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TOR from 2008 to now: what went wrong?

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  • kakasakikakasaki Member UncommonPosts: 1,205

    Lol, another one if "these" threads....

     

    DOOM... DOOM... DOOM I TELLS YOUS!!!      image

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Originally posted by Atlan99

    Originally posted by Puremallace


    Originally posted by artemisentr4

    Actually I believe the OP is stuck in 2008. He seems to have missed all the info over the last 3 years. And also, players are testing and devs are listening to them as well as their statistics. I think it is called developing a game?

    So having the tank/dps/healer spec was required? GW2 would love to aruge you to death on this.

    Guild Wars 2 still follows the trinity loosely.

    You will need players to switch to healing to heal other players. You will have players filling the roles of tanking and obvious most people will be DPS.

    If you have followed Guild Wars 2 closely, you have seen examples of it in videos.

    Granted their does seem to be more freedom. With players having the ability to switch between the roles more freely. 

     But heres the thing not everyone wants to heal tank or do damage and being that u can swap on the "fly" theres going to be times where your forced to switch and not enjoy it.  SWTOR has companions that you choose to obtain through its unique story system and you can customize them to your preference of how you want them to play out, and to make sure your always playing the Epic jedi/sith that you want to.  SWTOR wins that battle.

    Played-Everything
    Playing-LoL

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Deewe

    • Initially the game was supposed to stay away from the holy Tank-Healer-DPSer trinity.

    • Then Combat was supposed to feel epic... to end with Wow like Boss kiting.

    • LS and force powers are now being used in Hutt Ball games.

    • All classes in solo mode are pet classes.

    • Space combat is a point and click minigame.

    • Heroic crafting ends as having NPCs do it for us.

    • On paper SWTOR has less features than games years older.

    • Not even KOTOR core features at launch: Pazaak and Swoop racing.

    • Story lines doesn't look that epic and it seems doesn't really have an impact on the outcome, but maybe a few times.

    • Replayability seems to be there only if you switch factions.

    • Some gear looks like coming directly from Wow: mage/warlock robes, epic shoulderpads.

    • Character heroic proportions look silly.

    • Game looks on rails or at least very directed

     

    And that is with a budget even bigger than Tabula Rasa one.


    So... what went wrong?

    The game is starting to look too good. It's polished and already demoing end-game. It's become apparent that SWTOR will not repeat the mistakes that many AAA title's have in the past.

    People playing other games are starting to panic. Worried that SWTOR's launch will make the game world they are currently playing even emptier. The words F2P haunt them in their sleep. 

    And of course Hater's gonna hate.

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Originally posted by Atlan99

    Originally posted by Deewe


    • Initially the game was supposed to stay away from the holy Tank-Healer-DPSer trinity.

    • Then Combat was supposed to feel epic... to end with Wow like Boss kiting.

    • LS and force powers are now being used in Hutt Ball games.

    • All classes in solo mode are pet classes.

    • Space combat is a point and click minigame.

    • Heroic crafting ends as having NPCs do it for us.

    • On paper SWTOR has less features than games years older.

    • Not even KOTOR core features at launch: Pazaak and Swoop racing.

    • Story lines doesn't look that epic and it seems doesn't really have an impact on the outcome, but maybe a few times.

    • Replayability seems to be there only if you switch factions.

    • Some gear looks like coming directly from Wow: mage/warlock robes, epic shoulderpads.

    • Character heroic proportions look silly.

    • Game looks on rails or at least very directed

     

    And that is with a budget even bigger than Tabula Rasa one.


    So... what went wrong?

    The game is starting to look too good. It's polished and already demoing end-game. It's become apparent that SWTOR will not repeat the mistakes that many AAA title's have in the past.

    People playing other games are starting to panic. Worried that SWTOR's launch will make the game world they are currently playing even emptier. The words F2P haunt them in their sleep. 

    And of course Hater's gonna hate.

     100% agreed.  This game is starting to look way too good.

    Played-Everything
    Playing-LoL

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Deewe

    • Initially the game was supposed to stay away from the holy Tank-Healer-DPSer trinity.

    • Then Combat was supposed to feel epic... to end with Wow like Boss kiting.

    • LS and force powers are now being used in Hutt Ball games.

    • All classes in solo mode are pet classes.

    • Space combat is a point and click minigame.

    • Heroic crafting ends as having NPCs do it for us.

    • On paper SWTOR has less features than games years older.

    • Not even KOTOR core features at launch: Pazaak and Swoop racing.

    • Story lines doesn't look that epic and it seems doesn't really have an impact on the outcome, but maybe a few times.

    • Replayability seems to be there only if you switch factions.

    • Some gear looks like coming directly from Wow: mage/warlock robes, epic shoulderpads.

    • Character heroic proportions look silly.

    • Game looks on rails or at least very directed

     

    And that is with a budget even bigger than Tabula Rasa one.


    So... what went wrong?

    Nothing went wrong. You just created odd expectations.

    - Bioware's rpg's are always lineair in storyline, compared to for example Bethesda's rpg's. Still Bioware tells a more immersive story imo then Bethesda.

    - Spacecombat wasnt even planned at first (in early interviews they said that SWTOR wasnt going to have any, untill lot of ppl started to post about it, they came up with this onrails shooter as some weak compromise).

    - Hutt ball games are not out of place in this setting. Any sort of deadly tournament as spectator sport really fits in Hutt way of thinking. But I do agree that I find it odd to see Sith and Jedi participate. But they cant really ban certain classes from this.

    - The amount of features is not what makes or breaks a game. Maybe for you personally, but not for creating a successfull game.

    - I agree about the replayability. The personal storyline mantra is kind of deceiving. The normal quests determine the replayability, because that is the majority of content when you lvl a toon.

    - There was nothing specific promised about crafting. So your comment about this has nothing to do with the outlook for SWTOR in 2008. Same goes for gear looks.

    - It was clear from the start that they were going for a traditional MMO. They repeated that numerous times. What is amazing is that somehow you still get people acting surprised about it.

    - I agree about the companions. I dont like that they are class based myself. But I guess they do this for several reasons. Limiting choices per class is also a way to create (in a cheapskate way) replayability I guess.

  • PrecusorPrecusor Member UncommonPosts: 3,589

    Originally posted by Atlan99

    The game is starting to look too good. It's polished and already demoing end-game. It's become apparent that SWTOR will not repeat the mistakes that many AAA title's have in the past.

    People playing other games are starting to panic. Worried that SWTOR's launch will make the game world they are currently playing even emptier. The words F2P haunt them in their sleep. 

    And of course Hater's gonna hate.

    Well said.

  • tawesstawess Member EpicPosts: 4,227

    Originally posted by Deewe

    • Initially the game was supposed to stay away from the holy Tank-Healer-DPSer trinity.

    • Then Combat was supposed to feel epic... to end with Wow like Boss kiting.

    • LS and force powers are now being used in Hutt Ball games.

    • All classes in solo mode are pet classes.

    • Space combat is a point and click minigame.

    • Heroic crafting ends as having NPCs do it for us.

    • On paper SWTOR has less features than games years older.

    • Not even KOTOR core features at launch: Pazaak and Swoop racing.

    • Story lines doesn't look that epic and it seems doesn't really have an impact on the outcome, but maybe a few times.

    • Replayability seems to be there only if you switch factions.

    • Some gear looks like coming directly from Wow: mage/warlock robes, epic shoulderpads.

    • Character heroic proportions look silly.

    • Game looks on rails or at least very directed

     

    And that is with a budget even bigger than Tabula Rasa one.


    So... what went wrong?

    Apart from the ones marked... the rest is just opinions.. So i guess... You (the OP) had to high expectations

    Honesgtly i am very dissapointed by this post.... I expected some well versed brain food. Instead i got.... Bhwaaaaaa.... They did not do my dream game so now it is rubbish.

    This have been a good conversation

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by hayes303

    Should title it, "Haters following TOR from 2008 to now: Why haven't they moved on?"

    Seriously, if you follow any game for 3 years your going to find things that change. I am far too lazy at this point in time to look it all up, but I've been following it since Oct 2008, and some of what you said sounded a bit off (I don't remember them promising anything world altering about space combat) and some of what you stated is just your assumption of how it is/will be. I'd say wait until launch and see, but there is no point. If you've wasted 3 yrs hating on a game you don't seem to like, its not likely you'll walk away now. 

     Best reply in the whole thread. We've known for almost three years what this game will be. Those that didn't like that direction should have long since moved on.

    Currently Playing: World of Warcraft

  • majimaji Member UncommonPosts: 2,091

    Companies always exaggerate immensely about anything they create. Haven't you seen the way Blizzard pumped up the hype around SC2? Something like a tower revealing the fog of war they talked for hours about, praising it as the most awesome and unique thing ever for mankind. Same with all other games. AOC or whatever. You can only cry at how much they exaggerate. People who believe that only a fraction of what companies claim to be implemented to be actually there when they buy the game are naive.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • You have to realize that bioware only has a limited pool of developers to pull from.  The gaming industry is quite incestuous and it also burns through people with long hours and poor pay unless you hit it big.

     

    Bioware hired alot of people from other MMO games to make Swtor and they are basically forced into a position where they have to rely on their judgement. 

     

    This MMO is made by bioware Austin.  Bioware itself is originally canadian.  The real bioware employees are probably only involved in a supervisory way .

     

    In other words don't be surprised when a game becomes like some other games when the people who made those games are also making this one.  In general when hard questions get asked people will fall back to the answers they used before not that many people are actually equipped to change things up that much.

  • BigAndShinyBigAndShiny Member Posts: 176

    Originally posted by gestalt11

    You have to realize that bioware only has a limited pool of developers to pull from.  The gaming industry is quite incestuous and it also burns through people with long hours and poor pay unless you hit it big.

     

    Bioware hired alot of people from other MMO games to make Swtor and they are basically forced into a position where they have to rely on their judgement. 

     

    This MMO is made by bioware Austin.  Bioware itself is originally canadian.  The real bioware employees are probably only involved in a supervisory way .

     

    In other words don't be surprised when a game becomes like some other games when the people who made those games are also making this one.  In general when hard questions get asked people will fall back to the answers they used before not that many people are actually equipped to change things up that much.

    THIS.

    I tell this to all people I know who are interested in TOR.   SW:TOR is made by BIOWARE AUSTIN.   It's just a standard EA studio, but with the Bioware name because EA has a bad name in MMOs.   The real Bioware are up in Canada, making Dragon Age 3 and Mass Effect 3.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I havent really seen anything "go wrong" with tor. The developers have always been up front about their vision for this game and from what Ive seen they havent deviated from that plan.

    By the way, all the anti tor ranting in one thread is a nice bonus. I dont have to stumble onto them in random posts. I can find all the haters in one topic and /block with ease hehe

  • BigAndShinyBigAndShiny Member Posts: 176

    Originally posted by Precusor

    Originally posted by Atlan99



    The game is starting to look too good. It's polished and already demoing end-game. It's become apparent that SWTOR will not repeat the mistakes that many AAA title's have in the past.

    People playing other games are starting to panic. Worried that SWTOR's launch will make the game world they are currently playing even emptier. The words F2P haunt them in their sleep. 

    And of course Hater's gonna hate.

    Well said.

    That is just ridiculous.   What you don't understand is that people have become attached to their World of Warcraft or EQ2 character(s).  The have 'owned' them for 5, 6 or 7 years.  They have spent thousands of hours building them.  When they play SW:TOR and see the combat is the same, that the next WoW expansion is comign out soon, and that they have the choice between continuing a character they have spent 100 hours playing and one they have spent 3,000 hours playing, they'll go back to WoW.

     

    And for the record I do not play WoW.

  • azmundaiazmundai Member UncommonPosts: 1,419

    you can add :

    Simplistic Worlds : Each planet looks to be the size of 2 wow zones with no dynamic weather, time (sun/moon).

    Too many other shortcuts : no swimming? Really? First AAA title not to have swimming? (GW1 wasnt really an MMO).

    This game will be a great single player experience, but unless they have a lot of updates lined up it's shaping up to be a rather lame MMO.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • AntariousAntarious Member UncommonPosts: 2,846

    Originally posted by gestalt11

    You have to realize that bioware only has a limited pool of developers to pull from.  The gaming industry is quite incestuous and it also burns through people with long hours and poor pay unless you hit it big.

     

    Bioware hired alot of people from other MMO games to make Swtor and they are basically forced into a position where they have to rely on their judgement. 

     

    This MMO is made by bioware Austin.  Bioware itself is originally canadian.  The real bioware employees are probably only involved in a supervisory way .

     

    In other words don't be surprised when a game becomes like some other games when the people who made those games are also making this one.  In general when hard questions get asked people will fall back to the answers they used before not that many people are actually equipped to change things up that much.

     

    This is true but its one side of a coin.   There is a pool of developers that have made very different games.   BioWare had someone that worked on "different games"... Gordon Walton.    When he left BioWare it was probably a sign...  or at least when he suddenly vanished from his previous job it seemed to be a disagreement with the "powers that be".   Especially when they didn't even announce he had left until after it was known he was at BioWare along with Rich Vogel... among others.

     

  • PaybackXeroPaybackXero Member Posts: 33

    Yeah, I haven't heard or seen a single negative thing about SWTOR so far - other than the fact that it's EA making it. I'll still buy it though. And of course, the fact that I'd buy a cat turd if it was labeled Star Wars also influences me...

  • RoinRoin Member RarePosts: 3,444

    Isn't that just a big list of the things "YOU" think went wrong with game? Or did I miss something?

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • Distopia2Distopia2 Member Posts: 574

    So what was all that bracing for at the start of this thread? You guys had me all prepared for some epic hate, I got none, now I'm a sad panda. :(

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • OfockOfock Member Posts: 23

    imageyup

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Deewe

    • Initially the game was supposed to stay away from the holy Tank-Healer-DPSer trinity.

    • Then Combat was supposed to feel epic... to end with Wow like Boss kiting.

    • LS and force powers are now being used in Hutt Ball games.

    • All classes in solo mode are pet classes.

    • Space combat is a point and click minigame.

    • Heroic crafting ends as having NPCs do it for us.

    • On paper SWTOR has less features than games years older.

    • Not even KOTOR core features at launch: Pazaak and Swoop racing.

    • Story lines doesn't look that epic and it seems doesn't really have an impact on the outcome, but maybe a few times.

    • Replayability seems to be there only if you switch factions.

    • Some gear looks like coming directly from Wow: mage/warlock robes, epic shoulderpads.

    • Character heroic proportions look silly.

    • Game looks on rails or at least very directed

     

    And that is with a budget even bigger than Tabula Rasa one.


    So... what went wrong?

     You went wrong.  You remember things wrong. Perhaps when you wrote your list of demands you thought those were true or something but you are never really been on board with the game. You constantly complain about listany of issues you have with the game. 

    Next time, don't put features onto a game.  Instead learn to live with what exists. 

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

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  • tussauctussauc Member UncommonPosts: 147

    Nothing went wrong, you just don't like what it's becoming, and that's fine.

  • Wharg0ulWharg0ul Member Posts: 4,183

    This thread is nothing but flamebait.

    image

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    "That is just ridiculous. What you don't understand is that people have become attached to their World of Warcraft or EQ2 character(s). The have 'owned' them for 5, 6 or 7 years. They have spent thousands of hours building them. When they play SW:TOR and see the combat is the same, that the next WoW expansion is comign out soon, and that they have the choice between continuing a character they have spent 100 hours playing and one they have spent 3,000 hours playing, they'll go back to WoW."

     

    "And for the record I do not play WoW."

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    No YOU dont understand,  What you just typed is that you think SWTOR is gonna be a WoW clone, and your false.  People are not playing SWTOR just for hardcore no life raiding and no one cares how much time they put into theyre characters.

     

     

    Sry the Blue text is my response to the post i messed up the quote

    Played-Everything
    Playing-LoL

  • res_1res_1 Member Posts: 18

    You try to pass your list off as fact as if everyone wanted those features... get a clue... these are just your opinions and are what you think the game should have or your misunderstanding of what the game would have.

     

    This is why the majority of people are not going to agree with you, except for those GW2 fanboys who come over to spew their stupid opinions and downplay the game so their little game doesn't fade into the background in front of SWTOR.

  • VaultFairyVaultFairy Member UncommonPosts: 566

    Originally posted by demonbox

    Originally posted by Alot

    *Puts on tinfoil hat.*  image

    u need one for your pet too ..u know just in case

    LMAO! That cat doesn't look impressed!

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