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So we know most likely know one might be a memser but the other one is a big bukly char who is most likely gonna be using Rifles pistol and stuff like that.
I was doing some Searching and i found this. In the video about the 10years they worked. At 13:20 the char there was useing a gun that looks like a rifle/Shotgun.
http://www.youtube.com/watch?v=9GwKGbNKQHE&feature=player_embedded
So is that they last proffession a Rifleman/Gunner?
But in another thread someone said something about this
http://wiki.guildwars2.com/wiki/File:Professions_reveal_detail_1.png
It looks like he has a pet so what about that?
My guess is that he's a RIfleman/Gunner Maybe an engineer? that Might use pets but is unlike The ranger that uses bows and belives in nature Which This Proffession won't.
Comments
That's pretty much what has been speculated for almost a year now.
I know that i'm just asking is there anything i missed? and what do you guys think?
The one in the video using a rifle could be a warrior, they are able to use them. It could be a clip of the possible gunner class or just a warrior.
I think one will be a Gunner who can use both pistols and rifles but not bows. The other will be able use traps and other devices to do damage like a combat eng.
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Mesmer and Musketeer.
The mesmer is one of the more popular MMO classes and unique to GW, it is rather likely it will be in.
A musketeer with rifle, pistol and sword together with medium armor would also add a interesting class for PvP.
I don't believe in gunner, since that term sounds more like someone using Canons instead of muskets, and something like that wouldn't really work well with the other classes.
One for all and all for one.
It wouldnt be called a musketeer because they used muskets and in terms a musket isnt a rifle the rifle replaced the musket in the 18th century i'm pretty sure.
And there was Concept art about a Char cannon. but i think it was just concept.
and i read somewhere that in the Guild wars book it mentined 3 Magic types 2 that have been covered so far (ele and necro)
And aslo a better name would be Rifleman or maybe hunter since if it does use pets that would fit better. But it's not Guild wars like name.
Musketeer sounds good but the mesmer is NOT one of the more popular MMO clases it is in fact one of the LEAST. A lot of people around here are going to be very diserpointed. When there is NO mesmer. There might be some sort of crowd control class but thats hardly a mesmer.
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Mesmer may not be one of the more popular MMO classes but it is one of the more unique classes and is entirely unique to the GW universe and most likely will make it into GW2 in some form or another.
I agree. A musketeer profession is almost certain in my book. I'm predicting that besides muskets they will be able to use pistols and swords. However, none of the previous classes have been defined by their weapon, so "musketeer" is just a place holder for me.
Everyone seems pretty confident about the mesmer's return, but that's entirely based upon a single piece of concept art and wishful thinking. However, they did confirm that one of the remaining professions would be a returning profession, and the mesmer is perhaps the most likely candidate. But who knows? They could very well surprise us and bring back the monk with a focus more toward crowd control and smiting.
Mesmer WILL be one of the professions, it is already mentioned in the books and it is a major part of GW2 lore (lyssa & raven spirit). It will most likely be the next profession to release, following the pattern of releases (scholar-soldier-adventurer-scholar-soldier-adventurer-SCHOLAR).
Musketeer will not be the name of the final profession, its name is too specific on a certain type of rifle. We already have the ranged oriented martial profession (ranger) so it would be redundant to make the same sort of profession without a pet and replaced with rifles. The final profession must be unique in mechanic and theme, as all others are.
Engineer/Mechanic is an interesting idea for the final profession. It would pertain to lore (due to the advances in technology over the years). It may sound like a placement in society more than a fightning class, but think about the thief (being a criminal in society) and mesmer (being sort of an entertainer or performer in society).
Another older idea was the slayer (due to the slayer and gunner concept arts). The gunner led people to believe there would be an engineer/mechanic profession, but now we know it is a thief. Could the slayer possibly be the final profession? It appeared to be a wielder of huge weapons and light armor. The mechanic could be practically anything. In other games, such as DDO, the slayer could be thought of as the barbarian class. When comparing it to the warrior it makes me think of the slayer being more of the wolf spirit and the warrior being more of the bear spirit. It would also fit as being the adventurer-soldier hybrid of the game.
"Many have eyes, but few have seen." - Goddess Lyssa
That can also be said for the monk. The Durmond Priory has been shown to be a major player in the Guild Wars 2 world, there was a monk in every single party in the first Guild Wars (Sorry, but you simply cannot say that about Mesmers), and - let's face it - Dwayna was always higher up in the Guild Wars pantheon than Lyssa.
There is no pattern. ArenaNet has stated that there is no grand design to their release schedule.
"We’ve released information on each of our professions when we felt confident that the basic mechanics and skills for that profession were reasonably stable and when we could afford to take time from our development schedule to make the videos, web pages, and articles that passed the information along."
- Eric Flannum ("When It's Ready" - Nov 17, 2010)
If such a pattern has happened to emerge, we can know from this statement that it is - at least in large part - a happy coincidence.
No one is arguing that any such name will be used. Like "Gunner" it is merely a placeholder for an hypothetical, unnamed profession.
Also, just to nit-pick, a musket is not a kind of rifle - a rifle is a kind of musket. The term "rifle" refers to the texture inside the barrel, which causes the ball to spin as it is forced out. This allows rifles to have greater accuracy than your average muskets, but it also contributes to lengthier loading times in muzzle-loaded weapons.
So, let me get this straight... You are arguing that there will not be a musket-wielding profession? I find it hard to believe that the warrior will have exclusive rights to the musket.
Also, the ranger is perfectly capable of dealing melee damage. As a matter of fact, they have more melee weapons at their disposal than ranged weapons (the Sword, Axe, Dagger, and Greatsword versus the Longbow and Shortbow - that's a 2-to-1 ratio).
Finally, a musketeer-type character would have an entirely unique feel to it than any of the currently announced professions. Just look at the Three Musketeers and tell me that they have already announced a similar profession. Then try and tell me that such a character would have no place in the Guild Wars 2 world.
It's an interesting idea, but "Engineer" just doesn't have the right dramatic tone. My grandfather is an engineer. Trust me, a clean-shaven man in khaki pants and a button-up shirt isn't going to strike terror into the heart of a giant swamp beast. That being said, my grandfather also has a relatively extensive gun collection, so it could go either way.
Meh... The idea of being a "Slayer" is present within every profession. Everyone will be slaying monsters. I think what you've struck upon with the "Slayer" and "Engineer" are simply ingredients for what me and Loke666 have been calling the "Musketeer."
I have to respond to this.
Your logic would make sense and work if Anet didn't already confirm that monks wouldn't make it into the game. Lore-wise they may still be there but they have been confirmed to not be playable.
No, my friend, they have confirmed that there will be no dedicated healer. But that is simply not the same thing as saying Monks will not return. Remember, they also said there would be no dedicated tanks, but Warriors are still playable in the game (Also note that they said there would be no dedicated crowd control professions, which would preclude the Mesmer). Find me a statement in which they actually say the Monk will not be returning, and I will happily withdraw my argument.
Yeah, I was more thinking something close to d'Artagnan (or Jack Sparrow) than actually naming the class. It might be called swashbuckler (like in EQ2) or something else. But a class for pirates, swashbucklers and those "Stand and deliver" guys is what I think is most likely.
Just like you say it is highly unlikely that only warrior will be able to use muskets, and it is even more unlikely that Mesmers would be allowed (pistols however is possible) either.
Warriors are not dedicated tanks in the first GW even. There are no taunts or similar tanking things and while some kind of tanking happens they are not the same as the dedicated tanks from the holy triad.
Monks might return as a class but in that case it will be with the Cantha campaign.
Yeah, I was more thinking something close to d'Artagnan (or Jack Sparrow) than actually naming the class. It might be called swashbuckler (like in EQ2) or something else. But a class for pirates, swashbucklers and those "Stand and deliver" guys is what I think is most likely.
Just like you say it is highly unlikely that only warrior will be able to use muskets, and it is even more unlikely that Mesmers would be allowed (pistols however is possible) either.
I completely agree with you there, Loke. Being one of those d'Artagnan types myself (well, on some days anyway), I am hopeful that a profession of this type will be in the game.
It seems that the playstyle you are talking about is already covered by the Thief. We know they can weild pistols, daggers and swords and (if I am correct) any combination of those. I think where most people get caught up when speculating about the next classes is that they mostly only think about what weapons they use and not the actual mechanics of the class.
Thiefs really do focus on stealth and brain. Can't really say the same about d'Artagnan and Jack Sparrow.
Swashbucklers are a very flashy bunch and works with light instead of shadows.
In many ways are they rather the opposite then the same.
I'm not sure how the lack of taunts as such precludes their tanking role. Could you explain further?
What makes you think that?
I would rather say they are 2 sides of the same coin. They aren't so much opposites as they similar things in different ways. I'm sure that if you used a sword and pistol that you could reach a similar playstyle.
Remember that initiative and no cooldowns allow you to use a very fast and powerful or slower and more drawn out combat style.
For one thing should a swashie be more of a AoE type of fighter that swings in things. A thief is sneaky and will use her shadowstep to jump in and out of range for the opponent during the combat.
And d'Artagnan actually also uses heavy weapons, a long muskeet is a rather effective weapon at range. maybe adding some kind of light magic to it as well (since we assume Mesmers are in and will get illusions).
Maybe some kind of bonus for fighting underwater as well.
Wow normally I like responding to what your response is to my bold statements, but this is a little wrong tbh.
The monk is replaced with the guardian, and that would cover Dwayna.
Anet chooses when to work on each profession and when to release them. They make sure the categories are fairly even to maintain hype. Easier professions to finalize were released first. All professions were determined and constructed way back, they just adjust them over the most recent months.
I was not saying the name engineer or mechanic or slayer or barbarian would be used... its merely a placeholder :P
Musketeer as a name is just a bit specific, its almost like blader or axe-thrower. Engineer just gives people an idea of contructs, gadgets, and gizmos. When I mentioned slayer, the point was the light armor and huge weapons. A barbarian is very different from the swashbucker, pirate, musketeer thing you guys are getting at, which in my mind is very close to a mesmer and/or thief.
Now for the ranger, I always get someone on this.
The axe for a ranger is not a melee weapon, it is a thrown weapon.
The sword is a weapon for giving range to the ranger. Kicks, dashing backwards, attacking from a distance, etc.
The dagger is thrown.
We have not seen the greatsword in action, but that would probably have some sort of ranged flavor to it as well.
The ranger is not limited to ranged weapons, but its mechanic is focused on keeping range. As an adventurer, the ranger cannot safely just face to face hack n slash a foe like a warrior or guardian could. Thieves jump in and out, while rapidly attacking in each interval, then they go stealth. All ways of protecting the thief. The Ranger focuses on staying away from the foe to protect itself. There are no longer stances that will just dodge for you like in GW...
"Many have eyes, but few have seen." - Goddess Lyssa
Shadowstep is a utility spell and not necessary just as the necromancer's opinions aren't necessary. The thief also has AoE spells in its aresenal of attacks. Also, if you want light spells then I think the guardian would fill that role well. In fact I think the guardian would also be able to do the type of combat you are looking for (except for the rifles). I think a musketeer type class would be cool but I don't see it happening simply because too many aspects of what you are looking for are already done by many of the classes that are already revealed. (You also haven't come up with a mechanic for the class)
This is the only reason I assumed there would be a mesmer (or mesmerish) class. Well, this and the fact that the Norn woman class that hasn't been released yet looks like it could well be a mesmer. This is GW2 concept art.
http://www.hbo.com/game-of-thrones/index.html
I'm just talking about the long musket. Would it be possible for a ranged fighter to use the long musket as melee if the enemy gets to close? Maybe smack him over the head, knock him down/stun him with it then back up a bit and start shooting?
http://www.hbo.com/game-of-thrones/index.html