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An MMO is born here!

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Comments

  • DragimDragim Member UncommonPosts: 867

    I would like to see a Steampunk mmo as well that is decently done and not F2P with a cash shop.

    Maybe multi-sided, rather than Side A vs SIde B.  Maybe throw in a Side C, or have it be free for all forming your own clans/guilds/sides.

    Able to build/maintain towns/trade hubs with big cool contraptions to transport you from place to place.

    I am entitled to my opinions, misspellings, and grammatical errors.

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Dragim

    I would like to see a Steampunk mmo as well that is decently done and not F2P with a cash shop.

    Maybe multi-sided, rather than Side A vs SIde B.  Maybe throw in a Side C, or have it be free for all forming your own clans/guilds/sides.

    Able to build/maintain towns/trade hubs with big cool contraptions to transport you from place to place.

    That is actually not a bad idea at all. A more sandbox mode like Shadowbane was. Obviously more developed though.

  • RagnavenRagnaven Member Posts: 483

    I like the western mmo idea, I suggested one on these forums a while back. The idea was to combine fantasy, horror, and 3ps elements into a western setting. Mainly relying on the myths and lore of native peoples as well as european myths brought over with settlers.  It was one of the few times in history that the world was filled with stories of monsters, but I just liked the idea of having people running around weilding pistols and the like, then clicking their skills tabs to whip out a mystic saber, or throw an alchemical bomb to kill some monster in a flashy skill move.

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Ragnaven

    I like the western mmo idea, I suggested one on these forums a while back. The idea was to combine fantasy, horror, and 3ps elements into a western setting. Mainly relying on the myths and lore of native peoples as well as european myths brought over with settlers.  It was one of the few times in history that the world was filled with stories of monsters, but I just liked the idea of having people running around weilding pistols and the like, then clicking their skills tabs to whip out a mystic saber, or throw an alchemical bomb to kill some monster in a flashy skill move.

    Haha I see where you are going with this. Also a very good idea. Doing a Western/Horror with zombies maybe? I'll mark this and see what happens! I am a personal fan of zombies/horror themes, and throwing in a Western theme would be fun.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    I voted for Sci-Fi, but really the most important thing is to make a design where the mechanics mesh well with the theme. As long as you do that...almost any theme should do fine.

     

    For example: If you are going to do something modern/futuristic that involves lots of gun-play you probably want something that supports combat distances significantly longer then 30 meters, involves some sort of aiming mechanic (rather then the typical tab targeting) and you probably want to avoid the Holy Trinity....as those (IMO) don't really mesh very well the type of combat represented by modern fire-arms.

    If you're using an engine that can't support those sort of things...then you may want t consider a theme that mesh's well with what your engine can support. (IMO) That's one of the biggest mistakes MMO's make....a lack of consistancy in mechanics with the genre they are trying to cover.

  • Jackal-79Jackal-79 Member UncommonPosts: 55

    I voted for Futuristic mainly becuase i am also fed up with orcs, elves and even humans. Futuristic leaves everything wide open, no lore that anyone can say thats wrong this is wrong etc...(or is that what most people like ?).

     Anyway a futuristic game with a good character tool that allows customisation beyond any other game, And no end game!, Maby a game that has has open world and instance encounters that provide power ups for guilds as a whole (+effect +stats etc )  and individual gains, No shiny armor that drops 100% from the same mob day in day out!  Random loot tables ftw.

    Need a MMO with some very unique items too, like say a power whip that whips strangling opponents ! lol , guns, bows that allow you to control the ammo for a few seconds like a kill cam.

    Just ideas anyway good luck with your new MMO (thats if people are still playing them in 5 years or so time)

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by GrumpyMel2

    I voted for Sci-Fi, but really the most important thing is to make a design where the mechanics mesh well with the theme. As long as you do that...almost any theme should do fine.

     

    For example: If you are going to do something modern/futuristic that involves lots of gun-play you probably want something that supports combat distances significantly longer then 30 meters, involves some sort of aiming mechanic (rather then the typical tab targeting) and you probably want to avoid the Holy Trinity....as those (IMO) don't really mesh very well the type of combat represented by modern fire-arms.

    If you're using an engine that can't support those sort of things...then you may want t consider a theme that mesh's well with what your engine can support. (IMO) That's one of the biggest mistakes MMO's make....a lack of consistancy in mechanics with the genre they are trying to cover.

    I agree with you. Taking on too much and more then what can be handled is failure 101. What we are doing is getting ideas from gamers to build upon this project. We want people thinking and thinking differently from what has been the cookie cutter of MMO's. Everyone things that WoW and DAoC and UO are the standard for an MMO, (there are more obviously but those are the most popular mentions) and they really arent. Those are just one style of MMO gaming that is possible. We want to explore the other possibilities.

  • RagnavenRagnaven Member Posts: 483

    Well you had zombies, witches, vampires, revenants, and worse brought in by eurpoean and african stories that migrated to the States, while you had skin walkes, wendigos, the moon eyed people, nunnehi, and yunwi tsusdi were more native creatures, and with the rail roads you had a migrating west of both Asian stories as well as isish ones which actually mixed in a good deal more demons and faries.  Just saying, from the perspective of "If they were real and were drawn to people who knew of them." The west would have made lovecraft look bland.

  • AzzatakyAzzataky Member UncommonPosts: 208

    Voted for sci-fi but I would realy like to see steam-punk or cyber-punk MMO.

    Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
    Tried: KAL Online, Face of Mankind, ROSE online
    Playing: CS:GO

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Jackal-79

    I voted for Futuristic mainly becuase i am also fed up with orcs, elves and even humans. Futuristic leaves everything wide open, no lore that anyone can say thats wrong this is wrong etc...(or is that what most people like ?).

     Anyway a futuristic game with a good character tool that allows customisation beyond any other game, And no end game!, Maby a game that has has open world and instance encounters that provide power ups for guilds as a whole (+effect +stats etc )  and individual gains, No shiny armor that drops 100% from the same mob day in day out!  Random loot tables ftw.

    Need a MMO with some very unique items too, like say a power whip that whips strangling opponents ! lol , guns, bows that allow you to control the ammo for a few seconds like a kill cam.

    Just ideas anyway good luck with your new MMO (thats if people are still playing them in 5 years or so time)

    You have some good ideas there Jackal. And if there are no people playing MMO's in 5 years then we will be at an advantage to corner the market and become the next monopoly :)

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Ragnaven

    Well you had zombies, witches, vampires, revenants, and worse brought in by eurpoean and african stories that migrated to the States, while you had skin walkes, wendigos, the moon eyed people, nunnehi, and yunwi tsusdi were more native creatures, and with the rail roads you had a migrating west of both Asian stories as well as isish ones which actually mixed in a good deal more demons and faries.  Just saying, from the perspective of "If they were real and were drawn to people who knew of them." The west would have made lovecraft look bland.

    That is a really good idea, but at the same time you want something that the general public will know what your talking about in the game, if they have to exit and jump on wikipedia to figure out what a quest or person is talking about in the game then it can get complicated. I have always loved the saying "Keep it simple stupid"

  • stringboistringboi Member UncommonPosts: 394

    I'd really like to see something....FFXIII'ish I guess?  I'm not too into futuristic or sci-fi,  but when they keep the basic elements of fantasy, and put it in a futuristic world, it feels new, yet familiar that I dont feel like I dont know what the hell im doing.  Like EVE, I just couldnt get into the game because it was just too out there (for me at least).....excuse the punn....and I think those games are more for a niche crowd.  Everyone likes Fantasy to some point because it seems like it really could have happened, you feel like your some sort of hero.  Futuristic games, I dont know...I just feel like a person doing....stuff? I dont know how to put it into words.

    I think Fantasy today, is over done.  It needs to be done in a new way.  Kinda the way the Final Fantasy series did....they have gotten a bit more modern over time, but not too drastically....you can pick up any of the games and say, I know what this is, yet each one took you somewhere different.

    I think if you make the "Next big thing" and try to do something really out there....it can be just too much for some people, its too strange, people might not get it because its "from the mind of...." kinda idea?

  • holifeetholifeet Member Posts: 532

    Originally posted by Burnt_Rabbit

    Hello Everyone!

    This is very simple. I am gathering ideas for a next gen MMO and have decided to use this means as what players would like to have, or like to see. Obviously this will be a game that does not come out for atleast 4-5 years. We are trying something new here though (Company is not to be named due to the amount of backlash) and are putting the next gen game in your hands! There will be a couple polls in different posts and you can simply check what you like or make a comment on something not listed.

    Your names will be kept on record for beta testing in the future once we get to that stage. Thanks to everyone in advance!

     

    I'll edit the post once the other polls are up so nobody has to search for them.

    Part 2: http://www.mmorpg.com/discussion2.cfm/thread/311509/An-MMO-is-born-here-Part-2.html

    Part 3: http://www.mmorpg.com/discussion2.cfm/post/4157314/thread/311510#4157314

    Why do I get the feeling we're chatting with Mr McQuaid here? image

     

    I said fantasy. I know it's generic and been done a million times, but it's my favourite. I play MMOs to escape the monotony of real life and the most absorbing is the fantasy. From where I sit it gives developers the most opportunity to make a world that is deep and compelling. You can do what you like more than other genres, if you ask me.

     

    I'd love to see a historical or medieval MMO world, but you are somewhat forced to live within the realms of what has been, rather than making something different. I'd get a feeling of 'been there'. Sounds bizarre, but I know what I mean.

    All hail the Pixel, for it is glorious Orange!
    .
  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by holifeet

    Originally posted by Burnt_Rabbit

    Hello Everyone!

    This is very simple. I am gathering ideas for a next gen MMO and have decided to use this means as what players would like to have, or like to see. Obviously this will be a game that does not come out for atleast 4-5 years. We are trying something new here though (Company is not to be named due to the amount of backlash) and are putting the next gen game in your hands! There will be a couple polls in different posts and you can simply check what you like or make a comment on something not listed.

    Your names will be kept on record for beta testing in the future once we get to that stage. Thanks to everyone in advance!

     

    I'll edit the post once the other polls are up so nobody has to search for them.

    Part 2: http://www.mmorpg.com/discussion2.cfm/thread/311509/An-MMO-is-born-here-Part-2.html

    Part 3: http://www.mmorpg.com/discussion2.cfm/post/4157314/thread/311510#4157314

    Why do I get the feeling we're chatting with Mr McQuaid here? image

     

    I said fantasy. I know it's generic and been done a million times, but it's my favourite. I play MMOs to escape the monotony of real life and the most absorbing is the fantasy. From where I sit it gives developers the most opportunity to make a world that is deep and compelling. You can do what you like more than other genres, if you ask me.

     

    I'd love to see a historical or medieval MMO world, but you are somewhat forced to live within the realms of what has been, rather than making something different. I'd get a feeling of 'been there'. Sounds bizarre, but I know what I mean.

    Yes I get what you are saying. Although I do not know who Mr. McQuaid is :/. Fantasy is by far very popular and well known. Doing a new world versus "familiar places" is always a better choice imo.

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Originally posted by Burnt_Rabbit

    Originally posted by AcidDK

    The type does not matter to me in any way near how much gameplay matters. For this reason I cannot vote, although you can pull one off medieval/fantasy, as that has been seen so many times already and something different would be nice. I wouldn't cry over a game with a medieval/fantasy setting though, as long as the gameplay is awesome.

    I agree with you completely Acid, although in order to have gameplay one must first know what type of game to play :)


    I argue the exact opposite.


     


    A company should look at the feeling or impact they want the game to make.  The niche they want to fill if it is a smaller project.  After that is done they should make all decisions on what best brings that to fruition. 


     


    I hope this is a joke and no one is giving you millions of dollars to make an MMO.  If the first step is faulty the rest will like be faulty.  It is unlikely another faulty step along the way will put a wayward project back on track.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • ShojuShoju Member UncommonPosts: 776

    Originally posted by Burnt_Rabbit

    Originally posted by Shoju


    Originally posted by Burnt_Rabbit


    (steampunk and cyberpunk are not a vaild theme for a nextgen MMO)

    How did you come to that conclusion?  There are many that would say that the medievalfantasy genre are over done themes.  The table-top RPGs Cyberpunk 2020 and Shadowrun would both hold up as valid basises/inspirations for a next-gen MMO.

    I should have said Cyberpunk and Steampunk are not a valid theme because your cant market them like that. If you saw a commercial that said, "Introducing the Next Gen Cyber Punk Game Called "..."!!!!" People would think its a goth dating game or a "Leisure Suit Larry" knockoff. it just wouldnt work in society. Underground yes, everyday useage, not yet.

    And saying "Introducing the Next Gen Fantasy Game called "..."!!!" sounds more marketable?  It sounds like every ad for a new MMO that we have heard for years now; all caling themselves 'Next Gen', but failing to deliver.  The term 'Next Gen' shouldn't be used in any marketing scheme because all it amounts to is another buzz-word used by the industry to deceive players into believing that the product is the next big thing.  When it usually isn't.

    A cyber-punk MMO would most probably be more marketable simply because it is a genre which is under-represented within the MMO industry.

  • AzzatakyAzzataky Member UncommonPosts: 208

    Originally posted by Shoju

    Originally posted by Burnt_Rabbit


    Originally posted by Shoju


    Originally posted by Burnt_Rabbit


    (steampunk and cyberpunk are not a vaild theme for a nextgen MMO)

    How did you come to that conclusion?  There are many that would say that the medievalfantasy genre are over done themes.  The table-top RPGs Cyberpunk 2020 and Shadowrun would both hold up as valid basises/inspirations for a next-gen MMO.

    I should have said Cyberpunk and Steampunk are not a valid theme because your cant market them like that. If you saw a commercial that said, "Introducing the Next Gen Cyber Punk Game Called "..."!!!!" People would think its a goth dating game or a "Leisure Suit Larry" knockoff. it just wouldnt work in society. Underground yes, everyday useage, not yet.

    And saying "Introducing the Next Gen Fantasy Game called "..."!!!" sounds more marketable?  It sounds like every ad for a new MMO that we have heard for years now; all caling themselves 'Next Gen', but failing to deliver.  The term 'Next Gen' shouldn't be used in any marketing scheme because all it amounts to is another buzz-word used by the industry to deceive players into believing that the product is the next big thing.  When it usually isn't.

    A cyber-punk MMO would most probably be more marketable simply because it is a genre which is under-represented within the MMO industry.

    Yea I think the same, and also people who likes sci-fi mostly like cyber or steam punk because its kinda sci-fi. And steam-punk could be combined fantasy/sci-fi even if you want. I dont get that people still wants fantasy MMO even if there is gzilion of em. Give us something refreshing and new. Like said boss of Apple: People dont know what they want till you do it. I think this is the same.

    Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
    Tried: KAL Online, Face of Mankind, ROSE online
    Playing: CS:GO

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by MMOman101

    Originally posted by Burnt_Rabbit


    Originally posted by AcidDK

    The type does not matter to me in any way near how much gameplay matters. For this reason I cannot vote, although you can pull one off medieval/fantasy, as that has been seen so many times already and something different would be nice. I wouldn't cry over a game with a medieval/fantasy setting though, as long as the gameplay is awesome.

    I agree with you completely Acid, although in order to have gameplay one must first know what type of game to play :)


    I argue the exact opposite.


     


    A company should look at the feeling or impact they want the game to make.  The niche they want to fill if it is a smaller project.  After that is done they should make all decisions on what best brings that to fruition. 


     


    I hope this is a joke and no one is giving you millions of dollars to make an MMO.  If the first step is faulty the rest will like be faulty.  It is unlikely another faulty step along the way will put a wayward project back on track.

    Well its a good thing that nobody pays you to think because you would not be employed. One wrong move does not make a project fail or become something epic. One wrong move is just one wrong move, nothing more nothing less. Its only when we dont learn from our mistakes that it becomes a problem.

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Shoju

    Originally posted by Burnt_Rabbit


    Originally posted by Shoju


    Originally posted by Burnt_Rabbit


    (steampunk and cyberpunk are not a vaild theme for a nextgen MMO)

    How did you come to that conclusion?  There are many that would say that the medievalfantasy genre are over done themes.  The table-top RPGs Cyberpunk 2020 and Shadowrun would both hold up as valid basises/inspirations for a next-gen MMO.

    I should have said Cyberpunk and Steampunk are not a valid theme because your cant market them like that. If you saw a commercial that said, "Introducing the Next Gen Cyber Punk Game Called "..."!!!!" People would think its a goth dating game or a "Leisure Suit Larry" knockoff. it just wouldnt work in society. Underground yes, everyday useage, not yet.

    And saying "Introducing the Next Gen Fantasy Game called "..."!!!" sounds more marketable?  It sounds like every ad for a new MMO that we have heard for years now; all caling themselves 'Next Gen', but failing to deliver.  The term 'Next Gen' shouldn't be used in any marketing scheme because all it amounts to is another buzz-word used by the industry to deceive players into believing that the product is the next big thing.  When it usually isn't.

    A cyber-punk MMO would most probably be more marketable simply because it is a genre which is under-represented within the MMO industry.

    I never said that using the term "Introducing the Next Gen..." would even be used. The fact is, cyber and steampunk games are there yes, but they are not widely known as those terms. In terms of marketing it cannot happen.

    I have this new Ostopulous, its orange, long, grows from the ground and rabbits eat them. Cany anyone guess what it is? Now are you going to buy my new item?

    It doesnt make sense.... if its a carrot, sell a carrot. If its a fantasy game, sell it as fantasy.

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by MMOman101

    Originally posted by Burnt_Rabbit


    Originally posted by MMOman101


    Originally posted by Burnt_Rabbit


    Originally posted by AcidDK

    The type does not matter to me in any way near how much gameplay matters. For this reason I cannot vote, although you can pull one off medieval/fantasy, as that has been seen so many times already and something different would be nice. I wouldn't cry over a game with a medieval/fantasy setting though, as long as the gameplay is awesome.

    I agree with you completely Acid, although in order to have gameplay one must first know what type of game to play :)


    I argue the exact opposite.


     


    A company should look at the feeling or impact they want the game to make.  The niche they want to fill if it is a smaller project.  After that is done they should make all decisions on what best brings that to fruition. 


     


    I hope this is a joke and no one is giving you millions of dollars to make an MMO.  If the first step is faulty the rest will like be faulty.  It is unlikely another faulty step along the way will put a wayward project back on track.

    Well its a good thing that nobody pays you to think because you would not be employed. One wrong move does not make a project fail or become something epic. One wrong move is just one wrong move, nothing more nothing less. Its only when we dont learn from our mistakes that it becomes a problem.

    LOL

    You are right no one pays me to make games.  Good day sir.  I wish you well.  After reading most of what you have written I am sure your AAA Next Gen game will be a smashing success. 

    Lol you can act like a sour patch kid all you want to. The fact is you obviously know nothing about marketing or how to build a game. So why you even posted like you did in the first place is beyond me. Either way, I wish you well also, and look forward to seeing you as a subscriber in the coming years.

  • AglarannaAglaranna Member Posts: 204

    On the subject of creating a whole new world of your own (that's not fantasy or sci-fi rehash), I would think that is a gamble most investors are not willing to make?

    I mean... breaking new ground is great and all that, but you don't know how your potential customers will react to it. They might hate it, there might only be a small group of people that enjoy it, etc. At least with fantasy and sci-fi, well, you know there is a market for it.

    I would expect to see an Indie developer more willing to take that risk than a company being financed (and therefore indebted) with millions of dollars. So...I don't fault big development companies for not taking those kinds of risks.

  • Jackal-79Jackal-79 Member UncommonPosts: 55

    The whole point of this thread was to gain knowledge of what varying people would like to see in a new MMO, and i have enjoyed reading it uptil page 5 or so where it developed into a personal slander match.. I dont think from a proffesional view Mr Rabbit that some of the responses are that.

    It just seems too heated at a very very early stage, and im not quite sure what  is to be gained from arguing.

     

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Aglaranna

    On the subject of creating a whole new world of your own (that's not fantasy or sci-fi rehash), I would think that is a gamble most investors are not willing to make?

    I mean... breaking new ground is great and all that, but you don't know how your potential customers will react to it. They might hate it, there might only be a small group of people that enjoy it, etc. At least with fantasy and sci-fi, well, you know there is a market for it.

    I would expect to see an Indie developer more willing to take that risk than a company being financed (and therefore indebted) with millions of dollars. So...I don't fault big development companies for not taking those kinds of risks.

    You are 100% right, but this is a sub division of a well established company. The people on this team are well known in the gaming industry and the company will support our ideas. If we tell them it will sell, they will provide the resources.

    The problem with indie companies is that the game are usually crap. Good ideas, just crap for execution. That is why we are taking the reins on this so to speak. We all want to make a name for ourselves in the industry and we cant do that if we are all facing the same direction.

  • Burnt_RabbitBurnt_Rabbit Member Posts: 39

    Originally posted by Jackal-79

    The whole point of this thread was to gain knowledge of what varying people would like to see in a new MMO, and i have enjoyed reading it uptil page 5 or so where it developed into a personal slander match.. I dont think from a proffesional view Mr Rabbit that some of the responses are that.

    It just seems too heated at a very very early stage, and im not quite sure what  is to be gained from arguing.

     

    There is nothing to be gained from arguing. Neither person will listen, but your right in the fact that this and the other 2 threads are for a gain of knowledge and the ability to spark an idea from someone else. There is no personal slander match, but what is said is said. The thread shall move forward though!

  • AglarannaAglaranna Member Posts: 204

    Originally posted by Burnt_Rabbit

    You are 100% right, but this is a sub division of a well established company. The people on this team are well known in the gaming industry and the company will support our ideas. If we tell them it will sell, they will provide the resources.

    The problem with indie companies is that the game are usually crap. Good ideas, just crap for execution. That is why we are taking the reins on this so to speak. We all want to make a name for ourselves in the industry and we cant do that if we are all facing the same direction.

    It is sad but true, most Indie games are not that good due to lack of resources. It's unfortunate and I hope the industry starts providing more middleware that makes game development by small studios more of a reality so we can see those brilliant, but unrealized, ideas bear fruit.

    I'm glad to hear that you have that kind of backing behind you, that's encouraging. So you can really run with it and bring something fresh and exciting to the genre. I'll check back in 5 years from now, heh ;>

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