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The Perfect NON-TWITCH BASED MMORPG Combat? (No FPS players allowed!)

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Comments

  • RequiamerRequiamer Member Posts: 2,034

    Originally posted by Pocahinha

    The best most accurate and most fun combat system is only in WOW, fast , responsive, camera angles are perfect, the way the spells work, the sounds fit perfectly...

    Wow is quiet twitch based since they took out the auto facing that was common to all tab targeting system.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Nerf09

    Originally posted by helthros


    Originally posted by Nerf09


    Originally posted by helthros


    Originally posted by Nerf09

    Things you can do in FPS but can't do in RPG:  Cover, concealment, splash, avoid, can't shoot through world objects, and the large scale combat doesn't generally look like 50 guys randomly running around like ants cause they have to worry about crossfire and other tactical considerations. 

    All these things can be done in a RPG without using twich aiming, if a developer has the imagination and talent.  It's what I always wanted Pre-CU SWG to be like.

    I've seen large scale pvp combat in your wow-clones, it's embarrasing to look at and they make lousy videos for youtube.

     

    lol but they are having fun doing it, and you're the fool watching videos of it up on your high horse with a misplaced sense of superiority.

     It's laaaaaaame

    You say it can be done but give zero suggestions on how. Typical self-absorbed elitist :)

    You got a reading problem?

    How it can be dun:

    -Cover

    -Concealment

    -Splash

    -Bullets don't shoot through objects

    -Other

     

    To the OP. I wouldn't mind seeing an improvement on the spell casting in Magicka. For group play it would be nice if they reinvented group spell/abilities. Lotro tried it, but it was kind of soft. Something like Chrono Trigger where you could pull off some impressive abilities with the right group.

     

    You just pointed out things that are in FPS. How can they be done in RPG without using FPS. I can say that we need a renewable power source, that doesn't contribute diddley to the actual problem.

    Like developers you lack imagination.

     

    How to keep bullets from flying through world objects?  Hmmm let me think reaaaal hard about that one, hmmmm, my brain is going to explode on this one.  How about not letting bullets from flying through world objects for one thing, you need line of sight.  And as a bonus how about we let characters crouch or go prone so it's easier to take cover.

     

    Like most self-absorbed elitists, you lack any real contribution. HOW can you do ANY of those things without FPS? You never even answered your own BS. How can we let characters move around nimbly like Crouching Tiger Hidden Dragon or Matrix while dodging bullets if you're fast enough. See, I can make lots of simple-minded suggestions while providing ZERO as to how to execute.

     

    Those ideas you listed are not new and you give zero options as to how to implement them (again, without FPS like you put it). Bullets flying through the world? Most games have 1 class at best that shoot bullets.

     

    EVERYTHING you just depicted as a RAD idea is in Darkfall, every single part, but guess what, it's FPS. So again, get off your high horse and provide an actual suggestion other than "stop global warming" or cut out this whole "developers/you have no imagination".

     

    And OMG to people actually saying that WoW is twitch based. It's people like you that give rise to the term "wow-clone". Not because something is or isn't the word you're using for it, but because you use the word for every damn thing trying to find little semantic loopholes as to why the term could apply.

     

    wow is not twitch-based combat- Hands down end of questions. It might have twitch elements, but it is not TWITCH-BASED. Ty.

  • TrokarnTrokarn Member Posts: 68

    Originally posted by helthros

    Originally posted by Nerf09


    Originally posted by helthros


    Originally posted by Nerf09


    Originally posted by helthros


    Originally posted by Nerf09

    Things you can do in FPS but can't do in RPG:  Cover, concealment, splash, avoid, can't shoot through world objects, and the large scale combat doesn't generally look like 50 guys randomly running around like ants cause they have to worry about crossfire and other tactical considerations. 

    All these things can be done in a RPG without using twich aiming, if a developer has the imagination and talent.  It's what I always wanted Pre-CU SWG to be like.

    I've seen large scale pvp combat in your wow-clones, it's embarrasing to look at and they make lousy videos for youtube.

     

    lol but they are having fun doing it, and you're the fool watching videos of it up on your high horse with a misplaced sense of superiority.

     It's laaaaaaame

    You say it can be done but give zero suggestions on how. Typical self-absorbed elitist :)

    You got a reading problem?

    How it can be dun:

    -Cover

    -Concealment

    -Splash

    -Bullets don't shoot through objects

    -Other

     

    To the OP. I wouldn't mind seeing an improvement on the spell casting in Magicka. For group play it would be nice if they reinvented group spell/abilities. Lotro tried it, but it was kind of soft. Something like Chrono Trigger where you could pull off some impressive abilities with the right group.

     

    You just pointed out things that are in FPS. How can they be done in RPG without using FPS. I can say that we need a renewable power source, that doesn't contribute diddley to the actual problem.

    Like developers you lack imagination.

     

    How to keep bullets from flying through world objects?  Hmmm let me think reaaaal hard about that one, hmmmm, my brain is going to explode on this one.  How about not letting bullets from flying through world objects for one thing, you need line of sight.  And as a bonus how about we let characters crouch or go prone so it's easier to take cover.

     

    Like most self-absorbed elitists, you lack any real contribution. HOW can you do ANY of those things without FPS? You never even answered your own BS. How can we let characters move around nimbly like Crouching Tiger Hidden Dragon or Matrix while dodging bullets if you're fast enough. See, I can make lots of simple-minded suggestions while providing ZERO as to how to execute.

     

    Those ideas you listed are not new and you give zero options as to how to implement them (again, without FPS like you put it). Bullets flying through the world? Most games have 1 class at best that shoot bullets.

     

    EVERYTHING you just depicted as a RAD idea is in Darkfall, every single part, but guess what, it's FPS. So again, get off your high horse and provide an actual suggestion other than "stop global warming" or cut out this whole "developers/you have no imagination".

     

    And OMG to people actually saying that WoW is twitch based. It's people like you that give rise to the term "wow-clone". Not because something is or isn't the word you're using for it, but because you use the word for every damn thing trying to find little semantic loopholes as to why the term could apply.

     

    wow is not twitch-based combat- Hands down end of questions. It might have twitch elements, but it is not TWITCH-BASED. Ty.

    I think Nerf is saying you could just add crouching, hiding behind objects (to avoid damage) and line of sight to a game like WoW. Now would this make combat worse or more enjoyable? I don't know, but I can easily see how the things he said could be added to a game without making it fps, even though it may be bad or not really add anything to the game.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by helthros

    Originally posted by Nerf09


    Originally posted by helthros


    Originally posted by Nerf09


    Originally posted by helthros


    Originally posted by Nerf09

    Things you can do in FPS but can't do in RPG:  Cover, concealment, splash, avoid, can't shoot through world objects, and the large scale combat doesn't generally look like 50 guys randomly running around like ants cause they have to worry about crossfire and other tactical considerations. 

    All these things can be done in a RPG without using twich aiming, if a developer has the imagination and talent.  It's what I always wanted Pre-CU SWG to be like.

    I've seen large scale pvp combat in your wow-clones, it's embarrasing to look at and they make lousy videos for youtube.

     

    lol but they are having fun doing it, and you're the fool watching videos of it up on your high horse with a misplaced sense of superiority.

     It's laaaaaaame

    You say it can be done but give zero suggestions on how. Typical self-absorbed elitist :)

    You got a reading problem?

    How it can be dun:

    -Cover

    -Concealment

    -Splash

    -Bullets don't shoot through objects

    -Other

     

    To the OP. I wouldn't mind seeing an improvement on the spell casting in Magicka. For group play it would be nice if they reinvented group spell/abilities. Lotro tried it, but it was kind of soft. Something like Chrono Trigger where you could pull off some impressive abilities with the right group.

     

    You just pointed out things that are in FPS. How can they be done in RPG without using FPS. I can say that we need a renewable power source, that doesn't contribute diddley to the actual problem.

    Like developers you lack imagination.

     

    How to keep bullets from flying through world objects?  Hmmm let me think reaaaal hard about that one, hmmmm, my brain is going to explode on this one.  How about not letting bullets from flying through world objects for one thing, you need line of sight.  And as a bonus how about we let characters crouch or go prone so it's easier to take cover.

     

    Like most self-absorbed elitists, you lack any real contribution. HOW can you do ANY of those things without FPS? You never even answered your own BS. How can we let characters move around nimbly like Crouching Tiger Hidden Dragon or Matrix while dodging bullets if you're fast enough. See, I can make lots of simple-minded suggestions while providing ZERO as to how to execute.

     

    Those ideas you listed are not new and you give zero options as to how to implement them (again, without FPS like you put it). Bullets flying through the world? Most games have 1 class at best that shoot bullets.

     

    EVERYTHING you just depicted as a RAD idea is in Darkfall, every single part, but guess what, it's FPS. So again, get off your high horse and provide an actual suggestion other than "stop global warming" or cut out this whole "developers/you have no imagination".

     

    And OMG to people actually saying that WoW is twitch based. It's people like you that give rise to the term "wow-clone". Not because something is or isn't the word you're using for it, but because you use the word for every damn thing trying to find little semantic loopholes as to why the term could apply.

     

    wow is not twitch-based combat- Hands down end of questions. It might have twitch elements, but it is not TWITCH-BASED. Ty.

    Actually everything I suggested can be done without FPS, unimagineative one.

  • OnigodOnigod Member UncommonPosts: 756

    Originally posted by Disatisfied9

    edit: Changed title to make it clear, as many here didn't even read this short OP to know what this thread is about.

    This is for a discussion of a better system (than what we currently have with EQ, WoW, etc.) but one that is NOT twitch based. NOT a fps game. This is for those who actually enjoy the combat of the majority of MMORPG's, and do not desire their RPG's to turn into FPS games.

    It's a nice idea to think about, given a lot of forum member's obsession with FPS style, twitch based combat. Image the typical actions are in the combat: ranged combat, melee combat, shield blocking, dodges, mobility, etc. 2D, 2.5D, or 3D. Who cares? We're talking about combat mechanics.

    It doesn't necessarily have to be real-time-turn-based like Everquest or WoW, (or it CAN be like that). It's just that the ideas I want us to discuss is combat which isn't designed for ADHD FPS fanboys who want to turn RPG into FPS and who believe mouse-aiming somehow equates to > skill than strategy, group tactics, player builds, progression, etc. However, if your ideas entail a slow form of combat that is more tactical in nature, or perhaps entirely turn based-- all ideas are welcome. Just stay away from the forum obsession of "MMORPG's should be like CounterStrike!". Some of us actually enjoy havinig advantages/disadvantages and winning, because we either developed that character (which is a form of skill itself in some instances) or we beat someone better than us by pure skill.

     

    What do you believe is the "perfect" or at least innovative MMORPG combat system- that is NOT a twitch based FPS shooter style of combat?

    cabal online and probaly cabal online 2 wich is still in development.

     

    ive played cabal online in the past for quite some time and their combo system does make you feel you are controlling everything of your character whilst it still is a simple point and click mmo

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Groovydutch

    Originally posted by xKingdomx

     

    One word: Magicka

     

    SImply the best non-fps spellcasting combat I've seen,

    Who cares about mana, when bad spellcasting will simply kill yourself

    Fire spells act like fire, lighting will have lighting attributes, water kills fire (funny no mmorpg even does this, simple logic)

     

    As for melee combat:

    Witcher 2 or Assassin's Creed

    Well they require you to manual aim, but I don't consider them twitchy, since there are no headshots or what not, they are simply targetting mechanics. And no auto-attack, this should only be enable for disabled players for balancing.

    Witcher 2 is probably one of the most tactical and brutal combat for RPG, your 'twitch' simply will not save you from any fights, if you don't go in with set traps and combat plans, prepare to get faceplant in 3 seconds (no exaggeration)

    As for Assassin's Creed, I like the idea of stealth combat, stealth isn't about going invisible like 99% of MMOG out there, it is about placement and prediction, tactics and strategy, you have to move in on your target considering where they will move, hide and execute (this is based on the multiplayer, single players is fun but its simpler since its only AI)

    I agree that witcher 2 is nice game but combat is by far not best its even one of worsed ever and oh so console like its not good at all.

    What do you mean by console? Like really, I never understood what it meant. I can understand people saying Mass Effect felt like console, but I can't see Witcher2's combat being console, sure you press a button to attack, but so does a lot of pc only games

     

    ps: at least its not like DAII where the combat felt like something between PC and Console......awkward combat.

     

    EDIT: and people really should play Magicka, the spellcasting will change your view on casters forever. I spent 2 hours in the starting tutorial just to try out all the spells and effects. It doesn't rely too much on manual aiming, but the spell casting require some substantial skill.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

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