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how is swg doing lately?

egamerxegamerx Member Posts: 24
I beta tested and played in p2p for about a month or two at which time my computer stopped working :( How has the game been doing and progressing in your eyes.. that of the swg players?
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Comments

  • herculeshercules Member UncommonPosts: 4,925
    Recently started afresh myself and looks slightly better(still loads of jedi running around in open though).Population is quite good too.
  • ErillionErillion Member EpicPosts: 10,329

    Controversial changes which IMHO are good for the game in the long run, but alienated many short term. Needs some getting used to.

    Strong influx of new players (and veterans from 2003/early 2004 .. the pre holocron insanity era). Has a rejuvenating influence on the game.

    Finally the Rage of the Wookiees expansion brought much needed content and multi part / multi planet / space-ground-mix quests into the game.

    have fun

    Erillion

  • herculeshercules Member UncommonPosts: 4,925

    TBH i am happy SoE actually did what they felt is right rather then listen to who can whine the loudest.

    In the verrant era of EQ1 ,verrant were labelled "nazis" by some outspoken folks for not listening to whining .Today ask any ex-EQ1 player and they tell you this was the golden era of EQ1.

    Same goes with DAoC of the past.

    Quite simply ,some jobless folks who can sit and spam 24/7 seems to be what is considered "the majority" and then SoE bends to them and it has nealry always lead to a worse product.

    Planetside is a perfect example of this.After all lets face it never has there been a nerf in PS which was not a direct result of a whine.

    EQ1 had its fair share.

    I would not even bother to trace the history of jedi changes from development to now.All due to whines.

    So its good to see SoE finally say "right we are doing this for the future of the game  and not because we have been spammed with emails".

    Spark of old verrant thereimage

  • tehnoobtehnoob Member Posts: 20

    I just came back to swg about a month ago, after about a 7 month hiatus.  Im....mostly happy with the way the game has gone combat wise.

    Server populations are as high as ive seen them in a year. 

  • ElnatorElnator Member Posts: 6,077


    Originally posted by tehnoob
    I just came back to swg about a month ago, after about a 7 month hiatus. Im....mostly happy with the way the game has gone combat wise.
    Server populations are as high as ive seen them in a year.


    :) Higher :)

    I've never seen 8 servers at "Extremely Heavy" before. I just did last night.
    And here's an interesting twist:
    We just added 4 people to the guild last night... 3 of them left WOW to play SWG...

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • webly17webly17 Member Posts: 24


    Originally posted by Elnator


    And here's an interesting twist:
    We just added 4 people to the guild last night... 3 of them left WOW to play SWG...



    Same here. Me and my brother are leaving WoW to play SWG too but our copies havent arrived yet.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by webly17
    Originally posted by Elnator
    And here's an interesting twist:
    We just added 4 people to the guild last night... 3 of them left WOW to play SWG...


    Same here. Me and my brother are leaving WoW to play SWG too but our copies havent arrived yet.


    Hmmm is WOW having some kind of mass exodus? Because a lot of my friends in other guilds are telling me that a lot of WOW players are playing SWG now? Come to think of it my best friend and his wife are considering dropping WOW and playing SWG instead.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • webly17webly17 Member Posts: 24


    Hmmm is WOW having some kind of mass exodus?

    I hope so. I got sick of the Blizzard Fan boys and 12 year olds ruining the community with their constant immaturity and whining. And me and my brother both found that the game economy and crafting system was a little bit too simple. I got sick of doing the same old quests over and over - "Kill 10 and these and 15 of these".

  • haxxjoohaxxjoo Member Posts: 924

    SWG forums are not healthy.  Post levels are at an all time low.

    Interest in the game is low as far as I can tell.  I do not know a single swg player out here n the real world.  Saying the swg devs are doing good work? Are you a raging maschist? These guys communication and development skills are the worst I have ever seen.  Blizzard mass exodus? There numbers are up not down.

    Someone needs to like stop the swg love fest and get these folks back to reality.  Is there any plan to release some content for swg?

    Guild wars is the cats meow.  The swg crafting experience never was for me.  To much pointless work.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by haxxjoo
    SWG forums are not healthy. Post levels are at an all time low.
    Interest in the game is low as far as I can tell. I do not know a single swg player out here n the real world. Saying the swg devs are doing good work? Are you a raging maschist? These guys communication and development skills are the worst I have ever seen. Blizzard mass exodus? There numbers are up not down.
    Someone needs to like stop the swg love fest and get these folks back to reality. Is there any plan to release some content for swg?
    Guild wars is the cats meow. The swg crafting experience never was for me. To much pointless work.

    Oh lord
    Haxx do you just make this up as you go? Everytime I see you post negatively about SWG you use different information that contradicts everything else available out there:

    Content? Go read the official site you goof. There has been ALL KINDS of content added to the game. Not even counting the expansions there was tons of content added. Not to mention the whole entire rage of the wookies expansion itself and JTL last year. And now they're working on adding in capitol ship adventures like the Avatar Space Platform. Not too long ago I posted a list of what's been added. I think it was something like 30 or 40 lines long in the past 15 months.

    Crafting system? So what if you don't like crafting. Considering Guild Wars has NO crafting obviously you just don't like crafting, period. I don't much care for it either but others do. And SWG has a fantastic crafting and player merchant system that is unparallelled thus far.

    Also, if interest in the game is so low then please explain why it's listed as a best seller at every online gaming site? And every retail gaming site? Oh... and the fact that server populations are at all time highs?

    It's ok, we know you don't like SWG... every time you post here you just make up something new to try to back up your claim that the game is dying. I guess it pumps up your ego or something.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • IcoGamesIcoGames Member Posts: 2,360

    I think Haxx is just railing blindly against SWG.

    I don't think WoW's experiencing any mass exodus. What I do see personally is a lot of movement between WoW and other games. As for SWG/WoW, my own guild has members that either play both games or move back and forth between them.

    Overall, SWG is doing fine. My hope is that SOE isn't relying upon the recent release of Ep3 as much, which won't retain players, but instead is learning to directly compete via innovation and good service.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • Boozer1011Boozer1011 Member Posts: 6




    Overall, SWG is doing fine. My hope is that SOE isn't relying upon the recent release of Ep3 as much, which won't retain players, but instead is learning to directly compete via innovation and good service.



    REgarding your comment on relying on episode 3 for sales, why do you think they rushed the "upgrade" to the live servers? Just so they could have it out with Ep3. I'd say that's all they are relying on.

    I played SWG since launch and quit after the so-called "upgrade". I didn't give it much of a chance, because it became just like all other games out there. Max out at level 80, which means you're just like all other level 80's.

    The crafting was phenomenal, and it still is complex, but guess what? You'll never make a weapon all that much better than anyone else, because now they have hard caps on the damage they do. Armor is (or was for the very limited time I played) useless now. I don't even know how many professions are still broke. Uber weapons were nerfed.

    I'm not one that liked 90% armor and the anti-decay kit was the beginning of the end. What I did like was going out and gathering the materials and loot I needed to make myself an uber Jedi hunting weapon. I finally did, and all my weapons became just as good as a stock weapon, if not worse.

    The upgrade killed it for me because it became just like every other MMO out there with the exception of the player cities which is one of my favorite aspects. The crafting is still complex, but all the weapons and products are basically the same, so what's the point of the complex crafting system?

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Boozer1011
    REgarding your comment on relying on episode 3 for sales, why do you think they rushed the "upgrade" to the live servers? Just so they could have it out with Ep3. I'd say that's all they are relying on.

    Erm... actually they were relying on it to boost sales. They've fixed almost every bug that was introduced with the CU at this point and are starting to work on the less visible but annoying bugs out there. The game is far more balanced and tons of players are coming back from early release, beta and even some who quit after the CU have come back. I'd say they wanted EPIII to boost sales but they're also trying to improve the game. I haven't seen bugs stomped this fast in SWG well.... ever.


    Originally posted by Boozer1011
    I played SWG since launch and quit after the so-called "upgrade". I didn't give it much of a chance, because it became just like all other games out there. Max out at level 80, which means you're just like all other level 80's.

    Would LOVE to know where you get this idea from? Level "80" is just a 'finished template'. It's not a level system it's a skill system with levels painted over it. Seriously, where you get the idea that it's suddenly a level based game just because a finished template has CL80 next to their name is beyond me.

    Try PLAYING post CU before trying to comment on it. Yes, CL gives SLIGHT bonuses to damage and durability but mostly all it is is a measure of what type of NPC you can expect to take on. In Player Vs. Player CL makes less of an impact than what skills you have. As it always has.



    Originally posted by Boozer1011
    The crafting was phenomenal, and it still is complex, but guess what? You'll never make a weapon all that much better than anyone else, because now they have hard caps on the damage they do. Armor is (or was for the very limited time I played) useless now. I don't even know how many professions are still broke. Uber weapons were nerfed.

    Errr... where'd you dig up this little gem? I have yet to see a "hard cap" on how much damage a weapon can do. They still vary a lot on output and the very best weapons are still extremely expensive. Crafting really hasn't changed at all. Armor is NOT useless now.... lol I dare you to go hunting without armor. Uber weapons weren't nerfed, weapons were changed quite a bit but there are still plenty of "uber" weapons out there. Some didn't translate well through the CU I'll grant you (My Krayted Scatter really got wacked but my Laser Rifle turned into a god weapon :). Haven't stumbled across a "broken" class yet. Doctors have the most right to complain about their class because it was changed at a fundamental level but it's still a viable and valued profession. Not broken, just radically changed which peeved a lot of players (rightfully so in some ways).



    Originally posted by Boozer1011
    I'm not one that liked 90% armor and the anti-decay kit was the beginning of the end. What I did like was going out and gathering the materials and loot I needed to make myself an uber Jedi hunting weapon. I finally did, and all my weapons became just as good as a stock weapon, if not worse.

    Can still do that. You may need to go make new ones though. I love my 1200 damage rifle for hunting Jedi.


    Originally posted by Boozer1011
    The upgrade killed it for me because it became just like every other MMO out there with the exception of the player cities which is one of my favorite aspects. The crafting is still complex, but all the weapons and products are basically the same, so what's the point of the complex crafting system?

    Again, you aren't playing so please try to refrain from blanket statements. The products are still widely varied in quality. I shop all the time so I know. It's hard to find truely top quality equipment, just like it always was. Those crafters that mine asteroids in space are providing some of the best equipment around (hint hint).

    Anyway, sorry you didn't like the CU but please don't overgeneralize. Yes, CU made a lot of fundamental changes to the game but it's still pretty much the same as it always was.

    Biggest changes:
    1) no more combat queue (overall good thing)
    2) no more AFK bots around spaceports mindlessly killing all the noob critters. (good thing)
    3) no more god-buffs (good thing)
    4) no more need to get buffed to put your armor on (good thing)
    5) recycle times on specials (were always there, if you paid attention, you just didn't have to WATCH them because you were using the combat queue)
    6) "Cooldown timer" (was always there, it's called weapon delay, you just didn't see it, again because of the Combat Queue)
    7) Doctors changed from a stay-at-home class to a combat class (bad thing)
    8) Dancers initially lost ability to control who could get their buff but that's fixed now (wash)
    9) Novice entertainers can give entertainer buffs, just slower (somewhat bad.... I can see why it would irritate a master dancer/musician though, there's no real motivation to become one)
    10) Lost ability to solo an entire lair at once (good thing! You can still solo the same lairs you just need to be careful about it)
    11) People group to get faster XP and have fun again (GOOD THING)
    12) Tons of new content on Kashyyk that caters to raiding and hunting with guildmates (Good thing)
    13) Bunches of resources were changed, which hurt crafters in the short term. They are having to go out and get new resources (Bad thing)
    14) Crafters don't get CL so getting resources can be challenging (though not impossible)..... (Somewhat Bad... personally I think it adds a dimension to the game... I get paid by crafters to protect them if their guildmates aren't on now... kind of a neat added RP feature but I Can see why some don't like it. It turned an otherwise safe profession into more of a dangerous one unless the crafter dabbles in combat.)

    Overall the CU caused some heartache and had some rough edges that could have been avoided. Many of the edges have been filed off and the game is definitely better for it. There were some changes that were a bit too much (Doctors, Entertainer, somewhat crafter) but many have been fixed (creatures now only aggro within 20m so crafters can get around easier, entertainers were given the /covercharge)

    Anyway... SWG is doing fine... it's gained a ton of players and every new player in my guild LOVES the game so far... haven't had a single person quit and every one of them has stated they're staying with the game. And of our 70 members, I know that at least 10 of them left WOW to come to SWG when TE came out.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • haxxjoohaxxjoo Member Posts: 924

    First,

    We are all aware of the wookie expansion.  JTL is way to old to be used as new content.

    I'd like to know when the smuggler content and gcw content will be available.

    As for my numbers. SWG is NOT at an all time subscriber high it at 255k.  Its high 300k.  My source MMO insider mmorpgchart.com

    The core of the game is the actually war between the alliance and the imperials is totally devoid from swg with the exception of 1 theme park to partake in.   The wookie expansion added some missions but again leaves you feeling you didn't really accomplish much.  The cu added a few guns.

    I check the swg forums regularly and see a total lack of posting on a daily basis.  Of course you can just look at the pretty stagnet post totals on each board to sumize this fact.

    When will battlefields and story arcs be back in?

    When will the jedi abundance in the game be explained in game in story?

    I saw the capital ship demo and read the feedback.  That was a freaking movie uncoded yet and not even off the floor.  Of course u could just read that on this site if you think I am a liar.

    Pretty much I was a stanch supporter of swg and would love to partake in the star wars mmo experience once again.  Not under ralph koster and those devs though.  They plain suck at there job and every patch made the game worse in my opinion.  Of course you could say I am the minority of people out there.  Then again I just point to reviews and subscriber numbers and say hrm... I don't think my opinion is off.  Of course if u are happy with swg as is play it.  Good for you.  It still is a crappy game that has "to much" or everything and not enough content.

  • maddogmikiemaddogmikie Member Posts: 349

    Is it true that Jedi perma death is gone?? image

    so when you die as being Jedi no character being deleted or becoming a blue glowie ghost??

    will it respawn as a Jedi like normal class in SWG??

  • sacdeepsacdeep Member Posts: 66

    I recently reactivated my account after more than a year away. It's a very deep and complex game, but the recent changes to the combat system seems unintuitive and detracts quite a bit from the fun. I suppose it just takes some time getting used to, I don't know.

    One thing is for sure: the space content is a blast. It's basically a space-fighter sim with RPG elements, and it works very well.

  • sacdeepsacdeep Member Posts: 66


    Originally posted by Elnator
    Hmmm is WOW having some kind of mass exodus? Because a lot of my friends in other guilds are telling me that a lot of WOW players are playing SWG now? Come to think of it my best friend and his wife are considering dropping WOW and playing SWG instead.

    I don't know how WoW's subscription count is looking (how could I?), but I recently left WoW after watching my friends list dissapear (about 30 people), my guild decrease significantly in number (it is was the largest on my realm), and the general amount of people in the major cities plummet. I think this is mostly attributed to a few factors:

    1. WoW is casual-oriented, and such players don't last very long in any game
    2. Blizzard's implementation of "Battlegrounds" was a bit ill conceived and most players are unable to participate in them
    3. The end game content revolves around doing the same instance (dungeon) over and over, something that is simply devoid of fun after the 10th time.

    In any event, I would imagine that there are still a lot of new customers joining weekly, and that offsets any loss Blizzard might be dealing.

  • herculeshercules Member UncommonPosts: 4,925

    SWG and WoW are 2 different kind of games.

    I think once in a while we all want a sci-fi mmorpg .

  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by maddogmikie

    Is it true that Jedi perma death is gone?? image
    --> for about 18 month or so already
    so when you die as being Jedi no character being deleted or becoming a blue glowie ghost??
    --> no, you clone. Jedi lose XP upon dying (the other classes dont).
    will it respawn as a Jedi like normal class in SWG??
    --> Yes, you reclone as a Jedi. You have two characters on the same server once you achieve Padawan status. Your original character becomes Padawan and you can create a new character on the same server for free. This second character could become a Jedi too, if you want (but you wont get a third toon :-).
    --> Have fun, Erillion



  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by haxxjoo

    We are all aware of the wookie expansion.  JTL is way to old to be used as new content.
    --> Please dont forget that they add JTL space missions from time to time, available from space stations. So JTL IS getting new content.
    I'd like to know when the smuggler content and gcw content will be available.
    --> First smuggler change today in Patch 19 (you can choose type of slice). More changes coming over the next 3 patches. GCW content has been available for 5 months now ... the battle for the bases and planetary control is raging every day on all the servers. You dont go out much, do you ? Or read the GCW boards ?
    As for my numbers. SWG is NOT at an all time subscriber high it at 255k.  Its high 300k.  My source MMO insider mmorpgchart.com
    --> With numbers being from a time BEFORE the latest influx of players and hard to judge because of Station Access pass. Please read the analysis on this website for more detailed info.
    The core of the game is the actually war between the alliance and the imperials is totally devoid from swg with the exception of 1 theme park to partake in.  
    --> I get the feeling you slept through all the GCW changes, planetary control metagame and TEF changes. You want to make a difference in the GCW ? Go out and make your galaxy rebel or imperial ... it has been done. And then it has been contested !
    The wookie expansion added some missions but again leaves you feeling you didn't really accomplish much.  The cu added a few guns.
    --> "Some missions" and "a few guns" is a gross understatement if I ever seen one. Sounds like you only experienced a small part of the new quests and have not even begun to learn the new combat system and its finer points.
    I check the swg forums regularly and see a total lack of posting on a daily basis. 
    --> You mean there is less whining and trolling and more information and constructive criticism ? What good is a high post count if its mostly white noise ?
    Of course you can just look at the pretty stagnet post totals on each board to sumize this fact.
    When will battlefields and story arcs be back in?
    --> Battlefields removed this patch 19. Why ? Cause all the 11 planets are now battlefields.
    --> Story Arcs ... already going on , or did you miss Secrets of Syren ? Part 3 going live today with Patch 19.
    When will the jedi abundance in the game be explained in game in story?
    --> IMHO never.
     Then again I just point to reviews and subscriber numbers and say hrm...
    --> Latest reviews ... pretty good on just about every website.
    --> Subscriber numbers .. going up steeply. 
    I don't think my opinion is off.  Of course if u are happy with swg as is play it.  Good for you.  It still is a crappy game that has "to much" or everything and not enough content.
    --> Suggestion .... create your own content. Not that there is a lack of content since Rage of the Wookiees expansions. But SWG offers GREAT player event tools to create your own content ... and these events are some of the best.
    --> have fun, Erillion



  • zoey121zoey121 Member Posts: 926

    The game is doing well now as far as server populations, just go create a new toon and see

    Folks are out hunting in player cities, (improved job markets) on some servers low ends are finding groups easily

    Summglers got some much needed attention in pub 19, ( today)  and more will trickle in as patches come

    Folks are grouping now on some servers mining / lok

    cnet is empty because folks are out grouping/ many are to busy playing the game to post on forums

    Pas are growing in most places, and it is really nice being on an extremely heavy server having the ingame services easily avaible to the toons needs.

    The crafters haven't all left and some new and up coming ones are filling the shoes of some that left

    Best changes you can hunt now without doc buffs, even as a pistoleer have a great support roll in groups

    i be it, with that said many bugs still around, they are working through them and hopefuly some of the huge bigger issues will get addressed 

  • ElnatorElnator Member Posts: 6,077

    Population on MMORPGCHART tends to lag by a month or two. I'm looking forward to see his numbers for July. Should be an eye popper if he gets updated info from his sources.

    I get my knowledge that population is growing from several facts:
    1) SWG is currently a best seller at every retail company.
    2) Server population meters are showing all-time-highs for all servers. Last night 8 servers were 'extremely heavy' when I looked.
    3) Number of players in game: My PA has grown by 500% since ROTW hit.
    4) Number of players in game: I run into people EVERYWHERE now, not just CNET and Dant Mining outpost. There are more people in more places at more times of the day than I've ever seen before. Hell Kadaara is downright crowded. Bestine is even hopping on Lowca (and it was a GHOST TOWN for over a year). People are hunting everywhere on Lowca. My guild hunts out of our own city on Tallus, many other guilds are now doing the same. People form hunting groups on Dathomir, Dantooine, Tatooine, Lok, Rori etc as well. Dant Mining still seems to be a hub of activity where groups form then fly to various planets to hunt.

    I wouldn't be surprised if SWG is already back up and over the 300k mark but I won't make that claim until I see updated numbers from SirBruce. His numbers from early june prove the CU haters wrong because it shows that in may there was no net loss of subscribers due to the CU just like SOE said. I expect his numbers to show a steady increase in June/July once he gets those numbers up.

    As to content? Go read the friday features. Content has been added on a steady basis for the past 18 months. The entire Jedi quest system was introduced. The GCW was implemented. PVP was corrected and has been 100% better since November/December. Tons of additional missions have been added to the game both on the ground and in space. Not to mention ROTW which added over 100 missions (and more have been added already) and 2 entire areas to the game. As well as a new featured area (Avatar Space Platform, which is sort of like Corvette and the Myrdrall Caverns (which is sort of like the Geo Caves... oh and the Ryk (spelling?) trail, which really isn't like anything out there... maybe kind of like warrens but better.

    Not to mention the implementation of cybernetics (which are pretty cool so far)...

    How much content do you expect? Seriously... SWG has added 10 times the content that WOW has in the last 6 months alone. Granted they're not adding expansions as fast as EQ2 (which is flat out astounding at how fast they come out with new content for EQ2) but EQ2 sorta cheats since they're just adding in content that's already been in place in EQ1 :) No real 'development' needs to be done, just coding to get the existing ideas into place in the new game.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • ThePhoenixThePhoenix Staff WriterMember UncommonPosts: 116

    Well, I plan to reactivate and check it out soon. I just picked up a copy of EQ2 for $24, and unless it totally unimpresses me, I'll probably hook up with the Access plan. So I'll check out SWG again, and see for myself whats happened in the 9 months or so since I've been gone....
    ::::04::

    image

  • ScarisScaris Member UncommonPosts: 5,332

    Really, you like cybernetics? That was rather tastelessly put in to me since during that era cybernetics were lifelike and not the redicluous looking limbs that that they have in the game now that aren't even up to par for episode 1 -3.

    They should have made it where the more you pay, the better the implant. If you forget to clone you get prompted on what type of implant you want based on how much your willing to pay. That would have been more sensible to me and not seemed like a yet another era shredding move by marketting because they chose the wrong timeframe to have the game in.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Fadeus
    Really, you like cybernetics? That was rather tastelessly put in to me since during that era cybernetics were lifelike and not the redicluous looking limbs that that they have in the game now that aren't even up to par for episode 1 -3.They should have made it where the more you pay, the better the implant. If you forget to clone you get prompted on what type of implant you want based on how much your willing to pay. That would have been more sensible to me and not seemed like a yet another era shredding move by marketting because they chose the wrong timeframe to have the game in.

    I agree they aren't particularly attractive but they are fun and a nice addition to the game.

    And the quested ones are quite nice some even look half-decent though I do agree that they could have made them look more appropriate to the timeline. As far as what the cybernetics can do.... I LOVE the resusscitate arm and the range enhancer arms are awesome. I'm sure combat medics love the throw range arm and I know that the TK's in my PA like the electric and the Melee arm.

    Currently Playing: Dungeons and Dragons Online.
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    Still in: A couple Betas

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