Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Do you want A CROSS SERVER DUNGEON FINDER TOOL IN RIFT?

12346»

Comments

  • gordiflugordiflu Member UncommonPosts: 757

    If you don't want to use LFD then don't use it. If I want to use it why must you get in my way?

    Becouse it soon gets to a point where there is no way to get a group unless you use it, so, if you don't want to use it... you have no choice anyway.

    Exactly the same that has happened in some other games when they have made everything soloable. You can theoretically get groups. But you actually can't becouse... everybody is soloing.

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by Arkain

    OH God NO!, when a game has that server rep means nothing to players.

      How does this effect rift? With all the people out in the open world doin all the Rifts/Invasions/Ancient Ward Stones/Raid Rifts. Seems like a ton of ways for server rep. People will know u on your server from them more than they would from some dungeons.

    image

  • gordiflugordiflu Member UncommonPosts: 757

    Originally posted by Tazlor

    spamming "LFG!!!  LFG!!"  isn't my idea of fun....so ya i want a dungeon finder.  doesn't matter if it's cross server as long as it gets me to the fight.

    If you don't know how to get regular and stable groups going and need to resort to spamming LFG, you have the problem, not us.

    Build a reputation on your server and you will never have to look for groups. Groups will look for you.

  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by gordiflu

    If you don't want to use LFD then don't use it. If I want to use it why must you get in my way?

    Becouse it soon gets to a point where there is no way to get a group unless you use it, so, if you don't want to use it... you have no choice anyway.

    Exactly the same that has happened in some other games when they have made everything soloable. You can theoretically get groups. But you actually can't becouse... everybody is soloing.

      This is rift not other games. Way more open world stuff to do here to meet and form groups. Rifts/Invasions/Ancient Ward Stones/Raid Rifts/Puzzles/Collections. Once again this is Rift with the "rifts" not WoW with only quests. There is gonna be a ton of people running around open world. If u cant be social there with all there is to do well i dont know what to tell you.

    image

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    I honestly wish they would bring back open-ended dungeons. This would alleviate the problem some what for finding groups. DaoC did it pretty good. Can't find a guild group, run into the dugeon and see if you can find one. For those that don't understand, open-ended means allowing multiple groups in a dungeon with no instancing. I honestly don't know why MMO's quit doing this to be honest. Seemed like an excellent way to meet up with people.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by gordiflu

    Originally posted by Tazlor

    spamming "LFG!!!  LFG!!"  isn't my idea of fun....so ya i want a dungeon finder.  doesn't matter if it's cross server as long as it gets me to the fight.

    If you don't know how to get regular and stable groups going and need to resort to spamming LFG, you have the problem, not us.

    Build a reputation on your server and you will never have to look for groups. Groups will look for you.

    Why don't YOU do that and this way YOU won't have to use LFD?

    This argument is just going round and round.

  • yaminsuxyaminsux Member UncommonPosts: 973

    Originally posted by mackdawg19

    I honestly wish they would bring back open-ended dungeons. This would alleviate the problem some what for finding groups. DaoC did it pretty good. Can't find a guild group, run into the dugeon and see if you can find one. For those that don't understand, open-ended means allowing multiple groups in a dungeon with no instancing. I honestly don't know why MMO's quit doing this to be honest. Seemed like an excellent way to meet up with people.

    This actually, couldnt agree more. But some peeps likes to camp these dungeons/bosses, that's the main problem, trying to be fair to all players.

  • fiontarfiontar Member UncommonPosts: 3,682

    I'm not opposed to some sort of Dungeon Finder, but definitely NOT cross server. If, down the road, population migration makes it really hard to find groups for Dungeons, maybe then, but to me that's something left for aging games past their heyday.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • MyskMysk Member Posts: 982

     

    Based on my WoW experience no, I'm not big on the idea of cross server LFG tools.  I'm not particularly fond of the cross server warfront business either.  However, Rift is a different game so we'll see how things go here.

    I've played Rift since beta 1 and it may have other features that help to support the community.  Time will tell.

    /not watching this thread


  • JosephProsekJosephProsek Member UncommonPosts: 98

    Originally posted by Mysk

     

    Based on my WoW experience no, I'm not big on the idea of cross server LFG tools.  I'm not particularly fond of the cross server warfront business either.  However, Rift is a different game so we'll see how things go here.

    I've played Rift since beta 1 and it may have other features that help to support the community.  Time will tell.

    /not watching this thread


      Agreed Rift is a different game. Has far more to do in the open world at all levels then the other game with a RDF. Dont see it killing a community that has so much to do as one.

    image

  • nomssnomss Member UncommonPosts: 1,468

    All people are just say they don't want LFD or they did not like WoW experience. I have not had this WoW experience you speak of so please enlighten me.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by helthros

    Originally posted by Garvon3


    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

     

    Your gripe is with the people playing the game, not the design itself. A design that encourages you to be able to find a GROUP for GROUP play around the clock and independent of your server population is such an anti-social element.....

    It is quite antisocial, because people will never meet eachother again after that one instance run, and the people don't talk during it. Yes, I'm blaming the game for encouraging and rewarding anti social behavior in an MMO.

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by Garvon3

    Originally posted by helthros

    Originally posted by Garvon3

    Originally posted by nomss

    I do. And I don't understand why this is bothering so many people.

    Say server A has 10 people. Server B has 8 people.

    A has a guild of 6 people. The other 4 don't want to join this guild, but they don't mind teaming up with members from A. 1 person from the 4 does not want to team up at all and is a solo player. The guild makes plan and is able to execute the dungeon finely. Those 3 people are screwed pretty bad now are they not? 

    Now say we have cross server LFD. There is no guild in server B. Person xxx from B find 4 people from server B to go do dungeon. Without cross server these 3 are screwed up bad too. Say 1 from this group does not want to join cross server people to do dungeon and he knows if he waits it out he'll find a group on his current server and he does not mind waiting.

    But other 2 rather que up and go fight.

    I don't understand why other people are bothered because some people want to do cross server?

    The situation you present just doesn't occur in MMOs. The dungeon finder is a tool that promotes anti social behavior. For some of the tiny handful of us that still play MMOs for the social element (and let's be honest, modern MMOs have been taking games closer and closer to single player RPGs with elements of Diablo thrown in every year) this is just the final nail in the coffin.

     

    Your gripe is with the people playing the game, not the design itself. A design that encourages you to be able to find a GROUP for GROUP play around the clock and independent of your server population is such an anti-social element.....

    It is quite antisocial, because people will never meet eachother again after that one instance run, and the people don't talk during it. Yes, I'm blaming the game for encouraging and rewarding anti social behavior in an MMO.

    You are so correct.  I hated when I was leveling in Cataclysm from 80-85 and seeing that most of the time I'd be lucky after I typed, "Hello" to receive so much as a single "sup" comment.  People were quick to tell people they were crap - or now and again someone asked for dps meter or such or showed their own - meh WoW absolutely killed/sucked in to kill the mmorpg community as a whole. 

     

    All that aside - if I don't know my enemies, it takes a lot of depth out of an already lifeless genre.  In Dark Age of Camelot I knew who the enemy was - and we had THREE factions.  In WoW - I ignored the names - I mean, what was the point?  If I wanted a lack of meaning I would just question real life lol. 

     

    In an mmorpg I want something immersive and creative - cross polinating pvp servers, while great for immediate gratification PVP  is a mistake for those who want depth and some form of connectivity to other players in the game and ffs isn't player connectivity on a slightly personal level what the MASSIVELY MULTIPLAYER game was supposed to be about?

     

    /My 2 cents.

    image
  • tazarconantazarconan Member Posts: 1,013

    After reading all posts from ppl in this thread i understoood that the main concern of those that agree withimplementation of dungeon tool is this.. They dont want to waste time looking for groups for  farming dungeons to obtain gear. This is surely the case for wow.But point is ...Is Rift a game where u r driven to farm dungeons to obtain gear? Is here anyone that knows for sure if that be the case concerning Rift? U have to farm normal dungeons to obtain tier 1 items so u can play the same dungeons in a supoosely heroic mode to obtain tier 2 so u can participate in raids where u can obtain tier 3?( the tiers are just examples)

    Concerning the LFG situation i think even without the tool u can find easy enough tanks and healers due to its class flexible system..does this compute to ppl? The ppl that actua;;y want dungeon tool are wow or x-wow players that are used to farm dungeons,but supoosely Rift isnt that kind of game so there is no need for tool.Supposely Rift plays with sociallity and interacivity beetween players and tool is proven to kill those elements (wow).On the other hand if Rift is like wow no reason for me and many others to join it cause we wanted something else than a wow-clone.

    Concerning population numbers in each server i explained in my thread there is a very easy way to address it. + - 50 difference on guardians and defiants numbers in each server.Once 50 ppl more join as defiants in x server than guardians any new person trying to create character in that server he finds the create character choise as defiant locked.If he wants defiant he can choose other server where there are no big numbers differences on sides numbers.

  • helthroshelthros Member UncommonPosts: 1,449

    The arguments against the tool are cracking me up here.

     

    "If you can't get group people together and are stuck doing "LFG" then it's YOUR problem not ours".

     

    Oh ok, so the dungeon finder tool isn't YOUR problem and consequently meaning that you need to learn to deal with it?

     

     

    I'm sorry I don't buy into this whole cross-server = anti-social/buttheaded behavior.

     

    I have had LOTS of pleasant runs with cool people from cross servers in WoW. I would regularly stay grouped with cool people (you can stay grouped and continue to run stuff after the instance - which is something haters conveniently leave out when they are hating) and continue to run stuff with them being very much social and having a good time.

     

    Is there a chance to run into douchebags? Absolutely, but people act like there is no chance of running into cool people you otherwise would have had zero chance of meeting.

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by helthros

    The arguments against the tool are cracking me up here.

     

    "If you can't get group people together and are stuck doing "LFG" then it's YOUR problem not ours".

     

    Oh ok, so the dungeon finder tool isn't YOUR problem and consequently meaning that you need to learn to deal with it?

     

     

    I'm sorry I don't buy into this whole cross-server = anti-social/buttheaded behavior.

     

    I have had LOTS of pleasant runs with cool people from cross servers in WoW. I would regularly stay grouped with cool people (you can stay grouped and continue to run stuff after the instance - which is something haters conveniently leave out when they are hating) and continue to run stuff with them being very much social and having a good time.

     

    Is there a chance to run into douchebags? Absolutely, but people act like there is no chance of running into cool people you otherwise would have had zero chance of meeting.

    How many of those cool people are now in your friends list? Don't tell me noone, because you won't ever meet them again, right?

Sign In or Register to comment.