Should I have to pay it just because I can afford it?
I could afford to pay 15 dollars for a jogging license. Do I want to? No. Would I prefer to jog for free? Yes.
Also, 15 dollars buys THREE BOOKS. An MMORPG that's worth 3 books a month doesn't exist, so far as I'm concerned. Value per dollar, won by books.
It's our god given right as consumers to want things cheaper. We might not GET it cheaper, but we can want things cheaper. Or do you always pay the maximum price for everything and say 'Well, it could have been more expensive!'?
People attacking me, insulting me for not having a clue etc...
Just because a game offers some multiplayer-options doesn't turn a game suddenly into a MMO. If optional multiplayer and some kind of character-progression qualifies for a MMO then Battlefield is a MMO aswell.
Yes Bioware does show alot of multiplayer-content lately, becuase they need to show something that isn't solo-play after all that time.
Still SWTOR will be playable 100% solo throughout the hole storyline, from the start to the end. All multiplayer-content showb lately tho is 100% optional and only an afterthought to the storyline you follow with your character.
I don't care if poeple share this PoV with me or not. For me SWTOR doesn't qualify as a MMORPG.
Call it an attack if you want, but, methinks you know little about what makes a game an MMORPG. Just because you can get to max level solo has nothing to do with a game being an MMORPG.
People attacking me, insulting me for not having a clue etc...
Just because a game offers some multiplayer-options doesn't turn a game suddenly into a MMO. If optional multiplayer and some kind of character-progression qualifies for a MMO then Battlefield is a MMO aswell.
Yes Bioware does show alot of multiplayer-content lately, becuase they need to show something that isn't solo-play after all that time.
Still SWTOR will be playable 100% solo throughout the hole storyline, from the start to the end. All multiplayer-content showb lately tho is 100% optional and only an afterthought to the storyline you follow with your character.
I don't care if poeple share this PoV with me or not. For me SWTOR doesn't qualify as a MMORPG.
Call it an attack if you want, but, methinks you know little about what makes a game an MMORPG. Just because you can get to max level solo has nothing to do with a game being an MMORPG.
Pretty much this ^
Your description sounds more like Guild Wars, where you had to go to a city hub to meet up with people then go to an instanced version of the game. SWTOR will be full open world, besides some individual quests. But if I am doing a world quest and someone else happens along I can invite them, which makes for a real MMO. Plus open world PVP, Battlefield you have to go through a lobby, where if I am on a contested planet and see the opposite faction, I can kill them.
Have Played: FFXI, WoW, Aion, DCUO Waiting For: TSW, World of Darkness, SWTOR Currently Playing: KOTOR Tried: Matrix Online, Rift, Xsyon, LOTRO, EVE, Guild Wars
Not all those who wander are lost. -J.R.R. Tolkien
Being able to level up solo (playing through the whole storyline) is the biggest problem I have with most MMOs actually. Where's the difference to a single player RPG in that question?
Added dungeons, arenas and battlegrounds don't have anything to do with a MMO either.
In a MMORPG you should be forced to interact with other players to develop your character.
People attacking me, insulting me for not having a clue etc...
Just because a game offers some multiplayer-options doesn't turn a game suddenly into a MMO. If optional multiplayer and some kind of character-progression qualifies for a MMO then Battlefield is a MMO aswell.
Yes Bioware does show alot of multiplayer-content lately, becuase they need to show something that isn't solo-play after all that time.
Still SWTOR will be playable 100% solo throughout the hole storyline, from the start to the end. All multiplayer-content showb lately tho is 100% optional and only an afterthought to the storyline you follow with your character.
I don't care if poeple share this PoV with me or not. For me SWTOR doesn't qualify as a MMORPG.
Call it an attack if you want, but, methinks you know little about what makes a game an MMORPG. Just because you can get to max level solo has nothing to do with a game being an MMORPG.
Added dungeons, arenas and battlegrounds don't have anything to do with a MMO either.
I'm lost. Care to explain? Dungeon diving, to me, is the biggest part of any MMO/RPG.
With so many fans of the original Knights of The Old Republic series looking for the next sequel, wouldn't it be logical if they only had to pay for the box and expansions?
I'm sure many of them are not fans of MMOs, or the subscription fees that come with them.
Being able to level up solo (playing through the whole storyline) is the biggest problem I have with most MMOs actually. Where's the difference to a single player RPG in that question?
Added dungeons, arenas and battlegrounds don't have anything to do with a MMO either.
In a MMORPG you should be forced to interact with other players to develop your character.
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Being able to level up solo (playing through the whole storyline) is the biggest problem I have with most MMOs actually. Where's the difference to a single player RPG in that question?
Added dungeons, arenas and battlegrounds don't have anything to do with a MMO either.
In a MMORPG you should be forced to interact with other players to develop your character.
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
I wouldn't even stop at themepark style MMOs, as even most "sandbox style" skill based MMOs don't require groups to accomplish skill gains. Most games now have options to cater to the solo player.
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
We were dealing with that guy in a GW2 thread earlier. Basically, to save you time, the answer is yes. Yes, WoW is not actually an MMORPG according to that guy. (Nor is almost any modern MMO. He claims you can't solo in EVE, if this is the same guy I'm thinking of, but then a whole bunch of EVE players came around and said that was a lie, so apparently even EVE isn't an MMO.)
Originally posted by Meowhead Originally posted by MMO.Maverick
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did. The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
We were dealing with that guy in a GW2 thread earlier. Basically, to save you time, the answer is yes. Yes, WoW is not actually an MMORPG according to that guy. (Nor is almost any modern MMO. He claims you can't solo in EVE, if this is the same guy I'm thinking of, but then a whole bunch of EVE players came around and said that was a lie, so apparently even EVE isn't an MMO.)
Yes, I'm the one...
The question is, what are the core-elements of the game and are they designed with playerinteraction in mind or not.
Sure even EvE Online has parts that you can play solo, and this isn't a problem as there's no instances and people can shoot your NPCs to interrupt your missions, and they could even attack you in safe(er) space. The economy is a constant battle between players aswell in that regard. So the core of EvE Online is playerinteraction, and it's forced on everyone.
Now if you take MMOs however, where the core of the game is to play through the storyline on your own, reaching max-level, then it's basically nothing else then a single-player game. The added dungeons and battlegrounds are not the core of these games tho, there's nothing RPG to them. In the beginning of WoW the plan was to only have PvP-servers in the tradition of UO or EQ, where Horde and Alliance needed to deal with each other and fight about dungeons etc. It became clear very fast tho, that the majority didn't want to deal with other people as much and WoW got watered down to what it is now.
Forced player-interaction throughout the whole game is what makes a game into a MMO and the story around it, where you try to find your place in the world makes the RPG-part.
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
We were dealing with that guy in a GW2 thread earlier. Basically, to save you time, the answer is yes. Yes, WoW is not actually an MMORPG according to that guy. (Nor is almost any modern MMO. He claims you can't solo in EVE, if this is the same guy I'm thinking of, but then a whole bunch of EVE players came around and said that was a lie, so apparently even EVE isn't an MMO.)
Yes, I'm the one...
The question is, what are the core-elements of the game and are they designed with playerinteraction in mind or not.
Sure even EvE Online has parts that you can play solo, and this isn't a problem as there's no instances and people can shoot your NPCs to interrupt your missions, and they could even attack you in safe(er) space. The economy is a constant battle between players aswell in that regard.
So the core of EvE Online is playerinteraction, and it's forced on everyone.
Now if you take MMOs however, where the core of the game is to play through the storyline on your own, reaching max-level, then it's basically nothing else then a single-player game. The added dungeons and battlegrounds are not the core of these games tho, there's nothing RPG to them.
In the beginning of WoW the plan was to only have PvP-servers in the tradition of UO or EQ, where Horde and Alliance needed to deal with each other and fight about dungeons etc.
It became clear very fast tho, that the majority didn't want to deal with other people as much and WoW got watered down to what it is now.
Forced player-interaction throughout the whole game is what makes a game into a MMO and the story around it, where you try to find your place in the world makes the RPG-part.
Nowhere in the acronym MMO does forced grouping come into play. Nowhere in the acronym RPG does it require you to find your place in the world.
MMO is defined as being a massive amount of people that you are online with and can play with at any time. RPG refers to you playing a role as a character, whether it be personified as a warrior, a dinosaur, or a ship captain. You take on an avatar and play in that role the entire game.
Forced grouping is a feature (not a very popular one either). Finding your place in the online world is a choice and a subjective one at that.
Sure we could all narrow our views down to mean that MMORPGs are only those that do 1) This 2) This, and 3) That, but that would be ... well.... wrong.
The MMO space is very big and encompasses a lot of genres and sub-genres with feature lists that appeal to all different types. Just because one feature list doesn't mesh with what you want doesn't mean it doesn't get to be an MMORPG.
In summary: the factual statement "A real MMORPG forces grouping at every turn and requires that players find their specific place in that world" is wrong. The Opinion "I only play MMORPGs that force grouping and require players to find and know their place" is correct.
I don't think it's possible for them to support the game with just a B2P concept. Their budget's too high for them to be able to do this. (At least, initially)
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
We were dealing with that guy in a GW2 thread earlier. Basically, to save you time, the answer is yes. Yes, WoW is not actually an MMORPG according to that guy. (Nor is almost any modern MMO. He claims you can't solo in EVE, if this is the same guy I'm thinking of, but then a whole bunch of EVE players came around and said that was a lie, so apparently even EVE isn't an MMO.)
Yes, I'm the one...
The question is, what are the core-elements of the game and are they designed with playerinteraction in mind or not.
Sure even EvE Online has parts that you can play solo, and this isn't a problem as there's no instances and people can shoot your NPCs to interrupt your missions, and they could even attack you in safe(er) space. The economy is a constant battle between players aswell in that regard.
So the core of EvE Online is playerinteraction, and it's forced on everyone.
Now if you take MMOs however, where the core of the game is to play through the storyline on your own, reaching max-level, then it's basically nothing else then a single-player game. The added dungeons and battlegrounds are not the core of these games tho, there's nothing RPG to them.
In the beginning of WoW the plan was to only have PvP-servers in the tradition of UO or EQ, where Horde and Alliance needed to deal with each other and fight about dungeons etc.
It became clear very fast tho, that the majority didn't want to deal with other people as much and WoW got watered down to what it is now.
Forced player-interaction throughout the whole game is what makes a game into a MMO and the story around it, where you try to find your place in the world makes the RPG-part.
Nowhere in the acronym MMO does forced grouping come into play. Nowhere in the acronym RPG does it require you to find your place in the world.
MMO is defined as being a massive amount of people that you are online with and can play with at any time. RPG refers to you playing a role as a character, whether it be personified as a warrior, a dinosaur, or a ship captain. You take on an avatar and play in that role the entire game.
Forced grouping is a feature (not a very popular one either). Finding your place in the online world is a choice and a subjective one at that.
Sure we could all narrow our views down to mean that MMORPGs are only those that do 1) This 2) This, and 3) That, but that would be ... well.... wrong.
The MMO space is very big and encompasses a lot of genres and sub-genres with feature lists that appeal to all different types. Just because one feature list doesn't mesh with what you want doesn't mean it doesn't get to be an MMORPG.
In summary: the factual statement "A real MMORPG forces grouping at every turn and requires that players find their specific place in that world" is wrong. The Opinion "I only play MMORPGs that force grouping and require players to find and know their place" is correct.
Well said maskedweasel. It's really too bad that some people seem to feel the only way to play a game is THEIR way. I personally love to team up with other people and try new content that way, but I also play solo on occassion because sometimes I am just feeling anti-social, don't have the time to run a mission or two with a full team, or just need one specific thing done before I log. I don't see a problem with that.
"If half of what you tell me is a lie, how can I believe any of it?"
3 books for 15 dollars where do u live i wanna move there. It costs me 8 for one paperback and if i got through sfbc or a book club i can with membership benifits get me a book for 11 or 12 if hardcover otherwise new hardcover books cost me 22 dollars.
So please where do u live that u can get 3 books fror 15 dollars.
{mod edit} We all know tor is an mmo in every sense of the word today. Froced grouping would take tors potential player base from over 1 mil to maybe 250 k .
lets face is forcing people to group or quit playing is a horrid way to design a game. what defines an mmo is alot of things bust from what ive read on alot of new type sites an mmo is a massive multiplayer online game.
So tor will have planets of which there are over 20 already most of which are the size or 3-4 wow zones uninstanced open areas at that. So they have massive.
They have group content and the ability to group from the time u leave your origing world up and u can group on origin worlds if u are on same origin world to start as person u wanna group with. its a persistent world with a huge player base or will be. all playing in one huge world
So u get the multiplayer and its an online game hence yes tor is a mmmo.
3 books for 15 dollars where do u live i wanna move there. It costs me 8 for one paperback and if i got through sfbc or a book club i can with membership benifits get me a book for 11 or 12 if hardcover otherwise new hardcover books cost me 22 dollars.
So please where do u live that u can get 3 books fror 15 dollars.
I live with access to the internet. You might want to try it out some day. Heck, I can buy more than 3 books if I get them used.
Even if it's only 2 books (8 dollars is max possible price for your average paperback. Can get them cheaper on sale or whatever), that's still worth more than any MMORPG sub to me. Plus I own the book. Forever.
If P2P gives me the best gaming experience i am in.
I played a whole 5 minutes of GW before i thought it was to instancesd so i do not want any other game like that.
p.s. People do know that servers are really, really expensive.
Saying servers are expensive and that is the reason MMO need a subscription fee is really, really false. I am a business owner that works in the IT field, servers are not expensive. I actually have 3 of them in my house right now that I use for my home network, and they were not really, really expensive. In fact all the companies I do IT work for the server cost is one of the lowest expenses for the company, labor is always the highest.
So let me reiterate this for you servers are not really expensive, in fact the cost for a server is dropping year over year.
Well what does cost was the reported $300 millon it took to make this game. I really don't think B2P would be enough to cover the cost (and that's only the break even point).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Well what does cost was the reported $300 millon it took to make this game. I really don't think B2P would be enough to cover the cost (and that's only the break even point).
that was stated by a person going on a rage/rant what have you which was later retracted, the official is nearly half that amount or more ranging from 100 to 150M dollars. Just saying.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
People attacking me, insulting me for not having a clue etc...
Just because a game offers some multiplayer-options doesn't turn a game suddenly into a MMO. If optional multiplayer and some kind of character-progression qualifies for a MMO then Battlefield is a MMO aswell.
Yes Bioware does show alot of multiplayer-content lately, becuase they need to show something that isn't solo-play after all that time.
Still SWTOR will be playable 100% solo throughout the hole storyline, from the start to the end. All multiplayer-content showb lately tho is 100% optional and only an afterthought to the storyline you follow with your character.
I don't care if poeple share this PoV with me or not. For me SWTOR doesn't qualify as a MMORPG.
So does this mean living on earth isnt a massive multiperson experince, since you do NOT always Have to form a group to progress and better yourself?
Your Logic on this matter is extremely flawed...
and the reaons games like batlefield and other shooters of the sorts are NOT considered MMO is because there world and levels are NOT persistent worlds... there individually loaded levels for a short period of time....
As to the 300 million crap they debunked that months ago . Turns out ea gave bioware a total of 300 million to make tor, dragon age 2 and mass effect 3 i think lol. All due out this year. So the actual budget for tor is unknown but is in the 100-150 mil range not 300 mil.
Its been stated multiple times that 500 k subs gives biwoare/ea a prophet. that 1 mil is a substantial prophet so This game is no where near as expensive as people think.
As for used books i did that once. It didnt turn out so well book was missing cover and other stuff was a few years ago but havent tried it since.
I tend to buy my books new and i own alot of books. 15 dollars to me for a good game that has updates and new content to me is worth it i pay ti for wow.
Considering on console i pay my 40 dollars pay a game maybe 2-3 months and am done with it. I like that mmo worlds are always evolving giving me new stuff to do.
Ill pay 15 dollars a month fro a good game that i enjoy and have a lot of fun playing.
Tor is an mmorpg forced grouping doesnt make a game an mmo by the way. Having the option to group while playing in a huge persistante world with alot of other players iw hat makes a game an mmo. its not my definition its the gaming industries definition of an mmo.
I have no problem paying -- $14.99 a month / $3.75 a week / 5 cents a day --if the game keeps in interested.
Since mods didn't like my more concise rendition:
Dear sir,
There seems to have been a error of decimal placement in your valient attempt at engaging your brain in the art of arithmatic.
I highly suggest re-evaluating your equation for accuracy.
As for the situation regarding fiscal responsibility, I recommend allocating said funds towards more scholarly endeavors.
Sincerely,
-Peter R. Janis, M.S.
I'm not exactly sure what your trying to say here Mr. Janis. I just checked the math (based on a 4 week month and 30 day month) and his numbers are sound. Now if you add in the original purchase price of the game that would change, but seeing as how that would be a constantly reducing scale, it really isn't worth the effort. It seems that maybe you should follow your own advice in that last sentence of yours instead.
"If half of what you tell me is a lie, how can I believe any of it?"
Comments
Of course I can afford 15 dollars a month.
Should I have to pay it just because I can afford it?
I could afford to pay 15 dollars for a jogging license. Do I want to? No. Would I prefer to jog for free? Yes.
Also, 15 dollars buys THREE BOOKS. An MMORPG that's worth 3 books a month doesn't exist, so far as I'm concerned. Value per dollar, won by books.
It's our god given right as consumers to want things cheaper. We might not GET it cheaper, but we can want things cheaper. Or do you always pay the maximum price for everything and say 'Well, it could have been more expensive!'?
Call it an attack if you want, but, methinks you know little about what makes a game an MMORPG. Just because you can get to max level solo has nothing to do with a game being an MMORPG.
Pretty much this ^
Your description sounds more like Guild Wars, where you had to go to a city hub to meet up with people then go to an instanced version of the game. SWTOR will be full open world, besides some individual quests. But if I am doing a world quest and someone else happens along I can invite them, which makes for a real MMO. Plus open world PVP, Battlefield you have to go through a lobby, where if I am on a contested planet and see the opposite faction, I can kill them.
Have Played: FFXI, WoW, Aion, DCUO
Waiting For: TSW, World of Darkness, SWTOR
Currently Playing: KOTOR
Tried: Matrix Online, Rift, Xsyon, LOTRO, EVE, Guild Wars
Not all those who wander are lost.
-J.R.R. Tolkien
Being able to level up solo (playing through the whole storyline) is the biggest problem I have with most MMOs actually. Where's the difference to a single player RPG in that question?
Added dungeons, arenas and battlegrounds don't have anything to do with a MMO either.
In a MMORPG you should be forced to interact with other players to develop your character.
I'm lost. Care to explain? Dungeon diving, to me, is the biggest part of any MMO/RPG.
0118 999 881 999 119 725... 3
That was my reaction to your logic...
By your definition all the themepark style MMO's, WoW included, aren't real MMO's since in all of them it's possible to level up solo, and in most of them people did.
The fact that it's possible to level up solo doesn't make an MMORPG any less an MMO game. It only makes it one of a design that you dislike.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I wouldn't even stop at themepark style MMOs, as even most "sandbox style" skill based MMOs don't require groups to accomplish skill gains. Most games now have options to cater to the solo player.
If P2P gives me the best gaming experience i am in.
I played a whole 5 minutes of GW before i thought it was to instancesd so i do not want any other game like that.
p.s. People do know that servers are really, really expensive.
We were dealing with that guy in a GW2 thread earlier. Basically, to save you time, the answer is yes. Yes, WoW is not actually an MMORPG according to that guy. (Nor is almost any modern MMO. He claims you can't solo in EVE, if this is the same guy I'm thinking of, but then a whole bunch of EVE players came around and said that was a lie, so apparently even EVE isn't an MMO.)
Yes, I'm the one...
The question is, what are the core-elements of the game and are they designed with playerinteraction in mind or not.
Sure even EvE Online has parts that you can play solo, and this isn't a problem as there's no instances and people can shoot your NPCs to interrupt your missions, and they could even attack you in safe(er) space. The economy is a constant battle between players aswell in that regard.
So the core of EvE Online is playerinteraction, and it's forced on everyone.
Now if you take MMOs however, where the core of the game is to play through the storyline on your own, reaching max-level, then it's basically nothing else then a single-player game. The added dungeons and battlegrounds are not the core of these games tho, there's nothing RPG to them.
In the beginning of WoW the plan was to only have PvP-servers in the tradition of UO or EQ, where Horde and Alliance needed to deal with each other and fight about dungeons etc.
It became clear very fast tho, that the majority didn't want to deal with other people as much and WoW got watered down to what it is now.
Forced player-interaction throughout the whole game is what makes a game into a MMO and the story around it, where you try to find your place in the world makes the RPG-part.
My opinion , yes it should be B2P ...
but
SWTOR will be P2P and it will also have a Cash Shop, so with that format i will never buy or play this game.
Nowhere in the acronym MMO does forced grouping come into play. Nowhere in the acronym RPG does it require you to find your place in the world.
MMO is defined as being a massive amount of people that you are online with and can play with at any time. RPG refers to you playing a role as a character, whether it be personified as a warrior, a dinosaur, or a ship captain. You take on an avatar and play in that role the entire game.
Forced grouping is a feature (not a very popular one either). Finding your place in the online world is a choice and a subjective one at that.
Sure we could all narrow our views down to mean that MMORPGs are only those that do 1) This 2) This, and 3) That, but that would be ... well.... wrong.
The MMO space is very big and encompasses a lot of genres and sub-genres with feature lists that appeal to all different types. Just because one feature list doesn't mesh with what you want doesn't mean it doesn't get to be an MMORPG.
In summary: the factual statement "A real MMORPG forces grouping at every turn and requires that players find their specific place in that world" is wrong. The Opinion "I only play MMORPGs that force grouping and require players to find and know their place" is correct.
Sub model is generous consider the next stages of MMO coming up .
Sub + Cash shop to support the current market of cheaters .
It seems people just don´t have patience anymore , so the cashshop is a quick ticket to glory .
I really don´t mind sub .
Sorry money makes the world go round , if you don´t agree with that philosophy .
Maybe it is the wrong world , some people prefer everything free .
But most of us are getting paid in one way or another for work done .
So let the games company charge sub , if it is a good game , the sub will pay off.
If it is a bad game then the sub will die out .
I don't think it's possible for them to support the game with just a B2P concept. Their budget's too high for them to be able to do this. (At least, initially)
Well said maskedweasel. It's really too bad that some people seem to feel the only way to play a game is THEIR way. I personally love to team up with other people and try new content that way, but I also play solo on occassion because sometimes I am just feeling anti-social, don't have the time to run a mission or two with a full team, or just need one specific thing done before I log. I don't see a problem with that.
"If half of what you tell me is a lie, how can I believe any of it?"
3 books for 15 dollars where do u live i wanna move there. It costs me 8 for one paperback and if i got through sfbc or a book club i can with membership benifits get me a book for 11 or 12 if hardcover otherwise new hardcover books cost me 22 dollars.
So please where do u live that u can get 3 books fror 15 dollars.
{mod edit} We all know tor is an mmo in every sense of the word today. Froced grouping would take tors potential player base from over 1 mil to maybe 250 k .
lets face is forcing people to group or quit playing is a horrid way to design a game. what defines an mmo is alot of things bust from what ive read on alot of new type sites an mmo is a massive multiplayer online game.
So tor will have planets of which there are over 20 already most of which are the size or 3-4 wow zones uninstanced open areas at that. So they have massive.
They have group content and the ability to group from the time u leave your origing world up and u can group on origin worlds if u are on same origin world to start as person u wanna group with. its a persistent world with a huge player base or will be. all playing in one huge world
So u get the multiplayer and its an online game hence yes tor is a mmmo.
I live with access to the internet. You might want to try it out some day. Heck, I can buy more than 3 books if I get them used.
Even if it's only 2 books (8 dollars is max possible price for your average paperback. Can get them cheaper on sale or whatever), that's still worth more than any MMORPG sub to me. Plus I own the book. Forever.
Saying servers are expensive and that is the reason MMO need a subscription fee is really, really false. I am a business owner that works in the IT field, servers are not expensive. I actually have 3 of them in my house right now that I use for my home network, and they were not really, really expensive. In fact all the companies I do IT work for the server cost is one of the lowest expenses for the company, labor is always the highest.
So let me reiterate this for you servers are not really expensive, in fact the cost for a server is dropping year over year.
Well what does cost was the reported $300 millon it took to make this game. I really don't think B2P would be enough to cover the cost (and that's only the break even point).
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
that was stated by a person going on a rage/rant what have you which was later retracted, the official is nearly half that amount or more ranging from 100 to 150M dollars. Just saying.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
So does this mean living on earth isnt a massive multiperson experince, since you do NOT always Have to form a group to progress and better yourself?
Your Logic on this matter is extremely flawed...
and the reaons games like batlefield and other shooters of the sorts are NOT considered MMO is because there world and levels are NOT persistent worlds... there individually loaded levels for a short period of time....
As to the 300 million crap they debunked that months ago . Turns out ea gave bioware a total of 300 million to make tor, dragon age 2 and mass effect 3 i think lol. All due out this year. So the actual budget for tor is unknown but is in the 100-150 mil range not 300 mil.
Its been stated multiple times that 500 k subs gives biwoare/ea a prophet. that 1 mil is a substantial prophet so This game is no where near as expensive as people think.
As for used books i did that once. It didnt turn out so well book was missing cover and other stuff was a few years ago but havent tried it since.
I tend to buy my books new and i own alot of books. 15 dollars to me for a good game that has updates and new content to me is worth it i pay ti for wow.
Considering on console i pay my 40 dollars pay a game maybe 2-3 months and am done with it. I like that mmo worlds are always evolving giving me new stuff to do.
Ill pay 15 dollars a month fro a good game that i enjoy and have a lot of fun playing.
Tor is an mmorpg forced grouping doesnt make a game an mmo by the way. Having the option to group while playing in a huge persistante world with alot of other players iw hat makes a game an mmo. its not my definition its the gaming industries definition of an mmo.
Since mods didn't like my more concise rendition:
Dear sir,
There seems to have been a error of decimal placement in your valient attempt at engaging your brain in the art of arithmatic.
I highly suggest re-evaluating your equation for accuracy.
As for the situation regarding fiscal responsibility, I recommend allocating said funds towards more scholarly endeavors.
Sincerely,
-Peter R. Janis, M.S.
I'm not exactly sure what your trying to say here Mr. Janis. I just checked the math (based on a 4 week month and 30 day month) and his numbers are sound. Now if you add in the original purchase price of the game that would change, but seeing as how that would be a constantly reducing scale, it really isn't worth the effort. It seems that maybe you should follow your own advice in that last sentence of yours instead.
"If half of what you tell me is a lie, how can I believe any of it?"