Animations have been updated. Use a relevant video. Preferably one not of a lowbie.
Best in the genre? Only if you like overly flashy over-the-top eastern trash. That's always been the deal with eastern games, more flash than substance.
Lfmao.
Eastern mmos are all about substance,hard work and social team work.
Western mmos are about solo quest grind,and raids.
I think it's quite clear which mmos lack of substance.
The combat is in a word = boring - the animations are stiff and clunky.
This, I don't get. If Rift animations are clunky then all MMORPG animations are because I haven't seen any that has animations that are so much better.
Is Rift your first mmorpg?
nope, but thanks for diverting from my point- which nobody can reiterate on how it is clunky.
The 2 handed swords animations are terrible,the dual wield animations are even worse.
I hope they are placeholders,because there are games made 10 years ago with more fluid and realistic animations.
That's a bit of an exageration. They aren't great but certainly not that bad.
Animations have been updated. Use a relevant video. Preferably one not of a lowbie.
Best in the genre? Only if you like overly flashy over-the-top eastern trash. That's always been the deal with eastern games, more flash than substance.
Lfmao.
Eastern mmos are all about substance,hard work and social team work.
Western mmos are about solo quest grind,and raids.
I think it's quite clear which mmos lack of substance.
Yes because grinding through 10 thousand of the same mob is substance. Aion didnt do terribly because it had plenty of substance...it did terribly because it had no substance post level 30, not to mention Final Fantasy XIV. Nearly all Eastern games are grinders and no, you dont need teamwork to plow through the same mob forever. Also games arent "hard work" or at least they shouldnt be. I go to college and work all week, the last thing I want to feel when I log into a game is that it somehow is "work" ... I want to have fun.
Games here cater to a casual audience because thats the majority of the player base. Theres really nothing wrong with supplying a game that will cater to the largest audience. Plenty of niche games have launched and are still around with smaller player bases. I dont get why people rag on those who enjoy the casual experience, like somehow their money and opinion is worth less than those who spend 60+ hours a week locked in their house playing games.
Animations have been updated. Use a relevant video. Preferably one not of a lowbie.
Best in the genre? Only if you like overly flashy over-the-top eastern trash. That's always been the deal with eastern games, more flash than substance.
Lfmao.
Eastern mmos are all about substance,hard work and social team work.
Western mmos are about solo quest grind,and raids.
I think it's quite clear which mmos lack of substance.
Have you ever wondered why eastern mmos are a grind ?
A better MMO? Who knows what YOU like to play but YOU? I like RIFT but I also liked Tabula Rasa which MANY did not.. so? Rift will NOT be a major hit. If you like RIFT buy it and play it.. like WOW play it....
Lol life is way to short .. who cares what others think..
The combat is in a word = boring - the animations are stiff and clunky.
This, I don't get. If Rift animations are clunky then all MMORPG animations are because I haven't seen any that has animations that are so much better.
Is Rift your first mmorpg?
nope, but thanks for diverting from my point- which nobody can reiterate on how it is clunky.
The 2 handed swords animations are terrible,the dual wield animations are even worse.
I hope they are placeholders,because there are games made 10 years ago with more fluid and realistic animations.
That's a bit of an exageration. They aren't great but certainly not that bad.
The combat is in a word = boring - the animations are stiff and clunky.
This, I don't get. If Rift animations are clunky then all MMORPG animations are because I haven't seen any that has animations that are so much better.
Is Rift your first mmorpg?
nope, but thanks for diverting from my point- which nobody can reiterate on how it is clunky.
The 2 handed swords animations are terrible,the dual wield animations are even worse.
I hope they are placeholders,because there are games made 10 years ago with more fluid and realistic animations.
That's a bit of an exageration. They aren't great but certainly not that bad.
um, I'm a huge fan of Lineage 2. Having said that, there is nothign wrong with these animations. When I see stuff like this i really start to wonder where player's heads are. These are no worse than blade dancer or gladiator animations in L2 which look like the charater is holding the swords and just swinging the arms and slapping the target with the weapons.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Awesome I get suggested a Co-Rpg & a game that doesn't exist anymore... You guys are making rift look better and better and making me sadder that I have nothing to play.
You asked for it.
I gave it to you.
Enjoy your shiny clone.
Oh and a fan ran Shadowbane server is up, getting tested. You ever want the training wheels off and to try something that'll actually challenge you come on over. You'll die, get your stuff taken, and whine a little, then die again and uninstall it. But ya know, thems the breaks.
shadowbane was an awesome pvp game. i'd say the best ever. it had a lot of cool pvp inovations. however the ui was aweful and the pvp was poor at best.
i'd say for pve rift is a good game with a few nice enhancements. i think it will do very well, it has enough the same to be familiar and some nice new stuff to attract players. it won't kill wow but it will probably be number 2. overall nothing sucks, it works well even in beta. it is a nice change compared to most new games that launch broken and sucking. the devs also seem real responsive and fast to fix and enhance things.
if you want a game that is innovative, try dcuo. another good game launch. quite different the any other mmo. most people love it or hate it. that is the downside of innovation. the plus is it brings new players into the market.
The combat is in a word = boring - the animations are stiff and clunky.
This, I don't get. If Rift animations are clunky then all MMORPG animations are because I haven't seen any that has animations that are so much better.
Is Rift your first mmorpg?
nope, but thanks for diverting from my point- which nobody can reiterate on how it is clunky.
The 2 handed swords animations are terrible,the dual wield animations are even worse.
I hope they are placeholders,because there are games made 10 years ago with more fluid and realistic animations.
That's a bit of an exageration. They aren't great but certainly not that bad.
The combat is in a word = boring - the animations are stiff and clunky.
This, I don't get. If Rift animations are clunky then all MMORPG animations are because I haven't seen any that has animations that are so much better.
Is Rift your first mmorpg?
nope, but thanks for diverting from my point- which nobody can reiterate on how it is clunky.
The 2 handed swords animations are terrible,the dual wield animations are even worse.
I hope they are placeholders,because there are games made 10 years ago with more fluid and realistic animations.
That's a bit of an exageration. They aren't great but certainly not that bad.
I fail to see what looks so good in there ? Is it all the flash of color that mesmerize you ?
ha I was just looking at that video and comparing it to the other videos linked for rift combat. I guess the big difference I saw was that the animations in l2 are a lot harder to see because it seems like every on comes with a spell effect of some sort... Looking at the video or a lvl 7 rogue fighting one thing was it seemed to me like the animations during combat were more varied? In the pvp fight in l2 there are a lot of animations that are the same with different spell effects. One might wonder how things would look in rift with combat animations at say level 50 instead of lvl 7? The other thing I noticed is that the animations in l2 looks a little bot slower but again that is hard to tell. overall the biggest difference to me was in the spell effects with each attack in l2... course I gotta wonder why melee attacks are having big spell effects? kinda imagine big fights like in a raid in l2 might be hard to see with all the spell effects? Hopefully there is an option like in eq to turn off spell effects or turn them down. I remember that being a problem in eq raids, with all the spell effects going off you couldn't see anything other then a light show on your screen....
I've been involved extensively in rift testing and my final conclusion is that even f2p game like zentia is better than rift...for me. Due to the lack of innovation.
So Zentia a "f2p lol" has dynamic group focused content in it's open worlds? It has a flexible class system that let's me change my class completely on the fly? If so I'll download it right now because everything else is ass.
^^^^^ lol this! except I would have substituted the word "ass" with the word "Caca"
Aion's PvP was terribad and the system drops to a crawl if there's more than 30 people on the screen at once.
I played for eight months from launch. Don't know how it is now, so they may have fixed a few things.
I played some mass world PvP battles on Rift this last week and they were by far better than ANYTHING I experienced in Aion. This is accounting numerous forts taken with the awful medal system.
I really liked Aion's PvE though...oddly, considering the game was more PvP focused.
Aion is far superior in every way, it s improved a ton, and well it feels fun, not the same thing over and over.
Aion's PvP was terribad and the system drops to a crawl if there's more than 30 people on the screen at once.
I played for eight months from launch. Don't know how it is now, so they may have fixed a few things.
I played some mass world PvP battles on Rift this last week and they were by far better than ANYTHING I experienced in Aion. This is accounting numerous forts taken with the awful medal system.
I really liked Aion's PvE though...oddly, considering the game was more PvP focused.
Aion is far superior in every way, it s improved a ton, and well it feels fun, not the same thing over and over.
So Aion has been improved a ton in two years. Honestly I would hope so, two years is quite a long time.
When I played Aion it definitely was the same thing over and over. Quest or grind to cap, then grind mats or gank people grinding mats.
"Better" is pretty subjective in this matter. It all depends what you are looking for. I personally look for great crafting, many starting zones and an open world. As such, Fallen Earth is obviously better for me than Rift. If you are looking for more of the same, you might get happy with Rift.
I wouldnt go to the place of saying 'if your looking for more of the same' then go to Rift, well because it isn't the same. Dont get me wrong, I'm a big time fan of FE myself, as a hardcore crafter you kind of have to enjoy FE for that if nothing else. But Rift is not just like any other game out there even though some like to say it is. If you ask me, those that are saying that most likely thought it was before they ever tried playing it in the first place. Hard to convince someone something other than what they already believe to be true. They wanted it to be just like whatever, so of course thats exactly what thier eyes seen.
Is this your first MMO or something? Rift is exactly like every other game out there. It's a refined mixture of WoW and Warhammer. The main difference? It does PvP worse than WAR, and PvE worse than WoW. The only thing it does better is the PQ system.
Ummm... Actually from what I've seen of rifts early dungeons I wouldn't be so sure about that wow pve comment. Also the "PQs" are the reason I can't find anything else to play and Rifts class system kicks both of those games systems asses. You shouldn't downplay rifts dynamic content and class system. I mean it's the only game that offers those type of features and the reason I started this thread.
I am positive that WoW's dungeons are better. I don't have even the slightest doubt in my mind, and I don't even care much for WoW.
You are in for a big surprise when you realize Rifts "dynamic class system" is really not that particularly dynamic when it comes right down to it. Sure, its mildly better than most games rigid class systems, but just barely. You'll find out though, just don't say I didn't warn you.
Rifts dynamic content is a joke. It's a PQ system w/ very rigid set stages and no permanent consequence, and they just recycle over and over doing the exact same thing. it will be fun for the first month or two, after that it will be old hat.
Yeah well thats the thing with Rift now isnt it. Not only is it pretty much bug free in Beta, but its damn fun to play too. Its already beats the mediocre games with what is there in the Beta events, and thats not everything the game has to offer. So the theory its only getting good reviews because its bug free is just not accurate at all, nice try though. As the other guy said, the last Beta was VERY well received and that's reality. I'm sorry some of you just can't accept that fact.
Um, maybe your enjoying it. I, and many others, think its entirely mediocre and had to force myself to play to the higher levels in order to give it a fair shot.
If it was so well received you wouldn't have threads like this with lots of people chiming in that its mediocre and a clone of WoW/Warhammer. Hell, I remember the same people praising Warhammer in beta and being "well received", and I thought that game was absolute trash. We all know how that ended...The only difference here is that Rift has a decent client.
A friendly reminder to refrain from posting trolling or flaming material. If someone posts something you feel is against the rules, please use the report tool instead.
Rift was thoroughly enjoying to me and I bought the CE. I think the main thing about any MMO (or game) is that there is a tendancy to play it to death. If you play any game hours on end it will get old and stale really fast.
If it's the same that means there isn't any better.
On par...: WAR, AOC, LOTRO, DDO, WOW, EQ2, EQ1, Allgersomethingother, Runes of Magic, Castle Age on Facebook, Farmville, so on so forth.
No one saying it's a bad game.
It's just so typical it just isn't special.
But feel free to buy in to the hype.
Special? It must be somewhat special since I last all but 15 minutes in the games it's "cloned". If it's just more of the same where are those features I'm dying to play through in other games? This is a serious question if it's nothing special why does everything else blow?
You're enjoying a fresh coat of paint. I hope it lasts a long time for you.
I made it about 20 hours and felt rather blah.
But don't go blowing this game up into something it isn't. The soul system is nice and PQs are great in any game. But the soul system is a make your own talent tree system at best and PQs aren't really that dynamic. The area changes, you go through waves, it goes back to normal and you quest grind in between.
That's not special.
Look, you enjoy the hype. Stay there, but don't go blowing the 'this is the best game ever' horn.
There's a lot of people who say this, and if there's a million pre orders there's going to be a ton saying it about 90 days in. That's a prediction the King is making mostly based on history.
If it turns out different, oh well, hype machines are meant to do that.
Then please point me in the direction of a game that offers something similar or even more dynamic or as flexible as rift. Like I sad I have nothing to play and could use some direction.
One that's closed down.
RIFT pales to Shadowbane. Because players could build cities, put NPC guards out, open their city up in an advanced trade mechanic. They could build just about anywhere. Thousands of players could be involved in city sieges that lasted literally for days. Guilds changed the shape of the map constantly.
Uh.. Star Wars Galaxies even tho' it's empty. Player made cities and the exploration of planets was pretty dynamic.
On par with what RIFT is doing.. WAR PQs, City of Heroes PQs, plus City of Heroes players can make missions and content and share with others.
Do I really need to continue?
A lot of people are going to go to RIFT because it's another easy MMOlite. WoW's done this, and it's got just as dynamic content as I've seen in RIFT in other forms.
Now, how is any of that out shined by RIFT?
I'd also like to note in Shadowbane the class system was more open than RIFT's, City of Heroes too. I'd say EQ1's class system was because it offered more than the new trinity, crowd control and complex and unforgiving dungeon design to boot.
Nothing has been out that was as good as Shadowbane. I feel like an MMO orphan. Right now I don't feel there are any other games out that have a decent population and offers all that Rifts does. You made some very valid points.
Comments
Lfmao.
Eastern mmos are all about substance,hard work and social team work.
Western mmos are about solo quest grind,and raids.
I think it's quite clear which mmos lack of substance.
Eastern games are all about "substance"? lol! Which ones?
lol that was god awful.
Yes because grinding through 10 thousand of the same mob is substance. Aion didnt do terribly because it had plenty of substance...it did terribly because it had no substance post level 30, not to mention Final Fantasy XIV. Nearly all Eastern games are grinders and no, you dont need teamwork to plow through the same mob forever. Also games arent "hard work" or at least they shouldnt be. I go to college and work all week, the last thing I want to feel when I log into a game is that it somehow is "work" ... I want to have fun.
Games here cater to a casual audience because thats the majority of the player base. Theres really nothing wrong with supplying a game that will cater to the largest audience. Plenty of niche games have launched and are still around with smaller player bases. I dont get why people rag on those who enjoy the casual experience, like somehow their money and opinion is worth less than those who spend 60+ hours a week locked in their house playing games.
My Guild Wars 2 Vids
Aion,lineage 1,lineage 2,FFXI,all of those games kick the ass of any western wow clones.
Is there any western game with 50% of the content than ffxi has and it's not only about doing soulless quests?
You seem to be confusing "substance and hard work" with long-ass mob grind.
Social Teamwork = Raids.
.. But in a good way.
Have you ever wondered why eastern mmos are a grind ?
Replace social teamwork with zergfest and you are spot on.
lol,yeah,sure.
A better MMO? Who knows what YOU like to play but YOU? I like RIFT but I also liked Tabula Rasa which MANY did not.. so? Rift will NOT be a major hit. If you like RIFT buy it and play it.. like WOW play it....
Lol life is way to short .. who cares what others think..
Are you kidding? That's one of the best looking overhand smashes I've ever seen. ...for tennis.
um, I'm a huge fan of Lineage 2. Having said that, there is nothign wrong with these animations. When I see stuff like this i really start to wonder where player's heads are. These are no worse than blade dancer or gladiator animations in L2 which look like the charater is holding the swords and just swinging the arms and slapping the target with the weapons.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
shadowbane was an awesome pvp game. i'd say the best ever. it had a lot of cool pvp inovations. however the ui was aweful and the pvp was poor at best.
i'd say for pve rift is a good game with a few nice enhancements. i think it will do very well, it has enough the same to be familiar and some nice new stuff to attract players. it won't kill wow but it will probably be number 2. overall nothing sucks, it works well even in beta. it is a nice change compared to most new games that launch broken and sucking. the devs also seem real responsive and fast to fix and enhance things.
if you want a game that is innovative, try dcuo. another good game launch. quite different the any other mmo. most people love it or hate it. that is the downside of innovation. the plus is it brings new players into the market.
---
Ethion
I fail to see what looks so good in there ? Is it all the flash of color that mesmerize you ?
ha I was just looking at that video and comparing it to the other videos linked for rift combat. I guess the big difference I saw was that the animations in l2 are a lot harder to see because it seems like every on comes with a spell effect of some sort... Looking at the video or a lvl 7 rogue fighting one thing was it seemed to me like the animations during combat were more varied? In the pvp fight in l2 there are a lot of animations that are the same with different spell effects. One might wonder how things would look in rift with combat animations at say level 50 instead of lvl 7? The other thing I noticed is that the animations in l2 looks a little bot slower but again that is hard to tell. overall the biggest difference to me was in the spell effects with each attack in l2... course I gotta wonder why melee attacks are having big spell effects? kinda imagine big fights like in a raid in l2 might be hard to see with all the spell effects? Hopefully there is an option like in eq to turn off spell effects or turn them down. I remember that being a problem in eq raids, with all the spell effects going off you couldn't see anything other then a light show on your screen....
---
Ethion
That's all I got out of it. Do realize that Crynswind has been trolling in the forums all day, though.
^^^^^ lol this! except I would have substituted the word "ass" with the word "Caca"
Aion is far superior in every way, it s improved a ton, and well it feels fun, not the same thing over and over.
So Aion has been improved a ton in two years. Honestly I would hope so, two years is quite a long time.
When I played Aion it definitely was the same thing over and over. Quest or grind to cap, then grind mats or gank people grinding mats.
Fun is, ofcourse, a matter of opinion.
.. But in a good way.
I am positive that WoW's dungeons are better. I don't have even the slightest doubt in my mind, and I don't even care much for WoW.
You are in for a big surprise when you realize Rifts "dynamic class system" is really not that particularly dynamic when it comes right down to it. Sure, its mildly better than most games rigid class systems, but just barely. You'll find out though, just don't say I didn't warn you.
Rifts dynamic content is a joke. It's a PQ system w/ very rigid set stages and no permanent consequence, and they just recycle over and over doing the exact same thing. it will be fun for the first month or two, after that it will be old hat.
Um, maybe your enjoying it. I, and many others, think its entirely mediocre and had to force myself to play to the higher levels in order to give it a fair shot.
If it was so well received you wouldn't have threads like this with lots of people chiming in that its mediocre and a clone of WoW/Warhammer. Hell, I remember the same people praising Warhammer in beta and being "well received", and I thought that game was absolute trash. We all know how that ended...The only difference here is that Rift has a decent client.
A friendly reminder to refrain from posting trolling or flaming material. If someone posts something you feel is against the rules, please use the report tool instead.
Thanks!
Fortune favours the bold.
Rift was thoroughly enjoying to me and I bought the CE. I think the main thing about any MMO (or game) is that there is a tendancy to play it to death. If you play any game hours on end it will get old and stale really fast.
Nothing has been out that was as good as Shadowbane. I feel like an MMO orphan. Right now I don't feel there are any other games out that have a decent population and offers all that Rifts does. You made some very valid points.
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Lol, I totally forgot about NWN. I used to play that on a persistent server that emulated the Dragonlance worldset. Tons of fun.