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Finally Swtor will take down world of warcraft.

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  • AgileeAgilee Member Posts: 46

    Originally posted by elocke

    I won't speak for ALL WoW players, I'm not that popular, BUT, all of my friends who play, including myself, are Star Wars fans.  We all want to play SWTOR.  So take that for what it's worth.  Think about this, SWTOR is like WoW but bigger and better and backed by a well known developer.  Sounds like what people were saying with WoW when it launched and it replaced EQ.  Whether it "kills" WoW, nah, BUT it will dethrone it I think, more like a succession.  

    SWTOR is the next heir to the throne.  There, no "killing", the old King will still be around for advice and a few laughs here and there, but old is old.

    I agree with you, I currently am playing WoW and im not bored with it but I probably will switch to swtor because it is bigger and better. I would drop everything that i've worked for, because well what's the point of sitting with my new tier 12 gear. I play the game to raid and I like to achieve boss kills with my guild. I've done this for already 2 years so why not switch to a newer version of WoW?? Idk just my way of thinking, plus the actual leveling up process should be fun andddd I've always wanted guns in an MMO.

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by tuppe99

    SWTOR will *not* kill WoW.

     

    It will hurt it badly though. Much more than any of the other so-called "wow-killers". I expect between 30 and 50% loss of subs for WoW.

    Do I have anything to back up this claim? No. It is just my opinion.

     

    well, being the biggest frenchise in the world would be a backup for your claim... to start with :)

    WoW is big, but hell, star wars is star wars is star wars, those guys INVENTED mechendizing and hypes.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by Icewhite

    Originally posted by Lidane

    Problem is, people since then have looked at what Blizzard is doing and haven't improved on it. They've alluded to it, or maybe added some new mechanics like public quests or whatever, but at the end of the day, the overall game design hasn't been improved.

    To be fair, they often haven't had a chance to.  It's difficult to enter a new (and somewhat unpolished) game and wait for the 7 years of improvements to bring it up to Behemoth's level of polish. 

    Any MMO new arrival that suffered the same server instability nightmares, bugs, crashes and login queues that WoW had in its first six months would not survive the experience.  Gamers would declare it dead and move on.  Hell, we often declare games dead even before they release now.

    Except that apart from bugs, long queue lines and server instability brought on by people overwhelming their servers at launch, Blizzard has ALWAYS offered that level of polish. Vanilla WoW offered a huge step up from EQ at the time. It was also fun and engaging enough to bring new players into the market who otherwise would have skipped MMOs altogether.

    Yeah, WoW has had seven years to improve their game. I don't know its current state since I haven't played it in years. But that's not the point, and to bring up those seven years is missing the key here. Blizz LAUNCHED with that kind of polish. They launched with that kind of an overall game design improvement.

    Thing is, people are jaded. They want Blizzard's level of polish from an indie game or from games that come from smaller developers, and that's not possible unless you're really that good. It will take a Bioware or similarly large developer to really put the time and effort into a game to bring it up to that level. If Bioware can do it while offering a fun sci-fi alternative to WoW, then they will do well.


    Except that apart from bugs and erver instability in the beginning because of too many people trying to play the game, Blizzard has ALWAYS had that level of polish in the game. Vanilla WoW offered a massive improvement over EQ and the other fantasy games in the market at the time. They hit the ground running with a game that was polished, intuitive, fu


    Except that apart from bugs and erver instability in the beginning because of too many people trying to play the game, Blizzard has ALWAYS had that level of polish in the game. Vanilla WoW offered a massive improvement over EQ and the other fantasy games in the market at the time. They hit the ground running with a game that was polished, intuitive, fu

  • JigsawzJigsawz Member Posts: 115

    I understand your excitement about swtor, but honestly....does it really matter?  Who cares about WoW?  That game could have 100 million people playing it, I could care less.  As long as swtor delivers on polish, content and overall entertainment, that's all that matters (whether it gets millions of players or 500k ect....)

    image

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Lidane

    Except that apart from bugs, long queue lines and server instability brought on by people overwhelming their servers at launch, Blizzard has ALWAYS offered that level of polish. Vanilla WoW offered a huge step up from EQ at the time. It was also fun and engaging enough to bring new players into the market who otherwise would have skipped MMOs altogether. (...)

    Except that apart from bugs and erver instability in the beginning because of too many people trying to play the game, Blizzard has ALWAYS had that level of polish in the game. Vanilla WoW offered a massive improvement over EQ and the other fantasy games in the market at the time. They hit the ground running with a game that was polished, intuitive, fu


    Except that apart from bugs and erver instability in the beginning because of too many people trying to play the game, Blizzard has ALWAYS had that level of polish in the game. Vanilla WoW offered a massive improvement over EQ and the other fantasy games in the market at the time. They hit the ground running with a game that was polished, intuitive, fu

     

    did you just say WoW never had probs with lag, bugs, long queues and server stability?

     

    did you actually PLAY WoW vanilla?

    * bugs on mining which forced you to relog

    * 10 mins lag during the first weeks in starting zones

    * server crashes on every major raid day

    * 15 mins queue during the launch phase of the game

     

    and yes, that was vanilla was like. i actually was there :)

    there never was an mmo that came out bug free or without problems, and most likely it will take a really long time before the might be one.... or not.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • Tylerbrown13Tylerbrown13 Member UncommonPosts: 48

    Originally posted by Timukas

    Originally posted by Furor

    Thats right folks finally we have this game that will finally take down world of warcraft. After all these years of so called wow killer will finally arrive this holiday season.

     

    Did you mean Rift killer? 

    Are you kidding me? Wow has 11 million subs or some shit. Even if Rift or SWOTOR took like half of that they would still be one of the best mmos out there. Wow will not die. Unless blizzard shuts down because they hate money.

    Tbrown, Love me or die!

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by unkkut

    Success is not relative to WoW. It's relative to the companies objectives.....

    This is true. As long as TOR beats Bioware's internal predictions for how many subs they need to be profitable, then it's all good. If they happen to get more subs than they'd anticipated, so much the better. It's all gravy at that point. 

    The problem here is that people think that the MMO market is like Highlander, where there can only be one. That's not the case at all. There's room for plenty of games on the market, and as long as those games beat a dev's numbers for what they need to survive as a company, that's all that matters. 

    Fantasy fans can play WoW, or they can play any number of alternatives if WoW isn't to their tastes. Sci-fi fans can play TOR when it launches, or they can play EVE, or Perpetuum, or STO, or whatever. There's room for all of them as long as they're profitable.

  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by Thane

    did you just say WoW never had probs with lag, bugs, long queues and server stability?

    No. Go back and read it again.

    I said that ASIDE FROM those problems, Blizzard launched with a polished client that was a step up from the EQ game expereince at the time.

  • ThaneThane Member EpicPosts: 3,534

    Originally posted by Lidane

    Originally posted by Thane

    did you just say WoW never had probs with lag, bugs, long queues and server stability?

    No. Go back and read it again.

    I said that ASIDE FROM those problems, Blizzard launched with a polished client that was a step up from the EQ game expereince at the time.

    uuuuh okai, so we said the same, continue :)

    "I'll never grow up, never grow up, never grow up! Not me!"

  • tryklontryklon Member UncommonPosts: 1,370

    I dont even understand how ppl think this game will even cater to the same audience as WoW.

     

    I mean, in the WoW i know the players dont want to deal with extense storys where they actually have to read, respond and manage their faction reputation by talking with NPC's.

    The WoW I know is where players click click click, do quest, deliver and carry on to next as fast as possible...

     

    Time will tell, but this is an RPG pretty much like Mass Effect or Dragon Age with a difference, its played online... if this kind of game caters to WoW audience then im living a lie =P

  • MisterSrMisterSr Member UncommonPosts: 928

    Why are people so obsessed with killing wow? Who cares? Let the people have WoW and let yourself have SWTOR, get over it.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Salzman in Accounting said nothing about this!

    /thread

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • LidaneLidane Member CommonPosts: 2,300

    Originally posted by MisterSr

    Why are people so obsessed with killing wow? Who cares? Let the people have WoW and let yourself have SWTOR, get over it.

    Because for some folks, the MMO market is like Highlander, or like a cage match where only one "winner" can emerge.

    There's no reason for it, really. The market is big enough to handle a lot of games as long as they're profitable.

  • TorgrimTorgrim Member CommonPosts: 2,088

    People bought into the RIFT hype and sead RIFT will kill WoW, what happend, half emty servers and ghost towns.

    TOR is a copy of the classic themepark ala WoW only thing TOR has going for it is voiceover that's it.

    In TOR you take a quest you get a epic voiceover sceen what you gonna do it's all epic and cool, but it still ends up in killing 10 sandpeople which is located if you check the map inside the yelllow circle.

    Sure TOR will sell 1+ million copies no doubt and people will play it just beacuse it is StarWars but it's still the same MMO that we all have played, after a few months it's just another MMO in the themepark clone bing and 50-60% have allready unsubbed and waiting for next big thing.

    So will it kill WoW?

    Not a fat chance.

    If it's not broken, you are not innovating.

  • dj525dj525 Member Posts: 39

    He's right WoW will be taken down by WoW in space.

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Lidane

    I said that ASIDE FROM those problems, Blizzard launched with a polished client that was a step up from the EQ game expereince at the time.

    Blizzard also has a very forunate launch date; EQ1 was fading fast, EQ2 only recently launched (and by all reports unpopular with most of the EQ1 players, and in the middle of the very first Ca$h $hop controversy), the only other recent successful launch was CoH (different genre entirely) and GW1 was as-yet unborn.  DAoC players were still bailing out following ToA.  The built-in b.net fanbase was waiting patiently for a new game, China was being dominated by an (aged) Lineage/Lineage II...and Korea was still riding the Starcraft wave, with professional contests.  Australia was dying for someone, anyone to open an MMO they could play.

    Pretty much a Perfect Storm of timing--which allowed them to ride out the early game-launch bugs & woes, the "we need more servers now" hardware shortage, and survive.

    A modern MMO release is unlikely to duplicate such beneficial timing, and wouldn't survive a similar launch.

    And yes, you're right, Blizzard cleaned the bad out of EQ and left the good.  They made some excellent design choices.  "Polished" doesn't quite fit the first six months of WoW that I experienced, however.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • dageezadageeza Member Posts: 578

    TOR will only act as a 1 to 3 month vacation from WOW for most, however it will still be a prosperous game its just very likely not the next WOW..

    Playing GW2..

  • GuileplayerGuileplayer Member Posts: 418

    Originally posted by dageeza

    TOR will only act as a 1 to 3 month vacation from WOW for most, however it will still be a prosperous game its just very likely not the next WOW..

    How do you know that? you have 5 lvl 50 characters i assume.

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • TamanousTamanous Member RarePosts: 3,030

    Yes it is hillarious people coming out with this long before a game is even released. Presales has NOTHING to to with player retention.

    Also people need to face reality and accept that sci-fi (no matter how big the ip) will never have the universal following as fantasy. Player numbers cannot be sustained without female participation. Wow is unique in that it's player base is a decent ratio of male/female. TOR will not have that ratio but I suspect it will be better than most other non-fantasy games.

    It will be very wise for Bioware to fully flesh out rp (not talking rp heavy ... just rp-like) friendly hubs and worlds where standing around to socialize and soak in the surroundings satisfies the casual nature of these players.

    You stay sassy!

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Tamanous

    Also people need to face reality and accept that sci-fi (no matter how big the ip) will never have the universal following as fantasy.

    I remember speculation clear back in '03 by developers that the fantasy genre was "played out", and no one would want to keep playing with the same-old swords and dragons for much longer.

    Then the Behemoth happened.  Oops.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • TamanousTamanous Member RarePosts: 3,030

    Originally posted by Icewhite

    Originally posted by Tamanous

    Also people need to face reality and accept that sci-fi (no matter how big the ip) will never have the universal following as fantasy.

    I remember speculation clear back in '03 by developers that the fantasy genre was "played out", and no one would want to keep playing with the same-old swords and dragons for much longer.

    Then the Behemoth happened.  Oops.

    Ya I am not commenting on the pulse of the mmo world. I am talking about the genre's in general crossing all media.

    Obviously there is a chance and this is based more on the game than the ip. Wow was successful because it was a great game when it came out compared to most everything else before it. Timing was also a big deal as noted.

    MMO's do stand on the brink of change but I feel this is not so much ip or genre but mechanics. Every person I know personaly who has or still likes mmo's is frustrated more out of the direction of development and mechanic than genre. A solid sci-fi alternative is great but the break from clones and overly focused per market place stucture is the revolutionary change people are waiting for.

    IP doesn't make or break a game, the developers do ... and Star Wars is anything but an original game. I head into it fully expecting to lose all interest within a year or take long periods off between updates like most mmo's have played out over the years.

    You stay sassy!

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Tamanous

    IP doesn't make or break a game, the developers do ... and Star Wars is anything but an original game. I head into it fully expecting to lose all interest within a year or take long periods off between updates like most mmo's have played out over the years.

    Agreed.  But on the other hand, WoW + 1 year was a much better game than WoW at launch.  Ditto for a dozen other games too.  Any game that holds interest for a year has a very good chance of being frequently updated, loved by the devs, loved by the players.

    You can't really play slippery slope with what might happen.  You can only enjoy what you enjoy while playing it.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Really Mitchell? Really??

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • GarindinGarindin Member Posts: 10

    Originally posted by Icewhite

    Originally posted by Lidane

    I said that ASIDE FROM those problems, Blizzard launched with a polished client that was a step up from the EQ game expereince at the time.

    Blizzard also has a very forunate launch date; EQ1 was fading fast, EQ2 only recently launched (and by all reports unpopular with most of the EQ1 players, and in the middle of the very first Ca$h $hop controversy), the only other recent successful launch was CoH (different genre entirely) and GW1 was as-yet unborn.  DAoC players were still bailing out following ToA.  The built-in b.net fanbase was waiting patiently for a new game, China was being dominated by an (aged) Lineage/Lineage II...and Korea was still riding the Starcraft wave, with professional contests.  Australia was dying for someone, anyone to open an MMO they could play.

    Pretty much a Perfect Storm of timing--which allowed them to ride out the early game-launch bugs & woes, the "we need more servers now" hardware shortage, and survive.

    A modern MMO release is unlikely to duplicate such beneficial timing, and wouldn't survive a similar launch.

    And yes, you're right, Blizzard cleaned the bad out of EQ and left the good.  They made some excellent design choices.  "Polished" doesn't quite fit the first six months of WoW that I experienced, however.

    I think this is the best post on this subject. When WoW came out there wasnt much available in the MMO market. Now everyone and their brother is putting out an MMO. It is going to be really hard for another MMO to reach the level of WoW and stay consitent with those number.

    But to another comment made about SciFy not being able to hold the fanbase and females etc. I remember playing a game called Star Wars Galaxies that when released was packed with players male and female alike. It was far reaching until the NGE. I think this game has the potential to be like that too.

    But I dont understand the WoW killer stuff, the MMO industry needs games like WoW, there needs to be several stable games on the market at at time.

  • RyukanRyukan Member UncommonPosts: 858

    I don't even play WoW, but these 'WoW-killer' threads need to be banned from the internet.

This discussion has been closed.