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Did WoW ruin other MMOs/Gaming for you?

I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

 

Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

 

This happen to anyone else...maybe with another mmo?

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Comments

  • ArchidArchid Member UncommonPosts: 210

    Good if you like it... i cant say it happened to me. I played maybe over a year or less... that could be the case who knows? If you quit fast enough you wont get wowcancer. :D 

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • blutm8blutm8 Member UncommonPosts: 86

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

     

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

     

    This happen to anyone else...maybe with another mmo?

     

    depends how the titel is ment... in my opinion not wow ruins (ruined) games but the community wow gathered did.

  • djazzydjazzy Member Posts: 3,578

    Why would it ruin other games for you? Other mmos I can sort of see but not other games.

    Anyway, the answer to that is no.

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Archid

    Good if you like it... i cant say it happened to me. I played maybe over a year or less... that could be the case who knows? If you quit fast enough you wont get wowcancer. :D 

    wowcancer lol

     

    thats hillarious.  Seeing as how I still jones at times, I dont think I have it beat yet ;)

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  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by arenasb

    Why would it ruin other games for you? Other mmos I can sort of see but not other games.

    Anyway, the answer to that is no.

     

    I dont get the thrill like I get from a BG match of WoW....period. I read a guy say something along these same lines with another game a bit before my pc gaming days, Ultima.

    image

  • ArchidArchid Member UncommonPosts: 210

    Originally posted by caremuchless

    Originally posted by Archid

    Good if you like it... i cant say it happened to me. I played maybe over a year or less... that could be the case who knows? If you quit fast enough you wont get wowcancer. :D 

    wowcancer lol

     

    thats hillarious.  Seeing as how I still jones at times, I dont think I have it beat yet ;)

    Damn, keep fighting! :P 

    the best way to kill a troll is to FLAME ON! ...or with acid...

  • blutm8blutm8 Member UncommonPosts: 86

    Originally posted by caremuchless

    Originally posted by arenasb

    Why would it ruin other games for you? Other mmos I can sort of see but not other games.

    Anyway, the answer to that is no.

     

    I dont get the thrill like I get from a BG match of WoW....period. I read a guy say something along these same lines with another game a bit before my pc gaming days, Ultima.

    i got a big adrenalin rush in when i entered bg's in DAoC. i had a lvl 35 infiltrator and everytime i entered the battlefield i was shivering on the whole body in the fight...  it was like a jones.. running solo in stealth, enter a group, one hit kill the healer (if you was good equipted) and try to escape while 10 persons are hunting you (similar to wow i think). or entered an enemy keep and wait for the right moment to kill the rezz bot when he log in.

  • Fief5Fief5 Member Posts: 7

    WoW did ruin other MMOs for me.  In an indirect way.  It opened up the genre to a whole new playerbase, casual gamers.  It changed the way game developers design games and I understand why, and I don't blame them either.  It's just dissapointing because no new MMOs are targetting the old school playerbase, or utilizing any older design decisions.

    In short.  WoW has ruined gaming for me because the focus of games has gone to...

    1.  Solo Play instead of Group Play

    2.  Instant Gratification instead of Hardwork

    3.  Battlegrounds instead of Open RvR ala DAOC

    4.  Linear play instead of an Open World

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by blutm8

    Originally posted by caremuchless


    Originally posted by arenasb

    Why would it ruin other games for you? Other mmos I can sort of see but not other games.

    Anyway, the answer to that is no.

     

    I dont get the thrill like I get from a BG match of WoW....period. I read a guy say something along these same lines with another game a bit before my pc gaming days, Ultima.

    i got a big adrenalin rush in when i entered bg's in DAoC. i had a lvl 35 infiltrator and everytime i entered the battlefield i was shivering on the whole body in the fight...  it was like a jones.. running solo in stealth, enter a group, one hit kill the healer (if you was good equipted) and try to escape while 10 persons are hunting you (similar to wow i think). or entered an enemy keep and wait for the right moment to kill the rezz bot when he log in.

    DAOC was an absolute blast. 

    I got the same thrill running into thid, it was night, a little hard to see, archers trying to take me out from a long ways out, had to keep my eyes open to react quick---or running in a gank group CC and rooting runners--was a blast.

     

    In a way, nothing ever fully took that thrills place either. WoW halfway did and then I slowly forgot :(

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  • FebalixFebalix Member Posts: 3

    <span class="hps" title="Zur Anzeige alternativer

  • blutm8blutm8 Member UncommonPosts: 86

    Originally posted by Fief5

    WoW did ruin other MMOs for me.  In an indirect way.  It opened up the genre to a whole new playerbase, casual gamers.  It changed the way game developers design games and I understand why, and I don't blame them either.  It's just dissapointing because no new MMOs are targetting the old school playerbase, or utilizing any older design decisions.

    In short.  WoW has ruined gaming for me because the focus of games has gone to...

    1.  Solo Play instead of Group Play

    2.  Instant Gratification instead of Hardwork

    3.  Battlegrounds instead of Open RvR ala DAOC

    4.  Linear play instead of an Open World

    did you read my minds? >.< get out of my head!

    but this is a reason i loved star wars galaxies too! 

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Fief5

    WoW did ruin other MMOs for me.  In an indirect way.  It opened up the genre to a whole new playerbase, casual gamers.  It changed the way game developers design games and I understand why, and I don't blame them either.  It's just dissapointing because no new MMOs are targetting the old school playerbase, or utilizing any older design decisions.

    In short.  WoW has ruined gaming for me because the focus of games has gone to...

    1.  Solo Play instead of Group Play

    2.  Instant Gratification instead of Hardwork

    3.  Battlegrounds instead of Open RvR ala DAOC

    4.  Linear play instead of an Open World

     

    Bliz stumbled onto something that worked and many companies stopped being creative.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

    This happen to anyone else...maybe with another mmo?

    For me it is the other way around. But I guess taste differs. :)

  • yaminsuxyaminsux Member UncommonPosts: 973

    I would say yes, wow-clones are teh evil~! Well one could argue it is EQ-clone but.....

  • blutm8blutm8 Member UncommonPosts: 86

     

    and befor i forgot to say... wow didnt ruin anything... blizzard just change the development of following mmo's. i dont understand why so much peoples says "wow is the devil, blame you blizzard.. you destroyed everything" it isnt wow or blizzard... just the community.. and companies orientate to the community. if blizzard wouldn't have designed a mmo, maybe there wouldn't have been any progress in development and we only have asian style mmo's now...*shivers* so maybe we should be lucky?

     

    and no, i never played wow

  • Fief5Fief5 Member Posts: 7

    Originally posted by blutm8

    Originally posted by Fief5

    WoW did ruin other MMOs for me.  In an indirect way.  It opened up the genre to a whole new playerbase, casual gamers.  It changed the way game developers design games and I understand why, and I don't blame them either.  It's just dissapointing because no new MMOs are targetting the old school playerbase, or utilizing any older design decisions.

    In short.  WoW has ruined gaming for me because the focus of games has gone to...

    1.  Solo Play instead of Group Play

    2.  Instant Gratification instead of Hardwork

    3.  Battlegrounds instead of Open RvR ala DAOC

    4.  Linear play instead of an Open World

    did you read my minds? >.< get out of my head!

    but this is a reason i loved star wars galaxies too! 

     Lol No I didn't.  There are a lot of people who share the same mindset as you and I.  I hear it all the time, whenver I talk to my friends.  We're a different breed... the pre-WoW breed.

  • caremuchlesscaremuchless Member Posts: 603

    I guess you could say WoW was my crack.

    And every other game(drug) that has come along dont get me high like WoW(crack) 

     

    And its not like there are many mmos that have what I need-- High Quality, Decent PvP, not a huge grind--not a cheezy free rpg +cash shop, fantasy setting.

     

    Looking forward to GW2s WvWvW. Hoping that pans out.

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  • blutm8blutm8 Member UncommonPosts: 86

    Originally posted by Fief5

    Originally posted by blutm8


    Originally posted by Fief5

    WoW did ruin other MMOs for me.  In an indirect way.  It opened up the genre to a whole new playerbase, casual gamers.  It changed the way game developers design games and I understand why, and I don't blame them either.  It's just dissapointing because no new MMOs are targetting the old school playerbase, or utilizing any older design decisions.

    In short.  WoW has ruined gaming for me because the focus of games has gone to...

    1.  Solo Play instead of Group Play

    2.  Instant Gratification instead of Hardwork

    3.  Battlegrounds instead of Open RvR ala DAOC

    4.  Linear play instead of an Open World

    did you read my minds? >.< get out of my head!

    but this is a reason i loved star wars galaxies too! 

     Lol No I didn't.  There are a lot of people who share the same mindset as you and I.  I hear it all the time, whenver I talk to my friends.  We're a different breed... the pre-WoW breed.

    yep.. i started mmo's with anarchy online (2 month) and than switched to DAoC beta and sticked there for 7 years (with swg as second game) so we both know the "good old mmo time" :P

  • Fief5Fief5 Member Posts: 7

    Well like I said, I don't blame WoW.  They made a game tons of people enjoy.  Opened up the genre to a whole new playerbase which is awesome.  What I do blame is the companies that continually release products that have the same target playerbase as WoW, but their product is worse.

     

    There is a huge market of people from EQ, UO, DAOC, SWG, FFX!, etc. that is probably over 1.5 million that are dying for a game that merges the best of both worlds.  A great mix of themepark/sandbox.

     

    There is no doubt that quite a few companies have realized this, but they just lack the funds to get anything resembling a polished product out the door.  Due to this, those games keep failing.  The big wigs then say, "Oh look, another one of those games targetting a niche market failed... clearly that is a sign we need to try to make a game that can steal WoW players instead!"

     

    There is some hope on the horizon though, I slowly am seeing games starting to loop back in some older design decisions.  I don't think I'll see the type of game I want in the near future, but I think eventually I will.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by caremuchless

    Bliz stumbled onto something that worked and many companies stopped being creative.

    Now you sound like they were creative before...

    A short history of MMOs:

    In the beginning back in early 1996 Meridian 59 launched. It already had a lot of things you see in modern games like Rift including holy triad, levels, classes (about the same) and rat killing quests.

    1 1/2 years later Lord Britain released UO that were rather different and partly based on the Ultima series he made and partly on P&P RPGs. Both those games were really creative.

    In 1999 Verant releashed a polished up version of Meridian called EQ. It added most of the gameplay ideas we see today that M59 didn't have including Raids.

    Then Jeff Strain who was a EQ player and one of Blizzard lead designers got the idea to make a version of EQ but somewhat more userfriendly and set in one of Blizzards worlds. Strain and ghis team got upset when Blizzards suits decided that the game would be P2P and have certain features so Strain and his crew quit and Started Arenanet instead. Morhaime were also playing EQ and he go his guildmate Kaplan to take over Wow instead and the rest is history.

    There is more to the story including Eve but it is short version of wjhat happened.

    And creativity is not something common in MMOs, M59 already set all the basics of the genre, together with what UO did for sandboxes. Sure they have added features like markethouse and other stuff since but the real creative stuff were done before Blizzard evebn considered doing a MMO.

    Blizz and many other devs at the time more or less did the same things, the difference is that Blizzqard have better budget and some really talented people (iincluding programmers). But creativity were dying long before late 2004.

  • caremuchlesscaremuchless Member Posts: 603

    My first was Shadowbane, then SWG then DAOC then WoW.

    AC wasnt my cup of tea.

    Once I played DAOCs bg's though, I was hooked.

    image

  • blutm8blutm8 Member UncommonPosts: 86

    sometimes im playing swg release version on a freeshard beta server. its nice but still in beta and some "classes" are deactivated or other things are locked and will return later.. 

  • bskardabskarda Member Posts: 1

    Originally posted by caremuchless

    I played WoW since release, quit a couple times and 6 mos ago for good. While playing other games, no matter how good they were, they couldn't grab my attention.

     

    Even now, nothing lights my fire. I've played new rpgs, first person shooters...all kinds of stuff but eh, just doesnt happen.

     

    Exactly the same. Now all games are a bit bleak. I quit wow second time 1,5y ago :)

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Loke666

    Originally posted by caremuchless

    Bliz stumbled onto something that worked and many companies stopped being creative.

    Now you sound like they were creative before...

    A short history of MMOs:

    In the beginning back in early 1996 Meridian 59 launched. It already had a lot of things you see in modern games like Rift including holy triad, levels, classes (about the same) and rat killing quests.

    1 1/2 years later Lord Britain released UO that were rather different and partly based on the Ultima series he made and partly on P&P RPGs. Both those games were really creative.

    In 1999 Verant releashed a polished up version of Meridian called EQ. It added most of the gameplay ideas we see today that M59 didn't have including Raids.

    Then Jeff Strain who was a EQ player and one of Blizzard lead designers got the idea to make a version of EQ but somewhat more userfriendly and set in one of Blizzards worlds. Strain and ghis team got upset when Blizzards suits decided that the game would be P2P and have certain features so Strain and his crew quit and Started Arenanet instead. Morhaime were also playing EQ and he go his guildmate Kaplan to take over Wow instead and the rest is history.

    There is more to the story including Eve but it is short version of wjhat happened.

    And creativity is not something common in MMOs, M59 already set all the basics of the genre, together with what UO did for sandboxes. Sure they have added features like markethouse and other stuff since but the real creative stuff were done before Blizzard evebn considered doing a MMO.

    Blizz and many other devs at the time more or less did the same things, the difference is that Blizzqard have better budget and some really talented people (iincluding programmers). But creativity were dying long before late 2004.

    I cant argue with that. Very interesting.

     

    I just wonder, if rpgs would of taken a different turn if WoW didnt come along, or if we would have what we have already minus WoW. Hard to say as I haven't figured out how to power my time machine.

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  • yaminsuxyaminsux Member UncommonPosts: 973

    I would say if WoW wasnt created, sandbox MMO could have a fair chance to grow.

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