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ArenaNet aren't messing around with NDA breakers

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  • fivorothfivoroth Member UncommonPosts: 3,916

    If you break the NDA, you can lose access to all ArenaNet games? Wow, that's harsh.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • Fir3lineFir3line Member Posts: 767

    Originally posted by evicton

    Originally posted by Mykell

    How could they ban people from all their games. GW1 has no sub so you could just create a new email or new steam account to play it. Will be the same with GW2. Since you don't need to hand over credit card details they have no real way of identifying someone.

    You will have to create an NcSoft master account I'm assuming, you need the NcSoft launcher to even load GW these days. Thus they could ban the master account also locking out the 'game codes' for those accounts.

    Granted you could just buy the games again and use another email, but they'd prolly be cool with that too. 

    you are not connected to NCsoft master account, for GW or GW2, just saying.

    "I am not a robot. I am a unicorn."

  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by evicton

    Originally posted by RizelStar


    Originally posted by evicton


    Originally posted by Nailzzz

         Well, the way i see it: People will tend to use unethical behaviour on ones part to justify treating them in the same manner. In other words: If after giving people the impression that the Cash shop in GW2 will not be P2W and then people in beta see evidence of the opposite being the case, people will not feel the least bit bad about breaking there word on keeping to the NDA since it would seem that Arenanet has no intention of keeping thier word on the cash shop.

         This is an illustration of why it is important to be honest with people from the start and not engage in semantic word games about the nature of your intentions. Even if there wording technically allowed for a P2W cash shop in some manner, they still violated the spirit of the agreement they made with thier players and they had to have known this. To then expect that people will honour the NDA after being clearly betrayed is foolish. I only hope that Arenanet does a very quick 180 on the cash shop BS while they still can.

         This has already cost them millions that there cash shop, as it is, will not win them back in lost players who have already decided to either not purchase the game for fear that the cash shop will only get worse once they purchase the game as well as lost money from people who have already decided to buy a lesser version of the box. If the game actually launches with this type of cash shop it will only cost them more money from people who may be willing to give them the benefit of the doubt now, but will see there mistake at launch with this current cash shop and will quit in disgust (myself included) which will lose them not just any possible cash shop revenue from a more reasonable cash shop (al la GW1) but also less money generated through boxed expansions.

         The irony of this is that had they simply been a bit more clear about what there cash shop would have from the start rather than a nice sounding statement that sounds alot like a lie now to those who havent been following the game, there would be no backlash. No one would feel betrayed. And people would have made a clear eyed assessment of what the game was without having the mixed feeling of betrayal from large portions of there potential playerbase turning large chunks of them away.

         As some one who has followed the game i get that having things like experience boosting items wont really matter, but those who havent seen everything and have experienced things in other mmo's may see an experience boost item as borderline necessary if not P2W. It is very short sighted to include them in the cash shop at all as it only makes the game look P2W to those who dont know better, and looks like a pointless thing to have in the cash shop to those that do no better. It is not a good revenue generator either way in the case of GW2.

    Even experience boosting can be argued to a certain point, after the press event a while back the amount of heart tasks was brought up as for the areas covered in the press events, heart tasks operated exactly like a quest hub and you moved from one to another.

    Then there was a dev posts on guru I've been looking for which stated that they didn't want to overwhelm new players so the  begining portion of the game does rely more on heart tasks to ease the player into the game. At later levels meta-events and de's take a bigger role into the game play. 

    Looking at that I can say as someone not all that intrested in heart tasks as there basicly just quests 'power leveling' through that stuff via exp boosting would offer me a clear advantage getting to the 'good stuff' now I don't want to get to max level but certainly getting to these later levels where meta-events and de's make up the bulk of the gameplay.

    They are scattered if you look videos.

    Which could be bad or good.

    Yeah but that qoute I was looking for which I'm pretty sure it was you that posted it, pretty much stated that amount of de/metas would be more in the later levels then say in the lower areas, where they are easing a new player in by using heart tasks.

    After reading that  and checking out a map and the hearts I've come to the conclusion that lower levels have more of an emphasis on hearts with de's mixed in for variety, and as you level the de's become more of an emphasis.

    Experience boosts dont make a difference. The boost in experience is in monsters killed and not overalll, seing how the bulk of your experience comes from meta events and DEs i doubt getting 12 xp instead of 6 xp when you need 3k to lvl up makes a diff.

  • fiontarfiontar Member UncommonPosts: 3,682

    Next month's beta(s) will be the first for pre-purchase customers, who get guaranteed access to all beta events subsequent to purchase. There will be no NDA on those events. If they have anything "to hide", it would only remain hidden for another month, after which the flood gates will be opened. (I'm thinking they have nothing to hide). :)

    Why the NDA for this event? Well, as we saw from the press beta coverage, at that point in time, there was some broken content, mostly in dungeons and others have also brought up the subject of the first cash shop test, which is occuring in this weekend's beta.

    Should there be an NDA for this event? Probably not. When you open up a beta weekend to tens of thousands of testers who were in no way chosen on quality, availability or commitment, but rather based on some combination of hardware profile, geographical location and blind, random luck, expecting an NDA to be honored by all the participants is naive. If there is anything to hide or anything controversial, or even just incomplete, that  you don't wanted leaked, you don't invite a large quantity of testers all at once, with absolutely no vetting.

    When it's all said and done, we will still get sanctioned content and commentary from invited press, a smattering of NDA violations that will likely reveal most of what they hoped wouldn't be revealed and the residue of stress and resentment for an NDA that probably should have been lifted.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • dinamsdinams Member Posts: 1,362

    To prevent the same kind of people that whines to heaven when they see something is not finished, despite the game not having being released yet

     

    No one cares for MoP, this is why there is no NDA for it

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • evictonevicton Member Posts: 398

    Originally posted by austriacus

    Originally posted by evicton


    Originally posted by RizelStar


    Originally posted by evicton


    Originally posted by Nailzzz

         Well, the way i see it: People will tend to use unethical behaviour on ones part to justify treating them in the same manner. In other words: If after giving people the impression that the Cash shop in GW2 will not be P2W and then people in beta see evidence of the opposite being the case, people will not feel the least bit bad about breaking there word on keeping to the NDA since it would seem that Arenanet has no intention of keeping thier word on the cash shop.

         This is an illustration of why it is important to be honest with people from the start and not engage in semantic word games about the nature of your intentions. Even if there wording technically allowed for a P2W cash shop in some manner, they still violated the spirit of the agreement they made with thier players and they had to have known this. To then expect that people will honour the NDA after being clearly betrayed is foolish. I only hope that Arenanet does a very quick 180 on the cash shop BS while they still can.

         This has already cost them millions that there cash shop, as it is, will not win them back in lost players who have already decided to either not purchase the game for fear that the cash shop will only get worse once they purchase the game as well as lost money from people who have already decided to buy a lesser version of the box. If the game actually launches with this type of cash shop it will only cost them more money from people who may be willing to give them the benefit of the doubt now, but will see there mistake at launch with this current cash shop and will quit in disgust (myself included) which will lose them not just any possible cash shop revenue from a more reasonable cash shop (al la GW1) but also less money generated through boxed expansions.

         The irony of this is that had they simply been a bit more clear about what there cash shop would have from the start rather than a nice sounding statement that sounds alot like a lie now to those who havent been following the game, there would be no backlash. No one would feel betrayed. And people would have made a clear eyed assessment of what the game was without having the mixed feeling of betrayal from large portions of there potential playerbase turning large chunks of them away.

         As some one who has followed the game i get that having things like experience boosting items wont really matter, but those who havent seen everything and have experienced things in other mmo's may see an experience boost item as borderline necessary if not P2W. It is very short sighted to include them in the cash shop at all as it only makes the game look P2W to those who dont know better, and looks like a pointless thing to have in the cash shop to those that do no better. It is not a good revenue generator either way in the case of GW2.

    Even experience boosting can be argued to a certain point, after the press event a while back the amount of heart tasks was brought up as for the areas covered in the press events, heart tasks operated exactly like a quest hub and you moved from one to another.

    Then there was a dev posts on guru I've been looking for which stated that they didn't want to overwhelm new players so the  begining portion of the game does rely more on heart tasks to ease the player into the game. At later levels meta-events and de's take a bigger role into the game play. 

    Looking at that I can say as someone not all that intrested in heart tasks as there basicly just quests 'power leveling' through that stuff via exp boosting would offer me a clear advantage getting to the 'good stuff' now I don't want to get to max level but certainly getting to these later levels where meta-events and de's make up the bulk of the gameplay.

    They are scattered if you look videos.

    Which could be bad or good.

    Yeah but that qoute I was looking for which I'm pretty sure it was you that posted it, pretty much stated that amount of de/metas would be more in the later levels then say in the lower areas, where they are easing a new player in by using heart tasks.

    After reading that  and checking out a map and the hearts I've come to the conclusion that lower levels have more of an emphasis on hearts with de's mixed in for variety, and as you level the de's become more of an emphasis.

    Experience boosts dont make a difference. The boost in experience is in monsters killed and not overalll, seing how the bulk of your experience comes from meta events and DEs i doubt getting 12 xp instead of 6 xp when you need 3k to lvl up makes a diff.

    By going by your own math over a period of 100 monsters killed, thats 1/3 a level gained by having one, That is a large difference. If you kill that many mobs in an hour, and a level takes 90 minutes you save yourself 30 minutes. Do this during a 3 hour period and you could potentially skip an entire level.

    But that wasn't my point at all I'm not going to get into another debate with you over the items being in the cash shop being 'useless'.

    The bulk of your experience in the earlie levels is from Heart tasks, not de's or meta events. Arenanet has said it themselves, this is to ease new players. For someone who wants to get into the 'later' levels where the focus switches from heart tasks to de/metas quickly there is the option of exp pots which would provide an advantage over someone who doesn't purchase them.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by RefMinor

    Originally posted by Slampig

    Originally posted by RefMinor

    That is not a good thing, shows fear, look at ArcheAge, it has no NDA! users can post videos of their own personal gameplay online, having an NDA shows a lack of confidence in your product.

    I don't think it is anything like you say. I think a lot of it has to do with features and such that they might not want getting into the hands of rival companies, stuff like that. 

     

    You really think Blizzard and EA etc haven't got people playing GW2 in the beta program?

    Only if they were selected.  I'd bet my bottom dollar that they had people who applied for it.  Further, if they have no one in there now, they will after pre-purchasing is available.

     

    EDIT:  Missed the gist of the post.  Corrected.

  • GeeTeeEffOhGeeTeeEffOh Member Posts: 731


    Originally posted by dinams
    To prevent the same kind of people that whines to heaven when they see something is not finished, despite the game not having being released yet
     
    No one cares for MoP, this is why there is no NDA for it

    By "no one" you mean millions right?

  • slicknslim88slicknslim88 Member Posts: 394

    So the NDA is all over this weekends beta test, but whene exactly does the NDA lift?  This monday like last months beta?  Or is it gonna stay on and we won't get any footage of it like we did in the last one?

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by adam_nox

    it's too bad they aren't like bliz and just drop the NDA way early.

    StarCraft2, WOW LK, WOW Cata all had NDA's

     

    it wasnt until 2012 - that Blizzard is not using NDAs for D3 and Panda expansion

  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by KillHurt 

    Buying items in the cash shop is not Pay to Win, it is Pay to LOSE, lose real life money on a video game. 

    If with a cash shop 1 hour of real-life work, which is quite  fun, nets the gold that would otherwise require 5 hours of  boring grind then I know which option is Win and whiche is Lose.

     

  • Fir3lineFir3line Member Posts: 767

    Aparently the current beta, which has already started(totalbiscuit said it started at 12pm PDT). The game is watermarked with the email of the user.

     

    I find ti quite lolsy

    "I am not a robot. I am a unicorn."

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Malaksbane

    Originally posted by KillHurt 

    Buying items in the cash shop is not Pay to Win, it is Pay to LOSE, lose real life money on a video game. 

    If with a cash shop 1 hour of real-life work, which is quite  fun, nets the gold that would otherwise require 5 hours of  boring grind then I know which option is Win and whiche is Lose.

    Have fun wasting your money, whilst I'm playing the game.

    image

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by GeeTeeEffOh

     




    Originally posted by Kakkzooka

     

     

    Blizzard is already stealing ideas from ArenaNet's dynamic events system for MoP.



     

    Who Stole the idea from Trion (Rift)....Who stole the idea from EA(War Hammer)...who stole the idea from NCSoft(City of Heroes)...who stole the idea from FunCom(Anarchy Online) Yep, Anarchy online had DEs OH sooooo many years ago.

    The biggest Irony in your post is that the biggest offender in this list was NCsoft (you know the real ANet) practically did a cut n paste code copy when they added Alien Invasions to City of Heroes from FunCom's Alien Invasion spawns in Anarchy Online.

    Whilst I agree broaddly with your point (though I would have not used the word stolen) the mis information that you throw around really dosen't help your argument or for that matter your credibility.  City of Heroes was created by Cryptic Studios, Ncsoft was simply the publisher. Its as daft as blaming EA (who I love to blame cause they deserve it) for TSWs features.

  • MeleagarMeleagar Member Posts: 407

    Because, unlike other developers, Arenanet actually has game innovations it wishes to protect until launch.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Fir3line

    Aparently the current beta, which has already started(totalbiscuit said it started at 12pm PDT). The game is watermarked with the email of the user.

     

    I find ti quite lolsy

    Yeah, I saw an example of it on reddit. ArenaNet are just plain trolling. image

    Hope those being watermarked doesn't include Press.

    image

  • GeeTeeEffOhGeeTeeEffOh Member Posts: 731


    Originally posted by Gorilla


    Originally posted by GeeTeeEffOh
     



    Originally posted by Kakkzooka
     
     
    Blizzard is already stealing ideas from ArenaNet's dynamic events system for MoP.


     
    Who Stole the idea from Trion (Rift)....Who stole the idea from EA(War Hammer)...who stole the idea from NCSoft(City of Heroes)...who stole the idea from FunCom(Anarchy Online) Yep, Anarchy online had DEs OH sooooo many years ago.
    The biggest Irony in your post is that the biggest offender in this list was NCsoft (you know the real ANet) practically did a cut n paste code copy when they added Alien Invasions to City of Heroes from FunCom's Alien Invasion spawns in Anarchy Online.

    Whilst I agree broaddly with your point (though I would have not used the word stolen) the mis information that you throw around really dosen't help your argument or for that matter your credibility.  City of Heroes was created by Cryptic Studios, Ncsoft was simply the publisher. Its as daft as blaming EA (who I love to blame cause they deserve it) for TSWs features.

    Oddly enough, I am left to wonder if you'd have taken such a strong opposition to the whole post based on one technicality, and that really didn't invalidate the context of the post in any way, had I not made the dig at ANet.
    (Which, I'll admit, didn't need to be in there to have made my point) But still, there is a touch of irony to the whole inter connected ring of ideas.

    As far as the word stolen, It was in response to the previous post "Stealing" I was using "Stolen" sarcastically

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by evicton

    Originally posted by austriacus


    Originally posted by evicton


    Originally posted by RizelStar


    Originally posted by evicton


    Originally posted by Nailzzz

         Well, the way i see it: People will tend to use unethical behaviour on ones part to justify treating them in the same manner. In other words: If after giving people the impression that the Cash shop in GW2 will not be P2W and then people in beta see evidence of the opposite being the case, people will not feel the least bit bad about breaking there word on keeping to the NDA since it would seem that Arenanet has no intention of keeping thier word on the cash shop.

         This is an illustration of why it is important to be honest with people from the start and not engage in semantic word games about the nature of your intentions. Even if there wording technically allowed for a P2W cash shop in some manner, they still violated the spirit of the agreement they made with thier players and they had to have known this. To then expect that people will honour the NDA after being clearly betrayed is foolish. I only hope that Arenanet does a very quick 180 on the cash shop BS while they still can.

         This has already cost them millions that there cash shop, as it is, will not win them back in lost players who have already decided to either not purchase the game for fear that the cash shop will only get worse once they purchase the game as well as lost money from people who have already decided to buy a lesser version of the box. If the game actually launches with this type of cash shop it will only cost them more money from people who may be willing to give them the benefit of the doubt now, but will see there mistake at launch with this current cash shop and will quit in disgust (myself included) which will lose them not just any possible cash shop revenue from a more reasonable cash shop (al la GW1) but also less money generated through boxed expansions.

         The irony of this is that had they simply been a bit more clear about what there cash shop would have from the start rather than a nice sounding statement that sounds alot like a lie now to those who havent been following the game, there would be no backlash. No one would feel betrayed. And people would have made a clear eyed assessment of what the game was without having the mixed feeling of betrayal from large portions of there potential playerbase turning large chunks of them away.

         As some one who has followed the game i get that having things like experience boosting items wont really matter, but those who havent seen everything and have experienced things in other mmo's may see an experience boost item as borderline necessary if not P2W. It is very short sighted to include them in the cash shop at all as it only makes the game look P2W to those who dont know better, and looks like a pointless thing to have in the cash shop to those that do no better. It is not a good revenue generator either way in the case of GW2.

    Even experience boosting can be argued to a certain point, after the press event a while back the amount of heart tasks was brought up as for the areas covered in the press events, heart tasks operated exactly like a quest hub and you moved from one to another.

    Then there was a dev posts on guru I've been looking for which stated that they didn't want to overwhelm new players so the  begining portion of the game does rely more on heart tasks to ease the player into the game. At later levels meta-events and de's take a bigger role into the game play. 

    Looking at that I can say as someone not all that intrested in heart tasks as there basicly just quests 'power leveling' through that stuff via exp boosting would offer me a clear advantage getting to the 'good stuff' now I don't want to get to max level but certainly getting to these later levels where meta-events and de's make up the bulk of the gameplay.

    They are scattered if you look videos.

    Which could be bad or good.

    Yeah but that qoute I was looking for which I'm pretty sure it was you that posted it, pretty much stated that amount of de/metas would be more in the later levels then say in the lower areas, where they are easing a new player in by using heart tasks.

    After reading that  and checking out a map and the hearts I've come to the conclusion that lower levels have more of an emphasis on hearts with de's mixed in for variety, and as you level the de's become more of an emphasis.

    Experience boosts dont make a difference. The boost in experience is in monsters killed and not overalll, seing how the bulk of your experience comes from meta events and DEs i doubt getting 12 xp instead of 6 xp when you need 3k to lvl up makes a diff.

    By going by your own math over a period of 100 monsters killed, thats 1/3 a level gained by having one, That is a large difference. If you kill that many mobs in an hour, and a level takes 90 minutes you save yourself 30 minutes. Do this during a 3 hour period and you could potentially skip an entire level.

    But that wasn't my point at all I'm not going to get into another debate with you over the items being in the cash shop being 'useless'.

    The bulk of your experience in the earlie levels is from Heart tasks, not de's or meta events. Arenanet has said it themselves, this is to ease new players. For someone who wants to get into the 'later' levels where the focus switches from heart tasks to de/metas quickly there is the option of exp pots which would provide an advantage over someone who doesn't purchase them.

    Grinding mobs in GW2 is never going to provide higher XP rates than doing events and other objective based content, even with a cash shop buff active. Even if you can come close to the default leveling rate by grinding with a cash shop buff active, what's the point? You are going to pay ~ $1/hr so you can level while grinding at a rate slower than you'd achieve just by playing the game in a normal fashion? This may have some value to someone working on a kill related achievment, but it's pretty pointless for leveling.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by Master10K

    Originally posted by Teala

    The reason these games have NDA's is because they don't want people to know how crappy their game truly is.  

    Thanks for your input T**** image

     

    Yes, another quality post from a spotlight poster lol...

     

    It's got nothing to do with how poor the game is.  It's already been said it's because of the cash shop.  You can go watch totalbiscuits videos or any of the other videos of gameplay.  Anet wants to have control of the information being spread around at the moment, which apparently will stop soon when open beta begins.  AA has no NDA, because IMO they want to try show off their game, so someone will want to publish it in other places besides Korea and Russia.  And WoW's MOP, well no one gives two shits about the game anymore and it's nothing new, so need to have some NDA for it.

    image

  • EliandalEliandal Member Posts: 796

    Originally posted by Teala

    The reason these games have NDA's is because they don't want people to know how crappy their game truly is.  

     

      What a ridiculous statement.

     

      Good on Anet though.  A contract is a contract - something precious few people seem to realize these days.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by slicknslim88

    So the NDA is all over this weekends beta test, but whene exactly does the NDA lift?  This monday like last months beta?  Or is it gonna stay on and we won't get any footage of it like we did in the last one?

    Last beta was a press beta, there was no NDA, just a delay so people would write a proper review rather than rushed notes.

    The NDA doesnt lift for this beta until they say so, which there is no time frame for at the moment. Although the April pre-purchase beta is reported to be NDA free.

  • evictonevicton Member Posts: 398

    Originally posted by fiontar

    Originally posted by evicton


    Originally posted by austriacus


    Originally posted by evicton


    Originally posted by RizelStar


    Originally posted by evicton


    Originally posted by Nailzzz

         Well, the way i see it: People will tend to use unethical behaviour on ones part to justify treating them in the same manner. In other words: If after giving people the impression that the Cash shop in GW2 will not be P2W and then people in beta see evidence of the opposite being the case, people will not feel the least bit bad about breaking there word on keeping to the NDA since it would seem that Arenanet has no intention of keeping thier word on the cash shop.

         This is an illustration of why it is important to be honest with people from the start and not engage in semantic word games about the nature of your intentions. Even if there wording technically allowed for a P2W cash shop in some manner, they still violated the spirit of the agreement they made with thier players and they had to have known this. To then expect that people will honour the NDA after being clearly betrayed is foolish. I only hope that Arenanet does a very quick 180 on the cash shop BS while they still can.

         This has already cost them millions that there cash shop, as it is, will not win them back in lost players who have already decided to either not purchase the game for fear that the cash shop will only get worse once they purchase the game as well as lost money from people who have already decided to buy a lesser version of the box. If the game actually launches with this type of cash shop it will only cost them more money from people who may be willing to give them the benefit of the doubt now, but will see there mistake at launch with this current cash shop and will quit in disgust (myself included) which will lose them not just any possible cash shop revenue from a more reasonable cash shop (al la GW1) but also less money generated through boxed expansions.

         The irony of this is that had they simply been a bit more clear about what there cash shop would have from the start rather than a nice sounding statement that sounds alot like a lie now to those who havent been following the game, there would be no backlash. No one would feel betrayed. And people would have made a clear eyed assessment of what the game was without having the mixed feeling of betrayal from large portions of there potential playerbase turning large chunks of them away.

         As some one who has followed the game i get that having things like experience boosting items wont really matter, but those who havent seen everything and have experienced things in other mmo's may see an experience boost item as borderline necessary if not P2W. It is very short sighted to include them in the cash shop at all as it only makes the game look P2W to those who dont know better, and looks like a pointless thing to have in the cash shop to those that do no better. It is not a good revenue generator either way in the case of GW2.

    Even experience boosting can be argued to a certain point, after the press event a while back the amount of heart tasks was brought up as for the areas covered in the press events, heart tasks operated exactly like a quest hub and you moved from one to another.

    Then there was a dev posts on guru I've been looking for which stated that they didn't want to overwhelm new players so the  begining portion of the game does rely more on heart tasks to ease the player into the game. At later levels meta-events and de's take a bigger role into the game play. 

    Looking at that I can say as someone not all that intrested in heart tasks as there basicly just quests 'power leveling' through that stuff via exp boosting would offer me a clear advantage getting to the 'good stuff' now I don't want to get to max level but certainly getting to these later levels where meta-events and de's make up the bulk of the gameplay.

    They are scattered if you look videos.

    Which could be bad or good.

    Yeah but that qoute I was looking for which I'm pretty sure it was you that posted it, pretty much stated that amount of de/metas would be more in the later levels then say in the lower areas, where they are easing a new player in by using heart tasks.

    After reading that  and checking out a map and the hearts I've come to the conclusion that lower levels have more of an emphasis on hearts with de's mixed in for variety, and as you level the de's become more of an emphasis.

    Experience boosts dont make a difference. The boost in experience is in monsters killed and not overalll, seing how the bulk of your experience comes from meta events and DEs i doubt getting 12 xp instead of 6 xp when you need 3k to lvl up makes a diff.

    By going by your own math over a period of 100 monsters killed, thats 1/3 a level gained by having one, That is a large difference. If you kill that many mobs in an hour, and a level takes 90 minutes you save yourself 30 minutes. Do this during a 3 hour period and you could potentially skip an entire level.

    But that wasn't my point at all I'm not going to get into another debate with you over the items being in the cash shop being 'useless'.

    The bulk of your experience in the earlie levels is from Heart tasks, not de's or meta events. Arenanet has said it themselves, this is to ease new players. For someone who wants to get into the 'later' levels where the focus switches from heart tasks to de/metas quickly there is the option of exp pots which would provide an advantage over someone who doesn't purchase them.

    Grinding mobs in GW2 is never going to provide higher XP rates than doing events and other objective based content, even with a cash shop buff active. Even if you can come close to the default leveling rate by grinding with a cash shop buff active, what's the point? You are going to pay ~ $1/hr so you can level while grinding at a rate slower than you'd achieve just by playing the game in a normal fashion? This may have some value to someone working on a kill related achievment, but it's pretty pointless for leveling.

    AT what point did I say grinding mobs? Please show me where I stated that? Are you going to tell me at no point during DE/Metas/heart tasks am I asked to actually kill mobs? 

    edit* Question though, doesn't that whole we don't compete for mobs give you kill credit for kills other people do as well as your own? Does this apply to kill exp as well? Just asking cause if so thats a large 'boost of exp'.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Rhoklaw

    Originally posted by Eliandal


    Originally posted by Teala

    The reason these games have NDA's is because they don't want people to know how crappy their game truly is.  

      What a ridiculous statement.

      Good on Anet though.  A contract is a contract - something precious few people seem to realize these days.

    How is this statement stupid? I've always thought NDA's were nothing more than a shield for gaming companies to hide behind because they don't believe in their product. Do you seriously think if a gaming company was so sure of it's games success it would bother with an NDA? As for the contract is a contract, apparently you live in a different part of the world then me. America and it's citizens have proven anything but trustworthy when it comes to honoring any type of contract.

    The reason for a NDA is so that people like us can't run to every forum and blog on the internet and make posts saying "OH MY GOD X IS SO OVERPOWERED AND Y IS SO BROKEN THIS GAME SUCKS"

    And why?

    Because it isn't a "finished" product in Beta.

    You Beta to help "finish" the product.

    Common sense + logic = win

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Rhoklaw

    Originally posted by Eliandal


    Originally posted by Teala

    The reason these games have NDA's is because they don't want people to know how crappy their game truly is.  

     

      What a ridiculous statement.

     

      Good on Anet though.  A contract is a contract - something precious few people seem to realize these days.

    How is this statement stupid? I've always thought NDA's were nothing more than a shield for gaming companies to hide behind because they don't believe in their product. Do you seriously think if a gaming company was so sure of it's games success it would bother with an NDA? As for the contract is a contract, apparently you live in a different part of the world then me. America and it's citizens have proven anything but trustworthy when it comes to honoring any type of contract.

    Not known.

    Didn't say statement was stupid  just ridiculous because it isn't true, less we could get some facts.

     

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by BadSpock

    Originally posted by Rhoklaw


    Originally posted by Eliandal


    Originally posted by Teala

    The reason these games have NDA's is because they don't want people to know how crappy their game truly is.  

      What a ridiculous statement.

      Good on Anet though.  A contract is a contract - something precious few people seem to realize these days.

    How is this statement stupid? I've always thought NDA's were nothing more than a shield for gaming companies to hide behind because they don't believe in their product. Do you seriously think if a gaming company was so sure of it's games success it would bother with an NDA? As for the contract is a contract, apparently you live in a different part of the world then me. America and it's citizens have proven anything but trustworthy when it comes to honoring any type of contract.

    The reason for a NDA is so that people like us can't run to every forum and blog on the internet and make posts saying "OH MY GOD X IS SO OVERPOWERED AND Y IS SO BROKEN THIS GAME SUCKS"

    And why?

    Because it isn't a "finished" product in Beta.

    You Beta to help "finish" the product.

    Common sense + logic = win

    But you can go and do that when the beta weekends hit.

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