They will be fine, I just got an email that Khem Val misses me, and i should not let him down and log back in!
XD
How did he convey this?
"Master, you have not been on in a while. I would expect you to appear soon or I must eat the souls of your followers and follow you to the ends of the galaxy to ensure your death at my hands. Please bring cookies. Thanks"
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
The tiny micro fix patches that bring down the servers for hours and never fix anything shows it all. This game will be the downfall of bioware much as age of conan wounded funcom. The only difference being funcom never had a single player market for the most part is this where you will see long term damage as they ruin their reputation one micro fail at a time.
The tiny micro fix patches that bring down the servers for hours and never fix anything shows it all. This game will be the downfall of bioware much as age of conan wounded funcom. The only difference being funcom never had a single player market for the most part is this where you will see long term damage as they ruin their reputation one micro fail at a time.
I'm not real pleased with the way some things are being handled in this game, but I have no idea how you guys can compare this to Funcom and AoC. Were you around for that launch? If so, how can you make this comparison in the least?
I mean this game has its issues that is for sure but come on....
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based in single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
"If half of what you tell me is a lie, how can I believe any of it?"
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based in single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
This thought process is.................well amazing.
That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Oh, ok. So Warhammer online still has 800k subscribers, they just don't play.
Please, even if what you say is true, then it's still BLATENTLY obvious that, at best, SWTOR is not growing.
If it was growing then we would AT LEAST see a few full servers a night. But we don't, instead we see SWTOR struggling to get even 1 full server on sunday.
And before you say "But they have 50 heavy servers!", people are complaining on the forums that "Heavy" means there are about 60 people at fleet on prime time. I shudder to think what a light server would be like...
I am a little confused here. Are you trying to tell me that a server does not have a heavy capacity because ONE zone only has 60 people in it? Seriously? I won't speak for other players, but I know I spend maybe one hour a week in Fleet, if even that. About the only reason to go there is to hit the auction house and I can do that on the capital worlds as well.
Let's run your numbers though. If as I am suggesting a heavy or full server only has 60 people at the fleet and that is probably one of the lowest numbers for the zones, then taking 60 as an average number, multiplied by the 17 zones comes out to over a thousand people. That does not even count how many are in Warzones, Flashpoints, Space Combat, Operations, or just plain hanging out on their ship. Pushing that out a little further, 50,000 people playing on a Sunday at any given time isn't all that bad for any game other than maybe the fluke that is WoW.
"If half of what you tell me is a lie, how can I believe any of it?"
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based in single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
Since the guild I am with are still together and have been together for years across various games and we still speak in Ventrilo, I think I can safely say they have cancelled. We also have close ties to other guilds and know for sure they are playing other games or taking a break.
I think you're clutching at straws with the friends list argument.
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based on single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
This thought process is.................well amazing.
Actually it is realistic. I never said the player base isn't shrinking, I simply showed how unrealistic that persons perceptions could be based on FACTS.
"If half of what you tell me is a lie, how can I believe any of it?"
I am a little confused here. Are you trying to tell me that a server does not have a heavy capacity because ONE zone only has 60 people in it? Seriously? I won't speak for other players, but I know I spend maybe one hour a week in Fleet, if even that. About the only reason to go there is to hit the auction house and I can do that on the capital worlds as well.
Let's run your numbers though. If as I am suggesting a heavy or full server only has 60 people at the fleet and that is probably one of the lowest numbers for the zones, then taking 60 as an average number, multiplied by the 17 zones comes out to over a thousand people. That does not even count how many are in Warzones, Flashpoints, Space Combat, Operations, or just plain hanging out on their ship. Pushing that out a little further, 50,000 people playing on a Sunday at any given time isn't all that bad for any game other than maybe the fluke that is WoW.
Referring to fleet isn't the same as using Quesh as an example. Maybe you don't spend a lot of time there but it isn't a real stretch to say many do considering everything available there and the number of fps that stem from there.
I mean even people that use numbers to defend the game normally use the number of people on fleet to bolster their reasoning their server is jampacked with people.
On a side note, it would be heavenly if my fleet averaged around 60 at a time.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
the problem is the numbers were for Q4 2011 - which ends 31st of december, which all of those 2million + sales were playing the game in there first free month which would have been counted as active subscribers because of entering credit card details / game time card....
first free 30 days, nearly all servers were heavy / full 80% of the time.. i logged in yesterday, 1 server was full during peak time.. the rest were light / standard, there is no way they have kept even a good amount of players... by the looks of it.. 60% of the playerbase has quit after there first month.. i suckered in and got my founders title... but i also cancelled my sub before it renews on the 20th of this month
Apparently you don't know this, but any newly released online game is normally pretty full in the beginning. It's the "new shiny" effect. Then people tend to play less over time. That does not however equate to people actually quitting a game. Just means the "new shiny" is not so new or shiny and so they don't play as often.
Simple fact is, until BioWare or EA gives us numbers, we have no way of knowing how many people are buying and staying or have decided to cancel and leave.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based on single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
This thought process is.................well amazing.
Actually it is realistic. I never said the player base isn't shrinking, I simply showed how unrealistic that persons perceptions could be based on FACTS.
Actually I think I am the one holding the FACTS here.
I am a little confused here. Are you trying to tell me that a server does not have a heavy capacity because ONE zone only has 60 people in it? Seriously? I won't speak for other players, but I know I spend maybe one hour a week in Fleet, if even that. About the only reason to go there is to hit the auction house and I can do that on the capital worlds as well.
Let's run your numbers though. If as I am suggesting a heavy or full server only has 60 people at the fleet and that is probably one of the lowest numbers for the zones, then taking 60 as an average number, multiplied by the 17 zones comes out to over a thousand people. That does not even count how many are in Warzones, Flashpoints, Space Combat, Operations, or just plain hanging out on their ship. Pushing that out a little further, 50,000 people playing on a Sunday at any given time isn't all that bad for any game other than maybe the fluke that is WoW.
1000 people on one server is NOTHING when a World of Warcraft server is listed as MEDIUM at 1500
And BTW... No reason to be on the space station? Dude, the ONLY place you need to be is the space station because Bioware thought it would be a GREAT idea to cram all the FPs and OPs into one tiny ass little room. Why? Because Bioware SUCKS at making social hubs...
They didn't even have the common decency to make the republic and empire stations different. They just copy/pasted like everything else is this god damn game.
How can non of you see how grossly neglected and lazy this game is?
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
I just started playing last Friday, so not much frame of reference, but imagine my surprise when I logged into my server on a Sunday evening, and found myself number 12 in the queue.
Guess the population on my server (Canderous Ordo) is holding steady at this point in time.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They will be fine, I just got an email that Khem Val misses me, and i should not let him down and log back in!
XD
How did he convey this?
"Master, you have not been on in a while. I would expect you to appear soon or I must eat the souls of your followers and follow you to the ends of the galaxy to ensure your death at my hands. Please bring cookies. Thanks"
Heh, well, they then sold old Khem down the river and suggested if not for him, I can have fun with another one of the companions or an alt...Khem gets no respect!
I just started playing last Friday, so not much frame of reference, but imagine my surprise when I logged into my server on a Sunday evening, and found myself number 12 in the queue.
Guess the population on my server (Canderous Ordo) is holding steady at this point in time.
That's the server that people on low population servers are re-rolling to.
I just started playing last Friday, so not much frame of reference, but imagine my surprise when I logged into my server on a Sunday evening, and found myself number 12 in the queue.
Guess the population on my server (Canderous Ordo) is holding steady at this point in time.
That's the server that people on low population servers are re-rolling to.
Ah, that explains it then, I got lucky I guess, actually picked it by surfing the looking for guild forums and was attracted by several of them advertising there.
Found a pretty good one too, (more for casuals, not hardcore raiding or anything) so I'm happy for now.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Frankly SWTOR's engine is badly designed for pvp; Besides, it's hard to get past the look of the squatty, ugly characters in SWTOR.
Normally I am not at all a graphics efficienato, but after pvp in SWTOR, you realize what a brilliant job mythic did in creating Warhammer online. In Warhammer the characters look grand, the graphics look great and it runs PvP smooth as silk.
I hope Bioware does in fact look at the numbers and read the emails Players have been sending them when they un-sub. I hope they actually read the comments portion of the exit survey.
I know, a fairytale if I ever dreamt one, right?
I purchased SWTOR and began on Dec 31st. I had been in the Thanksgiving weekend stress test and liked what I saw so I purchased it. I played right up to the end of my 30 days and I did enjoy myself. I was discouraged by a poorly designed crew skills system that I felt could have been much more, very discouraged by the Space content, but will let that dead horse lie...
I left due to non-consensual PvP on PvE servers. That's right, I am a carebear. Grade A Choice, which is why I won't roll a character on anything but a PvE in any MMO... I would be Steak Dinner quickly on anything but a PVE server.
I used to PvP years ago so I can understand many of you and your frustrations that SWTOR's PvP is lackluster and disappointing. I get that. Now as for me, SWTOR's PvE needs more work too, but that can happen over time and I am OK with that..
But I am not OK with playing on a so called "PVE" server and becoming flagged for PvP due to the actions of other Players. You PvPers may think that OK, but I never will, and I have read dozens of posts on the official forums written by Players who see this the same way. We rolled characters on a PVE server to avoid all PvP unless we chose to enter a specific zone for such. Completing quests in the open PvE environment is NOT a PVP zone when it is on a PVE server. It would be impossible now to remake certain environments, so just change the Flagging System.
Bioware needs rewrite the Flagging System code for PvP on PvE servers like Rift does it or get rid of the PVE server designation completely. No sense in having servers called "PVE" if PvP is so easy on them... just change them all to PvP servers and be done with it *or* change the flagging system similar to Rift's system.
And until that happens I will remain un-sub'd from SWTOR. (I actually want to play but won't until PvE servers are free of all non-consensual PvP)
I hope bioware does not try to cater to the "darth paul's" in an attempt to save thousands of subscribers that will likely quit anyway.
Compared to every other MMORPG I've played, SWTOR is the most soulless game I've ever played. The game feels like some non-gaming marketing drones and suits sat around a meeting room making a list of bullet points from WoW and thought they would make billions.
There is no grand vision for the game, just marketing charts hoping to maxize revenue.
I don't think EA and Bioware will hesitate for a second to make drastic changes.
I quit this week and I think this sums it up for me. Soulless is what the game is for me, I just felt sad playing it, it just doesn't have that feeling of a living world, its truly theme park and like a theme park, its quite depressing when you are there on your own.
The only game in MMO history to even touch the best of PVP are DAOC,AO,Eve. Only 3 games have done pvp the correct way. I would say L2 but not to sure about that one.
Comments
They will be fine, I just got an email that Khem Val misses me, and i should not let him down and log back in!
XD
How did he convey this?
"Master, you have not been on in a while. I would expect you to appear soon or I must eat the souls of your followers and follow you to the ends of the galaxy to ensure your death at my hands. Please bring cookies. Thanks"
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I disagree.
Of course there are ways of knowing.
When 80% of your guild decide to leave and other guilds that you know are doing the same
When you log in and find your friends list has deteriorated to a handful of people
When most servers are light/standard even at peak times
You know people are cancelling because everyone you know is telling you so.
The tiny micro fix patches that bring down the servers for hours and never fix anything shows it all. This game will be the downfall of bioware much as age of conan wounded funcom. The only difference being funcom never had a single player market for the most part is this where you will see long term damage as they ruin their reputation one micro fail at a time.
I'm not real pleased with the way some things are being handled in this game, but I have no idea how you guys can compare this to Funcom and AoC. Were you around for that launch? If so, how can you make this comparison in the least?
I mean this game has its issues that is for sure but come on....
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Except that all of this is your perception more than anything else. People in the your and other guilds leaving? Can you actually prove that they left and not that they decided to find a guild that meets their play style a little better? I only ask because the last dozen or so players that have been invited to the guild I am in all left other guilds that were not active enough or specializing in aspects of the game they did not want to play.
As for the friends list, so far the game only allows you to create a friend based in single character names, not "global" names. So if a character gets deleted for some reason, then you loose a friend. So far I have deleted over a doxen toons as I try out various aspects of the game to see what I like the most.
But whatever, if you only want to look at one side and feel that any other idea is totally illegitimate, then enjoy life somewhere else.
"If half of what you tell me is a lie, how can I believe any of it?"
This thought process is.................well amazing.
I am a little confused here. Are you trying to tell me that a server does not have a heavy capacity because ONE zone only has 60 people in it? Seriously? I won't speak for other players, but I know I spend maybe one hour a week in Fleet, if even that. About the only reason to go there is to hit the auction house and I can do that on the capital worlds as well.
Let's run your numbers though. If as I am suggesting a heavy or full server only has 60 people at the fleet and that is probably one of the lowest numbers for the zones, then taking 60 as an average number, multiplied by the 17 zones comes out to over a thousand people. That does not even count how many are in Warzones, Flashpoints, Space Combat, Operations, or just plain hanging out on their ship. Pushing that out a little further, 50,000 people playing on a Sunday at any given time isn't all that bad for any game other than maybe the fluke that is WoW.
"If half of what you tell me is a lie, how can I believe any of it?"
Since the guild I am with are still together and have been together for years across various games and we still speak in Ventrilo, I think I can safely say they have cancelled. We also have close ties to other guilds and know for sure they are playing other games or taking a break.
I think you're clutching at straws with the friends list argument.
Actually it is realistic. I never said the player base isn't shrinking, I simply showed how unrealistic that persons perceptions could be based on FACTS.
"If half of what you tell me is a lie, how can I believe any of it?"
Referring to fleet isn't the same as using Quesh as an example. Maybe you don't spend a lot of time there but it isn't a real stretch to say many do considering everything available there and the number of fps that stem from there.
I mean even people that use numbers to defend the game normally use the number of people on fleet to bolster their reasoning their server is jampacked with people.
On a side note, it would be heavenly if my fleet averaged around 60 at a time.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Actually I think I am the one holding the FACTS here.
1000 people on one server is NOTHING when a World of Warcraft server is listed as MEDIUM at 1500
And BTW... No reason to be on the space station? Dude, the ONLY place you need to be is the space station because Bioware thought it would be a GREAT idea to cram all the FPs and OPs into one tiny ass little room. Why? Because Bioware SUCKS at making social hubs...
They didn't even have the common decency to make the republic and empire stations different. They just copy/pasted like everything else is this god damn game.
THEY DIDN'T EVEN CHANGE THE REFLECTIONS
http://i.imgur.com/dwDGS.jpg
How can non of you see how grossly neglected and lazy this game is?
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
I just started playing last Friday, so not much frame of reference, but imagine my surprise when I logged into my server on a Sunday evening, and found myself number 12 in the queue.
Guess the population on my server (Canderous Ordo) is holding steady at this point in time.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Heh, well, they then sold old Khem down the river and suggested if not for him, I can have fun with another one of the companions or an alt...Khem gets no respect!
That's the server that people on low population servers are re-rolling to.
Ah, that explains it then, I got lucky I guess, actually picked it by surfing the looking for guild forums and was attracted by several of them advertising there.
Found a pretty good one too, (more for casuals, not hardcore raiding or anything) so I'm happy for now.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
First of all i can speak for my server, Trayus Academy on the republic side. I don't see a decline in player numbers nor i see a rise.
And as a reliable but not a hardcore pvp player, i love this game's pvp and im having fun
www.heroesofanatolia.com
Frankly SWTOR's engine is badly designed for pvp; Besides, it's hard to get past the look of the squatty, ugly characters in SWTOR.
Normally I am not at all a graphics efficienato, but after pvp in SWTOR, you realize what a brilliant job mythic did in creating Warhammer online. In Warhammer the characters look grand, the graphics look great and it runs PvP smooth as silk.
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I hope Bioware does in fact look at the numbers and read the emails Players have been sending them when they un-sub. I hope they actually read the comments portion of the exit survey.
I know, a fairytale if I ever dreamt one, right?
I purchased SWTOR and began on Dec 31st. I had been in the Thanksgiving weekend stress test and liked what I saw so I purchased it. I played right up to the end of my 30 days and I did enjoy myself. I was discouraged by a poorly designed crew skills system that I felt could have been much more, very discouraged by the Space content, but will let that dead horse lie...
I left due to non-consensual PvP on PvE servers. That's right, I am a carebear. Grade A Choice, which is why I won't roll a character on anything but a PvE in any MMO... I would be Steak Dinner quickly on anything but a PVE server.
I used to PvP years ago so I can understand many of you and your frustrations that SWTOR's PvP is lackluster and disappointing. I get that. Now as for me, SWTOR's PvE needs more work too, but that can happen over time and I am OK with that..
But I am not OK with playing on a so called "PVE" server and becoming flagged for PvP due to the actions of other Players. You PvPers may think that OK, but I never will, and I have read dozens of posts on the official forums written by Players who see this the same way. We rolled characters on a PVE server to avoid all PvP unless we chose to enter a specific zone for such. Completing quests in the open PvE environment is NOT a PVP zone when it is on a PVE server. It would be impossible now to remake certain environments, so just change the Flagging System.
Bioware needs rewrite the Flagging System code for PvP on PvE servers like Rift does it or get rid of the PVE server designation completely. No sense in having servers called "PVE" if PvP is so easy on them... just change them all to PvP servers and be done with it *or* change the flagging system similar to Rift's system.
And until that happens I will remain un-sub'd from SWTOR. (I actually want to play but won't until PvE servers are free of all non-consensual PvP)
I quit this week and I think this sums it up for me. Soulless is what the game is for me, I just felt sad playing it, it just doesn't have that feeling of a living world, its truly theme park and like a theme park, its quite depressing when you are there on your own.
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