The class sounds good, but I wasn't impressed by the video. If it plays ANYTHING like a robotics from GA, then this will be my class of choice, but I'll have to see as more information becomes available.
it doesnt and will not play anything like GA's robo. the engineer is actually an expert in demolition as well as alchemy. so the profession does not revolve around pets, unless you bring a whole bunch of turrets with you...in which case you'll be in for a world of pain when you notice all combat moving away from you.
i think im just gonna grab a shield, a gun, a bunch of grenades and medkits. and run around throwing stuff at people.
Well that is just awesome looking. Anet is 7 for 7 on interesting classes imo. This class looks like it will be easy to get into and a lot of fun mastering. It looks like when GW2 comes out I'm gonna have to let my friends & family know in advance that if they don't hear from me for awhile not to send a search party that I'm just playing GW2.
just drink plenty of water.... i dont want GW2's reputation being tarnished by Redbull-drinking fanatics who sometimes die of dehydration.
The class sounds good, but I wasn't impressed by the video. If it plays ANYTHING like a robotics from GA, then this will be my class of choice, but I'll have to see as more information becomes available.
it doesnt and will not play anything like GA's robo. the engineer is actually an expert in demolition as well as alchemy. so the profession does not revolve around pets, unless you bring a whole bunch of turrets with you...in which case you'll be in for a world of pain when you notice all combat moving away from you.
i think im just gonna grab a shield, a gun, a bunch of grenades and medkits. and run around throwing stuff at people.
Thats kind of like the Engineer on WAR which I didn't like much at all. I liked the robotics characters simply because, when you used turrets and stations, you could be completely defensive (or offensive) depending on how you used it and when played correctly, tossing up a shield or a turret in the right location won battles.
I may have read it wrong but I think it said that only one turret was allowed out at a time? Anyways, not exactly enamored with this class, but its on par with the thief for playability with me right now.
The class sounds good, but I wasn't impressed by the video. If it plays ANYTHING like a robotics from GA, then this will be my class of choice, but I'll have to see as more information becomes available.
it doesnt and will not play anything like GA's robo. the engineer is actually an expert in demolition as well as alchemy. so the profession does not revolve around pets, unless you bring a whole bunch of turrets with you...in which case you'll be in for a world of pain when you notice all combat moving away from you.
i think im just gonna grab a shield, a gun, a bunch of grenades and medkits. and run around throwing stuff at people.
Thats kind of like the Engineer on WAR which I didn't like much at all. I liked the robotics characters simply because, when you used turrets and stations, you could be completely defensive (or offensive) depending on how you used it and when played correctly, tossing up a shield or a turret in the right location won battles.
I may have read it wrong but I think it said that only one turret was allowed out at a time? Anyways, not exactly enamored with this class, but its on par with the thief for playability with me right now.
right i get what youre saying. in any other game, the engi would be a squishy who is easy to focus fire. you'll notice though that you have a fucking ROCKET JUMP, oil and glue to inflict and get out of CC. ANet really know what theyre doing in pvp...i think moreso than Mythic and HiRez (i played GA religiously and some WAR as well), and they wont realease an unbalanced game.
i mean look at whats happening with TOR; it didnt occur to any of the devs that the imperial agent's cover system may be ridiculously stupid in pvp because human opponents know how to run around walls. i dont wanna get into my dislike of TOR too much, but this is one of those things indicating that those guys dont really know what theyre doing wrt pvp. that sort of a common sense slip should not have been seen by public eyes...it's something that Blizz does all the time with WoW: releases material that hasnt been thought through and tested.
Well that is just awesome looking. Anet is 7 for 7 on interesting classes imo. This class looks like it will be easy to get into and a lot of fun mastering. It looks like when GW2 comes out I'm gonna have to let my friends & family know in advance that if they don't hear from me for awhile not to send a search party that I'm just playing GW2.
just drink plenty of water.... i dont want GW2's reputation being tarnished by Redbull-drinking fanatics who sometimes die of dehydration.
LOL don't worry I hate redbull and my comment was more of a joke sort of. The thing is no mmo that has ever been released has had more than a handfull of classes that I actually find interesting and actually tried. GW2 has 7 classes revealed so far and I actually want to try all 7 of them and will probably end up playing most of them to level cap. I usually only have one character at cap in a game if at all. Plus the B2P model means I don't feel like I need to get my moneys worth in a given month so play time will be spread out a lot more.
I love playing ranged and even more if i get cool guns. GW2 Engineer is a mix of Engineer from Warhammer Online and Captain America lol. Pistol and shield? i am in.
The class sounds good, but I wasn't impressed by the video. If it plays ANYTHING like a robotics from GA, then this will be my class of choice, but I'll have to see as more information becomes available.
it doesnt and will not play anything like GA's robo. the engineer is actually an expert in demolition as well as alchemy. so the profession does not revolve around pets, unless you bring a whole bunch of turrets with you...in which case you'll be in for a world of pain when you notice all combat moving away from you.
i think im just gonna grab a shield, a gun, a bunch of grenades and medkits. and run around throwing stuff at people.
Thats kind of like the Engineer on WAR which I didn't like much at all. I liked the robotics characters simply because, when you used turrets and stations, you could be completely defensive (or offensive) depending on how you used it and when played correctly, tossing up a shield or a turret in the right location won battles.
I may have read it wrong but I think it said that only one turret was allowed out at a time? Anyways, not exactly enamored with this class, but its on par with the thief for playability with me right now.
right i get what youre saying. in any other game, the engi would be a squishy who is easy to focus fire. you'll notice though that you have a fucking ROCKET JUMP, oil and glue to inflict and get out of CC. ANet really know what theyre doing in pvp...i think moreso than Mythic and HiRez (i played GA religiously and some WAR as well), and they wont realease an unbalanced game.
i mean look at whats happening with TOR; it didnt occur to any of the devs that the imperial agent's cover system may be ridiculously stupid in pvp because human opponents know how to run around walls. i dont wanna get into my dislike of TOR too much, but this is one of those things indicating that those guys dont really know what theyre doing wrt pvp. that sort of a common sense slip should not have been seen by public eyes...it's something that Blizz does all the time with WoW: releases material that hasnt been thought through and tested.
Simply put you don't know how cover works in SWTOR and how that effects you in PvP, nor would you understand the problems actual players voiced with the IA (but didn't with the smuggler who also uses the cover system) and I could tell you the differences and problems but it would be wasting forum space as you wouldn't take the time to try and understand it anyway.
Arenanet knows something about PvP but I wouldn't go so far as to say they know more than HiRez or Mythic. The one PvP game they've made is anything but balanced. Not to digress from the topic at hand any longer, its still too early to tell how versatile this class will be. Its a more interesting class than the others, but it all comes down to viability.
Simply put you don't know how cover works in SWTOR and how that effects you in PvP, nor would you understand the problems actual players voiced with the IA (but didn't with the smuggler who also uses the cover system) and I could tell you the differences and problems but it would be wasting forum space as you wouldn't take the time to try and understand it anyway.
Arenanet knows something about PvP but I wouldn't go so far as to say they know more than HiRez or Mythic. The one PvP game they've made is anything but balanced. Not to digress from the topic at hand any longer, its still too early to tell how versatile this class will be. Its a more interesting class than the others, but it all comes down to viability.
id say i understand it fairly well. i read all the pvp impressions articles, and ive been following everything on TOR (i guess i still have hope). theyre reworking the entire cover system for pvp as well as adding additional environmental cover. my point was they allowed the public to test an unfinished class in pvp whose main appeal (sneaking, sniping, running for cover) had absolutely no purpose against human opponents. this is an example of Mythic employees not thinking before acting, which was the reason for WAR's downfall. i can assure you, you'll see plenty of these blunders in the future.
how much GA have you played? ive been playing since closed beta, and HiRez released the game with unbalanced weapons and talents against the advice of alpha and beta testers. they left the game in this state for an entire year. they reworked a bunch of stuff recently and the game is currently a mess.
ANet admitted the reasons for poor balancing in GW. there were too many classes, and too many abilities, like WoW. this is why games like WoW will never be properly balanced in pvp. ANet is applying what they've learned from GW. fewer abilities, limited loadouts, simple attribute system. even though they're only in pre-alpha for GW2, one of their main foci atm is pvp balance, as mentioned in one of the interviews.
back on topic, have a look at the videos again and read the Wartower interview. the engi is plenty versatile with CC, CC escapes, healing and elixirs.
I may have read it wrong but I think it said that only one turret was allowed out at a time?
It seems like you actually CAN have several turrets out at the same time:
"Only one of each type of turret can exist at a time."
How many "types" they will have remains to be seen. Theres 5 turrets listed so far, but some of them could be of the same type. Rifle Turret and Flame Turret for instance, are they both "Offensive" turrets..? We'll have to wait and see I guess.
Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.
Still Anet is trying something new, and I give them props for that.
I may have read it wrong but I think it said that only one turret was allowed out at a time?
It seems like you actually CAN have several turrets out at the same time:
"Only one of each type of turret can exist at a time."
How many "types" they will have remains to be seen. Theres 5 turrets listed so far, but some of them could be of the same type. Rifle Turret and Flame Turret for instance, are they both "Offensive" turrets..? We'll have to wait and see I guess.
Check the interview posted in this thread, think it answers (v good interview):
This looks like a very fun and interesting class. Very cool and creative.
But now I am worried about the mesmer. Why save the profession everyone knows about for last? I am afraid they are going to do something big and different with it too, and that may or may not be a good thing for people who love mesmers. I suppose as long as they keep the name, it won't be so different as to be unrecognizable.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
This looks like a very fun and interesting class. Very cool and creative.
But now I am worried about the mesmer. Why save the profession everyone knows about for last? I am afraid they are going to do something big and different with it too, and that may or may not be a good thing for people who love mesmers. I suppose as long as they keep the name, it won't be so different as to be unrecognizable.
I really don't think that's the reason. I see it more as, they're saving it for last, because the excitement for the last one will be great, so why not put out the new one to keep the hype going ya know. Put out the mesmer now and it's just kinda like . . . ok, we know this one, but instead they put out something new and shiny and it keeps people's attention and now we wait for the last one.
hmmm, not overly enthused. More of your traditional fantasy kind of guy. Well hoping they'll add more classes as the game progresses with expansions which I'm betting they will if GW is anything to go off of. Maybe WoW kinda spoiled it for me, between the engineering profession and the gnomes and goblins...just don't care much for it anymore.
But I think in Underwater combat they be having some really niffty abilities.
This looks like a very fun and interesting class. Very cool and creative.
But now I am worried about the mesmer. Why save the profession everyone knows about for last? I am afraid they are going to do something big and different with it too, and that may or may not be a good thing for people who love mesmers. I suppose as long as they keep the name, it won't be so different as to be unrecognizable.
I really don't think that's the reason. I see it more as, they're saving it for last, because the excitement for the last one will be great, so why not put out the new one to keep the hype going ya know. Put out the mesmer now and it's just kinda like . . . ok, we know this one, but instead they put out something new and shiny and it keeps people's attention and now we wait for the last one.
Plus just because of the love and uniqness of the Mesmer they are putting the most effort into. I doubt they are chaning it drastically as if they did that then they can't really say it's a Mesmer then if the mechanics were all changed. I see them putting out the Mesmer last as to finetune it the most and the one class to get the most attention.
Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.
Still Anet is trying something new, and I give them props for that.
Okay, why does no one ever think before spouting something like this? Do you have no imagination or real world knowledge?
Pick an answer!
Imagination: The charr could have been developing this shit before the Flame Legion took over. When they did, they forced the charr to live the way the Flame Legion do, which is very reliant on magicks and not very technological at all, and it would make sense for the Flame Legion to lock up the nastier toys so that any potential charr rebels (Pyre Fierceshot) wouldn't be able to gain access to them. in the lore, they did move most of the charr peoples into religious meditation type retreats, away from their natural homelands - those homelands could have had prototypes for all the technology we see in Guild Wars 2.
Knowledge: If you look at where the charr ar in Guild Wars 1, they clearly have an advanced knowledge of metalworking. In fact, the more armadillo-like plating of charr armour shows a better understanding of armour construction than the humans had in Guild Wars 1. In fact, human armour sometimes was nothing more than wearing the hide of another animal (charr hide armour), but the charr all had really decent armour. Now, considering from that point in our own history, when we'd reached the point where we could work metal that well, to the point where we could make basic turrets... well, it'd be roughly the amount of time from the 17th century and the 20th century. That's 300 years, FYI.
The only reason you could say something like that is just out of ignorance or a lack of creative thinking.
(Edited for clarity, one of the sentences read a little awkwardly.)
(I'll also note that there was better armour available in Nightfall and Factions than there was in Prophecies, but that's because the people of Elona and the people of Cantha were both a good deal more advanced than the Ascalonians. Going by the look of things in Prophecies, the Ascalonians had only begun to enter into their medieval era, so you can't judge by that A lot of these advancements came from teh charr, after all.)
For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not.
Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.'
Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!
I'm unimpressed. For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not. Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.' Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!
Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.
Comments
it doesnt and will not play anything like GA's robo. the engineer is actually an expert in demolition as well as alchemy. so the profession does not revolve around pets, unless you bring a whole bunch of turrets with you...in which case you'll be in for a world of pain when you notice all combat moving away from you.
i think im just gonna grab a shield, a gun, a bunch of grenades and medkits. and run around throwing stuff at people.
just drink plenty of water.... i dont want GW2's reputation being tarnished by Redbull-drinking fanatics who sometimes die of dehydration.
A class with mines, turrets and grenades is full of win.
Thats kind of like the Engineer on WAR which I didn't like much at all. I liked the robotics characters simply because, when you used turrets and stations, you could be completely defensive (or offensive) depending on how you used it and when played correctly, tossing up a shield or a turret in the right location won battles.
I may have read it wrong but I think it said that only one turret was allowed out at a time? Anyways, not exactly enamored with this class, but its on par with the thief for playability with me right now.
I'm intrigued by how this class will play out underwater.
Submarines!!!
o_o
...what, I can dream, can't I?
Ok now I'm interested in Guild Wars 2... yep mmhhmmm.
This is exactly the kind of class that will get me to buy a game!
*edit*
and so there is no confusion. I'm not being sarcastic. Any game that has an "engineer" type class I buy and that's what I play.
I would imagine the same way as it will for the elementalist using lightning and fire spells...
right i get what youre saying. in any other game, the engi would be a squishy who is easy to focus fire. you'll notice though that you have a fucking ROCKET JUMP, oil and glue to inflict and get out of CC. ANet really know what theyre doing in pvp...i think moreso than Mythic and HiRez (i played GA religiously and some WAR as well), and they wont realease an unbalanced game.
i mean look at whats happening with TOR; it didnt occur to any of the devs that the imperial agent's cover system may be ridiculously stupid in pvp because human opponents know how to run around walls. i dont wanna get into my dislike of TOR too much, but this is one of those things indicating that those guys dont really know what theyre doing wrt pvp. that sort of a common sense slip should not have been seen by public eyes...it's something that Blizz does all the time with WoW: releases material that hasnt been thought through and tested.
LOL don't worry I hate redbull and my comment was more of a joke sort of. The thing is no mmo that has ever been released has had more than a handfull of classes that I actually find interesting and actually tried. GW2 has 7 classes revealed so far and I actually want to try all 7 of them and will probably end up playing most of them to level cap. I usually only have one character at cap in a game if at all. Plus the B2P model means I don't feel like I need to get my moneys worth in a given month so play time will be spread out a lot more.
I love playing ranged and even more if i get cool guns. GW2 Engineer is a mix of Engineer from Warhammer Online and Captain America lol. Pistol and shield? i am in.
Question still stands, mainly because every profession will supposedly have new special skills instead of the usual ones when underwater.
God damn it. I thought it was gonna be the mesmer! Now I have to wait another 1-2 months ....
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Simply put you don't know how cover works in SWTOR and how that effects you in PvP, nor would you understand the problems actual players voiced with the IA (but didn't with the smuggler who also uses the cover system) and I could tell you the differences and problems but it would be wasting forum space as you wouldn't take the time to try and understand it anyway.
Arenanet knows something about PvP but I wouldn't go so far as to say they know more than HiRez or Mythic. The one PvP game they've made is anything but balanced. Not to digress from the topic at hand any longer, its still too early to tell how versatile this class will be. Its a more interesting class than the others, but it all comes down to viability.
id say i understand it fairly well. i read all the pvp impressions articles, and ive been following everything on TOR (i guess i still have hope). theyre reworking the entire cover system for pvp as well as adding additional environmental cover. my point was they allowed the public to test an unfinished class in pvp whose main appeal (sneaking, sniping, running for cover) had absolutely no purpose against human opponents. this is an example of Mythic employees not thinking before acting, which was the reason for WAR's downfall. i can assure you, you'll see plenty of these blunders in the future.
how much GA have you played? ive been playing since closed beta, and HiRez released the game with unbalanced weapons and talents against the advice of alpha and beta testers. they left the game in this state for an entire year. they reworked a bunch of stuff recently and the game is currently a mess.
ANet admitted the reasons for poor balancing in GW. there were too many classes, and too many abilities, like WoW. this is why games like WoW will never be properly balanced in pvp. ANet is applying what they've learned from GW. fewer abilities, limited loadouts, simple attribute system. even though they're only in pre-alpha for GW2, one of their main foci atm is pvp balance, as mentioned in one of the interviews.
back on topic, have a look at the videos again and read the Wartower interview. the engi is plenty versatile with CC, CC escapes, healing and elixirs.
It seems like you actually CAN have several turrets out at the same time:
"Only one of each type of turret can exist at a time."
How many "types" they will have remains to be seen. Theres 5 turrets listed so far, but some of them could be of the same type. Rifle Turret and Flame Turret for instance, are they both "Offensive" turrets..? We'll have to wait and see I guess.
Some people will really enjoy playing this class, I'm just not one of them. The turrets are a real turn off for me. IMO it would have taken longer than 250 years to develop something like this, but that's just my idea of what GW lore should be. Honestly I would have preferred a ritualist class.
Still Anet is trying something new, and I give them props for that.
Check the interview posted in this thread, think it answers (v good interview):
Interview-Jon-Peters-and-Eric-Flannum-talk-about-the-engineer
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
This looks like a very fun and interesting class. Very cool and creative.
But now I am worried about the mesmer. Why save the profession everyone knows about for last? I am afraid they are going to do something big and different with it too, and that may or may not be a good thing for people who love mesmers. I suppose as long as they keep the name, it won't be so different as to be unrecognizable.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
I really don't think that's the reason. I see it more as, they're saving it for last, because the excitement for the last one will be great, so why not put out the new one to keep the hype going ya know. Put out the mesmer now and it's just kinda like . . . ok, we know this one, but instead they put out something new and shiny and it keeps people's attention and now we wait for the last one.
hmmm, not overly enthused. More of your traditional fantasy kind of guy. Well hoping they'll add more classes as the game progresses with expansions which I'm betting they will if GW is anything to go off of. Maybe WoW kinda spoiled it for me, between the engineering profession and the gnomes and goblins...just don't care much for it anymore.
But I think in Underwater combat they be having some really niffty abilities.
Plus just because of the love and uniqness of the Mesmer they are putting the most effort into. I doubt they are chaning it drastically as if they did that then they can't really say it's a Mesmer then if the mechanics were all changed. I see them putting out the Mesmer last as to finetune it the most and the one class to get the most attention.
Okay, why does no one ever think before spouting something like this? Do you have no imagination or real world knowledge?
Pick an answer!
Imagination: The charr could have been developing this shit before the Flame Legion took over. When they did, they forced the charr to live the way the Flame Legion do, which is very reliant on magicks and not very technological at all, and it would make sense for the Flame Legion to lock up the nastier toys so that any potential charr rebels (Pyre Fierceshot) wouldn't be able to gain access to them. in the lore, they did move most of the charr peoples into religious meditation type retreats, away from their natural homelands - those homelands could have had prototypes for all the technology we see in Guild Wars 2.
Knowledge: If you look at where the charr ar in Guild Wars 1, they clearly have an advanced knowledge of metalworking. In fact, the more armadillo-like plating of charr armour shows a better understanding of armour construction than the humans had in Guild Wars 1. In fact, human armour sometimes was nothing more than wearing the hide of another animal (charr hide armour), but the charr all had really decent armour. Now, considering from that point in our own history, when we'd reached the point where we could work metal that well, to the point where we could make basic turrets... well, it'd be roughly the amount of time from the 17th century and the 20th century. That's 300 years, FYI.
The only reason you could say something like that is just out of ignorance or a lack of creative thinking.
(Edited for clarity, one of the sentences read a little awkwardly.)
(I'll also note that there was better armour available in Nightfall and Factions than there was in Prophecies, but that's because the people of Elona and the people of Cantha were both a good deal more advanced than the Ascalonians. Going by the look of things in Prophecies, the Ascalonians had only begun to enter into their medieval era, so you can't judge by that A lot of these advancements came from teh charr, after all.)
For some reason the announcement trailer led me to believe the giant blue Asura mechs would be playable but I guess not.
Their version of the Engineer seems too bland and uninspired to me. I'm hoping the Necromancer is as action-packed in its playstyle as the Elementalist. I'm tired of the typical 'stand and cast.'
Maybe I over-hyped things too much in my head, with things they never actually said was part of the game XD Whoops!
Asura golems have had a bit of a redesign since then, they look more stone-like now. They are in-game though, they're an asura racial skill.
This is what the golems look like now.
(Edited to add an image to show the current golem appearance.)