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Server down for more than 24 hours

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  • PiasekPiasek Member Posts: 318

    Originally posted by drakes821

    All I can say is better this happen now in the beta than on  Friday. Thiers nothing wrong with making the servers better during a beta, thats why they gave away the new keys in the first place.

    Most important questios is, who will buy it...those who allready preordered will pay. Beta testers, after saying it isnt ready for release. New testers, after few minutes of lags, crashes and downtime?. Or maybe those who liked the gameplay they saw on youtube...and never test it or reading and review. Not much time till release....not sure who will buy it....maybe first 30days.

     

    Really? Whos ready to pay it?!

     

    • For players living in Europe*:

    1 month period including VAT – 14.99 EUR.

    3 month period including VAT – 35,90 EUR.



    • For players in rest of the world:

    1 month period – 14.99 USD.

    3 month period – 35,90 USD.



    Once you have purchased Earthrise and activated your game key in our website, you will be granted 30 days of free game time.



    The game itself will cost:



    • For players living in Europe: 49,99 EUR.

    • For players in rest of the world: 49,99 USD.

     

     

    Yalexy - i have read closed beta forum, 3days now...to many quotes to write here. Ofc there are good opinions, but still i saw more bad than good.

    image

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Rabiator

    Originally posted by ConjureOne

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 
    as i said before BUYER BE AWARE!

    50k is a big claim. ATM I know only one game that can handle that many simultaneous logins: EVE Online. And they

    • have some serious hardware (for instance, they had big SSDs long before those were affordable for everyone)
    • needed years to refine their software to a point where it can handle big battles use a ship control and combat model that can live with a bit more lag than a "semi-shooter"

    So I'd be surprised if a newcomer studio gets it right on its first try. If Masthead can get there within half a year, it would still be quite an achievment




    I have seen exactly one launch go smoothly and that was Perpetuum. I think it went as smooth as it did because they didn't bother with anything like advertising or hype. Their servers are somewhere in Eastern Europe and the game was perfectly playable with a bunch of people logged in. Not 50k people I'm sure, but a bunch.

    Seems like by now there would be some sort of standard using management and network stuff out there to handle this many people at once, but maybe not. Oh well. The servers will be up when they're up and I'll test when I test. I hope the game is ready and keeps going.

    I can not remember winning or losing a single debate on the internet.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Agricola1

    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

     i like this guy so objective : )

  • jack1964jack1964 Member UncommonPosts: 7

    They turn off the game to balance the hardware. In those geme with no zone, every part of the map is divided into square, and each quare is control by 1 CPU. Some CPU may control more than one square. So they need to add more CPU to starting and lower lvl zone. The game was running fine yesterday, we just need to pass the tutorial. But I have to agree that they should have done that way before.

  • ConjureOneConjureOne Member UncommonPosts: 233

    Originally posted by Raxeon

    Originally posted by Agricola1


    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

     i like this guy so objective : )

    you both do realize this game is unplayable? Like at all, its not buggy, its not laggy, its plain simple UNPLAYABLE, you can't login or if a miracle happens and you do login you'll crash in 1 min of gameplay. 

    Take off your pink glasses, jeez

    Basicly, if you want to pay 50 eur for NOT being able to play a game... well, its your deal :D might aswell throw those 50 eurs in the dumpster

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by ConjureOne

    Originally posted by Raxeon

    Originally posted by Agricola1

    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

     i like this guy so objective : )

    you both do realize this game is unplayable? Like at all, its not buggy, its not laggy, its plain simple UNPLAYABLE, you can't login or if a miracle happens and you do login you'll crash in 1 min of gameplay. 

    Take off your pink glasses, jeez

    Basicly, if you want to pay 50 eur for NOT being able to play a game... well, its your deal :D might aswell throw those 50 eurs in the dumpster

     LMAo i was out of the constant crashing zone before it even starte d: ) i played for a while yesturday. this is beta not release anyways. server will be back up tommorrow sometime i would think. even darkfall had a day or 2 with constant crashing server dysync on release i made it throw that just fine

  • ConjureOneConjureOne Member UncommonPosts: 233

    Originally posted by Raxeon

    Originally posted by ConjureOne


    Originally posted by Raxeon


    Originally posted by Agricola1


    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

     i like this guy so objective : )

    you both do realize this game is unplayable? Like at all, its not buggy, its not laggy, its plain simple UNPLAYABLE, you can't login or if a miracle happens and you do login you'll crash in 1 min of gameplay. 

    Take off your pink glasses, jeez

    Basicly, if you want to pay 50 eur for NOT being able to play a game... well, its your deal :D might aswell throw those 50 eurs in the dumpster

     LMAo i was out of the constant crashing zone before it even starte d: ) i played for a while yesturday. this is beta not release anyways. server will be back up tommorrow sometime i would think

     

    they failed horribly when they let 1000 beta testers in, can u even imagine the horrors awaiting your pre-order-ers at launch?  :>> boy oh boy :>>

  • GorillaGorilla Member UncommonPosts: 2,235

    Quite. The 50,000 capacity server falls over with 500. I'm a sad panda as it doesn't look as this will fly (well not yet). I wonder if they will do a DF style limited release of 5k or something? I can only see tears at bed time other wise.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by ConjureOne

    Originally posted by Raxeon

    Originally posted by ConjureOne

    Originally posted by Raxeon

    Originally posted by Agricola1

    Originally posted by ConjureOne

    For people who have no access to beta forums i'll copy his post:



    Dear Beta testers,



    Due to the unexpectedly high interest to the Earthrise closed beta our server infrastructure was not set up to handle such rapid increase of players in the starting zones of the game. We are currently working on improving the starting zones performance.



    The estimated downtime of the servers will be longer than 24 hours. Stay tuned for further announcements.


     

     

    They are so full of ****, OSTIAK himself stated that beta servers' capacity is !!! 50 000 !!! players at once, then he said that it is not the server's fault, its the code of the game and will be fixed within a week, so now its influx of only 3 000 players that caused the game to fail utterly :D 

    as i said before BUYER BE AWARE!

     OK let's just take a deep breath and let the foam clear up from around the chin and look at this again.

    Can the server take 50k connections? Who knows, I suppose it could under ideal conditions but realisticly probably not. 3k players caused the server to fail? Yes, but it was 3k players logging into the same starter area that caused the crash. I'm sure the server could hold them but I doubt when a single blade gets hit by 3k users at once it will hold.

    I don't know exactly how their server is set up but I doubt there is enough computing power to keep it up during such a massive load in a single area. Imagine if 3k users log into a single system in EVE, it would crash the blade/blades/cluster that was meant to be handling it. That is what happened, all they need to do is have a few starter areas so that it's less likley to happen at launch.

    Will the game be buggy and unfinished at launch? Yes it will, just like every other single MMORPG ever launched. It's up to MHS to save it, it's up to us to be objective if they are going to listen to us and make it better for us.

     i like this guy so objective : )

    you both do realize this game is unplayable? Like at all, its not buggy, its not laggy, its plain simple UNPLAYABLE, you can't login or if a miracle happens and you do login you'll crash in 1 min of gameplay. 

    Take off your pink glasses, jeez

    Basicly, if you want to pay 50 eur for NOT being able to play a game... well, its your deal :D might aswell throw those 50 eurs in the dumpster

     LMAo i was out of the constant crashing zone before it even starte d: ) i played for a while yesturday. this is beta not release anyways. server will be back up tommorrow sometime i would think

     

    they failed horribly when they let 1000 beta testers in, can u even imagine the horrors awaiting your pre-order-ers at launch?  :>> boy oh boy :>>

     i cant deny they did but at least they failed now and not at release but im guessing there will be issues on release day too. i havent pre order im just going to buy the digital download : /. and issues at release dont bother me

    EVER. what bothers me is when patches break more than they fix like Mo

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by jack1964

    They turn off the game to balance the hardware. In those geme with no zone, every part of the map is divided into square, and each quare is control by 1 CPU. Some CPU may control more than one square. So they need to add more CPU to starting and lower lvl zone. The game was running fine yesterday, we just need to pass the tutorial. But I have to agree that they should have done that way before.

     

    I can't believe this from a technical stand point frankly. I justcan't see how you can aim to support the number of users they plan to without dynamic allocation of resources.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Gorilla

    Quite. The 50,000 capacity server falls over with 500. I'm a sad panda as it doesn't look as this will fly (well not yet). I wonder if they will do a DF style limited release of 5k or something? I can only see tears at bed time other wise.

     that was simulated connections we believe

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Gorilla

    Originally posted by jack1964

    They turn off the game to balance the hardware. In those geme with no zone, every part of the map is divided into square, and each quare is control by 1 CPU. Some CPU may control more than one square. So they need to add more CPU to starting and lower lvl zone. The game was running fine yesterday, we just need to pass the tutorial. But I have to agree that they should have done that way before.

     

    I can't believe this from a technical stand point frankly. I justcan't see how you can aim to support the number of users they plan to without dynamic allocation of resources.

     darkfall does it this way : )

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by Raxeon

    Originally posted by Gorilla

    Quite. The 50,000 capacity server falls over with 500. I'm a sad panda as it doesn't look as this will fly (well not yet). I wonder if they will do a DF style limited release of 5k or something? I can only see tears at bed time other wise.

     that was simulated connections we believe

    Maybe so...as I said elsewhere I'm just  sad as I can't see how this can end well unless they delay (even if just for a couple of weeks) until they get things so that new customers can at least log on and play reasonably reliably.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Gorilla

    Originally posted by Raxeon

    Originally posted by Gorilla

    Quite. The 50,000 capacity server falls over with 500. I'm a sad panda as it doesn't look as this will fly (well not yet). I wonder if they will do a DF style limited release of 5k or something? I can only see tears at bed time other wise.

     that was simulated connections we believe

    Maybe so...as I said elsewhere I'm just  sad as I can't see how this can end well unless they delay (even if just for a couple of weeks) until they get things so that new customers can at least log on and play reasonably reliably.

     seems fine now

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