Originally posted by Kane Not sure if it was answered allready in the FAQ, but how does the class system work? Do you choose what you are at the start and your stuck or will their be some branching ala DAoC and EQ2?
There are 16 classes: Defensive Fighter (Heavy armor) Paladin Warrior Dread Knight Inquisitor
For the first 10 lvl's you can change your job to whatever you want, just to see what fits you best, at lvl 10 you choose the job you will keep for the rest of your characters life. No other informtion has been released on second proffesions. Alot of people dont have to even be those classes, thats only 1 sphere. You could be in the diplomat sphere only, be a professional house maker, a professional miner etc, or do some of each. This information is easliy found basicly anywhere. TentonHammer.com, Vanguardsoh.com, silkyvenom.com, and many more.
I really cant blame people for not liking this game at first glance, i remember thinking it wasnt anything special for about 4 months, but if you look into it, you have a chance of getting realling psyched about it. After Beta 0 finishes, they will start public Beta, but they havnt released much info on that yet. Ever since i burnt out of FFXI and WoW ive been looking for something like this, i did try EQ2, but the loading every zone is annoying, Vanguard is kinda like WoW, its streamed, no loading.
You do choose a class when you create a character, but its not your final class until you lvl 10, until then, if you chose lets say Warrior, but you do 5 lvl;s and you dont like warrior, you can change the job to something else (I beleive if you where lvl 5 Warrior and you switched, your a lvl 5 whatever other job you chose to try). Mildly disapointed that the job change system isnt like FFXI whete you could change into what ever job you wanted anytime and still keep the seperate lvl's for each, but at least they gave us the choice for the first 10 lvl's.
Vanguard has its own forums lol, a little over 13,000+ members for the forum. The Dev's are very friendly, they got most of the ideas for vanguard from suggestions, and forum's. They do talk in the interested forums as normal people, not "Hello, about you past post blah blah blah", they can crack a joke and make points. They also are still hiring, and will try to ge ta few more devs at there party in las vegas, where they are interviewing people for job positions and giving out a few beta spots as prizes for something. Alot of award winning EQ dev's, and some experied dev's from other companies, and newer people aswell.
Will grouping be forced in Vanguard or will I be able to Solo?
Yes, you will be able to solo. You will be able to solo more effectively in 'casual' areas than in group and raid areas. You will likely have difficulty soloing in group areas and extreme difficulty in raid areas (e.g. probably isn't going to happen). Will you be happy with the rate of advancement and downtime associated with soloing as opposed to teaming up with a few other players, especially of classes that compliment the one you've chosen? I don't know -- those are different lines for different people. Some of you may enjoy soloing in Vanguard, and some of you may find it too tedious or slow or not rewarding enough... Are we designing Vanguard as a solo-oriented game? No. The focus is on grouping. Does that mean we hate soloing and want to make it impossible? No, certainly not, but it will take a 'second seat' so to speak...
You will always be more efficient and encouraged to group, even in casual areas, although you won't need a large group. The casual areas are geared towards small groups and also designed such that one can achieve advancement in shorter contiguous chunks of gameplay, so these areas should be attractive not only to the more casual gamer, but even the hard core raid gamer who just has an hour or so to log on and wants to be able to move his character forward in some way
I hesitate to make comparisons to other games, but I suppose I'd say, though while certainly not apples to apples, Vanguard 'soloing' will be much more akin to EQ 1 soloing than WoW soloing -- WoW is much more of a casual, solo oriented, quick leveling game than Vanguard is being designed to be, and this is on purpose of course. While we respect and enjoy WoW, 1. Vanguard is the type of game we truly love to play more ourselves and for a longer period of time, and 2. it wouldn't make sense to just make another WoW or EQ 2 or whatever we need to differentiate ourselves, especially as the gamespace both grows and becomes more crowded with options.
We're trying to bring back that magic of early EQ 1 yet simultaneously take this genre into the next generation and offer a lot of new ideas and functionality and differing types of gameplay that will hopefully appeal to old school MUD and EQ 1 players as well as newer MMOG converts as well as core gamers who've not yet found an MMOG that's had the type of gameplay they truly enjoy.
That's pretty much all I can say at this point. Once we are into beta and you guys are able to play yourselves, you can each make your own judgment call on the topic of 'is Vanguard soloable or not?', not to mention 'do I enjoy Vanguard at all?', and each of you will have your own opinion and will be able to make your choice as to whether Vanguard will be your future home or not (of course, we certainly hope the vast majority of you choose to make Vanguard your new home for months and even years to come). But we also know that we can't (nor I think can anyone) make a game that is all things for all people.
Well we can all see that grouping will be a big part of this game, i just hope its not a final fantasy 11 style of forced grouping, where if you don't have said and said classes you are majorly &%$"!.
Main thing i see that will influence a grouping based game is the availability of healing from more than one class, there should be at least 3 different classes with the ability to heal groupmates. And more importantly, tools that will permit the community to find and organize groups in a fast and easy manner. Just a couple of thoughts.
Originally posted by bigfire "In fact I always asked myself why MMO companies didn't go after EQ, AC, DAOC playerbase." Aren't those games dropping subscribers like mad to WoW?
I am amazed at the level of stupidity of SOE. They had the best MMO ever, and they could have capitalized on that to make a serious successor of the original EQ. Instead they opted to make a more Casual oriented game, with disastrous results (yes 250K players are nothing if you think that their target was at least 750K, which means 250K more than the 5 years old EQ)
I have to praise clever boy, Brad MCquaid, for spotting this loophole in SOE strategy, and resigning quickly in order to make the game that SOE wasn't going to make.
Good move Brad
Vanguard will have at least 750K players, and I am sure SOE won't be so pleased about that. But then again, they use marketing researches, instead of their own instinct, so how would they know how to make a game that people want?
You seem to be giving too much credit to Brad MCquaid there, this guy is not the second coming of christ on earth, and if you remmenber corectly, when eq1 first came out it had little to no decent cotent and was full of design bugs. The original developer team is was not that hot back then and i´m keeping a healthy dose of sceptecism about vanguard, dont get me wrong, i am looking forward to it, but the game wont be the messiah of mmorpg´s, it is not implementing anything ground braking and as such, dont expect more than it will be able to offer.
Now to this little comment "Vanguard will have at least 750K", that is very wishfull thinking on your part for a game that is comming to an already saturated fantasy mmorpg market, the only mmorpg´s that have brken that number in recent years are lineage 1, 2 and WoW, and thoese games cater to many players because:
a) WoW is solo friendly and not group intensive, Vanguard wwont be either, from what the devs have said, as such, there goes the biggest chunk of the market, the casual players. lets face, vanguard is the least apealing game for the casual gamer, comming out next year.
b)l lineage 1 and 2 have intensive pvp and competition between the players, vanguard devs have said time and again that they are not catering to the pvp crowd, there goes the second largest chunk of the market.
From what i can see of vanguard, it might get on par with eq1´s current player numbers and peak at 500.000, but then again, we are both making assumptions here, arent we?
Originally posted by Kem0sabe The original developer team is was not that hot back then and i´m keeping a healthy dose of sceptecism about vanguard, dont get me wrong, i am looking forward to it, but the game wont be the messiah of mmorpg´s, it is not implementing anything ground braking and as such, dont expect more than it will be able to offer.
EXACTLY! We don't want groundbreaking man, it's all been done. Everything that can be done in games has been done in one for or another. Name ONE single feature in any game that has been released this year that has not been attempted in some for on another game. You can't. Vanguard is gonna be a difficult game with many elements from our favourite games in the past, but with amazing graphics, and thoughtful implementation of key assets. Maybe it will be groundbreaking if you consider a game that doesn't kowtow to whiners, n00bs and casuals, which yes I consider that to be.
We don't want groundbreaking man, it's all been done. Everything that can be done in games has been done in one for or another.
I haven't been reading this thread. I just happened to click on it on a whim and skipped to the end just for the hell of it. But I have to reply to that statement by anarchyart.
That reminds me of something they told us in high school history about a politician in the 1800's who wanted to shut down the patent office because --everything that could be invented had already been invented--.
Man, if everyone thought like you we wouldn't even have MMORPGs. What if, after the first legend of zelda game for the original nintendo consol, people had said, "Well, that's it. There's nothing more we can do with games."
Then we wouldn't even be on this forum talking about this stuff. And all we would have for fantasy games would be endlessly rehashed forms of that primitive old nintendo game.
There may not be many truly new ideas going into the current crop of MMORPGs but that's not to say there aren't any new things that could be tried.
Vanguard may not exactly be a step backward but they certainly aren't moving the genre forward. They are stuck in same old rut that EQ dug and instead of trying to get out of it they looked around and said to themselves, "Hey, you know it's not so bad down here in the muddy old rut. Let's not even poke our noses over the edge to see what might be possible. Let's just stay here where it's safe."
About the only thing about Vanguard that they might be able to claim is innovative is the diplomacy sphere. And that...um...having scripted conversations with NPCs? Fun? Interesting? I guess it's not impossible but I wouldn't get your hopes up.
Originally posted by Neanderthal We don't want groundbreaking man, it's all been done. Everything that can be done in games has been done in one for or another.
I haven't been reading this thread. I just happened to click on it on a whim and skipped to the end just for the hell of it. But I have to reply to that statement by anarchyart.
That reminds me of something they told us in high school history about a politician in the 1800's who wanted to shut down the patent office because --everything that could be invented had already been invented--.
Man, if everyone thought like you we wouldn't even have MMORPGs. What if, after the first legend of zelda game for the original nintendo consol, people had said, "Well, that's it. There's nothing more we can do with games."
Then we wouldn't even be on this forum talking about this stuff. And all we would have for fantasy games would be endlessly rehashed forms of that primitive old nintendo game.
There may not be many truly new ideas going into the current crop of MMORPGs but that's not to say there aren't any new things that could be tried.
Vanguard may not exactly be a step backward but they certainly aren't moving the genre forward. They are stuck in same old rut that EQ dug and instead of trying to get out of it they looked around and said to themselves, "Hey, you know it's not so bad down here in the muddy old rut. Let's not even poke our noses over the edge to see what might be possible. Let's just stay here where it's safe."
About the only thing about Vanguard that they might be able to claim is innovative is the diplomacy sphere. And that...um...having scripted conversations with NPCs? Fun? Interesting? I guess it's not impossible but I wouldn't get your hopes up.
So a completely seamless world is not new? The perception system isn't new? The advanced flagging system that allows mobs or NPCs to recignize things isn't new? Allowing players to build their own ships, caravans, etc, isn't new?
Hmm, seamless world? world of warcraft did it without any loads, the world is seamless, so no, its not "new".
Ships, cities, etc... Star wars galaxies did it, so its not anything that vanguard is pionering.
Ill hold my judgement on the perception system, from what i have read it will just end up beeing just like the heroic oportunities system in EQ2, with some aditions.
Concerning the flagging system, its not that hard to code a mob to recognize a quest item in a players inventory, it will more likely function with triggers.
As was mentioned before, the only thing that vanguard is bringing to the table is the diplomacy system, but thats not the point, vanguard will just be another fantasy mmorpg, maybe it will be a good one, but it will not brake the mold and bring anything fresh into the genre, when people say it will bring back the old "hardcore" days from eq, they are hitting the mark right there, personaly, i just want it to be a good game and wish it to be fun to play, but make no mistake, this is not going to be the revolution that many are preaching.
Originally posted by Kem0sabe Hmm, seamless world? world of warcraft did it without any loads, the world is seamless, so no, its not "new". Ships, cities, etc... Star wars galaxies did it, so its not anything that vanguard is pionering. Ill hold my judgement on the perception system, from what i have read it will just end up beeing just like the heroic oportunities system in EQ2, with some aditions. Concerning the flagging system, its not that hard to code a mob to recognize a quest item in a players inventory, it will more likely function with triggers. As was mentioned before, the only thing that vanguard is bringing to the table is the diplomacy system, but thats not the point, vanguard will just be another fantasy mmorpg, maybe it will be a good one, but it will not brake the mold and bring anything fresh into the genre, when people say it will bring back the old "hardcore" days from eq, they are hitting the mark right there, personaly, i just want it to be a good game and wish it to be fun to play, but make no mistake, this is not going to be the revolution that many are preaching.
Thanks Kemo, now I don't have to say it lol. But my point really was that everything has been done in some form or another. Even diplomcy is just an exaggerated form of faction, which is in tons of games.
And, can anyone think of one single thing that was in a game released this year that was entirely new? Naw, it's just rehashes of things been thought of or done before. They just do it better and better! Just look at the Tolkien books, everything has been done. Mores the point, I don't want anything new. Personally I think FFIII and EQ and UO are the perfect games, all I want is updated graphics. And sure, you can add some new ideas if you like, but gimme old school please kk thx.
Man, if everyone thought like you we wouldn't even have MMORPGs. What if, after the first legend of zelda game for the original nintendo consol, people had said, "Well, that's it. There's nothing more we can do with games."
But I didn't say Zelda which was over 10 years ago. I said today which is now. Tell me one thing that hasn't been done in a game in some form, and if it's from a book or movie or history, that means it has been done too.
This doesn't mean I am cynical at all! I love all games and wish I had time to play them all. But this is why Vanguard is so appealling to me. A more hardcore type of game with great graphics which won't cater to the casual player or the new player.
Originally posted by Kem0sabe Hmm, seamless world? world of warcraft did it without any loads, the world is seamless, so no, its not "new".
Actually, you're wrong. There were seams in World of Warcraft, just not zoning ones. Every single feet of land... Weather it be on a mountain, or ground, or ocean, is there. It's not cut off by invisible walls.
And ships, caravans, etc, have not been done in a fantasy setting that I can recall.
Perception itself is very new.
I agree that saying there's nothing new to do is ignorant, but saying Vanguard has kept itself in a hole is ignorant itself. They have already stated that they're building on what EQ was built on... Muds... They're not trying to revolutionize the MMO genere, but they're looking at things that failed, and worked, and adding their own parts to it.
Now, while I think Vanguard sounds interesting and hope it does well, that seems to be a pretty bold statement to make considering the game is catering to a specific playerbase.
Comments
There are 16 classes:
Defensive Fighter (Heavy armor)
Paladin
Warrior
Dread Knight
Inquisitor
Offensive Fighter (Medium armor)
Rouge
Bard
Monk
Ranger
Healer Classes
Cleric
Druid
Shaman
Blood Mage
Caster Classes
Sorcerer
Psioncist
Necromancer
Summoner
For the first 10 lvl's you can change your job to whatever you want, just to see what fits you best, at lvl 10 you choose the job you will keep for the rest of your characters life. No other informtion has been released on second proffesions. Alot of people dont have to even be those classes, thats only 1 sphere. You could be in the diplomat sphere only, be a professional house maker, a professional miner etc, or do some of each. This information is easliy found basicly anywhere. TentonHammer.com, Vanguardsoh.com, silkyvenom.com, and many more.
I really cant blame people for not liking this game at first glance, i remember thinking it wasnt anything special for about 4 months, but if you look into it, you have a chance of getting realling psyched about it. After Beta 0 finishes, they will start public Beta, but they havnt released much info on that yet. Ever since i burnt out of FFXI and WoW ive been looking for something like this, i did try EQ2, but the loading every zone is annoying, Vanguard is kinda like WoW, its streamed, no loading.
So, Merk, you can jump back and forth between ALL classes until 10...or do you choose an initial class to start with? Thanks for the info! Good stuff.
You do choose a class when you create a character, but its not your final class until you lvl 10, until then, if you chose lets say Warrior, but you do 5 lvl;s and you dont like warrior, you can change the job to something else (I beleive if you where lvl 5 Warrior and you switched, your a lvl 5 whatever other job you chose to try). Mildly disapointed that the job change system isnt like FFXI whete you could change into what ever job you wanted anytime and still keep the seperate lvl's for each, but at least they gave us the choice for the first 10 lvl's.
Still, thats friggin cool! Your right, though. A job system would have REALLY kicked arse.
We will have to see, the real beta hasnt started yet so there might just be that fancy job system we always wanted
Maybe if we keep talking about it, someone will see it that can do something about it...so how bout it devs?
Vanguard has its own forums lol, a little over 13,000+ members for the forum. The Dev's are very friendly, they got most of the ideas for vanguard from suggestions, and forum's. They do talk in the interested forums as normal people, not "Hello, about you past post blah blah blah", they can crack a joke and make points. They also are still hiring, and will try to ge ta few more devs at there party in las vegas, where they are interviewing people for job positions and giving out a few beta spots as prizes for something. Alot of award winning EQ dev's, and some experied dev's from other companies, and newer people aswell.
In replay to Ceara
From the Offical Vanguard FAQ...
Will grouping be forced in Vanguard or will I be able to Solo?
Yes, you will be able to solo. You will be able to solo more effectively in 'casual' areas than in group and raid areas. You will likely have difficulty soloing in group areas and extreme difficulty in raid areas (e.g. probably isn't going to happen). Will you be happy with the rate of advancement and downtime associated with soloing as opposed to teaming up with a few other players, especially of classes that compliment the one you've chosen? I don't know -- those are different lines for different people. Some of you may enjoy soloing in Vanguard, and some of you may find it too tedious or slow or not rewarding enough... Are we designing Vanguard as a solo-oriented game? No. The focus is on grouping. Does that mean we hate soloing and want to make it impossible? No, certainly not, but it will take a 'second seat' so to speak...
You will always be more efficient and encouraged to group, even in casual areas, although you won't need a large group. The casual areas are geared towards small groups and also designed such that one can achieve advancement in shorter contiguous chunks of gameplay, so these areas should be attractive not only to the more casual gamer, but even the hard core raid gamer who just has an hour or so to log on and wants to be able to move his character forward in some way
I hesitate to make comparisons to other games, but I suppose I'd say, though while certainly not apples to apples, Vanguard 'soloing' will be much more akin to EQ 1 soloing than WoW soloing -- WoW is much more of a casual, solo oriented, quick leveling game than Vanguard is being designed to be, and this is on purpose of course. While we respect and enjoy WoW, 1. Vanguard is the type of game we truly love to play more ourselves and for a longer period of time, and 2. it wouldn't make sense to just make another WoW or EQ 2 or whatever we need to differentiate ourselves, especially as the gamespace both grows and becomes more crowded with options.
We're trying to bring back that magic of early EQ 1 yet simultaneously take this genre into the next generation and offer a lot of new ideas and functionality and differing types of gameplay that will hopefully appeal to old school MUD and EQ 1 players as well as newer MMOG converts as well as core gamers who've not yet found an MMOG that's had the type of gameplay they truly enjoy.
That's pretty much all I can say at this point. Once we are into beta and you guys are able to play yourselves, you can each make your own judgment call on the topic of 'is Vanguard soloable or not?', not to mention 'do I enjoy Vanguard at all?', and each of you will have your own opinion and will be able to make your choice as to whether Vanguard will be your future home or not (of course, we certainly hope the vast majority of you choose to make Vanguard your new home for months and even years to come). But we also know that we can't (nor I think can anyone) make a game that is all things for all people.
Well we can all see that grouping will be a big part of this game, i just hope its not a final fantasy 11 style of forced grouping, where if you don't have said and said classes you are majorly &%$"!.
Main thing i see that will influence a grouping based game is the availability of healing from more than one class, there should be at least 3 different classes with the ability to heal groupmates. And more importantly, tools that will permit the community to find and organize groups in a fast and easy manner. Just a couple of thoughts.
All ur Mountain Dew is belong to me.
"In fact I always asked myself why MMO companies didn't go after EQ, AC, DAOC playerbase."
Aren't those games dropping subscribers like mad to WoW?
"In fact I always asked myself why MMO companies didn't go after EQ, AC, DAOC playerbase."
Aren't those games dropping subscribers like mad to WoW?
"In fact I always asked myself why MMO companies didn't go after EQ, AC, DAOC playerbase."
Aren't those games dropping subscribers like mad to WoW?
Sorry for the three post, I could have sworn I only hit the post message button once.
You seem to be giving too much credit to Brad MCquaid there, this guy is not the second coming of christ on earth, and if you remmenber corectly, when eq1 first came out it had little to no decent cotent and was full of design bugs. The original developer team is was not that hot back then and i´m keeping a healthy dose of sceptecism about vanguard, dont get me wrong, i am looking forward to it, but the game wont be the messiah of mmorpg´s, it is not implementing anything ground braking and as such, dont expect more than it will be able to offer.
Now to this little comment "Vanguard will have at least 750K", that is very wishfull thinking on your part for a game that is comming to an already saturated fantasy mmorpg market, the only mmorpg´s that have brken that number in recent years are lineage 1, 2 and WoW, and thoese games cater to many players because:
a) WoW is solo friendly and not group intensive, Vanguard wwont be either, from what the devs have said, as such, there goes the biggest chunk of the market, the casual players. lets face, vanguard is the least apealing game for the casual gamer, comming out next year.
b)l lineage 1 and 2 have intensive pvp and competition between the players, vanguard devs have said time and again that they are not catering to the pvp crowd, there goes the second largest chunk of the market.
From what i can see of vanguard, it might get on par with eq1´s current player numbers and peak at 500.000, but then again, we are both making assumptions here, arent we?
All ur Mountain Dew is belong to me.
EXACTLY! We don't want groundbreaking man, it's all been done. Everything that can be done in games has been done in one for or another. Name ONE single feature in any game that has been released this year that has not been attempted in some for on another game. You can't. Vanguard is gonna be a difficult game with many elements from our favourite games in the past, but with amazing graphics, and thoughtful implementation of key assets. Maybe it will be groundbreaking if you consider a game that doesn't kowtow to whiners, n00bs and casuals, which yes I consider that to be.
But no, nothing new here, move along.
I haven't been reading this thread. I just happened to click on it on a whim and skipped to the end just for the hell of it. But I have to reply to that statement by anarchyart.
That reminds me of something they told us in high school history about a politician in the 1800's who wanted to shut down the patent office because --everything that could be invented had already been invented--.
Man, if everyone thought like you we wouldn't even have MMORPGs. What if, after the first legend of zelda game for the original nintendo consol, people had said, "Well, that's it. There's nothing more we can do with games."
Then we wouldn't even be on this forum talking about this stuff. And all we would have for fantasy games would be endlessly rehashed forms of that primitive old nintendo game.
There may not be many truly new ideas going into the current crop of MMORPGs but that's not to say there aren't any new things that could be tried.
Vanguard may not exactly be a step backward but they certainly aren't moving the genre forward. They are stuck in same old rut that EQ dug and instead of trying to get out of it they looked around and said to themselves, "Hey, you know it's not so bad down here in the muddy old rut. Let's not even poke our noses over the edge to see what might be possible. Let's just stay here where it's safe."
About the only thing about Vanguard that they might be able to claim is innovative is the diplomacy sphere. And that...um...having scripted conversations with NPCs? Fun? Interesting? I guess it's not impossible but I wouldn't get your hopes up.
I haven't been reading this thread. I just happened to click on it on a whim and skipped to the end just for the hell of it. But I have to reply to that statement by anarchyart.
That reminds me of something they told us in high school history about a politician in the 1800's who wanted to shut down the patent office because --everything that could be invented had already been invented--.
Man, if everyone thought like you we wouldn't even have MMORPGs. What if, after the first legend of zelda game for the original nintendo consol, people had said, "Well, that's it. There's nothing more we can do with games."
Then we wouldn't even be on this forum talking about this stuff. And all we would have for fantasy games would be endlessly rehashed forms of that primitive old nintendo game.
There may not be many truly new ideas going into the current crop of MMORPGs but that's not to say there aren't any new things that could be tried.
Vanguard may not exactly be a step backward but they certainly aren't moving the genre forward. They are stuck in same old rut that EQ dug and instead of trying to get out of it they looked around and said to themselves, "Hey, you know it's not so bad down here in the muddy old rut. Let's not even poke our noses over the edge to see what might be possible. Let's just stay here where it's safe."
About the only thing about Vanguard that they might be able to claim is innovative is the diplomacy sphere. And that...um...having scripted conversations with NPCs? Fun? Interesting? I guess it's not impossible but I wouldn't get your hopes up.
So a completely seamless world is not new? The perception system isn't new? The advanced flagging system that allows mobs or NPCs to recignize things isn't new? Allowing players to build their own ships, caravans, etc, isn't new?
There are quite a few new things about Vanguard.
Hmm, seamless world? world of warcraft did it without any loads, the world is seamless, so no, its not "new".
Ships, cities, etc... Star wars galaxies did it, so its not anything that vanguard is pionering.
Ill hold my judgement on the perception system, from what i have read it will just end up beeing just like the heroic oportunities system in EQ2, with some aditions.
Concerning the flagging system, its not that hard to code a mob to recognize a quest item in a players inventory, it will more likely function with triggers.
As was mentioned before, the only thing that vanguard is bringing to the table is the diplomacy system, but thats not the point, vanguard will just be another fantasy mmorpg, maybe it will be a good one, but it will not brake the mold and bring anything fresh into the genre, when people say it will bring back the old "hardcore" days from eq, they are hitting the mark right there, personaly, i just want it to be a good game and wish it to be fun to play, but make no mistake, this is not going to be the revolution that many are preaching.
All ur Mountain Dew is belong to me.
Thanks Kemo, now I don't have to say it lol. But my point really was that everything has been done in some form or another. Even diplomcy is just an exaggerated form of faction, which is in tons of games.
And, can anyone think of one single thing that was in a game released this year that was entirely new? Naw, it's just rehashes of things been thought of or done before. They just do it better and better! Just look at the Tolkien books, everything has been done. Mores the point, I don't want anything new. Personally I think FFIII and EQ and UO are the perfect games, all I want is updated graphics. And sure, you can add some new ideas if you like, but gimme old school please kk thx.
But I didn't say Zelda which was over 10 years ago. I said today which is now. Tell me one thing that hasn't been done in a game in some form, and if it's from a book or movie or history, that means it has been done too.
This doesn't mean I am cynical at all! I love all games and wish I had time to play them all. But this is why Vanguard is so appealling to me. A more hardcore type of game with great graphics which won't cater to the casual player or the new player.