It wasn't DC lore, it's the whole superhero genre. Crafting doesn't fit. There's no good reason to have it in a superhero game other than other MMORPG's have it.
Yeah, I agree.
Crafting doesn't fit because it's not like anyone makes their own weapons and equipment in the DC universe except Batman.
And Lex Luthor.
And Joker.
And Mr. Freeze.
And Superman.
I mean, DCUO is pretty much true to lore regarding crafting.
Because after fighting enough villians, we all know that Superman gets rewarded with iconic armor from some guy... someplace... somewhere.
There really isn't any excuse to not have crafting in the game other than they couldn't do it.
It's funnier when you think invoking the "lore clause", you have superheroes that are powered off of Coca-cola. Not even sure I ever saw a hero or villian drink actual soda in a comic book, and certainly not to regain strength.
It wasn't DC lore, it's the whole superhero genre. Crafting doesn't fit. There's no good reason to have it in a superhero game other than other MMORPG's have it.
Yeah, I agree.
Crafting doesn't fit because it's not like anyone makes their own weapons and equipment in the DC universe except Batman.
And Lex Luthor.
And Joker.
And Mr. Freeze.
And Superman.
I mean, DCUO is pretty much true to lore regarding crafting.
Because after fighting enough villians, we all know that Superman gets rewarded with iconic armor from some guy... someplace... somewhere.
There really isn't any excuse to not have crafting in the game other than they couldn't do it.
It's funnier when you think invoking the "lore clause", you have superheroes that are powered off of Coca-cola. Not even sure I ever saw a hero or villian drink actual soda in a comic book, and certainly not to regain strength.
Actually in the comics you hardly ever see these characters actually crafting equipment. Take batman for instance he usually uses Wayne Techs large facility to get his Batgear made. Lex has a whole company and Superman uses automated machines. You might see them every now and then sit down and use a table to craft a device.
As far as colas to regain strength, I mean what do you want them to do? I mean they have to put some type of device in-game to give the players aid right?
"You think this "A" stands for France?" Captain America
Actually in the comics you hardly ever see these characters actually crafting equipment.
Take batman for instance he usually uses Wayne Techs large facility to get his Batgear made. Lex has a whole company and Superman uses automated machines. You might see them every now and then sit down and use a table to craft a device.
Ohhhhhhhh... so you DO see them actually craft weapons and things. Thank you for agreeing.
The point is.. you aren't actually the Batman. Does it matter that you don't see HIM craft it when YOU can do it?
Someone made that crap and you'd assume that out of all these humans with powers, they'd have to make their own things at some point.
Were they all independently wealthy or something to buy them out of a catalog? No. A lot had to be made which means money traded hands someplace. I'm sure the guys supplying any heroe with weapons didn't farm his own mats, too.
As far as colas to regain strength, I mean what do you want them to do? I mean they have to put some type of device in-game to give the players aid right?
It's not my job to make and design games. I buy and play them.
When things don't make sense, there is nothing wrong with pointing them out as a consumer.
I didn't know it was my job to think of the things they are supposed to put in the games as well, so that it makes sense.
But seriously.. soda powering super heroes? You don't think that's the least bit hokey or unimaginative? It sounds like something they would give your toon in Hello Kitty after fighting.
"You've just defeated a giant Swazzleboozer. Here, drink some soda."
Don't get me wrong, it's certainly not a gamebreaker and I don't think anyone is saying that regarding lore. Just shows a real lack of imagination after over 50 million dollars and five years of development, that's all.
Yeah, I love how crafting doesn't somehow fit into a super hero themed game where many of its iconic characters are inventors, scientists and engineers that create various items and technologies to overcome situations and problems.
Yet somehow running around and clobbering heroes and villians for their wardrobe pieces to get more powerful is somehow acceptable. Drinking a cola in the middle of a fist fight can suddenly turn a certain defeat into a revitalized hero that comes out victorious. Now that is taking soft drink refreshment to a whole new level.
Those things go completely against the background of comics and are included solely for the purpose of mmo mechanics, but somehow crafting/inventions would not make sense? As if crafting or inventing items is some alien concept completely absent from comics.
Originally posted by Daffid011 Yeah, I love how crafting doesn't somehow fit into a super hero themed game where many of its iconic characters are inventors, scientists and engineers that create various items and technologies to overcome situations and problems. Yet somehow running around and clobbering heroes and villians for their wardrobe pieces to get more powerful is somehow acceptable. Drinking a cola in the middle of a fist fight can suddenly turn a certain defeat into a revitalized hero that comes out victorious. Now that is taking soft drink refreshment to a whole new level. Those things go completely against the background of comics and are included solely for the purpose of mmo mechanics, but somehow crafting/inventions would not make sense? As if crafting or inventing items is some alien concept completely absent from comics.
I think it doesn't fit because you'd have to write and program a separate leveling path for that one iconic character class. Otherwise you're just another ranged or melee fighter with weapons that appeared out of nowhere. Adding the crafting portion of the progression is different from your characters just learning new powers.
Right now, all your different iconic characters go through the same content. For an inventor class, you'd have to have a crafting progression path that integrated with the questing/leveling path. I'm sure they could it, it's DC Comics after all, but it would be an expensive effort, with possibly few people taking advantage of it.
It would be cool though. It would certainly add a little depth to the game (at least for the crafting characters).
I can not remember winning or losing a single debate on the internet.
Who says crafting would require someone to play a different class than the game already has? For that matter, what says crafting in dcu would have to be like anything in any other game.
Most everyone seems to think that crafting in this game would have to be limited to mimicing something in other games, when it could be developed into something that compliments DCU gameplay as another playstyle option.
For example a crafting system could be some revamped research/investigation system and not something that requires gathering materials and grinding thousands of items. Investigating suspect industries, strange objects/locations, mad scientists. Perhaps seeking out assistance with various organizations to get better understandings or more information on whatever is being researched. Military, police, private sector, black market, foreign/governmet agencies, etc. That is just something off the top of my head that would blend in well with a super hero game.
Far more than beating the crap out of enemies for thier loot and drinking sodas for powerups.
For an inventor class, you'd have to have a crafting progression path that integrated with the questing/leveling path.
I'm sure they could it, it's DC Comics after all, but it would be an expensive effort, with possibly few people taking advantage of it.
I think this is the point really. They COULD have done it. They had plenty of time to do it and enough money. This is a DC property so there wasn't any reason to not spend money on the game to get it done properly while including facets easily incorporated into the lore. (crafting)
If you think about it, how much deeper would the game be if there were crafting missions that your hero/villian had to obtain things from bosses to craft your iconic suit?
Say you're a Lex Luthor trainee? Cool.. now you have to do this dungeon (they are all short anyways) where you have to defeat some guy who has some Kryptonite in his possession. You win, and then you take the kryptonite and use that as part of the crafting to make your Lex Luthor iconic suit or your main weapon. The CGI vid already shows Luthor incorporating kryptonite into a spear to stick in Superman's back anyways, so I'm not sure what the problem would be lore wise. The problem here is what kind of limiting talent would you have to imagine that in the first place, and then implement it?
For money/time development talent.. pretty sure they had enough.
Initially slated for release in 2009, DC Universe Online took 150 programmers and artists across four U.S. cities 5 1/2 years to complete, at a cost of more than $50 million.
Thats roughly twice the budget and timeframe of a typical game.
Thats a rash generalization from someone who has no sense of balance. But ultimately whether or not he stays or goes in 3 months, the time he's having now is all thats important. It sounds like, from his post, that he won't regret a single dime spent on the game, and neither will a lot of other people. So while we may hear whining and moaning about how the game won't fulfill the guy who wants mind-numbing crafting, or needs 30 skills that they can use at once to feel important, others will be in the game enjoying it while their fun lasts, whether its 3 months, 10 months, or years.
Who says crafting would require someone to play a different class than the game already has? For that matter, what says crafting in dcu would have to be like anything in any other game.
Most everyone seems to think that crafting in this game would have to be limited to mimicing something in other games, when it could be developed into something that compliments DCU gameplay as another playstyle option.
For example a crafting system could be some revamped research/investigation system and not something that requires gathering materials and grinding thousands of items. Investigating suspect industries, strange objects/locations, mad scientists. Perhaps seeking out assistance with various organizations to get better understandings or more information on whatever is being researched. Military, police, private sector, black market, foreign/governmet agencies, etc. That is just something off the top of my head that would blend in well with a super hero game.
Far more than beating the crap out of enemies for thier loot and drinking sodas for powerups.
And alot of this has been suggested and tied to the "secret identity" system we would like to see.
Although I enjoyed the beta, i couldnt pick this game up over Rift due to it being SoE and that it has a Cash Shop along with the Subscription... A little rude imo. but the game is wicked fun just doesnt seem to be as creative as Champions Online which i played for a year and a half. And the fact CO is going free with a cash shop, i can see people diverting away from the money hungry SOE. Sorry for all the hate towards SOE I seem to be giving off, it's mainly because they kills my first and favorite mmorpg, Matrix Online. For those who remember the terrible yet very enjoyable game due to great events since there was no endgame except pvp at Mara C lolol.
Game has been fun, but the powers need alot of ironing out, also I'm level 13 and already have more powers than I can assign hotkeys for, very frustrating it makes gaining new powers feel usleless
Umm...where are the rest of the super hero powers? No electric? No pure melee powers? No power suit powers? Why must my ice character use hand blasters!!? That doesn't make any god damn sense. Seriously SoE, WTF!? Did they not played CO and CoH because this game made CO look good, and I didn't think CO would be better than dog poo.
With all respect but: where have you been all the last weeks? I spoke about that a ton of times.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Yeah, I love how crafting doesn't somehow fit into a super hero themed game where many of its iconic characters are inventors, scientists and engineers that create various items and technologies to overcome situations and problems.
Yet somehow running around and clobbering heroes and villians for their wardrobe pieces to get more powerful is somehow acceptable. Drinking a cola in the middle of a fist fight can suddenly turn a certain defeat into a revitalized hero that comes out victorious. Now that is taking soft drink refreshment to a whole new level.
Those things go completely against the background of comics and are included solely for the purpose of mmo mechanics, but somehow crafting/inventions would not make sense? As if crafting or inventing items is some alien concept completely absent from comics.
Yes, you can make arguements that there are tech heroes that would craft. That is just a way to force crafting into the game, but it doesn't fit meta or magic based heroes. Yes, batman might craft, but many other heroes would not. And let's not ignore the fact that a lot of people don't like crafting and don't want to see it forced on a game just because some people want to craft, rather than it really fitting. I guess they could implement it for gadget heroes only. You could then try and convince gadget heroes that they need to craft while other backgrounds don't, but I don't see that going over well. I think we'd see a huge increase in meta and magic characters.
(sarcasm) Yea, this game sucks! And you get ZOMGWTFPWND on the PvP server! Grafix sux. Not paying 15 a month for this garbage. No crafting, this blows (/sarcasm)
Yet you still feel that you needed to create a WHOLE NEW TOPIC on something that has been clearly covered, discussed, and argued from BETA til present.
I think it will end up as a matter of which platform DCUO sales are highest. If PC sales are lacking. Well don't hold your hopes up with SOE doing too many improvements for PC users.
^This..
And don't think other companies aren't taking notes... If it ends up being a smashing success on the console, look for other "action mmo's" heading to them in the future.. Heck, even Blizzards "Titan" project might end up on a console..
Umm...where are the rest of the super hero powers? No electric? No pure melee powers? No power suit powers? Why must my ice character use hand blasters!!? That doesn't make any god damn sense. Seriously SoE, WTF!? Did they not played CO and CoH because this game made CO look good, and I didn't think CO would be better than dog poo.
Don't worry Kexo there are loads more powers coming soon in the cash shop.
Seriously??? cash shop abilities.....
When internet providers start charging by the megabyte and with these cash shops, only the wealth will be able to play MMOs
that is something yopu can thank GW for... you simply take the loadout of powers that best fits the content you are tackeling.
It still doesn't make sense, I never read/saw Superman leave invulnerability or heat vision at the fortress of solitude because he might not need them. Also CO stated with only 7 powers because they were also making it for console, but beta testing said loud and clear it was wrong and they change it.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
I wish people would stop pointing to CO and say... "well THEY did it". Cryptic is NOT a good example. In fact, CO is going F2P before the end of this month (gasp). It's doing SOOOOOOOO very well (sarcasm). It's different. They made a developmental choice. I think it worked for what they were attempting. It is what it is. You don't like it, don't play it and we'll see how long til it goes F2P as well.
I wish people would stop pointing to CO and say... "well THEY did it". Cryptic is NOT a good example. In fact, CO is going F2P before the end of this month (gasp). It's doing SOOOOOOOO very well (sarcasm). It's different. They made a developmental choice. I think it worked for what they were attempting. It is what it is. You don't like it, don't play it and we'll see how long til it goes F2P as well.
The fact that it's doing good or not as nothing to do with it. Would you prefer if we compare it to WoW?
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
Umm...where are the rest of the super hero powers? No electric? No pure melee powers? No power suit powers? Why must my ice character use hand blasters!!? That doesn't make any god damn sense. Seriously SoE, WTF!? Did they not played CO and CoH because this game made CO look good, and I didn't think CO would be better than dog poo.
With all respect but: where have you been all the last weeks? I spoke about that a ton of times.
With all respect I've been beta-ing Rift and wasn't able to follow the development of the DCU beta much. I had an Amazon coupon and this game was an impuse buy. A supero hero game is a super hero game right? Or so I thought. It's not that bad, it's just that I can't play the super hero I wanted to play. I gotta play the super hero SoE wants to me to play thanks to their crapstatic lack of options and overall polish. But at least the beat em up element of the game is new and interesting...for now.
Comments
Crafting doesn't fit because it's not like anyone makes their own weapons and equipment in the DC universe except Batman.
And Lex Luthor.
And Joker.
And Mr. Freeze.
And Superman.
I mean, DCUO is pretty much true to lore regarding crafting.
Because after fighting enough villians, we all know that Superman gets rewarded with iconic armor from some guy... someplace... somewhere.
There really isn't any excuse to not have crafting in the game other than they couldn't do it.
It's funnier when you think invoking the "lore clause", you have superheroes that are powered off of Coca-cola. Not even sure I ever saw a hero or villian drink actual soda in a comic book, and certainly not to regain strength.
"TO MICHAEL!"
Actually in the comics you hardly ever see these characters actually crafting equipment. Take batman for instance he usually uses Wayne Techs large facility to get his Batgear made. Lex has a whole company and Superman uses automated machines. You might see them every now and then sit down and use a table to craft a device.
As far as colas to regain strength, I mean what do you want them to do? I mean they have to put some type of device in-game to give the players aid right?
"You think this "A" stands for France?" Captain America
"TO MICHAEL!"
Ohhhhhhhh... so you DO see them actually craft weapons and things. Thank you for agreeing.
The point is.. you aren't actually the Batman. Does it matter that you don't see HIM craft it when YOU can do it?
Someone made that crap and you'd assume that out of all these humans with powers, they'd have to make their own things at some point.
Were they all independently wealthy or something to buy them out of a catalog? No. A lot had to be made which means money traded hands someplace. I'm sure the guys supplying any heroe with weapons didn't farm his own mats, too.
"TO MICHAEL!"
my ice/rfile mr freeze type guy shoots ice bullets and freeze rays and such
When things don't make sense, there is nothing wrong with pointing them out as a consumer.
I didn't know it was my job to think of the things they are supposed to put in the games as well, so that it makes sense.
But seriously.. soda powering super heroes? You don't think that's the least bit hokey or unimaginative? It sounds like something they would give your toon in Hello Kitty after fighting.
"You've just defeated a giant Swazzleboozer. Here, drink some soda."
Don't get me wrong, it's certainly not a gamebreaker and I don't think anyone is saying that regarding lore. Just shows a real lack of imagination after over 50 million dollars and five years of development, that's all.
"TO MICHAEL!"
Yeah, I love how crafting doesn't somehow fit into a super hero themed game where many of its iconic characters are inventors, scientists and engineers that create various items and technologies to overcome situations and problems.
Yet somehow running around and clobbering heroes and villians for their wardrobe pieces to get more powerful is somehow acceptable. Drinking a cola in the middle of a fist fight can suddenly turn a certain defeat into a revitalized hero that comes out victorious. Now that is taking soft drink refreshment to a whole new level.
Those things go completely against the background of comics and are included solely for the purpose of mmo mechanics, but somehow crafting/inventions would not make sense? As if crafting or inventing items is some alien concept completely absent from comics.
I think it doesn't fit because you'd have to write and program a separate leveling path for that one iconic character class. Otherwise you're just another ranged or melee fighter with weapons that appeared out of nowhere. Adding the crafting portion of the progression is different from your characters just learning new powers.
Right now, all your different iconic characters go through the same content. For an inventor class, you'd have to have a crafting progression path that integrated with the questing/leveling path. I'm sure they could it, it's DC Comics after all, but it would be an expensive effort, with possibly few people taking advantage of it.
It would be cool though. It would certainly add a little depth to the game (at least for the crafting characters).
I can not remember winning or losing a single debate on the internet.
Who says crafting would require someone to play a different class than the game already has? For that matter, what says crafting in dcu would have to be like anything in any other game.
Most everyone seems to think that crafting in this game would have to be limited to mimicing something in other games, when it could be developed into something that compliments DCU gameplay as another playstyle option.
For example a crafting system could be some revamped research/investigation system and not something that requires gathering materials and grinding thousands of items. Investigating suspect industries, strange objects/locations, mad scientists. Perhaps seeking out assistance with various organizations to get better understandings or more information on whatever is being researched. Military, police, private sector, black market, foreign/governmet agencies, etc. That is just something off the top of my head that would blend in well with a super hero game.
Far more than beating the crap out of enemies for thier loot and drinking sodas for powerups.
If you think about it, how much deeper would the game be if there were crafting missions that your hero/villian had to obtain things from bosses to craft your iconic suit?
Say you're a Lex Luthor trainee? Cool.. now you have to do this dungeon (they are all short anyways) where you have to defeat some guy who has some Kryptonite in his possession. You win, and then you take the kryptonite and use that as part of the crafting to make your Lex Luthor iconic suit or your main weapon. The CGI vid already shows Luthor incorporating kryptonite into a spear to stick in Superman's back anyways, so I'm not sure what the problem would be lore wise. The problem here is what kind of limiting talent would you have to imagine that in the first place, and then implement it?
For money/time development talent.. pretty sure they had enough.
DC Universe Online: $50 million gamble aims for audience that World of Warcraft cant touch
"TO MICHAEL!"
no it doesn't....just lazy programing is the only reason.
Thats a rash generalization from someone who has no sense of balance. But ultimately whether or not he stays or goes in 3 months, the time he's having now is all thats important. It sounds like, from his post, that he won't regret a single dime spent on the game, and neither will a lot of other people. So while we may hear whining and moaning about how the game won't fulfill the guy who wants mind-numbing crafting, or needs 30 skills that they can use at once to feel important, others will be in the game enjoying it while their fun lasts, whether its 3 months, 10 months, or years.
And alot of this has been suggested and tied to the "secret identity" system we would like to see.
Although I enjoyed the beta, i couldnt pick this game up over Rift due to it being SoE and that it has a Cash Shop along with the Subscription... A little rude imo. but the game is wicked fun just doesnt seem to be as creative as Champions Online which i played for a year and a half. And the fact CO is going free with a cash shop, i can see people diverting away from the money hungry SOE. Sorry for all the hate towards SOE I seem to be giving off, it's mainly because they kills my first and favorite mmorpg, Matrix Online. For those who remember the terrible yet very enjoyable game due to great events since there was no endgame except pvp at Mara C lolol.
With all respect but: where have you been all the last weeks? I spoke about that a ton of times.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Yes, you can make arguements that there are tech heroes that would craft. That is just a way to force crafting into the game, but it doesn't fit meta or magic based heroes. Yes, batman might craft, but many other heroes would not. And let's not ignore the fact that a lot of people don't like crafting and don't want to see it forced on a game just because some people want to craft, rather than it really fitting. I guess they could implement it for gadget heroes only. You could then try and convince gadget heroes that they need to craft while other backgrounds don't, but I don't see that going over well. I think we'd see a huge increase in meta and magic characters.
Read it.
(sarcasm) Yea, this game sucks! And you get ZOMGWTFPWND on the PvP server! Grafix sux. Not paying 15 a month for this garbage. No crafting, this blows (/sarcasm)
Yet you still feel that you needed to create a WHOLE NEW TOPIC on something that has been clearly covered, discussed, and argued from BETA til present.
^This..
And don't think other companies aren't taking notes... If it ends up being a smashing success on the console, look for other "action mmo's" heading to them in the future.. Heck, even Blizzards "Titan" project might end up on a console..
Seriously??? cash shop abilities.....
When internet providers start charging by the megabyte and with these cash shops, only the wealth will be able to play MMOs
It still doesn't make sense, I never read/saw Superman leave invulnerability or heat vision at the fortress of solitude because he might not need them. Also CO stated with only 7 powers because they were also making it for console, but beta testing said loud and clear it was wrong and they change it.
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
I wish people would stop pointing to CO and say... "well THEY did it". Cryptic is NOT a good example. In fact, CO is going F2P before the end of this month (gasp). It's doing SOOOOOOOO very well (sarcasm). It's different. They made a developmental choice. I think it worked for what they were attempting. It is what it is. You don't like it, don't play it and we'll see how long til it goes F2P as well.
The fact that it's doing good or not as nothing to do with it. Would you prefer if we compare it to WoW?
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
With all respect I've been beta-ing Rift and wasn't able to follow the development of the DCU beta much. I had an Amazon coupon and this game was an impuse buy. A supero hero game is a super hero game right? Or so I thought. It's not that bad, it's just that I can't play the super hero I wanted to play. I gotta play the super hero SoE wants to me to play thanks to their crapstatic lack of options and overall polish. But at least the beat em up element of the game is new and interesting...for now.