The problem is we still dont know what profession is this i mean u can see is this one will fit on the professions page but what this guys is supposed to do (as class)
How could you write this and *not* mention the mesmer? Very nearly everyone is in agreement that mesmer is the scholar class and the GW1 class that has yet to be mentioned.
Also obvious is that the other class not yet announced will use both rifles and pistols and not bows. Probably a steampunk (note: one word) sort of class, but we really do not have more to go on. I think "engineer" is the wrong direction to go, being that we have a whole race of engineer-type people who invent and use technology and innovation instead of brute force or magic. It almost certainly will not have traps, either, being that rangers exist and use traps as a major class mechanic.
I think they are saving mesmer for next, and this new class for last, which will be something very much outside the box, that none of us are touching on properly yet.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
Also obvious is that the other class not yet announced will use both rifles and pistols and not bows. Probably a steampunk (note: one word) sort of class, but we really do not have more to go on. I think "engineer" is the wrong direction to go, being that we have a whole race of engineer-type people who invent and use technology and innovation instead of brute force or magic. It almost certainly will not have traps, either, being that rangers exist and use traps as a major class mechanic.
I think they are saving mesmer for next, and this new class for last, which will be something very much outside the box, that none of us are touching on properly yet.
It's obvious that the last class is going to be Sparks.
... a comment that only makes sense if you read Girl Genius Online, I suppose.
edit: I keep meaning to make some clever comment about how we both have red haired avatars, but I couldn't think of a clever comment to make. So you'll have to settle for this.
What about a class similar to Heimerdinger from League of legends. A class that drops turrets, but alse implements guns. This would bring another from of battlefield control.
No doubt about a mesmer class. It's so Guild Wars-ish as to be nearly a foregone conclusion.
For the other profession, I know they have a charr silhouette, but an engineer-type profession would fit in really well for the little gnome guys (ah, I forget the name... my bad).
I think we're looking at mesmer for the lore, and engineer to empower the gnomes.
-- Xix "I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"
Ok - I was shocked when I read this article this morning.
-- The coma splice in sentence two was disappointing.
-- Then the weird typo for the Charr. Is there no copy editing on this site?
Also - I would assume that all Norn have the ability to shapeshift. Have we heard otherwise????
The overall impression of this piece was that you lifted somone's post from the forums, some random person who has no real experience with Guildwars, Guildwars2, or the English language. Is this guest contributor week?
Heck, his special profession ability is 'He hits harder and harder until you spend your hitting-people-in-the-face-harder gauge on a special attack for your weapon that will hurt even MORE.'
Awesome description of the adrenaline mechanic^^
As for the last 2 professions: one is obviously the Mesmer, given how often it was mentioned in the books, the concept art and so on.
The other one will most likely be a Gunner/Engineer, but I hope ANet will find a better name for the profession as I like neither of the 2 names
Very much agree with #1, Mesmer/ Illusionist class.. As mentioned they are in the storyline and the Queen is/was a Mesmer. Its just to good a class to drop. Light armor works here
#2 not a clue but an engineer type could be interesting.
I don't realy care what both classes turn out to be....as long as one is a Mesmer type.
The last scholar is obviosly mesmer. Its GuildWars unque profession they aren't going to drop it. The human queen is a mesmer according to Ede of Destiny And Arenanet has said that they released the easier to play professions first, Guardian and Thief are the first of the more complex professions. Mesmer definetely fits as a more complex profession.
Arenanet said at one time that there was at least once professsion that uses bows but not guns (ranger), at least one that uses both (warrior & thief) and at least one that uses guns bot not bows. That last one has yet to be revealed. I don't see how an engineer is useful in combat though.
Mesmer isnt Unique to GW. Everquest has it before GW was ever thought of. Its called a MESMERiser
Norn already can turn into their totemic animals, it would be rather, put bluntly, retarded, for Arena.net to force a race of animal-shifting giants who could all do it, to have to be one specific class just to do it. It's also been disproven multiple times should one bother to read the books, though it shouldn't have to be in the first place.
One WILL be a magic class, and as Arena.Net has stated the Mesmer style will be with it. Mesmers still exist, so if we aren't getting a pure Mesmer class, we will be getting one with a heavy bent for mind-breaking and aweing.
As for the "gadgeter", Asuran characters already get Golems, Charr do not, and will never because Golems are powered by Magic, something the Charr still have a hatred for from their time dealing with the Flame Legion Shamans and their "false gods". So no, nothing that fancy. The most the Charr have shown in advances of technology is their key city, the Black Citadel, flamethrowers, and the like.
Based upon the discriptions, you have elemental and necrotic magic, with one slot open. So it guarantees a mental-based system for magic to be the 3rd light armor reveals major focus.
You can also see a gun-based class is missing as well. Rangers are still very much a pet-oriented class, and Assassins are more the quick-hitters and stealthy type. What isn't there is a long-ranged focus "Sniper" class which focuses on rifle-based skills, which are lacking from the Ranger. And a "Sniper" is my guess for the medium armored class.
Warriors can already do charged shots and stuff with rifles, so i doubt sniper. And I think sniper would overlap the scout kind of playstyle that the thief has anyway
The last scholar is obviosly mesmer. Its GuildWars unque profession they aren't going to drop it. The human queen is a mesmer according to Ede of Destiny And Arenanet has said that they released the easier to play professions first, Guardian and Thief are the first of the more complex professions. Mesmer definetely fits as a more complex profession.
Arenanet said at one time that there was at least once professsion that uses bows but not guns (ranger), at least one that uses both (warrior & thief) and at least one that uses guns bot not bows. That last one has yet to be revealed. I don't see how an engineer is useful in combat though.
Mesmer isnt Unique to GW. Everquest has it before GW was ever thought of. Its called a MESMERiser
Warriors can already do charged shots and stuff with rifles, so i doubt sniper. And I think sniper would overlap the scout kind of playstyle that the thief has anyway
Yes, just like warriors can do stuff with weapons in off-hand, which overlaps with the thief and his dual-wielding. All the classes overlap in some way, so just because one CAN use it, doesn't mean another class can't. For example:
And the Thief isn't a "scouting" type. He's more along the lines of guerrila fighter, and is a re-working of the Assassin style of play.
And Prof, sorry to say but they aren't going to make a "Pure buff-bot" class, as it would go completely against every bloody thing they've said in all of the interviews. There is a generic set of buffs that are shared and can be applied by all of the classes (for the most part). Besides, a lot of the Ritualists I know would hate you for calling them "pure buff/debuffers".
"Articifer (alchemist and gun using character who can make potions and black powder, gun upgrades etc.)"
Won't happen. Crafting already is doing this, and there's no class that can (and ever will) make anything for use and sale, unless its through the same crafting skill everyone else can get.
And Prof, sorry to say but they aren't going to make a "Pure buff-bot" class, as it would go completely against every bloody thing they've said in all of the interviews. There is a generic set of buffs that are shared and can be applied by all of the classes (for the most part). Besides, a lot of the Ritualists I know would hate you for calling them "pure buff/debuffers".
The "pure buffer/debuffer" is referred to theRitualist of GW1 (Faction).
Ritualist was my first option in GW, and i played in a top 100 guild so, i know what a ritualist can do.
I know about the classes style upgrade of GW2, and still think than using immoble spirits, can be a nice enhance in pvp and pve tactics.
Ritualist was the best pure buffer of GW, like monk was the best healer, imho.
And Prof, sorry to say but they aren't going to make a "Pure buff-bot" class, as it would go completely against every bloody thing they've said in all of the interviews. There is a generic set of buffs that are shared and can be applied by all of the classes (for the most part). Besides, a lot of the Ritualists I know would hate you for calling them "pure buff/debuffers".
The "pure buffer/debuffer" is referred to theRitualist of GW1 (Faction).
Ritualist was my first option in GW, and i played in a top 100 guild so, i know what a ritualist can do.
I know about the classes style upgrade of GW2, and still think than using immoble spirits, can be a nice enhance in pvp and pve tactics.
Ritualist was the best pure buffer of GW, like monk was the best healer, imho.
I know what you were referring to, and frankly I know a lot of ritualists who would hate to be called a "pure buffer/debuffer", as they are a very powerful solo class as well. SoS rits can be a bloody dangerous thing, and are far from just a "buff-dispenser".
Comments
Reading this post brought this pic to mind
Just my two cents worth
The problem is we still dont know what profession is this i mean u can see is this one will fit on the professions page but what this guys is supposed to do (as class)
How could you write this and *not* mention the mesmer? Very nearly everyone is in agreement that mesmer is the scholar class and the GW1 class that has yet to be mentioned.
Also obvious is that the other class not yet announced will use both rifles and pistols and not bows. Probably a steampunk (note: one word) sort of class, but we really do not have more to go on. I think "engineer" is the wrong direction to go, being that we have a whole race of engineer-type people who invent and use technology and innovation instead of brute force or magic. It almost certainly will not have traps, either, being that rangers exist and use traps as a major class mechanic.
I think they are saving mesmer for next, and this new class for last, which will be something very much outside the box, that none of us are touching on properly yet.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Skar? Lol. Anyway, I'm gunning for Enginner and Mesmer.
It's obvious that the last class is going to be Sparks.
... a comment that only makes sense if you read Girl Genius Online, I suppose.
edit: I keep meaning to make some clever comment about how we both have red haired avatars, but I couldn't think of a clever comment to make. So you'll have to settle for this.
Mesmer-like, and cannoneer/sapper/engineer/whatever you want to call it. End of story as far as I'm concerned.
What about a class similar to Heimerdinger from League of legends. A class that drops turrets, but alse implements guns. This would bring another from of battlefield control.
No doubt about a mesmer class. It's so Guild Wars-ish as to be nearly a foregone conclusion.
For the other profession, I know they have a charr silhouette, but an engineer-type profession would fit in really well for the little gnome guys (ah, I forget the name... my bad).
I think we're looking at mesmer for the lore, and engineer to empower the gnomes.
-- Xix
"I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"
Ok - I was shocked when I read this article this morning.
-- The coma splice in sentence two was disappointing.
-- Then the weird typo for the Charr. Is there no copy editing on this site?
Also - I would assume that all Norn have the ability to shapeshift. Have we heard otherwise????
The overall impression of this piece was that you lifted somone's post from the forums, some random person who has no real experience with Guildwars, Guildwars2, or the English language. Is this guest contributor week?
Theres an article that says, that one is going to wear Light amor and the other one Medium armor. just pointing that out
i would love to see the return of a dervish type profession(in an expansion once we reconnect tyria to elona possibly)
Very much agree with #1, Mesmer/ Illusionist class.. As mentioned they are in the storyline and the Queen is/was a Mesmer. Its just to good a class to drop. Light armor works here
#2 not a clue but an engineer type could be interesting.
I don't realy care what both classes turn out to be....as long as one is a Mesmer type.
Mesmer isnt Unique to GW. Everquest has it before GW was ever thought of. Its called a MESMERiser
Philosophy of MMO Game Design
Norn already can turn into their totemic animals, it would be rather, put bluntly, retarded, for Arena.net to force a race of animal-shifting giants who could all do it, to have to be one specific class just to do it. It's also been disproven multiple times should one bother to read the books, though it shouldn't have to be in the first place.
One WILL be a magic class, and as Arena.Net has stated the Mesmer style will be with it. Mesmers still exist, so if we aren't getting a pure Mesmer class, we will be getting one with a heavy bent for mind-breaking and aweing.
As for the "gadgeter", Asuran characters already get Golems, Charr do not, and will never because Golems are powered by Magic, something the Charr still have a hatred for from their time dealing with the Flame Legion Shamans and their "false gods". So no, nothing that fancy. The most the Charr have shown in advances of technology is their key city, the Black Citadel, flamethrowers, and the like.
http://wiki.guildwars2.com/wiki/Classes
Based upon the discriptions, you have elemental and necrotic magic, with one slot open. So it guarantees a mental-based system for magic to be the 3rd light armor reveals major focus.
You can also see a gun-based class is missing as well. Rangers are still very much a pet-oriented class, and Assassins are more the quick-hitters and stealthy type. What isn't there is a long-ranged focus "Sniper" class which focuses on rifle-based skills, which are lacking from the Ranger. And a "Sniper" is my guess for the medium armored class.
Warriors can already do charged shots and stuff with rifles, so i doubt sniper. And I think sniper would overlap the scout kind of playstyle that the thief has anyway
No it didn't.
http://everquest.allakhazam.com/wiki/EQ:Classes
Only thing that comes close is the enchanter.
I really hope / want the two last classes to be Mesmer and Engineer.
I'm sure about Mesmer ... and i hope for a pure buffer/debuffer class like Ritualist
Beati Monoculi in Terra Caecorum
The classes will be the;
Enchanter/Illusionist (a 250 year evolution of the Mesmer)
and the;
Articifer (alchemist and gun using character who can make potions and black powder, gun upgrades etc.)
Yes, just like warriors can do stuff with weapons in off-hand, which overlaps with the thief and his dual-wielding. All the classes overlap in some way, so just because one CAN use it, doesn't mean another class can't. For example:
http://wiki.guildwars2.com/wiki/Axe
And the Thief isn't a "scouting" type. He's more along the lines of guerrila fighter, and is a re-working of the Assassin style of play.
And Prof, sorry to say but they aren't going to make a "Pure buff-bot" class, as it would go completely against every bloody thing they've said in all of the interviews. There is a generic set of buffs that are shared and can be applied by all of the classes (for the most part). Besides, a lot of the Ritualists I know would hate you for calling them "pure buff/debuffers".
"Articifer (alchemist and gun using character who can make potions and black powder, gun upgrades etc.)"
Won't happen. Crafting already is doing this, and there's no class that can (and ever will) make anything for use and sale, unless its through the same crafting skill everyone else can get.
The "pure buffer/debuffer" is referred to the Ritualist of GW1 (Faction).
Ritualist was my first option in GW, and i played in a top 100 guild so, i know what a ritualist can do.
I know about the classes style upgrade of GW2, and still think than using immoble spirits, can be a nice enhance in pvp and pve tactics.
Ritualist was the best pure buffer of GW, like monk was the best healer, imho.
Beati Monoculi in Terra Caecorum
I know what you were referring to, and frankly I know a lot of ritualists who would hate to be called a "pure buffer/debuffer", as they are a very powerful solo class as well. SoS rits can be a bloody dangerous thing, and are far from just a "buff-dispenser".
Agreed ...
WTF ... COMMANDO? O_O
http://www.guildwars2.com/en/the-game/professions/commando/
1th april uhm?
Beati Monoculi in Terra Caecorum