Thats not a horrible idea. The only idea I ever came up with was this you pick your faction you are lets say chaos you can NEVER be allies with the imerium but you can be more or less "friendly" with the other races. But then I cam across issues like what if you happen to be allies with a players races but their enemies with yours? Does that mean you guys can fight each other or you guys can work together? My idea was then trashed in my mind as being to overly complicated NOT for the Devs but for the players. And there inlies our other problem people these Devs arent going to easy way cause its easy for them(or maybe they are) they KNEW going 2 faction would piss people off. They probably saw it as yeah it will piss them off but the ulternative would make them evem more mad. Sure they'll be happy cause it stayed true to the IP but now that have no fun playing, and this is the part that will make me sad. The game isn't just for warhammer table top nerds who know the IP in and out its for anyone who is tired of WoW (essentially) and thats a lot of people many of which dont know the warhammer story. But hey not a horrible idea maybe they could even make enough quests where you can lvl with just your race maybe you can only be seen as friendly with your race or hell maybe you CAN attack others of your factions NPC's. Again I honestly cant come up with a good non 2 faction system that not only would work good but also wouldnt piss EVERYONE off not just the warhammer nerds but the other nerds too. Again I dont like the 2 faction IDEA but it seems necessary and as long as the story can explain it well enough I can forgive them. If not I don't know guess I'll slink away with my tail between my legs to WoW defeated and depressed
There is one thing I came up with. It still has 2 factions but both halves of the faction can go about and doing their own thing or help their so called "alliance" when the main part of the faction ask for assistance. For example. Imperial Guard/Space Marine allied with Eldar/Tau. You get a message Imperial Forces need assistance holding a key objective. Do you wish to join the fray? You can go about doing what you are doing or help your "alliance" defending a key objective and vice versa. Its your call. This will have no effect on your faction, but will have a impact on the war and the other allied faction.
Yup, this is the general (as you can see from my other posts) idea I had thought of as well. Though Id be a tad elss restrictive and let it be assumed that whoever requires assistance.
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.
oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.
I still feel that the best method to team the factions would be by adding penalties and bonuses based on who you group with. If they added penalties and bonuses to exp, healing and such when grouping with certain racial combinations people would tend to form groups with like races, but the option to group up with your other factions races would still be available. It would also help promote same race squads.
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.
oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.
We can but hope in our wildest egoistic daydreams that someone at vigil takes our idle fanboy blatherings onboard and actually even gives a rat's ass about them. Still at least the quality of the daydreaming is somewhat improved over the 2 facts bad 3 facts good drivel!
I know I would want to have someone reading relavant forums if I were in charge of a game, but I think you are right, I doubt that it is common practice.
If you want to give them a call there phone number is 512-329-9006.Calling then then maybe ask for someone working on the game then shoot them the idea. Not sure if they would accualy let you talk with anyone, but hey its worth a try. While your at it tell then to start looking at froums about their game and they might find that solution to one of their problems.
I think the faction thing could be a relatively easy fix with some good story and as people said some system that nerfs certain things. Maybe even some pvp consisting of races. I agree though at least out conversation grew from 2 factions bad me mad.3 faction better fix it rawr. To hey this may not be bad. How about we all come up with one idea that we can all think could work. And send it in and they may not take our idea but they will know our worry. We want this game to work even if we may disagree with everything they do we are 40k fans and we want to see this work. I love 40k and want something new and great other then wow
Like I said before I think that Tau/Eldar Space Marines/Imperial Guard would make up the "good guys". Then Chaos/Dark Eldar and Orks should make up the "bad guys". Lastly Necrons and Tyranids make up the non-playable npc faction. I hate to do that, but there has to be someone that opposes these two player factions. Plus those 2 factions I think are going to be the hardest to implement in the game and also they are almost uncustomizable or have very limited customization options.
Like I said before I think that Tau/Eldar Space Marines/Imperial Guard would make up the "good guys". Then Chaos/Dark Eldar and Orks should make up the "bad guys". Lastly Necrons and Tyranids make up the non-playable npc faction. I hate to do that, but there has to be someone that opposes these two player factions. Plus those 2 factions I think are going to be the hardest to implement in the game and also they are almost uncustomizable or have very limited customization options.
Yeah thats how I see it as well (though Id personally leave the tau out completely as I believe them a horrible mistake to begin with! ;-)
Now that we have established that alliances between these races has been set up by GW 7 years ago (at the very least though obviously much much longer) and is not lore breaking, something else must be remembered for those concerned with 2 factions. From everything that Vigil and THQ has stated so far, we can extrapolate the following: this game has a huge dose of pvp in it but is NOT a pvp game. According to said information, it will be much more balanced in terms of pvp to pve than say a pvp centric game like WAR. This is good news IMO since I am convinced that over-reliance on pvp is not a good thing for MMOs. An even handed approach will be the most fun and sustain the most users. By even-handed I dont mean decent pvp and decent pve... I mean AWESOME PVP and AWESOME PvE.
Yes I agree being to pvp centric will piss of raiders (like me) and to much pve will piss off the pvpers (ALSO like me LOLZ). What I want to see more than anything is pvp raids yup you read that right PV freaking P raids. where you and like 24 others and face off against another 25 man raid of the opposite faction. You both start at opposite ends of said raid battle your way through tons of mob and even a boss or two of the opposing faction and then you meet up in the center with like some treasure or something like that. You all get some insane buff that increases health and armor (not damage heres why so that the battle will last pretty long) and you all go till its last man standing and the victors claim the spoils. THAT would be awesome
A recent interview confirmed that there will only be two factions present in the new 40K MMO. Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.
"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?
Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.
There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."
Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.
I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Cool, but thats a matter of personal taste rather than something being wrong or lore breaking. I liked DOW quite a bit and haveno complaints. Space Marine looks amazin to me and it's not an FPS at all, its more of a God of War style action game. Regardless, it looks great to me, but if you dont like it, you dont like it, personal opinions I guess.
I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.
At least thats how the Emperium THINKS it will pan out. Obviously Chaos will pawn their asses cause will simply put the Emorer's a BITCH. BLOOD FOR THE BLOOD GOD
I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.
Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.
Ive been a warhammer 40k fan for some time, now i like the lore of it and the storys presented.
Maybe im not a hard core wh40k or old school whit it, but i dont like the idea that is served here. I look at the WH40k as a story unfolding. You play DOW1 and expansions etc. it all had a story, you played and seen the story unfold before you, like a movie.
What came in to my mind was, there can easily be 7 factions. But they would needed to be controled by an outside influence of the game realm. For example imperium and space marines dont follow their own orders, its a military structure, you have the emperor ( you do everything for him ) and the top guys. Orks heh, well they cant even stand together if there isnt a big bad ass boy ork leading them, missing on that one, and they just rip each other apart almost resulting in a civil war. There shouldnt be guilds in the game, just squads, a leader and the soldiers following him, whit their missions objective. Neither should this squads have any saying in who our alliances are or are not. Your only a leader of a squad, a mean towards achiving a goal. I hope ppl get what im saying.
What im saying, they should do it more in term of a book story or a movie. Where alliances are made by decidion of lets say a group of GW writers. All in the terms of a story. Could be done, and i wouldnt mind it to be like this. A soldier dose not have "its own personality" he follows orders and thats what he does best, quote from a vietnam war movie "We dont need individuality in army, gets you killed." . Should be done like that So yeah an space marine talking to banshee, heh, good comedy tho
Now about pvp and pve. I played quite a hand full of MMOs, and i always played MMos for their pvp, what i "hated" was PVE, if you wanted to be good at pvp, you had to do alot of PVE. Eve online wasnt completlys like that, but the circle of game mechanic was pretty much the same, you needed money to keep pvping. I just lost interest in all of the mmos and stoped playing them becouse of that. Im sticking to FPS atm. Instant action and your skill does matter Now WH40k is a sci fi, so it has guns and blasty flashy cannons and what not. It has FPS taste to it. Now hopefully they will do it how it should be done. To add, id like PVE to be done, but not to be mandatory. Id do pve ofcourse if it was fun.
About costumization, heh, why would you be so concerned whit costumization, i frankly dont really need it, if you follow the lore, your a soldier, soldier dosent need costumization, he uses what he gets and trys to make the best of it. But not really a thing to be bothered at all whit it.
Im waiting for a right mmo for a long time. Hope this might be it, but before it comes out its a long way. Well see. Theres to much to say at this time, to much to speculate. I just puted in an idea in how it could be done. That you play a character in a epic "movie" whit no big decidions to make, but to stand next to your brothers in arms and slug it out. Since it is WH40k and there can be nothing else, but war
I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.
Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.
Your right they are a lot more intelligent then that. Yes as I stated above this is what I think COULD be a reason for the imperium to join forces. I could totally see them "think" they can use the eldar and bell the eldar could have their own reasons for agreeing. But yea to all you eldar fans if offended you I am sorry the eldar are much much more smarter and powerful then that. Sadly the imperium can be very short sighted about things.
Even just for the Imperium, one of many not-yet confirmed races, there’s different types of war: “the war on the battlefield, the psychological war the Imperium engages in to maintain this giant organisation and prevent rebellion, the war against Chaos.”
Strait from the Devs mouth the imperium is not above using people I bet the only reasont he Imperium will be "working" with the Eldar (I use that term "working" very lightly) is cause they think they can use them and hope it will work very in their favor. Or at least I hope this is the case I really hope it doesnt become all "Oh hi eldar whats that? oh yeah we dont hate you guys anymore were all nice and happy now come fight with us hugs and kisses" THAT would piss ME off
Customization may not be a big thing for you, but if you think about it no one wants to look exactly like the other person next to then. I just hope customization is more cosmetic then "Oh I got this armor that is better then my other armor, but it doesn't look as cool as my other armor." Plus customization gives your game character your personal touch to make him look even more badass then what he was before.
Customization may not be a big thing for you, but if you think about it no one wants to look exactly like the other person next to then. I just hope customization is more cosmetic then "Oh I got this armor that is better then my other armor, but it doesn't look as cool as my other armor." Plus customization gives your game character your personal touch to make him look even more badass then what he was before.
IMO customization of one's character is a major issue for both developers and players alike. WoW has its numbers for a reason and one thing they do right (though I hate thier overdesigned art) is to allow for countless looks to a character
A recent interview confirmed that there will only be two factions present in the new 40K MMO. Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.
"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?
Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.
There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."
Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.
I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.
"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."
I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.
A recent interview confirmed that there will only be two factions present in the new 40K MMO. Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.
"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?
Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.
There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."
Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.
I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.
"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."
I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.
That last little quip of a quote couldnt be further from the truth IMO. I am not sure if you have worked in the videogame industry but if they havent finalized everything about a project (which is nearly 3 damn years out BTW) They wont go releasing every bit of imformation or even some... they want the game to take shape more before they start telling the gamers what the exact story bullet points are. No offense intended, but that quote is the exact kind of drivel that is so easily ignored becuase its so far off base.
A recent interview confirmed that there will only be two factions present in the new 40K MMO. Perhaps there will be a third non-playable faction, but I don't think that's what most people were looking for.
"Strategy Informer: I assume you're going to divide up the playable races by factions? They only thing is, apart from ones like Imperial guard and Space Marines who can stick together, not all of the other races fit neatly into 'factions'. The Eldar, the Tau, the Necrons, Tyranids Chaos... had to generalise them. Are you going to try sticking with the traditional two factions or branch out to more?
Tim Campbell: We're going to have two overall factions in the game, and all of the playable races are going to fit into one or the other.
There are compelling reasons why that works in this situation and our game, and Games Workshops are completely on board with it so we're not doing anything that violates the IP or the fiction – the details though will be revealed in the near future."
Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.
I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.
"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."
I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.
IThat last little quip of a quote couldnt be further from the truth IMO. I am not sure if you have worked in the videogame industry but if they havent finalized everything about a project (which is nearly 3 damn years out BTW) They wont go releasing every bit of imformation of even some... they want the game to take shape more before they start telling the gamers what the exact story bullet points are. No offense intended, but that quote is the exact kind of drivel that is so easily ignored becuase its so far off base.
I don't dismiss that I could be completely wrong but I still think if anyone is making an MMO today, they should communicate their philosophy/reasonings to the players. That does not have to disclose HOW they are doing it. But they can explain WHY they are doing it.
I am a making a polemic point of view from the experience of 2 factions using the Warhammer IP and the many discussions had on those forums about the differences between 2 and 3 and more factions (eg Mythic-DAOC). I do think more considerate statement should be offered on such a game-defining decision. They could even start with why they think WH40K can be moulded into the MMO design and go from there... (what are the problems and what are the advantages and above all what are the assumptions.
It's a great IP and I will follow this game with interest.
It just doesnt happen that a developer will release crucial story elements this early on, it simply doesnt. They have an NDA for a reason, they cant talk about anything related to the game until such time comes where its ready to be talked about, every game company does this... shoot every movie company too. It has nothign to do wether they respect their potential clientel or not, it has much more to do with the fact that at this point, things are still being shifted back and forth. Thats fine, I can see being frustrated by that but its just how it works. The conclusion of, "...we do not have respect for players, only markets matter to us." is the part that is so ill conceived.
It just doesnt happen that a developer will release crucial story elements this early on, it simply doesnt. They have an NDA for a reason, they cant talk about anything related to the game until such time comes where its ready to be talked about, every game company does this... shoot every movie company too. It has nothign to do wether they respect their potential clientel or not, it has much more to do with the fact that at this point, things are still being shifted back and forth. Thats fine, I can see being frustrated by that but its just how it works. The conclusion of, "...we do not have respect for players, only markets matter to us." is the part that is so ill conceived.
You're holding me to ransom on that I see?! Fair enough, I don't often employ those dark side of the force tactics. ; )
But if you really want to, you can run with that statement: If they explained, "We know how you players think and we are expressing that is foremost in our minds: We chose 2 factions because it's robust for the population; it's tried and tested; for the vision we have it fits so well and we will show that; other factions have xyz problems that counter advantages abc... so in conclusion we're glad to open this dialogue with our potential fans who are crazy about WH40K". etc...
Instead all you/aka "one" can read from this is that, "Hmm, 2 factions is a safe bet, the market expects it, it's tried and tested, we don't have the experience of doing >2 factions it would be added risk to an already risky/risk-averse industry and GW have us on a tight-leash anyway and 2 factions can be done by cherry-picking the coolest classes too so that's cost-effective also..."
All I'm doing is running with skepticism where the lack of a dialogue indicates to me putting the market #1 and the player #2...
It's no wonder MMOs seem to be a genre that are made where they are averagely acceptable to a lot of people and so make profit but not awesome to a few people and make less profit? Perhaps 2 factions suits PvE a lot more than any other design and that's the real reason for the decision? I'm not entirely sure and some explanation would be a BIG help?
Comments
@Bishop
Thats not a horrible idea. The only idea I ever came up with was this you pick your faction you are lets say chaos you can NEVER be allies with the imerium but you can be more or less "friendly" with the other races. But then I cam across issues like what if you happen to be allies with a players races but their enemies with yours? Does that mean you guys can fight each other or you guys can work together? My idea was then trashed in my mind as being to overly complicated NOT for the Devs but for the players. And there inlies our other problem people these Devs arent going to easy way cause its easy for them(or maybe they are) they KNEW going 2 faction would piss people off. They probably saw it as yeah it will piss them off but the ulternative would make them evem more mad. Sure they'll be happy cause it stayed true to the IP but now that have no fun playing, and this is the part that will make me sad. The game isn't just for warhammer table top nerds who know the IP in and out its for anyone who is tired of WoW (essentially) and thats a lot of people many of which dont know the warhammer story. But hey not a horrible idea maybe they could even make enough quests where you can lvl with just your race maybe you can only be seen as friendly with your race or hell maybe you CAN attack others of your factions NPC's. Again I honestly cant come up with a good non 2 faction system that not only would work good but also wouldnt piss EVERYONE off not just the warhammer nerds but the other nerds too. Again I dont like the 2 faction IDEA but it seems necessary and as long as the story can explain it well enough I can forgive them. If not I don't know guess I'll slink away with my tail between my legs to WoW defeated and depressed
Yup, this is the general (as you can see from my other posts) idea I had thought of as well. Though Id be a tad elss restrictive and let it be assumed that whoever requires assistance.
@Unicornicus
Sorry if I kinda stole your idea there. I didn't feel like reading 8 pages of stuff.
oh gawd no! not my idea at all! just the way I thought it would make the most sense. Obviously im not the only one who thought of that and I hope that Vigil does too.
I still feel that the best method to team the factions would be by adding penalties and bonuses based on who you group with. If they added penalties and bonuses to exp, healing and such when grouping with certain racial combinations people would tend to form groups with like races, but the option to group up with your other factions races would still be available. It would also help promote same race squads.
I know I would want to have someone reading relavant forums if I were in charge of a game, but I think you are right, I doubt that it is common practice.
If you want to give them a call there phone number is 512-329-9006.Calling then then maybe ask for someone working on the game then shoot them the idea. Not sure if they would accualy let you talk with anyone, but hey its worth a try. While your at it tell then to start looking at froums about their game and they might find that solution to one of their problems.
Like I said before I think that Tau/Eldar Space Marines/Imperial Guard would make up the "good guys". Then Chaos/Dark Eldar and Orks should make up the "bad guys". Lastly Necrons and Tyranids make up the non-playable npc faction. I hate to do that, but there has to be someone that opposes these two player factions. Plus those 2 factions I think are going to be the hardest to implement in the game and also they are almost uncustomizable or have very limited customization options.
Yeah thats how I see it as well (though Id personally leave the tau out completely as I believe them a horrible mistake to begin with! ;-)
Now that we have established that alliances between these races has been set up by GW 7 years ago (at the very least though obviously much much longer) and is not lore breaking, something else must be remembered for those concerned with 2 factions. From everything that Vigil and THQ has stated so far, we can extrapolate the following: this game has a huge dose of pvp in it but is NOT a pvp game. According to said information, it will be much more balanced in terms of pvp to pve than say a pvp centric game like WAR. This is good news IMO since I am convinced that over-reliance on pvp is not a good thing for MMOs. An even handed approach will be the most fun and sustain the most users. By even-handed I dont mean decent pvp and decent pve... I mean AWESOME PVP and AWESOME PvE.
Yes I agree being to pvp centric will piss of raiders (like me) and to much pve will piss off the pvpers (ALSO like me LOLZ). What I want to see more than anything is pvp raids yup you read that right PV freaking P raids. where you and like 24 others and face off against another 25 man raid of the opposite faction. You both start at opposite ends of said raid battle your way through tons of mob and even a boss or two of the opposing faction and then you meet up in the center with like some treasure or something like that. You all get some insane buff that increases health and armor (not damage heres why so that the battle will last pretty long) and you all go till its last man standing and the victors claim the spoils. THAT would be awesome
Well they are going to have to be DAMN GOOD reasons to get me to play a two faction WH40k game.
I haven't liked what has been done with the Warhammer IP in games since Dawn of War 1. DoW2 with its pathetic and lazy conglomeration of DoW1 and Company of Heroes mechanics just sucked to me. Plus the news they are going to try for another WH40k FPS game called Space Marine, tells me that saying Games Workshop is on board with these changes is about as comforting as knowing that George Lucas will have anything to do with any future Star Wars or Indianna Jones properties.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Cool, but thats a matter of personal taste rather than something being wrong or lore breaking. I liked DOW quite a bit and haveno complaints. Space Marine looks amazin to me and it's not an FPS at all, its more of a God of War style action game. Regardless, it looks great to me, but if you dont like it, you dont like it, personal opinions I guess.
I'm sure they will come with a perty good story. I could actually think of a way they would do it. See Chaos wants to destroy the ancient technology thus allowing the warp storms to continue giving the chaos space marines A WHOLE FREAKING galaxy to themselves. they probably pull int he orcs telling them "Hey heres some pretty guns now go smash shit. The Emperium Does not want he chaos to do this but they couldnt take on 2 armies alone. Who do they ask for assistance? They do hate all xenos but they cant allow Chaos to become this powerful and undermine their emporer . How about the Eldar Surely the Eldar wouldn't want this to happen either their a dying people. The emperium probably sees this as a way to take advantage of the Eldar a way to get them to fight battles for them as an "allience" while their numbers slowy dwindle away int eh hectic battles to come. With the chaos destroyed the Orcs defeated and the Eldar on the brink of destruction and the Emerium able bodied powerful could continue on destroy the orc thus killing them and leaving the Eldar even weaker then go traitor destroy the Eldar. Look at that 2 Xenos and 1 large army of traitors dead in the time it would take to kill one. This will not be an allience of peace but really masterfully made battle plan. Keep your friends close...keep your enemies closer.
At least thats how the Emperium THINKS it will pan out. Obviously Chaos will pawn their asses cause will simply put the Emorer's a BITCH. BLOOD FOR THE BLOOD GOD
Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.
Ive been a warhammer 40k fan for some time, now i like the lore of it and the storys presented.
Maybe im not a hard core wh40k or old school whit it, but i dont like the idea that is served here. I look at the WH40k as a story unfolding. You play DOW1 and expansions etc. it all had a story, you played and seen the story unfold before you, like a movie.
What came in to my mind was, there can easily be 7 factions. But they would needed to be controled by an outside influence of the game realm. For example imperium and space marines dont follow their own orders, its a military structure, you have the emperor ( you do everything for him ) and the top guys. Orks heh, well they cant even stand together if there isnt a big bad ass boy ork leading them, missing on that one, and they just rip each other apart almost resulting in a civil war. There shouldnt be guilds in the game, just squads, a leader and the soldiers following him, whit their missions objective. Neither should this squads have any saying in who our alliances are or are not. Your only a leader of a squad, a mean towards achiving a goal. I hope ppl get what im saying.
What im saying, they should do it more in term of a book story or a movie. Where alliances are made by decidion of lets say a group of GW writers. All in the terms of a story. Could be done, and i wouldnt mind it to be like this. A soldier dose not have "its own personality" he follows orders and thats what he does best, quote from a vietnam war movie "We dont need individuality in army, gets you killed." . Should be done like that So yeah an space marine talking to banshee, heh, good comedy tho
Now about pvp and pve. I played quite a hand full of MMOs, and i always played MMos for their pvp, what i "hated" was PVE, if you wanted to be good at pvp, you had to do alot of PVE. Eve online wasnt completlys like that, but the circle of game mechanic was pretty much the same, you needed money to keep pvping. I just lost interest in all of the mmos and stoped playing them becouse of that. Im sticking to FPS atm. Instant action and your skill does matter Now WH40k is a sci fi, so it has guns and blasty flashy cannons and what not. It has FPS taste to it. Now hopefully they will do it how it should be done. To add, id like PVE to be done, but not to be mandatory. Id do pve ofcourse if it was fun.
About costumization, heh, why would you be so concerned whit costumization, i frankly dont really need it, if you follow the lore, your a soldier, soldier dosent need costumization, he uses what he gets and trys to make the best of it. But not really a thing to be bothered at all whit it.
Im waiting for a right mmo for a long time. Hope this might be it, but before it comes out its a long way. Well see. Theres to much to say at this time, to much to speculate. I just puted in an idea in how it could be done. That you play a character in a epic "movie" whit no big decidions to make, but to stand next to your brothers in arms and slug it out. Since it is WH40k and there can be nothing else, but war
R.I.P my dear MOTHER (1965-2004)
Uhm, Eldar don't work that way. They are the type of folk who sacrifice an entire human populated planet to save few thousand of their own. They don't just rush in and die.
Your right they are a lot more intelligent then that. Yes as I stated above this is what I think COULD be a reason for the imperium to join forces. I could totally see them "think" they can use the eldar and bell the eldar could have their own reasons for agreeing. But yea to all you eldar fans if offended you I am sorry the eldar are much much more smarter and powerful then that. Sadly the imperium can be very short sighted about things.
Even just for the Imperium, one of many not-yet confirmed races, there’s different types of war: “the war on the battlefield, the psychological war the Imperium engages in to maintain this giant organisation and prevent rebellion, the war against Chaos.”
http://www.pcgamer.com/2010/12/04/warhammer-40k-dark-millennium-online-a-grim-dark-future/
Strait from the Devs mouth the imperium is not above using people I bet the only reasont he Imperium will be "working" with the Eldar (I use that term "working" very lightly) is cause they think they can use them and hope it will work very in their favor. Or at least I hope this is the case I really hope it doesnt become all "Oh hi eldar whats that? oh yeah we dont hate you guys anymore were all nice and happy now come fight with us hugs and kisses" THAT would piss ME off
@Alexandruis
Customization may not be a big thing for you, but if you think about it no one wants to look exactly like the other person next to then. I just hope customization is more cosmetic then "Oh I got this armor that is better then my other armor, but it doesn't look as cool as my other armor." Plus customization gives your game character your personal touch to make him look even more badass then what he was before.
IMO customization of one's character is a major issue for both developers and players alike. WoW has its numbers for a reason and one thing they do right (though I hate thier overdesigned art) is to allow for countless looks to a character
"There are compelling reasons... which we are not going to discuss with players because we do not have respect for players, only markets matter to us."
I think that was the bit said under the microphone? Very skeptical of that kind of comment that is imo so disrespectful to any potential player.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
That last little quip of a quote couldnt be further from the truth IMO. I am not sure if you have worked in the videogame industry but if they havent finalized everything about a project (which is nearly 3 damn years out BTW) They wont go releasing every bit of imformation or even some... they want the game to take shape more before they start telling the gamers what the exact story bullet points are. No offense intended, but that quote is the exact kind of drivel that is so easily ignored becuase its so far off base.
I don't dismiss that I could be completely wrong but I still think if anyone is making an MMO today, they should communicate their philosophy/reasonings to the players. That does not have to disclose HOW they are doing it. But they can explain WHY they are doing it.
I am a making a polemic point of view from the experience of 2 factions using the Warhammer IP and the many discussions had on those forums about the differences between 2 and 3 and more factions (eg Mythic-DAOC). I do think more considerate statement should be offered on such a game-defining decision. They could even start with why they think WH40K can be moulded into the MMO design and go from there... (what are the problems and what are the advantages and above all what are the assumptions.
It's a great IP and I will follow this game with interest.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
It just doesnt happen that a developer will release crucial story elements this early on, it simply doesnt. They have an NDA for a reason, they cant talk about anything related to the game until such time comes where its ready to be talked about, every game company does this... shoot every movie company too. It has nothign to do wether they respect their potential clientel or not, it has much more to do with the fact that at this point, things are still being shifted back and forth. Thats fine, I can see being frustrated by that but its just how it works. The conclusion of, "...we do not have respect for players, only markets matter to us." is the part that is so ill conceived.
You're holding me to ransom on that I see?! Fair enough, I don't often employ those dark side of the force tactics. ; )
But if you really want to, you can run with that statement: If they explained, "We know how you players think and we are expressing that is foremost in our minds: We chose 2 factions because it's robust for the population; it's tried and tested; for the vision we have it fits so well and we will show that; other factions have xyz problems that counter advantages abc... so in conclusion we're glad to open this dialogue with our potential fans who are crazy about WH40K". etc...
Instead all you/aka "one" can read from this is that, "Hmm, 2 factions is a safe bet, the market expects it, it's tried and tested, we don't have the experience of doing >2 factions it would be added risk to an already risky/risk-averse industry and GW have us on a tight-leash anyway and 2 factions can be done by cherry-picking the coolest classes too so that's cost-effective also..."
All I'm doing is running with skepticism where the lack of a dialogue indicates to me putting the market #1 and the player #2...
It's no wonder MMOs seem to be a genre that are made where they are averagely acceptable to a lot of people and so make profit but not awesome to a few people and make less profit? Perhaps 2 factions suits PvE a lot more than any other design and that's the real reason for the decision? I'm not entirely sure and some explanation would be a BIG help?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem