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Guild Wars 2: Ultimate Carebear

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  • PalebanePalebane Member RarePosts: 4,011

    Originally posted by Cavod

     

    As a rule of thumb, when I write a long opinionated post like this one, I will be withdrawing myself from the ensuing sh*tstorm that is inevitable when someone gives their opinion.  Have a blast tearing this apart and arguing with flawed logic and strawman retorts as I won't be back to participate.

    That's sad to hear.  It's fun for me reading all the posts from people who may not agree with me. Fresh perspective is entertaining if not enlightenting at least some of the time =)

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

  • KalferKalfer Member Posts: 779

    Originally posted by Kingdouglas

    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

    Yeah.. But how could they solve WvWvW?

     

    Could it be that powerful NPCs and tools are part of their scaling UI to help assist the players who are at an disadvantage?

    Thats the only solution I can come to, because 30 vs 300 will be crazy. But the side with 30 might have some powerful NPCs or catapults that will spawn in their beginning areas that will even out the odds?

  • AlotAlot Member Posts: 1,948

    Originally posted by Kalfer

    Originally posted by Kingdouglas


    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

    Yeah.. But how could they solve WvWvW?

     

    Could it be that powerful NPCs and tools are part of their scaling UI to help assist the players who are at an disadvantage?

    Thats the only solution I can come to, because 30 vs 300 will be crazy. But the side with 30 might have some powerful NPCs or catapults that will spawn in their beginning areas that will even out the odds?

    They'll have dragons with laser-firing eyes. Doh!

  • KalferKalfer Member Posts: 779

    Originally posted by Alot

    Originally posted by Kalfer


    Originally posted by Kingdouglas


    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

    Yeah.. But how could they solve WvWvW?

     

    Could it be that powerful NPCs and tools are part of their scaling UI to help assist the players who are at an disadvantage?

    Thats the only solution I can come to, because 30 vs 300 will be crazy. But the side with 30 might have some powerful NPCs or catapults that will spawn in their beginning areas that will even out the odds?

    They'll have dragons with laser-firing eyes. Doh!

    Dragons? Who need dragons when you have dinosaurs with lazers? The dinosaurs killed the gang of white shark, took their lazers and in corrospondence with man(and the asura) made Lazer Dinosaurs!

     

  • SovrathSovrath Member LegendaryPosts: 32,939

    Originally posted by Kalfer

     

    It seems that a lot of players are being interested, in Guild Wars 2, but that they don't understand the priority that ArenaNet are trying to make.

    The most important thing for ArenaNet with this game, besides obviously making it fun to play, is to make sure there is no griefing or frustration. They are designing this game, so that a player can not harm any other player or do any harm, no matter what.

     

    ept "Lesser evils" or are they destroying some of the things that made this genre good to begin with?

    You might not realize this but that was always the philosophy of GW I.

    This is no different.

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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  • Methos12Methos12 Member UncommonPosts: 1,244

    Originally posted by Kalfer

    Originally posted by Kingdouglas


    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

    Yeah.. But how could they solve WvWvW?

     

    Could it be that powerful NPCs and tools are part of their scaling UI to help assist the players who are at an disadvantage?

    Thats the only solution I can come to, because 30 vs 300 will be crazy. But the side with 30 might have some powerful NPCs or catapults that will spawn in their beginning areas that will even out the odds?

    I imagine it has something to do with World vs World design because it's not just: "Hey, you lot over there! Let's duke it out, right now and right here!" but more something like a campaign of sorts. They've already said that all levels will have something to contribute in order to advance the cause, it won't be just straight PvP 24/7.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • BlindchanceBlindchance Member UncommonPosts: 1,112

    The OP jumps to conclusions and seem to know less about the game then some of us who follow it. A lot of his worries are baseless or based of false asumptions. Nothing to see here.

    Dear OP,

    read a bit more about the game, calm down ( it is just a game, isn't it ? ) and wait with us patiently until the release. In the end if you won't like it, well I am sure there will be plenty of new games similar to WoW.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Yes GW2 will be the ultimate carebear mmo. And there are millions of carebear gamers that will flock to it. GG Anet.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Kalfer

    Originally posted by Kingdouglas

    Originally posted by Methos12

    I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced, but I'm pretty sure he was joking... hopefully). If they get and execute the community part right in general, they've already made it. Also, Marketplace aka AH where sellers can post offers and buyers can post requests is going to be major.

    I also found these things very interesting, it reminds me of the short time i played DAoC and how a realm there could be thankful to have guilds working together to take back the access to the DF zone. Anyway.. the point where Colin jokingly talked about unbalanced WvW combat seemed to be about just the numbers, there will be unbalanced numbers compared to the structured pvp with 5vs5. I am sure he will have to explain this himself again since more people will react to the word unbalanced when talking about WvW.

    Yeah.. But how could they solve WvWvW?

     

    Could it be that powerful NPCs and tools are part of their scaling UI to help assist the players who are at an disadvantage?

    Thats the only solution I can come to, because 30 vs 300 will be crazy. But the side with 30 might have some powerful NPCs or catapults that will spawn in their beginning areas that will even out the odds?

     The WvWvW battles are week long events, and the servers you're playing against are going to be rotated every week based on the performances of the servers.  In a game like DAOC, with a static population, it's always going to be where A is the big dog and they constantly wage war against the combined B and C.  In GW2, not only will you be matched up against servers that are as approximately good as you, but you won't know whether you're the big dog or little dog from week to week.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    The Ultimate Carebear game?  If that's what having anti-griefing policies in place and enforced means....then more power to it. I think there are a lot of people who enjoy PvP but hate griefers.  As far as I'm concerned, just their commitment to thwart griefing ALONE makes me want to play GW2.

     

    So see....we're all different.  For everything YOU don't like in a game...there's someone else (or more than one someone else) who likes it.  If you can't get with the "carebears".....go find a good FFA loot PvP game that also loves griefing. I'm sure there's one or more out there.

    President of The Marvelously Meowhead Fan Club

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Kalfer

    The most important thing for ArenaNet with this game, besides obviously making it fun to play, is to make sure there is no griefing or frustration. They are designing this game, so that a player can not harm any other player or do any harm, no matter what.

    And this is somehow a bad thing.

    What are you talking about?

    I play games to have fun and relax and share that with other people. I am a PvP-freak. I love PvP. PvP is the no1 thing for me and I never EVER consider my opponent as anything else than a fellow player that I'm having fun with.

    If i detect that I'm actually causing grief or frustration to another player in a game I stop it and if I see that the game is such that it drives me towards this sado-masochistic reptilian-brain ... thing.. I stop playing that game.

    I'm "sorry" (/irony) but that's the kind of guy I am. My attitudes may seem quaint in this napalm-for-kids age but I don't give a damn.

    ANet, carry on!

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by cali59   but you won't know whether you're the big dog or little dog from week to week.

    Now that you mention it, ... I think we can expect certain servers to quickly build a name for themselves and act like magnets for everyone interested in WvWvW and winning at it too (as well as reaping the server wide benefits ascociated with performing well in WvWvW).

    So I think it's safe to assume that some servers will be much more popular than others in that regard and generally will steamroll the underdogs in WvWvW with large, premade guilds and alliances cooperating smoothly. The downside to the attraction of the winning team would be playing on a full server with annoying log-in queues.

    *photo-copy's own post for future reference*

     

  • LerxstLerxst Member UncommonPosts: 648

    I never thought of GW as being a true MMO.  I clumped it into the Battlefield type games - persistent data, arena style game.  The fact that they're making these changes doesn't surprise me one bit since it just makes it more "arena" focused than an MMO is.

  • TyrxzTyrxz Member Posts: 329

    This is why I love GW2!

    scribble scribble scribble

  • KingdouglasKingdouglas Member Posts: 81

    Originally posted by DarkPony

    Originally posted by cali59   but you won't know whether you're the big dog or little dog from week to week.

    Now that you mention it, ... I think we can expect certain servers to quickly build a name for themselves and act like magnets for everyone interested in WvWvW and winning at it too (as well as reaping the server wide benefits ascociated with performing well in WvWvW).

    So I think it's safe to assume that some servers will be much more popular than others in that regard and generally will steamroll the underdogs in WvWvW with large, premade guilds and alliances cooperating smoothly. The downside to the attraction of the winning team would be playing on a full server with annoying log-in queues.

    *photo-copy's own post for future reference*

     

    I have some kind of memory of someone asking Arenanet about this so I believe there will be measures against this if it indeed is possible to fix.

  • Methos12Methos12 Member UncommonPosts: 1,244

    Originally posted by DarkPony

    Originally posted by cali59   but you won't know whether you're the big dog or little dog from week to week.

    Now that you mention it, ... I think we can expect certain servers to quickly build a name for themselves and act like magnets for everyone interested in WvWvW and winning at it too (as well as reaping the server wide benefits ascociated with performing well in WvWvW).

    So I think it's safe to assume that some servers will be much more popular than others in that regard and generally will steamroll the underdogs in WvWvW with large, premade guilds and alliances cooperating smoothly. The downside to the attraction of the winning team would be playing on a full server with annoying log-in queues.

    *photo-copy's own post for future reference*

    Fact that servers might develop this kind of reputations is kinda of awesome and adds some identity to them as opposed to certain other games with all the cross-server activities.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • Robert_S4Robert_S4 Member Posts: 142

    Originally posted by Pilnkplonk

    Originally posted by Kalfer

    The most important thing for ArenaNet with this game, besides obviously making it fun to play, is to make sure there is no griefing or frustration. They are designing this game, so that a player can not harm any other player or do any harm, no matter what.

    And this is somehow a bad thing.

    What are you talking about?

    I play games to have fun and relax and share that with other people. I am a PvP-freak. I love PvP. PvP is the no1 thing for me and I never EVER consider my opponent as anything else than a fellow player that I'm having fun with.

    If i detect that I'm actually causing grief or frustration to another player in a game I stop it and if I see that the game is such that it drives me towards this sado-masochistic reptilian-brain ... thing.. I stop playing that game.

    I'm "sorry" (/irony) but that's the kind of guy I am. My attitudes may seem quaint in this napalm-for-kids age but I don't give a damn.

    ANet, carry on!

     I love you man! *laughs*

    No homo though =P

    The people and the friends that we have lost, and the dreams that have faded, never forget them~

  • Robert_S4Robert_S4 Member Posts: 142

    Originally posted by Blindchance

    The OP jumps to conclusions and seem to know less about the game then some of us who follow it. A lot of his worries are baseless or based of false asumptions. Nothing to see here.

    Dear OP,

    read a bit more about the game, calm down ( it is just a game, isn't it ? ) and wait with us patiently until the release. In the end if you won't like it, well I am sure there will be plenty of new games similar to WoW.

     W0rd.

    The people and the friends that we have lost, and the dreams that have faded, never forget them~

  • Robert_S4Robert_S4 Member Posts: 142

    As someone else said earlier, the way the current MMO games are, things are just flawed.

     

    Loot griefing is mostly my point. Running instances and have people need roll everything there is, or generally win against you on an item both needed.

    This doesn't promote community, it merely promotes anger and hatred.

     

    I'm also glad that loot won't be as meaningful, the content will be what puts the meaning into the game.

    If Blizzard took a look at Arenanet, they could learn a thing or two.

    Though I suppose most of the people that play WoW has their head so far up their (whistles) that if such a change was made, WoW would have a mass exodus, which obviously wouldn't be acceptable.

    I must say though, WoW's playerbase has accepted a lot of crap up over the years, so who knows.

    Still, it's not about WoW anymore, the game has run it's course and other games will be taking high points in the times to come.

    Not talking WoW killers or crap like that, that's just stupid stuff. Merely saying that WoW has run a good course for many years now and the content has simply gotten dull. At least for the people that has played since the beginning.

    The people and the friends that we have lost, and the dreams that have faded, never forget them~

  • KalferKalfer Member Posts: 779

    Originally posted by just1opinion

    The Ultimate Carebear game?  If that's what having anti-griefing policies in place and enforced means....then more power to it. I think there are a lot of people who enjoy PvP but hate griefers.  As far as I'm concerned, just their commitment to thwart griefing ALONE makes me want to play GW2.

     

    So see....we're all different.  For everything YOU don't like in a game...there's someone else (or more than one someone else) who likes it.  If you can't get with the "carebears".....go find a good FFA loot PvP game that also loves griefing. I'm sure there's one or more out there.

  • ircaddictsircaddicts Member UncommonPosts: 218

    Originally posted by Pilnkplonk

    Originally posted by Kalfer

    The most important thing for ArenaNet with this game, besides obviously making it fun to play, is to make sure there is no griefing or frustration. They are designing this game, so that a player can not harm any other player or do any harm, no matter what.

    And this is somehow a bad thing.

    What are you talking about?

    I play games to have fun and relax and share that with other people. I am a PvP-freak. I love PvP. PvP is the no1 thing for me and I never EVER consider my opponent as anything else than a fellow player that I'm having fun with.

    If i detect that I'm actually causing grief or frustration to another player in a game I stop it and if I see that the game is such that it drives me towards this sado-masochistic reptilian-brain ... thing.. I stop playing that game.

    I'm "sorry" (/irony) but that's the kind of guy I am. My attitudes may seem quaint in this napalm-for-kids age but I don't give a damn.

    ANet, carry on!

     If only more pvpers where like this guy. I would consider pvping again but since he is such a rareity I doubt I will be pvp ever again. As most every pvper I ever met is the total oppersite to this guy.

    Top 3 MMO's PRE-CU SWG GW1 GW2

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  • n3verendRn3verendR Member UncommonPosts: 452

    It seems as though this entire thread is dedicated to arguing semantics.

    Let me introduce you to a concept, "Quests" are in the traditional MMORPG sense... things you do after accepting them from an NPC, which you then turn in to an NPC for a reward.

    Dynamic Events does not contain above system. Therefore, Guild Wars 2 has zero quests since they only have Dynamic Events.

    People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan

  • KyelthisKyelthis Member UncommonPosts: 287

    Originally posted by Pilnkplonk

    Originally posted by Kalfer



    The most important thing for ArenaNet with this game, besides obviously making it fun to play, is to make sure there is no griefing or frustration. They are designing this game, so that a player can not harm any other player or do any harm, no matter what.

    And this is somehow a bad thing.

    What are you talking about?

    I play games to have fun and relax and share that with other people. I am a PvP-freak. I love PvP. PvP is the no1 thing for me and I never EVER consider my opponent as anything else than a fellow player that I'm having fun with.

    If i detect that I'm actually causing grief or frustration to another player in a game I stop it and if I see that the game is such that it drives me towards this sado-masochistic reptilian-brain ... thing.. I stop playing that game.

    I'm "sorry" (/irony) but that's the kind of guy I am. My attitudes may seem quaint in this napalm-for-kids age but I don't give a damn.

    ANet, carry on!

    Completely agree with this ^

    As an avid PvPer as well I feel the same way. I remember my days back in WAR, roaming around LotD or even an RvR lake and finding that much lower level enemy killing mobs trying to level. Did I go and 2-3 shot him? No, because I'd much rather have a more even level fight which would actually provide some sort of challenge, so I let him be.

    Does that make me "carebear"? Maybe it does but compared to the other spectrum of player (hardcore) it also made me the one that cared more about finding tougher fights and not ones that resulted in me with only 200 health taken from me in the end.

    Point is, some may say that this game isn't hardcore enough but in my eyes, if you have more of a focus on PvP this game will cater more to the "true" PvPers than many hardcore games out there, in my opinion.

  • WizardryWizardry Member LegendaryPosts: 19,332

    First of all ,that video was maybe the most professional video i have ever seen,i commend them.They really tried to show that they did a LOT of thought behind all their decisions,again i commend them.

    I will say that i do not completely agree with their philosophy as on a whole they sound like the yare just trying to design a single player game and not a MMORPG.

    I do love the idea of removing quest markers,but in the end they are still using them and also using hearts on a map to guide you directly where to go,so the more they sound like they are trying to remove the same old game design,they really are copying the same old questing setup.The REALISM of a map,should not have hearts on it just as mobs or players should not have poison icons over their head.

    They start by talking like camping grouping is stuck in ONE area while quests move you around the game.Far from the truth,you also move around thje game as you have the need to fight stronger/higher mobs.They also seem to suggest that you ONLY have one choice for camping,well that can easily be fixed without totally removing it.

    They talk about controlling certain spots from event mobs,well do not beleive there is a single player who wil lwant to stay in that same spot forever trying to protect that one spot from some mobs.

    The events really are not as intriguing as people think,i see some serious problems with the design.One thing is they are for the most part triggered quests.

    They were asked about how events and grouping such as what GW2 is trying to do si actually NOT grouping and players tend to actually ignore each other and not work as real grouping works.Their response was the ydidn't want to FORCE grouping onto players.This again can be EASILY fixed,a game like FFXI did it by having the Beastmaster class and in some cases with the right combination other class can solo.Also by trying to cater to JUST those that want to solo,yo uare also alienating a system from peopel that DO want to group.

    The fact is that GW2 does NOT cater to any real grouping,instead it will be more like playing Wiz 101,you can just pop in and you are part of a group.Or in case of a more familiar game like Rift,you just click a button and everyone is in that same group,but really it has nothing to do with grouping.

    A big issue i see is how will events cater to players who join the game from level 1 a week or two later?The events are already done and gone.If they try to just repeat those same events,then it becomes as boring as Rifts and really not world or game changing at all.Soneone asked this very question,their answer eems to confirm that this game is really just a bunch of simple quests that drive players towards a new triggered quest or as they call them..Events.

    Another point they are stressing is the XP curve.Sure xp can or MIGHT be a mean to an ends,but a BETTER designed game,would be to make ALL levels seem like a real aging process,example all levels should sclae the exact same.They are treating levels like most others as some sort of advancement,when in reality,it is just a number ,nothing more.If they feel a level number is something to just speed through,then why bother have levels at all?

    Scaling works ONLY in a TRUE grouping situation,no way they can scale a boss if there is like a level 1 player and 20 level 20 players.They actually state they  are going to be leveled events,so again not really scaling level wise,but i do like the way they are going to scale to spells and abilities being unlocked for the bosses.

    Overall i do like the way they are putting thought into the game design,i just feel they are missing out on BETTER ways to fix the problems they are trying to address.They talk about content in between events,i wonder if they really can deliver that so called outside content.About the ONLY thing i feel is a GOOD fix is the ability of bosses to scale their abilites to the number of players.

     

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

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