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Pvp ? Oh my God what a joke!!!

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  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by tixylix

    Originally posted by Z3R01

    (Off topic RANT!)

    I could pick em cant I?

    My track record is pretty terrible when it comes to themepark mmos lol!

     

    Lotro : Great leveling, crap endgame.

    WAR: Great leveling, Crap unfocused endgame.

    Aion: Great leveling, non-existent endgame

    AoC: Good leveling, no endgame

    RIFT: Crap Leveling, Great endgame

    DAoC: Good leveling, No endgame

    SWTOR: Great leveling, extremely light endgame.

     

    And it looks like GW2 will have Great leveling with a light endgame...

     

    Can someone please create a well rounded game please??!??!?! 

    Besides Blizzard of course ( It hurt to say that).

     

     

    Why is there always an "end game" why can't they create a world where you play the game in and not a linear path like all these MMOs.

    Those are called sandbox games. I play those also themeparks are linear from start to finish.

    Playing: Nothing

    Looking forward to: Nothing 


  • PelaajaPelaaja Member Posts: 697

    I just watched a video about the famous Huttball which I didn't have chance to participate in betas.

    To put it blunt, that's not PvP. It's nowhere near PvP. It's more like Aussie soccer, where someone might occasionally die. Is it the same everywhere or was this just a bad example about it?

    And that MVP-system... it was as clear as sky from the beginning it would get exploited by guilds and premades. And it's there?

    I didn't read (maybe I should've) those upcoming PvP-changes yet, are they going to change that MVP-system in any way? Like make it immune to this blatant exploitation?

    image

  • nerovipus32nerovipus32 Member Posts: 2,735

    you have a game that has two factions, empire and republic who hate each other and ythey make it a pve game, thats fucking fail right there..sith and jedi making daisey chains in illum while doing dailies. fuck the sith lets go kill womp rats.

  • InFaVillaInFaVilla Member Posts: 592

    Originally posted by nerovipus32

    you have a game that has two factions, empire and republic who hate each other and ythey make it a pve game, thats fucking fail right there..sith and jedi making daisey chains in illum while doing dailies. fuck the sith lets go kill womp rats.

     

    Yes, precisely. I thought that people were all about the story in this game, yet many of them seem to prefer picking daisies with the enemy side. The Republic ones I can understand to a certain extent, but the Empire ones? Really?

  • BeackerBeacker Member UncommonPosts: 440

    For the OP to stop his whining: http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update

    here is what it says:

    Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

    In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

    We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

    First and foremost here is what we are addressing as a top priority:

    Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

    Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

    Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

    We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

    Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

    This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

    Gabe Amatangelo

    Principal Lead PvP, Operations & Flashpoints Designer

     

  • allegriaallegria Member CommonPosts: 682

    Originally posted by Z3R01

    Originally posted by tixylix


    Originally posted by Z3R01

    (Off topic RANT!)

    I could pick em cant I?

    My track record is pretty terrible when it comes to themepark mmos lol!

     

    Lotro : Great leveling, crap endgame.

    WAR: Great leveling, Crap unfocused endgame.

    Aion: Great leveling, non-existent endgame

    AoC: Good leveling, no endgame

    RIFT: Crap Leveling, Great endgame

    DAoC: Good leveling, No endgame

    SWTOR: Great leveling, extremely light endgame.

     

    And it looks like GW2 will have Great leveling with a light endgame...

     

    Can someone please create a well rounded game please??!??!?! 

    Besides Blizzard of course ( It hurt to say that).

     

     

    Why is there always an "end game" why can't they create a world where you play the game in and not a linear path like all these MMOs.

    Those are called sandbox games. I play those also themeparks are linear from start to finish.

    Wow was not linear and not a sandox. Themparks need not be linear, don't let TOR make you think they have to be its just how they did it.

  • TribbaliTribbali Member Posts: 4

    I must say, thanks to the OP for speaking his mind. I like MMOs (who'd have guessed here on mmorpg.com?!) and am always on the lookout for a new exciting game. I have played almost every MMO out there but find myself without a gmae to play right now because they all disappoint me in some way - now, before some 16 year old high on a Red Bull rush says; "who cares? MMOs not for you, you need to go!"... I might as well jump ahead and say: hold it! MMOs are exactly my style. I appretiate it when people take the time to tell me and others how they have wasted their hard-earned money on something they had hoped would be "their game" to love and to hold, only to find out that it turned out to be an overweight transsexual with 4 secret children (no, not the story of my life, phew). So, to those of you who disagree, could you please try and state why you feel so (some ppl did that, thanks) instead of calling everyone who does not share your viewpoint haters. Now finally, thanks to those of you who contributed to the discussion. Based on this and several other posts I think I shall let TOR pass me by, for now. It sounds like it could be a lot of fun later, but why not save the money and by it cheaper when it is better then? I hope that my post will help others in my situation, as your posts have helped me in mine.

    [Mod Edit]

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Pelaaja

    I just watched a video about the famous Huttball which I didn't have chance to participate in betas.

    To put it blunt, that's not PvP. It's nowhere near PvP. It's more like Aussie soccer, where someone might occasionally die. Is it the same everywhere or was this just a bad example about it?

    And that MVP-system... it was as clear as sky from the beginning it would get exploited by guilds and premades. And it's there?

    I didn't read (maybe I should've) those upcoming PvP-changes yet, are they going to change that MVP-system in any way? Like make it immune to this blatant exploitation?

    Uhhh thats a video of Voidstar, not Huttball. In voidstar you take turns attacking and defending and you have to blow up the doors and access the database at the end. Defenders can diffuse doors. You need to focus on interrupting people interacting with the doors, or you can protect players on your team who are doing the doors by crowd controlling attackers to stop them from interrupting. Its actually very cool PvP.

    MVP just gives a charity reward. You get 1 more commendation per vote, and 50 more valor. Compared to normally getting about 100 commendations for a win and 1600ish valor, its hardly game breaking if friends / guilds vote for each other. Assuming you can get EVERYONE in the battleground to vote for you, youll end up with 7% more commendations than everyone else. 

    Most of the commendations and valor are based on a) winning and b) contribution.

    The game rates you based on how much damage you did, if you got a killing blow, how much healing you did, how much protection you did as a tank (yes... even tanks get medals for their contribution! huzzah!), if you killed someone in a 1 on 1 match etc. So high rewards go to good players.

    If you did a terrible job during the match and only got 1 medal, and then you 'exploited' and got everyone to vote for you, you would still end up with less rewards than someone who got 8 medals.

  • xion12121xion12121 Member UncommonPosts: 199

    Originally posted by Mesfenlir

    First of all let me begin saying I am not a native speaking person so apologies for my low level.

    Been a player of warhammer 2 years, I play mmos mostly for the pvp, I played conan , aion ,even darkfall.

    The reasons I say swtor pvp is pathetic are:

    1) Only 3 warfronts - I know they will add more later but still, war had 16 at the beginning of the game (2 more later)

    2) They mix level 10 players against 50s. I dont know who was the genius that took this decision. I dont care if you are buffed to 50 level. If you are against 5 level 50 players and you have 3 under 20s well.... And things will get worse in the future when a lot of players will be pvp full geared.

    3) You cant choose the wf you wish to join.

    4) Too much cc - they never learned the lesson from war. 

    5) Fighting is chaotic due to camera position - Its too big the view (I dont know if you can change that)

    6) IU doesnt help much either.

    7) Unbalanced (operative/smuggler) 

    8) No rewards for killing players on open pvp.

    9) Pvp servers are a joke.

    10) Instanced zones.

    And so.... If you have a strong pve game (like swtor is) its no big deal but:

    1) Crafting sucks.

    2) A lot of bugs.

    3) Too linear.

    4) Voice quests are great but 90% of them are useless.

    5) Guilds are...... wait, guilds? Or a bunch of friends together? Not many options.

    6) My personal opinion, music is not as great as I expected, I can say that one of the main songs its directly inspired in a roman movie, ben-hur maybe? Not bad at all but compared to conan´s......

    7) Few classes and you cant change your spec after you chose it.

    8) Only humanoids, no jawas, yodas etc.... as a class.

    I am not a hater, rest assure. All in all I think the game has a lot of possibilities if improved correctly but it will take months and by the time it happens, guildwars2 will be released (hoping)

    I think star wars galaxies was a thousand times better than this. I feel sorry for the veterans hearing the main reason they play this game its because there is no other star wars mmo and they can talk again with fellow gamers. :(

    For me its a big dissapoint but if people enjoy it, good for them.

     

     

                      Don't even Bother dude , while I agree with your post you will get flamed regardless. Everyone that Bought the game would pay for a Turd as long as it has the Star Wars name on it. I agree with your points just don't bother people will defend this crap regardless.

    I would give you a guest pass to SWOTR, but then I wouldn't be able to find a way to live with myself afterwards....

  • SereliskSerelisk Member Posts: 836

    I'm confused. Considering all of SWTOR's trailers have to do with the war between the two factions, it seems pretty silly to just say "not a PvP game". I understand that it's Bioware and the game's claim to fame is their storytelling devices through enhanced questing with voice overs. But when they're making a Star Wars MMORPG, one would think they'd dedicate a lot of development into making their PvP respectable.

    Now, I haven't played PvP, so I'm not here to say if it's bad or good. But if it is bad, then you can't sit there straight faced and say that it's a PvE game as an excuse. o-o

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Serelisk

    I'm confused. Considering all of SWTOR's trailers have to do with the war between the two factions, it seems pretty silly to just say "not a PvP game". I understand that it's Bioware and the game's claim to fame is their storytelling devices through enhanced questing with voice overs. But when they're making a Star Wars MMORPG, one would think they'd dedicate a lot of development into making their PvP respectable.

    Now, I haven't played PvP, so I'm not here to say if it's bad or good. But if it is bad, then you can't sit there straight faced and say that it's a PvE game as an excuse. o-o

    anything bad sad about the game is come back with something along the lines as "it was intended that way" seems silly people feel rushed or just plain poorly implemented features are "intended"

  • PelaajaPelaaja Member Posts: 697

    Originally posted by evilastro

    Originally posted by Pelaaja

    I just watched a video about the famous Huttball which I didn't have chance to participate in betas.

    To put it blunt, that's not PvP. It's nowhere near PvP. It's more like Aussie soccer, where someone might occasionally die. Is it the same everywhere or was this just a bad example about it?

    And that MVP-system... it was as clear as sky from the beginning it would get exploited by guilds and premades. And it's there?

    I didn't read (maybe I should've) those upcoming PvP-changes yet, are they going to change that MVP-system in any way? Like make it immune to this blatant exploitation?

    Uhhh thats a video of Voidstar, not Huttball. In voidstar you take turns attacking and defending and you have to blow up the doors and access the database at the end. Defenders can diffuse doors. You need to focus on interrupting people interacting with the doors, or you can protect players on your team who are doing the doors by crowd controlling attackers to stop them from interrupting. Its actually very cool PvP.

    MVP just gives a charity reward. You get 1 more commendation per vote, and 50 more valor. Compared to normally getting about 100 commendations for a win and 1600ish valor, its hardly game breaking if friends / guilds vote for each other. Assuming you can get EVERYONE in the battleground to vote for you, youll end up with 7% more commendations than everyone else. 

    Most of the commendations and valor are based on a) winning and b) contribution.

    The game rates you based on how much damage you did, if you got a killing blow, how much healing you did, how much protection you did as a tank (yes... even tanks get medals for their contribution! huzzah!), if you killed someone in a 1 on 1 match etc. So high rewards go to good players.

    If you did a terrible job during the match and only got 1 medal, and then you 'exploited' and got everyone to vote for you, you would still end up with less rewards than someone who got 8 medals.

    Uh, my bad. That wasn't the video I was wathcing but this.

    Maybe I should watch that Void Star too, now that I've "found" it image

    image

  • red_cruiserred_cruiser Member UncommonPosts: 486

    The OP is pretty much spot on.  The PvP in this game feels too much like WAR.  That's a bad thing, in case you are wondering.

  • red_cruiserred_cruiser Member UncommonPosts: 486

    Originally posted by Serelisk

    I'm confused. Considering all of SWTOR's trailers have to do with the war between the two factions, it seems pretty silly to just say "not a PvP game". I understand that it's Bioware and the game's claim to fame is their storytelling devices through enhanced questing with voice overs. But when they're making a Star Wars MMORPG, one would think they'd dedicate a lot of development into making their PvP respectable.

    Now, I haven't played PvP, so I'm not here to say if it's bad or good. But if it is bad, then you can't sit there straight faced and say that it's a PvE game as an excuse. o-o

    WoW did it. People expect it. That's really the only reason,

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by red_cruiser

    Originally posted by Serelisk

    I'm confused. Considering all of SWTOR's trailers have to do with the war between the two factions, it seems pretty silly to just say "not a PvP game". I understand that it's Bioware and the game's claim to fame is their storytelling devices through enhanced questing with voice overs. But when they're making a Star Wars MMORPG, one would think they'd dedicate a lot of development into making their PvP respectable.

    Now, I haven't played PvP, so I'm not here to say if it's bad or good. But if it is bad, then you can't sit there straight faced and say that it's a PvE game as an excuse. o-o

    WoW did it. People expect it. That's really the only reason,

    WoW has PVP but its rubbish, just another gear grinding gank fest,  SW;TOR's PVP is just like the SW;TOR space minigame, a bolt on that is there just to fill the 'hole' but imo.. thats exactly how the PVP looks like in WOW too..

    people will play SW;TOR for the storyline and the voiceovers. its more of a themepark than WoW is really. image

  • SouldrainerSouldrainer Member Posts: 1,857

    Error: 37. Signature not found. Please connect to my server for signature access.

  • ctacconi21ctacconi21 Member Posts: 18

    do i need to remind to the op the first years of wow pvp?

    pure shit.

    I got a rank 14 hunter, i need to grind for 10 hours a day for a craptastic set of purple items who got replaced in 6 months.

    Ive played 8 months in wsg, no other bg available or anything.

    Than i start grinding alterac valley, got locked for months, in 7 hours of bg, with ppl zerging mid for hours and hours.

    Do i need to continue?

     

    pvp in tor is crap, if they fix the combat bug animation, i might gonna give a try.

    If u want some competition stop looking at mmorpgs pvp, and grow up, there are lot of very high skilled competition pvp games around, like LOL, street fighter 4, sc2 etc

     

  • PsyMike3dPsyMike3d Member UncommonPosts: 388

    after reading all those comments and reviews about SWTOR there is no way im gonna buy another fail like Aion,WAR and rift... i guess ill have to wait GW2....

  • StarIStarI Member UncommonPosts: 987

    Originally posted by Praetalus

     

    Ahhhh   My dear Mesfinlir.... a simple review of your previous post shows your true colors rather quickly. You have been complaining about the game as far back as I can see, well before it's release... On Dec. 20... the day the game came out.. you signed a post titled "who thinks this game will fail". 

     

    When you have a past such as this, I can't take your post seriously. You say it's not as great as you expcted.. well, it's clear from your previous post that you went into the game wanting to hate it. It never stood a chance. But, as you say, it is your opinion and you are certainly entitled to it. 

     

    Good luck in your future game endevours. 

    With the flood of  threads made by brain dead people, trolls and various mankind rejects on one side, and with moderators failing to grab it at the right end, but instead often  banning good people who are trying to spread the truth (even if sometimes being a bit robust and without patience), I just had to quote this so more see it and take this and similar threads with a grain of salt.

  • OpapanaxOpapanax Member Posts: 973

    Originally posted by Souldrainer

    http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update

    Satisfying read.

    I hope people aren't missing the really good things about the PvP in TOR. It's warfronts; Huttball obviously being the prime example right now. The mechanics within the warfront lend itself many forms of inovation.

    Balance amongst the classes themselves seems close to par, the one glaring thing everyone can state is that 50's have all their ablities against a level 15 who does not no matter how much bolstering you. They will just not be able to mach the pure DPS potential vs that 50.

    Thankfully the warfronts are not completely based on levels and it does take some common sense and stragety to win. I've killed plenty of silly 50's, starting my PvP in my mid 20's. So I guess their mechanic is working as intended. Seperating the 50's was something that couldn't happen from jump because they didnt have the numbers so now its going in with alot of other things.

    I'm interested to see the adjustments they make and now that I'm close to 50 it'll be right in time with them fixing some of their open world stuff which will be very enjoying. I'm all good wasted my fellow Sith and Hutballs and what not but I want a more steady stream of Republican scum to waste.

    PM before you report at least or you could just block.

  • trozyxxxtrozyxxx Member UncommonPosts: 249

    Thing about pvp in tor is the same (for me) as most pvp games, its all or nothing either we win easy or they stomp us,

    I hope they brave it out and keep going, yeah as the game ages there will be enough 50s to lump them together but then the people lvling up will be left trying to get enough to start a game.

     

  • Demmi77Demmi77 Member UncommonPosts: 229

    im not calling you a retard.

    i was calling B.S on about 80% of your statements. It was obvious as your thread went on that you clearly didn't play the game.

  • BizkitNLBizkitNL Member RarePosts: 2,546

    Originally posted by trozyxxx

    Thing about pvp in tor is the same (for me) as most pvp games, its all or nothing either we win easy or they stomp us,

    I hope they brave it out and keep going, yeah as the game ages there will be enough 50s to lump them together but then the people lvling up will be left trying to get enough to start a game.

     

    In the near future, the brackets will be 10-49 and 50. I think the lowbies are safe :).

    10
  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Beacker

    For the OP to stop his whining: http://www.swtor.com/blog/new-year%E2%80%99s-pvp-update

    here is what it says:

    Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

    In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

    We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

    First and foremost here is what we are addressing as a top priority:

    Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

    Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

    Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

    We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

    Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

    This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

    Gabe Amatangelo

    Principal Lead PvP, Operations & Flashpoints Designer

     

    Here's a few highlight:


    1. World PvP isn't (officially) even looked at. BTW one single planet, Illum, isn't world PvP

    2. Companions won't either be able to be summoned in ahem... "world PvP"

    3. Same faction vs. same faction isn't a population balance solution in the long term. Not only it's a plaster but it's butchering the lore and totally going against the, supposedly, core design being 2 opposed and totally separated factions.

    4. Still no possibility to choose to which warfront you want to queue

    5. There's no kill lists nor even PvP rankings / leaderboards

    6. Game responsiveness in combat is lagging: frustating.

     

    For now, and I serioulsy hope they'll improve it, PvP in TOR is a total joke, especially on PvP servers.

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