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Not as half as bad as I was led to believe

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  • GorillaGorilla Member UncommonPosts: 2,235

    Stability seems much better, I applaud them for that. But and I am sad to say it's a big but it really is nowhere close to ready imho. Performance is lousy with hitching and glitching, not good for a twitch shooter. Academic as the combat was deeply unsatisfying (you can see how it could come good) and really that's the focus of the game as it stands now. Someone mentioned FE, well I was in the alpha for that and found the combat there much more satisfying. I dunno I just can't see people shooting critters for hours and hours (which is how you get points to buy skills). Several specific issues but kinda pointless going into at this stage. I will  mention a couple ... mouse turning (you need to run forward to turn with the mouse it's bad, or you can keyboard turn like a complete newb)...mobs randomly starting to run away which means you can't hit them until they reset with full health and come back at you. Either messed up 'AI' or some sorta anti exploit code gone rogue I guess.

    On the bright side I am going to use the P word...it has potential but it is a light year away from realising it. I guess a few will play simply to get a leg up. Dosen't really seem like there is much of a game there to me though the 'framework' to hang there game on doesn't seem bad.

  • ArquitetoArquiteto Member Posts: 228

    Originally posted by Lobotomist

    Rift is made by team of all star veterans of MMO development , and they had AAA game budget , while Mastahead are unknown rookie team from Bulgaria.

    Go figure...

    I am still waiting for a moment when experienced game maker will tackle sandbox MMO ...

    But the hell will sooner freeze over i guess

    Again you mention rift. No one is comparing the 2. You should be  comparing it to perpetuum another recently released indy mmo. Or a game like Dawntide.

     

    Which still is somewhat unfair since those teams are a fraction of the size of MH,

  • ReaperUkReaperUk Member UncommonPosts: 760

    Originally posted by Caldrin

    I do like the sound of this game and probally would have pre-ordered if it was not for the silly price tag nearly £20 mroe expensive than normal AAA PC titles hare in the UK... I am really sorry but i aint paying nearly £50 for a game..

     

    So i shall wait until its in the budget zone for a few £ :)

    I think you misread the details. It's $50 or 50 Euros...no mention of UK pounds but if you select the $50 option that would be much less than £50 at todays exchange rate of $1.59 to £1.

  • ReaperUkReaperUk Member UncommonPosts: 760

    Originally posted by Lobotomist

    Originally posted by Agricola1


    Originally posted by xpiher

    The only a few issue I have with the game is the stability and lack of tooltips/quest info. They kinda fixed the later with question indicators (sigh) and the former was improved in the last patch as well . Oh and not being able to skip the tutorial is a pain in the ass, especially when all the people you are playing with are DFO grifers lol

     You mean the tosser shooting the armadilos at the melee training ground? The trouble is that ER seems to have a working criminal system (unlike DFO) and the skill system is less open to abuse, I hope!

     

    That would actually be me ;P ( I just wanted to test PVP )

    But I payed for it dearly. Since people hunted me and killed me with no penalty to their status, afterwards

    No.. he really does mean the armadillos. I was there at the same time as Agricola. I got the first couple of armadillos one after another and then someone started shooting them.  I managed to get the last three by staying at the top of the hill and grabbing the respawns that appeared while the shooter was at the bottom of the hill. It was very frustrating before I worked that one out though as he kept shooting the armadillos just before I reached them.

    At the time, I thought it was a stupid design to have people doing ranged training missions in the same area as people doing melee ones. It was only when I managed to get to the next area, which IS a ranged weapon area I realised the true design fault was actually putting a ranged weapon dispenser in the melee training area. I can't believe someone was dumb enough to design it that way.

    Hearing in this thread that it's possible to actually kill players in the training area is even dumber. In retrospect, I think someone was trying to shoot me in the third area. I could see tracer fire appearing to go right through my character and when I turned to see what the guy was shooting at, there was nothing there. I didn't take any damage but maybe thats because of latency? It would never have occurred to me that I might be in danger of being killed by another player before I'd even reached the open world.

    I must admit, things have improved slightly today. The game was completely unplayable for me over the weekend. First of all, on Saturday,  I crashed mutliple times while at the loading screen after character creation. By Sunday night, I managed to get into the training area but the game kept crashing every five minutes and I gave up when I couldn't even get the melee trainer to talk to me at all.

    This morning, I managed to complete the training areas and get to the Northern Camp without a single crash but it still felt very buggy even if they weren't completely gamebreaking bugs. I think logged out standing next to Agricola at the Northern Mission terminals as it happens. (Character = Trodus) Anyway, I was about to try and continue this afternoon but the Server is offline once again.

    With only four days to launch, I think Masthead are making a huge mistake releasing the game as it is now. I can't see they are going to turn everything around in four days and launching a buggy, incomplete game is going to generate a huge amount of negative publicity. Not that they haven't already got that in bucketloads from the thousands of people they gave beta keys to before the server could accomodate them unfortunately.

  • xpiherxpiher Member UncommonPosts: 3,310

    Originally posted by Yalexy

    Just so you know... there's a skillcap for every type of weapon, armor or crafting-category.

    So yes, it's basically more like EvE in that regard and not like DFO.

    Really? Didn't read that. Then that changes things. ALso the fact that armor affects you character a lot leads to a skill cap type of game as well. Still don't like the fact that stuns and roots are in the game though. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • FishmittsFishmitts Member CommonPosts: 227

    Well, I will say this, the game is running a hell of a lot better than it was yesterday.

  • TymoraTymora Member UncommonPosts: 1,295

    Definitely.  Last night was a great time in Earthrise.  Still quite a few bugs and problems, but I'm looking for steady improvement and I am seeing it.  Its a good sign.

    Oh Deathtouch, next time you die from "Unknown", try putting your Cadet gear back on.  You were probably missing your helmet.  In some areas of Enterra the air is not hospitable.  This is one of the first things (if the only thing) you learn from the tutorial.

    I don't actually know this to be true, but it helps to make creative excuses for the bugs in the game :)

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Originally posted by xpiher

    Originally posted by Yalexy

    Just so you know... there's a skillcap for every type of weapon, armor or crafting-category.

    So yes, it's basically more like EvE in that regard and not like DFO.

    Really? Didn't read that. Then that changes things. ALso the fact that armor affects you character a lot leads to a skill cap type of game as well. Still don't like the fact that stuns and roots are in the game though. 

     I got some t2 armour and weapons today getting my BR up to 20. It also increases your char health (t0 520 - t2 being about 920), you earn your skills as in SWG but in affect they work like EVE.

    So that was you reaper stealing my kills on the right hand side waiting for the spawn?

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • DocProjectDocProject Member Posts: 49

    Originally posted by Arquiteto

     

    This is coming from a beta tester that was in well before 95% of the others . I have followed the game for years and could not wait for its release. Well needless to say i most likely will not be playing at launch. Unless some sort of miracle patch releases before launch.

     

    Oh and Masterhead has 92 people working for them and this is what they produced after 5 or so years of work. 

    Out of curiosity. Who are you on the beta forums? It's pretty intriguing for such a dedicated tester and long time follower such as yourself to not even know the actual name of the company developing the game. Especially with how quick you are too point out how much of a long time tester you are and how many hours you have logged... and can't forget before 95% of the others.

    So, who are you?

    Edit: Nevermind. Figured out you are Arq on the beta forums and have only been testing for less than a month like me. In fact you joined the same day I did. It would be nice if you stopped pretending you are special because you were in before the "big waves". This doesn't make you an old tester with all the information so please stop pretending it does.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by DocProject

    Originally posted by Arquiteto

     

    This is coming from a beta tester that was in well before 95% of the others . I have followed the game for years and could not wait for its release. Well needless to say i most likely will not be playing at launch. Unless some sort of miracle patch releases before launch.

     

    Oh and Masterhead has 92 people working for them and this is what they produced after 5 or so years of work. 

    Out of curiosity. Who are you on the beta forums? It's pretty intriguing for such a dedicated tester and long time follower such as yourself to not even know the actual name of the company developing the game. Especially with how quick you are too point out how much of a long time tester you are and how many hours you have logged... and can't forget before 95% of the others.

    So, who are you?

    Edit: Nevermind. Figured out you are Arq on the beta forums and have only been testing for less than a month like me. In fact you joined the same day I did. It would be nice if you stopped pretending you are special because you were in before the "big waves". This doesn't make you an old tester with all the information so please stop pretending it does.

     except he doesnt relize most of the years was making the engine that the fallout mmo is going to use

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by Raxeon

    Originally posted by DocProject


    Originally posted by Arquiteto

     

    This is coming from a beta tester that was in well before 95% of the others . I have followed the game for years and could not wait for its release. Well needless to say i most likely will not be playing at launch. Unless some sort of miracle patch releases before launch.

     

    Oh and Masterhead has 92 people working for them and this is what they produced after 5 or so years of work. 

    Out of curiosity. Who are you on the beta forums? It's pretty intriguing for such a dedicated tester and long time follower such as yourself to not even know the actual name of the company developing the game. Especially with how quick you are too point out how much of a long time tester you are and how many hours you have logged... and can't forget before 95% of the others.

    So, who are you?

    Edit: Nevermind. Figured out you are Arq on the beta forums and have only been testing for less than a month like me. In fact you joined the same day I did. It would be nice if you stopped pretending you are special because you were in before the "big waves". This doesn't make you an old tester with all the information so please stop pretending it does.

     except he doesnt relize most of the years was making the engine that the fallout mmo is going to use

    He probly also didnt realize that not all 92 people are working on Earthrise. I imagine less then half of that numbers is actually working on Earthrise. Some of them are focused purely on the engine, some of them are working on the Fallout MMO (How else is / was interplay getting all those great ingame screenshots to show off).

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Thomas2006

    Originally posted by Raxeon

    Originally posted by DocProject

    Originally posted by Arquiteto

     

    This is coming from a beta tester that was in well before 95% of the others . I have followed the game for years and could not wait for its release. Well needless to say i most likely will not be playing at launch. Unless some sort of miracle patch releases before launch.

     

    Oh and Masterhead has 92 people working for them and this is what they produced after 5 or so years of work. 

    Out of curiosity. Who are you on the beta forums? It's pretty intriguing for such a dedicated tester and long time follower such as yourself to not even know the actual name of the company developing the game. Especially with how quick you are too point out how much of a long time tester you are and how many hours you have logged... and can't forget before 95% of the others.

    So, who are you?

    Edit: Nevermind. Figured out you are Arq on the beta forums and have only been testing for less than a month like me. In fact you joined the same day I did. It would be nice if you stopped pretending you are special because you were in before the "big waves". This doesn't make you an old tester with all the information so please stop pretending it does.

     except he doesnt relize most of the years was making the engine that the fallout mmo is going to use

    He probly also didnt realize that not all 92 people are working on Earthrise. I imagine less then half of that numbers is actually working on Earthrise. Some of them are focused purely on the engine, some of them are working on the Fallout MMO (How else is / was interplay getting all those great ingame screenshots to show off).

     heh

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249

    Originally posted by Lobotomist

     

     

    These games need players to prosper and become good.

    And this game might just be the one :)

     

     thanks for this post, Lobo... it's tough to wade through the crap in the other threads to get good information from the bashing. As an old SWG-er I have high hopes that game is somewhat similar to early-SWG where the content was all player driven.  The roadmap presented by masthead seems to make sense too - we'll have a few months to get "good" so when the other content comes out, we'll be ready.

    SWG failed when they tried to cater to the MMO-clone carebear crowd. Eve continues to work b/c they never did cater to that crowd and continue to hold true to their intent regardless of the rants from podded miners.

    Like SWG, the community is what will make this game successful. Based on the other threads and the rants from the hand-hold crowd, I feel ER will be a place for me. 

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • lokiboardlokiboard Member UncommonPosts: 229

    I don't care what other game its like. This isn't a play ground urinating contest.  I want to know if you called in sick to work on Monday because you couldn't pry your bum out of your seat because it was that good.  image

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Lobotomist

    Rift is made by team of all star veterans of MMO development , and they had AAA game budget , while Mastahead are unknown rookie team from Bulgaria.

    Go figure...


    Still, if you have 92 (ish) people working for your company and THIS is the best you can come up with after half a decade? I don't think even Johnny Cochrane can defend that.


    It doesn't matter that they are from Bulgaria, unless you think somehow Bulgarians are dumber than the rest of the world when it comes to programming.


    I played Perpetuum for a month (wasn't my type of game) but that game had like.. 5 employees or something and they were from some eastern European country as well (forget which one), with no pimp budget money to throw around to speak of either, and certainly nothing near what Masthead had.

    And that game was worlds better than this is turning out.

  • kikinchazkikinchaz Member UncommonPosts: 562

    I was also expecting an atrocity but instead found a pretty solid game. Earthrise is indeed still feeling like a beta title (from the current beta build obviously!), so if it launches in this state it wouldn't feel like it's technically in a ready to launch state. That said the main issue is lag, which is server based. Visually it looks great, has some good music, and it feels pretty good.

    The only other issue I had was the questing. Theres literally no direction. I don't expect hand-holding precise areas, but the quest description literally says nothing. You'll get a quest to "go kill 5 of these guys" and thats basically it, not even a hint like North,South,East or West. This just means I'm wasting my time pointlessly running in circles searching for some random enemy, which I dispatch all 5 in about 30 seconds yet spend 15 minutes aimlessly walking around.

    If the launch server has the lag improved, and questing is tweaked then they've got a really solid basis on their hands. Certainly one to watch! I won't preorder but I'm keeping a v.close eye on it.

    image

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Got to play for a bit this morning.  I have more screenies than an American tourist in Japan, or maybe the other way around.  Lovely game, despite a little bit of lag here and there, I was really enjoying it.  Now I just have to hope I have that stomach virus that's been going around, because otherwise, Earthrise makes me motion sick. image

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • RuinalRuinal Member Posts: 195

    Does the same to me. Between the panning around and the stuttering it gives me a headache, better than it was the previous day, but I can still only play in short bursts. Hopefully the 'live' servers smooth out the gameplay enough for it to be enjoyable.

  • TymoraTymora Member UncommonPosts: 1,295

    Maybe at first we'll be relying more on quests, crafting, etc. to occupy our time and help accumulate BPs.  In the long run, however, I think quests will be an after thought while clans and the factions battle for territory and optimal resource areas for their crafters.

    A great idea in an mmo and the source of many months of fun for me came from a game called RF Online, where factions battled for a prime resource area that when controlled, would allow their side to harvest and then craft. 

    In Dark Age of Camelot, the battle for keeps and contested zones would grant buffs that were faction-wide.

    The original Star Wars Galaxies didn't even have much incentive for the PvP wars, but Player Associations and the communities on most servers created their own motives for it.

    This is the type of content I am expecting for Earthrise in the future.

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by popinjay

     




    Originally posted by Lobotomist

     

    Rift is made by team of all star veterans of MMO development , and they had AAA game budget , while Mastahead are unknown rookie team from Bulgaria.

    Go figure...

     





    Still, if you have 92 (ish) people working for your company and THIS is the best you can come up with after half a decade? I don't think even Johnny Cochrane can defend that.

     

     

     



    It doesn't matter that they are from Bulgaria, unless you think somehow Bulgarians are dumber than the rest of the world when it comes to programming.

     



    I played Perpetuum for a month (wasn't my type of game) but that game had like.. 5 employees or something and they were from some eastern European country as well (forget which one), with no pimp budget money to throw around to speak of either, and certainly nothing near what Masthead had.

     

     

    And that game was worlds better than this is turning out.

     ther enot all working on earthrise tho

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Ruinal

    Does the same to me. Between the panning around and the stuttering it gives me a headache, better than it was the previous day, but I can still only play in short bursts. Hopefully the 'live' servers smooth out the gameplay enough for it to be enjoyable.

     

    I'll trade you, a headache wouldn't be half as annoying as puking.  Unless it's a migraine, in which case, you can keep it.

     

    I could buy the game and then go buy a giant box of motion sickness pills I suppose, but first I need to figure out if it's possible to earn reasonable BP/hr without doing all the damn quests.  Because if it's not, I'll save myself the liver damage.  Or whatever it is motion sickness pills do to you if you take them every day. 

     

    I don't suppose anyone happens to know the answer to that?  Not the motion sickness pills part, the avoiding quests part!

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by Madimorga

    Originally posted by Ruinal

    Does the same to me. Between the panning around and the stuttering it gives me a headache, better than it was the previous day, but I can still only play in short bursts. Hopefully the 'live' servers smooth out the gameplay enough for it to be enjoyable.

     

    I'll trade you, a headache wouldn't be half as annoying as puking.  Unless it's a migraine, in which case, you can keep it.

     

    I could buy the game and then go buy a giant box of motion sickness pills I suppose, but first I need to figure out if it's possible to earn reasonable BP/hr without doing all the damn quests.  Because if it's not, I'll save myself the liver damage.  Or whatever it is motion sickness pills do to you if you take them every day. 

     

    I don't suppose anyone happens to know the answer to that?  Not the motion sickness pills part, the avoiding quests part!

     

    If you dont quest its entirely possible to earn a good amount of BP an hr. Heck even doing quests are not going to gain you very much more then grinding on mobs.

    The big ticket item is getting to Tier 2 Armor and Tier 2 Weapon asap. The better weapon will almost triple the amount of BP/hr you can gain. With a Tier 2 Weapon i can rack in 10k BP/hr. With a Tier 5-6 weapon I was racking in almost double that. At some point you reach the point where the spawn cant keep up with how fast your killing the mobs.

    The good thing about the quests are that the quests are where you make your credits to buy better gear and such. Mob loot doesnt sell for crap 90% of the time. But turning in a 7 quest items for 100 credits and 87 BP is nice. Considering it took all of  2 to 3 mins to kill them 7 mobs and loot there corpses.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Thomas2006

    Originally posted by Madimorga


    Originally posted by Ruinal

    Does the same to me. Between the panning around and the stuttering it gives me a headache, better than it was the previous day, but I can still only play in short bursts. Hopefully the 'live' servers smooth out the gameplay enough for it to be enjoyable.

     

    I'll trade you, a headache wouldn't be half as annoying as puking.  Unless it's a migraine, in which case, you can keep it.

     

    I could buy the game and then go buy a giant box of motion sickness pills I suppose, but first I need to figure out if it's possible to earn reasonable BP/hr without doing all the damn quests.  Because if it's not, I'll save myself the liver damage.  Or whatever it is motion sickness pills do to you if you take them every day. 

     

    I don't suppose anyone happens to know the answer to that?  Not the motion sickness pills part, the avoiding quests part!

     

    If you dont quest its entirely possible to earn a good amount of BP an hr. Heck even doing quests are not going to gain you very much more then grinding on mobs.

    The big ticket item is getting to Tier 2 Armor and Tier 2 Weapon asap. The better weapon will almost triple the amount of BP/hr you can gain. With a Tier 2 Weapon i can rack in 10k BP/hr. With a Tier 5-6 weapon I was racking in almost double that. At some point you reach the point where the spawn cant keep up with how fast your killing the mobs.

    The good thing about the quests are that the quests are where you make your credits to buy better gear and such. Mob loot doesnt sell for crap 90% of the time. But turning in a 7 quest items for 100 credits and 87 BP is nice. Considering it took all of  2 to 3 mins to kill them 7 mobs and loot there corpses.

     

    Thanks for the info!  I might be able to cope with questing off and on, when I need an income boost, just so long as I'm not forced to quest all the time.  

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Raxeon
     ther enot all working on earthrise tho

    Wasn't me who claimed they all were because looking at the game, I could tell. I'm not sure who started that argument earlier in the thread though.

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