would pick an offensive soul, because it would lead them faster to progression and more souls eventually. The downside is that you would have little to no healing at the first 10-20 levels. Rifting vs elites with little to no healing is not as fun as it sounds.




     

    100% agree!

    Shaman/Justicar/still debating my 3rd soul here and I have to say at lvl 18, the Shaman is NOT a healer so groups wouidn't have use for one as I'm sure the warrior classes are just as effective if not better at dps. The Justicar is a potent aoe healer but only has half the damage output as the Shaman. That makes me really worry about the damage of the pure healers like the Warden and Purifier. A lot of quests send you into enemy strongholds and I don't know how a Warden/Purifier could get in and out without a group if they only had that one soul.

    I did all the quests with a primary Sentinel and secundary Purifier setup.

    Had no problems whatsoever. Took a while longer to take mobs down, but then again I could handle +-3 of them at a time and ending with my health still over half a bar.

  • DaxPierceDaxPierce Member Posts: 172

    I kind of agree with the OP.

     

    WHAT WOULD have been cool is to choose one soul at the beginning and then unlock other souls by doing some sort of hallmark or epic quest. Each soul can have a storyline you go through, and you can do them all etc. I dont know, that just sounds kind of cool to me.

  • frestonfreston Member UncommonPosts: 503

    The problem is not in the game but in the OP mindset. He equates souls with epic gear.

    Rift is based on flexible, very adaptable characters. Its the core idea of the game, if you dont agree with it, bashing the game is as silly as bashing Mortal Kombat for having a lot of violence in it, i.e. you are better not playing it. You cant have flexible chars without a minimum of souls at a reasonable level. I guess that if you got your second soul at level 40 hed be complaining about all characters being the same.. If you want hard to obtain benefits, aim for dungeon loot, planar invasions or the specialized social and pvp souls they hinted at. Souls are the bread and butter of the game.... collecting all may entail some difficulty, having a few of them to work with is the minimum expected.

  • SeffrenSeffren Member Posts: 743

    Originally posted by DaxPierce

    I kind of agree with the OP.

     

    WHAT WOULD have been cool is to choose one soul at the beginning and then unlock other souls by doing some sort of hallmark or epic quest. Each soul can have a storyline you go through, and you can do them all etc. I dont know, that just sounds kind of cool to me.

    If you would read the thread then you would have seen Swanea's post which tells you how it works.

    2,3 souls and then q's for the rest.

  • DaxPierceDaxPierce Member Posts: 172

    Originally posted by Seffren

    Originally posted by DaxPierce

    I kind of agree with the OP.

     

    WHAT WOULD have been cool is to choose one soul at the beginning and then unlock other souls by doing some sort of hallmark or epic quest. Each soul can have a storyline you go through, and you can do them all etc. I dont know, that just sounds kind of cool to me.

    If you would read the thread then you would have seen Swanea's post which tells you how it works.

    2,3 souls and then q's for the rest.

     Doh just read the OPs post. Gotcha. thanks :)

  • SeffrenSeffren Member Posts: 743

    Originally posted by DaxPierce

    Originally posted by Seffren


    Originally posted by DaxPierce

    I kind of agree with the OP.

     

    WHAT WOULD have been cool is to choose one soul at the beginning and then unlock other souls by doing some sort of hallmark or epic quest. Each soul can have a storyline you go through, and you can do them all etc. I dont know, that just sounds kind of cool to me.

    If you would read the thread then you would have seen Swanea's post which tells you how it works.

    2,3 souls and then q's for the rest.

     Doh just read the OPs post. Gotcha. thanks :)

    No problem.

    Just an example that I encountered. 

    Begin Spoiler alert  ===

    I wanted the Justicar soul to check out warfronts. Since I allready had 3 souls (Sent, Pur, Ward) I got a quest which basically send me into the Rifts. There I had to pull out a cursed Justicar and fight him. After I killed him I had to entrap his soul in a kind of totem (can't quite remember).

    Handing it in at the quest giver he would purify it and give it back to me.

    Was a cool adventure.

    End Spoiler alert  ===

  • SpiritraiserSpiritraiser Member UncommonPosts: 175

    Originally posted by leCock

    Originally posted by mrbbman



    This is one of the main reasons I love this game.

    Player 1: We need a purifier for the big heals.

    Player 2: Okay done, let me switch out a few items.

    Player 3: Do you guys want me to tank?

    Player 1: Sure, go ahead.

    Player 3: Okay done.

    That is just cool no matter what anyone says.

    Yeah, this feature is cool for PvE, but for PvP it is horrible. After every soul change patch ppl will switch to the new FOTM soul setup. Thus they might call the game "Rift - Clone Wars". Don't get me wrong, I like the idea not being limited but this will get out of control.

    Maybe it is just me, but I think something will be missing. In all my previous games there were allways individuals who identified themselves with their class and learned to play it very well, even though their class wasn't FOTM an were infact very weak.

    I don't think you will see those ppl in Rift and that  is sad.

    Even for fotm and non fotm people it can be good. Why? 

    One side the fotm people: If you want to change you just change one of your roles, not roll a new alt all the way from the start.

    The non fotm people: They can keep playing what they like as they did. They may be forced to change sometimes for pvp or raids or anything but they can still go back to their own way of playing.

    In general i like the way souls work meaning you dodn't need to roll new chars to be able to do something. Heck, Trion may be able to create new ones later on and add them to the available as well!

  • cheyanecheyane Member LegendaryPosts: 9,407

    I should not compare this to WoW but three souls is like the three skill trees in WoW and if you do not allow at least some ability to differentiate yourself from others the game will not be that diversified. You need the ability to make choices on the souls that involves committing to a tree and this choice will be without impact unless you have to choose between at least three souls. This will involve experimentation and although in time flavour of the month types will emerge and cookie builds will lord over soon enough the fact that you can choose 8 souls in the end should not be diminished by the fact that the game might end up demanding you take certain souls.

     

    I notice players hobbling themselves even when there are choices because others tell this is the best or someone crunched numbers and demands raid builds be like this or that. The fault lies with us for allowing ourselves to be so crippled . Use the choices and have fun is what I intend to do and hopefully Trion balances the souls to enable us to do exactly that.

    Garrus Signature
  • terroniterroni Member Posts: 935

    Prior to the beta revamp you had 2 souls by 5 and got the third somewhere around 17.

    After the revamp they gave you 3 souls by 5 and you could have all the souls by 13.

    They adjusted the system so soul related stuff could be tested.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • XasapisXasapis Member RarePosts: 6,337

    I don't think so. I think that you'll be able to get all souls by 13. We'll see about that, but it's a better idea overall. In any case, you're limited not by the amount of souls you possess but by the amount of points you can distribute in those souls.

  • CorthalaCorthala Member UncommonPosts: 283

    You get 3 soul in Tutorial and you get others from quest in Meridian(if you are Defiant), the quest require Sealing a rift.

     

     

    "you are like the world revenge on sarcasm, you know that?"

    One of those great lines from The Secret World

  • terroniterroni Member Posts: 935

    We'll I 'd say if the system stands as it does now it's a bit too frontloaded. You can get ALL the souls by 13. What then? As we've seen you can get to 27 in a few days, 50 will probably be 2 weeks. They better have one hell of an end game to front load all the stuff like that.

     

    edit for typo.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by terroni

    We'll I 'd say if the system stands as it does not it's a bit too frontloaded. You can get ALL the souls by 13. What then? As we've seen you can get to 27 in a few days, 50 will probably be 2 weeks. They better have one hell of an end game to front load all the stuff like that.

     WE not seen endgame yet, we only got to level 25 in this last beta. Yes there better bee some cool stuff otherwise its a bust.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Rockgod99

    That was just for beta. According to the FAQ we get all three souls by level 30 and then we complete quests / objectives for the rest.

    Yeah, even 2 souls are kinda pointless anyways at lower levels. They don't get useful until you have enough points to put in the trees.

  • terroniterroni Member Posts: 935

    Originally posted by Loke666

    Originally posted by Rockgod99

    That was just for beta. According to the FAQ we get all three souls by level 30 and then we complete quests / objectives for the rest.

    Yeah, even 2 souls are kinda pointless anyways at lower levels. They don't get useful until you have enough points to put in the trees.

    Well you have to have 2 souls due to the new point system. I've never put points in more than 2 trees though. To me higher level abilities are more important that 1% bonus to dodge.

    Drop the next-gen marketing and people will argue if the game itself has merit.

  • spankybusspankybus Member UncommonPosts: 1,367

    Originally posted by Rockgod99

    That was just for beta. According to the FAQ we get all three souls by level 30 and then we complete quests / objectives for the rest.

    Hey Mate, I cannot find the FAQ that mentions this and other cool facts, might you be kind enough to Link me?

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • eveque67eveque67 Member UncommonPosts: 64

    Originally posted by DarkPony

     






    Originally posted by Seffren






    Originally posted by Yamota








    Originally posted by Thomas2006








     




    It's just not the game for you. It's not there intention to have you farming for that epic gear 6 months later. The game hands you alot of stuff early on and continues to give you new gear as you level up. This isnt just because its beta, its because thats how the game is designed and intented to be.  if your looking for a hardcore game where you and only 10 other people have this amazing epic gear, then you have come to the wrong game. Actually your in the wrong genre now. MMO's have been casualized over the last 5-8 years and the grind (for the most part) has all but been removed. Gone are the days of you having a truely rare shoulder armour or chest armour. 

    Souls are not exactly hard to get. There are different types of souls you can pickup and different ways of getting them. For the pvp souls your going to have to pvp to gain pvp points that you can spend on both pvp gear and the pvp soul for your setup.  The same goes for other areas of the game.






    So if getting epic gear is not a end game activity then what IS the end game for this game or does it simply end when you reach max level?






    There's pie.





    Could you please provide an official statement regarding the acquiring of pie when reaching max level? And is there anything known yet about the qualities and flavours of said pie(s)?

    I'm not saying that you are lying but there's a lot of speculation and biased opinion spun around this game at the moment. I'd appreciate to be able to distinguish fact from fiction. Especially when it concerns something important like endgame-pie. Thanks.

    AWESOME!  And they say sarcasm doesnt translate through type.  It put a smile on my face to start the day.  TWO big thumbs up my witty friend.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by terroni

    Originally posted by Loke666


    Originally posted by Rockgod99

    That was just for beta. According to the FAQ we get all three souls by level 30 and then we complete quests / objectives for the rest.

    Yeah, even 2 souls are kinda pointless anyways at lower levels. They don't get useful until you have enough points to put in the trees.

    Well you have to have 2 souls due to the new point system. I've never put points in more than 2 trees though. To me higher level abilities are more important that 1% bonus to dodge.

    Actually you have to have two souls as a minimum to function as a class. A healing cleric is a gluton for punishment without some kind of damage soul. Same fate for the warriors, which will be expected to function as a primitive tank. Later on, when more people will have more access to more souls, things will get fleshed out better. But the minimum, in my opinion is two.

  • jpnolejpnole Member UncommonPosts: 1,698
    Originally posted by 4Renziks

    I havent update my sig in awhile.....
    But anyways  14 was awful...just because it doesnt hand you stuff , doesnt make it a good game
     
    But , does it not seem logical to start you off with 1 soul then every 10 lvls gets another soul....why not make you earn your soul a little bit...just clicking buttons and becoming a bladedancer ruins it for me.

     

    Because they want to give you a choice of how you want to play early on. One of the many reasons Rift is going to be a huge success.
  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Xasapis

    Originally posted by terroni


    Originally posted by Loke666


    Originally posted by Rockgod99

    That was just for beta. According to the FAQ we get all three souls by level 30 and then we complete quests / objectives for the rest.

    Yeah, even 2 souls are kinda pointless anyways at lower levels. They don't get useful until you have enough points to put in the trees.

    Well you have to have 2 souls due to the new point system. I've never put points in more than 2 trees though. To me higher level abilities are more important that 1% bonus to dodge.

    Actually you have to have two souls as a minimum to function as a class. A healing cleric is a gluton for punishment without some kind of damage soul. Same fate for the warriors, which will be expected to function as a primitive tank. Later on, when more people will have more access to more souls, things will get fleshed out better. But the minimum, in my opinion is two.

    You don't need two souls. However it is useful to have  the other 2 souls for the 0 point ability.

     

    You can do fine as a healing cleric with one soul. It's the class that seems to be least in danger of dying in PvE. However it would be grindy to level. Going with a DPS soul for cleric is probably the most efficient way to level solo. If you plan to level with a group or guild though it wouldn't matter.

     

    As the system is now in beta the only use for extra souls is for their 0 point abilities. The measly 4 or 5 points you can put into a second soul is overrated.

     

    This all could change at at launch if Trion decides to give extra points to spend. Though it would probably have a huge effect on balance in PvE.

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