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This game is incredibly mediocre.

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Comments

  • TurdinatorTurdinator Member Posts: 210

    7.5 million pre-orders can't be wrong.

  • CrynswindCrynswind Member Posts: 290

    Originally posted by supbro

    Originally posted by nimbuszero2

    I've been playing TERA quite a bit this week. The combat is beyond cool. The mobs don't just run into you and leave you to mash your rotation, they actually react to what you do (to an extent). I can't read Korean so getting deep into it is going to be impossible, but I'm super excited for the NA release now.

    Is there a realease date fo NA? i wanna play :(

    Q2-Q3 :(

  • HyperwolfHyperwolf Member UncommonPosts: 120

    Originally posted by Impulse47

    I'm not going to get into the fact that this game takes no risks at all in terms of original ideas.  We all know which ones were stolen from which games and its blatantly obvious.  Moving on.

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.  There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.  Very few skills are situational.  Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

    The character control in this game is abysmal.  I feel like my character has ice skates on.  When you compare it to, say DC Universe online's movement, Rift is several steps backwards from what some modern day MMOs have to offer.  The characters do not interact with their environment (one of the few things I liked about Aion was how the character's legs would bend to meet the terrain).  The animations are choppy.  The invisible walls piss me off.

    The engine itself is amateur and characteristic of a small studio.  Yeah, you could take the Shadowbane engine and add enough polygons to make it look pretty, but it's not going to run well.  The game looks typical to most next-gen games with the graphics on max, but trust me no modern day computer is going to be able to handle a crowded area with those settings.  It is just not coded well enough.

    Rift is a mediocre MMO that will only appeal to people who are unemployed and looking for a boring way to spend their time so it feels like they are working.  Bottom line is Rift, with all its positive aspects, IS NOT FUN.  If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

    I can respect your opinions up until the last paragraph.

    If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

     

    I disagree with you, but I also wonder what people like you hope to achieve by coming here and posting this sort of material. Clearly you won't play the game (or just perhaps you will) and have not likely lost any money on it, unless you dropped for the pre-order , in which case I have heard some people have requested refunds, and you could too.

    So why are you here exactly? Trion is looking like doing very well on launch day. Based on the number of people riding the CE mount in game at Beta 6 a lot of people are pre-ordering, and their Facebook page has jumped to over 100k fans, from a game that frankly most people seemed to know nothing about 3 months ago.

    The servers seem like they will be fairly stable at launch and people I play with are having a lot of fun. It's one thing to say "oh this aspect of Rift is crap because bla bla bla, but to just come here and write the whole game off and call people 'delusional' because they enjoy it really stinks. You could setup up a blog perhaps and invite people to listen to your spiteful vitriol there?

    Cheers.

    You will never reach your destination if you stop and throw stones at every dog that barks
    ~ WC

  • 190100190100 Member UncommonPosts: 52

    Originally posted by Turdinator

    7.5 million pre-orders can't be wrong.

    And yet they are.

    WoW's popularity also doesn't make it a good game. It's not.

  • xephonicsxephonics Member UncommonPosts: 672

    Originally posted by 190100

    Originally posted by Turdinator

    7.5 million pre-orders can't be wrong.

    And yet they are.

    WoW's popularity also doesn't make it a good game. It's not.

    It is odd to state opinion as fact.  I do not like WoW myself, but i cannot say as a fact it is a bad game.  If people have fun in the game, then it is a good game for them.

    Saying an opinion as a fact just makes you seem like a ego maniac.

    My god has horns.... nah, I don't think he is real either.

  • LeucentLeucent Member Posts: 2,371

    It s funny to see alot of people saying what I and alot of people have been saying all along, that it s a boring game, and has no lasting appeal. Boom all the fanboys are raging over the fact alot of people don tlike their game. It truly is a meh game.

  • KazaraKazara Member UncommonPosts: 1,086

    Originally posted by Impulse47

    Originally posted by burakyt

    give up playing mmos mate

     I am currently enjoying DC Universe Online, Guild Wars, League of Legends (not an MMO, for sure, but MOBAs are somewhat close).  All three of which are fun.

    'Fun' is subjective. I happen to think DCUO is mediocre at best, and the 'fun' factor fell quite short when the game soon became predictably repetitive, not to mention the horrible UI, no chat, no auction house, thin content, etc.. Yet, I do not resort to going to the DCUO forum and insulting players, as you have done here.

    Rift isn't for every gamer - no game is. It seems there are those who are having heartburn over those that do enjoy and support Rift. Everyone is entitled to his/her opinion and that is all.

    I suggest that any interested gamer grab a Rift beta key (they seem to be always available) and try the game for himself. The best way to fond out about the game is try it for yourself. I happen to think Rift is a great game, as many others do, and feel the game will speak for itself.

    image

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Turdinator

    7.5 million pre-orders can't be wrong.

    7.5 million pre-orders for what?

    image

  • KazlinKazlin Member UncommonPosts: 124

    Originally posted by Turdinator

    7.5 million pre-orders can't be wrong.

    that would be impressive that would mean it has more players then WoW at the start lol come on if your gonna make up numbers atleast make up numbers that are close to accurate.

  • LittlebombLittlebomb Member Posts: 152

    I just spent the last 2 day playing and I have to agree. The art work and skills are just so blah. The game looks decent but the art is very mediocre.

     

    The skills for the mage also seems very blah. The nukes hit as hard as the instant cast and I'm not sure why. I also don't see any interesting fusion in abilities. It's all just very oatmeal without any sugar.

  • MyPreciousssMyPreciousss Member Posts: 427

    Originally posted by Impulse47

    I'm not going to get into the fact that this game takes no risks at all in terms of original ideas.  We all know which ones were stolen from which games and its blatantly obvious.  Moving on.

    Actually, programming a full-fleshed mmo is taking a risk, a long and costy investment. The copy accusations are so cliché, do we have to go through all this for the millionth time just to give you the attention you need so much? What I saw after hours of beta is a good worthy mmo with a lot of features and singularities, enough said.

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.  There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.  Very few skills are situational.  Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

    You know, basically what you are describing is a keyboard to interact with a game, it has been around for 30 years. I think millions of gamers and thousands of developers are waiting for your revelation to replace it (in rpgs and rts at least). If you were just honest you would realize how devs are trying to come up with quests and stories to entertain people. Catching fire squirrels with a net for instance 8-P But yeah like soooo many things in life you have to repeat the same things untill perfection like kungfu and violin practice.

    The character control in this game is abysmal.  I feel like my character has ice skates on.  When you compare it to, say DC Universe online's movement, Rift is several steps backwards from what some modern day MMOs have to offer.  The characters do not interact with their environment (one of the few things I liked about Aion was how the character's legs would bend to meet the terrain).  The animations are choppy.  The invisible walls piss me off.

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

    The engine itself is amateur and characteristic of a small studio.  Yeah, you could take the Shadowbane engine and add enough polygons to make it look pretty, but it's not going to run well.  The game looks typical to most next-gen games with the graphics on max, but trust me no modern day computer is going to be able to handle a crowded area with those settings.  It is just not coded well enough.

    Nice way to despise a studio because they are small. They have dozens of people afaik, and only the result counts. In the old days (Amstrad, Commodore, etc), you had even solo developpers or the holy trinity (musician-coder-graphist) creating hits. You don't realize how difficult it is to create everything from scratch, if they can tweak an existing enging for their purposes then it's nice. I have a GTX460 and playing everyting on high (not max though), the worst I had was 40 fps (during beta stress with like 100 people spamming effects and closing a rift on the screen, with a dozen of rifts open in Silverwood) to 65 fps in quiet areas. I never ever lagged (graphically or server-side). And the world is beautiful, so what are you criteria to condemn their engine?

    Rift is a mediocre MMO that will only appeal to people who are unemployed and looking for a boring way to spend their time so it feels like they are working.  Bottom line is Rift, with all its positive aspects, IS NOT FUN.  If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

    About unemployed and bored people (nice prejudices by the way) I'd think you are of this sort, spitting your venom in a mmo forum and telling people they are zombies actually not having fun when the do have fun. I see in you a hater certainly incapable of coding a single C++ line and demanding things you don't know about and not deserving what talented teams are giving to you.

  • heartlessheartless Member UncommonPosts: 4,993

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    image

  • Calhoun619Calhoun619 Member Posts: 126

    The main reason I wont play beta anymore is because I know if I lvl to cap, theres no way this game has the replayability for me to lvl another char after launch. 

  • blezedlexblezedlex Member Posts: 15

    Having tried the Beta, I know it strives to be a good MMO... some will enjoy this for sure, they will invest time and money for this game. But for me in an overall perspective, it lacks personality or shall we call it "Identity crisis syndrome". We all know it got alot of its features from Wow to War and uses the same graphic engine of War but with some improvements but you still see some similarities. We all know, the banner of the Devs... that they really meant this game to become solid, fluid in terms of gameplay, they took alot of features from other mmo and made it much better. But in a saturated mmo market, i just dont know if this could be the best formula to make it the best game in the market. I guess i'll just put my hopes, to GW2 and SWTOR still...  I just can't feel the flare in Rift.

  • Impulse47Impulse47 Member UncommonPosts: 159

    Originally posted by MyPreciousss

    Originally posted by Impulse47

    I'm not going to get into the fact that this game takes no risks at all in terms of original ideas.  We all know which ones were stolen from which games and its blatantly obvious.  Moving on.

    Actually, programming a full-fleshed mmo is taking a risk, a long and costy investment. The copy accusations are so cliché, do we have to go through all this for the millionth time just to give you the attention you need so much? What I saw after hours of beta is a good worthy mmo with a lot of features and singularities, enough said.

    My biggest problem with Rift, as it stands, is that the gameplay has been stale since level 1.  A shaking camera every once in a while does not make the combat heart-pounding.  There is very little strategy in terms of skill usage... It's pretty much the same combo that you decided was best, and you repeat it over and over.  Very few skills are situational.  Overall, I don't feel like I'm playing a game.  I feel like I have a shitty job.  Tell me, please, what is fun about targetting a mob, pressing 2 3 4 5 6 1, and knowing that it will be dead, every time, by the time it reaches my mage?  Oh really?  Now multiply that by the 5,000 times I have done the same thing.  Why am I not getting paid for my labor?  Oh wait, I'm paying them.

    You know, basically what you are describing is a keyboard to interact with a game, it has been around for 30 years. I think millions of gamers and thousands of developers are waiting for your revelation to replace it (in rpgs and rts at least). If you were just honest you would realize how devs are trying to come up with quests and stories to entertain people. Catching fire squirrels with a net for instance 8-P But yeah like soooo many things in life you have to repeat the same things untill perfection like kungfu and violin practice.

    The character control in this game is abysmal.  I feel like my character has ice skates on.  When you compare it to, say DC Universe online's movement, Rift is several steps backwards from what some modern day MMOs have to offer.  The characters do not interact with their environment (one of the few things I liked about Aion was how the character's legs would bend to meet the terrain).  The animations are choppy.  The invisible walls piss me off.

    The animations are fluid, running is good, combat is good, riding is good, swimming is good. Are we supposed to play a virtual movement simulator from a high-tech lab? No, we want cute toons and cute animations and Rift has them. As far as I know, you don't have invisible walls in Rift like something invisible blocking your path in the middle of nowhere. Except the initial tutorial zone the world was seamless for me.

    The engine itself is amateur and characteristic of a small studio.  Yeah, you could take the Shadowbane engine and add enough polygons to make it look pretty, but it's not going to run well.  The game looks typical to most next-gen games with the graphics on max, but trust me no modern day computer is going to be able to handle a crowded area with those settings.  It is just not coded well enough.

    Nice way to despise a studio because they are small. They have dozens of people afaik, and only the result counts. In the old days (Amstrad, Commodore, etc), you had even solo developpers or the holy trinity (musician-coder-graphist) creating hits. You don't realize how difficult it is to create everything from scratch, if they can tweak an existing enging for their purposes then it's nice. I have a GTX460 and playing everyting on high (not max though), the worst I had was 40 fps (during beta stress with like 100 people spamming effects and closing a rift on the screen, with a dozen of rifts open in Silverwood) to 65 fps in quiet areas. I never ever lagged (graphically or server-side). And the world is beautiful, so what are you criteria to condemn their engine?

    Rift is a mediocre MMO that will only appeal to people who are unemployed and looking for a boring way to spend their time so it feels like they are working.  Bottom line is Rift, with all its positive aspects, IS NOT FUN.  If you think this game is fun you are delusional and have played so many hours of MMOs that your mind has lost all sense of comparison for what fun actually is.

    About unemployed and bored people (nice prejudices by the way) I'd think you are of this sort, spitting your venom in a mmo forum and telling people they are zombies actually not having fun when the do have fun. I see in you a hater certainly incapable of coding a single C++ line and demanding things you don't know about and not deserving what talented teams are giving to you.

     I'm not going to bother myself typing a line for line response to your post, because I honestly just don't care enough.  But I wanted to let you know that you made me laugh out loud on three separate occasions.

    Comparing a MMO grind to violin and kung fu practice.  Priceless.

  • Impulse47Impulse47 Member UncommonPosts: 159

    Originally posted by seabeast

    Sounds like the OP did not do his homework, research BEFORE you spend your hard earned cash son, hey, try FF, now thats a real game you could get into. The legs bend and everything.

    For the record, a friend got me into the beta.  I don't pre-order MMOs anymore.  Ever.

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by heartless

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    Good to see you Heartless it's been awhile... {Mod edit}

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • comerbcomerb Member UncommonPosts: 944

    Mediocre is exactly how I described it to my friends.  It seems to try really hard at doing nothing bad, and succeeds.  But it also doesn't do anything particularly impressive either.  Just mediocre.

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by xephonics

    Originally posted by 190100


    Originally posted by Turdinator

    7.5 million pre-orders can't be wrong.

    And yet they are.

    WoW's popularity also doesn't make it a good game. It's not.

    It is odd to state opinion as fact.  I do not like WoW myself, but i cannot say as a fact it is a bad game.  If people have fun in the game, then it is a good game for them.

    Saying an opinion as a fact just makes you seem like a ego maniac.

    Agreed WoW is a great game for alot of people but for some of us that couldn't get over the little kiddie factor Rift has filled that void.

    When the kids grow up and mature they will realize what Rift is all about and will laugh at WoW. I see a mass exodus from WoW in the next year, it might not be Rift or GW2 but very soon if not now there will be a rapid decline.

    I will always love UO and i still have my account active after 13 years, but the fact that WoW has run it's course and Rift and GW2 are that much better it's just time to say good by..

    WoW was a great game for many people for many years but the horse is dead...

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • MimiEZMimiEZ Member Posts: 225

    I've only been to level 12, but so far I think all the things that define rift (the Rifts, Events, Soul system) are fun, however the bad questing and lack of worldliness kind of bring it down a good deal, ultimately making it a game you play for a up to 4 months, if that. The beginner zone where the player is back in time, is good, but after that, it is just mediocre, if it wasn't for the rifts. They said that the amount of rifts are more than it would be when the game is live, but as of now the game is average and unmemorable without them. The event occurring less often would be fine though.

    I'm going to wait till level 20 before giving a in depth review of it.



    If they fixed up the 2 biggest issues I have with it, they would have a good lasting game, and I don't think those issues are hard to fix, they'll take a while, but I don't think it would cost too much money, but I don't makes games at all.

    image
    -I want a Platformer MMO

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    pre-orders mean nothing.  Pretty much every failed MMORPG released in the last five years has sold tons of boxes.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by BlackUhuru

    Originally posted by heartless

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    Good to see you Heartless it's been awhile... Good to see the trolls still lurking hardcore lol...

    I think you need to look up what "troll" means. And no, it doesn't mean someone you disagree with.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by heartless

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    Interesting description. Could you maybe describe in detail or give specific examples what makes it feel lifeless to you, or no soul?

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by MMO.Maverick

    Originally posted by heartless

    I think that this game suffers from the same problems that WAR did--it has no soul. The game just feels lifeless. It's kind of hard to explain but the game world just doesn't feel "alive" to me.

    Interesting description. Could you maybe describe in detail or give specific examples what makes it feel lifeless to you, or no soul?

    It's just a feeling I get when I'm playing it, that's why I said that it's hard to explain. I guess if I could put it into words, the game world just feels like a static backdrop for your character to move through as you run from quest hub to quest hub. It may be the art style, the sounds, the NPCs, world animations or a combination of all of those things.

    Either way, I don't expect others to share my feeling and I could be completely off base, it's just something that popped into my head when I was playing yesterday.

    image

  • CelusiosCelusios Member UncommonPosts: 337

    Pretty much hit it dead on. I often think of it as 2011 World of Warcraft meets Aion. Nothing new, same old stuff.

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