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There are a lot of misconception that the MMO market is declining just because some people here do not like the direction of new MMOs.
Facts are:
a) the MMO market is growing in 2010 (by 30%) and 2011 (by 3%).
b) the MMO market is huge. Just in the US, there are more than 47.5M players.
c) F2P is taking hold, growing 24% revenue in 2011.
Links:
http://ve3d.ign.com/articles/news/57989/MMO-Market-Report-Shows-30-Growth
http://newzoo.com/ENG/1570-2011_MMO_Games_Report.html
Anyone who wants to argue about the MMO market please use the correct FACTS. The market sees no decline but growth in the last two years, in terms of REVENUE and the NUMBER OF PLAYERS.
Comments
trillions of zynga players cant be wrong.
Let's internet
Cancer grows too. Doesnt mean anything good.
Is there a growth of unhappy gamers as well?
http://seekingalpha.com/article/314177-zynga-s-unhappy-customers
Possibly more unhappy players, possibly more happy players. Probably both.
Possibly more crappy games, possibly more good games. Probably both.
No one can say for sure that genre won't implode tomorrow or next year. All we can do is state that now it appears to be growing. Everything else is just opinion.
*ponders a 20% annual increase in bittervets*
*runs for the hills*
This is really just the natural progression of all things concerning humanity. People just have to come to the understanding that most people are dissapointing, dull and stupid.
The internet and mmo's are in decline toghether, I'd like to cite: Facebook, Thempark MMO's, Democratic societies.
There is always a poll or statistic for anything anyone is trying to make a case for. I can go poll and grab random statistics to make eating hotdogs and drinking soda while hanging on monkey bars upside down a good idea. Point im trying to make is.... there are polls satatistics and so called facts for everything.... then there is the reality of what actually is.
so what people consider MMO players nowadays are....facebook chimps clicking a button in a browser game
yeah,now I can see the MMO market is amazingly strong....
Any market that have 47+M customers, and billions dollars is amazingly strong .. so yeah, you are right.
All these people, and All that money. And yet. We still only have like 10 good mmos. Reminds me of SWTOR. You just ask, what happened? Though I do look forward to the future, some interesting mmos in development.
I will provide a link to this thread whenever I encounter a new thread about the "downfall of MMOs".
-That means once a week.
-Probably to the same poster again and again.
...
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I guess I just have higher standards than most users. Oh well.
Enter a whole new realm of challenge and adventure.
10 is a large enough number since i can't really play more than a few at the same time.
TOR? It sold 2M and has 1.7M subs after 30 days .. so the jury is still out.
FarmVille community surpasses 80 million players
by Griffin McElroy on Feb 20th 2010 5:30PM
With your logic TOR sucks balls,and you hate it,because its not successful enough ,jury is still out.
Let's internet
Quantity does not denote "growth".
==================================================================================================
Video game crash of 1983
Main article: North American video game crash of 1983
At the end of 1983, the industry experienced losses more severe than the 1977 crash. This was the "crash" of the video game industry, as well as the bankruptcy of several companies that produced North American home computers and video game consoles from late 1983 to early 1984. It brought an end to what is considered to be the second generation of console video gaming. Causes of the crash include the production of poorly-designed games, the most notorious of which included E.T. the Extra-Terrestrial and Pac-Man for the Atari 2600 console. Popular lore surrounding this now-legendary crash states that sales of E.T. the Extra-Terrestrial diverged so poorly from their forecasts, that Atari buried thousands of unsold cartridges in a landfill in New Mexico.
==================================================================================================
Video game crash of 1977
The Atari 2600
In 1977, manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear stock, creating a glut in the market,[23] and causing Fairchild and RCA to abandon their game consoles. Only Atari and Magnavox remained in the home console market, despite suffering losses in 1977 and 1978.[24]
The crash was largely caused by the significant number of Pong clones that flooded both the arcade and home markets. The crash eventually came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games.[23] Soon after, Space Invaders was licensed for the Atari VCS (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales.[25] This helped Atari recover from their earlier losses.[24] The success of the Atari 2600 in turn revived the home video game market, up until the North American video game crash of 1983.[26]
==================================================================================================
Any of this sound familiar?
lol. No you can't.. That's just pure rubbish and that kind of rubbish is frequently spewed by those who absolutely no conception of how stats work.
The real issue you should have is how people lie by gaming the questions and populations. Then lie about the results.
But those aren't problems with stats. Those are problems with LIARS.
That was a bit of a leap in logic, but considering your post history and your forum name, I understand why.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
why it was a leap? you saw something from history and name and understood ?
thats real logic right there.
Let's internet
lol. Another person fooled by the deliberately misleading press-release and the inability of the gaming press to see through it and thus reporting non-factual-facts to be sucked down by the gaming community. If you don't pay attention to the two different cut-off dates, then you'll get fooled and conflate the figures and assume the game to losing just 15% in one month. Truth is those numbers, in no circumstances, belong together in any sort of subscription health/mmo health ratio.
Sales from pre-order to December 31st, 2011 -- 1.75 million. Of those 1.7 million activated their accounts by December 31st, 2011. NONE of those accounts could be dropped as they were, at oldest, only ten days into the first 30-days of subscription. Or, in other words, the number was completely meaningless except to agree sales figures to sub-figures in initial 30-day purchases.
Sales from pre-order to January 31st were 2.0 million. NO NUMBER FOR JANUARY 31ST SUBS WAS GIVEN BY EA/BIOWARE. Neither you, me or the Pope knows those January 31st numbers. My models say over 50% of credit-card activators quit after the initial 30-day sub. But that's a model. A good model, but a model.
Now, you may not like my models. You may think they suck. I don't really care. The incessent cries for server mergers, even among the EGA servers now, validates my models. The horrible sales declines validates my models. The fact that both XFire time played and XFire individual accounts played have dropped like stones, despite an additional 500K units sold since December 31st validates my models. Academic paper after academic paper on MMO player base behaviors validate my models.
The jury's 'not out' for those who can do the math. Only for those who can't or won't, because they're emotionally invested and in denial, look at the facts and data and arrive at a competent conclusion.
He never stated that he liked or disliked games because of number of subscribers. He also never stated that because one game was extremely successful that a game with lesser success (but still obviously successful) was 'not successful enough'. Actually, he even made a point to say "jury is still out."
It seemed you drew some odd conclusions from what he wrote.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There are a lot of misconception that the MMO market is declining just because some people here do not like the direction of new MMOs.
Do not like the direction of new MMOs.
He is trying to prove something with numbers you see,and im just letting the numbers do the talking.
got it ?
Let's internet
History speaks louder than numbers.
True and theres no like/dislike button for MMO numbers.
This thread is like 5,000,000 times watched YouTube video with 90% dislikes.
fak 5,000,000 views and rising but getting more hate,it must be good.
Let's internet
History *is* made up of numbers.
Your OPINION is not history.
And numbers are self evident. You cannot disagree that the MMO market grew in REVENUE by 30% in 2010.