i guess it's sometin between MMORPG and diablo in diablo u can meet other players from anywhere and go together for some quests... look at GW almost the same... and massiveness in GW? just look at ehm... guild wars (now i mean PvP wars between 2 guilds)
Massivelyh: no, not really, because every adventuring zone is instanced and so is not massively multiplayer ... the towns are akin to lobbies, and the zones are akin to small multiplayer games, not massively multiplayer where you see tone of people throughout the game
Multiplayer: yes, it is multiplayer.
Online: Yes, of course.
RPG: Yes and no. It's more like an offline "RPG" than what generally is considered an online RPG in the sense that it's not at all a "roleplaying" game, but really an action/adventure game with some character development elements. So if you're comparing it to an offline CRPG, then it's an RPG, but if you're comparing it to a typical online RPG it really isn't ... no crafting system really, limited character development, FPS type PvP system and the like.
So as I see it, GW is a multiplayer online game, or an online cooperative CRPG. It's clearly not an MMORPG.
As others have pointed out, labels don't really matter much. GW can be a very entertaining game. It just ought not be compared with MMORPGs like WoW or EQ2 or EVE or SWG or what have you because it really is a different genre of game.
MMO, yes considering there are tons of people who play this game, and the only way they can play it is online. You can't run through it solo like Diablo. Every MMORPG has different zones/servers and the only real one that will involve everyone in one massive world has yet to come.
RPG, no, it's just not. Yes you can follow story lines and it may feel like your roleplaying, but after that, there is no option for you to come up with your own content it's just not that open to player lead events and roleplaying. I know, most of you think that quest systems and such are actualy roleplaying, but it's not when everyone does the same quest, it's called a linear game. Even WoW is a linear game. There are just thousands of quests that make it feel like the options are unlimited but it's not. But WoW is open enough to allow people with a bit of an imagination to create their own stories and content.
Bet if guild wars charged 15 dollars a month like some other mmorpg's, the fanboy base would diminish greatly. Further proving its not a true mmorpg but more of a hybrid and certainly not worth 15 dollars a month on top of original purchase price like a true mmorpg.
I have to say I have voted for no MMORPG. If I recall correct MMORPG stands for Massive Multiplayer Online RolePlaying Game right? Now let get a bit deeper into it.
Guild Wars is a roleplaying game that only can be played online, you will have a persistant world where your characters are stored and your questprogress saved automatically. This all falls into the MMORPG genre true, but the missions you do and even the exploring you doe is only set to a group that has a max of 8. I don't think 8 is realy that massive. Because of the instancing you only can meet other people in towns and outposts. So much for the M of Massive.
Also the instancing as mentioned above it to much. You play the game and you can't be disturbed by others, so no kill stealing or things like that. But also no random encounters with people out in the wilds. The instance is your own little private area (or that of your group). Now I hear already some think but WoW has instances as well and is considered a MMORPG, yes WoW has instances but they are only a small portion of the whole world.
So my conclusion: due to instancing and limited groups that gets their own instance the realy touch with massive is lost. It is a roleplaying game that has to be played online, but this doesn't make it an mmorpg, it is more a morpg.
"If all magic fails, rely on three feet of steel and a strong arm"
MMO or not this game is nicely done. I play several other games but this offers almost the same content other mmorpg's offer. The best part about this game is it is free to play. Now whether or not that is going to last is the question that should be asked. How can a company, whether they are big or small keeps servers alive with hundreds if not thousands of people going? If this game starts to lose the hype its getting now will it go away to the point of not being able to play the game, or will they keep adding content in expansion packs to keep people interested? This game from the start has kept my intrest. Is it an MMO, well they said it is not so leave it at that.
Comments
i guess it's sometin between MMORPG and diablo
in diablo u can meet other players from anywhere and go together for some quests...
look at GW almost the same...
and massiveness in GW? just look at ehm... guild wars (now i mean PvP wars between 2 guilds)
GW is NOT massivly multiplayer. Even Battlefield 2 supports more players in one game than GW does.
PLEASE PLEASE PLEASE !!
Can we let this dead horse alone.
It has been beaten past all sanity.
Support Bacteria, its the only culture some people have.
Apparently people, for some obscure an twisted reason, can't get enough of this subject.
We've been over this seemingly countless times.
GW is not an MMORPG
Massivelyh: no, not really, because every adventuring zone is instanced and so is not massively multiplayer ... the towns are akin to lobbies, and the zones are akin to small multiplayer games, not massively multiplayer where you see tone of people throughout the game
Multiplayer: yes, it is multiplayer.
Online: Yes, of course.
RPG: Yes and no. It's more like an offline "RPG" than what generally is considered an online RPG in the sense that it's not at all a "roleplaying" game, but really an action/adventure game with some character development elements. So if you're comparing it to an offline CRPG, then it's an RPG, but if you're comparing it to a typical online RPG it really isn't ... no crafting system really, limited character development, FPS type PvP system and the like.
So as I see it, GW is a multiplayer online game, or an online cooperative CRPG. It's clearly not an MMORPG.
As others have pointed out, labels don't really matter much. GW can be a very entertaining game. It just ought not be compared with MMORPGs like WoW or EQ2 or EVE or SWG or what have you because it really is a different genre of game.
plz... DONT INVOLVE COUNTERSTRIKE IN IT! im sick of it people comparing with it
and cenn wtf? in cs the max players in one server is 32, in gw in one district can be over 100 players
cs has a rpg part? is gw a shooter?!
GW IS A MMORPG
PotCO player
Ex-WoW player, hackers screwed it up and blizzard is too lazy to give a shit
stupid question? to ask. of course it's and mmorpg
Here it is the definitive GW assessment.
MMO, yes considering there are tons of people who play this game, and the only way they can play it is online. You can't run through it solo like Diablo. Every MMORPG has different zones/servers and the only real one that will involve everyone in one massive world has yet to come.
RPG, no, it's just not. Yes you can follow story lines and it may feel like your roleplaying, but after that, there is no option for you to come up with your own content it's just not that open to player lead events and roleplaying. I know, most of you think that quest systems and such are actualy roleplaying, but it's not when everyone does the same quest, it's called a linear game. Even WoW is a linear game. There are just thousands of quests that make it feel like the options are unlimited but it's not. But WoW is open enough to allow people with a bit of an imagination to create their own stories and content.
Peace Out
There are elements in GW that make it a MMORPG.
There are elements in GW that do not make it an MMORPG.
Who cares? Play the damn game or don't.
/end discussion
I have to say I have voted for no MMORPG. If I recall correct MMORPG stands for Massive Multiplayer Online RolePlaying Game right? Now let get a bit deeper into it.
Guild Wars is a roleplaying game that only can be played online, you will have a persistant world where your characters are stored and your questprogress saved automatically. This all falls into the MMORPG genre true, but the missions you do and even the exploring you doe is only set to a group that has a max of 8. I don't think 8 is realy that massive. Because of the instancing you only can meet other people in towns and outposts. So much for the M of Massive.
Also the instancing as mentioned above it to much. You play the game and you can't be disturbed by others, so no kill stealing or things like that. But also no random encounters with people out in the wilds. The instance is your own little private area (or that of your group). Now I hear already some think but WoW has instances as well and is considered a MMORPG, yes WoW has instances but they are only a small portion of the whole world.
So my conclusion: due to instancing and limited groups that gets their own instance the realy touch with massive is lost. It is a roleplaying game that has to be played online, but this doesn't make it an mmorpg, it is more a morpg.
"If all magic fails, rely on three feet of steel and a strong arm"