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The end of free month approaches…

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  • XstylesXstyles Member Posts: 107

    Originally posted by steffx74

    After being bored with WOW last year, I jumped into RIFT waiting for SWTOR, Once SWTOR came out, I jumped into it, but again, I can't quench my thirst. Something is missing in that game, and I can't quite put the finger on it. It' s an alright game but somehow I feel disapointed and I'm getting bored again after almost a month of playgame. The fact that the servers are so dead doesn't help either, I happen to play for a couple of hours without meeting anybody. Also the LFG needs a serious help. I don't know, personally, I play SWTOR just because I'm bored. I guess now I'm waiting for GW2 to see if it's going to do the trick for me.

    It's the lack of speed and action. If you compare it to the fight scenes in the movies, heck, even in the intro of the game, it's fast paced and action packed. That's not excactly somehting I would say about that game. It's slooow. It was definetly that biggest dissapointment I faced when I started playing it.

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  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by Bunks

    Originally posted by OkhamsRazor

    Its still topping the pc games charts in many countrys . So dunno how much of a drop off you'll see in month two .I'm enjoying it enough to subscribe but I will alternate it with Rift on a bi-monthly basis .

    I'm finding it fun and not bored at all yet but you see I only play it 2-3 hours a day average . Like most people I would think .

    I can understand if you play 12 hours  a day and have got to level 50 already you might feel burnt out .

    Then again you may not and want to play an alt or do the numerous things available to do at max level .

    I think if most of the people that hate it have probably stopped playing already along and those thinking of leaving probably playing a lot less .

    Yet we still see a huge number of heavy or very heavy load servers and you still have to que to get into some . To me this suggest the drop off will be a lot less than many people think . In fact there may not actually be a drop off at all given its selling so well still .

    Given the fact that EA had already said it was going to Brick and Mortar it's box sales and limit digital sales after the launch. You may well be right. Let just say the VGcharts numbers are close to reality.

    If they had 1.4 million initial users (dec 20th activation) and then sold 140K post launch per week for 3 weeks, then even when Jan 20th rolls around and they lose 30-50% to the lookie lues crowd, that still would leave 700k-900K initial sales subs, plus the additional 500K new sales that won't lose their free month till Feb and onward. So that's 1.2 - 1.4 users, even though only 700-900K will be subscribtions.

    What will really be telling is what happens at the 3 month mark, then at the 6 month mark. Because if someone had a gun to my head witha crystal ball and told me to pick a number that my life depended on, I would have to go with 800k at 3 months, and 575K at 6 months. EA will no doubt keep the doors open with those numbers long term.

    I like those numbers, but im going to bet on 900k subs untill Diablo 3 gets out and around the 300k mark after GW2 launches. Call it a hunch.

  • pmaurapmaura Member UncommonPosts: 530

    Originally posted by boubhs

    Originally posted by IPolygon

    So what. The next content update is inbound. People will return.

    Edit: That's how gaming works, you blaze through the existing content, have a blast, do something else, and return when new content is available.

    Like they returned to Rift-Warhammer-AoC-Aion-Lotro etc?

     

    Name a game that the subscribers turned back after they canceled their subscription.

     

    Very few to none and SWTOR is heading the same direction.

     

    I find this inetesting, I have cancelled my subscription to wow and eve lots of times becuase I dont play anygame for more then 2 months then I go back again after about 4 months. I dont see the point in paying for something I dont use and I dont like burnout.

     

    they have new content coming at the end of the month all is good except for doom and gloomers who hate everything

  • boubhsboubhs Member Posts: 73

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    Originally posted by Clerigo

    Originally posted by Bunks


    Originally posted by OkhamsRazor

    Its still topping the pc games charts in many countrys . So dunno how much of a drop off you'll see in month two .I'm enjoying it enough to subscribe but I will alternate it with Rift on a bi-monthly basis .

    I'm finding it fun and not bored at all yet but you see I only play it 2-3 hours a day average . Like most people I would think .

    I can understand if you play 12 hours  a day and have got to level 50 already you might feel burnt out .

    Then again you may not and want to play an alt or do the numerous things available to do at max level .

    I think if most of the people that hate it have probably stopped playing already along and those thinking of leaving probably playing a lot less .

    Yet we still see a huge number of heavy or very heavy load servers and you still have to que to get into some . To me this suggest the drop off will be a lot less than many people think . In fact there may not actually be a drop off at all given its selling so well still .

    Given the fact that EA had already said it was going to Brick and Mortar it's box sales and limit digital sales after the launch. You may well be right. Let just say the VGcharts numbers are close to reality.

    If they had 1.4 million initial users (dec 20th activation) and then sold 140K post launch per week for 3 weeks, then even when Jan 20th rolls around and they lose 30-50% to the lookie lues crowd, that still would leave 700k-900K initial sales subs, plus the additional 500K new sales that won't lose their free month till Feb and onward. So that's 1.2 - 1.4 users, even though only 700-900K will be subscribtions.

    What will really be telling is what happens at the 3 month mark, then at the 6 month mark. Because if someone had a gun to my head witha crystal ball and told me to pick a number that my life depended on, I would have to go with 800k at 3 months, and 575K at 6 months. EA will no doubt keep the doors open with those numbers long term.

    I like those numbers, but im going to bet on 900k subs untill Diablo 3 gets out and around the 300k mark after GW2 launches. Call it a hunch.

    I don't think diablo three will have a huge effect on subscription based mmos . GW2 I hear will be buy to play so many people will keep thier subscriptions going for thier regular mmo . Then again if GW2 offers what subscription based mmos do and more without a monthly fee every subscription based game may feel its impact . Personally I think GW2 will be good but not as good as many people seem to think it will be because they are building up thier expectation way too high.

    I havn't a clue what subs StarWars will have at the 3 month mark i would hazzard a guess of anything between 800k and 1.5 million . I dont think it will drop to 300k for many many years to come . Its far too polished a game and far too big a franchise to become a niche game with those sort of numbers . ( having said that galaxies wasn't popular but it also wasn't anywhere near as polished or as much fun )

  • AdiarisAdiaris Member CommonPosts: 381

    Originally posted by OkhamsRazor

     Its far too polished a game and far too big a franchise to become a niche game with those sort of numbers . ( having said that galaxies wasn't popular but it also wasn't anywhere near as polished or as much fun )

     

    I think the MMO community needs to come to a new definition of "polished" which shouldn't stand for "playable."  And I don't know about long-term fun here. Yes, I enjoyed running around with my lightsaber at the very beginning but even lightsabers go so far - and as a Jedi Sage I might as well run around with a dead trout instead for all I get to use mine. 

     

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    A lot will depend on the post that Stephen Reid puts in this thread http://www.swtor.com/community/showthread.php?t=151787

     

    I can take high textures not being available for a while I just have a horible feeling based on his latest response that the answer we are gonna get is just gonna be excuse after excuse and we arent going to get the game that many played in beta or was advertised.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by boubhs

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

    Kinda makes you wonder where all the money went doesnt it?  My best guess is the VO, but was that really worth it?  Was it worth spending 100 million + on a game that people can only stand for a few weeks that isnt nearly as good as games with smaller budgets?  

     

    I havnt played much swtor, but from what I can tell its enjoyment per dollar spent on dev is much much lower than many other mmos recently out.

  • EnoshEnosh Member Posts: 140

    Originally posted by Ausare

    Originally posted by IPolygon

    So what. The next content update is inbound. People will return.

    Edit: That's how gaming works, you blaze through the existing content, have a blast, do something else, and return when new content is available.

    Something wrong with a lot of people "blaze" through the initial game in less than a month and then it can not hold their attention.  Makes me think the game is to blame if it is a known fact that people "blaze" through content.

    this is the "guns are responsible for crime" line of argument

    yes, you can power level in the game, just like you can choose to shoot someone, but in the end it's your decission and you alone are responsible for your actions, EA isn't putting a gun to your head and saying lvl 50 in a week or less!

    ofcourse BW could always increase the leveling cap, but I think we all know how the korean grindfest aproach of extending leveling in that way worked out for Aion

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by marinrider

    Originally posted by boubhs

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

    Kinda makes you wonder where all the money went doesnt it?  My best guess is the VO, but was that really worth it?  Was it worth spending 100 million + on a game that people can only stand for a few weeks that isnt nearly as good as games with smaller budgets?  

     

    I havnt played much swtor, but from what I can tell its enjoyment per dollar spent on dev is much much lower than many other mmos recently out.

    LoL, I dont remember about a MMO with the amount of content that swtor have at launch. Rift didnt even have an endgame, War endgame was broken at launch, same with AoC, Aion, even WoW and etc etc etc. You have a lot to do at endgame in swtor, and we will have new content and fixes to illum this month where most the of playerbase is not even 50 yet. Good thing people is smart enough to not listen all the haters, and maybe thats why the population in swtor is growing everyday.  

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by w005crj

    Originally posted by Anubisan

    Getting 1 character to max in 3 weeks time is still pretty fast by average gamer standards...

    Now, compared to basement-dwelling 12+-hour per day MMO grinders, that's nothing... but people like that have problems in my opinion. They need to work on their RL characters if you ask me.

    Yet, you probably spend more than that on these forums rabid fanboying everything in sight. Try something constructive, perhaps a hobby? Sorry, video games don't count.

    The only time I spend on these forums is when I am at work waiting for something and have nothing better to do... which usually equates to a only few posts per day on weekdays only. If I could do other hobbies here without getting fired, believe me I would.

  • IPolygonIPolygon Member UncommonPosts: 707

    Originally posted by Ausare

    Originally posted by IPolygon

    So what. The next content update is inbound. People will return.

    Edit: That's how gaming works, you blaze through the existing content, have a blast, do something else, and return when new content is available.

    Something wrong with a lot of people "blaze" through the initial game in less than a month and then it can not hold their attention.  Makes me think the game is to blame if it is a known fact that people "blaze" through content.

    In WoW it's called grind or gear treadmill or achievement system for the achievement .. uh... fans.

    If the gameplay is good, read: if you want to play the game because you like how it feels, then you'll stick around or if you enjoy pvp. However no pve content will satisfy people that long unless you have to do it on order to "progress" your toon. Right, your toon, not yourself.

    It's an illusion to think game devs can produce enough genuine non-repeatable content, which keeps people busy for a month unless one of the above is in effect.

  • superniceguysuperniceguy Member UncommonPosts: 2,278

    SWG never had this problem. There was plenty to do, even in the final days. Even if SOE added no more content, the systems and the other players used the systems to keep everyone entertained.

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  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Originally posted by cinos

    Originally posted by hikaru77


    Originally posted by marinrider


    Originally posted by boubhs

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

    Kinda makes you wonder where all the money went doesnt it?  My best guess is the VO, but was that really worth it?  Was it worth spending 100 million + on a game that people can only stand for a few weeks that isnt nearly as good as games with smaller budgets?  

     

    I havnt played much swtor, but from what I can tell its enjoyment per dollar spent on dev is much much lower than many other mmos recently out.

    LoL, I dont remember about a MMO with the amount of content that swtor have at launch. Rift didnt even have an endgame, War endgame was broken at launch, same with AoC, Aion, even WoW and etc etc etc. You have a lot to do at endgame in swtor, and we will have new content and fixes to illum this month where most the of playerbase is not even 50 yet. Good thing people is smart enough to not listen all the haters, and maybe thats why the population in swtor is growing everyday.  

    Sorry but server population charts say otherwise.

    There is currently a very clear downwards trend for population in ToR.

    So what's the max load population wise on these servers?

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  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Originally posted by cinos

    Originally posted by Forumtalker


    Originally posted by cinos


    Originally posted by hikaru77


    Originally posted by marinrider


    Originally posted by boubhs

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

    Kinda makes you wonder where all the money went doesnt it?  My best guess is the VO, but was that really worth it?  Was it worth spending 100 million + on a game that people can only stand for a few weeks that isnt nearly as good as games with smaller budgets?  

     

    I havnt played much swtor, but from what I can tell its enjoyment per dollar spent on dev is much much lower than many other mmos recently out.

    LoL, I dont remember about a MMO with the amount of content that swtor have at launch. Rift didnt even have an endgame, War endgame was broken at launch, same with AoC, Aion, even WoW and etc etc etc. You have a lot to do at endgame in swtor, and we will have new content and fixes to illum this month where most the of playerbase is not even 50 yet. Good thing people is smart enough to not listen all the haters, and maybe thats why the population in swtor is growing everyday.  

    Sorry but server population charts say otherwise.

    There is currently a very clear downwards trend for population in ToR.

    So what's the max load population wise on these servers?

    http://www.swtorarena.com/statistics/

    See for yourself. :)

     

    Edit: No idea on maximum loads though.

    Yes light load on servers @ 1125 EST means?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Looks pretty standard to me considering holiday release and now everyone getting back to work/school plus the expected first month/few weeks drop offs and additions.

    Doom and gloom? Think not.

  • udonudon Member UncommonPosts: 1,803

    Originally posted by cinos

    Originally posted by Forumtalker


    Originally posted by cinos


    Originally posted by hikaru77


    Originally posted by marinrider


    Originally posted by boubhs

    If a newly released game needs patches (except bug fixes ofc) and expansions to keep people playing before its first month, then there is really a big problem with it.

     



    A game at launch must be desirable to play and not wait for a patch to see if it’s ok to continue subscribing after its first month…

     

    Kinda makes you wonder where all the money went doesnt it?  My best guess is the VO, but was that really worth it?  Was it worth spending 100 million + on a game that people can only stand for a few weeks that isnt nearly as good as games with smaller budgets?  

     

    I havnt played much swtor, but from what I can tell its enjoyment per dollar spent on dev is much much lower than many other mmos recently out.

    LoL, I dont remember about a MMO with the amount of content that swtor have at launch. Rift didnt even have an endgame, War endgame was broken at launch, same with AoC, Aion, even WoW and etc etc etc. You have a lot to do at endgame in swtor, and we will have new content and fixes to illum this month where most the of playerbase is not even 50 yet. Good thing people is smart enough to not listen all the haters, and maybe thats why the population in swtor is growing everyday.  

    Sorry but server population charts say otherwise.

    There is currently a very clear downwards trend for population in ToR.

    So what's the max load population wise on these servers?

    http://www.swtorarena.com/statistics/

    See for yourself. :)

     

    Edit: No idea on maximum loads though.

    I couldn't find any information on how they collect these numbers on the website.  Anyone have a link to a "How we get this data  article?"

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by Kickaxe

    Originally posted by fivoroth

    Yep lets blame the players for rushing through the content. That's all there is to it right?

    Two games that I'm somehow absolutely certain that I'll be playing for an extended period of time, TOR and GW2, have developers that have chosen to strongly emphasize levelling content.  Because I've known that fact about these two games, I don't feel terribly foolish choosing to take my time enjoying that levelling process.  Mileage of course will vary, but surely being fully levelled within one month should be considered at least fast if not extreme.

    I agree, we shouldn't blame anybody for playing a game the way they want to play it.  You might, however, understand that we may not be entirely sympathetic with the predictable result of making a race of it.

     

    To be honest, people who get e.g. 300 (completely random number) hours worth of playtime in 1 month is pretty much the same as someone who plays the game for 300 hours in 3-4 months. In both cases the consumer will get the value of 300 hours. It is developers who suffer as in the former case people will unsubscribe.

    Most of those people who hit the level cap soon don't "skip" content as much as they play crazy hours. Then they complain there is no content. Saying that this is THEIR problem is wrong in my opinion (they got their money's worth out of it) because it's the developer who's losing out at the end of the day as these people will not resub.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

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  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988

    Originally posted by BadSpock

    Looks pretty standard to me considering holiday release and now everyone getting back to work/school plus the expected first month/few weeks drop offs and additions.

    Doom and gloom? Think not.

    i laugh at those that point out "unofficial" statistics and these same stats point to what Bioware/EA have been saying 300,000 to 350,000 concurrent users.

  • kastrixkastrix Member Posts: 75

    this is looking more and more like the mortal/darkfall online forums. lol.

     

    But seriously, who the hell cares? People enyoying the game, including me. stop arguing on forums and play the game insted. And haters, why the hell dont you focus on games that you like? what o you get out of hating except waste of yours and others time??

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by kastrix

    this is looking more and more like the mortal/darkfall online forums. lol.

    But seriously, who the hell cares? People enyoying the game, including me. stop arguing on forums and play the game insted. And haters, why the hell dont you focus on games that you like? what o you get out of hating except waste of yours and others time??

    Because there aren't any games that they like. Nothing compares to the MMORPG forum PvP apparently...

  • Tyvolus3Tyvolus3 Member Posts: 67

    Originally posted by IPolygon

    So what. The next content update is inbound. People will return.

    Edit: That's how gaming works, you blaze through the existing content, have a blast, do something else, and return when new content is available.

    if you are counting on people returning who cant even make it past the first 30 days this game is in trouble.  Not sure this is the case, but if it is it isnt a good sign.

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