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07/29 Friday Update: The Esseles Flaspoint Dev Walkthu video

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  • DariusGearDariusGear Member Posts: 94

    I wish they would put thier videos in HD on the website.

    We go trough life with many yet there is a time we must walk our path alone.


  • Originally posted by DariusGear

    I wish they would put thier videos in HD on the website.

    yea i wish they were too but you can download better quality version from their site by clicking the down facing arrow next to the fullscreen button

     

    edit ill add hd youtube link once its available

  • Osias000Osias000 Member Posts: 110

    That was pretty cool. They chose the dark side though. That scene was pretty sad. The only thing I would like to see is a little more reaction to being hit by Ironfist. He kind of just stands there, but its not a huge deal.

    "cinnamon buns"
    - Pickles

  • whilanwhilan Member UncommonPosts: 3,472

    Whoa 510MB thats almost as big as some MMOs i've donwloaded :)

    Liked it overall, the hand clapping motion seemed a bit odd and over the top a bit with the windmill type action :) but enjoyed it very much. Seems like that isn't the entire flashpoint, they didn't show you what happens afterwords so maybe more surprises, i'd also like it to be a bit more difficult. But i can understand if they put it on easy mode for demostration purproses. Guess the real judge will be when we can get to see these things with real players and not a walkthrough.

    Good to see they've reduced the opaqueness of the cover icon a good bit to a sillouthe rather then a big green gummy block like it was before.

    Not sure on the fighting, i mean it looks pretty cool but again i'm not seeing (did i miss it somewhere?) the enemies hiding behind cover like they used to...would love to see another video showing them doing this so i can still say that they do hide behind cover. Last one i have is a long time ago.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Looks very fun, if a bit on the easy side.

    Now, I know this flashpoint has to be done without any healers or tanks, but I'd like to see the regular mobs hitting a bit harder.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • i remember seeing that airlock scene in the designing the light side video but thought it was enemies you were killing.  i see a light side option being chosen in my future. :)

  • TillerTiller Member LegendaryPosts: 11,486

    They put the zone on easy mode for this I know, but it's making people think this is going to be easy. People are actually concerned about this lol. It's hard to watch MMO gameplay from the outside I think. pacing seems off, unless it's PvP. The only complaint I had with this demo was the Boss didn't move much at all, could be it was done for demo purposes but I hope to see more movement of NPC.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ElikalElikal Member UncommonPosts: 7,912

    A few comments:

    - I don't mind that it's easy; it's a starter Flashpoint.

    - I dunno, if my party would decide to kill the NPCs I would feel quite pissed. Dunno. *sad panda* :(

    - the boss fight looked a bit boring tbh, maybe if you fight one NPC with a whole group, you expect some more impressing looking mob, like a Dragon or something... bigger ;)

    - contrary to the promise, too often 4 heroes fight against 1 or 2 mobs. I wish they'd take the approach more to toss 4,5 or 6 at the players, who in sum have the same power than one, thus giving a more heroic feeling.

     

    My biggest question/fear tho is this: this Flashpoint is level 9, or so. What if I don't find a group at the point? What if I outlevel the thing? Can I go back and mentor, setting my char to a lower level to accompany people of level 9? Do I get penalities when I go into it much later? How about replayability? If I level on and want to re-do the Flashpoint, how will the game handle that?

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • Feather5Feather5 Member Posts: 90
    Even starter flashpoints should be hard, I was one of first pre orders but I am expecting things to be a bit harder than that, I hope it ain't a true reflection.

    Ex. myth of soma, legend of mir, mu online and eudemons online player.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by Elikal

    A few comments:

    - I don't mind that it's easy; it's a starter Flashpoint.

    - I dunno, if my party would decide to kill the NPCs I would feel quite pissed. Dunno. *sad panda* :(

    - the boss fight looked a bit boring tbh, maybe if you fight one NPC with a whole group, you expect some more impressing looking mob, like a Dragon or something... bigger ;)

    - contrary to the promise, too often 4 heroes fight against 1 or 2 mobs. I wish they'd take the approach more to toss 4,5 or 6 at the players, who in sum have the same power than one, thus giving a more heroic feeling.

     

    My biggest question/fear tho is this: this Flashpoint is level 9, or so. What if I don't find a group at the point? What if I outlevel the thing? Can I go back and mentor, setting my char to a lower level to accompany people of level 9? Do I get penalities when I go into it much later? How about replayability? If I level on and want to re-do the Flashpoint, how will the game handle that?

    You can always go back and redo the flashpoints..

     

    In fact,  from what I'm to understand,  you can outlevel the content, and come back and do it alone or with your companion if you wanted.  




  • Originally posted by Elikal

    A few comments:

    - I don't mind that it's easy; it's a starter Flashpoint.

    - I dunno, if my party would decide to kill the NPCs I would feel quite pissed. Dunno. *sad panda* :(

    - the boss fight looked a bit boring tbh, maybe if you fight one NPC with a whole group, you expect some more impressing looking mob, like a Dragon or something... bigger ;)

    - contrary to the promise, too often 4 heroes fight against 1 or 2 mobs. I wish they'd take the approach more to toss 4,5 or 6 at the players, who in sum have the same power than one, thus giving a more heroic feeling.

     

    My biggest question/fear tho is this: this Flashpoint is level 9, or so. What if I don't find a group at the point? What if I outlevel the thing? Can I go back and mentor, setting my char to a lower level to accompany people of level 9? Do I get penalities when I go into it much later? How about replayability? If I level on and want to re-do the Flashpoint, how will the game handle that?

    at about 7:30 in this q&a from comic con, james ohlen mentions they are looking to do a hard mode that would allow players that maybe out leveled it to do it and still have fun.

  • TillerTiller Member LegendaryPosts: 11,486

    Keep in mind, this guy wasn't the main Boss, this was the middle of the flash point from what I hear.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • sudosudo Member UncommonPosts: 697

    Great video, can't wait to try some trooper asskicking!

    Btw, I don't understand why do everybody keep saying that this flashpoint looks easy. The party obviously knew what they were doing, moreover, trooper was at 10% hp on the last boss till the very end of the fight.

    "Only in quiet waters do things mirror themselves undistorted.
    Only in a quiet mind is adequate perception of the world."
    Hans Margolius

  • KuaidamKuaidam Member Posts: 183

    Question about flashpoints replayability:

    Devs have said that every decision we make in the games has in impact in how the story evolves.

    With flash points being repeatable (any idea if you can just grind them all day long?) how does the game keep track of what decision you made? For example, First Run: We kill the eng bay guys. Second Run: We save them. Wich decision will affect my story? Or will it automatically play again the first decision I made?

    Anyone has heard anything about this?

    image


  • Originally posted by Kuaidam

    Question about flashpoints replayability:

    Devs have said that every decision we make in the games has in impact in how the story evolves.

    With flash points being repeatable (any idea if you can just grind them all day long?) how does the game keep track of what decision you made? For example, First Run: We kill the eng bay guys. Second Run: We save them. Wich decision will affect my story? Or will it automatically play again the first decision I made?

    Anyone has heard anything about this?

    last we heard, a flashpoint can be run once every 24 hours(if its been completed i think)

     

    flashpoints were original suppose to only be run once and because of that, they were allowed to have much more impact on the story going on outside of them.  however testers didn't like not being able to re run them so they were made repeatable but also they don't have as big of an impact to the story going on outside of them.  if there is any impact, its based on the last run you made, but they didn't want people to have to try and constanly remember what choices were made in their last run.

     

    ill see if i can find the interview with daniel erickson where he discussed this. i thnk it was pax east

     

    edit: found it. its at about 9mins

    http://moseisleyradio.com/2011/03/19/open-bounty-004-daniel-erickson/

    and to whilan below me, the once per day thing is from the fansite summit

    -you can currently only run each Flashpoint once per day.

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by Kuaidam

    Question about flashpoints replayability:

    Devs have said that every decision we make in the games has in impact in how the story evolves.

    With flash points being repeatable (any idea if you can just grind them all day long?) how does the game keep track of what decision you made? For example, First Run: We kill the eng bay guys. Second Run: We save them. Wich decision will affect my story? Or will it automatically play again the first decision I made?

    Anyone has heard anything about this?

    Here is everything we know about flashpoints

     


    • Currently they are looking at making some lower end Flashpoints be available as Heroic for higher level players - Darth Hater

    • When asked if Flashpoints are repeatable and can you farm Lightside/Darkside points the answer was probably 4.20 . - Darth Hater

    • Quote: You’ll encounter your first Flashpoint after your Origin World - Bioware

    • Quote: Depending on the flashpoint there are often two or more endings or wrinkles that terribly complicate those endings. You will absolutely see different bosses on different paths - Bioware

    • When asked if you can use less than four players in a Flaspoint the answer: Quote: For early Flashpoints, you can certainly try, but as you get deeper into the game, you will need a full group of four players to have a reasonable chance of surviving the challenges - Bioware

    • When asked on class roles in Flashpoints: Quote: While boss fights often require traditional tank and healer roles, some sections of Flashpoints are paced in such a way that healers can switch into damage roles and tanks can get a bit more reckless. - Bioware

    • Once you kill something in a Flashpoint it stays dead, no respawns - Bioware

    • If your group wipes in a Flashpoint you do not loose any progress made, just run back to where you died. Unless you leave the Flashpoint where there is a reset timer. - Bioware

    • Optional/Bonus mobs/bosses in Flashpoints are not just there for show. They will give bonus XP as well as extra loot drops. -Darth Hater

    • Confirmation again that Flashpoints are designed, currently, to be only group based instances - Bioware

    • Flashpoints are not always linear. Dialogue choices and performing bonus objectives open up other aspects of the instance such as more bosses and more ways to achive Victory - Bioware

    • Quote: We try to avoid the design pitfall of filling areas with ‘yard trash.’ Fighting through legions of enemies is part of what makes the cooperative gameplay feel heroic, but we find it helps if your enemies do more than just stand around waiting to be attacked - Bioware

    • Quote: We aim to tightly integrate the story with the types of enemies the Flashpoint calls for, their AI behavior and their abilities, creating unique scenarios seen nowhere else in the game - Bioware

    • Quote: : Flashpoints are repeatable by design, and we strive to include elements that keep them fresh for multiple play-throughs - Gamespot

    • To keep repeating Flashpoints fresh 'you might explore the area and discover a secret that changes the mechanics of a boss fight. Or you might make a story decision that alters the course of the gameplay'. - Gamespot

    • The higher level flashpoint regarding Revan is called 'Darth Revan's Complex' - Darth Hater

    • If you repeat a flashpoint, your last story decision will count for later events. Former decisions of yours in that flashpoint will be "erased". - SWTOR-Station

    • There are repeatable Flashpoints and General Content in game - Darth Hater

    • Choices in Flashpoints can change the course of the instance. Kill a NPC and 'A' happens.. do not kill and 'B' happens. -Bioware/Holonet

    • Mentioned that during a solo Flashpoint (dungeons) friends can be invited at anypoint while doing quests- GamesRadar

    • When grouping the only time someone else can alter your dialogue choice is when performing a World quest. If you are on your own personal class quest only your Dialogue choices count, even when grouped - Gamespot

    light blue may be interesting to you, red is  your answer.


     


    I heard though i'm having trouble finding the quote and i'm running out of time (orientation today :) ) that flashpoints can only be run once a day, what i mean by this is that you are locked out of that flashpoint you did for 24 hours...or so i've heard. However it is only that one flashpoint you did, if you wish to do a different flashpoint while locked out of the first one you can...just be aware at the end you'll be locked out of that one to for 24 hours as well.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

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  • AgileeAgilee Member Posts: 46

    Yea i liked the video but like what everyone else was saying, ironfist didnt move around much at all. Hopefully they will add something to hard modes where he actually uses his jetpack more. For example he flies in the air and shoots down a wave of grenades that you can dodge. Idk, im just thinking random stuff.

  • KuaidamKuaidam Member Posts: 183

    Thanks Whilan and Gaou.

    image

  • drake201drake201 Member Posts: 75

    Changing the stats of mobs is quite easy to do, and for most mmos it takes the first year to get everything balanced.  So I'm not worried.

  • ariestearieste Member UncommonPosts: 3,309

    Thanks for the video post.  I had to laugh at the dev calling out every ability by name.  I mean, nothing wrong with that, just i've never seen anyone in game talk that way.. ."i shall now flank the advancing enemy and neutralize them with my powerful backstab ability, i will then rejoin the warrior that is using his great scream to draw attention!"

     

    anyhow, not a criticism, just funny to listen to :)

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  • SigilaeaSigilaea Member Posts: 317

    Originally posted by arieste

    Thanks for the video post.  I had to laugh at the dev calling out every ability by name.  I mean, nothing wrong with that, just i've never seen anyone in game talk that way.. ."i shall now flank the advancing enemy and neutralize them with my powerful backstab ability, i will then rejoin the warrior that is using his great scream to draw attention!"

     

    anyhow, not a criticism, just funny to listen to :)

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  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    Originally posted by Agilee

    Yea i liked the video but like what everyone else was saying, ironfist didnt move around much at all. Hopefully they will add something to hard modes where he actually uses his jetpack more. For example he flies in the air and shoots down a wave of grenades that you can dodge. Idk, im just thinking random stuff.

    I agree, he seemed too static. Regardless I know that they are tweaking the AI still and expect continued improvement by release. In addition and in general, I think they need to turn the difficulty up a notch of the entire game from what I've seen, but I know they are working that out too. I just don't want every quest to be simple outside of flashpoints just because you are grouping with someone along with 2 companions.

    The animations look smooth, graphics look great, LOVE the music, effects, environments, crashing, its all shaping up to be a great replacement or alternative for most MMOs out there.

    There Is Always Hope!

  • teknotazteknotaz Member UncommonPosts: 112

    cool video. hope they put one up for the sith sometime soon.

    image

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    My favorite part of the video is how the Engineering Team didn't even try to hold onto anything.   The suction was majorly weak and the Team just flailed their arms and ran around like headless kawakian monkey lizards.

    Hilarious.  Glad to see there's comedy in SW:TOR.

  • NazgolNazgol Member Posts: 864

    I am impressed. This is a level 9 flashpoint, the equivilant of say RFC or the Stockade in WOW. 

    In Bioware we trust!

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