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Guild Wars 1 veterans - how do/did you feel about the payment model?

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  • garretthgarretth Member UncommonPosts: 343

    Originally posted by Bunks

    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    What do you have against the lootbags in the CS shop?   Does it interfere with crafting?  (only thing I can imagine)

    Also, I understand there is a golem in the game that you can use to open mystic treasure boxes.  Can anyone confirm?

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by BadSpock

    Everyone seems to be either over-hyping or over-hating on GW2 announced microtransaction system.

    Pay 2 Win many call it.

    So, I ask you this - Guild Wars 1 veterans/current players ONLY:

    How have you felt about the GW1 business model?

    *Note - anyone trying to turn this into yet ANOTHER p2win or f2p etc. etc. debate/debacle will be reported for off-topic violation.

     

    Only looking for the experiences, thoughts, and impressions of current/former Guild Wars 1 players in regards to the B2P + microtransactions model.

     

    My point of view is that business get to set their prices and consumers choose to purchase or not.  That is all.

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  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by Bunks

    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    TBH with all the changes they are probably making from feedback I doubt those items will make it into the release cash shop. BUT. I dont care if they sell things that drop in game for way more money than they are worth =P Smart people wont pay it and dumb people dont have the skill to make it in any way pay to win. I guess I just don see why its a big deal to sell an item that drops that doesnt really affect anyone in the long run, but before I heard the keys dropped I was REALLY ticked off. Otherwise the only thing I REALLY hate is megaphones >.< I think they are bottom of the barrel F2P garbage.

    image

  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by garretth

    Originally posted by Bunks


    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    What do you have against the lootbags in the CS shop?   Does it interfere with crafting?  (only thing I can imagine)

    Also, I understand there is a golem in the game that you can use to open mystic treasure boxes.  Can anyone confirm?

    I heard someone else mention it and the keys drop, again from what I have heard.. we cant really get confirmation atm :(

    image

  • pacovpacov Member Posts: 311

    Well the cash shop is very similar in nature, I mean to me there is no game breaking advantages, just stuff that speeds up process. I loved minis in GW1 and it was a special gift from anet for each of your birthdays. But in GW2 minis are kinda ruined since you can buy them from cash shop so I wish they would remove that

    image
  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by pacov

    Well the cash shop is very similar in nature, I mean to me there is no game breaking advantages, just stuff that speeds up process. I loved minis in GW1 and it was a special gift from anet for each of your birthdays. But in GW2 minis are kinda ruined since you can buy them from cash shop so I wish they would remove that

    I dunno I thought the minis only for bdays was a lil rude to new players. They could only get them by paying old players : /. I also wish we had some info on how they are attained IN game for GW2.

    image

  • BunksBunks Member Posts: 960

    Originally posted by garretth

    Originally posted by Bunks What do you have against the lootbags in the CS shop?   Does it interfere with crafting?  (only thing I can imagine)

    Also, I understand there is a golem in the game that you can use to open mystic treasure boxes.  Can anyone confirm?

    Its the exploiting concept. Addiction/Gambling is an attempt to exploit human weakness. A small group being used as cash cows in unethical to me. Not to mention some of these will be minors. It's a principle thing to me.

    I heard the golem thing, but we need to see how that turns out. I do have my fingers crossed.

  • itssantositssantos Member UncommonPosts: 84

    I've played guild wars 1 since it first came out and still continue to play as I work towards 50/50 (good luck)

    I PvP'ed randoms, guild wars, alliance battles, etc and never felt behind seeing I did not spend any money in the cash shop. In the end the only thing I bought was a chracter make over as I got tired of the current look of my character.

    I'm perfectly ok with the current model. I wouldn't say I am a fanboy as I will admit what GW1 did wrong but now that I am older, have a good paying job and want to support GW2 I play on spending 5-10 dollars in the cash shop if there is a custome I want just to support the game.

  • BunksBunks Member Posts: 960

    Originally posted by ariboersma

    TBH with all the changes they are probably making from feedback I doubt those items will make it into the release cash shop. BUT. I dont care if they sell things that drop in game for way more money than they are worth =P Smart people wont pay it and dumb people dont have the skill to make it in any way pay to win. I guess I just don see why its a big deal to sell an item that drops that doesnt really affect anyone in the long run, but before I heard the keys dropped I was REALLY ticked off. Otherwise the only thing I REALLY hate is megaphones >.< I think they are bottom of the barrel F2P garbage.

    Those megaphones are a designed attempt to make spammers pay thru the nose to advertise their items. But it also allows someone to send a world message to a dynamic event response.

    BSG online had that, and it was the least problematic itme they had in their cash shop.

    Keep in mind, there will be times when a server will have a need for a massive call to arms. WvW, areas in the world being overrun by DE, and world bosses. I doubt they will be abused.

  • MephsterMephster Member Posts: 1,188

    Guild Wars players are used to rmt by now. I just hated the fact they are adding karma, xp and magic find boosters to the shop. I guess this is the groiwng trend though and if you want to play mmos today microtransactions will sadly be a part of it.  

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  • RathanX26RathanX26 Member Posts: 119

    I played GW from one of the pre order open betas.  I played all aspects of the game (PvP and PvE) and never once felt like i needed to buy anything. Only thing i did end up buying was a few extra character slots since you originally started with 4 and by the time Nightfall came around you needed more open slots. (if i remember correctly you recieved two extra ones with factions but not with nightfall although i might be very wrong on this since it was such a long time ago.) Also, I don't remember when the store was implemented. I have no problems with the store for GW2 and would have been astounded had they not had one. I have no idea what the final items in the store will be but i am interested to see what they come up with. Imo the shop that has been leaked is hardly what i could call a P2W but i played quite a few PWE games and when you can guarantee a +8 for a measly $50, you stop caring what everyone else is doing. The Megaphone (although i heard it was removed) would be the only thing i would frown on seeing as how that screams f2p money maker, but i guess having a means of limiting world communication might be needed. Eitherway,  i will be pre ordering. Thats my take on the subject. I'm bored with the f2p and subs that are out there and hope that Anet does what it did the first time around with guildwars.... something different.

    image
    I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.

  • corpsegankcorpsegank Member UncommonPosts: 38

    I've played Guild Wars for quite a bit and the business model is perfect in my opinion.

    (OTHER THEN THE MISSIONS)

     

     I played through all 4 expansions and i did check the cash shop every once in a while, but nothing seemed like it was pay to win, which is the only bad thing about cash shops games in my opinion. Even though there were some really nice looking costumes and all that, I never had the feeling that I "NEEDED" any of those things to play the game at the level that other players do. The bonus missions are an exception, but still not that big of a deal really, there are about 4 of them or so but I might be wrong I haven't played in a while.

     

    People are ranting about the GW1/GW2 cash shop, calling it a "scam", calling it a P2W business model. What the fuck ever, as long as I can play through the whole game with no limitations, and with no "NEED" to buy something from the cash shop I will be happy.

     

     

     

     

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  • grimm6thgrimm6th Member Posts: 973

    Originally posted by BadSpock

    Everyone seems to be either over-hyping or over-hating on GW2 announced microtransaction system.

    Pay 2 Win many call it.

    So, I ask you this - Guild Wars 1 veterans/current players ONLY:

    How have you felt about the GW1 business model?

    *Note - anyone trying to turn this into yet ANOTHER p2win or f2p etc. etc. debate/debacle will be reported for off-topic violation.

     

    Only looking for the experiences, thoughts, and impressions of current/former Guild Wars 1 players in regards to the B2P + microtransactions model.

     

    I have been playing since 6 months after the game released.  I have never used to cash shop, but I really feel tempted to get some of the costumes.  The ONLY thing that they put in the cash shop was the bonus mission pack, which allows you to explore the backstory of key characters, and the mercenary heros, which allows you to turn your characters into heroes for your other characters.  Im probably going to save my money for GW2's cash shop...which I think will be pretty awesome (note: I have never used a cash shop to date, so this is saying something...and it isn't pay to win, getting to max level in GW1 or 2 means diddly squat in terms of game completion or things you can do.)

    I used to TL;DR, but then I took a bullet point to the footnote.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Metanol

    Originally posted by BadSpock

    .....

    By 2005 I was deep into WoW, and I just couldn't get over the control scheme in GW1 - felt too unresponsive.

     .....

    Yeah, you lost me there. My apologies for this post going Off-Topic, but, this must be said!

    Guild Wars 1 might've been more "clunky", but it sure felt far more responsive than WoW. In GW, you could dodge any projectile in pvp by taking a step to the side. Arrows weren't heat-seeking, archers had to stand still and take aim to shoot, instead of those wow hunters which run and shoot pew pews.

    Mesmers could shut down / interrupt mages with wisely picked spells/skills/interrupts etc. And melee characters fighting toe-to-toe and bodyblocking sure was better than circlestrafe-lollipop-blackjacking-running through enemies  The combat felt far more tactical, that's my point. And in my opinion, way more engaging with the level of detail in it.

    EDIT: This of course comes down to personal preferences, but the story mode in GW 1 felt more like an traditional RPG than an MMO, which is why it was ten times better for me. With quests and a story which made sense to start with. :)

    I have to agree about the responsiveness.  I spent much of my time as a fast casting shutdown mesmer and response time was everything.  I never felt it was sluggish in any way.  It might have something to do with animations and art style though.  I do remember WoW as feeling quite fast while GW1 was more deliberate.  I'd always chalked that up to the visuals.  The combat mechanics were very slick.

  • kzaskekzaske Member UncommonPosts: 518

    I started playing just before Sorrow’s Furnace was released and have more than 10,000 hours of play time across my two accounts (about half the amount of time my wife has put in).  Prior to the release of SF the game was marginal, but it was the only free to play game around that did not suck.  With the changes made between then and the release of Factions, the game reached it’s peak, it’s been all downhill since then but I still play because it’s the only MMO class game I really enjoy.


    Yes, both I and my wife are currently planning on buying Guild Wars 2 even though we are both a little concerned.  We are NOT concerned about the in-game store, we are very concerned about the crappy graphics.  We expected ArenaNet to continue Guild War’s tradition of stunning graphics, what do we get, water color feces and distracting & utterly fugly skill animations.  We are both fully prepared to go back to the original game and complain about the lack of new content.


     


    Now, to address the OP’s questions;


    How do I feel about the Guild Wars 2 business model?  As a long time Guild Wars player I have been expecting such a model to be added to Guild Wars for some time, so I am not surprised they have added an in-game shop.  I have no problems with it as long as there is no real advantage to using it.


     


    Do I feel pressured to make purchases after the initial box price in order to keep playing?  No.  I imagine that I will end up buying things but mostly to help support the game as I have done with the original game. 


    For the original game my wife and I both have two accounts, a primary that dates back to when we started playing and a secondary account purchased for mules and to make transfers easer.  For the primary accounts we bought every costume pack, my storage vault is maxed out for both primary accounts, a few character slots (actually, all four accounts have 12 slots) and one upgrade (Game of the Year for the two accounts that pre-dated it).  I never felt the need or desire to buy more.  Never needed or wanted a second set of costumes for the secondary accounts.  I have never felt that I needed to buy anything, I bought the costumes because I like them (ok, I liked most of them) the character slots were mostly used for mules.


     


    To play competitively in either PvE or PvP?  Again, no.  I don’t normally PvP so that is not a concern to me.  As for PvE, I take my time.  I am not and have never been in a rush to do anything.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Bunks

    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    I'd be happy to see those keys removed from the shop.  I don't like the idea of coming across a chest I can't open and having to leave it or buy a key to open it.  I'm not one to leave any chest unopened and having to rely on rare key drops isn't something that I look forward to.  I'm also not known for my luck.  Making those keys available from game vendors for a lot of gold or karma is what I would prefer because it gives me the opportunity to make sure I don't end up in the situation I described, even if I have to pay through the nose for it.  And hey, it sounds like the game could use a few more gold sinks anyway.

    Still not close to a deal breaker for me though.

    As for buying loot bags in the shop, I'm actually for it completely.  It's basically gambling with gems and if people want to throw their money down a hole like that, I'm not going to stop them.  It ultimately means more development funds for me.  The only reason I would have to be against it is if there is rare loot (like minis) that can only be obtained from them.  If it's the same type of stuff you can get elsewhere in the game with a lucky drop, I'm content to let others spend their money going that route while I tough it out in the world for my chances.

    Until it's proven that loot bags offer unique loot, I'm in favor of them being in the shop, even though I have no intention of ever buying them.  Anyone else who does is just helping to fund more content for me later.

  • EvilestTwinEvilestTwin Member Posts: 286

    Was there since the beta for GW1.  Bought the CE of every expansion.   Total of 1677 hours logged across 8 characters.  GW is the game I always come back to because playing the game is always fun, and when it stops being fun, I can just quit for a while and come back at any time without feeling like I wasted money on a subscription fee.

    I didn't buy anything in the cash shop for GW1, although I was considering buying some of the costumes.   However, since GW2's announcement I've just decided to save that money for GW2 items instead.   I'm actually pretty glad that GW2 introduces the gem system, as that means I don't need to pay cash if there's something minor I want.    GW1 was never supposed to be about EPEEN outside of PvP, but people seemed to make it that way anyways.    If your enjoyment of the game relies on showing off because you've spent more TIME playing, then GW2 is probably not going to be the game for you.

    A-net also has a pretty good track record, as they've delivered almost everything they've ever promised, even if it takes forever.   A-net and Valve are probably my two favorite PC devs.

  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by BadSpock

    Did you feel preasured to make purchases after the initial box price in order to keep playing?

    No, the cash shop is absent in the game

  • MalaksbaneMalaksbane Member Posts: 148

    Originally posted by Unlight

     

    I'd be happy to see those keys removed from the shop.  I don't like the idea of coming across a chest I can't open and having to leave it or buy a key to open it.

    GW1 had locked chest and in general the keys that would open them would yield a higher value at the merchant then the items in the boxes. I always sell the keys, I would not consider buying them.

    The biggest annoyance of chests in GW1 is their interference with loot-targetting.

  • dannydeucedannydeuce Member Posts: 310

    Played GW for quite a bit a year or so after its release.  I'm not a vet by any stretch of the imagination, but I played plenty.

    With that said, I never was a big anti-pay to win guy.  The game itself is for people to enjoy and constantly worrying about others doesn't really concern me.  I guess if a game went way overboard it could have a slight effect on me, but in regards to GW I never even noticed the minor perks that was awarded through the shop.  Many of the GW shops had pay to win perks for sure in my opinion, but meh...I could careless.  I am the guy that would rather buy neat outfits rather than xp boosts, skill unlocks, bank storage, etc etc (aka non-visual boosts)...  

    From what I read in regards to GW2, I have absolutely no problem with any of it.  It's not like you're buying +100 stat tomes or something silly.  Everything in the shop seems alright to me and hardly over the top.  My only concern is that the in game AH becomes somewhat, and i stress somewhat, obsolete.    

    "If you don't look good, you don't play good."

  • evictonevicton Member Posts: 398

    Originally posted by Unlight

    Originally posted by Bunks


    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    I'd be happy to see those keys removed from the shop.  I don't like the idea of coming across a chest I can't open and having to leave it or buy a key to open it.  I'm not one to leave any chest unopened and having to rely on rare key drops isn't something that I look forward to.  I'm also not known for my luck.  Making those keys available from game vendors for a lot of gold or karma is what I would prefer because it gives me the opportunity to make sure I don't end up in the situation I described, even if I have to pay through the nose for it.  And hey, it sounds like the game could use a few more gold sinks anyway.

    Still not close to a deal breaker for me though.

    As for buying loot bags in the shop, I'm actually for it completely.  It's basically gambling with gems and if people want to throw their money down a hole like that, I'm not going to stop them.  It ultimately means more development funds for me.  The only reason I would have to be against it is if there is rare loot (like minis) that can only be obtained from them.  If it's the same type of stuff you can get elsewhere in the game with a lucky drop, I'm content to let others spend their money going that route while I tough it out in the world for my chances.

    Until it's proven that loot bags offer unique loot, I'm in favor of them being in the shop, even though I have no intention of ever buying them.  Anyone else who does is just helping to fund more content for me later.

    For me these boxes drop rate is whats gonna how badly I view them, if there something you get once and a while thats fine. However if the boxes drop at a frequent rate, and the keys not so frequent. You will always be in a situation where you've got boxes need keys, and get more boxes. From a gameplay perspective I would like it alot more if the chests were rare and the keys were common but that just wouldn't make sense to do from a Business perspective.

    The thing is everything I've seen and heard leads me to believe these boxes are quite common drops I've even heard one person posting on obtaining 6 boxes and no key. That by itself means little with a beta game drop rates can be changed. But the fact that keys also sell in packs of 5-10 says to me there intent is to make the common as well. Plus there is the experience factor in how these kind of boxes have been handled in other games (sto) in the past.

    If it gets to the point where through 'normal' play I'm getting a box a day and it takes say 3 days to get a key then I see this problem where these boxes can make inventory management its own meta game.

  • BunksBunks Member Posts: 960

    Originally posted by Torvaldr

    Originally posted by Malaksbane


    Originally posted by BadSpock

    Did you feel preasured to make purchases after the initial box price in order to keep playing?

    No, the cash shop is absent in the game

    The cash shop is nearly absent in the game, but it's not absent.  Visit the Xunlai storage NPC or the costume merchant.  They direct you right to the store.  I expect to see much more of that in GW2.  Still, it's much less in your face than EQ2 or LotRO where the store or a pop up seems to be around every corner.

    Thanks for making that salient point. nearly absent.

     

    Every time  I get a chest that requires a key, is an immersion breaker for me. "Open your wallet and insert coin here"

     

    STO online was a fun game, but the day the lockboxes started, I quit playing. This to me is just another way of them saying, that $60 bucks was just for most of the game, not all.

  • garretthgarretth Member UncommonPosts: 343

    Originally posted by evicton

    Originally posted by Unlight


    Originally posted by Bunks


    Originally posted by ariboersma



    great post, keys drop in game so that should be of some help to ease the ick. I pretty much feel the way you do and I was very happy to hear that tidbit.

    Ari, you know how I feel about this game, but the chests being loot, needing a key, is in my face. Especially if it takes many more drops to open it without buying gems. The lootbags are simply beyond the pale.

     

    I have no issue with cash shops. But only if I never know they exist unless I go out of my way to find out there is one. I played BSG online, which was literally p2w. This game isn;t even close to that. But still, if I pay $$$ for the game, I am entitled to everything the game has to offer, unless my skills aren't up to the tasks, not my wallet. And this is coming from someone with a high six figure income. Money is not the issue.

     

    I wish the hardcore fans would unite against this, otherwise it may be the beginning of something much worse to come.

    I'd be happy to see those keys removed from the shop.  I don't like the idea of coming across a chest I can't open and having to leave it or buy a key to open it.  I'm not one to leave any chest unopened and having to rely on rare key drops isn't something that I look forward to.  I'm also not known for my luck.  Making those keys available from game vendors for a lot of gold or karma is what I would prefer because it gives me the opportunity to make sure I don't end up in the situation I described, even if I have to pay through the nose for it.  And hey, it sounds like the game could use a few more gold sinks anyway.

    Still not close to a deal breaker for me though.

    As for buying loot bags in the shop, I'm actually for it completely.  It's basically gambling with gems and if people want to throw their money down a hole like that, I'm not going to stop them.  It ultimately means more development funds for me.  The only reason I would have to be against it is if there is rare loot (like minis) that can only be obtained from them.  If it's the same type of stuff you can get elsewhere in the game with a lucky drop, I'm content to let others spend their money going that route while I tough it out in the world for my chances.

    Until it's proven that loot bags offer unique loot, I'm in favor of them being in the shop, even though I have no intention of ever buying them.  Anyone else who does is just helping to fund more content for me later.

    For me these boxes drop rate is whats gonna how badly I view them, if there something you get once and a while thats fine. However if the boxes drop at a frequent rate, and the keys not so frequent. You will always be in a situation where you've got boxes need keys, and get more boxes. From a gameplay perspective I would like it alot more if the chests were rare and the keys were common but that just wouldn't make sense to do from a Business perspective.

    The thing is everything I've seen and heard leads me to believe these boxes are quite common drops I've even heard one person posting on obtaining 6 boxes and no key. That by itself means little with a beta game drop rates can be changed. But the fact that keys also sell in packs of 5-10 says to me there intent is to make the common as well. Plus there is the experience factor in how these kind of boxes have been handled in other games (sto) in the past.

    If it gets to the point where through 'normal' play I'm getting a box a day and it takes say 3 days to get a key then I see this problem where these boxes can make inventory management its own meta game.

    Someone mentioned in another post that he would save the boxes up and open them all with a golem.   I was thinking the same thing...where the heck would you KEEP them all?!?   I detest inventory management 'cause I'm so bad at it...I'm a packrat.   :)

  • garretthgarretth Member UncommonPosts: 343

    Originally posted by Bunks

    Originally posted by Torvaldr


    Originally posted by Malaksbane


    Originally posted by BadSpock

    Did you feel preasured to make purchases after the initial box price in order to keep playing?

    No, the cash shop is absent in the game

    The cash shop is nearly absent in the game, but it's not absent.  Visit the Xunlai storage NPC or the costume merchant.  They direct you right to the store.  I expect to see much more of that in GW2.  Still, it's much less in your face than EQ2 or LotRO where the store or a pop up seems to be around every corner.

    Thanks for making that salient point. nearly absent.

     

    Every time  I get a chest that requires a key, is an immersion breaker for me. "Open your wallet and insert coin here"

     

    STO online was a fun game, but the day the lockboxes started, I quit playing. This to me is just another way of them saying, that $60 bucks was just for most of the game, not all.

    Maybe the best way to deal with them is to sell them on the auction house and let someone else worry about opening them.  :)

  • BunksBunks Member Posts: 960

    Originally posted by garretth

    Originally posted by Bunks


    Originally posted by Torvaldr


    Originally posted by Malaksbane


    Originally posted by BadSpock

    Did you feel preasured to make purchases after the initial box price in order to keep playing?

    No, the cash shop is absent in the game

    The cash shop is nearly absent in the game, but it's not absent.  Visit the Xunlai storage NPC or the costume merchant.  They direct you right to the store.  I expect to see much more of that in GW2.  Still, it's much less in your face than EQ2 or LotRO where the store or a pop up seems to be around every corner.

    Thanks for making that salient point. nearly absent.

     

    Every time  I get a chest that requires a key, is an immersion breaker for me. "Open your wallet and insert coin here"

     

    STO online was a fun game, but the day the lockboxes started, I quit playing. This to me is just another way of them saying, that $60 bucks was just for most of the game, not all.

    Maybe the best way to deal with them is to sell them on the auction house and let someone else worry about opening them.  :)

    good solution, but it still reminded me that a cash shop was there and made it a point to remind me of it often.

     

    and like someone else said above, it was an annoyance to my inventory. Another cash shop item for sale.

     

    The morale of the story, if you want conveinence than I am fine with that, but don't inconveinence me to remind me it's there.Imagine you walked into a conveince store to get a drink, but the drinks were on 11 foot high shelves. Then imagine if you can, the store rented ladders for money. How convienent huh?

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