You are absolutely correct, MMORPG's are not skill of the player with the keyboard and mouse rather skill of their character in combat. I am an avid and one of the best FPS players around in the FPS game I play plus I love MMORPG's. There is no similiarities in the two and that's because they are completely different type of games, natuarally.
I play Battlefield 1942 and Battlefield Vietnam one the best FPS games around. It takes all your skill behind the keyboard and mouse to get the most kills and turn the most flags. I love FPS games because it relieves my stress from work and other dilemas that we all have from life.
When I'm in a much calmer mood I'll play the MMORPG's I'm subscribed to because it doesn't require much to play them. Anyone not familiar with FPS games and do not have a clue that they are completely different go out and try one, then you'll educate yourself a little better.
Originally posted by Ramonski7 For instance, if your teammates don't bring a certain skill to counter another then you're screwed.
You just answered your own question. You have to have the knowledge enough to know which of the 8 skills you need before going into battle. Unlike WoW where you have every magic spell on tap, in GW, you have to plan how best to use the 8 slots you are given out of the dozens of spells ou may have.
Actually I played WoW as well and you don't automaticly get any spells you have to first meet the level requirement and THEN buy the spell/skill also certain spells/skills require you to quest for them or place enough talent points in them to unlock, but that's besides the point. WoW is no more skill based than GW since they both require player to know what to do and when to do it, but saying MMOs require any sense of real skills is a joke when compared to a FPS or platformer.
[i]edited for spelling[i/]
That's how GW and every other MMO is. Meeting level requirments isn't "skill" and what you are talking about doesn't make you pick 8 skills before the battle. And accually GW does require more skill because the dodging is all done manually not number crunching.
Guild wars is ALL SKILL--not emphasis on hours of grinding and what level you are or what gear you have. Tactics, battle knowledge assisting your appropriate ally staying out of range of foes--this is all skill and knowledge is the foundation of skill. A good team will beat a bad team 20 times out of 20.
guild wars is like rock paper scissors thers no skil involved you just need to get lucky and have hte correct chars. now a twitched based game is skill because you are the one that determines stuff.
Originally posted by terstax Originally posted by Ramonski7 For instance, if your teammates don't bring a certain skill to counter another then you're screwed.
You just answered your own question. You have to have the knowledge enough to know which of the 8 skills you need before going into battle. Unlike WoW where you have every magic spell on tap, in GW, you have to plan how best to use the 8 slots you are given out of the dozens of spells ou may have.
Actually I played WoW as well and you don't automaticly get any spells you have to first meet the level requirement and THEN buy the spell/skill also certain spells/skills require you to quest for them or place enough talent points in them to unlock, but that's besides the point. WoW is no more skill based than GW since they both require player to know what to do and when to do it, but saying MMOs require any sense of real skills is a joke when compared to a FPS or platformer.
[i]edited for spelling[i/] [/b][/quote]
Let me rephrase then. Once you have said magic spell, you can always access it. You can always access any spell you have. Make more sense? I still stand by what I said.
If you compare GW with any fantasy MMO currently out (i.e WoW), then yes GW does take skill and a good sense of tactics too play it good. The games that are currently available only require you to know how to press a button at the right moment.
But in the big picture, you don't really need more skill to play GW than any other game.
Im not a fan of guild wars, but i would have to say that there is skil involved, in a certain way. I'm a kick boxer, so when i enter the ring, i enter it with the a set of skills, my hook, jab, leg kick ect. And then in the fight the execution of those skills at the right time is what wins the fight. Being in good shape and having good technique is just a prerequisite to hopping into the ring. The only deferense between the skill in boxing and the skill in guildwars is the speed at which the decisions are made, and guild wars took out the prequisites of technichue and conditioning (or in the case of first person shooter haveing freaky fast fingers and reflexes.)
Who knows the range of the gun better. The rate of fire or the placement of ammo.
Thats not skill, thats knowledge. Practically all games boil down to knowledge and experience in the end.
FPS games do require more skill than most games though. The skill it uses is how quickly you target people and getting headshots etc. But how skilled you can be in this is limited, there is no one person clearly better than everyone else but thousands who have reached the top tier. When these people fight each otehr it almost always comes down to chance...who sees the other first...the one who is blind-sided loses. So yes, FPS does require more skill than rpgs but it also has more chance(luck) involved.
I personally love any form of competitive gaming and understanding the different aspects that decide games is the "skill" itself imo.
"We are all in the gutter, but some of us are looking at the stars" - Oscar Wilde
Any game in which it is possible to make a mistake is a skill based game. Luck is sometimes just knowledge you do not know. If you don't agree lets give an example. Two lvl 20 warrior/mesmer. Same weapons same everything. Someone will win. The reason they dont go one fighting for ever is skill. Ok maybe they don't have any 'skill'. Then the reason is that one will make a mistake and the other will win. Period.
Originally posted by Egold hah. No computer games take real skill.
Uhm, okay...then what do you call it that makes some gamers better than others? What about gamers who participate in tournaments, like the ones where they win real money.
have you won hall of heroes at least once? Has your guild starting doing GvG combat? No yes maybe? probably not.
You take 8 skills with you, "none" of the skills in the game is better then another, for example, hunters shot, precision shot, and power shot. Which ones better? It really depends on the situation, or how you plan to play.
I hope your not saying that knowledge isn't a skill, if so.... prepare to be another dumb fuck who will spend their time working the grill at mcdonalds. Sure you can flip your hamburgers faster then I can, but does that make you manager material, or does it just make you a better hamburger flipper?
Its really easy to say "gw doesnt take skill it takes knowledge, just take these 8 and you win" thats laughable at best. Playing a R/E for my main, I've come across 3-5 "builds" as i went, from beast mastery to traps, infinite nuker(marksmans wager+dualshot etc+spells)
In order to win PvP, you can give 5 people the exact same class combo, attribs, gear, etc. 100% identical? Who will win? The most "skillful" player there. Maybe you spent your time in pick up groups outside hoh, spamming invites untill you get your random assortment of people and go fight. Do you just sit there and click random buttons as you go?
For a guild to be truly good they need a good team build which works well together, you learn when to cast your spells, how to assist your monk, when to call new targets etc etc etc etc etc etc etc. There are so many little factors which determine the winner. The individual player skill is just as pressing as FPS, I barely play fps but when i do i almost always get one of the top scores, maybe not first but like 2-5th, or around there, and thats pretty good considering how little i play. I could never be a tournament player because i simply lack practice but ya you get the idea.
FPS require knowledge too, besides just twitch based combat, you have to have stratgey, where to go where to wait, how to bait out the enemy, when to throw the grenade. Which weapon to buy for certain maps, and a team that works well together. All these bits of knowledge combine to make a great player. Almost everyone has the same basic twitch skills, but if you dont know how to use them, then your dead, which is why a really good COD player can go into CS for the first time, and get beat down like a noob. Even though he has good "skills" he lacks knowledge.
Look at the old mod for half life "vampire slayers". Back before i played mmorpgs i was a heavy heavy player on that. As a vamp i could take down 3 slayers if i played my cards right, as a slayer i could take down the entire vamp team if I conserved my ammo and found a good place to wait(many many times i ended up being the last slayer vs basically the entire team lol). Why because i knew how to play, besides just being able to point and shoot and move the right ways, there was alot of other things required.
The same theory applies here in gw. Even though you "think" you know what skills to bring, you don't. Why? Because GW requires teamwork if everyone brought their own combination and didnt flow with the overall team then it would seem rather skill-less. Imagine playing a RTS except only 1 group of units, and each unit is controlled by a different person
Of course it does not take skill. There will never be a championship of GW or a Championship of any MMO, because numbercrunshcing takes no skill at all, and 99% of the players just do what some other person told them to do.. Or read on a homepage.
funny thing is, they will never say that out loud, they will always brag aobut how "skilled" they are.. Then you go and read the forum of D&D Online a REAL MMO, that will have a hint of twitch involved in the controls.
Suddenly five hundred MMO players came rushing in and said that is an awful idea, and the reason they play MMOs is that they want to be good without having to actually control things, because "They do not have that kind of coordination". The same players screaming "I am skilled"....
Just ingore them and pat them on their heads when they say how "good" they are... It is like saying reading a Hint book is "leet skills".
"This is not a game to be tossed aside lightly. It should be thrown with great force"
actually i heard there will be tournaments hoted by the gw people which may have cash prizes, i came across info like that on the gw site awhile ago, dont know a link though.
i think it was on one the fansite friday days or something
Originally posted by Harafnir Of course it does not take skill. There will never be a championship of GW or a Championship of any MMO, because numbercrunshcing takes no skill at all,
This is not true. The Guild Wars takes skill but the reason it will not be in a tournament is because not everyone has access to the same tools and weapons. It is "too slow" for spectators to get excited about. FPS dominate the tournaments with Strategy games close behind. It is not fair unless everyone starts a new character for the match and then it will be boring with only basic skills and weapons. Besides, MMO are not made for tournaments
Skill is not exactly the right term for what is needed for this game. The main factor that decides the fight in this game is the teamwork...but each player must know how to use there skills that they equip for the fight. Thats where the skill/ knowledge of your skills combination comes into play. How to coordinate an complement your teammates way of fighting to overcome ther adversary is a big factor. In most MMO's, groups just bombared the opponent with all types of attacks with no coordination. A bunch of people playing together but fighting individually(Anyother MMO)... against a team that is working together( A GW team)....who do you think will win?... Guild Wars brings teamwork as the main aspect of the game instead of lvl grinding, which is why it is not for every one. People who play this game like any other MMO, which means means run in and try to kill before geeting killed, will not see the tactical side of playing that this game can sometime require. And im not saying that its the only way the game can be played , i'm just saying that its a big part that people who start to play this game will overlooked.
Originally posted by Ramonski7 Why do I keep hearing people howl about how much skill it takes to play Guild Wars? Is it me or did they somehow rework their whole combat system to rely solely on the ability of the player behind the toon? As far as I know, no such thing has occurred. Let me elaborate on my point.FPSs require skill, platformers require skill, hell fighting games require skill. But knowing to bring a gun to a knife fight...........requires knowledge NOT skill. And that's what I'm getting with GW. The combat system in GW requires players to know what they are doing but definately not skill-based. For instance, if your teammates don't bring a certain skill to counter another then you're screwed. If you bring 2 skills to a battle you are bound to lose. But the same cannot be said for a FPS. Each player is allowed the same weapon in a fight so the winner is determined by who is more skilled with that weapon. Who knows the range of the gun better. The rate of fire or the placement of ammo. Until a MMORPG can do this with their combat systems, they will only be fooling themselves.I love GWs mind you, but I do not believe for a second that skill is involved. Talking with your guildmates so that you guys operate on the same page is a must. You definately want to make sure everyone's skills they pick for a battle work with yours. That requires knowledge, teamwork and communication. Leave skills in the hands of players who have had years of practice and earned them.
Hey, how about this, no skill is involved in any of these so called 'games'.Think about it. A retarded person could play something like EQ2.Ok?
Originally posted by Ramonski7 Why do I keep hearing people howl about how much skill it takes to play Guild Wars? Is it me or did they somehow rework their whole combat system to rely solely on the ability of the player behind the toon? As far as I know, no such thing has occurred. Let me elaborate on my point.
FPSs require skill, platformers require skill, hell fighting games require skill. But knowing to bring a gun to a knife fight...........requires knowledge NOT skill. And that's what I'm getting with GW. The combat system in GW requires players to know what they are doing but definately not skill-based. For instance, if your teammates don't bring a certain skill to counter another then you're screwed. If you bring 2 skills to a battle you are bound to lose. But the same cannot be said for a FPS. Each player is allowed the same weapon in a fight so the winner is determined by who is more skilled with that weapon. Who knows the range of the gun better. The rate of fire or the placement of ammo. Until a MMORPG can do this with their combat systems, they will only be fooling themselves. I love GWs mind you, but I do not believe for a second that skill is involved. Talking with your guildmates so that you guys operate on the same page is a must. You definately want to make sure everyone's skills they pick for a battle work with yours. That requires knowledge, teamwork and communication. Leave skills in the hands of players who have had years of practice and earned them.
Hey, how about this, no skill is involved in any of these so called 'games'.Think about it. A retarded person could play something like EQ2.Ok?
You would just about have to be after the crap SOE pulls all the time.
Definition skill [Show phonetics] noun [C or U] an ability to do an activity or job well, especially because you have practised it: Ruth had/possessed great writing skills. I have no skill at/in sewing.
The acquisition of knowledge and applying it is skill. Whether its learning FPS maps and training your reflexes, or choosing tactical combinations in GW and learning how and when to apply them.
Trying to say the use of knowledge to improve you performance is not skill is idiotic. Just an attempt to stir a hornets nest and try and sound clever in my humble opinion.
There are only 10 types of programmers. Those that understand binary and those that don't.
Ok for the sake of people who are coming in late let me recap:
My opinion is that GW takes no "real" skill to play, just knowledge, teamwork and communication.
Others are arguing that those 3 things ARE skills in itself. (funny thing is a never debated this)
So I point out what I mean by skillfulness (twitch-based) and how that should be the only measure of a players TRUE skill. But people here keep up the good fight of thinking that playing GW requires anymore skills than needed to play any other MMO out there and it doesn't. Knowledge is knowledge, teamwork is teamwork, communication is communication. It doesn't matter what MMO you are plugged into. You are still playing within the limits set by the makers, with their rules and their system. And this type of combat system I fear will never change for MMOs. So by definition of what others are so graciously trying to point out to me (which I already knew mind you), this holds true for WoW, FFXI, SWG, CoH, DAoC and all other current MMOs.
Maybe there is no hope for what I'm wishing for (A blend of MMO elements with FPS controls) and GWs is the best it's gonna get. I hope not. Because it's still the same crappy combat system (limited REAL control) that's standard for MMOs today, difference being your "skills" are capped at 8 out of 200+. pfft! Sure go ahead and put even more limits on what I can do. Then leave it to the bandwagoners to hail it as exciting! and new!
When the day comes where they offer a MMO where you can block, dodge, parry, swing, shoot, jump, duck and throw on your own accord, is the day I will be hailing that MMO as exciting! and new! I was hoping GW was going to be like the game of basketball where players are tracked, scouted and offered to play on teams based on their individual skills and what they would bring to their team. Imagine:
Fighting in a battle with spectators watching. You choose to fight with a short sword and shield and your opponent is using a trident and net. You have chosen to use this weapon based on your feel for that type of blade and how much you have fought with it.....short swords are your specialty. You know that the trident has a longer reach and the net could snare you if you're not careful. So you approach with caution. Every thrust he makes you hold your shield up to block and when he throws his net, you roll to the right and out of harms way. Now armed with only his trident, you know if you get close in he will be at a disadvantage. So you work your way pass his onslaught blocking, dodging and parrying until you are right up on him. If you slash you can wound him, but if you thrust their a good chance you could kill him and end this match. So you thrust with all your might and your sword hits it's mark dead on. Today victory is yours. You have earned it.
Later you are in a tavern drinking and approached by a member of a well known guild in these parts. He states that he has witnessed your skill with the short sword and believes you would make a nice addition to the guild. You think about the type of training you could pick up in a guild like this and decide to accept in hopes of making you an even more deadly fighter.
Now what if every part of that battle was controled by the player? Every dodge, thrust and block. THAT my friends would take REAL skills and that is exactly what GW or any other current MMO out there isn't.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Originally posted by BayonetRecon Originally posted by Egold hah. No computer games take real skill.
Uhm, okay...then what do you call it that makes some gamers better than others? What about gamers who participate in tournaments, like the ones where they win real money.
what do i call it that makes some gamers better than others? I call it knowledge, dexterity, and chaos.
Comments
Crap, sry about double post
You are absolutely correct, MMORPG's are not skill of the player with the keyboard and mouse rather skill of their character in combat. I am an avid and one of the best FPS players around in the FPS game I play plus I love MMORPG's. There is no similiarities in the two and that's because they are completely different type of games, natuarally.
I play Battlefield 1942 and Battlefield Vietnam one the best FPS games around. It takes all your skill behind the keyboard and mouse to get the most kills and turn the most flags. I love FPS games because it relieves my stress from work and other dilemas that we all have from life.
When I'm in a much calmer mood I'll play the MMORPG's I'm subscribed to because it doesn't require much to play them. Anyone not familiar with FPS games and do not have a clue that they are completely different go out and try one, then you'll educate yourself a little better.
Great post to the original poster
You just answered your own question. You have to have the knowledge enough to know which of the 8 skills you need before going into battle. Unlike WoW where you have every magic spell on tap, in GW, you have to plan how best to use the 8 slots you are given out of the dozens of spells ou may have.
Actually I played WoW as well and you don't automaticly get any spells you have to first meet the level requirement and THEN buy the spell/skill also certain spells/skills require you to quest for them or place enough talent points in them to unlock, but that's besides the point. WoW is no more skill based than GW since they both require player to know what to do and when to do it, but saying MMOs require any sense of real skills is a joke when compared to a FPS or platformer.
[i]edited for spelling[i/]
That's how GW and every other MMO is. Meeting level requirments isn't "skill" and what you are talking about doesn't make you pick 8 skills before the battle. And accually GW does require more skill because the dodging is all done manually not number crunching.
SO HA! Go back to WoW you Fanboi!
ill clear this up..its not skill based..there now it is answerd.
guild wars is like rock paper scissors thers no skil involved you just need to get lucky and have hte correct chars. now a twitched based game is skill because you are the one that determines stuff.
[quote]Originally posted by Ramonski7
[b]
You just answered your own question. You have to have the knowledge enough to know which of the 8 skills you need before going into battle. Unlike WoW where you have every magic spell on tap, in GW, you have to plan how best to use the 8 slots you are given out of the dozens of spells ou may have.
Actually I played WoW as well and you don't automaticly get any spells you have to first meet the level requirement and THEN buy the spell/skill also certain spells/skills require you to quest for them or place enough talent points in them to unlock, but that's besides the point. WoW is no more skill based than GW since they both require player to know what to do and when to do it, but saying MMOs require any sense of real skills is a joke when compared to a FPS or platformer.
[i]edited for spelling[i/]
[/b][/quote]
Let me rephrase then. Once you have said magic spell, you can always access it. You can always access any spell you have. Make more sense? I still stand by what I said.
If you compare GW with any fantasy MMO currently out (i.e WoW), then yes GW does take skill and a good sense of tactics too play it good.
The games that are currently available only require you to know how to press a button at the right moment.
But in the big picture, you don't really need more skill to play GW than any other game.
Thats not skill, thats knowledge. Practically all games boil down to knowledge and experience in the end.
FPS games do require more skill than most games though. The skill it uses is how quickly you target people and getting headshots etc. But how skilled you can be in this is limited, there is no one person clearly better than everyone else but thousands who have reached the top tier. When these people fight each otehr it almost always comes down to chance...who sees the other first...the one who is blind-sided loses. So yes, FPS does require more skill than rpgs but it also has more chance(luck) involved.
I personally love any form of competitive gaming and understanding the different aspects that decide games is the "skill" itself imo.
"We are all in the gutter, but some of us are looking at the stars"
- Oscar Wilde
All of these Meaningless Threads are Making me dizzy...
hah. No computer games take real skill.
Uhm, okay...then what do you call it that makes some gamers better than others? What about gamers who participate in tournaments, like the ones where they win real money.
have you won hall of heroes at least once? Has your guild starting doing GvG combat? No yes maybe? probably not.
You take 8 skills with you, "none" of the skills in the game is better then another, for example, hunters shot, precision shot, and power shot. Which ones better? It really depends on the situation, or how you plan to play.
I hope your not saying that knowledge isn't a skill, if so.... prepare to be another dumb fuck who will spend their time working the grill at mcdonalds. Sure you can flip your hamburgers faster then I can, but does that make you manager material, or does it just make you a better hamburger flipper?
Its really easy to say "gw doesnt take skill it takes knowledge, just take these 8 and you win" thats laughable at best. Playing a R/E for my main, I've come across 3-5 "builds" as i went, from beast mastery to traps, infinite nuker(marksmans wager+dualshot etc+spells)
In order to win PvP, you can give 5 people the exact same class combo, attribs, gear, etc. 100% identical? Who will win? The most "skillful" player there. Maybe you spent your time in pick up groups outside hoh, spamming invites untill you get your random assortment of people and go fight. Do you just sit there and click random buttons as you go?
For a guild to be truly good they need a good team build which works well together, you learn when to cast your spells, how to assist your monk, when to call new targets etc etc etc etc etc etc etc. There are so many little factors which determine the winner. The individual player skill is just as pressing as FPS, I barely play fps but when i do i almost always get one of the top scores, maybe not first but like 2-5th, or around there, and thats pretty good considering how little i play. I could never be a tournament player because i simply lack practice but ya you get the idea.
FPS require knowledge too, besides just twitch based combat, you have to have stratgey, where to go where to wait, how to bait out the enemy, when to throw the grenade. Which weapon to buy for certain maps, and a team that works well together. All these bits of knowledge combine to make a great player. Almost everyone has the same basic twitch skills, but if you dont know how to use them, then your dead, which is why a really good COD player can go into CS for the first time, and get beat down like a noob. Even though he has good "skills" he lacks knowledge.
Look at the old mod for half life "vampire slayers". Back before i played mmorpgs i was a heavy heavy player on that. As a vamp i could take down 3 slayers if i played my cards right, as a slayer i could take down the entire vamp team if I conserved my ammo and found a good place to wait(many many times i ended up being the last slayer vs basically the entire team lol). Why because i knew how to play, besides just being able to point and shoot and move the right ways, there was alot of other things required.
The same theory applies here in gw. Even though you "think" you know what skills to bring, you don't. Why? Because GW requires teamwork if everyone brought their own combination and didnt flow with the overall team then it would seem rather skill-less. Imagine playing a RTS except only 1 group of units, and each unit is controlled by a different person
Of course it does not take skill. There will never be a championship of GW or a Championship of any MMO, because numbercrunshcing takes no skill at all, and 99% of the players just do what some other person told them to do.. Or read on a homepage.
funny thing is, they will never say that out loud, they will always brag aobut how "skilled" they are.. Then you go and read the forum of D&D Online a REAL MMO, that will have a hint of twitch involved in the controls.
Suddenly five hundred MMO players came rushing in and said that is an awful idea, and the reason they play MMOs is that they want to be good without having to actually control things, because "They do not have that kind of coordination". The same players screaming "I am skilled"....
Just ingore them and pat them on their heads when they say how "good" they are... It is like saying reading a Hint book is "leet skills".
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
actually i heard there will be tournaments hoted by the gw people which may have cash prizes, i came across info like that on the gw site awhile ago, dont know a link though.
i think it was on one the fansite friday days or something
GW---> (Ranger/Mesmer)Dark Raziel
http://www.mozilla.org
You would just about have to be after the crap SOE pulls all the time.
Realmreaver formally of EQ, SWG, FFXI and WoW.
Malis/Pirotess of PSO.
Some named of Diablo 1 and 2
Grendel Kinguard of GW.
LOL what a pointless argument.
Cambridge Dictionary
Definition
skill [Show phonetics]
noun [C or U]
an ability to do an activity or job well, especially because you have practised it:
Ruth had/possessed great writing skills.
I have no skill at/in sewing.
The acquisition of knowledge and applying it is skill. Whether its learning FPS maps and training your reflexes, or choosing tactical combinations in GW and learning how and when to apply them.
Trying to say the use of knowledge to improve you performance is not skill is idiotic. Just an attempt to stir a hornets nest and try and sound clever in my humble opinion.
There are only 10 types of programmers. Those that understand binary and those that don't.
Ok for the sake of people who are coming in late let me recap:
My opinion is that GW takes no "real" skill to play, just knowledge, teamwork and communication.
Others are arguing that those 3 things ARE skills in itself. (funny thing is a never debated this)
So I point out what I mean by skillfulness (twitch-based) and how that should be the only measure of a players TRUE skill. But people here keep up the good fight of thinking that playing GW requires anymore skills than needed to play any other MMO out there and it doesn't. Knowledge is knowledge, teamwork is teamwork, communication is communication. It doesn't matter what MMO you are plugged into. You are still playing within the limits set by the makers, with their rules and their system. And this type of combat system I fear will never change for MMOs. So by definition of what others are so graciously trying to point out to me (which I already knew mind you), this holds true for WoW, FFXI, SWG, CoH, DAoC and all other current MMOs.
Maybe there is no hope for what I'm wishing for (A blend of MMO elements with FPS controls) and GWs is the best it's gonna get. I hope not. Because it's still the same crappy combat system (limited REAL control) that's standard for MMOs today, difference being your "skills" are capped at 8 out of 200+. pfft! Sure go ahead and put even more limits on what I can do. Then leave it to the bandwagoners to hail it as exciting! and new!
When the day comes where they offer a MMO where you can block, dodge, parry, swing, shoot, jump, duck and throw on your own accord, is the day I will be hailing that MMO as exciting! and new! I was hoping GW was going to be like the game of basketball where players are tracked, scouted and offered to play on teams based on their individual skills and what they would bring to their team. Imagine:
Fighting in a battle with spectators watching. You choose to fight with a short sword and shield and your opponent is using a trident and net. You have chosen to use this weapon based on your feel for that type of blade and how much you have fought with it.....short swords are your specialty. You know that the trident has a longer reach and the net could snare you if you're not careful. So you approach with caution. Every thrust he makes you hold your shield up to block and when he throws his net, you roll to the right and out of harms way. Now armed with only his trident, you know if you get close in he will be at a disadvantage. So you work your way pass his onslaught blocking, dodging and parrying until you are right up on him. If you slash you can wound him, but if you thrust their a good chance you could kill him and end this match. So you thrust with all your might and your sword hits it's mark dead on. Today victory is yours. You have earned it.
Later you are in a tavern drinking and approached by a member of a well known guild in these parts. He states that he has witnessed your skill with the short sword and believes you would make a nice addition to the guild. You think about the type of training you could pick up in a guild like this and decide to accept in hopes of making you an even more deadly fighter.
Now what if every part of that battle was controled by the player? Every dodge, thrust and block. THAT my friends would take REAL skills and that is exactly what GW or any other current MMO out there isn't.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Uhm, okay...then what do you call it that makes some gamers better than others? What about gamers who participate in tournaments, like the ones where they win real money.
what do i call it that makes some gamers better than others? I call it knowledge, dexterity, and chaos.