I tried to play a monk in EQ, but I couldn't stand being forced to be poor because monks couldn't loot/carry cany cash. They had an extremely low weight tolerence that would significantly lower their defense. It made those weightless bags absolutely necessary for items, but they still couldn't carry money (which didn't go into bags).
Still enjoyed the hell out of my Iksar SK. DEATH TO THE SMOOTHSKINS!
Damage in combat that was obviously faster than physically possible. It was ridiculous how you would watch your damage stream and see how it flew by, which made having it available to look at practically pointless, unless you were DPS nazi.
My blog is a continuing story of what MMO's should be like.
The endless grinding. Thats all old school MMOs where. Go this zone, kill rats until you reach level 10, go to this zone. Skill swamp rats until you reach level 12(four days later), repeat.
atleast questing/low level instances let you do something ELSE then the mindless grinding.
Playing Nothing waiting for The secret world Played WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
The endless grinding. Thats all old school MMOs where. Go this zone, kill rats until you reach level 10, go to this zone. Skill swamp rats until you reach level 12(four days later), repeat.
atleast questing/low level instances let you do something ELSE then the mindless grinding.
You're speaking of "original" MMOs, correct?
This is still true of current MMOs. However, rather than choosing where and what you want to kill, a quest hub NPC tells you. And each time, you are rewarded some arbitrary item that has little meaning or value because you're rewarded for each and every trivial task you accept.
Originally posted by FrostWyrm Money having weight. I tried to play a monk in EQ, but I couldn't stand being forced to be poor because monks couldn't loot/carry cany cash. They had an extremely low weight tolerence that would significantly lower their defense. It made those weightless bags absolutely necessary for items, but they still couldn't carry money (which didn't go into bags). Still enjoyed the hell out of my Iksar SK. DEATH TO THE SMOOTHSKINS!
Yeah, geesh. Forget having a character that actually worked within its designed principle of "less is more".
Sarcasm aside; I miss weight having meaning in MMOs more than I thought I would. Just letting all the collect and run people have their way was the beginning of the end for any real merit to MMO design.
I used to play MMOs like you, but then I took an arrow to the knee.
I DONT miss the jerkoffs that used to wait outside Brittain and kill all the noobs in UO......Thank goodness EQ came along or I probably would have never liked MMOs.
I don't miss losing. It's much better when I win all the time. It helps my self esteem.
I don't miss having to rely on other players. I play multi-player games so I can play by myself.
Last but not least... I don't miss originality. I want to play clones of successful games for decades on end. Add in a few gimmicks, prettier graphics, change the name of the title and I'm happy.
I like your style. Gonzo forum posting.
I'd say I sniff a bit of sarcasm with a splash of wit.... and I agree. How else am I going to build my self esteem if I don't win ALL THE TIME (puke)
I DONT miss the jerkoffs that used to wait outside Brittain and kill all the noobs in UO......Thank goodness EQ came along or I probably would have never liked MMOs.
OMG...that was ME! I honestly am not a griefer (well...not after this one story/game). My friend and I would put a single gold coin on the ground just outside the boundary of Brittain along the road. People would have to stop for at least 2 seconds to mouse-over and pick up the coin...well...that was a mistake cuz my friend and I would jump em....
Now I know that this is griefing at its peak, but I havent done anything like that since....so I apologize to you for what I did to you all those years ago...i was young and a "jerkoff"
That was one of the better parts of Everquest. It reminded me that I was actually advancing in a way that gaining .2% exp per kill couldn't.
*slash*
"You just got better at offence (50)"
"You just got better at 1H Slashing (50)"
"You got better at bashing (44)"
"You got better at dodge (68)"
"You got better at getting better at things (55)"
Yeah I wish this was one mechanic they would of included in TOR.
EQ was a pretty simple system for raising skills. Pick your lowest spell, and then cast it over n over. You raised skill while raising meditation betweens breaks.
Before ingame maps, all we had was sense heading. Again it was easy to raise....key bind the left turn button to activate the ability key.
Stuff like dodge/defense worked best for non melee when you had someone PLing ya. They had low limits for caster classes, so didnt take long to hit.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
The noobs in Ragnarok online who kept on begging for Zeny, items and equips. Some even force you to trade and tell you that you're a scammer if you don't give something to them.
I tried to play a monk in EQ, but I couldn't stand being forced to be poor because monks couldn't loot/carry cany cash. They had an extremely low weight tolerence that would significantly lower their defense. It made those weightless bags absolutely necessary for items, but they still couldn't carry money (which didn't go into bags).
Still enjoyed the hell out of my Iksar SK. DEATH TO THE SMOOTHSKINS!
Yeah, geesh. Forget having a character that actually worked within its designed principle of "less is more".
Sarcasm aside; I miss weight having meaning in MMOs more than I thought I would.
Just letting all the collect and run people have their way was the beginning of the end for any real merit to MMO design.
I only mentioned money weight. Item weight is not a problem.
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
Isn't it still like this?
Nope. Just for an example, if you know where to look, there are many products that make gold in WOW. Two classes of "products" are profitable .... a) enchantment that either has a rare or expensive recipe (so not the leveling ones), and b) some blue items that up the item level so fresh level 85 characters can start doing H dungeons.
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
Isn't it still like this?
Nope. Just for an example, if you know where to look, there are many products that make gold in WOW. Two classes of "products" are profitable .... a) enchantment that either has a rare or expensive recipe (so not the leveling ones), and b) some blue items that up the item level so fresh level 85 characters can start doing H dungeons.
Well its been a couple years since I played WoW, but last time I checked, mining ore was WAY more profitable then crafting it into:
1. weapons
2. engineering type of things
3. armor.
And same with potion crap, (bah like I said its been so long I can't remember)
BUT I do remember running around a BC swamp collecting little floating fairy spirit things... which was WAY more profitable then crafting it.
Same with fishing.. and leather working..
So...as far as WOW goes, there might be one or two "jobs" that can make money with refined items...but its deffinitly not the norm.
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
Isn't it still like this?
Nope. Just for an example, if you know where to look, there are many products that make gold in WOW. Two classes of "products" are profitable .... a) enchantment that either has a rare or expensive recipe (so not the leveling ones), and b) some blue items that up the item level so fresh level 85 characters can start doing H dungeons.
Well its been a couple years since I played WoW, but last time I checked, mining ore was WAY more profitable then crafting it into:
1. weapons
2. engineering type of things
3. armor.
And same with potion crap, (bah like I said its been so long I can't remember)
BUT I do remember running around a BC swamp collecting little floating fairy spirit things... which was WAY more profitable then crafting it.
Same with fishing.. and leather working..
So...as far as WOW goes, there might be one or two "jobs" that can make money with refined items...but its deffinitly not the norm.
Sure, not all the professions. But at least some of them, which makes the statement (where materials were worth more than final products) .. untrue in general. Exactly how often that is true needs a deeper investigation.
I don't miss the slow transportation, the broken economy where materials were worth more than final products (consistantly through all levels of crafting).
Isn't it still like this?
Nope. Just for an example, if you know where to look, there are many products that make gold in WOW. Two classes of "products" are profitable .... a) enchantment that either has a rare or expensive recipe (so not the leveling ones), and b) some blue items that up the item level so fresh level 85 characters can start doing H dungeons.
Well its been a couple years since I played WoW, but last time I checked, mining ore was WAY more profitable then crafting it into:
1. weapons
2. engineering type of things
3. armor.
And same with potion crap, (bah like I said its been so long I can't remember)
BUT I do remember running around a BC swamp collecting little floating fairy spirit things... which was WAY more profitable then crafting it.
Same with fishing.. and leather working..
So...as far as WOW goes, there might be one or two "jobs" that can make money with refined items...but its deffinitly not the norm.
Sure, not all the professions. But at least some of them, which makes the statement (where materials were worth more than final products) .. untrue in general. Exactly how often that is true needs a deeper investigation.
uh....err... I'm sorry, its early (not really) and i'm totaly confuzed by that statement.
all I know is I do/have played MMO's since 2003, and I would say that the general economies have gone down-hill.
In FFXI it was actually hard to level jobs, so when you did and you actually could start crafting stuff it was sweet and worth something. When I was playing WOW I worked to level up, enchanting (which I couldn't make any money at) and leather working (which I couldn't make any money at)
And finally the final nail wen't into the coffin as far as my economie experience with WoW goes, I had worked for around a month to level my engineering to 350 (I think that was the cap at the time) And in 2 nights a friend took one of his alts from 1-cap on engineering, I was like...WTF!
My friend (who played to much) had his main with 2 jobs capped and then 2 alts with the jobs capped at that. And thats the way most people did it.
So are in-game economies better now? IMO?....not at all.
Really other than corpse runs I liked just about everything. I loved the slower travel the conversations on the boats in EQ made for starting points to new friends to hunt with and games felt more virtual world like not just quest hub to hub.
And finally the final nail wen't into the coffin as far as my economie experience with WoW goes, I had worked for around a month to level my engineering to 350 (I think that was the cap at the time) And in 2 nights a friend took one of his alts from 1-cap on engineering, I was like...WTF!
My friend (who played to much) had his main with 2 jobs capped and then 2 alts with the jobs capped at that. And thats the way most people did it.
So are in-game economies better now? IMO?....not at all.
Two points.
First, why is this bad? You are jealous of your friend .. sure .. you take a month, he know how to take 2 nights. So you feel bad. How is this bad economics? I thought people here are for people who play smart get rewarded.
Secondly, I don't see how your friend did it in 2 days unless he has tons of gold to spend. I have a toon with engineer at max .. and it takes a LONG time if you grind the mats.
So if he spend lots of gold on it, it is not two nights. You fail to discount the time he used to acquire the gold (unless of course he bought gold from a gold farmer .. in that case .. it is a whole different discussion).
Comments
Spamming local (didn't even have a global chat at a time) WTS blah blah item with blah stats (couldn't link items)
Really bland or poorly done level design
Bad graphics that would show their age in no time
Very little background story
Some were unintuitive with controls or mechanics and lacked good tutorials
Really boring quests with the most uninteresting story if they even had one. Almost every single quest was a kill quest.
Stale combat and animations
Seeing months go by without an update or patch
Anal-retentive Role Players that speak in Olde English.
FFA-PvP.
Say whaa?
That was one of the better parts of Everquest. It reminded me that I was actually advancing in a way that gaining .2% exp per kill couldn't.
*slash*
"You just got better at offence (50)"
"You just got better at 1H Slashing (50)"
"You got better at bashing (44)"
"You got better at dodge (68)"
"You got better at getting better at things (55)"
Money having weight.
I tried to play a monk in EQ, but I couldn't stand being forced to be poor because monks couldn't loot/carry cany cash. They had an extremely low weight tolerence that would significantly lower their defense. It made those weightless bags absolutely necessary for items, but they still couldn't carry money (which didn't go into bags).
Still enjoyed the hell out of my Iksar SK. DEATH TO THE SMOOTHSKINS!
Damage in combat that was obviously faster than physically possible. It was ridiculous how you would watch your damage stream and see how it flew by, which made having it available to look at practically pointless, unless you were DPS nazi.
My blog is a continuing story of what MMO's should be like.
The endless grinding. Thats all old school MMOs where. Go this zone, kill rats until you reach level 10, go to this zone. Skill swamp rats until you reach level 12(four days later), repeat.
atleast questing/low level instances let you do something ELSE then the mindless grinding.
Playing
Nothing
waiting for
The secret world
Played
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
You're speaking of "original" MMOs, correct?
This is still true of current MMOs. However, rather than choosing where and what you want to kill, a quest hub NPC tells you. And each time, you are rewarded some arbitrary item that has little meaning or value because you're rewarded for each and every trivial task you accept.
Yeah, geesh. Forget having a character that actually worked within its designed principle of "less is more".
Sarcasm aside; I miss weight having meaning in MMOs more than I thought I would.
Just letting all the collect and run people have their way was the beginning of the end for any real merit to MMO design.
I used to play MMOs like you, but then I took an arrow to the knee.
Kill stealing.
Waiting 24 hours for a NM to spawn only to have some gold farmer steal it from me.
I DONT miss the jerkoffs that used to wait outside Brittain and kill all the noobs in UO......Thank goodness EQ came along or I probably would have never liked MMOs.
I'd say I sniff a bit of sarcasm with a splash of wit.... and I agree. How else am I going to build my self esteem if I don't win ALL THE TIME (puke)
OMG...that was ME! I honestly am not a griefer (well...not after this one story/game). My friend and I would put a single gold coin on the ground just outside the boundary of Brittain along the road. People would have to stop for at least 2 seconds to mouse-over and pick up the coin...well...that was a mistake cuz my friend and I would jump em....
Now I know that this is griefing at its peak, but I havent done anything like that since....so I apologize to you for what I did to you all those years ago...i was young and a "jerkoff"
Yeah I wish this was one mechanic they would of included in TOR.
EQ was a pretty simple system for raising skills. Pick your lowest spell, and then cast it over n over. You raised skill while raising meditation betweens breaks.
Before ingame maps, all we had was sense heading. Again it was easy to raise....key bind the left turn button to activate the ability key.
Stuff like dodge/defense worked best for non melee when you had someone PLing ya. They had low limits for caster classes, so didnt take long to hit.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
The noobs in Ragnarok online who kept on begging for Zeny, items and equips. Some even force you to trade and tell you that you're a scammer if you don't give something to them.
I only mentioned money weight. Item weight is not a problem.
Isn't it still like this?
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Nope. Just for an example, if you know where to look, there are many products that make gold in WOW. Two classes of "products" are profitable .... a) enchantment that either has a rare or expensive recipe (so not the leveling ones), and b) some blue items that up the item level so fresh level 85 characters can start doing H dungeons.
Well its been a couple years since I played WoW, but last time I checked, mining ore was WAY more profitable then crafting it into:
1. weapons
2. engineering type of things
3. armor.
And same with potion crap, (bah like I said its been so long I can't remember)
BUT I do remember running around a BC swamp collecting little floating fairy spirit things... which was WAY more profitable then crafting it.
Same with fishing.. and leather working..
So...as far as WOW goes, there might be one or two "jobs" that can make money with refined items...but its deffinitly not the norm.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Sure, not all the professions. But at least some of them, which makes the statement (where materials were worth more than final products) .. untrue in general. Exactly how often that is true needs a deeper investigation.
uh....err... I'm sorry, its early (not really) and i'm totaly confuzed by that statement.
all I know is I do/have played MMO's since 2003, and I would say that the general economies have gone down-hill.
In FFXI it was actually hard to level jobs, so when you did and you actually could start crafting stuff it was sweet and worth something. When I was playing WOW I worked to level up, enchanting (which I couldn't make any money at) and leather working (which I couldn't make any money at)
And finally the final nail wen't into the coffin as far as my economie experience with WoW goes, I had worked for around a month to level my engineering to 350 (I think that was the cap at the time) And in 2 nights a friend took one of his alts from 1-cap on engineering, I was like...WTF!
My friend (who played to much) had his main with 2 jobs capped and then 2 alts with the jobs capped at that. And thats the way most people did it.
So are in-game economies better now? IMO?....not at all.
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Really other than corpse runs I liked just about everything. I loved the slower travel the conversations on the boats in EQ made for starting points to new friends to hunt with and games felt more virtual world like not just quest hub to hub.
Two points.
First, why is this bad? You are jealous of your friend .. sure .. you take a month, he know how to take 2 nights. So you feel bad. How is this bad economics? I thought people here are for people who play smart get rewarded.
Secondly, I don't see how your friend did it in 2 days unless he has tons of gold to spend. I have a toon with engineer at max .. and it takes a LONG time if you grind the mats.
So if he spend lots of gold on it, it is not two nights. You fail to discount the time he used to acquire the gold (unless of course he bought gold from a gold farmer .. in that case .. it is a whole different discussion).