In your opinion, which MMO developer of any kind, should never be allowed to make future MMO titles, and why?
For me, it would have to be Darkfall's developers AV, Allod and ROM's developers as well.
Darkfall was a dull attempt to make a Sandbox fantasy MMO. it had soo much hype. it reminded me of the hype levels that Warhammer had. yet failed to deliver.
Allod was too hammered down by the Itemshop focus. same for RoM. pretty great games actually, but the Itemshop and greed was a killer.
For me Blizzard, every other Developer has tried to cut in on their pedastal and havnt really come up with an mmo that doesnt derive itself from WoW. Blizzard did a great job with WoW and thats what I hate them for. Though I have to say I think Blizzard have got to big for their boots and believe everything they touch will tun to gold, and probably will. I'm wanting to play Diablo despite what I dont like about it and what they have done to it, A part of me wants it to fail.
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I think Square Enix should just give up on life, but mostly the MMO scene. Despite the work they are currently putting into FFIV, I really don't think they should bother.
Cryptic for the simple reason they rape beloved IPs just to get money.
Every company is out to get "just" money. Not sure why people always accuse companies of being greedy or just interested in making money. Talk about pointing out the obvious.
On IPs. The IP holder is responsible for whatever happens to the IP in question. Thus, they are the ones to ultimately blame for not representing an IP how you see it.
Cryptic for the simple reason they rape beloved IPs just to get money.
Every company is out to get "just" money. Not sure why people always accuse companies of being greedy or just interested in making money. Talk about pointing out the obvious.
On IPs. The IP holder is responsible for whatever happens to the IP in question. Thus, they are the ones to ultimately blame for not representing an IP how you see it.
While the primary goal for an unknown amount of investors and stockholders may be to earn money, it is naive to assume that it is always true for all of them. The primary goal is not always to maximize the profit , which you implied.
Edit: Other motivations become clear specially when analyzing family businesses and businesses where the founder/s had clear non-capitalistic visions with their company.
Cryptic for the simple reason they rape beloved IPs just to get money.
Every company is out to get "just" money. Not sure why people always accuse companies of being greedy or just interested in making money. Talk about pointing out the obvious.
On IPs. The IP holder is responsible for whatever happens to the IP in question. Thus, they are the ones to ultimately blame for not representing an IP how you see it.
While the primary goal for an unknown amount of investors and stockholders may be to earn money, it is naive to assume that it is always true for all of them. The primary goal is not always to maximize the profit , which you implied.
Edit: Other motivations become clear specially when analyzing family businesses and businesses where the founder/s had clear non-capitalistic visions with their company.
I did not say "maximize profit" or imply it. You should ask first before assuming. However, in business, the primary goal is to make a profit. We are not talking about exceptions to the rule. We are not talking about non-profit business. We are talking about game companies or any company that needs to "eat" as it were.. They need to make money or they do not exist. This is true of all business.
If a company fails to make a profit, then the company fails in one of it's purpose to exist. Basic stuff really.
Back on topic: No company should be banned. Failure is a learning process. One title might fail, but the next could be a huge success.
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Well, if you're concerned about a bad Dev house getting ahold of a beloved IP and ruining it (see Cryptic) and almost forever removing the chance for a good game to come out then you'd understand why some of us would rather see those firms fail.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Any development house that falls under the Infogrames/ATARI publishing label should get an automatic boot.
ATARI grabs established licenses and sucks them dry of any life they might have once had, thus tossing their souless, wasted corpse-like husks onto store shelves for the masses to haphazardly purchase by mistake, dooming the buyer to a fate worse than the nine circles of Hell.
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Well, if you're concerned about a bad Dev house getting ahold of a beloved IP and ruining it (see Cryptic) and almost forever removing the chance for a good game to come out then you'd understand why some of us would rather see those firms fail.
Again, I refer you to the holder of the IP. Not the game company. I believe, in this instance, you are referring to STO. Who holds the Star Trek IP? They are the ones you need to battle with, when referring to the butchering of an IP.
As for pure game features, mechanics, etc., these can be attributed to the game company. In other words, Cryptic is the messenger in this instance, unless you are talking about how poorly the game itself is made. Nothing to do with IP.
My answer will not be popular, but the reasoning behind it is that they inspired many years of railed clones, over instances, etc...
Blizzard
It's been like the mmo dark ages for real depth, just starting to see the light again.
No, I am not saying WoW sucks, wish it well, people can play it forever for all I care, just not my thing...
Interesting analogy. Although I'd say we're not quite in the middle ages yet but well into the decline of the Roman Empire. The Dark Times would be when people stop playing MMOs entirely, and the Renaissance would be when an awesome indie company comes up with a revolutionnary new MMO that brings back the golden age of extreme popularity to the genre.
My answer will not be popular, but the reasoning behind it is that they inspired many years of railed clones, over instances, etc...
Blizzard
It's been like the mmo dark ages for real depth, just starting to see the light again.
No, I am not saying WoW sucks, wish it well, people can play it forever for all I care, just not my thing...
Interesting analogy. Although I'd say we're not quite in the middle ages yet but well into the decline of the Roman Empire. The Dark Times would be when people stop playing MMOs entirely, and the Renaissance would be when an awesome indie company comes up with a revolutionnary new MMO that brings back the golden age of extreme popularity to the genre.
Let's pray to Trollhammer, the allmighty MMO-God, that this happens!
Every company that take a successfull SinglePlayer IP and tried to make a MMo out of it. Some IPs just DOES NOT WORK on massive an end ruining up good memories for the sake of a quick buck.
Make up your on story devs.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The real answer here is "NONE!". No company should be banned. Consumer should be smart enough to smell a stinker and hence walk away on their own. If anyone ever considers "banning" is a good practice, then where would or should it stop. And contrary to some so-called poplular belief, it may by YOUR MMO that is the one that would be banned. No banning and no talk of banning....PLEASE!
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Well, if you're concerned about a bad Dev house getting ahold of a beloved IP and ruining it (see Cryptic) and almost forever removing the chance for a good game to come out then you'd understand why some of us would rather see those firms fail.
Again, I refer you to the holder of the IP. Not the game company. I believe, in this instance, you are referring to STO. Who holds the Star Trek IP? They are the ones you need to battle with, when referring to the butchering of an IP.
As for pure game features, mechanics, etc., these can be attributed to the game company. In other words, Cryptic is the messenger in this instance, unless you are talking about how poorly the game itself is made. Nothing to do with IP.
Champions, Star Trek, and Neverwinter... three strikes and you're out.
Cryptic picked up the Champions IP in Feb 2008. They pickked up the Star Trek IP around the same time after Perpetual went bankrupt. Atari picked up Crytic later that year and gave them the Neverwinter IP.
At this point, Cryptic had done City of Heroes - not a bad game at all. Who could have guessed what was to come?
Tank, tank, and then sold to PWE - and Neverwinter has already changed from what looked like it could have been the MMORPG killer by offering CORPG with the Foundry Tools....and well, yeah - blecch.
The games are runny poos baking under a glaring Sun...
I miss the MMORPG genre. Will a developer ever make one again?
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Well, if you're concerned about a bad Dev house getting ahold of a beloved IP and ruining it (see Cryptic) and almost forever removing the chance for a good game to come out then you'd understand why some of us would rather see those firms fail.
Again, I refer you to the holder of the IP. Not the game company. I believe, in this instance, you are referring to STO. Who holds the Star Trek IP? They are the ones you need to battle with, when referring to the butchering of an IP.
As for pure game features, mechanics, etc., these can be attributed to the game company. In other words, Cryptic is the messenger in this instance, unless you are talking about how poorly the game itself is made. Nothing to do with IP.
Er, not following you here. I wasn't complaining about the IP itself, but rather on the under-developed, poorly made game that Cryptic built with it. That clearly falls on their shoulders, and not the IP holder unless they insisted on something.
And as I recall, after Perpetual fell apart, Paramount asked Cryptic if they could get a MMO out in 2 yrs and they said yes.
They just forgot to tell them it would suck because of it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
None. But i also don't have to give one a second look if i don't like what i see..
It might help some if people would stop thinking that every next MMO being released is the next coming of the promised land, and buying it on pure hype, speculation, or whatever. Its their money of course, and can do as they wish, just don't blame developers if you (general term) keep tossing money at them without enough information, for whatever reason, on what you are purchasing.
Comments
I can see why many people would say SOE but if it weren't for a few of their games I think I would have stopped playing mmo's quite some time ago.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Without a second thought , Cryptic.
For me Blizzard, every other Developer has tried to cut in on their pedastal and havnt really come up with an mmo that doesnt derive itself from WoW. Blizzard did a great job with WoW and thats what I hate them for. Though I have to say I think Blizzard have got to big for their boots and believe everything they touch will tun to gold, and probably will. I'm wanting to play Diablo despite what I dont like about it and what they have done to it, A part of me wants it to fail.
I'm satisfied with withholding my dollars. Banning would be silly in a genre that most needs a revival of competition.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I think Square Enix should just give up on life, but mostly the MMO scene. Despite the work they are currently putting into FFIV, I really don't think they should bother.
Every company is out to get "just" money. Not sure why people always accuse companies of being greedy or just interested in making money. Talk about pointing out the obvious.
On IPs. The IP holder is responsible for whatever happens to the IP in question. Thus, they are the ones to ultimately blame for not representing an IP how you see it.
While the primary goal for an unknown amount of investors and stockholders may be to earn money, it is naive to assume that it is always true for all of them. The primary goal is not always to maximize the profit , which you implied.
Edit: Other motivations become clear specially when analyzing family businesses and businesses where the founder/s had clear non-capitalistic visions with their company.
No need to ban - let the market do the stomping.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I did not say "maximize profit" or imply it. You should ask first before assuming. However, in business, the primary goal is to make a profit. We are not talking about exceptions to the rule. We are not talking about non-profit business. We are talking about game companies or any company that needs to "eat" as it were.. They need to make money or they do not exist. This is true of all business.
If a company fails to make a profit, then the company fails in one of it's purpose to exist. Basic stuff really.
Back on topic: No company should be banned. Failure is a learning process. One title might fail, but the next could be a huge success.
Well, if you're concerned about a bad Dev house getting ahold of a beloved IP and ruining it (see Cryptic) and almost forever removing the chance for a good game to come out then you'd understand why some of us would rather see those firms fail.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just like getting Star Trek and Neverwinter Nights. That is horrible.
Any development house that falls under the Infogrames/ATARI publishing label should get an automatic boot.
ATARI grabs established licenses and sucks them dry of any life they might have once had, thus tossing their souless, wasted corpse-like husks onto store shelves for the masses to haphazardly purchase by mistake, dooming the buyer to a fate worse than the nine circles of Hell.
Ban Perfect World IMHO.
Member of Talon | www.lakexeno.com
RIFT: Redcameo, Warrior, Faemist Server
RIFT: Bluecameo, Mage, Faemist Server
Again, I refer you to the holder of the IP. Not the game company. I believe, in this instance, you are referring to STO. Who holds the Star Trek IP? They are the ones you need to battle with, when referring to the butchering of an IP.
As for pure game features, mechanics, etc., these can be attributed to the game company. In other words, Cryptic is the messenger in this instance, unless you are talking about how poorly the game itself is made. Nothing to do with IP.
After Final Fantasy 14 Online, there is no reason to ever let SQUARE make another mmo. That game is such an epic failure it isn't even funny.
- Zaxx
Interesting analogy. Although I'd say we're not quite in the middle ages yet but well into the decline of the Roman Empire. The Dark Times would be when people stop playing MMOs entirely, and the Renaissance would be when an awesome indie company comes up with a revolutionnary new MMO that brings back the golden age of extreme popularity to the genre.
Let's pray to Trollhammer, the allmighty MMO-God, that this happens!
Brad McQuaid if we're picking people. (because he's a moron)
Blizzard if we're picking companies. (because of what their success has done to the industry)
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Every company that take a successfull SinglePlayer IP and tried to make a MMo out of it. Some IPs just DOES NOT WORK on massive an end ruining up good memories for the sake of a quick buck.
Make up your on story devs.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The real answer here is "NONE!". No company should be banned. Consumer should be smart enough to smell a stinker and hence walk away on their own. If anyone ever considers "banning" is a good practice, then where would or should it stop. And contrary to some so-called poplular belief, it may by YOUR MMO that is the one that would be banned. No banning and no talk of banning....PLEASE!
Let's party like it is 1863!
Champions, Star Trek, and Neverwinter... three strikes and you're out.
Cryptic picked up the Champions IP in Feb 2008. They pickked up the Star Trek IP around the same time after Perpetual went bankrupt. Atari picked up Crytic later that year and gave them the Neverwinter IP.
At this point, Cryptic had done City of Heroes - not a bad game at all. Who could have guessed what was to come?
Tank, tank, and then sold to PWE - and Neverwinter has already changed from what looked like it could have been the MMORPG killer by offering CORPG with the Foundry Tools....and well, yeah - blecch.
The games are runny poos baking under a glaring Sun...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Definetly SOE. Everything they touch goes to crap.
defo SOE.....
Er, not following you here. I wasn't complaining about the IP itself, but rather on the under-developed, poorly made game that Cryptic built with it. That clearly falls on their shoulders, and not the IP holder unless they insisted on something.
And as I recall, after Perpetual fell apart, Paramount asked Cryptic if they could get a MMO out in 2 yrs and they said yes.
They just forgot to tell them it would suck because of it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
None. But i also don't have to give one a second look if i don't like what i see..
It might help some if people would stop thinking that every next MMO being released is the next coming of the promised land, and buying it on pure hype, speculation, or whatever. Its their money of course, and can do as they wish, just don't blame developers if you (general term) keep tossing money at them without enough information, for whatever reason, on what you are purchasing.