The most fun I've had in MMO's -- even bad MMO's -- is the community fueling my desire to kill everyone. I always want to pvp with people I hate and ruin their gameplay. Usually it's because these people initiated pvp with me first and griefed me. Once the battle is over, the sh*t talking happens, and it ensures another battle will take place in the future. TERA will be adding pvp with the next CBT. We'll see how this affects the gameplay and fun factor -- if the pvp losses/gains are correctly implemented or if there ARE any losses/gains in pvping.
Also, at some point, TERA will be adding ingame voice chat. At least the Korean version has this enabled...most likely the EU/NA versions will get this feature also. Yeah, this isn't new or innovative, but it helps add value to the ingame community. Sometimes I like to sit in town and chat with people.
I've also heard rumours of some endgame instances being SO INCREDIBLY DIFFICULT in TERA that the korean players bitched and moaned to reduce difficulty on these instances. I'd love to try some of these incredibly difficult instances...
Originally posted by Fadedbomb Originally posted by Vegetto
Originally posted by Fadedbomb
Originally posted by Vegetto I see MMOs about progression and an actual investment of time. I like to think that the few hours i spent in one actually progressed my character or place in the world, be it socially or statistically. If i think that i may only play a MMO for 1-2 months, i will not bother. Tera looks great, GW2 looks great, neither have the long term tools to make them playabale for me past 3 months, therefore i won't bother, single player games piss on MMOs for quality every time, so why bother. I know in both of nthe aforementioned, it will be me, grinding with a few other faceless drones, then grouping with other drones later on for raids. Depth is what i want at end of day.
THIS ^
I can tell Vegetto has been around as long as I have with MMOs . The "older" generation of gamers have pretty much this attitude unless they're hard-core casual players that only hop on a game once or twice a week because their life demands so much of their time (kids, work, family activities, work activities, vacations, 2nd jobs, etc).
Heck, I even know some generally casual players whom have the same mindset, and don't bother with a game if they don't see longevitiy to them.
I think it's just a progression of maturity. From the outside i may waste alot of my time, but i do value it. I can no longer do things for the sake of it anymore and i want to see something from any time i invest in something. Forums i get knowledge and opinion, work i get money and experience, games i should get just entertainment. However, since MMORPGs came about and offered a virtual reward for my time spent, i now have that as the requirement. The issue with modern games is that this bar is set very low and i am given a very linear and obvious time sink. I want a virtual world to escape the drudgery of the real one and with that, i value social interactivity, self-development and achievement. None of these are apparent in the current crop of MMOs, where you have barely any social tools, your self-development is getting slightly better gear stats and you achievement is getting that gear...just like everyone else. In the older class of MMOs, people would recognise you, by name, you would bump into people at social hubs, chat, quest, then fend off enemies invading your town. You would have a friendslist of the best crafters, bookmark waypoints for good resources you have just found, plan social events, hunt for rare animals for that special crafting component, ride off into unknown areas and come across something you didn't know existed. You had a house, you had a town where everyone gathered, you had enemies to fight, you had a reputation to build. Now you are just a number. This is why the sandbox vs. themepark argument persists, as you can only go on the rides for so long, until eventually you want to be given a choice and make your own activities. Alas, the sheep race is very much vogue these days, the innovators and risk takers have been sent off into the sunset and shot. I hold out hope for Secret World offering a truly different experience (depending just how on rails it is) and i am holding out judgement as so little info is given on it. But i think the holy grail still remains ArcheAge. Do I taste a hint of SWG Pre-CU in that post :P?
Also, as for SecretWorld I'm not holding my breath until I get my hands on that one either for Closed or Open Beta. Their developer has been proven in the past to not care one single bit about the quality of their product, or the longevity that it should require. Not to mention the CONSTANT lies on the Business side of things in order to "trick" you into buying a box for launch just to find out you were hornswaggled.
As for ArcheAge I've still got it on my radar, but ever since I hear it was a "Hybrid" of Themepark & Sandbox I've become weary. Admittedly, their Naval Combat looks very fun !
Yeh lol. I don't think it's a huge requirement that i have, to play and group and hangout with other players ingame, but it seems it's actively discouraged in every MMO release. I liked Fallen Earth, very good, but you have no need to even see another player, let alone do anything with one, even chat is dead. The whole point of developing a character to me is to use it in the context of being alongside other players. If i just briefly see them in instances or on some quest, then they piss off, i may aswell just be sat on a bus to work:
"Hey, gonna kill this boss? "ok, where you from?" "Doesn't matter, just kill him, then i'm logging" "k, me too, just wanna get this quest out the way so i can get my helmet"
Empty, soulless cack. It would get to the point that you would play one of these games for years (not that they last that long) and not know a single other player. Battlefield 3 i think does that well enough to not have some half-assed MMO do it too.
Well, thing with ArcheAge is it seems to have that vast open world thing going, where you can just roam amazing vistas and have huge flexibility in what you can do. Still it's all academic as first we have to wait for Korean release later this year, then mayeb 6 months for it to settle, then a year of localization to get it over to Western audience. talking possibly 18 months - 2 years imo
Gotta love how OP is completely ignoring my previous posts now, because he knows he has no counter.
I agree Tera isnt the be all end all. It has its faults, but it is a step in the right direction. It didn't fail in Korea... its not doin as well as AION, but it didn't fail. The main reason its not as popular over there is because there is no grind in the sense of L2 or AION.
[Mod Edit]
But he's not wrong on the reasoning of why it failed in korea. Koreans prefer Aion over TERA because Aion has a worse grind while TERA doesn't have a grind. I, personally, do not enjoy grinding. I enjoy low drop rates [not to be confused with a grindy leveling process] and boss battles and pvp/shit talk/ruining an asshole's gameplay. And yes, I do expect a group of hardcore players to pvp/shit talk/ruin my gameplay right back.
Sounds like you're tired of MMO's in general. Some of us are not. TERA is AMAZING and will win a duel with GW2 eveytime, 43% of the time.
Thanks for reading.
They just seem like their life is over because they dont have a MMO to play. LMAO
Probably bored with EvE after 9 years.
Funny how that works...
EvE has always been a niche game to begin with. Not that it's a Sandbox game, but that you really do NOT have an avatar to call your own other than a cheap little picture for years. Plus, only have space combat in a spread-sheet style combat system isn't really what many people enjoy.
Some of us have enjoyed EvE for the complex aspects EvE had to offer, but even those get tiring after awhile. It's not that funny, or shocking for that matter.
It's also funny to see how people can over-hype themselves into believing a product is absolutely "amazing", and then a month later talk about how crap it was hehe. I guess that's just the ups & downs of such a diluted market?
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Anyone ever stop and think that people stayed with the "old" games for longer because
A) there was far less variety, hell at one point you really had two options - EQ or UO.
the genre was so much smaller pre-WoW that you had a release every year to couple of years, where as now it seems like a new MMO comes out every 3-4 months.
Long story short, there is a lot more competition.
This is an argument that comes up a lot, the whole "people only played those older games longer because there wasn't as much competition".
It rather misses the mark, for at least two key reasons:
1. People had the option to not play any of them at all. Whether there's 5 options or 50 makes absolutely no difference. If none of them are enjoyable enough to someone to continue playing for even a few months, nevermind several years, they aren't going to be playing them. It's not like MMOs are a compulsory activity.
2. Newer MMORPGs have cropped up over time. Yet now, even with tons of competition on the market and many new MMOS they could go to, many of the people who started in those older MMOs continue to play them and have no intention of leaving until they pull the plug. There are people in Anarchy Online, DAoC, EQ1, UO and so forth who are there 'til they bring the servers down, and they have absolutely zero interest in any other MMO on the market, then or now.
Ultimately, the reason people stick with older MMOs, and continue to in many cases, has nothing to do with how many options there were "back then". They've continued to play them because they enjoy doing so. In no small part, a reason for that is because the older MMOS were designed as on-going and lasting experiences. They were not all about getting to level cap and end-game raiding was not considered "the main reason to play a MMO" as so many argue these days.
I also think that the subscription model is going to be a thing of the past - there is simply too much competition, too many new games too often for a lot of people to commit to more than a few months in a single game.
This is another common argument I see - blaming the shortcomings of the games on their payment model. It's been proven time and again, and continues to be proven, that if people find a game enjoyable enough, they will happily pay a box fee as well as a monthly sub fee.
The problem of retention past 3 months has nothing to do with subscriptions. It has to do with the games not being designed to keep them entertained much longer than that. Not enough MMOS are being designed to keep many people playing for the long haul. Almost every new MMO is following this pattern of "get the player to level cap as fast as possible". In every case, it's ending up the same way. People are burning through the games and leaving to move on to the next MMO, where they'll repeat the same process.
The era of the multi-year MMO subscription retention is over - as long as you can retain enough to keep the lights on I don't think we'll ever see another WoW.
As the sole or majority payment method? Probably. I don't think subs are going away entirely, though. They still have their place. Most people I see making that prediction are either pushing the F2P model for their own benefit, or they don't really understand either payment method enough to realize that each still has its place. Or of course, they simply like the idea of playing a game for free.
You know what is probably/most likely actually going to happen with Tera?
It's going to release. Lots of people are probably going to buy it. Many will stay and play for a long time. Many will like it at first and then stop playing after a little while. Many will play until another game comes out they want to play.
Some people will not buy it at all.
The same is true, has been true, and will continue to be true for every video game every made.
Sounds like you're tired of MMO's in general. Some of us are not. TERA is AMAZING and will win a duel with GW2 eveytime, 43% of the time.
Thanks for reading.
They just seem like their life is over because they dont have a MMO to play. LMAO
Probably bored with EvE after 9 years.
Funny how that works...
EvE has always been a niche game to begin with. Not that it's a Sandbox game, but that you really do NOT have an avatar to call your own other than a cheap little picture for years. Plus, only have space combat in a spread-sheet style combat system isn't really what many people enjoy.
Some of us have enjoyed EvE for the complex aspects EvE had to offer, but even those get tiring after awhile. It's not that funny, or shocking for that matter.
It's also funny to see how people can over-hype themselves into believing a product is absolutely "amazing", and then a month later talk about how crap it was hehe. I guess that's just the ups & downs of such a diluted market?
Everything has an evolution. Sometimes companies make bad decisions or run out of good ideas. Is it the player's fault that a company can't release content which stimulates the player any further?
hehe it's all crap hehe because humans get bored of doing the same shit over and over for long periods of time.
Anyone ever stop and think that people stayed with the "old" games for longer because
A) there was far less variety, hell at one point you really had two options - EQ or UO.
the genre was so much smaller pre-WoW that you had a release every year to couple of years, where as now it seems like a new MMO comes out every 3-4 months.
Long story short, there is a lot more competition.
This is an argument that comes up a lot, the whole "people only played those older games longer because there wasn't as much competition".
It rather misses the mark, for at least two key reasons:
1. People had the option to not play any of them at all. Whether there's 5 options or 50 makes absolutely no difference. If none of them are enjoyable enough to someone to continue playing for even a few months, nevermind several years, they aren't going to be playing them.
2. Newer MMORPGs have cropped up over time. Yet now, even with tons of competition on the market and many new MMOS they could go to, many of the people who started in those older MMOs continue to play them and have no intention of leaving until they pull the plug. There are people in Anarchy Online, DAoC, EQ1, UO and so forth who are there 'til they bring the servers down, and they have absolutely zero interest in any other MMO on the market, then or now.
Ultimately, the reason people stick with older MMOs, and continue to in many cases, has nothing to do with how many options there were "back then". They've continued to play them because they enjoy doing so. In no small part, a reason for that is because the older MMOS were designed as on-going and lasting experiences. They were not all about getting to level cap and end-game raiding was not considered "the main reason to play a MMO" as so many argue these days.
I also think that the subscription model is going to be a thing of the past - there is simply too much competition, too many new games too often for a lot of people to commit to more than a few months in a single game.
This is another common argument I see - blaming the shortcomings of the games on their payment model. It's been proven time and again, and continues to be proven, that if people find a game enjoyable enough, they will happily pay a box fee as well as a monthly sub fee.
The problem of retention past 3 months has nothing to do with subscriptions. It has to do with the games not being designed to keep them entertained much longer than that. Not enough MMOS are being designed to keep many people playing for the long haul. Almost every new MMO is following this pattern of "get the player to level cap as fast as possible". In every case, it's ending up the same way. People are burning through the games and leaving to move on to the next MMO, where they'll repeat the same process.
The era of the multi-year MMO subscription retention is over - as long as you can retain enough to keep the lights on I don't think we'll ever see another WoW.
As the sole or majority payment method? Probably. I don't think subs are going away entirely, though. They still have their place. Most people I see making that prediction are either pushing the F2P model for their own benefit, or they don't really understand either payment method enough to realize that each still has its place. Or of course, they simply like the idea of playing a game for free.
QFE
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
your previous posts because you're trolling, and you refuse to see any other position other than your own.
Stop trolling this thread
pot calling kettle black.
You know what is probably/most likely actually going to happen with Tera?
It's going to release. Lots of people are probably going to buy it. Many will stay and play for a long time. Many will like it at first and then stop playing after a little while. Many will play until another game comes out they want to play.
Some people will not buy it at all.
The same is true, has been true, and will continue to be true for every video game every made.
You just reiterated my original post.
ie: A small minority will continue to play past 3months, a medium portion will leave after a new game comes out, and a small portion will never touch the product.
Why are you seemingly argueing FOR my point when you obviously are trying so hard to run against it?
My problem, and the overall reason why I started this thread, was to stem the tide of people claiming it's going to be the next Jesus Cometh product that SWTOR, Rift, and Aion were supposed to be. Not to mention what people "want" GW2 to be.
A dose of healthy critisism never destroyed a product, but made future products better.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
OP, please don't use capslock for every other word, it doesn't read very pleasent. As for TERA, I really, really enjoyed the time I played in the CBT. Although I feel the combat needs to be a little more skillbased (hitboxes are fairly huge if you ask me) it's a breath of fresh air and it opens up a lot of possibilties gameplay-wise that I'm just very excited about.
And of course the graphics are kind of amazing, I felt really immersed in the world and I hadnt had that for a long time. The world is an actual world again, loved that. The biggest downside for me (and that's saying a lot I think) was the area chat on the pvp server - if that's the community I have to look forward to... well that's gonna be a shame
This is an argument that comes up a lot, the whole "people only played those older games longer because there wasn't as much competition".
It rather misses the mark, for at least two key reasons:
1. People had the option to not play any of them at all. Whether there's 5 options or 50 makes absolutely no difference. If none of them are enjoyable enough to someone to continue playing for even a few months, nevermind several years, they aren't going to be playing them.
2. Newer MMORPGs have cropped up over time. Yet now, even with tons of competition on the market and many new MMOS they could go to, many of the people who started in those older MMOs continue to play them and have no intention of leaving until they pull the plug. There are people in Anarchy Online, DAoC, EQ1, UO and so forth who are there 'til they bring the servers down, and they have absolutely zero interest in any other MMO on the market, then or now.
Ultimately, the reason people stick with older MMOs, and continue to in many cases, has nothing to do with how many options there were "back then". They've continued to play them because they enjoy doing so. In no small part, a reason for that is because the older MMOS were designed as on-going and lasting experiences. They were not all about getting to level cap and end-game raiding was not considered "the main reason to play a MMO" as so many argue these days.
This is another common argument I see - blaming the shortcomings of the games on their payment model. It's been proven time and again, and continues to be proven, that if people find a game enjoyable enough, they will happily pay a box fee as well as a monthly sub fee.
The problem of retention past 3 months has nothing to do with subscriptions. It has to do with the games not being designed to keep them entertained much longer than that. Not enough MMOS are being designed to keep many people playing for the long haul. Almost every new MMO is following this pattern of "get the player to level cap as fast as possible". In every case, it's ending up the same way. People are burning through the games and leaving to move on to the next MMO, where they'll repeat the same process.
As the sole or majority payment method? Probably. I don't think subs are going away entirely, though. They still have their place. Most people I see making that prediction are either pushing the F2P model for their own benefit, or they don't really understand either payment method enough to realize that each still has its place. Or of course, they simply like the idea of playing a game for free.
QFE
I actually agree with you, but that doesn't mean anything is going to change and what I said it not right.
Yes, it is sad for those of us who remember MMOs that were something... more, something special.
I still have hope though that eventually MMOs will move back to where they should have been all along.
Sounds like you're tired of MMO's in general. Some of us are not. TERA is AMAZING and will win a duel with GW2 eveytime, 43% of the time.
Thanks for reading.
They just seem like their life is over because they dont have a MMO to play. LMAO
Probably bored with EvE after 9 years.
Funny how that works...
I made it to almost six years in EVE, before I finally called it when Incursions launched. Almost six years of still being a member of SWA and never grouping (or leaving High Sec) once in all that time. Around 43 million SP in that time, and my own fleets of battleships and lord only knows what else at my various bases. But it was a good run, and I don't regret any of it. WoW is the only other game that even comes close to that time frame (seven years plus at this point), and 8 level 85's.
I just wish I could find another game that would be as entertaining, over the long term as those two have been.
ie: A small minority will continue to play past 3months, a medium portion will leave after a new game comes out, and a small portion will never touch the product.
Why are you seemingly argueing FOR my point when you obviously are trying so hard to run against it?
My problem, and the overall reason why I started this thread, was to stem the tide of people claiming it's going to be the next Jesus Cometh product that SWTOR, Rift, and Aion were supposed to be. Not to mention what people "want" GW2 to be.
A dose of healthy critisism never destroyed a product, but made future products better.
No, what you are doing is trying to convince other people and yourself that they are wrong and you are right and that you are more wise and have a better understanding of this genre and if they just... listened to you and people like you they'd be so much happier.
I mean, obviously the simpletons don't know what they are missing right?
I used to be like that... you can see I've been on this site for a very long time and have been playing MMOs for a lot longer than most people.
I'd rather have 10 fan boi posts with people super excited for a new game (that will most likely disappoint them) then 1 Fadedbomb or other "veteran" trying to convice people they shouldn't be enjoying what they enjoy.
Okay well it might be the same old same old in some aspects but I still enjoy this game a lot and I didnt tire by playing it both in KCBT, KOBT and EU"CBT" which is a somewhat good sign I'd say yet its not a perceft game but you cant deny it does the things it claims to do good actually good, graphics and combat.
I made it to almost six years in EVE, before I finally called it when Incursions launched. Almost six years of still being a member of SWA and never grouping (or leaving High Sec) once in all that time. Around 43 million SP in that time, and my own fleets of battleships and lord only knows what else at my various bases. But it was a good run, and I don't regret any of it. WoW is the only other game that even comes close to that time frame (seven years plus at this point), and 8 level 85's.
I just wish I could find another game that would be as entertaining, over the long term as those two have been.
Yeah, I played UO for many years before brief runs with FFXI, SWG, E&B before playing WoW on and off for over 8 years.
I really wish I could have UO back as well as classic WoW with little bits and pieces of the quality of life improvements they made over BC/Wrath/Cata without all the steps backwards (in my own humble opinion, of course)
ie: A small minority will continue to play past 3months, a medium portion will leave after a new game comes out, and a small portion will never touch the product.
Why are you seemingly argueing FOR my point when you obviously are trying so hard to run against it?
My problem, and the overall reason why I started this thread, was to stem the tide of people claiming it's going to be the next Jesus Cometh product that SWTOR, Rift, and Aion were supposed to be. Not to mention what people "want" GW2 to be.
A dose of healthy critisism never destroyed a product, but made future products better.
[Mod Edit]
I see what you did there.
Me playing MMOs longer than most people is fact - not trying to imply that because of that I have a better understanding of the genre.
And even if I did, it doesn't matter because people will like what they want to like and I, unlike some people, am totally ok with that.
Comments
The most fun I've had in MMO's -- even bad MMO's -- is the community fueling my desire to kill everyone. I always want to pvp with people I hate and ruin their gameplay. Usually it's because these people initiated pvp with me first and griefed me. Once the battle is over, the sh*t talking happens, and it ensures another battle will take place in the future. TERA will be adding pvp with the next CBT. We'll see how this affects the gameplay and fun factor -- if the pvp losses/gains are correctly implemented or if there ARE any losses/gains in pvping.
Also, at some point, TERA will be adding ingame voice chat. At least the Korean version has this enabled...most likely the EU/NA versions will get this feature also. Yeah, this isn't new or innovative, but it helps add value to the ingame community. Sometimes I like to sit in town and chat with people.
I've also heard rumours of some endgame instances being SO INCREDIBLY DIFFICULT in TERA that the korean players bitched and moaned to reduce difficulty on these instances. I'd love to try some of these incredibly difficult instances...
THIS ^
I can tell Vegetto has been around as long as I have with MMOs . The "older" generation of gamers have pretty much this attitude unless they're hard-core casual players that only hop on a game once or twice a week because their life demands so much of their time (kids, work, family activities, work activities, vacations, 2nd jobs, etc).
Heck, I even know some generally casual players whom have the same mindset, and don't bother with a game if they don't see longevitiy to them.
I think it's just a progression of maturity. From the outside i may waste alot of my time, but i do value it. I can no longer do things for the sake of it anymore and i want to see something from any time i invest in something. Forums i get knowledge and opinion, work i get money and experience, games i should get just entertainment.
However, since MMORPGs came about and offered a virtual reward for my time spent, i now have that as the requirement. The issue with modern games is that this bar is set very low and i am given a very linear and obvious time sink. I want a virtual world to escape the drudgery of the real one and with that, i value social interactivity, self-development and achievement. None of these are apparent in the current crop of MMOs, where you have barely any social tools, your self-development is getting slightly better gear stats and you achievement is getting that gear...just like everyone else.
In the older class of MMOs, people would recognise you, by name, you would bump into people at social hubs, chat, quest, then fend off enemies invading your town. You would have a friendslist of the best crafters, bookmark waypoints for good resources you have just found, plan social events, hunt for rare animals for that special crafting component, ride off into unknown areas and come across something you didn't know existed. You had a house, you had a town where everyone gathered, you had enemies to fight, you had a reputation to build. Now you are just a number.
This is why the sandbox vs. themepark argument persists, as you can only go on the rides for so long, until eventually you want to be given a choice and make your own activities. Alas, the sheep race is very much vogue these days, the innovators and risk takers have been sent off into the sunset and shot.
I hold out hope for Secret World offering a truly different experience (depending just how on rails it is) and i am holding out judgement as so little info is given on it. But i think the holy grail still remains ArcheAge.
Do I taste a hint of SWG Pre-CU in that post :P?
Also, as for SecretWorld I'm not holding my breath until I get my hands on that one either for Closed or Open Beta. Their developer has been proven in the past to not care one single bit about the quality of their product, or the longevity that it should require. Not to mention the CONSTANT lies on the Business side of things in order to "trick" you into buying a box for launch just to find out you were hornswaggled.
As for ArcheAge I've still got it on my radar, but ever since I hear it was a "Hybrid" of Themepark & Sandbox I've become weary. Admittedly, their Naval Combat looks very fun !
Yeh lol. I don't think it's a huge requirement that i have, to play and group and hangout with other players ingame, but it seems it's actively discouraged in every MMO release. I liked Fallen Earth, very good, but you have no need to even see another player, let alone do anything with one, even chat is dead. The whole point of developing a character to me is to use it in the context of being alongside other players. If i just briefly see them in instances or on some quest, then they piss off, i may aswell just be sat on a bus to work:
"Hey, gonna kill this boss?
"ok, where you from?"
"Doesn't matter, just kill him, then i'm logging"
"k, me too, just wanna get this quest out the way so i can get my helmet"
Empty, soulless cack. It would get to the point that you would play one of these games for years (not that they last that long) and not know a single other player. Battlefield 3 i think does that well enough to not have some half-assed MMO do it too.
Well, thing with ArcheAge is it seems to have that vast open world thing going, where you can just roam amazing vistas and have huge flexibility in what you can do. Still it's all academic as first we have to wait for Korean release later this year, then mayeb 6 months for it to settle, then a year of localization to get it over to Western audience. talking possibly 18 months - 2 years imo
hell yes, best 2 weeks ever. imperial agent was cool. playing tera with my friends when its released. play for fun however long it lasts!
Sounds like you're tired of MMO's in general. Some of us are not. TERA is AMAZING and will win a duel with GW2 eveytime, 43% of the time.
Thanks for reading.
They just seem like their life is over because they dont have a MMO to play. LMAO
Probably bored with EvE after 9 years.
Funny how that works...
But he's not wrong on the reasoning of why it failed in korea. Koreans prefer Aion over TERA because Aion has a worse grind while TERA doesn't have a grind. I, personally, do not enjoy grinding. I enjoy low drop rates [not to be confused with a grindy leveling process] and boss battles and pvp/shit talk/ruining an asshole's gameplay. And yes, I do expect a group of hardcore players to pvp/shit talk/ruin my gameplay right back.
If the game can give me 3 months of "time wasting" then great. MMOs come and go and so will I.
I can't help but agree completely with the OP. I mean, every one of his statements begins in BOLD light BLUE!
It's hypnotic.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
EvE has always been a niche game to begin with. Not that it's a Sandbox game, but that you really do NOT have an avatar to call your own other than a cheap little picture for years. Plus, only have space combat in a spread-sheet style combat system isn't really what many people enjoy.
Some of us have enjoyed EvE for the complex aspects EvE had to offer, but even those get tiring after awhile. It's not that funny, or shocking for that matter.
It's also funny to see how people can over-hype themselves into believing a product is absolutely "amazing", and then a month later talk about how crap it was hehe. I guess that's just the ups & downs of such a diluted market?
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
I try my best, best, best, est, est, est.....;)!
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
[Mod Edit]
You know what is probably/most likely actually going to happen with Tera?
It's going to release. Lots of people are probably going to buy it. Many will stay and play for a long time. Many will like it at first and then stop playing after a little while. Many will play until another game comes out they want to play.
Some people will not buy it at all.
The same is true, has been true, and will continue to be true for every video game every made.
Everything has an evolution. Sometimes companies make bad decisions or run out of good ideas. Is it the player's fault that a company can't release content which stimulates the player any further?
hehe it's all crap hehe because humans get bored of doing the same shit over and over for long periods of time.
QFE
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
You just reiterated my original post.
ie: A small minority will continue to play past 3months, a medium portion will leave after a new game comes out, and a small portion will never touch the product.
Why are you seemingly argueing FOR my point when you obviously are trying so hard to run against it?
My problem, and the overall reason why I started this thread, was to stem the tide of people claiming it's going to be the next Jesus Cometh product that SWTOR, Rift, and Aion were supposed to be. Not to mention what people "want" GW2 to be.
A dose of healthy critisism never destroyed a product, but made future products better.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
OP, please don't use capslock for every other word, it doesn't read very pleasent. As for TERA, I really, really enjoyed the time I played in the CBT. Although I feel the combat needs to be a little more skillbased (hitboxes are fairly huge if you ask me) it's a breath of fresh air and it opens up a lot of possibilties gameplay-wise that I'm just very excited about.
And of course the graphics are kind of amazing, I felt really immersed in the world and I hadnt had that for a long time. The world is an actual world again, loved that. The biggest downside for me (and that's saying a lot I think) was the area chat on the pvp server - if that's the community I have to look forward to... well that's gonna be a shame
I actually agree with you, but that doesn't mean anything is going to change and what I said it not right.
Yes, it is sad for those of us who remember MMOs that were something... more, something special.
I still have hope though that eventually MMOs will move back to where they should have been all along.
Hint - it's not EQ1 and it's not EvE.
I made it to almost six years in EVE, before I finally called it when Incursions launched. Almost six years of still being a member of SWA and never grouping (or leaving High Sec) once in all that time. Around 43 million SP in that time, and my own fleets of battleships and lord only knows what else at my various bases. But it was a good run, and I don't regret any of it. WoW is the only other game that even comes close to that time frame (seven years plus at this point), and 8 level 85's.
I just wish I could find another game that would be as entertaining, over the long term as those two have been.
No, what you are doing is trying to convince other people and yourself that they are wrong and you are right and that you are more wise and have a better understanding of this genre and if they just... listened to you and people like you they'd be so much happier.
I mean, obviously the simpletons don't know what they are missing right?
I used to be like that... you can see I've been on this site for a very long time and have been playing MMOs for a lot longer than most people.
I'd rather have 10 fan boi posts with people super excited for a new game (that will most likely disappoint them) then 1 Fadedbomb or other "veteran" trying to convice people they shouldn't be enjoying what they enjoy.
Why won't you fight with me ;/? I wanna play, too.
Okay well it might be the same old same old in some aspects but I still enjoy this game a lot and I didnt tire by playing it both in KCBT, KOBT and EU"CBT" which is a somewhat good sign I'd say yet its not a perceft game but you cant deny it does the things it claims to do good actually good, graphics and combat.
Yeah, I played UO for many years before brief runs with FFXI, SWG, E&B before playing WoW on and off for over 8 years.
I really wish I could have UO back as well as classic WoW with little bits and pieces of the quality of life improvements they made over BC/Wrath/Cata without all the steps backwards (in my own humble opinion, of course)
We can fight, if ya want to!?
I see what you did there.
Me playing MMOs longer than most people is fact - not trying to imply that because of that I have a better understanding of the genre.
And even if I did, it doesn't matter because people will like what they want to like and I, unlike some people, am totally ok with that.
[Mod Edit]