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Voice Acting, Do you really like this Idea ? (poll)

13

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  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by Servant-XII

     






    Originally posted by Servant-XII





    Are you serious? It's a game and this can be solved simply: if you like it, play it. If not, don't play it. Throwing a fit over voice acting in a game is just infantile.

     

     




    Originally posted by VirusDancer



    If there is a game that I would otherwise have enjoyed by the simple inclusion of an alternative to VO, I would be disappointed.  If it became the norm for there to be VO in every game without any alternative, then yes - I would be pissed.  It is not infantile in the least.






     

    It is infantile because it's a game. That's the point. I don't get mad over a game that has no ultimate bearing on my life whatsoever. Most people who act like adults don't. They simply don't play the game or they play a game they enjoy. The argument is moot. You get over it or cry for nothing which is infantile.

    Be a different story if they threw it on you in the middle of months of your subscription. I can see being perturbed at that but you still paid for and enjoyed the game when it was as you liked. If you go in with eyes wide open mad but still playing, it's just whining which is...uhh...infantile because...uhh...it's a game.

    You lost all credibility for your argument with your second paragraph.  You can't say it does not matter because it is just a game and then state that "Be a different story..."

    Also, you're completely overlooking what I have said.

    If they change it so that all new games have VO with no text... that would mean that you should just walk away from gaming?  You've been playing them for 15 years, but oh well - dookie happens - just walk away?

    Or do you complain?  Do you find others that have the same issue?  Do you guys put your voices together in the hopes that somebody listens and makes that kind of game again?

    I mean...how do you not get that?

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  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    I seriously got tired of the voice stuff.  the voice acting for the class quest were cool and it was a good story, but the rest of the quest it got old real fast.

    Its like this, im heading to a area to do a quest i talk to another NPC on the way i know he is going to tell me to go kill 10 dudes over there and i dont want to sit there for 5 min listening to him explain why im going to go kill 10 dudes.  i know why im going to kill them, im going to kill them because that is considered a quest in todays MMOs.

    durring that time i didnt know i could use space bar to skip all of that or i would of lasted longer, but it got so boring listening to the voice acting that i logged out and didnt play again after only 3 hours of game time.

  • ZylaxxZylaxx Member Posts: 2,574

    Wheres the:  I hate Star Wars and I hate the Voice Acting?

     

    I got tired of the VO after about 4 hours.  I felt most of the VO was contrieved and should be suited more for the heroic or epic types of quest, or at the very least only when light.dark side points were earned.  Having to hit spacebar because a quest giver was asking me to go collect the 1098th item from a underground crypt was not my idea of fun, it just prolongued the game and not in a good way. 

     

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  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Loke666

    The real problem with voice acting and the cutscenes is that you can't turn them off. Yeah, ou can skip to ne sentence with spacebar but you should be able to turn it off in the menu and just get a text box with what they said and the options you have.

    It is really simple to add and would make both sides happy.

    I think they should have done something like that and made the quest completion xp bonus rewarded to people fully listen to the VO.  Each gets something they want.

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  • VirusDancerVirusDancer Member UncommonPosts: 3,649

    Originally posted by waynejr2

    Originally posted by Loke666

    The real problem with voice acting and the cutscenes is that you can't turn them off. Yeah, ou can skip to ne sentence with spacebar but you should be able to turn it off in the menu and just get a text box with what they said and the options you have.

    It is really simple to add and would make both sides happy.

    I think they should have done something like that and made the quest completion xp bonus rewarded to people fully listen to the VO.  Each gets something they want.

    They should have done that period.  There is no need for any XP bonus.

    Each getting something they want would be taken care of with the folks wanting text getting tex and those wanting VO/cutscenes getting VO/cutscenes.

    That simple...

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  • stayontargetstayontarget Member RarePosts: 6,519

    I always loved cut scenes with voice acting,  but too much of it takes away the enjoyment of it.

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  • stealthbrstealthbr Member UncommonPosts: 1,054

    The voice-overs in SWTOR truly place it in a whole different league. The quality is so astounding that it bolsters the game in every single aspect.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Yes, I love the voice acting and want more of it. in other mmo's as well.

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  • ScorchienScorchien Member LegendaryPosts: 8,914

               its annoying at best ....

  • azmundaiazmundai Member UncommonPosts: 1,419


    Originally posted by Mellkor
    If a games npcs had voice acting instead of a text box that's a win in my book.But The amount of emphasis swotor has put on their VO as a feature is to much in my book.

    This pretty much sums up how I feel. I even hated AoC's VOs tho .. it's awkward to be constantly going in and out of cutscenes .. and annoying to be in control, then not in control, then in control, then not in control of your character like that. Makes it seem a lot more fake to me.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    My own personal view is,...yeah it cool you know. I'm a pretty good fan of kotor and i think TOR will be great. but i'm curios to know how much of those millions were spent on coding the VO stuff and how much was actually used in making the actuall game itself?

    It seems they have a ton of stuff that did not make in the game currently and that why i wonder. i'm sure it will be cool, but for all the standard features and VO quest being the only innovative thing, how much more could have been added if VO wasnt so substantial and took so much development time.

    oh well all is good still.

    image

  • RicowanRicowan Member UncommonPosts: 11

    I would have enjoyed the last beta weekend muc better if I hadn't had to sit through all that dialog.  And I gave plenty of feedback about it.  The worst part, in my opinion, is when the VO isn't in English...  the game forces you to not just listen to the alien dialog, but also read the translation; and it pauses far too long for my reading spead, so I'm forced to sit there staring a nothing until the game thinks I've had enough time to read the text before giving me the "next" button.  All of this cut-scene crap takes me away from the game too much, IMHO.

     

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Problem I have is I play music when I play games so I always have the subtitles on so I can follow the story, so Bioware making VO a big deal goes right over my head as its a non event for me. Reading IMO is a far better way to immersive yourself than having second rate actors speak half arsed dialogue which is the case in many VO games, maybe ToR is an exception but I don't see Christian Bale, Johnny Depp or Holly Hunter anywhere on the actors list.

    I personally feel that like the rifts in Rift, VO is going to get old rather fast for many gamers, the phrase "putting all your eggs in one basket" springs to mind here for something that after a couple of goes will be just skipped (I'd love to see the telemetry on the amount of times the players hit the ESC button after a few days) but I will find out for myself this weekend.

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  • PukeBucketPukeBucket Member Posts: 867

    I don't mind, except for the fact that it can't really change.

    I get the + and the - of it all. 

    But for me knowing that a MMO will be so married to a script (no matter how many two or three choice branches it'll have) just makes it that much less "massive".

    Static, liner, monorail gameplay isn't the direction I'd like to see MMOs go.

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  • kaliniskalinis Member Posts: 1,428

    They have taken into account the choices u make. They influence your story and all the diffrent paths the story takes based on choices and as such recorded the vo for all situations.

    Having vo doesnt mean the story cant change from choice to choice. It just means they have to record for all possible outcomes. I have read an interview on this but dont remember every little thing about it. They talked about that very issue.

    that said i love the vo. No way does reading become more immersive. No offense but im bettign in games like wow lotro and others 95 pct or more of th eplayer base dont even read quest text they just see what they gotta do and go do it.

    The vo is amazingly done. By the way johnny depps ia great actor but great actor and great voice actor are 2 diffrent things. 

    voice acting takes skills that normal actors dont use very often. bioware has hired some of the best voice over actors in the world to do this game.

  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168

    IMO good voice acting = great immersion. Bioware has done a superb job.

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  • kiernkiern Member UncommonPosts: 428

    Itt's like you started this new thread without even reading the posts of the other thread you started on the subject. 

    If you really hate the voice acting, you can hit the spacebar to skip it.  The videos you were watching were clearly people that had been playing in beta for a while, and were running flashpoints, probably many times over.  That is the only place that you would see a lot of voice acting that close together.  And because they have played it so many times they know exactly where to go, and what to skip, so they get to the next objective quicker than newer players will.  As I posted in you other thread, there are people that have been playing the game for over a year.  I have been in beta for over 9 months, myself.  Many people in beta could run those flashpoints in their sleep.  Judging it on a few comments by players who have already run the missions countless times, is silly.  It makes no sense that you keep making these negative threads about the voice acting, when you haven't experienced it yet.   You have one day to wait before you can actually experience it for yourself, and give a real opinion based on first hand experience.  Why do you have this insatiable need to post these threads before then?

    Yes, the voice acting is very good, and adds more atmosphere to the game.  If you want you can turn on subtitles and read through what they are saying, and you can use the spacebar to skip through the dialogue cutscenes.  In Flashpoints everyone has to hit the spacebar, but it would be the same if it was purely text based.  You don't need to be a "hardcore Star Wars fan" to want a good story in an RPG.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I love Star Wars, but this isn't exactly my first and only experience with a fully-voiced MMORPG.  At launch, Everquest II was darn near fully voiced, and I found that it really added a layer of believability to the world that is missing in a lot of other MMORPGs.  With this being a BioWare game, the voice acting is actually tied in large part to an overarching story which means that players have some motivation for continuing the grind aside from simply advancing their characters.  Even a lot of the quests that are fairly standard fare are disguised inside of quests with neat little self contained stories stories.  Just wait until you get to Taris and the KOTOR references start piling in.

  • jerlot65jerlot65 Member UncommonPosts: 788

    Originally posted by fenistil

    To be honest I don't really like voice acting.  I mean I like it in cinematic intros and movies between chapters (in single player games), I don't mind some voice acting in game BUT I really don't like cutscenes especially frequent ones and what I loathe is when MY character is voice acted.

     

    If there is VO in game, I prefer that text options are just read, I really don't like paraphrasing.

    VO that totally irritated me was in example in Dragon Age 2 (game itself was horrid as well, abandoned playing it).

     

    That is just a preference I think.

     

    I like when certain things are left to imagination, I don't like when games fell like I am directing some fictional character and not that I AM fictional character. Full VO with paraphrasing make me feel more like I am a director of a movie, instead of actor :/

     

    Very un-immersive for me.

     

    I know that for some people it has opposite effect of increasing immersion, but I really don't understand that.

    I understand that you may not like the VO and unfortunately it sounds like you dont like BW games too much at all.  This probably isn't the game for you then.

    image
  • maxkill42maxkill42 Member UncommonPosts: 94

    Love the voice acting, really immerses me in the game 

  • FabioCapelaFabioCapela Member Posts: 23

    I really don't care about voice acting. In previous Bioware games, I would turn on the subtitles, and skip the voice overs the moment I finished reading the text. Besides, there are times when I have to play without sound.

    It's not enclusive to Bioware titles. Voice overs are usually quite slow paced, so I usually finish reading the subtitle before the halfway point of the voice over. And English is not even my first language.

    The only game up to now I really liked the voice overs was DCUO, and mostly because of the way they are used. Instead of forcing the player to stop and listen to the voice overs, DCUO uses them to provide the quest "text" over the character's communicator while the player is already running to wherever the quest takes place. Instead of being a time waste, DCUO voice overs are used to present the flavor quest text without slowing the action at all.

  • kaliniskalinis Member Posts: 1,428

    Ive played dc and tor in beta tor is much much better then the little do this do that stuff u hear in dc. Sorry it just is.

    i cant blieve u are comparing the 2 to be honest. For the record tor is cgonna be localized in french and gearman i think. 

    so u can listen in those langauges. that said i love the vo its amazingly done and keeps me immersed in my story and what im doing . It helps to make what im doing weather its find missing padawans or fetching a holocron seem more important then it would otherwise.

    I never read quest text and the fact anyone thinks written quest text is better then full vo cutscenese like tor has is mind boggling to me.

  • FabioCapelaFabioCapela Member Posts: 23

    Originally posted by kalinis

    Ive played dc and tor in beta tor is much much better then the little do this do that stuff u hear in dc. Sorry it just is.

    i cant blieve u are comparing the 2 to be honest. For the record tor is cgonna be localized in french and gearman i think. 

    so u can listen in those langauges. that said i love the vo its amazingly done and keeps me immersed in my story and what im doing . It helps to make what im doing weather its find missing padawans or fetching a holocron seem more important then it would otherwise.

    I never read quest text and the fact anyone thinks written quest text is better then full vo cutscenese like tor has is mind boggling to me.

    It's not a matter of quality, but of usage. I prefer DCUO's voiceovers because they are meant to update the player about the quest status on the fly without interrupting the gameplay, which leads to a faster paced game without sacrificing conventional quest explanations in order to do this. TOR, on the other hand, uses voiceovers and cinematic cutscenes, something that I often don't really care about because I'm more of a reader (so much that it's not uncommon for me to read the book and disregard the movie, even when I do like the story). In the end, it don't really matter how good or well made the cutscenes are, if I have to sit there and watch them (and they take longer to play out than I would take to read the subtitle), I will just skip them if given the chance.

    It's also not a matter of language. While my first language is Portuguese, I know enough of English to not have any trouble with the voice overs, even if there are no subtitles available.

    I'm not really against cutscenes or voice overs, but I simply don't care for them. In fact, I often prefer simpler, more focused ways of conveying information (such as DCUO's quest updates over the communicator, or GW2's stylized cutscenes) over TOR's cinematic cutscenes.

    This do make TOR less attractive for me for a tangential reason. Bioware will spend a lot of resources on voice overs and cutscene animation for upcoming content, effort that for my particular enjoyment of the game is mostly wasted. Does not automatically makes TOR bad for me - it will depend on how much effort is spent on this kind of polish - but it does make it likely smaller, lower budget games can provide me with more content I actually care for.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Originally posted by VirusDancer

    Originally posted by Wharg0ul

    One word : subtitles

    Would only need subs for cutscenes.  I'm not a fan of cutscenes.

    VO on the other hand, can exist outside of cutscenes.

    This is why I get annoyed with people who say this is the first fully VO game.  This isn't the first fully VO game, it is the first game to use cutscenes as the main form of quest delivery.  It is a fully cutscene game not vo game.  So since you aren't a fan of cutscenes then you will have a major problem with the game.

  • FabioCapelaFabioCapela Member Posts: 23

    Originally posted by niceguy3978

    Originally posted by VirusDancer


    Originally posted by Wharg0ul

    One word : subtitles

    Would only need subs for cutscenes.  I'm not a fan of cutscenes.

    VO on the other hand, can exist outside of cutscenes.

    This is why I get annoyed with people who say this is the first fully VO game.  This isn't the first fully VO game, it is the first game to use cutscenes as the main form of quest delivery.  It is a fully cutscene game not vo game.  So since you aren't a fan of cutscenes then you will have a major problem with the game.

    If you are talking about games in general, TOR is not the first game to either have full VOs or to use cutscenes to deliver quests; games over a decade old already did this. It's not even the first RPG game to do this; Bioware's own RPGs were already doing this, besides plentiful games from other developers.

    If you restrict it to MMOs, perhaps TOR might be the first one to do both together, though with the sheer number of asian MMOs released every year we never get to hear about I'm not completely sure.

    (On the other hand, using just cutscenes to deliver quest/story progression means giving up on other narrative tools. Some people - like me - might find a different approach, mixing cutscenes with other tools where appropriate, to have better results.)

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