The way I see GW2, is that ultimately it's going to be a PVP Niche game. Albeit a rather large niche. But a PVP niche game that will appeal primarily to those who wish to PVP for the love of PVP itself and not what PVPing can reward tehm with.
There are many peopel who think they'll want GW2's system, but won't be nearly as "efective" as they were in thier other games. Because they relied so much on gear to make them so good. But really won't be able to adapt to the skill requirements of a more level playing field.
Meaning. People want advantages.
It won't be 'niche'. The original GW sold over 6.5 million copies, that puts it in the top 10 selling PC games of all time (and the second highest MMO sales next to WoW) and GW2 has far more momentum than the first.
And guess what? GW1 had exactly the same endgame objectives as GW2... including PvP for fun rather than gear grind.
The way I see GW2, is that ultimately it's going to be a PVP Niche game. Albeit a rather large niche. But a PVP niche game that will appeal primarily to those who wish to PVP for the love of PVP itself and not what PVPing can reward tehm with.
There are many peopel who think they'll want GW2's system, but won't be nearly as "efective" as they were in thier other games. Because they relied so much on gear to make them so good. But really won't be able to adapt to the skill requirements of a more level playing field.
Meaning. People want advantages.
It won't be 'niche'. The original GW sold over 6.5 million copies, that puts it in the top 10 selling PC games of all time (and the second highest MMO sales next to WoW) and GW2 has far more momentum than the first.
And guess what? GW1 had exactly the same endgame objectives as GW2... including PvP for fun rather than gear grind.
That 6.5 million is spread across the game and the several different expansions. That number is slightly misleading. If you took it by the each individual one, they aren't even in the top 15 ( http://www.tomshardware.com/picturestory/587-best-selling-game-list.html ). If you were using the wikipedia article listed here, http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games, it even states that they combined all Guild Wars expansions and did not include any of Steam's sales. The problem with you statement is that you assume people that people stuck with the game for "endgame". Just because they bought the game, it doesn't mean that they kept playing. It was B2P, so it isn't much different than buying a single player game. There was no subscription base to determine the sustainability of the game play that the original Guild Wars provided.
The way I see GW2, is that ultimately it's going to be a PVP Niche game. Albeit a rather large niche. But a PVP niche game that will appeal primarily to those who wish to PVP for the love of PVP itself and not what PVPing can reward tehm with.
There are many peopel who think they'll want GW2's system, but won't be nearly as "efective" as they were in thier other games. Because they relied so much on gear to make them so good. But really won't be able to adapt to the skill requirements of a more level playing field.
Meaning. People want advantages.
It won't be 'niche'. The original GW sold over 6.5 million copies, that puts it in the top 10 selling PC games of all time (and the second highest MMO sales next to WoW) and GW2 has far more momentum than the first.
And guess what? GW1 had exactly the same endgame objectives as GW2... including PvP for fun rather than gear grind.
That 6.5 million is spread across the game and the several different expansions. That number is slightly misleading. If you took it by the each individual one, they aren't even in the top 15 ( http://www.tomshardware.com/picturestory/587-best-selling-game-list.html ). If you were using the wikipedia article listed here, http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games, it even states that they combined all Guild Wars expansions and did not include any of Steam's sales. The problem with you statement is that you assume people that people stuck with the game for "endgame". Just because they bought the game, it doesn't mean that they kept playing. It was B2P, so it isn't much different than buying a single player game. There was no subscription base to determine the sustainability of the game play that the original Guild Wars provided.
Still, with those numbers there is no way you can call GW a niche game, not by a long shot.
You are rewarded to playing more/ time spent in the game.
If 2 players have equal IRL skill : The one who played more (OP) and got all the gear farmed and more importantly all the skill points farmed (you will need to lvl proper to get this .. skill point is the carrot on the stick if you can say so) will beat the guy (went for dinner with wife) who just logged in and has hardly played the game even though he has skill in IRL. (more precision power vitality toughness, extra skill points leading to more utility skills, no matter how great or small is still a min-max advantage)
If not equal IRL skill: the guy with the full farm of gear/ skill points has lesser IRL skill and the non 24X7 player has greater skill then it will be an evenish contest. The other player will play with a handicap but still with his greater skill has a chance to win. IF the full farmed guy has better skill than the player who is new to game and still learning then his (OP) time spent in the game is rewarded by the simple reason he will own the newbs(the wife dinner eater) ass.
Skill > gear and not skill >>>>> gear and thank god not Gear >>>> skill.
The way I see GW2, is that ultimately it's going to be a PVP Niche game. Albeit a rather large niche. But a PVP niche game that will appeal primarily to those who wish to PVP for the love of PVP itself and not what PVPing can reward tehm with.
There are many peopel who think they'll want GW2's system, but won't be nearly as "efective" as they were in thier other games. Because they relied so much on gear to make them so good. But really won't be able to adapt to the skill requirements of a more level playing field.
Meaning. People want advantages.
It won't be 'niche'. The original GW sold over 6.5 million copies, that puts it in the top 10 selling PC games of all time (and the second highest MMO sales next to WoW) and GW2 has far more momentum than the first.
And guess what? GW1 had exactly the same endgame objectives as GW2... including PvP for fun rather than gear grind.
That 6.5 million is spread across the game and the several different expansions. That number is slightly misleading. If you took it by the each individual one, they aren't even in the top 15 ( http://www.tomshardware.com/picturestory/587-best-selling-game-list.html ). If you were using the wikipedia article listed here, http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games, it even states that they combined all Guild Wars expansions and did not include any of Steam's sales. The problem with you statement is that you assume people that people stuck with the game for "endgame". Just because they bought the game, it doesn't mean that they kept playing. It was B2P, so it isn't much different than buying a single player game. There was no subscription base to determine the sustainability of the game play that the original Guild Wars provided.
Still, with those numbers there is no way you can call GW a niche game, not by a long shot.
Again, you can't make that assumption. It is hard to say how many people stayed with the game. There are no subscription numbers. Over a million people bought Warhammer Online, but most would consider that to be a PVP niche game. I am not saying whether the game is or isn't a niche game. I am just saying those numbers don't support claims that people make.
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
[Mod Edit]
You time is definately rewarded through:
- collection of runes, handles and other stuff you can gather and apply to your gears for bonuses OR even exchange with old ones applied to your current armor to add other effects (like fire protection, attack or health boost and so on...)
- by collecting titles
- by gaining achievements by exploring the whole world of GW2
- by collecting rare weapons, rare armors, titles, mini pets, ranger pets and maybe even more for your Hall of Monuments (which is your personal shrine that showcases how much you have achieved in the game)
- by unlocking more and more weapon skills or gaining skill points for the skills you will be able to gain through npcs (like in GW1 in which after you reached max level you still level up but in form of skill points instead of your character level going up)
- revisiting previous areas to experience dynamic or world events you didn't experienced in your first run
- by experiencing how your character grows through its own story and what surprising turns it can get through your own decisions.
So in my opinion there is more than enough rewards for you to gain for the time you spent.
You don't need stronger gear than others to show that you achieved something, show skill and a hall of monuments filled with achievements as also rare collections.
It's all given, you just need to take advantage of it and enjoy it. If you can't, then this game probably doesn't fit your taste so you might aswell skip it.
However, I would suggest you to really give it a try and go in it with an open mind so you can see that difference doesn't nessecarily "hurt". It can be good and even very surprising cause it opens new options for everyone and helps indeed to remain what games should be in the first place: FUN!
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
[Mod Edit]
In Guild Wars in general, you probably want stats that affect what you're trying to do with the character. So you will go out and look for runes or buy runes that did what you wanted and even in weapons, you might want weapons that life steal, you might want weapons that break apart to do extra damage (ice weapons) and then reform or you might just want a weapon that pierces more often than not. You would have to go out and look for those and grind for those but even though those weapons have certain cool characterisitics, they do not have higher damage ratings than a normal weapon of the same level.
In guild wars, it's all about that tiny differentiation, rather than the large statistical differentiation.
Anyway, if the game isn't enjoyable at any point then stop playing. This is supposed to be entertainment after all. If a gear grind is what you find entertaining then you can try to do the horizontal gear grind, the first one had it that way just like this one will, or you will just have to find another game to suit your preferences.
What I don't understand is...Why does this community have to polarize so heavily around this topic?
That is to say...Why can't we have both?
I want to play GW2. I think the mechanics it presents are awesome. I want to do PVP based more on my ability to learn my class, build and skills.
But then, I also want to raid. I play Rift. I enjoy being able to socialize with 19 other people and lean to "dance" together to accomplish something as a group...and yeah....have something in my character slot edged in purple.
I can't have that in GW2. So I will play GW2 AND I will play Rift.
There are people who aren't going to want to leave it all.
Because its something that a lot of gamers dont want all the time. This is only 1 game. Are you seriously gonna raid if all ou get is vanity gear out of it. raiding is set up so you have to get better gear to run better raids. how will that work? in the end gw2 is one straw in the bale of hay that is mmo's and you want to change it instead of playing something that is what you want it to be from the beginning.
It also seems to me that you think it will be "niche" pvp game simply because you dont like the way the game is set up
Anyway, if the game isn't enjoyable at any point then stop playing. This is supposed to be entertainment after all. If a gear grind is what you find entertaining then you can try to do the horizontal gear grind, the first one had it that way just like this one will, or you will just have to find another game to suit your preferences.
What I don't understand is...Why does this community have to polarize so heavily around this topic?
That is to say...Why can't we have both?
I want to play GW2. I think the mechanics it presents are awesome. I want to do PVP based more on my ability to learn my class, build and skills.
But then, I also want to raid. I play Rift. I enjoy being able to socialize with 19 other people and lean to "dance" together to accomplish something as a group...and yeah....have something in my character slot edged in purple.
I can't have that in GW2. So I will play GW2 AND I will play Rift.
There are people who aren't going to want to leave it all.
Because its something that a lot of gamers dont want all the time. This is only 1 game. Are you seriously gonna raid if all ou get is vanity gear out of it. raiding is set up so you have to get better gear to run better raids. how will that work? in the end gw2 is one straw in the bale of hay that is mmo's and you want to change it instead of playing something that is what you want it to be from the beginning.
It also seems to me that you think it will be "niche" pvp game simply because you dont like the way the game is set up
What I mean by having both is.
Why is it not OK to play both games?
I'll play GW2 for what it offers.
And for what it doesn't I have Rift....Or hopefully some of the other up and comming titles.
I find it hilarious how people consider WoW "dumbed down", I guess GW2 would be considered for players with ADD. Instant gratification with no time spent.
but i don't see how anyone would be surprised, it was like that in GW1. One of the major reasons I played the game for like a week.
From what i understand so far, gear means nothing in Guild wars 2, in both pvp and pve. So that means if you spend hours farming items you wont be better then a dude who say.. just created his character and was boosted to level 80. Gathering nodes are for everyone, so that means everyone can gather from a single node once before it goes away.
So i ask, is time spent playing the game not rewarded? When gear doesnt matter at all, how is it any different then playing call of duty or any other fps game? Why are we doing dungeons if the gear you aquire doesnt matter at all?
Please stop saying for fun. maybe i am not apart of the generation that find everyone being equal all the time to be fun. I think if i spend 40 hours a week farming dungeons while some guy logs on for 2 hours a day just to explore, /dance on a mail box and maybe pvp for 30minutes before he goes for his dinner with the wife and kids, we should not be equal.
It seems like the concensus i am getting from all these news videos are, people love the idea of everything being equal, and the only diversity comes from costume looks. Im not sure when MMOs became about playing barbie, but i want to do a lot more then just dress of my character to set myself apart from the rest.
Are people really for gear not affecting anything at all besides looks? IN pvp and pve?
[Mod Edit]
First of a person playing a couple hrs a day before enjoying time with his family is in no way equal to a hardcore gamer with nothing else but the game....
The person playing 2hrs and than enjoying his live with his Family wouldn't care if you can get better gear for investing 40hrs a week in a game because he does not need a game to make his live feel good he has a family for that.
The person playing 40hrs+ on the other hand needs the game to make his live feel better (if you spend 40+ hrs in a gameworld each week you obviously cant have a good rl) they don't even play to have fun all they want/need is some kind of feeling of power given to them by meaningless in-game items they archived by sacrificing there rl.
Do not get me wrong here i do like armor progression too it is just a big part of an rpg for me and bk in the days i did spend some insane amount of time getting this items but i did that because i had fun i don't see any sense in playing a game and not having fun that's why i will give GW2 a chance even tho i am hung up on the armor/weapon progression because if i will have fun playing a game that's all i need as a reason to play.
You say that you want to put yourself apart from the rest well if the game really will be heavily skill based cant you stand out by just having the skills to do so??Wouldn't that be more meaningful than just standing out because you waste your life playing 40hrs+ a week?
I definately understand both sides of this argument. I get what GW2 is trying to do and it might work. For instance I know I've logged a BUNCH of hours in FPSers that have a similar esport philosophy where everybody is equal and gear and progression are pretty meaningless. If it is fun enough it won't matter that the RPG concept of getting stronger with experience is removed. Again, the hundreds and hundreds of hours I've logged in FPSers prove this.
My main concern though is if they truly are going the esport route for PVP, then it better be on par with my FPSers. That is where my concern is as I've enumerated many reasons before why the modern FPS is vastly superior to pretty much any MMO instanced battleground (which is a heavy part of GW2 PVP). Questions I have regarding GW2 instanced battlegrounds are:
1) Are they truly 3D or more of a 2D with visual 3D elements. Most MMOs only give an illusion of 3D rather than incorporating it into game mechanics. There are usually almost no 3D tactics that are important in an MMO
2) Is sound important? Can you hear somebody sneaking up on you and do you have to be careful which route you take if you want to be steathy. Is stealth based on skill or is there a invisible button that makes it easy
3) How important is the environment (other than choke points which both FPS and MMOS have). In an FPS the cover you are behind can be of various qualities. Some surfaces stop bullets/damage entirely, some slow it down, some are basically like paper and only obscure if people can see you. Some surfaces you walk on produce louder footsteps versus other surfaces.
4) How varied is the range of attacks. In an FPS you have melee, short, medium, and long range tactics. Most MMOs its only melee and medium for the most part
5) Does gameplay within the instance vary dynamically during the match. For instance in a modern FPS somebody might have UAV out. This changes how you play for that period of time. There may be a helicopter patrolling the sky for a little while which also changes how you play. Will GW2 have anything like this?
6) How varied will the maps and gametypes be. An FPS usually ships with up to 15 maps with even more added via expansions within the year. Each map supports at least a dozen if not more game types. This allows a very high diversity of map / game type combos. Most MMOs have very few maps and each map usually supports only 1 game type
7) Will bodies have mass in GW2? Many MMOs the avatars are basically ghosts.
8) Any vehicles or similar concepts?
9) How much dexterity skill does it actually take to play. GW2 seems to require more than a traditional MMO (there is a dodge button) but less than an FPS which has skill based aiming rather than tab-target
My bottom line is, true esport PVP is a blast in general but for me to play it, it better at least be on par with the FPS games I play. I'm tired of MMOs putting out mid-1990's quality PVP instances and thinking we will keep gobbling it up.
I also understand GW2 will have RvRvR as well which throws in a new twist, but my understanding is a majority of competetive esport PVP in GW2 will be in their battlegrounds. And if so, it better be full-featured and not a dumbed down mid 1990's FPS with a fantasy setting.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Originally posted by Entioch My god, what are you royalty? why is it our job to convince you to play the game? Do some research and decide for yourself.
This is my exact point. Someone who has any position other than YAY! "GW2: The Real Wyld Stallyns! is insulted, flamed and directed out!
You don't even know the context from which I phrased my question.
I find it hilarious how people consider WoW "dumbed down", I guess GW2 would be considered for players with ADD. Instant gratification with no time spent.
but i don't see how anyone would be surprised, it was like that in GW1. One of the major reasons I played the game for like a week.
It is "dumbed down" because it requires almost no skill to play. It's just a button masher. I will play GW2 because players will actually be seperated by skill. And yes, I will focus on PvP mostly.
Time spent and getting rewarded just got tossed out the window with the cash shop. Now people can easily reach a certain goal by purchasing boosters. We live in a microwave society, it has to be done now so we'll pay for it now instead of earning it.
My god, what are you royalty? why is it our job to convince you to play the game? Do some research and decide for yourself.
This is my exact point. Someone who has any position other than YAY! "GW2: The Real Wyld Stallyns!
is insulted, flamed and directed out!
You don't even know the context from which I phrased my question.
Really? That's your example of being flamed?
It isn't anyone else's job to convince you what to play. Why are we (people who are looking forward to the game) suddenly responsible for your impression of said game?
Honestly, I've found the GW community to be generally better than most games I've played. They're overly willing to help others, they just don't enjoy dealing with trolls, or idiots. They're even open to constructive criticism about the GW franchise (which Anet also seems to be listening to). And for that they get flamed to no end.
There is pleanty of info out there about this game. Go and check it out for yourself in your own free time. Noone but you is responsible for your your own happiness. Go and see for yourself if you think this is a game you are willing to enjoy.
Like it or not but people will tell you ' for fun'. But how good it is in implemention we will see when game comes out. So far after so many years of playing MMOS i have seen very few people who play just for fun and not rewards.
Comments
It won't be 'niche'. The original GW sold over 6.5 million copies, that puts it in the top 10 selling PC games of all time (and the second highest MMO sales next to WoW) and GW2 has far more momentum than the first.
And guess what? GW1 had exactly the same endgame objectives as GW2... including PvP for fun rather than gear grind.
I am glad this games is based towards fun and skill rather than Gear.
Most of he time High tiered Gears lead peopel to find exploits and farm them.( latest SWTOR valor farming in ILUM).
I would be happy t o have wide variety of skills and weapons to play with
That 6.5 million is spread across the game and the several different expansions. That number is slightly misleading. If you took it by the each individual one, they aren't even in the top 15 ( http://www.tomshardware.com/picturestory/587-best-selling-game-list.html ). If you were using the wikipedia article listed here, http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games, it even states that they combined all Guild Wars expansions and did not include any of Steam's sales. The problem with you statement is that you assume people that people stuck with the game for "endgame". Just because they bought the game, it doesn't mean that they kept playing. It was B2P, so it isn't much different than buying a single player game. There was no subscription base to determine the sustainability of the game play that the original Guild Wars provided.
Still, with those numbers there is no way you can call GW a niche game, not by a long shot.
You are rewarded to playing more/ time spent in the game.
If 2 players have equal IRL skill : The one who played more (OP) and got all the gear farmed and more importantly all the skill points farmed (you will need to lvl proper to get this .. skill point is the carrot on the stick if you can say so) will beat the guy (went for dinner with wife) who just logged in and has hardly played the game even though he has skill in IRL. (more precision power vitality toughness, extra skill points leading to more utility skills, no matter how great or small is still a min-max advantage)
If not equal IRL skill: the guy with the full farm of gear/ skill points has lesser IRL skill and the non 24X7 player has greater skill then it will be an evenish contest. The other player will play with a handicap but still with his greater skill has a chance to win. IF the full farmed guy has better skill than the player who is new to game and still learning then his (OP) time spent in the game is rewarded by the simple reason he will own the newbs(the wife dinner eater) ass.
Skill > gear and not skill >>>>> gear and thank god not Gear >>>> skill.
Again, you can't make that assumption. It is hard to say how many people stayed with the game. There are no subscription numbers. Over a million people bought Warhammer Online, but most would consider that to be a PVP niche game. I am not saying whether the game is or isn't a niche game. I am just saying those numbers don't support claims that people make.
You time is definately rewarded through:
- collection of runes, handles and other stuff you can gather and apply to your gears for bonuses OR even exchange with old ones applied to your current armor to add other effects (like fire protection, attack or health boost and so on...)
- by collecting titles
- by gaining achievements by exploring the whole world of GW2
- by collecting rare weapons, rare armors, titles, mini pets, ranger pets and maybe even more for your Hall of Monuments (which is your personal shrine that showcases how much you have achieved in the game)
- by unlocking more and more weapon skills or gaining skill points for the skills you will be able to gain through npcs (like in GW1 in which after you reached max level you still level up but in form of skill points instead of your character level going up)
- revisiting previous areas to experience dynamic or world events you didn't experienced in your first run
- by experiencing how your character grows through its own story and what surprising turns it can get through your own decisions.
So in my opinion there is more than enough rewards for you to gain for the time you spent.
You don't need stronger gear than others to show that you achieved something, show skill and a hall of monuments filled with achievements as also rare collections.
It's all given, you just need to take advantage of it and enjoy it. If you can't, then this game probably doesn't fit your taste so you might aswell skip it.
However, I would suggest you to really give it a try and go in it with an open mind so you can see that difference doesn't nessecarily "hurt". It can be good and even very surprising cause it opens new options for everyone and helps indeed to remain what games should be in the first place: FUN!
In Guild Wars in general, you probably want stats that affect what you're trying to do with the character. So you will go out and look for runes or buy runes that did what you wanted and even in weapons, you might want weapons that life steal, you might want weapons that break apart to do extra damage (ice weapons) and then reform or you might just want a weapon that pierces more often than not. You would have to go out and look for those and grind for those but even though those weapons have certain cool characterisitics, they do not have higher damage ratings than a normal weapon of the same level.
In guild wars, it's all about that tiny differentiation, rather than the large statistical differentiation.
This is not a game.
Because its something that a lot of gamers dont want all the time. This is only 1 game. Are you seriously gonna raid if all ou get is vanity gear out of it. raiding is set up so you have to get better gear to run better raids. how will that work? in the end gw2 is one straw in the bale of hay that is mmo's and you want to change it instead of playing something that is what you want it to be from the beginning.
It also seems to me that you think it will be "niche" pvp game simply because you dont like the way the game is set up
So much misinformation and blind speculation in this thread...
*grabs a lawn chair and bowl of popcorn*
What I mean by having both is.
Why is it not OK to play both games?
I'll play GW2 for what it offers.
And for what it doesn't I have Rift....Or hopefully some of the other up and comming titles.
My god, what are you royalty? why is it our job to convince you to play the game? Do some research and decide for yourself.
When did computer games start to suck so much that devs needs to bribe you to play?
Fun is a reward in itself.
You do get flashy titles and good looking gear though when you play.
I find it hilarious how people consider WoW "dumbed down", I guess GW2 would be considered for players with ADD. Instant gratification with no time spent.
but i don't see how anyone would be surprised, it was like that in GW1. One of the major reasons I played the game for like a week.
First of a person playing a couple hrs a day before enjoying time with his family is in no way equal to a hardcore gamer with nothing else but the game....
The person playing 2hrs and than enjoying his live with his Family wouldn't care if you can get better gear for investing 40hrs a week in a game because he does not need a game to make his live feel good he has a family for that.
The person playing 40hrs+ on the other hand needs the game to make his live feel better (if you spend 40+ hrs in a gameworld each week you obviously cant have a good rl) they don't even play to have fun all they want/need is some kind of feeling of power given to them by meaningless in-game items they archived by sacrificing there rl.
Do not get me wrong here i do like armor progression too it is just a big part of an rpg for me and bk in the days i did spend some insane amount of time getting this items but i did that because i had fun i don't see any sense in playing a game and not having fun that's why i will give GW2 a chance even tho i am hung up on the armor/weapon progression because if i will have fun playing a game that's all i need as a reason to play.
You say that you want to put yourself apart from the rest well if the game really will be heavily skill based cant you stand out by just having the skills to do so??Wouldn't that be more meaningful than just standing out because you waste your life playing 40hrs+ a week?
This game will have a cash shop. Your argument is invalid.
I definately understand both sides of this argument. I get what GW2 is trying to do and it might work. For instance I know I've logged a BUNCH of hours in FPSers that have a similar esport philosophy where everybody is equal and gear and progression are pretty meaningless. If it is fun enough it won't matter that the RPG concept of getting stronger with experience is removed. Again, the hundreds and hundreds of hours I've logged in FPSers prove this.
My main concern though is if they truly are going the esport route for PVP, then it better be on par with my FPSers. That is where my concern is as I've enumerated many reasons before why the modern FPS is vastly superior to pretty much any MMO instanced battleground (which is a heavy part of GW2 PVP). Questions I have regarding GW2 instanced battlegrounds are:
1) Are they truly 3D or more of a 2D with visual 3D elements. Most MMOs only give an illusion of 3D rather than incorporating it into game mechanics. There are usually almost no 3D tactics that are important in an MMO
2) Is sound important? Can you hear somebody sneaking up on you and do you have to be careful which route you take if you want to be steathy. Is stealth based on skill or is there a invisible button that makes it easy
3) How important is the environment (other than choke points which both FPS and MMOS have). In an FPS the cover you are behind can be of various qualities. Some surfaces stop bullets/damage entirely, some slow it down, some are basically like paper and only obscure if people can see you. Some surfaces you walk on produce louder footsteps versus other surfaces.
4) How varied is the range of attacks. In an FPS you have melee, short, medium, and long range tactics. Most MMOs its only melee and medium for the most part
5) Does gameplay within the instance vary dynamically during the match. For instance in a modern FPS somebody might have UAV out. This changes how you play for that period of time. There may be a helicopter patrolling the sky for a little while which also changes how you play. Will GW2 have anything like this?
6) How varied will the maps and gametypes be. An FPS usually ships with up to 15 maps with even more added via expansions within the year. Each map supports at least a dozen if not more game types. This allows a very high diversity of map / game type combos. Most MMOs have very few maps and each map usually supports only 1 game type
7) Will bodies have mass in GW2? Many MMOs the avatars are basically ghosts.
8) Any vehicles or similar concepts?
9) How much dexterity skill does it actually take to play. GW2 seems to require more than a traditional MMO (there is a dodge button) but less than an FPS which has skill based aiming rather than tab-target
My bottom line is, true esport PVP is a blast in general but for me to play it, it better at least be on par with the FPS games I play. I'm tired of MMOs putting out mid-1990's quality PVP instances and thinking we will keep gobbling it up.
I also understand GW2 will have RvRvR as well which throws in a new twist, but my understanding is a majority of competetive esport PVP in GW2 will be in their battlegrounds. And if so, it better be full-featured and not a dumbed down mid 1990's FPS with a fantasy setting.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I am not so sure but after watching Totalbiscuit videos, skill will be the huge difference between old and new players.
The skill that can be used in GW2 can make a huge difference on your survival if you know how to utilise it.
Every weapon, pickup stuff on the ground and elite skill are really unique to every players as
they choose on how to attack or defend themselves against their attackers.
So in a long run is all about skillz in GW2 not CS or gears.
Pardon my English as it is not my 1st language
is insulted, flamed and directed out!
You don't even know the context from which I phrased my question.
It is "dumbed down" because it requires almost no skill to play. It's just a button masher. I will play GW2 because players will actually be seperated by skill. And yes, I will focus on PvP mostly.
Time spent and getting rewarded just got tossed out the window with the cash shop. Now people can easily reach a certain goal by purchasing boosters. We live in a microwave society, it has to be done now so we'll pay for it now instead of earning it.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
Really? That's your example of being flamed?
It isn't anyone else's job to convince you what to play. Why are we (people who are looking forward to the game) suddenly responsible for your impression of said game?
Honestly, I've found the GW community to be generally better than most games I've played. They're overly willing to help others, they just don't enjoy dealing with trolls, or idiots. They're even open to constructive criticism about the GW franchise (which Anet also seems to be listening to). And for that they get flamed to no end.
There is pleanty of info out there about this game. Go and check it out for yourself in your own free time. Noone but you is responsible for your your own happiness. Go and see for yourself if you think this is a game you are willing to enjoy.
I guess all these anti-microtransaction people are also against collector editions.
That extra $10 buys you ingame items that give you an edge over someone who didn't purchase it.
Early game access, free mounts, extra bags, stat items etc etc.
Just saying....
Not entirely true, but the majority... sad
For some reason are those 2 very different things...
Yeah, we had threads about that before.