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is it worth it anymore

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  • JodokaiJodokai Member Posts: 1,621

    Wow Wepps, your non-answers are getting more creative. I love how you talk this big game but have yet to put forth a single solution. You write these incredibly long posts but say absolutely nothing. You base nothing in fact, hide behind ingnoring what you couldn't avoid or having it deleted. The only reason everyone here doesn't realize what a complete idiot you are (that is if they don't realize it), is that I've stooped to your level. I've gone out of my way to prove it you know nothing, which might give you some credibility in their eyes.

    I'd like to say I'm done  with you, but I just KNOW you're going to say something stupid again, and I'm just going to have to let you know it.

  • SlybriSlybri Member Posts: 1

    This game is nothing but a poorly designed, poorly implemented, and poorly maintained attempt to milk money from the fans of the Star Wars franchise. The game is deeply flawed and gets worse with every attempt to improve it.

    There is no gameplay balance. Jedi and Bounty Hunters have more development and content available to them than commandos (who have the weakest weapons in the game and no special powers) or Smugglers (who do not Smuggle anything). It seems the Imperials are more favored than the rebels with content and items. (Jellyfish hologram vs. Star destroyer hologram...ARC-170 fighter vs. Jedi Starfighter). This leads to a huge Imperial population compared to the rebels. Heck just look at the boards for this sites SWG forums. Theres an Imperial only board and a Jedi only board, no boards rebel or smuggler etc.  

    Also, you can achieve the max lvl (80) in 3 or 4 nights of group hunting, thus leveling past most of the game's content. All those theme parks are pointless content at lvl 80.

    Gameplay and balance  should always come before theme and story continuation. If it ain't fair, it ain't fun.

    I'm a Die Hard Star Wars fan, and I'm quitting the game. It's a shame, since this game could have been somthing special. It trys to cater to all types of MMO players (action, strategy, social, crafters, etc.) all set in the most popular sci-fi world ever. But it was forced onto the market too soon and never had a chance to recover.

    Hopefully they learn from their mistakes and make a SWG 2.

     

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by Slybri

    It seems the Imperials are more favored than the rebels with content and items. (Jellyfish hologram vs. Star destroyer hologram...ARC-170 fighter vs. Jedi Starfighter). This leads to a huge Imperial population compared to the rebels. Heck just look at the boards for this sites SWG forums. Theres an Imperial only board and a Jedi only board, no boards rebel or smuggler etc.  



    I'm going to comment specifically on one of your paragraphs because it's probably the most crazy thing you said:

    The empire is outnumbered on pretty much every server.  There is NO Imperial forum.  There IS a smuggler forum.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by Slybri

    There is no gameplay balance. Jedi
    --> Jedi are not supposed to be balanced. Thats why its much harder to get one. (and before you call me a Jedi fanboi .. I am a 2 year veteran and DONT have a Jedi - by choice).
    Smugglers (who do not Smuggle anything).
    --> I am a smuggler and am the first one to agree with you here . However, you CAN smuggle as a player event. It just takes a bit of creativity and roleplaying.
    This leads to a huge Imperial population compared to the rebels.
    --> You are clearly NOT playing the game me seems. There MAY be servers with more imperials than rebels, but not one of the 12 I know.  
    Heck just look at the boards for this sites SWG forums. Theres an Imperial only board and a Jedi only board, no boards rebel or smuggler etc.  
    --> I am sure the admins will open any speciality forum board here if you just ask them and convince them that it is needed. I always considered the Dark Side forum to be the imperial forum and the Jedi / Light Side forum to be the rebel forum.
    Also, you can achieve the max lvl (80) in 3 or 4 nights of group hunting, thus leveling past most of the game's content. All those theme parks are pointless content at lvl 80.
    --> So what you are saying is this ... YOU cheated yourself out of great content by mindlessly grinding up and YOU are then too lazy to do all the quests you skipped because they are then too easy for you (never mind the story or the great rewards). And THEN you dare to claim you are a DIE HARD Star Wars fan ???
    Gameplay and balance  should always come before theme and story
    --> THAT is a matter of opinion. I have no problem with Jedi being somewhat stronger than the average combat level 80 player.
    continuation. If it ain't fair, it ain't fun.
    I'm a Die Hard Star Wars fan,
    --> I very much doubt that.
    and I'm quitting the game.
    --> Dont let the door hit you on the way out !
    --> have fun (elsewhere),   Erillion



  • IcoGamesIcoGames Member Posts: 2,360

    Lol, Erillion did you just say it's 'hard' to get a jedi?

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • ErillionErillion Member EpicPosts: 10,328

    Yup, imageI call 6 months minimum "harder" than 6 days. 

    If you really grind a standard profession character to combat level 80  (a week off, leeching in a hunting group on Dantooine with a player that can train you your choosen profession up to master on the spot) you only need a week imageor so. Or one month normal gameplayimage.

    Have fun

    Erillion

     

    PS:

    Clarification ... a padawan is NOT a Jedi , he is Bantha Poodoo and cannon fodder til his trials.

  • IcoGamesIcoGames Member Posts: 2,360

    I wouldn't say grinding a Jedi is 'hard', just takes more time. ::::39::

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • WeppsWepps Member Posts: 1,322


    Originally posted by TookyG
    Originally posted by Slybri
    It seems the Imperials are more favored than the rebels with content and items. (Jellyfish hologram vs. Star destroyer hologram...ARC-170 fighter vs. Jedi Starfighter). This leads to a huge Imperial population compared to the rebels. Heck just look at the boards for this sites SWG forums. Theres an Imperial only board and a Jedi only board, no boards rebel or smuggler etc.  
    I'm going to comment specifically on one of your paragraphs because it's probably the most crazy thing you said:
    The empire is outnumbered on pretty much every server.  There is NO Imperial forum.  There IS a smuggler forum.

    This is part of the content that I speak of...

    Empire has wonderful toys, and it should be that way but HOW do you balance the Rebellion against the massive resources of the Empire while maintaining continuity?

    Very easy actually, and that is to allow the Rebellion to cater to the hardcore gamer (if you intend to keep the rest of the system intact), and keep Empire on easy mode.

    To do so requires a helluva lot more content for the Rebellion, a concentration on it actually.

    Okay, why do this?

    Because the saga shows an interesting fact about the difference between the PEOPLE involved in the Imperial military, and those involved with the Rebellion.

    EMPIRE - wonderful toys, but lacking in creative thought. This is because the Emperor's policies have a tendency to shove the bright minds which may be available in a box of fear, where they would rather just keep quiet and do their jobs according to the Emperor's design rather than speak up, or take independent action, facing horrible consequences if they fail even in a minor fashion.

    REBELLION - Independent thought and creativity is what they are all about, you could say this is their primary doctrine. Even as far back as the Battle of Yavin, individuals were taking independent action and trying new things in order to defeat a vastly superior enemy force.


    So....you make it more difficult for the Rebellion to achieve a goal of destruction, and give the Empire easy mode with their ATSTs and so forth.

    But this can't be the END of it, because this is precisely how it was at release! The Rebellion had all the disadvantages, but nothing was added to their CONTENT to make up for this disparity. Rebel content should be quite involved, and interesting. This may even include different forms of tactics applied to the Squad Leader, depending upon which side in the GCW he chooses. It may involve quests and missions that require teamwork, and returning a single superior item per server, something very rare, and something that comes only from GCW content. It may involve adding more than just simply the same ole bases that you can deploy as a Imperial just in Rebel form.

    Independence of thought being this part of the discussion, a concentration on how to apply that to the game play itself would be in order in my opinion.

    EDIT: here is an interesting possibility.

    Make the RANK of each side in the GCW mean different things. In the Empire, it's how many troops you command, and ATSTs or other sundry equipment that might be added.

    In the Rebellion it means those things, but also improved independent action in any given engagement. So, a Rebel Colonel might be able to institute a hit-and-run strike on an Imperial Facility, including player facilities, requiring the Empire players to respond with more brute force. An Imperial Colonel would be able to command local troops to do his bidding, at a player deployed base.

    So a Rebel can deploy tougher troops or maybe more of them in the field and offensively, and give them more effective commands to deal with that facility, while an available player on the Imperial side of the same rank is better at defense. If he is there.

    Even outnumbered then, a Rebel force under the command of a single Colonel might be able to do significant damage to an Imperial facility. (as an example)

    The Empire acts like a hammer, while the Rebellion is surgery. Surgical strikes of a hit-and-run nature could be placed within the content of the individual player depending upon his rank in the Rebellion.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • haxxjoohaxxjoo Member Posts: 924

    Balance is an impossibility with an uber-class.

    I believe there should be a jedi free server.

  • spardspard Member Posts: 17

    Question

    Is this a button crank shoot em up game? Does this game require the use of a brain?
    How addictive is it? Im lookin for a new game to play and just doin some shopping.

    Spard

  • DoctorSoupDoctorSoup Member Posts: 106
    I wouldn't say it is a complete button crank shoot em' up game.  It does require tactics to defeat people.  Addictiveness varies between people some people can't stop playing others just casually play .

    Thanks

  • ErillionErillion Member EpicPosts: 10,328



    Originally posted by spard

    Question
    Is this a button crank shoot em up game?
    --> No.
    Does this game require the use of a brain?
    --> Yes. Without tactics you die. Thats the great change since the combat revamp.

    How addictive is it?
    --> Hmm. VERY in the first month. Then its merely down to " you play too much". image
    Im lookin for a new game to play and just doin some shopping.
    Spard
    --> Have fun, Erillion   image



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