What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
As a SWG player myself. About the depth of SWG, I have to agree. I don't think TOR will be as deep as SWG ever was. However I am not basing my expectation of TOR off of my experience in SWG. The Themepark forumla and Sandbox forumula are not the same.
In TOR, I expect to see an epic story, fun combat and PVP. What TOR lacks in sandbox, it will cater to in story and character development. What TOR lacks in giant planets with guild cities and persistant rivalries, it will make up for in well polished combat mechanics, eg: No constant spamming of eye shots, and head hits to simply drain the mind pool for an incap.
It was never meant to be and it was made pretty clear by Bioware from very beginning. People are often disappointed because they expect things which were never promised in first place.
You are not being critical but negative just for the sake of being negative. You want TOR to be another SWG but it is pretty clear by now that it will never happen. How about you discuss TOR on its own merits instead of constantly comparing it o SWG?
I honestly hope your right and I'm not holding my breath.
Man, haven't you figured out yet that as a hardcore SWG lover you don't like themepark MMO's with themepark gameplay and so you'll also not like SWTOR? Themepark MMO's have been around for years, how much time do you need to realise that's not your thing??
Christ, no MMORPG since 2005 can give you back the experience of SWG pre-NGE, it's time to come to terms with it and move on. 6 years have passed in the meantime already, it's starting to become... just sad.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
What I'd like to see is if you use your NPCs to go gather nodes for you that there's a random chance something might happen to them. Like get kidnapped and you have to go rescue them, that'd be cool. But not much about Bioware games is ever "random".
I honestly hope your right and I'm not holding my breath.
Man, haven't you figured out yet that as a hardcore SWG lover you don't like themepark MMO's with themepark gameplay and so you'll also not like SWTOR? Themepark MMO's have been around for years, how much time do you need to realise that's not your thing??
Christ, no MMORPG since 2005 can give you back the experience of SWG pre-NGE, it's time to come to terms with it and move on. 6 years have passed in the meantime already, it's starting to become... just sad.
I'm a Star Wars fan that has read all the books, comics and seen all the movies / cartoons.
I played the KOTOR games and thought they were boring as hell.
I played SWG and thought it was great.
I look at TOR and fear I will be greatly disappointed due to the lack of depth and options. SWG has theme parks and so I would not really classify myself as a Theme Park Hater.
I would like nothing more than for TOR to be all they claim it will be and all the fan bois say it will be, I'm just not seeing it.
Having searched for other MMOs to play. Archage is looking the most interesting atm. I'm definately in the wait and see mode.
You are not being critical but negative just for the sake of being negative. You want TOR to be another SWG but it is pretty clear by now that it will never happen. How about you discuss TOR on its own merits instead of constantly comparing it o SWG?
You are not being critical but negative just for the sake of being negative. You want TOR to be another SWG but it is pretty clear by now that it will never happen. How about you discuss TOR on its own merits instead of constantly comparing it o SWG?
No, I want a MMO, not KOTOR3 online.
What YOU want is irreleveant. TOR is what you get and nope you can not demand anything from Bioware because they owe us nothing. And i am quite sure a lot are happy to get KOTOR 3 as a MMO.
It is sad though that all the information is avilable in sticky on front page which made it clear a long time ago that TOR is a complete MMO and has more features than recent MMOS like RIFT and will have even more standard MMO features than GW2. And yet you are still stuck to same old argument that TOR is not an MMO.
I'm a Star Wars fan that has read all the books, comics and seen all the movies / cartoons.
I played the KOTOR games and thought they were boring as hell.
I played SWG and thought it was great.
I look at TOR and fear I will be greatly disappointed due to the lack of depth and options. SWG has theme parks and so I would not really classify myself as a Theme Park Hater.
I would like nothing more than for TOR to be all they claim it will be and all the fan bois say it will be, I'm just not seeing it.
Having searched for other MMOs to play. Archage is looking the most interesting atm. I'm definately in the wait and see mode.
Look, mate, if you've been around MMORPG's for quite a while now, which you playing SWG seems to say so, then you should realise that it isn't about 'themeparks that SWG' had, it's about a design choice and philosophy that permeates throughout the whole MMORPG gameplay: in this the sandbox design and the themepark design have a vast difference in gameplay feel.
SWG, UO and EVE are considered sandbox MMORPG's.
WoW, Aion, LotrO and Rift are considered themepark MMORPG's.
From those examples the difference in gameplay feel should be clear, and obvious.
SWTOR will be in the list of WoW, Aion, LotrO and Rift, not the list of SWG/UO/EVE.
So if you've learnt that you don't like the MMORPG's in that second list, in how they play, then it shouldn't be much of a surprise to you that you find little to like in SWTOR now, right? At least for you and your MMO preferences it'll have little to offer.
SWTOR looks like to be a great MMORPG experience, but a great themepark MMORPG experience, in the style of WoW, LotrO, etc.
If you find you didn't have that great gameplay experience in WoW or LotrO or Rift or any of the other themepark MMO's, then it's obvious that you won't find and see it in SWTOR. Doesn't mean that other people won't be able to have fun in SWTOR, after all, there are millions of people who have been having fun in themepark MMO's for years.
For the style of MMORPG that you are able to enjoy, I think only ArcheAge (hybrid themepark/sandbox), World of Darkness, and Undead Labs' zombie MMO will be able to provide a semblance of that kind of gameplay.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I honestly hope your right and I'm not holding my breath.
Man, haven't you figured out yet that as a hardcore SWG lover you don't like themepark MMO's with themepark gameplay and so you'll also not like SWTOR? Themepark MMO's have been around for years, how much time do you need to realise that's not your thing??
Christ, no MMORPG since 2005 can give you back the experience of SWG pre-NGE, it's time to come to terms with it and move on. 6 years have passed in the meantime already, it's starting to become... just sad.
I'm a Star Wars fan that has read all the books, comics and seen all the movies / cartoons.
I played the KOTOR games and thought they were boring as hell.
I played SWG and thought it was great.
I look at TOR and fear I will be greatly disappointed due to the lack of depth and options. SWG has theme parks and so I would not really classify myself as a Theme Park Hater.
I would like nothing more than for TOR to be all they claim it will be and all the fan bois say it will be, I'm just not seeing it.
Having searched for other MMOs to play. Archage is looking the most interesting atm. I'm definately in the wait and see mode.
SWG will still be around if it wasn't based on Star Wars. No NGE.
SWG has the most revolutionary sandbox features though, it could have been growing like a good and successful sandbox game like Eve Online.
Is KOTOR well known to be a great Star Wars game? Yes, it is...hands down
Is SWG known to be a great Star Wars game? I don't think so.
KOTOR is a theme park role playing GAME relating an hero's journey like a Star Wars movie does
whereas SWG is a massively multiplayer role playing WORLD.
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
This is probably the best response I have seen to crafting in TOR....this really helps me get my head around it now. I know exactly how crafting can work.
This thread is very good for those with SWG and other crafting experience. Thanks for all the info....makes it much better.
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
Reading this thread.. I got to this point and I'll just reply to this.
I came to this site because of the NGE... so yes I played SWG and in fact had 9 accounts. I was heavily into crafting and you've tried here to twist things around to support... your premise while you have no factual data to stand on (relative to your original post).
Yep.. as a player I had a harvester.. entire fields of them and I built them myself. Mining... so I find a resource and drop my harv then add energy. I press some buttons on an interface and walk away. All this time my little harv is working away and I come back now and then to see if the resource has shifted...
So yes obvious!!! It is entirely different to press a few buttons on a harvester interface... then walk away from the automated process
In comparison to pressing a few buttons on a crew interface and walking away from the automated process.!!
Totally different.!
Yep as a bio engineer I would go out and kill critters because I needed meat.. So um in TOR I can't go harvest stuff off creatures is that what you are saying? That only my crew does it.. well how do you know?
I'll give you a hint.. I can in fact go harvest off creatures... myself... if I want to..
I loved SWG.. that and UO were my favorite games. TOR may not be the kind of game I personally have waited for. That said it might do some good to not post things until you actually know how they work... then you can have facts to support your premise...
I played the KOTOR games and thought they were boring as hell.
I played SWG and thought it was great.
I look at TOR and fear I will be greatly disappointed due to the lack of depth and options.
You said it yourself -- you thought the KOTOR Games were boring as hell.
What makes you think you're going to enjoy an MMO set in the same world and made by the same company? You might as well just save yourself the time and effort and go play something else, like EVE.
Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
You can gather you can send some of your crew out and develop them to be able to forage for specifics.
But if the crew report back where they get items from you can gather them yourself.....
Theres nothing terrible you need to go read up on the process it sounds pretty good and well thought out.
Companions are part of your charachter don't you get it ?
________________________________________________________ Sorcery must persist, the future is the Citadel
I'd love to try this heroic crafting process because, tbh I don't get it.
From all I read and watched on it, it looks like
Select a companion
Click a button to affect him/her to do something
Wait for results
Put all mats in a standard recipe
Done
We know mats don't have (random) quality and most of the crafting difficulty is to put our hands on rare recipe and get the rare mats. There's no such thing as surveying to find mats, nor experimenting. Once you get a recipe you will always get the same item.
It's seems a bit better than Wow but nothing to be thrilled about.
Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
You can gather you can send some of your crew out and develop them to be able to forage for specifics.
But if the crew report back where they get items from you can gather them yourself.....
Theres nothing terrible you need to go read up on the process it sounds pretty good and well thought out.
Companions are part of your charachter don't you get it ?
Sorry, I am on my phone and didn't format the quote.
General Discussion -> Question about Crew Skills Quote: My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?
Yes.
Quote: to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.
This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, its going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, yknow, which most of the time should self-correct.
Could you send every CC on every character out all the time? Sure, if you have infinite cash. Its my team's responsibility to be sure that doesnt happen.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Am I reading this right? Your crew gathers for you, and your crew crafts for you? This sounds terrible. I would much rather it be on my personal character not my "crew." Why is bioware so dependant on these heroes in every game?
You can gather you can send some of your crew out and develop them to be able to forage for specifics.
But if the crew report back where they get items from you can gather them yourself.....
Theres nothing terrible you need to go read up on the process it sounds pretty good and well thought out.
Companions are part of your charachter don't you get it ?
Sorry, I am on my phone and didn't format the quote.
General Discussion -> Question about Crew Skills Quote: My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?
Yes.
Quote: to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for. This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it’s going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y’know, which most of the time should self-correct. Could you send every CC on every character out all the time? Sure, if you have infinite cash. It’s my team's responsibility to be sure that doesn’t happen.
damion schubert added a little more in that thread:
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.
Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.
What is the difference between using an interface to make an NPC create something, and using an interface to make a tool create something?
In SWG I could send my droid out to find nodes then set up a factory to collect them, so much different than this how?
Everything in SWG was done by players with assitance from droids.
For resource gathering, a droid could only give you names of resources available. The player had to go out and find the appropriate location to place the harvesters.
Some resource required the hunting of creatures and in this instance a droid only assisted with the harvesting, not the killing.
I for one hope that TOR is a great game and I'm just not seeing it yet and having had the experience in SWG with other players I find their approach falling short of a deeper experience.
Reading this thread.. I got to this point and I'll just reply to this.
I came to this site because of the NGE... so yes I played SWG and in fact had 9 accounts. I was heavily into crafting and you've tried here to twist things around to support... your premise while you have no factual data to stand on (relative to your original post).
Yep.. as a player I had a harvester.. entire fields of them and I built them myself. Mining... so I find a resource and drop my harv then add energy. I press some buttons on an interface and walk away. All this time my little harv is working away and I come back now and then to see if the resource has shifted...
So yes obvious!!! It is entirely different to press a few buttons on a harvester interface... then walk away from the automated process
In comparison to pressing a few buttons on a crew interface and walking away from the automated process.!!
Totally different.!
Yep as a bio engineer I would go out and kill critters because I needed meat.. So um in TOR I can't go harvest stuff off creatures is that what you are saying? That only my crew does it.. well how do you know?
I'll give you a hint.. I can in fact go harvest off creatures... myself... if I want to..
I loved SWG.. that and UO were my favorite games. TOR may not be the kind of game I personally have waited for. That said it might do some good to not post things until you actually know how they work... then you can have facts to support your premise...
That sentence could be repeated in ever thread that the OP creates.
like theve already said the crafting CAN BE DONE BY YOUR CC BUT IT RETURNS LESS/REDUCED QUALITY ITEMS
crafting yourself gives greater results.
all this means is you can get your cc to gather materials needed for YOU to craft things..things that arnt so important you cn have them create..but anything you want the best stats for/the most return you need to do yourself.
so a player A: never does crafting has CC do it all. his gear is not up to the standard of player B: who manualy crafts all his gear.
might be the same gear they are making but the gear created by player B will be of greater quality than player A who crafted nothing himself.
also player A will have XXX resources where as player B will have a lot more meaning more crafting.
you want the best gear? you wana craft a lot of items youl make it yourself...not bothered? have your CC do it.
also all items can be branded like in swg so you can make your own label of gear to sell. a lot of you seem to be ignoring a bunch of the info thats out there and instead focus on a tidbit your read somewhere...
go the swtor site read ALL the dev diares and then come back............hopefully enlightened like the rest of us
like theve already said the crafting CAN BE DONE BY YOUR CC BUT IT RETURNS LESS/REDUCED QUALITY ITEMS
crafting yourself gives greater results.
all this means is you can get your cc to gather materials needed for YOU to craft things..things that arnt so important you cn have them create..but anything you want the best stats for/the most return you need to do yourself.
so a player A: never does crafting has CC do it all. his gear is not up to the standard of player B: who manualy crafts all his gear.
might be the same gear they are making but the gear created by player B will be of greater quality than player A who crafted nothing himself.
also player A will have XXX resources where as player B will have a lot more meaning more crafting.
you want the best gear? you wana craft a lot of items youl make it yourself...not bothered? have your CC do it.
also all items can be branded like in swg so you can make your own label of gear to sell. a lot of you seem to be ignoring a bunch of the info thats out there and instead focus on a tidbit your read somewhere...
go the swtor site read ALL the dev diares and then come back............hopefully enlightened like the rest of us
Your own character can't craft. ALL crafting is done by your CC. Did Vader or Tarkin or the Emperor personally build the Death Stars? No, they had minions to do it for them.
Your character learns the crew skills but it is still the CC that actually does the crafting.
like theve already said the crafting CAN BE DONE BY YOUR CC BUT IT RETURNS LESS/REDUCED QUALITY ITEMS
crafting yourself gives greater results.
all this means is you can get your cc to gather materials needed for YOU to craft things..things that arnt so important you cn have them create..but anything you want the best stats for/the most return you need to do yourself.
so a player A: never does crafting has CC do it all. his gear is not up to the standard of player B: who manualy crafts all his gear.
might be the same gear they are making but the gear created by player B will be of greater quality than player A who crafted nothing himself.
also player A will have XXX resources where as player B will have a lot more meaning more crafting.
you want the best gear? you wana craft a lot of items youl make it yourself...not bothered? have your CC do it.
also all items can be branded like in swg so you can make your own label of gear to sell. a lot of you seem to be ignoring a bunch of the info thats out there and instead focus on a tidbit your read somewhere...
go the swtor site read ALL the dev diares and then come back............hopefully enlightened like the rest of us
Your own character can't craft. ALL crafting is done by your CC. Did Vader or Tarkin or the Emperor personally build the Death Stars? No, they had minions to do it for them.
Your character learns the crew skills but it is still the CC that actually does the crafting.
completely besides the point..i dont care if its UI crafting or the CC its the same what i was saying is there is afk and atk crafting.
do it yourself you get better rewards let the CC do it automated and its worse results.
does not matter if its a droid,a cc or you doing the crafting, its whether your making the decisions or not.
anyway all I was saying is YES there is a reason to actualy craft , you wont be getting the same gear as the avid crafter if your too lazy to help your CC with it.
Just to be clear for those that are obviously not following the game that much:
There is no "crafter main" type character in SWTOR. You cannot make your way through the game as an armorsmith.
SWTOR is story-based and there 8 (and only 8) stories available - one relating to each of the COMBAT classes in the game. You cannot pick to be an Armorsmith or a Gunsmith or a Lightsabersmith, you can ONLY be a Smuggler or Jedi or Trooper, etc.
Furthermore - just to be clear - terms like "smuggler" do not refer to the actual act of smuggling, they are just different names for the way combat characters are set up (i.e. "Smuggler = dude that shoots two guns" <this not meant to be exact description>)
So, while you will be able to "make stuff" by using your companions, the game will not revolve around this. It will revolve around combat and the combat-based character going through combat-based quests.
So, with that disclaimer, "making stuff" is what is generally termed "crafting". And you can still craft in SWTOR, you do that by using various skills you've picked up, including the companion skills. But your main avenue of progression through the game will still be combat/questing.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
Did Vader or Tarkin or the Emperor personally build the Death Stars? No, they had minions to do it for them.
While I don't actually disagree with your point, i do want to point out that this is an absolutely TERRIBLE example. Vader didn't build the deathstar, but he did build his own pod racer and most jedi DO build their own lightsabers. anyhow... i get what you were trying to say...
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
It is like Arieste said, although people that visit this mmorpg.com site and at the moment are still clueless about the nature of SWTOR have really ignored the available news articles on this and other sites.
To explain it in other short terms:
SWTOR is NOT SWG2, nor does it resemble SWG.
For those who have played SWG and (themepark) MMO's like WoW and LotrO and others, they'll recognize the difference in gameplay style. SWTOR will be far more like how MMO's WoW and LotrO are than that it is like SWG, and thus also the crafting in SWTOR.
So everyone who is familiar with themepark style MMORPG's and has at least played 1 of them will immediately recognize the drill.
One addition or correction on the following:
Originally posted by arieste
SWTOR is story-based and there 8 (and only 8) stories available - one relating to each of the COMBAT classes in the game. You cannot pick to be an Armorsmith or a Gunsmith or a Lightsabersmith, you can ONLY be a Smuggler or Jedi or Trooper, etc.
It'd be more correct to say: "SWTOR is questleveling based and there are 8 unique questleveling paths available, one for each class"
To compare:
one could say that MMO's like Rift and Aion have 2 unique questleveling paths, 1 for each faction, and that an MMO like LotrO has 4 unique quest leveling paths up to level 15, 1 for each race and starter area, after which the leveling path will be the same for all up to leveling cap, with an amount of questbased leveling content that is maybe enough for 2 unique leveling paths at max.
SWTOR will have 8 unique leveling paths up to level cap, 1 for each class, mostly because of the unique class based quests.
Besides that, within a class and class story the difference in content between a fully Lightside path and a fully Darkside path is stated to be that different that they're as unique and distinct from eachother that they provide 2 different leveling experiences and paths.
Originally posted by arieste
Originally posted by Nibs
Did Vader or Tarkin or the Emperor personally build the Death Stars? No, they had minions to do it for them.
While I don't actually disagree with your point, i do want to point out that this is an absolutely TERRIBLE example. Vader didn't build the deathstar, but he did build his own pod racer and most jedi DO build their own lightsabers. anyhow... i get what you were trying to say...
Maybe for those who have trouble grasping how it works,the crew skills in SWTOR, it's maybe best to compare it with the automated harvesting in SWG or the offline skill leveling in EVE or (so I've heard) the offline crafting in Fallen Earth, because the principle is the same: you start up your crafting, harvesting or other crew skills (by giving commands to your Companions) after which it'll run its course, while you're off to do other stuff and whether you're online or offline.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
It was never meant to be and it was made pretty clear by Bioware from very beginning. People are often disappointed because they expect things which were never promised in first place.
You are not being critical but negative just for the sake of being negative. You want TOR to be another SWG but it is pretty clear by now that it will never happen. How about you discuss TOR on its own merits instead of constantly comparing it o SWG?
Man, haven't you figured out yet that as a hardcore SWG lover you don't like themepark MMO's with themepark gameplay and so you'll also not like SWTOR? Themepark MMO's have been around for years, how much time do you need to realise that's not your thing??
Christ, no MMORPG since 2005 can give you back the experience of SWG pre-NGE, it's time to come to terms with it and move on. 6 years have passed in the meantime already, it's starting to become... just sad.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I've never liked crafting in any MMORPG, ever.
So this feature in SW:TOR doesn't bother me.
What I'd like to see is if you use your NPCs to go gather nodes for you that there's a random chance something might happen to them. Like get kidnapped and you have to go rescue them, that'd be cool. But not much about Bioware games is ever "random".
I'm a Star Wars fan that has read all the books, comics and seen all the movies / cartoons.
I played the KOTOR games and thought they were boring as hell.
I played SWG and thought it was great.
I look at TOR and fear I will be greatly disappointed due to the lack of depth and options. SWG has theme parks and so I would not really classify myself as a Theme Park Hater.
I would like nothing more than for TOR to be all they claim it will be and all the fan bois say it will be, I'm just not seeing it.
Having searched for other MMOs to play. Archage is looking the most interesting atm. I'm definately in the wait and see mode.
No, I want a MMO, not KOTOR3 online.
What YOU want is irreleveant. TOR is what you get and nope you can not demand anything from Bioware because they owe us nothing. And i am quite sure a lot are happy to get KOTOR 3 as a MMO.
It is sad though that all the information is avilable in sticky on front page which made it clear a long time ago that TOR is a complete MMO and has more features than recent MMOS like RIFT and will have even more standard MMO features than GW2. And yet you are still stuck to same old argument that TOR is not an MMO.
Look, mate, if you've been around MMORPG's for quite a while now, which you playing SWG seems to say so, then you should realise that it isn't about 'themeparks that SWG' had, it's about a design choice and philosophy that permeates throughout the whole MMORPG gameplay: in this the sandbox design and the themepark design have a vast difference in gameplay feel.
SWG, UO and EVE are considered sandbox MMORPG's.
WoW, Aion, LotrO and Rift are considered themepark MMORPG's.
From those examples the difference in gameplay feel should be clear, and obvious.
SWTOR will be in the list of WoW, Aion, LotrO and Rift, not the list of SWG/UO/EVE.
So if you've learnt that you don't like the MMORPG's in that second list, in how they play, then it shouldn't be much of a surprise to you that you find little to like in SWTOR now, right? At least for you and your MMO preferences it'll have little to offer.
SWTOR looks like to be a great MMORPG experience, but a great themepark MMORPG experience, in the style of WoW, LotrO, etc.
If you find you didn't have that great gameplay experience in WoW or LotrO or Rift or any of the other themepark MMO's, then it's obvious that you won't find and see it in SWTOR. Doesn't mean that other people won't be able to have fun in SWTOR, after all, there are millions of people who have been having fun in themepark MMO's for years.
For the style of MMORPG that you are able to enjoy, I think only ArcheAge (hybrid themepark/sandbox), World of Darkness, and Undead Labs' zombie MMO will be able to provide a semblance of that kind of gameplay.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
So many people trying to convince themselves that SWTOR is the new SWG when the two games have nothing in common (apart from the SW part)
SWG will still be around if it wasn't based on Star Wars. No NGE.
SWG has the most revolutionary sandbox features though, it could have been growing like a good and successful sandbox game like Eve Online.
Is KOTOR well known to be a great Star Wars game? Yes, it is...hands down
Is SWG known to be a great Star Wars game? I don't think so.
KOTOR is a theme park role playing GAME relating an hero's journey like a Star Wars movie does
whereas SWG is a massively multiplayer role playing WORLD.
Now i suggest you go playing eRepublik
"Tanking is like mathematics...healing is like an art" Kimi (ex TOROcast Member)
I don't think some people will be happy. Still.
But I think we all know the reply to what they want with this being a themepark and not a sandbox.
This is crafting. Sorry dewd! Not SWG2 crafting.
Reading this thread.. I got to this point and I'll just reply to this.
I came to this site because of the NGE... so yes I played SWG and in fact had 9 accounts. I was heavily into crafting and you've tried here to twist things around to support... your premise while you have no factual data to stand on (relative to your original post).
Yep.. as a player I had a harvester.. entire fields of them and I built them myself. Mining... so I find a resource and drop my harv then add energy. I press some buttons on an interface and walk away. All this time my little harv is working away and I come back now and then to see if the resource has shifted...
So yes obvious!!! It is entirely different to press a few buttons on a harvester interface... then walk away from the automated process
In comparison to pressing a few buttons on a crew interface and walking away from the automated process.!!
Totally different.!
Yep as a bio engineer I would go out and kill critters because I needed meat.. So um in TOR I can't go harvest stuff off creatures is that what you are saying? That only my crew does it.. well how do you know?
I'll give you a hint.. I can in fact go harvest off creatures... myself... if I want to..
I loved SWG.. that and UO were my favorite games. TOR may not be the kind of game I personally have waited for. That said it might do some good to not post things until you actually know how they work... then you can have facts to support your premise...
You said it yourself -- you thought the KOTOR Games were boring as hell.
What makes you think you're going to enjoy an MMO set in the same world and made by the same company? You might as well just save yourself the time and effort and go play something else, like EVE.
You can gather you can send some of your crew out and develop them to be able to forage for specifics.
But if the crew report back where they get items from you can gather them yourself.....
Theres nothing terrible you need to go read up on the process it sounds pretty good and well thought out.
Companions are part of your charachter don't you get it ?
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Sorcery must persist, the future is the Citadel
I'd love to try this heroic crafting process because, tbh I don't get it.
From all I read and watched on it, it looks like
Select a companion
Click a button to affect him/her to do something
Wait for results
Put all mats in a standard recipe
Done
We know mats don't have (random) quality and most of the crafting difficulty is to put our hands on rare recipe and get the rare mats. There's no such thing as surveying to find mats, nor experimenting. Once you get a recipe you will always get the same item.
It's seems a bit better than Wow but nothing to be thrilled about.
You can gather you can send some of your crew out and develop them to be able to forage for specifics.
But if the crew report back where they get items from you can gather them yourself.....
Theres nothing terrible you need to go read up on the process it sounds pretty good and well thought out.
Companions are part of your charachter don't you get it ?
Sorry, I am on my phone and didn't format the quote.
General Discussion -> Question about Crew Skills
Quote:
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?
Yes.
Quote:
to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.
This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, its going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, yknow, which most of the time should self-correct.
Could you send every CC on every character out all the time? Sure, if you have infinite cash. Its my team's responsibility to be sure that doesnt happen.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
damion schubert added a little more in that thread:
DamionSchubert General Discussion -> Question about Crew Skills
Quote:
Originally Posted by Wyndrydyr
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.
Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.
That sentence could be repeated in ever thread that the OP creates.
Currently Playing: World of Warcraft
you are indeed reading it incorrectly.
like theve already said the crafting CAN BE DONE BY YOUR CC BUT IT RETURNS LESS/REDUCED QUALITY ITEMS
crafting yourself gives greater results.
all this means is you can get your cc to gather materials needed for YOU to craft things..things that arnt so important you cn have them create..but anything you want the best stats for/the most return you need to do yourself.
so a player A: never does crafting has CC do it all. his gear is not up to the standard of player B: who manualy crafts all his gear.
might be the same gear they are making but the gear created by player B will be of greater quality than player A who crafted nothing himself.
also player A will have XXX resources where as player B will have a lot more meaning more crafting.
you want the best gear? you wana craft a lot of items youl make it yourself...not bothered? have your CC do it.
also all items can be branded like in swg so you can make your own label of gear to sell. a lot of you seem to be ignoring a bunch of the info thats out there and instead focus on a tidbit your read somewhere...
go the swtor site read ALL the dev diares and then come back............hopefully enlightened like the rest of us
Your own character can't craft. ALL crafting is done by your CC. Did Vader or Tarkin or the Emperor personally build the Death Stars? No, they had minions to do it for them.
Your character learns the crew skills but it is still the CC that actually does the crafting.
completely besides the point..i dont care if its UI crafting or the CC its the same what i was saying is there is afk and atk crafting.
do it yourself you get better rewards let the CC do it automated and its worse results.
does not matter if its a droid,a cc or you doing the crafting, its whether your making the decisions or not.
anyway all I was saying is YES there is a reason to actualy craft , you wont be getting the same gear as the avid crafter if your too lazy to help your CC with it.
Just to be clear for those that are obviously not following the game that much:
There is no "crafter main" type character in SWTOR. You cannot make your way through the game as an armorsmith.
SWTOR is story-based and there 8 (and only 8) stories available - one relating to each of the COMBAT classes in the game. You cannot pick to be an Armorsmith or a Gunsmith or a Lightsabersmith, you can ONLY be a Smuggler or Jedi or Trooper, etc.
Furthermore - just to be clear - terms like "smuggler" do not refer to the actual act of smuggling, they are just different names for the way combat characters are set up (i.e. "Smuggler = dude that shoots two guns" <this not meant to be exact description>)
So, while you will be able to "make stuff" by using your companions, the game will not revolve around this. It will revolve around combat and the combat-based character going through combat-based quests.
So, with that disclaimer, "making stuff" is what is generally termed "crafting". And you can still craft in SWTOR, you do that by using various skills you've picked up, including the companion skills. But your main avenue of progression through the game will still be combat/questing.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
While I don't actually disagree with your point, i do want to point out that this is an absolutely TERRIBLE example. Vader didn't build the deathstar, but he did build his own pod racer and most jedi DO build their own lightsabers. anyhow... i get what you were trying to say...
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
It is like Arieste said, although people that visit this mmorpg.com site and at the moment are still clueless about the nature of SWTOR have really ignored the available news articles on this and other sites.
To explain it in other short terms:
SWTOR is NOT SWG2, nor does it resemble SWG.
For those who have played SWG and (themepark) MMO's like WoW and LotrO and others, they'll recognize the difference in gameplay style. SWTOR will be far more like how MMO's WoW and LotrO are than that it is like SWG, and thus also the crafting in SWTOR.
So everyone who is familiar with themepark style MMORPG's and has at least played 1 of them will immediately recognize the drill.
One addition or correction on the following:
It'd be more correct to say: "SWTOR is questleveling based and there are 8 unique questleveling paths available, one for each class"
To compare:
one could say that MMO's like Rift and Aion have 2 unique questleveling paths, 1 for each faction, and that an MMO like LotrO has 4 unique quest leveling paths up to level 15, 1 for each race and starter area, after which the leveling path will be the same for all up to leveling cap, with an amount of questbased leveling content that is maybe enough for 2 unique leveling paths at max.
SWTOR will have 8 unique leveling paths up to level cap, 1 for each class, mostly because of the unique class based quests.
Besides that, within a class and class story the difference in content between a fully Lightside path and a fully Darkside path is stated to be that different that they're as unique and distinct from eachother that they provide 2 different leveling experiences and paths.
Maybe for those who have trouble grasping how it works,the crew skills in SWTOR, it's maybe best to compare it with the automated harvesting in SWG or the offline skill leveling in EVE or (so I've heard) the offline crafting in Fallen Earth, because the principle is the same: you start up your crafting, harvesting or other crew skills (by giving commands to your Companions) after which it'll run its course, while you're off to do other stuff and whether you're online or offline.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."