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My predictions...

ValuaValua Member Posts: 520

1.) This game will recieve more bashing than any other MMO in the history of the genre. It will have more people raging than Vanguard. It will have more haters than World of Warcraft. Why? Because it will not live up to the hype, it simply cannot, no game can. 

2.) People will regret calling it "innovative," again simply because it is not. All the things that this game is said to have have been done before, maybe on a smaller scale, but still done before. Therefore it is not innovative. 

3.) The game will be good, not gods gift to the world, but good. It will have a strong player base, just not as large as what some people are predicting (more than World of Warcraft, really? No. It will do as well as Guild Wars 1, maybe a little better.)

 

I'm not bashing the game at all, I think it will be very good. But I'm pissed off with every single MMO being compared with it right now, the game isn't even released yet, you cannot compare a game to something you've never played. Yes, you've seen the videos, but I also saw videos of Age of Conan/Vanguard which made those games look like the second coming. 

To conclude, you can't compare, or rate, a game you've never played (or only played an hour of.) I realise that this website is mostly full with Guild Wars 2 fantatics, but seriously, wait until the game is about before bashing another game or because it is not as good as Guild Wars 2 (which is an invalid opinion as you do not know.) 

 

These are my predictions, my opinions. Free of biased reviewing. Rant over.

 

 

 

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    Hello captain obvious. Welcome to the forums, hehe.

    No game ever lived up to the hyped up expectations of a minority of raving fans. No game ever will.

  • ValuaValua Member Posts: 520

    Originally posted by Xasapis

    Hello captain obvious. Welcome to the forums, hehe.

    No game ever lived up to the hyped up expectations of a minority of raving fans. No game ever will.

    I don't think many of the people here realise this though.

    "This game isn't Guild Wars 2 so it's not good," seems to be the general comeback around here.

    I do, wholeheartedly, hope that Guild Wars 2 meets up to it's hype and expectations though. The game looks very good!

  • TwoPiArrrrTwoPiArrrr Member Posts: 5

    The real difference is that thousands of people have played it, and most of them agree with the hype.

  • ValuaValua Member Posts: 520

    Originally posted by TwoPiArrrr

    The real difference is that thousands of people have played it, and most of them agree with the hype.

    As did those who played The Old Republic, Vanguard, Aion, Age of Conan etc, etc. 

     

    The developers only let them play what they want to be played. 

     

    I don't think this game is in Closed Beta yet either, so I don't think the majority of the game has been even touched upon.

  • YouNubeYouNube Member Posts: 25

    Originally posted by TwoPiArrrr

    The real difference is that thousands of people have played it, and most of them agree with the hype.

    Need i remind you, how many people played Aion, AoC, TOR and the list goes on, and said that it was the Second Coming ?

    But let them live in their worlds, where GW2 is new Chuck Norris :)

    image
  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Valua

    1.) This game will recieve more bashing than any other MMO in the history of the genre. It will have more people raging than Vanguard. It will have more haters than World of Warcraft. Why? Because it will not live up to the hype, it simply cannot, no game can. 

    2.) People will regret calling it "innovative," again simply because it is not. All the things that this game is said to have have been done before, maybe on a smaller scale, but still done before. Therefore it is not innovative. 

    3.) The game will be good, not gods gift to the world, but good. It will have a strong player base, just not as large as what some people are predicting (more than World of Warcraft, really? No. It will do as well as Guild Wars 1, maybe a little better.)

     

    I'm not bashing the game at all, I think it will be very good. But I'm pissed off with every single MMO being compared with it right now, the game isn't even released yet, you cannot compare a game to something you've never played. Yes, you've seen the videos, but I also saw videos of Age of Conan/Vanguard which made those games look like the second coming. 

    To conclude, you can't compare, or rate, a game you've never played (or only played an hour of.) I realise that this website is mostly full with Guild Wars 2 fantatics, but seriously, wait until the game is about before bashing another game or because it is not as good as Guild Wars 2 (which is an invalid opinion as you do not know.) 

     

    These are my predictions, my opinions. Free of biased reviewing. Rant over.

     

     

     

    1) Unfortunately people can't be expected to keep realistic expectations. The people at ArenaNet have not promised anything they haven't shown to be in the game and working except for WvWvW and we might be getting some info on that very soon. People should only expect what the developers have promised and not blow it up to unreal proportions, but like I said earlier, people can't be expected to do that.

    2) This game is innovative. Taking a feature that was used in some other game before and giving it a twist makes and innovative feature but not an innovative game. Taking a bunch of features and the base of the game and giving them a twist and putting them all together and making them work makes and innovative game and that is what ArenaNet are doing.

    3) Guild Wars 1 sold several million copies so Guild Wars 2 doing that well is very well indeed. Although from the amount of hype going around I think Guild Wars 2 will do much better than the original.

    As for your concluding points, people have played Guild Wars 2, some for hours on end even. There is also nothing wrong with comparing Guild Wars 2 to any other game from a design perspective. Sure you shouldn't compare it in some ways such as level of polish or graphics because the game is still in development and those things will/could change.

    The game has been in beta since december of last year.

    http://www.arena.net/blog/dragon

    image

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by YouNube

    Originally posted by TwoPiArrrr

    The real difference is that thousands of people have played it, and most of them agree with the hype.

    Need i remind you, how many people played Aion, AoC, TOR and the list goes on, and said that it was the Second Coming ?

    But let them live in their worlds, where GW2 is new Chuck Norris :)

    IMO, if someone calls a game the second coming then I treat them the same way I treat someone who calls a game a WoW killer, I pat them on the head and tell them to run home to their mother.

    So far I haven't seen anybody call the game the Second Coming. The only people I have seen use that term are haters who are talking down about the game or its community.

    image

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  • ValuaValua Member Posts: 520

    1) Unfortunately people can't be expected to keep realistic expectations. The people at ArenaNet have not promised anything they haven't shown to be in the game and working except for WvWvW and we might be getting some info on that very soon. People should only expect what the developers have promised and not blow it up to unreal proportions, but like I said earlier, people can't be expected to do that.

    2) This game is innovative. Taking a feature that was used in some other game before and giving it a twist makes and innovative feature but not an innovative game. Taking a bunch of features and the base of the game and giving them a twist and putting them all together and making them work makes and innovative game and that is what ArenaNet are doing.

    3) Guild Wars 1 sold several million copies so Guild Wars 2 doing that well is very well indeed. Although from the amount of hype going around I think Guild Wars 2 will do much better than the original.

    As for your concluding points, people have played Guild Wars 2, some for hours on end even. There is also nothing wrong with comparing Guild Wars 2 to any other game from a design perspective. Sure you shouldn't compare it in some ways such as level of polish or graphics because the game is still in development and those things will/could change.

    The game has been in beta since december of last year.

    http://www.arena.net/blog/dragon

     

    I agree with most of what you say, expect the innovative part.

    This game has nothing, as far as I've seen, innovative. 

    It's revolutionising the features it has, but that's not innovation. 

    Harry Potter was revolutionary, but far from innovative.

     

    And I stand corrected on the closed beta.

    But then again, I didn't hear any "The Old Republic is meh" until after the game was released, that begs the questions - did all of The Old Republic beta testers believe it was a great game? If so, then the same coule be applied to Guild Wars 2.

  • causscauss Member UncommonPosts: 666

    I just don't get it. I think "haters" are saying that "fanbois" think this is the second coming. (Most) fans never said that. I know I want to play the game because ArenaNet is awesome, and I really like GW1. That's all there is. It's pretty normal when you want to buy a sequel because you liked the first one, right? And again, the playerbase doesn't matter that much, since there is no subscription. People can join whenever they want if they ofcourse, bought the game.

  • ValuaValua Member Posts: 520

    Originally posted by causs

    I just don't get it. I think "haters" are saying that "fanbois" think this is the second coming. (Most) fans never said that. I know I want to play the game because ArenaNet is awesome, and I really like GW1. That's all there is. It's pretty normal when you want to buy a sequel because you liked the first one, right? And again, the playerbase doesn't matter that much, since there is no subscription. People can join whenever they want if they ofcourse, bought the game.

     

    You haven't read much on these forums lately then.

     

    Also, I am not a "hater," I'm simply a player. 

     

    I only hate, or love, on games that I have played, unlike so many here who are critics on something they have never played.

     

    I think this game looks good, but I'm not getting my hopes up to the same extent as many others have.

  • Master10KMaster10K Member Posts: 3,065

    I find it quite sad how often that people like the OP feel the need, the compulsion, to come on the GW2 forums and berate the game and its community because some other games failed them in some way. People who follow GW2 don't refer to it as the "2nd Coming" only you do, you who feels so threathened by the game's existence that you have to make a thread like this. It will be those people that will try their hardest to bash the game upon release, which is why once the game is released I won't even waste my time on these forums for a while. Even if the game lives up to the majority of people expectations, it will be people like the OP and fans of other games that will openly bash GW2, even when there won't be much to bash it for.

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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Valua

    1.) This game will recieve more bashing than any other MMO in the history of the genre. It will have more people raging than Vanguard. It will have more haters than World of Warcraft. Why? Because it will not live up to the hype, it simply cannot, no game can. 

    2.) People will regret calling it "innovative," again simply because it is not. All the things that this game is said to have have been done before, maybe on a smaller scale, but still done before. Therefore it is not innovative. 

    3.) The game will be good, not gods gift to the world, but good. It will have a strong player base, just not as large as what some people are predicting (more than World of Warcraft, really? No. It will do as well as Guild Wars 1, maybe a little better.)

     

    I'm not bashing the game at all, I think it will be very good. But I'm pissed off with every single MMO being compared with it right now, the game isn't even released yet, you cannot compare a game to something you've never played. Yes, you've seen the videos, but I also saw videos of Age of Conan/Vanguard which made those games look like the second coming. 

    To conclude, you can't compare, or rate, a game you've never played (or only played an hour of.) I realise that this website is mostly full with Guild Wars 2 fantatics, but seriously, wait until the game is about before bashing another game or because it is not as good as Guild Wars 2 (which is an invalid opinion as you do not know.) 

     

    These are my predictions, my opinions. Free of biased reviewing. Rant over.

     

     

     

    First off YES you did bash the game so expect to get yelled at.  Secondly why not practice what you preach when you say it wont be innovative or have a player base as big as GW1.  you can not compare what a game will or will not do if it isnt even released or are only negative cannotations allowed to be expressed?

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

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  • ValuaValua Member Posts: 520

    I also challenge your notion that Guild Wars 2 isn't innovative.

    Innovation is defined as the introduction of something new or different. I therefore challenge you to find me a single MMO with nothing but dynamic content for it's PvE. No quest givers (exclamation mark hats included) whatsoever. Yes WAR and Rift have some public quests, but they are as an aside to normal questing.

    The fact that Guild Wars 2 completely ditches typical MMO questing, I would say, that that is different enough to be termed innovative.

     

    Wakfu has quest givers without any way of knowing they have quests (no exclamation marks etc) 

    Warhammer and Rift have public quests as you have said.

    World of Warcraft/Wakfu have quests that drop of mobs (A small dose of dynamic.)

     

    It's all been done before. Maybe not by one single game, but over a number of games. No innovation, just revolutionary. 

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Valua

    1.) This game will recieve more bashing than any other MMO in the history of the genre. It will have more people raging than Vanguard. It will have more haters than World of Warcraft. Why? Because it will not live up to the hype, it simply cannot, no game can. 

    2.) People will regret calling it "innovative," again simply because it is not. All the things that this game is said to have have been done before, maybe on a smaller scale, but still done before. Therefore it is not innovative. 

    3.) The game will be good, not gods gift to the world, but good. It will have a strong player base, just not as large as what some people are predicting (more than World of Warcraft, really? No. It will do as well as Guild Wars 1, maybe a little better.)

     

    I'm not bashing the game at all, I think it will be very good. But I'm pissed off with every single MMO being compared with it right now, the game isn't even released yet, you cannot compare a game to something you've never played. Yes, you've seen the videos, but I also saw videos of Age of Conan/Vanguard which made those games look like the second coming. 

    To conclude, you can't compare, or rate, a game you've never played (or only played an hour of.) I realise that this website is mostly full with Guild Wars 2 fantatics, but seriously, wait until the game is about before bashing another game or because it is not as good as Guild Wars 2 (which is an invalid opinion as you do not know.) 

     

    These are my predictions, my opinions. Free of biased reviewing. Rant over.

    While I understand where you are coming from, and I agree with you, but don't you think you are exaggerating a bit too much.

    Let me state my reasoning

    1) For a game to receive more haters than WoW, you first need to be as populate as WoW, everyone needs to know what GW2 is. In WoW's case, anyone who has touched the internet and have interaction with any kind of multimedia, will probably have heard to World of Warcraft, whereas for GW2, outside of the gaming community particularily the MMORPG community (not this forum, but the genre) hardly knows about GW2, you simply cannot gain the amount of haters that WoW have unless it is that popular.

    The problem with Vanguard is that, there were many bugs, there were barely any updates, and it got people raging because of that. They are paying monthly for a game that has no support. This is different to GW2, where it only has a box price. Ultimately, when people buy the game, they will value the game to how much they have invested in it, if they can get gametime equal to a good singleplayer game, it is a worthwhile investment. Sure there will always be people who whines no matter how much they get, they simply want the entire game free with loads of updates and gianormous continents and blah blah blah, those people really shouldn't be counted.

     

    2) I agree, being innovative is usually hard, in single player or online multiplayer, because there are so much variety of game there, indie and AAA. But in MMORPG, where every game is the same in its core mechanic, combat, progression, quest, traveling methods, armor slots, weapon types, classes, group content. All of them works basically the same way, just one with voiceover, one with wings, or static events.

    Just by looking at GW2 basic combat mechanics, limited hotkey bar, we already know it is different, we also know the classes work differently, there are no distinct class roles. Innovation isn't about something being better or worse, it is about doing something different to the nom, which is exactly what GW2 is trying to do. Is it evolutionary however, it isn't MMORPG evolves too slowly to have any kind of evolutionary discovery.

     

    3) Agree, I don't think GW2 will eclipse over WoW, it can't, simply because the business model is different. GW2 is a much smaler scale project than WoW. Its like comparing a magazine company to a book publisher, magazine earns majority of its money thorugh monthly or weekly subscriptions, whereas book publisher earns money through each book they sell. They can both do great, but you can't compare their success because they work fundamentally different.

     

    I find your 'free of bias reviewing' extremely contradictory, you said so yourself that "you can't compare, or rate, a game you've never played (or only played an hour of.)" Yet you are doing the same thing, rating the game.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Valua

    1) Unfortunately people can't be expected to keep realistic expectations. The people at ArenaNet have not promised anything they haven't shown to be in the game and working except for WvWvW and we might be getting some info on that very soon. People should only expect what the developers have promised and not blow it up to unreal proportions, but like I said earlier, people can't be expected to do that.

    2) This game is innovative. Taking a feature that was used in some other game before and giving it a twist makes and innovative feature but not an innovative game. Taking a bunch of features and the base of the game and giving them a twist and putting them all together and making them work makes and innovative game and that is what ArenaNet are doing.

    3) Guild Wars 1 sold several million copies so Guild Wars 2 doing that well is very well indeed. Although from the amount of hype going around I think Guild Wars 2 will do much better than the original.

    As for your concluding points, people have played Guild Wars 2, some for hours on end even. There is also nothing wrong with comparing Guild Wars 2 to any other game from a design perspective. Sure you shouldn't compare it in some ways such as level of polish or graphics because the game is still in development and those things will/could change.

    The game has been in beta since december of last year.

    http://www.arena.net/blog/dragon

     

    I agree with most of what you say, expect the innovative part.

    This game has nothing, as far as I've seen, innovative. 

    It's revolutionising the features it has, but that's not innovation. 

    Harry Potter was revolutionary, but far from innovative.

     

    And I stand corrected on the closed beta.

    But then again, I didn't hear any "The Old Republic is meh" until after the game was released, that begs the questions - did all of The Old Republic beta testers believe it was a great game? If so, then the same coule be applied to Guild Wars 2.

    Innovation is not invention.

    Creating the radio is an invention.  Creating a car is an invention.  Putting a radio in a car for the first time is an innovation.

    So tired of people quibbling about what constitutes innovation or thinking that something has to be 100% new in order to count.  Take the downed state from Borderlands, tweak it and put it in an MMO for the first time, that's an innovation.

    Dynamic events have never been done before.  They're an evolution on PQs from WAR, but they innovate by making them the focus of the open world content instead of a sideshow, making them chain in different directions on success/failure, making them chain in space to new areas, making them trigger off a variety of different things, and being fully cooperative.  They're a truly amazing concept for MMOs.

    Honestly, I don't even think this game is overhyped at all.  To me, if GW2 was just dynamic events, B2P, a "massive" amount of content (said to be bigger than all of GW1 combined, including expansions) and waiting until its totally finished before releasing it, that right there is a 10.  Everything else (and there's a lot) is just icing on the cake.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • MeowheadMeowhead Member UncommonPosts: 3,716

    http://www.mmorpg.com/discussion2.cfm/thread/336987/The-Tao-of-Arenanet.html

    Here you go Valua.  Ignore the part about innovation, because I don't feel like dancing around with you on that, but this might help you understand a little the design philosophies that are making people look forward to this game, and why for some people, other MMORPGs just don't cut it.

    It's not like I went 'Gee, I wish I knew what I wanted in an MMORPG', and then GW2 came along and I randomly said 'Yes, I will listen to them'.  Before the GW2 features were announced, I knew what sort of things I wanted in a game.  Then GW2 came along and showed how they could fulfil what I wanted, and how their philosophy of design aligns with mine.

    There are things that are simply design features... nothing fancy, no mystical magical programming here... just 'We will make the game this way instead of that way', that I approve of... and so do many other people like me.

    It's sort of like how Darkfall appeals to certain people, despite any flaws other people may see... not because 'Gee, I'm falling for Darkfall hype' neccessarily, but just... it's philisophically aligned with them.

    Some people just happen to agree with what GW2 is doing that other MMORPGs aren't.  That shouldn't be too hard to understand. :)

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  • ValuaValua Member Posts: 520

    Innovation is not invention.

    Creating the radio is an invention.  Creating a car is an invention.  Putting a radio in a car for the first time is an innovation.

    So tired of people quibbling about what constitutes innovation or thinking that something has to be 100% new in order to count.  Take the downed state from Borderlands, tweak it and put it in an MMO for the first time, that's an innovation.

    Dynamic events have never been done before.  They're an evolution on PQs from WAR, but they innovate by making them the focus of the open world content instead of a sideshow, making them chain in different directions on success/failure, making them chain in space to new areas, making them trigger off a variety of different things, and being fully cooperative.  They're a truly amazing concept for MMOs.

    Honestly, I don't even think this game is overhyped at all.  To me, if GW2 was just dynamic events, B2P, a "massive" amount of content (said to be bigger than all of GW1 combined, including expansions) and waiting until its totally finished before releasing it, that right there is a 10.  Everything else (and there's a lot) is just icing on the cake.

    Dictionary definition - something new or different introduced

     

    Nothing new has been introduced with Guild Wars 2.

  • ValuaValua Member Posts: 520

    The innovative part is to introduce nothing but Dynamic Events. That is different to any other game out there. Also it is new in that these events chain and do not just reset, instead they move along the chain (back and forth) based on outside influence.

    I did not of course expect you to agree, as it is largely up to personal interpretation of what can be classed as different.

     

    I'll agree with what you ended with.

     

    It's starting to look like I'm bashing the game, but I'm not, I'm just stating my opinion.

     

    I'll say again - I am looking forward to this game. I just don't want it to fall at the scrutuny of players if it doesn't live up to their expectations.

  • cali59cali59 Member Posts: 1,634

    Originally posted by Valua

    Innovation is not invention.

    Creating the radio is an invention.  Creating a car is an invention.  Putting a radio in a car for the first time is an innovation.

    So tired of people quibbling about what constitutes innovation or thinking that something has to be 100% new in order to count.  Take the downed state from Borderlands, tweak it and put it in an MMO for the first time, that's an innovation.

    Dynamic events have never been done before.  They're an evolution on PQs from WAR, but they innovate by making them the focus of the open world content instead of a sideshow, making them chain in different directions on success/failure, making them chain in space to new areas, making them trigger off a variety of different things, and being fully cooperative.  They're a truly amazing concept for MMOs.

    Honestly, I don't even think this game is overhyped at all.  To me, if GW2 was just dynamic events, B2P, a "massive" amount of content (said to be bigger than all of GW1 combined, including expansions) and waiting until its totally finished before releasing it, that right there is a 10.  Everything else (and there's a lot) is just icing on the cake.

    Dictionary definition - something new or different introduced

     

    Nothing new has been introduced with Guild Wars 2.

    Nothing new or different has been introduced with Guild Wars 2?

    Nothing at all?  It's exactly the same game as every other game out there.  Dynamic events, personal story, character biography, their version of active combat, the hearts system, 3 faction PVP against other servers, hot joinable pvp that is akin to the game selection system of a FPS, expanding underwater to make it a huge part of the game, giving people a whole section of their city which reflects their choices in game, making the open world as completely griefless as possible.

    All this has been done before in exactly the same form in some other MMO?

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • ValuaValua Member Posts: 520

    Originally posted by Valua

    Innovation is not invention.

    Creating the radio is an invention.  Creating a car is an invention.  Putting a radio in a car for the first time is an innovation.

    So tired of people quibbling about what constitutes innovation or thinking that something has to be 100% new in order to count.  Take the downed state from Borderlands, tweak it and put it in an MMO for the first time, that's an innovation.

    Dynamic events have never been done before.  They're an evolution on PQs from WAR, but they innovate by making them the focus of the open world content instead of a sideshow, making them chain in different directions on success/failure, making them chain in space to new areas, making them trigger off a variety of different things, and being fully cooperative.  They're a truly amazing concept for MMOs.

    Honestly, I don't even think this game is overhyped at all.  To me, if GW2 was just dynamic events, B2P, a "massive" amount of content (said to be bigger than all of GW1 combined, including expansions) and waiting until its totally finished before releasing it, that right there is a 10.  Everything else (and there's a lot) is just icing on the cake.

    Dictionary definition - something new or different introduced

     

    Nothing new has been introduced with Guild Wars 2.

     

     

     

    http://dictionary.reference.com/browse/innovation

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Valua

    Innovation is not invention.

    Creating the radio is an invention.  Creating a car is an invention.  Putting a radio in a car for the first time is an innovation.

    So tired of people quibbling about what constitutes innovation or thinking that something has to be 100% new in order to count.  Take the downed state from Borderlands, tweak it and put it in an MMO for the first time, that's an innovation.

    Dynamic events have never been done before.  They're an evolution on PQs from WAR, but they innovate by making them the focus of the open world content instead of a sideshow, making them chain in different directions on success/failure, making them chain in space to new areas, making them trigger off a variety of different things, and being fully cooperative.  They're a truly amazing concept for MMOs.

    Honestly, I don't even think this game is overhyped at all.  To me, if GW2 was just dynamic events, B2P, a "massive" amount of content (said to be bigger than all of GW1 combined, including expansions) and waiting until its totally finished before releasing it, that right there is a 10.  Everything else (and there's a lot) is just icing on the cake.

    Dictionary definition - something new or different introduced

     

    Nothing new has been introduced with Guild Wars 2.

    Guys, you shouldn't bother because no matter how well you form your opinion and how valid it may seem. Valua will simply debunk it with some blanket statement. Valua is the kind of individual that cannot be swayed by and his/her opinion will remain that "GW2 is the same as every other MMORPG that came before it and will fail because no game has proven otherwise", even if GW2 ends up becoming quite the opposite.

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