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Horrid questing

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  • Nadya3Nadya3 Member Posts: 348

    Originally posted by Sythion

    Originally posted by Nadya3

    some of the best MMO in the history of the MMO genre.  had very little questing. 

     

      EQ1, Daoc had very little questing, SwG, Ultima online. Lineage 2, Anarchy online, Asheron's call.

     

    Questing only became a norm in MMO right after Wow and EQ2.

     

    i don't need a quest to help me inmerse myself with the lore of the game,  the enviroment, the characters, the game world can do that for you without having to read a single quest ever.  .  in fact roleplaying was very common and popular in Eq1 old days.  all you needed to do,was to use your imagination. 

    when i play a MMO i like to think of my character as a representation of me, in that virtual world.  when you interact with other people,  when you explore the world with others,  when you defeat a monster.  you are making your own quest, story.

    Sure. Although they didn't have quests, these games were able to provide a real narrative to the players through interactions with other players, and the trials and tribulations of the game world. Because of this, when you have 2000 *$@! quests it actually detracts from the immersion instead of adding to it (which should be the purpose of quests).

    I will say that some of those early RPGs had it easy though. The environment was able to spark your imagination because it was new and unique. Hard to get new and unique any more.

    bingo,  now you have nailed it.   that is exactly what i mean.

    when things are all given to you, all too easy, we become lazy.   we no longer view a MMO as a virtual world, where your imagination runs wild and merges with the game enviroment .    the MMO nowadays turns into a simple shooter, shortly after the first month. 

      we no longer need to do anything.  because the devs make everything too convinient, too available and easy.    why using your imagination in creating your own stories?  why building a connection with your character?  we got plenty of quests to replace any actual creative thinking,  to remove imagination.  

    this is why questing is not an issue for me in Tera.   it has that open world feeling, that is so rare to find in MMO nowadays.  the characters look , like they actually belong and are part of that world.

  • ConnmacartConnmacart Member UncommonPosts: 723

    Originally posted by Nadya3

    bingo,  now you have nailed it.   that is exactly what i mean.

    when things are all given to you, all too easy, we become lazy.   we no longer view a MMO as a virtual world, where your imagination runs wild and merges with the game enviroment .    the MMO nowadays turns into a simple shooter, shortly after the first month. 

      we no longer need to do anything.  because the devs make everything too convinient, too available and easy.    why using your imagination in creating your own stories?  why building a connection with your character?  we got plenty of quests to replace any actual creative thinking,  to remove imagination.  

    this is why questing is not an issue for me in Tera.   it has that open world feeling, that is so rare to find in MMO nowadays.  the characters look , like they actually belong and are part of that world.

    I agree with some of your points, but completely disagree with your reasoning. A good questing system will enhance the world and stimulate imagination far more then no questing system. You say people don't build a connection with their character. Let me counter that with why should I. I play for fun me making a connection has nothing to do with that. It has nothing to do with laziness as you suggest. Just a different playstyle. You exhibit elitist behaviour with the way you portrait your opinion.

    You not having a problem with the questing system does not equal it not being horrid.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    It does looks to be below average in the questing department. It has a very WoW-like appraoch except without the lore. However, this game doesn't really seem like it was focused on questing content. It seems like it'll be a fun game for people that prefer a more action oriented approach to MMOs. 

     

    You didin't need an amazing story or questing system in Planetside to have a hell of a lot of fun.

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by Connmacart

    Originally posted by Nadya3

    bingo,  now you have nailed it.   that is exactly what i mean.

    when things are all given to you, all too easy, we become lazy.   we no longer view a MMO as a virtual world, where your imagination runs wild and merges with the game enviroment .    the MMO nowadays turns into a simple shooter, shortly after the first month. 

      we no longer need to do anything.  because the devs make everything too convinient, too available and easy.    why using your imagination in creating your own stories?  why building a connection with your character?  we got plenty of quests to replace any actual creative thinking,  to remove imagination.  

    this is why questing is not an issue for me in Tera.   it has that open world feeling, that is so rare to find in MMO nowadays.  the characters look , like they actually belong and are part of that world.

    I agree with some of your points, but completely disagree with your reasoning. A good questing system will enhance the world and stimulate imagination far more then no questing system. You say people don't build a connection with their character. Let me counter that with why should I. I play for fun me making a connection has nothing to do with that. It has nothing to do with laziness as you suggest. Just a different playstyle. You exhibit elitist behaviour with the way you portrait your opinion.

    You not having a problem with the questing system does not equal it not being horrid.

    that has nothing to do with elitism.  i don't think the questing in Tera is horrible.  simply because it is identical to the questing you find in wow.   would i have prefered a Swtor questing system?  hell yeah. 

      as someone wrote above,  questing is just a part of a whole package.  a MMO is not only about, questing,  or grinding mobs,  or combat.   but many other things, combined together.

    to me, questing is in the bottom of my priorities when i play a MMO. because i don't need to read some text or listening to 30 minutes of VO scenes to learn about the Lore.  you can learn about the game Lore, without having to play the game even,  then you have all the freedom to build your own imaginary story for your character.

    i don't need to play games, to read good stories.  i have a room full of wonderful books in my house for that!p

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by colddog04

    It does looks to be below average in the questing department. It has a very WoW-like appraoch except without the lore. However, this game doesn't really seem like it was focused on questing content. It seems like it'll be a fun game for people that prefer a more action oriented approach to MMOs. 

     

    You didin't need an amazing story or questing system in Planetside to have a hell of a lot of fun.

    Exactly,  Tera wasen't designed around the Questing.   indeed has a very wowish Approach when it comes to questing, i could say almost identical.   if you ever played wow and the linear generic questing diden't get in the way of your fun,  i think you won't mind it in Tera.

    i guess one of the reasons i find Tera so much fun, is that it really gives me , that old school MMO, Pre wow feeling.

     

    going to a dungeon in Tera with a group,   gave me a Deyavu , it reminded me of Eq1,  lower Guk dungeon groups.

  • DhaemanDhaeman Member Posts: 531

    Originally posted by Nadya3

    ...

    that has nothing to do with elitism.  i don't think the questing in Tera is horrible.  simply because it is identical to the questing you find in wow.   would i have prefered a Swtor questing system?  hell yeah. 

      as someone wrote above,  questing is just a part of a whole package.  a MMO is not only about, questing,  or grinding mobs,  or combat.   but many other things, combined together.

    to me, questing is in the bottom of my priorities when i play a MMO. because i don't need to read some text or listening to 30 minutes of VO scenes to learn about the Lore.  you can learn about the game Lore, without having to play the game even,  then you have all the freedom to build your own imaginary story for your character.

    TERA's questing is bland not strictly because of the lack of lore or story. It's bland due to awful, generic quest objectives. The entire content of the game revolves around mindlessly killing the same enemies to level up to kill more enemies just like every MMO.

    I think TERA was built with a great base. The combat system starts showing deepness in early teens and the graphics and art style are beautiful. They ruined it with terrible content, which is based around these horrid quests. PvP is fun but there's no open world objectives or battlegrounds for advancing your character.

    They built a great foundation with TERA and put an ugly house on top.

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Originally posted by Nadya3

    Originally posted by colddog04

    It does looks to be below average in the questing department. It has a very WoW-like appraoch except without the lore. However, this game doesn't really seem like it was focused on questing content. It seems like it'll be a fun game for people that prefer a more action oriented approach to MMOs. 

     

    You didin't need an amazing story or questing system in Planetside to have a hell of a lot of fun.

    <><>

    ^ I do hope they add more methods of leveling and all, but the thing that hooked me was combat. I love a game that not only has dodging involved, but also goes about adding 'cons' to using attacks. I know people go "cons is stupid in mmo combat!" Which i have to say, your stupid if you think flailing around and spamming keys should be rewarded (I am so mature!) over quick planning of what to do. 

     

    I dislike the quest system in WoW so much and in here, and in here it easily is the biggest con the game has, but the combat alone more then distracts me from the quests. It takes a lot to do that but Tera manages to do that. I hope they add more ways to advance later, but for now the combat is more then enough to max one or two characters on the game, possibly more considering how different the way each class can play from each other in combat.

  • Nadya3Nadya3 Member Posts: 348

    Originally posted by Dhaeman

    Originally posted by Nadya3


    ...

    that has nothing to do with elitism.  i don't think the questing in Tera is horrible.  simply because it is identical to the questing you find in wow.   would i have prefered a Swtor questing system?  hell yeah. 

      as someone wrote above,  questing is just a part of a whole package.  a MMO is not only about, questing,  or grinding mobs,  or combat.   but many other things, combined together.

    to me, questing is in the bottom of my priorities when i play a MMO. because i don't need to read some text or listening to 30 minutes of VO scenes to learn about the Lore.  you can learn about the game Lore, without having to play the game even,  then you have all the freedom to build your own imaginary story for your character.

    TERA's questing is bland not strictly because of the lack of lore or story. It's bland due to awful, generic quest objectives. The entire content of the game revolves around mindlessly killing the same enemies to level up to kill more enemies just like every MMO.

    I think TERA was built with a great base. The combat system starts showing deepness in early teens and the graphics and art style are beautiful. They ruined it with terrible content, which is based around these horrid quests. PvP is fun but there's no open world objectives or battlegrounds for advancing your character.

    They built a great foundation with TERA and put an ugly house on top.

    yes everyone and their mother knows, that questing is the weakest point in Tera.   Nevertheless  there is a lore and a nice story for Tera btw.  and you can find tons of info about it.

    to say that the entire game revolves around mindlessly killing the same enemies to level up is simply not true.   in fact there is tons of content planned, tons of patches coming with lots of content.   there is some amazing political system, that we haven't test it yet, hasen't been added yet.  there will be world invasions.  there will be guild wars for territorial controll.  there will be raiding.   inform yourself a little more, before you make such bold statements.

    what we get from this closed betas, is not even a 2 %  of all the content  there will be.    they know they can't make the same mistake they did in KTera release.    

  • marcustmarcust Member UncommonPosts: 495

    I didn't sub to this game for the questing, hell I don't remember ever subbing to a game for the questing.

    I subbed to this game because I get the feeling the next 3 months on a pvp server will be as much fun as it was in the first 3-6 months of Lineage2.

    On each Tera pvp server there will come both people and guilds that the servers love to hate, there will be drama, there will be complaining about PK's, there will be people finding quiet out of the way of quest hub places to level up with the determination of those who want to "right wrongs".

    The real story will be written by the players.

    Back when Lionna was a young server, we had our first castle seige. At that first seige were 2 sides that wanted to be first. I was writing for a L2 website and sat at the front gates of the seige with the title "lionna.com reporter" above my head. Both sides ignored me sitting there (as I promised to write about them) while they duked it out. Awesome fun and great memories.

    The stories wont be the same here, but I anticipate similar levels for feral testosterone swamped angst being displayed through this game. It will be fun.

    Oh yeh, and the quests are dull, whatever. 

     

     

     

    Playing: Darkfall New Dawn (and planning to play Fallout 76)
    Favourite games have included: UO, Lineage2, Darkfall, Lotro, Baldur's Gate, SSX, FF7 and yes the original Wizardry on an Apple IIe

  • XasapisXasapis Member RarePosts: 6,337

    I'd call it asian Rift, with a better combat system and a more restricted class system. Questing is about the same in style and execution. It'll even have its own kind of rifts, although I'm not sure where and when. It does have a better engine than Rift and better costumes and armor overall. As far as I know, it doesn't have the horizontal class advancement system when you hit max level, which was a pretty cool addition in Rift. It also has no raids as far as I know, at least for now.

  • CheesedogCheesedog Member Posts: 9

    If you're playing a mmo to "level-up" or "hang with friends" Go save yourself some money and go play maplestory.

    If you want LAWL PVP, go play mount and blade and save yourself a few hundred hours grinding and ganking scrubs.

    Why should I waste 60 dollars plus 15 a month for a game with sub par questing with 1 or 2 points that make it any better than a f2p game? Promisses of future content and patches? hahahah, you people sound almost as pathetic as the Final fantasy 14 community, and look what happned to that game. The korean version and floundering and yet the same zealots charge fourth to defend a sinking ship, why?

     

    well i wouldnt call it a sinkign ship, just a ship with a lopsided hull, and cheap supports.

  • indojabijinindojabijin Member UncommonPosts: 97

    The problem with MMOs now-a-days is that developers are now focusing on one aspect of the game rather than the game as a whole. There is no reason why this game, with such a great combat system, should fall short when it comes to questing. They've proven to try and be different from other mmos with their combat, so why didn't they do so with the quests?

    It's being lazy. They don't want to re-invent the wheel. They want to sell the same thing with a different package. Tera would've been golden if they would've done something different for both combat and questing.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    It's no surprise that this game, developed in 2006(?), would have tons...and tons of quests since the game released two year before that (2004) was hitting record sales and continued to do so throughout TERAs development. That aside here is the fix:

    Only do the red main story quests. EME changed the xp gain from creature kills enough so that if you do the red quests only you can still progress pretty quick. Now, there are times that you are not high enough to get your next red quest so you hunt a little and it's not so bad because the combat is fun. You will also find yourself fighting harder mobs so you get a challenge and higher xp per kill. I enjoy it much more than keeping track of 10 quests and you only have to read one questline and since it's the main one you keep up on the broader story going on around you.

    Just not worth my time anymore.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Cheesedog

    If you're playing a mmo to "level-up" or "hang with friends" Go save yourself some money and go play maplestory.

    If you want LAWL PVP, go play mount and blade and save yourself a few hundred hours grinding and ganking scrubs.

    Why should I waste 60 dollars plus 15 a month for a game with sub par questing with 1 or 2 points that make it any better than a f2p game? Promisses of future content and patches? hahahah, you people sound almost as pathetic as the Final fantasy 14 community, and look what happned to that game. The korean version and floundering and yet the same zealots charge fourth to defend a sinking ship, why?

     

    well i wouldnt call it a sinkign ship, just a ship with a lopsided hull, and cheap supports.

    maplestory is call solo and watch pretty color, maplestory is the last game you play for team play.

    mount and blade looks worse than most f2p games

    most f2p game has unbalance pvp and broken cash shop.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Cheesedog please research TERA a little more if your interested. Watch some videos, play a little Open beta and watch these forums for people who have played the game longer than one weekend. If not thank you for your insight but it doesn't match up with this game. I hope you find one that suits you.

    Just not worth my time anymore.

  • KabaalKabaal Member UncommonPosts: 3,042

    I got bored with it this weekend by level 20. I just can't be doing with non stop kill x gather y quests anymore, i've been doing that crap for 9 years now. I'd honestly enjoy the leveling process more if it was a case of putting on some music and picking a grind spot, at least then i'd encounter some PvP other than ganking while leveling. I miss that from older games, relaxing while grinding but at the same time keeping an eye over your shoulder for someone wanting the spot or just a rival guild taking an opportunity.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Kabaal

    I got bored with it this weekend by level 20. I just can't be doing with non stop kill x gather y quests anymore, i've been doing that crap for 9 years now. I'd honestly enjoy the leveling process more if it was a case of putting on some music and picking a grind spot, at least then i'd encounter some PvP other than ganking while leveling. I miss that from older games, relaxing while grinding but at the same time keeping an eye over your shoulder for someone wanting the spot or just a rival guild taking an opportunity.

    you can just grind instead of questing o.o

  • PainlezzPainlezz Member UncommonPosts: 646

    Makes me sad to read things like  "I see the game world to be what players make it..."


     


    That type of comment belongs in the LARP forums if you ask me.  Video games are stories or otherwise that are guided and the player follows along.  There is a reason no game that expected players to MAKE the world has ever gotten anywhere.  Very VERY few people are interested in making the game world.  Some people want to play house/barbie or similar things so they add those features but the core game needs to be complete and finished.  It needs to be enjoyable for everyone.


     


    If a plery logs into a MMO for the first time and is bored within an hour and not enjoying himself then that is a FAILURE of a game in my book.


     


    Good design is that which hooks you right from the start.  And continues to feed enjoyment while you play.  Look at a few examples:


     


    AoC - Great start for the most part, but after level 20 the game fell flat on its face.  Which is why it failed in the end.


     


    LOTRO - Good start, enjoyable story and such...  But offered nothing new ever.  Once you play the first 10 or so levels and chapter you've seen it all. 


     


    RIFT - Opening your first rift was cool.  The initial story / war was cool.  But after you've done your first few Rifts, you realize they're just re-colored versions of eachother.


     


     

    I'm not asking you to agree with my views on the above games, just to notice that if you can't hook players from the start AND continue to offer them new cool things that infuse life back into the game they will quit.

     

  • CheesedogCheesedog Member Posts: 9

    If i didnt know much about the game i wouldnt have come on the forums to talk about it now would I? What exactly dosnt match up. please elaborate.

  • CheesedogCheesedog Member Posts: 9

    There are team dungeons in maple story. It also seems the have the same level of mindless grind as well.

    hahah "looks" why dont you play the game before making stupid assumptions.

    There are f2p that are balanced just fine. dragons nest, fallen earth, rusty hearts, vindictus. How many are you gunna play? Even those that arent are FREE, you dont have to pay 75$ in the first to months to get what equates to WoW with "real time combat".

  • KabaalKabaal Member UncommonPosts: 3,042

    Originally posted by rexzshadow

    Originally posted by Kabaal

    I got bored with it this weekend by level 20. I just can't be doing with non stop kill x gather y quests anymore, i've been doing that crap for 9 years now. I'd honestly enjoy the leveling process more if it was a case of putting on some music and picking a grind spot, at least then i'd encounter some PvP other than ganking while leveling. I miss that from older games, relaxing while grinding but at the same time keeping an eye over your shoulder for someone wanting the spot or just a rival guild taking an opportunity.

    you can just grind instead of questing o.o

    You can, but the amount of xp you get from quests compared to mob killing in the game is silly. You'd fall so far behind and the level scaling with players is extreme. I'd rather quests were just supplemental xp while grinding but that's perhaps just me.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Kabaal

    Originally posted by rexzshadow


    Originally posted by Kabaal

    I got bored with it this weekend by level 20. I just can't be doing with non stop kill x gather y quests anymore, i've been doing that crap for 9 years now. I'd honestly enjoy the leveling process more if it was a case of putting on some music and picking a grind spot, at least then i'd encounter some PvP other than ganking while leveling. I miss that from older games, relaxing while grinding but at the same time keeping an eye over your shoulder for someone wanting the spot or just a rival guild taking an opportunity.

    you can just grind instead of questing o.o

    You can, but the amount of xp you get from quests compared to mob killing in the game is silly. You'd fall so far behind and the level scaling with players is extreme. I'd rather quests were just supplemental xp while grinding but that's perhaps just me.

    Personally i love it if entire game was pure grind =X I love grind games lol i mean i gridn 3%ahr for 8hrs and won't feel tired XD I think they should increase BAM exp so people can grind BAM and not fall behind people doing quests.


    Originally posted by Cheesedog

    There are team dungeons in maple story. It also seems the have the same level of mindless grind as well.

    hahah "looks" why dont you play the game before making stupid assumptions.

    There are f2p that are balanced just fine. dragons nest, fallen earth, rusty hearts, vindictus. Even those that arent are FREE, you dont have to pay 75$ in the first to months to get what equates to WoW with "real time combat".

    thats been total killed since there is cap to only 10 per day, and grinding is much simpler most of the time. If you think Tera grind on Tera is same as maplestory you haven't played either game

    Could say the same to you

    O dragon nest is balanced? O ya been able to buy cash to enchance your weapon to +13 compare to some one with +6 and tell me how balanced that is. rusty heart and vindictus last time i checked were pure pve games. I'm talking about pvp. And all these game are instant dungeons, i play a fps if i wanted that.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Kabaal

    You can, but the amount of xp you get from quests compared to mob killing in the game is silly. You'd fall so far behind and the level scaling with players is extreme. I'd rather quests were just supplemental xp while grinding but that's perhaps just me.

    Well you can grind BAM mobs in a group and pile on repeatable quests, like get 50/5 ovoliths then turn them all in at once. I think that is just as fast as solo questing.

     

    My guild has done it a few times and it seemed pretty fast.

    image

  • XasapisXasapis Member RarePosts: 6,337

    I respectfully disagree. mmorpgs that guide the players by the nose are destined to fail, or are better suited as single player games anyway. Games made this way have a start, beginning and end, something not befitting of an mmorpg. mmorpg are meant to be persistent worlds, where players live their own adventures and carve their own destinies.

    In this regard and regarding the mmorpgs you mention, I think I have a quite different opinion:


    • Your opinion on AoC is outdated. The game goes on beyond level 20 nowadays smoothly. What's missing is the full voice overs (which are trivial in my book) and the really fragmented Tortage.

    • Your opinion of LOTRO is rather weird. You first praise linear amd rigid questing and then dismiss it as same all round.

    • I'd agree that Rifts are similar up to the highest levels, but they do offer a dynamic element in the game and an escape from the usual questing.

    What you didn't mention is which mmorpg in your opinion offers the best experience in your eyes. I have the feeling you'd say SW:TOR, which in my eyes is a single player coop game with a failed story as far as mmorpg stories go and a mechanic so rigid that when you reach the end of your personal story the game just fades.


     


    In any case, there are plenty of examples of mmorpgs that start slow and become an amazing experience eventually (EVE for example), so for an mmorpg it's not such a rigid requirement to hook you within the hour.

  • CheesedogCheesedog Member Posts: 9

    lol well there goes your argument. NEXT.

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