all GW games are my love for ages now, although I'm pretty bored of them now, waiting for GW2 since 2008 now, really hope it will come once day & will be as great as other GW are.
bored of all WoW clones (nothing against WoW which for me is best of all these), and need something different too, agree with OP.
hope we are not hypo for nothing...
try before buy, even if it's a game to avoid bad surprises. Worst surprises for me: Aion, GW2
Like quests they have objectives, and there still will be killing and collecting, but the presenation is totally different.
I want to point out that just because the presentation is different doesn't change what they really are: quests. I agree they have taken steps forward to improve on the current model and if it's executed well enough it will be great. However, they are just that: quests and glorified ones at that.
That's all they are and there's no reason to blow it up into the second coming of Jesus because you will be sorely dissappointed when you try the game.
In the MMO genre, saying something is a "quest" or a "traditional quest" means something. You're defining it as anything with any kind of objective. The average person would disagree with that definition.
Look at WAR. WAR had traditional quests, it also had Public Quests. Pretty much everybody would say that Public Quests are different things than traditional quests. If you don't agree that they are different, then you can pretty much stop reading here and we'll just have to agree to disagree.
If you do agree that PQs are different than traditional quests, then you should view DEs as the next evolution of PQs but which are main open world content instead of a side content to traditional quests, chain together in space, don't reset on failure, activate on different criteria instead of a timer, are purely cooperative and which scale up or down with different numbers of people.
Nobody is making them out to be the 2nd coming. If I've described them inaccurately, please point it out. If I have described them accurately, then they will be a more cooperative, more immersive version of what has come before, regardless of what we call them.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
Am I the only one that sees GW2 in this light? I think we can all agree that in the last few years we have had more than our fair share of letdowns when it comes up to games not living up to our hype and expectations..........heck even living up to what the devs promise us. It is time for the genre to evolve. Us veteran mmorpgers are definetely in need of an evolution of gameplay or the gaming community may soon lose us. The teachers and mentors of the newer gamers to this genre. Also the advocates to ideas and feedback that should be $$$$$ signs to the devs.
GW2 is my last attempt at this genre after a series of nearly identical games with, in my humble opinion, very subtle differences. Lets cross our fingers and hope for the best.
Even though I'm also waiting to try Guild Wars 2 I can't say that it's our last hope. Personally I'm not a sad mmorpg gamer at the moment to see a upcoming game as my last hope, but gathering all the info and videos I defently will buy it first day.
Titles like this make me think that the OP is judging all games they play with a critic eye and even when their last hope mmorpg comes out they don't last and keep lurking the internet for a new target to call last hope. I've been reading these forums for the longest and people have complained about all the mmorpg there are. I don't judge the games I play but I do what a person should do with a videogame which is HAVE FUN. Name me ANY mmorpg and I will ensure you that if I start playing it I will enjoy the time spent in it, you know why? I play to have fun not to judge and to question every aspect the game has.
Not only does the game look likely to have what it needs to be successful, but it aims to do so with a design that is essentially an antidote to what is wrong with many other MMOs at a game design level. The promise GW2 represents for many of us isn't just for a successful MMO that people will want to play long term, but if the game succeeds, it has the potential to re-invigorate the genre, by showing other developers a better framework on which to base their own MMO design; or, at least give them the confidence to challange the old conventions in their own innovative way.
As my post history will show, I'm looking forward to GW2 as my next MMO, but what it'll also show is that I'm a fair-minded gamer and will give any game its chance. GW2 being the "last glimmer of hope" for the genre is pretty close-minded I think. There are, as others here have stated, more games coming out that are stirring the pot a little and I can't wait to see what comes of them.
As a veteran MMO gamer, I can say that the current crop of MMOs right now are pretty "safe" and none so far seem to try and change much up, but that doesn't make them bad games nor does it make the developers lazy. I'm currently playing TOR right now and I'm enjoying it enough, although I'm not digging the PvP sadly. BW made a very safe choice on that game with how they implemented their systems: Take WoW's model, change up some systems, add some more interactions with NPCs, bingo.
Ummmm.....Guild Wars 2. I don't think it means what you lot think it means. After everything most of you have seen I think you are setting yourselves up for a massive fall. It's not the game, it's you. Happy new year btw.
Ummmm.....Guild Wars 2. I don't think it means what you lot think it means. After everything most of you have seen I think you are setting yourselves up for a massive fall. It's not the game, it's you. Happy new year btw.
What about for those that played(like me)?
Lemme guess...
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Unfortunately SWTOR has turned me even more bitter than I already am. I'm losing hope in GW2 just because SWTOR has made me lose any faith I had left in developers.
I find it hard to fathom this game is winning all these awards. Its certainly not better than Rift.
Originally posted by Golelorn Unfortunately SWTOR has turned me even more bitter than I already am. I'm losing hope in GW2 just because SWTOR has made me lose any faith I had left in developers. I find it hard to fathom this game is winning all these awards. Its certainly not better than Rift.
Believe me when I tell you they are all the same. SWTOR is not better than rift, but it is Bioware, and it is Star Wars, and so everyone expects it to be good, and so reviews say it is good, and fanboys will always be there to rave about it. Remember also that reviews are not always ... subjective. I am sure you know why.
Once you have played GW2, you will understand why people rave about it being different and better than other games. Don't lose hope.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Can we even call our original mmorpg prior to WoW good games? Virtual world? Yes. Good game play? Don't make me laugh...
Harder, grindier and more time consuming is true, but the basic gameplay have been the same in most MMOs since 1996 to TOR. You might think that it is poor gameplay and that is fine, but it ain't so different nowadays.
There is only one really big difference between the first MMO (Meridian 59) and games like Wow and TOR: in M59 and most other early games you grinded levels and XP, now you grind gear and achivements instead.
Camping spawnsites or grinding the same raid over and over to get that drop, do you really think that they are so different?
What have changed with Wow is the quality of code, Blizzard added competent programmers to the genre, but the gameplay is neither better nor worse, just different.
There's a reason GW2 gets every 'best of show' award at every game convention they attend, and 'most anticipated' from every MMOG website over the past few years. For years everyone has been waiting for the one MMOG that will bring the genre forward and amongst a slurry of WoW clones that never seem to end, GW2 is a beacon of light in a maelstrom of sameness.
I fully believe that GW2 will change the face of MMOGs to the extent that WoW did and EQ did before that. That, in the next few years we'll stop seeing WoW clones and start seeing GW2 clones. I can all but guarantee that Titan (which is heavily rumored to be casual based) will have dynamic content.
In the end MMOGs is the only themepark MMOG on the near future that is trying to radically evolve the MMOG genre and from everything we've seen, Anet has the budget, the raw talent and the love and dedication to their IP to pull it off.
That doesn't mean I personally won't try other MMOGs. TSW is from my favorite MMOG developer. Not only is Funcom under a new head but the lead on TSW is also the guy behind two of the best adventure games ever made; The Longest Journey and Dreamfall.
Archage may turn into something interesting but right now all I see is an over hyped version of the same uber generic grindfest that is the predominant asian MMOGs released in the past decade.
Likewise Planetside 2 is looking very promising and greedy SOE doesn't charge a monthly fee (or if it's microtransactions based, it isn't pay to win) it'll be on my list of must buy games as fast as you can say 'Vanu Sovereignty FTW!'.
And of course we have the World of Darkness MMOG on the horizon, which primises to be one world, totally open, where the players run everything. You can be a normal human and other players can turn you, and the players themselves will decide the city leaders, who the Prince will be. Fighting between the Camarilla and Sabbat. It will be an ingrossing and heavily RP'd game the likes of which haven't been seen since UO!
I don't think we will see that many GW2 clones. Dymanic events take a lot more work than regular quests and most games are probably just going to add a few to regular questing instead.
While I do agree that there are likenesses between WoDO and UO I don't think the world ever seen a game like it before at all. Both UO and WoDO is made by people who are pen and paper RPGers at heart and that brings a lot new to the table, and both are sandboxes but otherwise they are rather different.
Unfortunately SWTOR has turned me even more bitter than I already am. I'm losing hope in GW2 just because SWTOR has made me lose any faith I had left in developers.
I find it hard to fathom this game is winning all these awards. Its certainly not better than Rift.
I'm curious as to what you are basing this statement on.
You do realize that GW2 and SWTOR have different features they have proposed, so SWTOR not being to your tastes or satisfaction has zero implications about GW2, right?
Am I the only one that sees GW2 in this light? I think we can all agree that in the last few years we have had more than our fair share of letdowns when it comes up to games not living up to our hype and expectations..........heck even living up to what the devs promise us. It is time for the genre to evolve. Us veteran mmorpgers are definetely in need of an evolution of gameplay or the gaming community may soon lose us. The teachers and mentors of the newer gamers to this genre. Also the advocates to ideas and feedback that should be $$$$$ signs to the devs.
GW2 is my last attempt at this genre after a series of nearly identical games with, in my humble opinion, very subtle differences. Lets cross our fingers and hope for the best.
Gw2 is not "the only hope", nor is it something completely new. Much like people love to point out the flaws of some games...cough cough cough TOR cough, Gw2 actually borrows alot from other games already out as both single player and mmo's. People really should learn how to speak Korean, Chinesse, and Japanesse cause if they could they would realize that a great many games have come before with many of these same things....
Now as for hope
DCUO....themepark action mmo with a great pvp system for both casual and hard core, Great complexity of choices of style, combat and powers.
Warhammer 40k dark millenium. Little is know about this but offers enough innovations in game play and advancement as well as being set in a dynamic world that is constantly in a state of flux over war...Pvp will be rather interesting to say the least.
Archeage....Dont know enough about this to give an objective opinion but seems to look interesting and alot of people are all over it
Wizardry online...Epic combat rich graphics and combines many aspects we all love in mmo's and adds in some new ones...Like you have a chance when you die to actually lose you character...
The secret world. A real true classless game with actual dynamic interactions as well as scripted content and sand box content. This game has a grreat potential to be the next great hit, with a great amount of expansion on a eve like scale.
Age of wulin. Another classless game with some classic elements of asian mythology and cinema into a world where walking on water is not the sole realm of a bastard star child preaching love.
Mechwarrior online...No real details on this but if is using elements from books, video games, table games, and click games, it could be done in a way that could be rather unique and make pvp no longer the realm of the individual but group based combat where you are only as good as your weakest link.
These 7 games. some are out now most are not but they show that there is more out there then just one game. So gw2 is not "the only hope"....its far from it.
Am I the only one that sees GW2 in this light? I think we can all agree that in the last few years we have had more than our fair share of letdowns when it comes up to games not living up to our hype and expectations..........heck even living up to what the devs promise us. It is time for the genre to evolve. Us veteran mmorpgers are definetely in need of an evolution of gameplay or the gaming community may soon lose us. The teachers and mentors of the newer gamers to this genre. Also the advocates to ideas and feedback that should be $$$$$ signs to the devs.
GW2 is my last attempt at this genre after a series of nearly identical games with, in my humble opinion, very subtle differences. Lets cross our fingers and hope for the best.
Gw2 is not "the only hope", nor is it something completely new. Much like people love to point out the flaws of some games...cough cough cough TOR cough, Gw2 actually borrows alot from other games already out as both single player and mmo's. People really should learn how to speak Korean, Chinesse, and Japanesse cause if they could they would realize that a great many games have come before with many of these same things....
Now as for hope
DCUO....themepark action mmo with a great pvp system for both casual and hard core, Great complexity of choices of style, combat and powers.
Warhammer 40k dark millenium. Little is know about this but offers enough innovations in game play and advancement as well as being set in a dynamic world that is constantly in a state of flux over war...Pvp will be rather interesting to say the least.
Archeage....Dont know enough about this to give an objective opinion but seems to look interesting and alot of people are all over it
Wizardry online...Epic combat rich graphics and combines many aspects we all love in mmo's and adds in some new ones...Like you have a chance when you die to actually lose you character...
The secret world. A real true classless game with actual dynamic interactions as well as scripted content and sand box content. This game has a grreat potential to be the next great hit, with a great amount of expansion on a eve like scale.
Age of wulin. Another classless game with some classic elements of asian mythology and cinema into a world where walking on water is not the sole realm of a bastard star child preaching love.
Mechwarrior online...No real details on this but if is using elements from books, video games, table games, and click games, it could be done in a way that could be rather unique and make pvp no longer the realm of the individual but group based combat where you are only as good as your weakest link.
These 7 games. some are out now most are not but they show that there is more out there then just one game. So gw2 is not "the only hope"....its far from it.
What if you are not merely looking for "new" features, but specific features, such as the ones that underpin ArenaNet's philosophy of making it easy for people to play together without being hampered by differences in progression levels (sidekicking, level scaling, shared resources)?
I haven't seen where The Secret World makes huge inroads into these factors outside of eschewing levels. How will players in TSW share quests? Will they have to be on the same mission tier to get credit (the way most current MMOs handle quests)? What will its admittedly heavily gear-based method of power acquisition do for making it easy for people to assemble together to play? Etc.
How will people in Archeage play together if they are different levels? Will it be easy to share quest objectives? Will it be easy to travel to one another if someone is on another land mass or part of the world?
I have played DCUO but was turned off by the gear-focused raiding endgame. GW2 handles so-called "endgame" progression differently (and importantly, to my liking), where there is not an exponential gear-grind of increasing vertical power, and guaranteed armor set drops.
Not everyone likes non-fantasy settings (and not everyone likes fantasy settings).
GW2 has specific features that have specific appeal. It is not, for many of us, as simple as looking for something, anything "different." These features aren't for everyone, but to argue that they are more or less interchangeable simply because they fall under the banner of "different" is disingenuous.
And that is why the other six of your examples are not my "last hope," but why Guild Wars 2 is.
Am I the only one that sees GW2 in this light? I think we can all agree that in the last few years we have had more than our fair share of letdowns when it comes up to games not living up to our hype and expectations..........heck even living up to what the devs promise us. It is time for the genre to evolve. Us veteran mmorpgers are definetely in need of an evolution of gameplay or the gaming community may soon lose us. The teachers and mentors of the newer gamers to this genre. Also the advocates to ideas and feedback that should be $$$$$ signs to the devs.
GW2 is my last attempt at this genre after a series of nearly identical games with, in my humble opinion, very subtle differences. Lets cross our fingers and hope for the best.
To me its the "last hope". Maybe not in the sense I will never play an MMO again but its the last I'm following pre-launch. If it fails to deliver I simply wont follow any MMO again. Sure I'll play random ones like archeage ect but as a genra I'll be done spending so much time looking for my next MMO and maybe become a *gasp* console gamer.
Dynamic events in GW2 better be at a different level than Rift. Because in Rift, as soon as the rifts were closed, you went back to the static, dull looking world with NPCs just standing there waiting for you to hit them. I really miss the adventure aspects from past games.
Ok first gear increases power of a skill rather then having skil levels....
Second the reason for gear needed in order to do something gives you a sense of accomplishment as well as a goal to strive to. If you want everything available to you right from the rip why not play a first person shooter. To me it sounds more like You dont want to have to work but get all the rewards....How is that even fullfilling to people.
I dont know maybe its me but I would rather feel as if I worked for what I do. I want to feel as if I went through some kind of trials in order to be where I am in a game...Without that I mean whats the point of even playing story developement, oh wait the game isnt based around a story....so please enlighten me
Ok first gear increases power of a skill rather then having skil levels....
Second the reason for gear needed in order to do something gives you a sense of accomplishment as well as a goal to strive to. If you want everything available to you right from the rip why not play a first person shooter. To me it sounds more like You dont want to have to work but get all the rewards....How is that even fullfilling to people.
I dont know maybe its me but I would rather feel as if I worked for what I do. I want to feel as if I went through some kind of trials in order to be where I am in a game...Without that I mean whats the point of even playing story developement, oh wait the game isnt based around a story....so please enlighten me
I'm of the opposite opinion, only mine is informed. In GW2 you do work to get rewards, but you can do so within your own time frame.. unlike most MMO's that draw out what you can do (ie: raids) so that you pay more monthly fees in order to get those epic boots you didn't get last month. While waiting for the raids to open back up, you stand around town in your leet gear arguing in trade chat.
Been there, done that. It's a scam.
"Trials"? No, you didn't go through trials, you jumped through hoops. There's a difference.
Ok first gear increases power of a skill rather then having skil levels....
Second the reason for gear needed in order to do something gives you a sense of accomplishment as well as a goal to strive to. If you want everything available to you right from the rip why not play a first person shooter. To me it sounds more like You dont want to have to work but get all the rewards....How is that even fullfilling to people.
I dont know maybe its me but I would rather feel as if I worked for what I do. I want to feel as if I went through some kind of trials in order to be where I am in a game...Without that I mean whats the point of even playing story developement, oh wait the game isnt based around a story....so please enlighten me
Gladly.
Your perspective on "sense of accomplishment" is shallow. Your claim here, it seems, is that the only possible way for people to have worked hard is that the reward, at the end of the day, be statistical improvement on your gear over any other presentation of prestige. Which is false. Maybe you can only feel valuable if you're better than other players because you've been playing the game longer, but that doesn't ring true for a lot of players.
In the original Guild Wars, there's maxxing titles, and obtaining Elite/Prestige armor. Both are very difficult to do, requiring a lot of investment of time and in-game resources to get the best of the best. We're talking thousands of hours played and platinum spent to become a "God Walking Among Mere Mortals" or to walk around with Obsidian armor. Neither of these makes the players more powerful than their peers, but you sure do look bad ass when you're sitting in one of the larger cities of the game with the most expensive armor or most prestigous titles, a testament to your status and investment in the game. In certain PvP, the titles you get even give unique emotes that you can trigger and brag about your 1337 skills. Also, ArenaNet used the "Hall of Monuments" to eternalize players efforts from the first game, and reward them with 250 years worth of prestige.
Saying that players seeking the immediate ability to play on equal footing with other players should go play a shooter is such a terrible argument. What if they don't want to play a shooter because they're not a fan of the setting? What if they want to play a massively multiplayer online role playing game where the success of the player in PvP is based entirely on skill and team coordination?
Also, I'm not sure if you're even referring to Guild Wars 2 here but it's most certainly based around a story. Every player gets their own personal story, in-fact, where the choices you make throughout your own storyline branches and changes how you experience the game. You clearly not knowing even the most basic things about Guild Wars 2 and makes me wonder why you continuously come back to share your completely uneducated opinion.
Comments
Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.
Will GW2 be the light at the end of the tunnel?
Or Will it be just another dim bulb, dangling along the way?
------- END TRANSMISSION
all GW games are my love for ages now, although I'm pretty bored of them now,
waiting for GW2 since 2008 now, really hope it will come once day & will be as great as other GW are.
bored of all WoW clones (nothing against WoW which for me is best of all these), and need something different too, agree with OP.
hope we are not hypo for nothing...
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
In the MMO genre, saying something is a "quest" or a "traditional quest" means something. You're defining it as anything with any kind of objective. The average person would disagree with that definition.
Look at WAR. WAR had traditional quests, it also had Public Quests. Pretty much everybody would say that Public Quests are different things than traditional quests. If you don't agree that they are different, then you can pretty much stop reading here and we'll just have to agree to disagree.
If you do agree that PQs are different than traditional quests, then you should view DEs as the next evolution of PQs but which are main open world content instead of a side content to traditional quests, chain together in space, don't reset on failure, activate on different criteria instead of a timer, are purely cooperative and which scale up or down with different numbers of people.
Nobody is making them out to be the 2nd coming. If I've described them inaccurately, please point it out. If I have described them accurately, then they will be a more cooperative, more immersive version of what has come before, regardless of what we call them.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
Even though I'm also waiting to try Guild Wars 2 I can't say that it's our last hope. Personally I'm not a sad mmorpg gamer at the moment to see a upcoming game as my last hope, but gathering all the info and videos I defently will buy it first day.
Titles like this make me think that the OP is judging all games they play with a critic eye and even when their last hope mmorpg comes out they don't last and keep lurking the internet for a new target to call last hope. I've been reading these forums for the longest and people have complained about all the mmorpg there are. I don't judge the games I play but I do what a person should do with a videogame which is HAVE FUN. Name me ANY mmorpg and I will ensure you that if I start playing it I will enjoy the time spent in it, you know why? I play to have fun not to judge and to question every aspect the game has.
Not only does the game look likely to have what it needs to be successful, but it aims to do so with a design that is essentially an antidote to what is wrong with many other MMOs at a game design level. The promise GW2 represents for many of us isn't just for a successful MMO that people will want to play long term, but if the game succeeds, it has the potential to re-invigorate the genre, by showing other developers a better framework on which to base their own MMO design; or, at least give them the confidence to challange the old conventions in their own innovative way.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
As my post history will show, I'm looking forward to GW2 as my next MMO, but what it'll also show is that I'm a fair-minded gamer and will give any game its chance. GW2 being the "last glimmer of hope" for the genre is pretty close-minded I think. There are, as others here have stated, more games coming out that are stirring the pot a little and I can't wait to see what comes of them.
As a veteran MMO gamer, I can say that the current crop of MMOs right now are pretty "safe" and none so far seem to try and change much up, but that doesn't make them bad games nor does it make the developers lazy. I'm currently playing TOR right now and I'm enjoying it enough, although I'm not digging the PvP sadly. BW made a very safe choice on that game with how they implemented their systems: Take WoW's model, change up some systems, add some more interactions with NPCs, bingo.
Obviously.... YES!!!!
Even thought is not going to be the game "everyone dreams about" just because it is "too much" innovative.... (lazy bit*** will hate it).
It will be the dreamed sequel for the Guild Wars Fans (about 6 millions players...not bad)
After the MAYOR dissapointment with SWTOR (yes i am playing it, but it is just....meh! srry
Guild Wars 2 & Archeage are the only hopes i see for MMOS in the near future...
HAPPY NEW YEAR Folks!!!
Ummmm.....Guild Wars 2. I don't think it means what you lot think it means. After everything most of you have seen I think you are setting yourselves up for a massive fall. It's not the game, it's you. Happy new year btw.
What about for those that played(like me)?
Lemme guess...
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Unfortunately SWTOR has turned me even more bitter than I already am. I'm losing hope in GW2 just because SWTOR has made me lose any faith I had left in developers.
I find it hard to fathom this game is winning all these awards. Its certainly not better than Rift.
Once you have played GW2, you will understand why people rave about it being different and better than other games. Don't lose hope.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Harder, grindier and more time consuming is true, but the basic gameplay have been the same in most MMOs since 1996 to TOR. You might think that it is poor gameplay and that is fine, but it ain't so different nowadays.
There is only one really big difference between the first MMO (Meridian 59) and games like Wow and TOR: in M59 and most other early games you grinded levels and XP, now you grind gear and achivements instead.
Camping spawnsites or grinding the same raid over and over to get that drop, do you really think that they are so different?
What have changed with Wow is the quality of code, Blizzard added competent programmers to the genre, but the gameplay is neither better nor worse, just different.
I don't think we will see that many GW2 clones. Dymanic events take a lot more work than regular quests and most games are probably just going to add a few to regular questing instead.
While I do agree that there are likenesses between WoDO and UO I don't think the world ever seen a game like it before at all. Both UO and WoDO is made by people who are pen and paper RPGers at heart and that brings a lot new to the table, and both are sandboxes but otherwise they are rather different.
I'm curious as to what you are basing this statement on.
You do realize that GW2 and SWTOR have different features they have proposed, so SWTOR not being to your tastes or satisfaction has zero implications about GW2, right?
Gw2 is not "the only hope", nor is it something completely new. Much like people love to point out the flaws of some games...cough cough cough TOR cough, Gw2 actually borrows alot from other games already out as both single player and mmo's. People really should learn how to speak Korean, Chinesse, and Japanesse cause if they could they would realize that a great many games have come before with many of these same things....
Now as for hope
DCUO....themepark action mmo with a great pvp system for both casual and hard core, Great complexity of choices of style, combat and powers.
Warhammer 40k dark millenium. Little is know about this but offers enough innovations in game play and advancement as well as being set in a dynamic world that is constantly in a state of flux over war...Pvp will be rather interesting to say the least.
Archeage....Dont know enough about this to give an objective opinion but seems to look interesting and alot of people are all over it
Wizardry online...Epic combat rich graphics and combines many aspects we all love in mmo's and adds in some new ones...Like you have a chance when you die to actually lose you character...
The secret world. A real true classless game with actual dynamic interactions as well as scripted content and sand box content. This game has a grreat potential to be the next great hit, with a great amount of expansion on a eve like scale.
Age of wulin. Another classless game with some classic elements of asian mythology and cinema into a world where walking on water is not the sole realm of a bastard star child preaching love.
Mechwarrior online...No real details on this but if is using elements from books, video games, table games, and click games, it could be done in a way that could be rather unique and make pvp no longer the realm of the individual but group based combat where you are only as good as your weakest link.
These 7 games. some are out now most are not but they show that there is more out there then just one game. So gw2 is not "the only hope"....its far from it.
What if you are not merely looking for "new" features, but specific features, such as the ones that underpin ArenaNet's philosophy of making it easy for people to play together without being hampered by differences in progression levels (sidekicking, level scaling, shared resources)?
I haven't seen where The Secret World makes huge inroads into these factors outside of eschewing levels. How will players in TSW share quests? Will they have to be on the same mission tier to get credit (the way most current MMOs handle quests)? What will its admittedly heavily gear-based method of power acquisition do for making it easy for people to assemble together to play? Etc.
How will people in Archeage play together if they are different levels? Will it be easy to share quest objectives? Will it be easy to travel to one another if someone is on another land mass or part of the world?
I have played DCUO but was turned off by the gear-focused raiding endgame. GW2 handles so-called "endgame" progression differently (and importantly, to my liking), where there is not an exponential gear-grind of increasing vertical power, and guaranteed armor set drops.
Not everyone likes non-fantasy settings (and not everyone likes fantasy settings).
GW2 has specific features that have specific appeal. It is not, for many of us, as simple as looking for something, anything "different." These features aren't for everyone, but to argue that they are more or less interchangeable simply because they fall under the banner of "different" is disingenuous.
And that is why the other six of your examples are not my "last hope," but why Guild Wars 2 is.
To me its the "last hope". Maybe not in the sense I will never play an MMO again but its the last I'm following pre-launch. If it fails to deliver I simply wont follow any MMO again. Sure I'll play random ones like archeage ect but as a genra I'll be done spending so much time looking for my next MMO and maybe become a *gasp* console gamer.
Dynamic events in GW2 better be at a different level than Rift. Because in Rift, as soon as the rifts were closed, you went back to the static, dull looking world with NPCs just standing there waiting for you to hit them. I really miss the adventure aspects from past games.
Ok first gear increases power of a skill rather then having skil levels....
Second the reason for gear needed in order to do something gives you a sense of accomplishment as well as a goal to strive to. If you want everything available to you right from the rip why not play a first person shooter. To me it sounds more like You dont want to have to work but get all the rewards....How is that even fullfilling to people.
I dont know maybe its me but I would rather feel as if I worked for what I do. I want to feel as if I went through some kind of trials in order to be where I am in a game...Without that I mean whats the point of even playing story developement, oh wait the game isnt based around a story....so please enlighten me
I'm of the opposite opinion, only mine is informed. In GW2 you do work to get rewards, but you can do so within your own time frame.. unlike most MMO's that draw out what you can do (ie: raids) so that you pay more monthly fees in order to get those epic boots you didn't get last month. While waiting for the raids to open back up, you stand around town in your leet gear arguing in trade chat.
Been there, done that. It's a scam.
"Trials"? No, you didn't go through trials, you jumped through hoops. There's a difference.
Gladly.
Your perspective on "sense of accomplishment" is shallow. Your claim here, it seems, is that the only possible way for people to have worked hard is that the reward, at the end of the day, be statistical improvement on your gear over any other presentation of prestige. Which is false. Maybe you can only feel valuable if you're better than other players because you've been playing the game longer, but that doesn't ring true for a lot of players.
In the original Guild Wars, there's maxxing titles, and obtaining Elite/Prestige armor. Both are very difficult to do, requiring a lot of investment of time and in-game resources to get the best of the best. We're talking thousands of hours played and platinum spent to become a "God Walking Among Mere Mortals" or to walk around with Obsidian armor. Neither of these makes the players more powerful than their peers, but you sure do look bad ass when you're sitting in one of the larger cities of the game with the most expensive armor or most prestigous titles, a testament to your status and investment in the game. In certain PvP, the titles you get even give unique emotes that you can trigger and brag about your 1337 skills. Also, ArenaNet used the "Hall of Monuments" to eternalize players efforts from the first game, and reward them with 250 years worth of prestige.
Saying that players seeking the immediate ability to play on equal footing with other players should go play a shooter is such a terrible argument. What if they don't want to play a shooter because they're not a fan of the setting? What if they want to play a massively multiplayer online role playing game where the success of the player in PvP is based entirely on skill and team coordination?
Also, I'm not sure if you're even referring to Guild Wars 2 here but it's most certainly based around a story. Every player gets their own personal story, in-fact, where the choices you make throughout your own storyline branches and changes how you experience the game. You clearly not knowing even the most basic things about Guild Wars 2 and makes me wonder why you continuously come back to share your completely uneducated opinion.