"a game with sub par questing with 1 or 2 points that make it any better than a f2p game?"
Same tired argument of how x f2p game does this aspect of TERA better not taking into account that other one is f2p for a reason. Even other AAA MMOs dont have all of the features that TERA does in one game. One to two aspects? Laughable.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
I got bored with it this weekend by level 20. I just can't be doing with non stop kill x gather y quests anymore, i've been doing that crap for 9 years now. I'd honestly enjoy the leveling process more if it was a case of putting on some music and picking a grind spot, at least then i'd encounter some PvP other than ganking while leveling. I miss that from older games, relaxing while grinding but at the same time keeping an eye over your shoulder for someone wanting the spot or just a rival guild taking an opportunity.
you can just grind instead of questing o.o
You can, but the amount of xp you get from quests compared to mob killing in the game is silly. You'd fall so far behind and the level scaling with players is extreme. I'd rather quests were just supplemental xp while grinding but that's perhaps just me.
Personally i love it if entire game was pure grind =X I love grind games lol i mean i gridn 3%ahr for 8hrs and won't feel tired XD I think they should increase BAM exp so people can grind BAM and not fall behind people doing quests.
Originally posted by Cheesedog
There are team dungeons in maple story. It also seems the have the same level of mindless grind as well.
hahah "looks" why dont you play the game before making stupid assumptions.
There are f2p that are balanced just fine. dragons nest, fallen earth, rusty hearts, vindictus. Even those that arent are FREE, you dont have to pay 75$ in the first to months to get what equates to WoW with "real time combat".
thats been total killed since there is cap to only 10 per day, and grinding is much simpler most of the time. If you think Tera grind on Tera is same as maplestory you haven't played either game
Could say the same to you
O dragon nest is balanced? O ya been able to buy cash to enchance your weapon to +13 compare to some one with +6 and tell me how balanced that is. rusty heart and vindictus last time i checked were pure pve games. I'm talking about pvp. And all these game are instant dungeons, i play a fps if i wanted that.
They're balanced, pvp or not. Also there a pvp mode were weapon stats dont matter at all. Who dosnt know what they're talking about agian?
Maplestory lowered the EXP required to level, still a mindless grind, just like the pve in this game.
who cares if its instant dungeons? Do you like getting your kills stolen, or your nodes mined by a ninja? Im sure you do since you seem to like playing grindy messes.
Clearly you are aware of a lot of this game, and details around it.
Ah I notice you complain about something that is STOCK for ALL MMOs.
You might as well complain about there being exclaimation points above NPC's heads, or the fact that there is an Auction house.
Complaining about something that every single mmo and most single player games have, without offering any sort of ideas as to an alternative way to design them...
"a game with sub par questing with 1 or 2 points that make it any better than a f2p game?"
Same tired argument of how x f2p game does this aspect of TERA better not taking into account that other one is f2p for a reason. Even other AAA MMOs dont have all of the features that TERA does in one game. One to two aspects? Laughable.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Name more than one or two.
Political system? Pfft, EvE does it better.
F2P =/= low quality. AAA P2P mmos are going f2p left and right, clearly that payment system will soon be obselete.
Let me rephrase then. TERA has the same, tired boring questing system thats been used for decades.
If I wanted that i would go back to WoW? even then WoW is leaking subs.
You people remind me more and more of the Final fantasy 14 community, "theyll be more content later!"
"everyone will come back ones its relased on ps3". funny stuff.
There is definitely a crowd that will play Tera for qualities that are not offered elsewhere. Mainly the factionless open world PvP in a seamless world with a tab-less targeting system.
As for Mapplestory, you are comparing a 2D platform game to a full 3D game, probably the best looking mmorpg right now, featuring one of the best engines out there in a seamless world. This is my last response to you, because this is an obvious trolling account.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Nah man, it is worse. I'm playing beta this weekend, and I do think the game has some great features and actually like a lot about it, but you can't compare the questing in this game to WoW, Rift, or TOR. It actually is worse. Yeah, those games have the "kill X of Y" quests too, but not nearly the amount that this Tera does. WoW has a lot of variation in their quests, and TOR has a much better presentation that makes it less grindy. Most of the "Kill X of Y" quests in TOR are supplemental xp you get while doing an objective quest. Rift questing is pretty tedious, but they have a bit of variation as well.
I guess my main issue with the questing in Tera isn't so much the "Kill X of Y" quests as it is that you are asked to kill the same type of mob over and over again for different quests. Go kill 10 spore thingees, then turn in the quest. Now go kill 10 greater spore thingees. Turn in quest, etc. It really is a bad, tedious system. Reminds me of the Lotro side quests.
Now, before anyone jumps me about this, as I said, so far I like the game. And I haven't gotten out and messed with the BAMs yet, so I haven't experienced the best part of the game as of yet. I fully acknowledge that. I just fear that TERA is going to lose a lot of people before they ever leave the starter area. MMO gamers generally like to impressed right away with a game, and despite the great graphics and environment, the starter area leaves a lot to be desired because of the questing.
You seem to see games as one main feature vs. Another. Console games have one or two features that make the game. Most "made for" f2p games have one or two features that make the game.
Quality MMOs should have more than this, the while package must be looked at. Like your "go back to WoW then" comment. Do you really boil it down like that? You wouldn't consider such things as superior graphics, animations, combat system and environment? I do. I've played through most major MMOs and I like that fact TERA incorporates many things into one title others don't have. It's about consolidation I guess.
TERA has had now five CBTs every two weeks and will then have a four day Open Beta. They haven't had an NDA in forever so any competent person who does a little research knows what they are getting into. This is nothing like the FF14 fiasco and if it was then people wouldn't have learned would they?
"a game with sub par questing with 1 or 2 points that make it any better than a f2p game?"
Same tired argument of how x f2p game does this aspect of TERA better not taking into account that other one is f2p for a reason. Even other AAA MMOs dont have all of the features that TERA does in one game. One to two aspects? Laughable.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Name more than one or two.
Political system? Pfft, EvE does it better.
F2P =/= low quality. AAA P2P mmos are going f2p left and right, clearly that payment system will soon be obselete.
Let me rephrase then. TERA has the same, tired boring questing system thats been used for decades.
If I wanted that i would go back to WoW? even then WoW is leaking subs.
You people remind me more and more of the Final fantasy 14 community, "theyll be more content later!"
"everyone will come back ones its relased on ps3". funny stuff.
Actually, character advancement via quest grinding really didn't get introduced until AC2 but it was WOW that made it the mainstream mechanic which most MMO's follow today.
And I've played EVE, and its real time skill training is one possible option for character advancement, and of course there is the more traditional camp grinding model from EQ1/DAOC and others.
So I'd be interested in your idea for an alternate character advancement system. I confess, I'm burnt out on traditional MMO's but I really haven't figured out many alternate advancement systems besides the 3 I've mentioned above.
Tera's pretty standard fare its true, but the combat system is entertaining (still struggling to effectively block on my Lancer/Zerker) and I look forward to one day trying out the Warrior or Slayer.
It's a pretty interesting world, more so than SWTOR's has been for me, and although I'm really getting tired of running the tutorial zone I look forward to exploring the many areas the map seems to have on it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Nah man, it is worse. I'm playing beta this weekend, and I do think the game has some great features and actually like a lot about it, but you can't compare the questing in this game to WoW, Rift, or TOR. It actually is worse. Yeah, those games have the "kill X of Y" quests too, but not nearly the amount that this Tera does. WoW has a lot of variation in their quests, and TOR has a much better presentation that makes it less grindy. Most of the "Kill X of Y" quests in TOR are supplemental xp you get while doing an objective quest. Rift questing is pretty tedious, but they have a bit of variation as well.
I guess my main issue with the questing in Tera isn't so much the "Kill X of Y" quests as it is that you are asked to kill the same type of mob over and over again for different quests. Go kill 10 spore thingees, then turn in the quest. Now go kill 10 greater spore thingees. Turn in quest, etc. It really is a bad, tedious system. Reminds me of the Lotro side quests.
Now, before anyone jumps me about this, as I said, so far I like the game. And I haven't gotten out and messed with the BAMs yet, so I haven't experienced the best part of the game as of yet. I fully acknowledge that. I just fear that TERA is going to lose a lot of people before they ever leave the starter area. MMO gamers generally like to impressed right away with a game, and despite the great graphics and environment, the starter area leaves a lot to be desired because of the questing.
I agree they could have made it better I just feel that the effect of "kill x, collect y" is just as boring no matter how you try to package it or add it to.
If one had enough time to read all the text then they would have a better sense of why they are doing things. The issue is reading the text of 10 quests is mind-numbing lol. That's why I opt to only do the red ones and read that line alone. Any additional xp I need for the next part of the quest I hunt for.
I'm not saying TERA's questing is great I'm just saying youshouldn't judge the whole game because of i. You have options of progression.
You seem to see games as one main feature vs. Another. Console games have one or two features that make the game. Most "made for" f2p games have one or two features that make the game.
Quality MMOs should have more than this, the while package must be looked at. Like your "go back to WoW then" comment. Do you really boil it down like that? You wouldn't consider such things as superior graphics, animations, combat system and environment? I do. I've played through most major MMOs and I like that fact TERA incorporates many things into one title others don't have. It's about consolidation I guess.
TERA has had now five CBTs every two weeks and will then have a four day Open Beta. They haven't had an NDA in forever so any competent person who does a little research knows what they are getting into. This is nothing like the FF14 fiasco and if it was then people wouldn't have learned would they?
I dont know about you, but im not paying 60 dollars for "It has better graphics". What are these multiple thing that you are talking about! list them! This game is passable as a typical mmo, with a bit of a combat system, "Most made for f2p have oen or two features that make that game" This one included. Except this it isnt free.
I'm not saying TERA's questing is great I'm just saying youshouldn't judge the whole game because of i. You have options of progression.
Oh, I'm definitely not. And I plan on getting into the good stuff tonight. Just that starter zone is tedious. But I also know that's the case in most games, and you can't judge a game by its starter area. I saw enough good stuff to kind of suck it up and get through the starter area so I can see the entire world. Some games, I don't even get that far.
You seem to see games as one main feature vs. Another. Console games have one or two features that make the game. Most "made for" f2p games have one or two features that make the game.
Quality MMOs should have more than this, the while package must be looked at. Like your "go back to WoW then" comment. Do you really boil it down like that? You wouldn't consider such things as superior graphics, animations, combat system and environment? I do. I've played through most major MMOs and I like that fact TERA incorporates many things into one title others don't have. It's about consolidation I guess.
TERA has had now five CBTs every two weeks and will then have a four day Open Beta. They haven't had an NDA in forever so any competent person who does a little research knows what they are getting into. This is nothing like the FF14 fiasco and if it was then people wouldn't have learned would they?
I dont know about you, but im not paying 60 dollars for "It has better graphics". What are these multiple thing that you are talking about! list them! This game is passable as a typical mmo, with a bit of a combat system, "Most made for f2p have oen or two features that make that game" This one included. Except this it isnt free.
List them? Look through these forums, watch some videos, go read some lore. I'm sorry but I'm not doing your homework for you. You're not going to waste 60 dollars on better graphics but you would do so on my word?
Clearly you are aware of a lot of this game, and details around it.
Ah I notice you complain about something that is STOCK for ALL MMOs.
You might as well complain about there being exclaimation points above NPC's heads, or the fact that there is an Auction house.
Complaining about something that every single mmo and most single player games have, without offering any sort of ideas as to an alternative way to design them...
Thanks!
Looks like you missed this. Here you go again.
Originally posted by Sythion
To those who say TERAs quests are just like all MMORPGs
No, they aren't. This is the worst I've ever seen out of a pile of bad, bad games. Actually, WoW's (and maybe GWs) quests were probably the most immersive, and that was 8 years ago. However, this comparison is my point exactly. WoW came up with a style of progression that revolutionized and really created a genre that's as large as it is now. Instead of asking wh this happened, every game developer who creates themepark games just assumed WoW's quest system is some sort of magic bullet that is the absolute pinnacle of achievement and can never be improved upon.
Progressionists were already in the genre. WoW did not attract them (though it does cater to them).
WoW brought players in because it's the first game that made a quick, effective impression and a reason why you should be doing what you're doing. It's the first game that could actually provide suspension of disbelief, which is absolutely vital unless a game is just about the mechanics.
There are ways to do things different through quests!
MAKE LESS QUESTS. This is the biggest no brainer, and yet no one has done it. Have the quests themselves be accessible, but have them, EVERY SINGLE ONE OF THEM, tell an interesting story or help to uncover lore of the gameworld. Have them take you somewhere far away, letting the player explore and discover how to get there. Have lots of "rest places" where people can logout and come back safe. The crazy thing: this is cheaper than the current status quo.
CREATE MYSTERY. WoW did this with a lot of quests. No one else, even SW:ToR, seems to have figured it out. Don't tell the story of what your character is going to do BEFORE THEY DO IT. Give the player a chance to figure things out.
MAKE MULTI-STEP QUESTS THAT PROGRESS BY MORE THAN JUST NPCS. So an NPC tells you to do something, you go and do it. Something unexpected happens and you have to continue to do the quest on your own. Quests need to be triggered by more than just NPCs for this to happen.
DO IT BETTER. Do not create kill 10 rats quests. Do not create fedex quests. Do not create talk to this guy quests. Now you have to be creative. Have fun using your brain, quest writers
"a game with sub par questing with 1 or 2 points that make it any better than a f2p game?"
Same tired argument of how x f2p game does this aspect of TERA better not taking into account that other one is f2p for a reason. Even other AAA MMOs dont have all of the features that TERA does in one game. One to two aspects? Laughable.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Name more than one or two.
Political system? Pfft, EvE does it better.
F2P =/= low quality. AAA P2P mmos are going f2p left and right, clearly that payment system will soon be obselete.
Let me rephrase then. TERA has the same, tired boring questing system thats been used for decades.
If I wanted that i would go back to WoW? even then WoW is leaking subs.
You people remind me more and more of the Final fantasy 14 community, "theyll be more content later!"
"everyone will come back ones its relased on ps3". funny stuff.
Actually, character advancement via quest grinding really didn't get introduced until AC2 but it was WOW that made it the mainstream mechanic which most MMO's follow today.
And I've played EVE, and its real time skill training is one possible option for character advancement, and of course there is the more traditional camp grinding model from EQ1/DAOC and others.
So I'd be interested in your idea for an alternate character advancement system. I confess, I'm burnt out on traditional MMO's but I really haven't figured out many alternate advancement systems besides the 3 I've mentioned above.
Tera's pretty standard fare its true, but the combat system is entertaining (still struggling to effectively block on my Lancer/Zerker) and I look forward to one day trying out the Warrior or Slayer.
It's a pretty interesting world, more so than SWTOR's has been for me, and although I'm really getting tired of running the tutorial zone I look forward to exploring the many areas the map seems to have on it.
Someone realistic! Thats the thing really, p2p MMOS have been following the same stale copycat stuff since EQ. Clearly the majority is tired of it (shown by wows leaking subs, and the retention rates of p2p mmos) Sure the graphics are good and the world is nice, but why would you play it after youve gotten to the end game?
I'm not saying TERA's questing is great I'm just saying youshouldn't judge the whole game because of i. You have options of progression.
Oh, I'm definitely not. And I plan on getting into the good stuff tonight. Just that starter zone is tedious. But I also know that's the case in most games, and you can't judge a game by its starter area. I saw enough good stuff to kind of suck it up and get through the starter area so I can see the entire world. Some games, I don't even get that far.
It is pretty tedious depending on what you are expecting. I tend to play around with a lot of features and get an overall sense of the game while I'm in the starter area so I hardly notice the actual quest specifics hehe. I'll say until I'm blue in the face they should add a overland BAM or two to the starting island.
The questing is pretty old school kill x / collect y.
Unless one is the type of player that they see this stuff as a means to an end and not "the end" then I can't see those people liking the game.
It seems that there are three main draws: the pvp, the combat system and the huge monster fights.
This is other than things like art design and the like.
If one isn't jazzed by those things then it's a typical kill x game and you should move on. For those who aren't bothered by that stuff and they are looking to sort of "make their way" in the world by joining a good group of people and just exploring, pvp'ing, killing huge monsters, etc, then you might get into it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Someone realistic! Thats the thing really, p2p MMOS have been following the same stale copycat stuff since EQ. Clearly the majority is tired of it (shown by wows leaking subs, and the retention rates of p2p mmos) Sure the graphics are good and the world is nice, but why would you play it after youve gotten to the end game?
You're not going to believe me but you can play a bit like EQ if you ignore all of the yellow quests. Well once you get out of the "closed in" areas in the beginning. There is an abundance of group content both in dungeons and overland with the BAMs roaming around.
I'll list that as one of the "things" I like about TERA. Sure there are tons of quests, too many really, but the xp tweak EME did to per mob xp gain you don't have to do them. You have options of progression outside pure questing. I also thing AAs would be sweet.
Edit: I loved my time in EQ. I wonder though how many "?" you would have seen if every quest giver had the symbol above their head. I wish every MMO had the option to turn them off.
Yeah the questing is terrible but the rest of the game is a lot more fun than others I have played in recent memory. And. . to be honest. . I am getting rather tired of questing anyway and wonder how good it can be anyway.
The questing is pretty old school kill x / collect y.
Unless one is the type of player that they see this stuff as a means to an end and not "the end" then I can't see those people liking the game.
It seems that there are three main draws: the pvp, the combat system and the huge monster fights.
This is other than things like art design and the like.
If one isn't jazzed by those things then it's a typical kill x game and you should move on. For those who aren't bothered by that stuff and they are looking to sort of "make their way" in the world by joining a good group of people and just exploring, pvp'ing, killing huge monsters, etc, then you might get into it.
I was excited about the combat.
How many hours am I supposed to suffer before I would be able to experience combat?
During that period of time am I allowed to to other self destructive things, like rip out my toenails, instead of kill10rat grinding?
I usually view the quests in games with this type of character progression as a way to get bonus exp outside of grinding mobs , I don`t quite understand how someone would come in to this kind of game expecting anything different .
Out of well over 20 mmorpg`s that I have spent any considerable length of time playing , many of them don`t even have that many quests let alone repeatable so the only thing you can do is grind levels .
The exception being EQ 2 which left me not wanting to hear the word quest ever again after playing for several years. I play games to compete primarily in pvp against other human minds , not to be dupped into thinking I`m actually achieving something fantastic by running errands designed to mask the real grind necessary to level . Therefore , I take quests in most games with a grain of salt , nice if you can get extra exp but who cares one way or another , most games will still be fun regardless .
Clearly you are aware of a lot of this game, and details around it.
Ah I notice you complain about something that is STOCK for ALL MMOs.
You might as well complain about there being exclaimation points above NPC's heads, or the fact that there is an Auction house.
Complaining about something that every single mmo and most single player games have, without offering any sort of ideas as to an alternative way to design them...
Thanks!
Looks like you missed this. Here you go again.
Originally posted by Sythion
To those who say TERAs quests are just like all MMORPGs
No, they aren't. This is the worst I've ever seen out of a pile of bad, bad games.(Hyperboyle is fun isn't it?) Actually, WoW's (and maybe GWs) quests were probably the most immersive, and that was 8 years ago.(Yeah I bet you bothered to read their quest text didn't ya) However, this comparison is my point exactly. WoW came up with a style of progression that revolutionized and really created a genre that's as large as it is now.(Except it didn't? Quest hubs and linear quest progression was around prior to WoW... we can see where your motives lay.) Instead of asking wh this happened, every game developer who creates themepark games just assumed WoW's quest system is some sort of magic bullet that is the absolute pinnacle of achievement and can never be improved upon.(This sentance dedicated to how much one man can love WoW)
Progressionists were already in the genre. WoW did not attract them (though it does cater to them). (Just like everything else WoW didn't invent, yep, whats your point?)
WoW brought players in because it's the first game that made a quick, effective impression and a reason why you should be doing what you're doing.(Well thats a good guess, but hey your guess is as good as mine, and I'm going to guess it was because it was an established IP and the first major game to decide to take the leap to Online that was an established successful IP, IE Diablo, Warcraft etc. No other game maker that was well known had entered the arena yet, it came first, and won. Look at VHS vs Betamax, learn history) It's the first game that could actually provide suspension of disbelief, which is absolutely vital unless a game is just about the mechanics.
There are ways to do things different through quests!
MAKE LESS QUESTS. This is the biggest no brainer, and yet no one has done it. Have the quests themselves be accessible, but have them, EVERY SINGLE ONE OF THEM, tell an interesting story or help to uncover lore of the gameworld. Have them take you somewhere far away, letting the player explore and discover how to get there. Have lots of "rest places" where people can logout and come back safe. The crazy thing: this is cheaper than the current status quo.As every last one of them is optional, why is more bad?
CREATE MYSTERY. WoW did this with a lot of quests. No one else, even SW:ToR, seems to have figured it out. Don't tell the story of what your character is going to do BEFORE THEY DO IT. Give the player a chance to figure things out.Read the quests? The entire first zone is ABOUT a mystery. I can tell you didn't bother to read anything about the game or even a single quest...
MAKE MULTI-STEP QUESTS THAT PROGRESS BY MORE THAN JUST NPCS. So an NPC tells you to do something, you go and do it. Something unexpected happens and you have to continue to do the quest on your own. Quests need to be triggered by more than just NPCs for this to happen.There are, and cut scenes and all sorts of types of quests too, you just bothered to play 1 single hour... and judged a game...
DO IT BETTER. Do not create kill 10 rats quests. Do not create fedex quests. Do not create talk to this guy quests. Now you have to be creative. Have fun using your brain, quest writers Name a game that doesnt' have this... name ONE. Couldn't? Oh Its ok. Even EQ 1 had a collect 4 bug eyes quest at level 1 you could do.
Didn't miss it, didn't find a SINGLE valid argument listed. But I guess thats what we get from your SINGLE hour of playing.
Because I and other people don't give a damn about quest. I never read them, I rather have good combat system and solid pvp and end game than a game with the best storyline but once you done with it in 2 weeks there i nothing left to fucking do.
Accurate to some extent and sort of what i am looking for,but repeating end game content over and over is not the answer unless you are looking for VERY shallow gaming.At least quests vary somewhat along the way,repeating content never flies with me.
My idea is to give us a COMPLETE game,imagine that expecting a complete game.I want a good combat system,great storyline,great player developement [not cusomization,there is a difference].I want to see some very wel ldone quests,i would rather have 200 great oens than 2000 boring simple ones.
IMO every game except one has failed in it's design from day1,they leave you with nothing but end game becuase you hit max level and your playuer is done,IMO why even bother with end game,since yoru player is in reality done?Hence FFXI's non stop player development was the best design ever,you were not tied to one class,which makes sense even in the real world.
IMO it is not just to down grade TERA becuase it doesn't meet that clone EQ/Wow standards of linear questing for your loot and xp.That design does NOT need to happen,example as mentioned FFXI did not need that shallow type game play to create fun and satisfaction.
I have yet to try TERA and i am looking forward to trying it,If they put questing on the back shelf i am happy just as long as the combat structure and player development is solid.Questing is so simple to implement,nothing but a few lines of code that looks for triggers to be met then just insert new data for each quest.it is when games create added animation and interaction that they actually become fun but this happens on VERY rare occasions.
Never forget 3 mile Island and never trust a government official or company spokesman.
Nope. This is literally the worst I've ever seen. Second is Atlantica.
Except it didn't? Quest hubs and linear quest progression was around prior to WoW... we can see where your motives lay.
No, they didn't. And my point isn't the structure of the quest layout, my point was the quality of quest in bringing the ability to suspend disbelief.
This sentance dedicated to how much one man can love WoW.
I played WoW for about 3 months. Since then I've come to appreciate how it's improved the genre, and despise how it's caused the genre to stagnate.
I do believe you're a WoW lover, however, since you obviously feel the questing system cannot be improved upon.
Progressionists were already in the genre. WoW did not attract them (though it does cater to them). Just like everything else WoW didn't invent, yep, whats your point?
That the players WoW brought into the genre were disproportionately NOT Progressionists.
WoW brought players in because it's the first game that made a quick, effective impression and a reason why you should be doing what you're doing. Well thats a good guess, but hey your guess is as good as mine, and I'm going to guess it was because it was an established IP and the first major game to decide to take the leap to Online that was an established successful IP, IE Diablo, Warcraft etc. No other game maker that was well known had entered the arena yet, it came first, and won. Look at VHS vs Betamax, learn history
IP != success. That's been proven time and time again. Any other horrible guesses?
As every last one of them is optional, why is more bad?
Because it's taking up resources that can be used to make the game good, instead of bad. And the quality of the quest is not often visible when you first take the quest, which means if you have some crap and some good, you don't necessarily get to pick which you want.
Read the quests? The entire first zone is ABOUT a mystery. I can tell you didn't bother to read anything about the game or even a single quest...
Except I did. The only mysterious thing was some tree is a pig murderer and why? That's when I quit.
Every quest told me to kill stuff because it would be a good thing to practice on. Like I need to practice holding down the LMB.
There are, and cut scenes and all sorts of types of quests too, you just bothered to play 1 single hour... and judged a game...
If this is true, the expectation that I have to spend 20 hours before I get there is unacceptable. Also I don't think it's true, based off the explanations here.
Name a game that doesnt' have this... name ONE. Couldn't? Oh Its ok. Even EQ 1 had a collect 4 bug eyes quest at level 1 you could do.
There are none, obviously. There are plenty of quests that don't involve these aspects, however. So it's obviously doable. Doing so would improve the game. Doesn't matter if another one has or not.
Didn't miss it, didn't find a SINGLE valid argument listed. But I guess thats what we get from your SINGLE hour of playing.
Yeah. I wanted to play more to be convinced, but the crap I experienced in the first hour was just too much for me. But I guess that's what your developers get for making your game so horrible. And the point isn't just the quests. There was not a single redeemable thing. There was no combat.
Comments
"a game with sub par questing with 1 or 2 points that make it any better than a f2p game?"
Same tired argument of how x f2p game does this aspect of TERA better not taking into account that other one is f2p for a reason. Even other AAA MMOs dont have all of the features that TERA does in one game. One to two aspects? Laughable.
The questing is not sub par, it's the same you get with WoW, Rift, swtor(without voiceovers), etc. There is in fact lore for TERA for those who know where to find it but that's an unfortunate pattern some posters here.
Just not worth my time anymore.
They're balanced, pvp or not. Also there a pvp mode were weapon stats dont matter at all. Who dosnt know what they're talking about agian?
Maplestory lowered the EXP required to level, still a mindless grind, just like the pve in this game.
who cares if its instant dungeons? Do you like getting your kills stolen, or your nodes mined by a ninja? Im sure you do since you seem to like playing grindy messes.
Are we seriously comparing Tera to Mapplestory now? hilarious.
Yep.
Clearly you are aware of a lot of this game, and details around it.
Ah I notice you complain about something that is STOCK for ALL MMOs.
You might as well complain about there being exclaimation points above NPC's heads, or the fact that there is an Auction house.
Complaining about something that every single mmo and most single player games have, without offering any sort of ideas as to an alternative way to design them...
Thanks!
Name more than one or two.
Political system? Pfft, EvE does it better.
F2P =/= low quality. AAA P2P mmos are going f2p left and right, clearly that payment system will soon be obselete.
Let me rephrase then. TERA has the same, tired boring questing system thats been used for decades.
If I wanted that i would go back to WoW? even then WoW is leaking subs.
You people remind me more and more of the Final fantasy 14 community, "theyll be more content later!"
"everyone will come back ones its relased on ps3". funny stuff.
No refutations, only "Hur hur dats funneh".
im having fun with this
I was comparing the grind, since obviously questing isnt the main part of the game, and thus shouldnt be done at all!
There is definitely a crowd that will play Tera for qualities that are not offered elsewhere. Mainly the factionless open world PvP in a seamless world with a tab-less targeting system.
As for Mapplestory, you are comparing a 2D platform game to a full 3D game, probably the best looking mmorpg right now, featuring one of the best engines out there in a seamless world. This is my last response to you, because this is an obvious trolling account.
Nah man, it is worse. I'm playing beta this weekend, and I do think the game has some great features and actually like a lot about it, but you can't compare the questing in this game to WoW, Rift, or TOR. It actually is worse. Yeah, those games have the "kill X of Y" quests too, but not nearly the amount that this Tera does. WoW has a lot of variation in their quests, and TOR has a much better presentation that makes it less grindy. Most of the "Kill X of Y" quests in TOR are supplemental xp you get while doing an objective quest. Rift questing is pretty tedious, but they have a bit of variation as well.
I guess my main issue with the questing in Tera isn't so much the "Kill X of Y" quests as it is that you are asked to kill the same type of mob over and over again for different quests. Go kill 10 spore thingees, then turn in the quest. Now go kill 10 greater spore thingees. Turn in quest, etc. It really is a bad, tedious system. Reminds me of the Lotro side quests.
Now, before anyone jumps me about this, as I said, so far I like the game. And I haven't gotten out and messed with the BAMs yet, so I haven't experienced the best part of the game as of yet. I fully acknowledge that. I just fear that TERA is going to lose a lot of people before they ever leave the starter area. MMO gamers generally like to impressed right away with a game, and despite the great graphics and environment, the starter area leaves a lot to be desired because of the questing.
@ Cheesedog
You seem to see games as one main feature vs. Another. Console games have one or two features that make the game. Most "made for" f2p games have one or two features that make the game.
Quality MMOs should have more than this, the while package must be looked at. Like your "go back to WoW then" comment. Do you really boil it down like that? You wouldn't consider such things as superior graphics, animations, combat system and environment? I do. I've played through most major MMOs and I like that fact TERA incorporates many things into one title others don't have. It's about consolidation I guess.
TERA has had now five CBTs every two weeks and will then have a four day Open Beta. They haven't had an NDA in forever so any competent person who does a little research knows what they are getting into. This is nothing like the FF14 fiasco and if it was then people wouldn't have learned would they?
Just not worth my time anymore.
Actually, character advancement via quest grinding really didn't get introduced until AC2 but it was WOW that made it the mainstream mechanic which most MMO's follow today.
And I've played EVE, and its real time skill training is one possible option for character advancement, and of course there is the more traditional camp grinding model from EQ1/DAOC and others.
So I'd be interested in your idea for an alternate character advancement system. I confess, I'm burnt out on traditional MMO's but I really haven't figured out many alternate advancement systems besides the 3 I've mentioned above.
Tera's pretty standard fare its true, but the combat system is entertaining (still struggling to effectively block on my Lancer/Zerker) and I look forward to one day trying out the Warrior or Slayer.
It's a pretty interesting world, more so than SWTOR's has been for me, and although I'm really getting tired of running the tutorial zone I look forward to exploring the many areas the map seems to have on it.
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I agree they could have made it better I just feel that the effect of "kill x, collect y" is just as boring no matter how you try to package it or add it to.
If one had enough time to read all the text then they would have a better sense of why they are doing things. The issue is reading the text of 10 quests is mind-numbing lol. That's why I opt to only do the red ones and read that line alone. Any additional xp I need for the next part of the quest I hunt for.
I'm not saying TERA's questing is great I'm just saying youshouldn't judge the whole game because of i. You have options of progression.
Just not worth my time anymore.
I dont know about you, but im not paying 60 dollars for "It has better graphics". What are these multiple thing that you are talking about! list them! This game is passable as a typical mmo, with a bit of a combat system, "Most made for f2p have oen or two features that make that game" This one included. Except this it isnt free.
Oh, I'm definitely not. And I plan on getting into the good stuff tonight. Just that starter zone is tedious. But I also know that's the case in most games, and you can't judge a game by its starter area. I saw enough good stuff to kind of suck it up and get through the starter area so I can see the entire world. Some games, I don't even get that far.
List them? Look through these forums, watch some videos, go read some lore. I'm sorry but I'm not doing your homework for you. You're not going to waste 60 dollars on better graphics but you would do so on my word?
Just not worth my time anymore.
Looks like you missed this. Here you go again.
Someone realistic! Thats the thing really, p2p MMOS have been following the same stale copycat stuff since EQ. Clearly the majority is tired of it (shown by wows leaking subs, and the retention rates of p2p mmos) Sure the graphics are good and the world is nice, but why would you play it after youve gotten to the end game?
It is pretty tedious depending on what you are expecting. I tend to play around with a lot of features and get an overall sense of the game while I'm in the starter area so I hardly notice the actual quest specifics hehe. I'll say until I'm blue in the face they should add a overland BAM or two to the starting island.
Just not worth my time anymore.
The questing is pretty old school kill x / collect y.
Unless one is the type of player that they see this stuff as a means to an end and not "the end" then I can't see those people liking the game.
It seems that there are three main draws: the pvp, the combat system and the huge monster fights.
This is other than things like art design and the like.
If one isn't jazzed by those things then it's a typical kill x game and you should move on. For those who aren't bothered by that stuff and they are looking to sort of "make their way" in the world by joining a good group of people and just exploring, pvp'ing, killing huge monsters, etc, then you might get into it.
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You're not going to believe me but you can play a bit like EQ if you ignore all of the yellow quests. Well once you get out of the "closed in" areas in the beginning. There is an abundance of group content both in dungeons and overland with the BAMs roaming around.
I'll list that as one of the "things" I like about TERA. Sure there are tons of quests, too many really, but the xp tweak EME did to per mob xp gain you don't have to do them. You have options of progression outside pure questing. I also thing AAs would be sweet.
Edit: I loved my time in EQ. I wonder though how many "?" you would have seen if every quest giver had the symbol above their head. I wish every MMO had the option to turn them off.
Just not worth my time anymore.
Yeah the questing is terrible but the rest of the game is a lot more fun than others I have played in recent memory. And. . to be honest. . I am getting rather tired of questing anyway and wonder how good it can be anyway.
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I was excited about the combat.
How many hours am I supposed to suffer before I would be able to experience combat?
During that period of time am I allowed to to other self destructive things, like rip out my toenails, instead of kill10rat grinding?
I usually view the quests in games with this type of character progression as a way to get bonus exp outside of grinding mobs , I don`t quite understand how someone would come in to this kind of game expecting anything different .
Out of well over 20 mmorpg`s that I have spent any considerable length of time playing , many of them don`t even have that many quests let alone repeatable so the only thing you can do is grind levels .
The exception being EQ 2 which left me not wanting to hear the word quest ever again after playing for several years. I play games to compete primarily in pvp against other human minds , not to be dupped into thinking I`m actually achieving something fantastic by running errands designed to mask the real grind necessary to level . Therefore , I take quests in most games with a grain of salt , nice if you can get extra exp but who cares one way or another , most games will still be fun regardless .
Didn't miss it, didn't find a SINGLE valid argument listed. But I guess thats what we get from your SINGLE hour of playing.
Accurate to some extent and sort of what i am looking for,but repeating end game content over and over is not the answer unless you are looking for VERY shallow gaming.At least quests vary somewhat along the way,repeating content never flies with me.
My idea is to give us a COMPLETE game,imagine that expecting a complete game.I want a good combat system,great storyline,great player developement [not cusomization,there is a difference].I want to see some very wel ldone quests,i would rather have 200 great oens than 2000 boring simple ones.
IMO every game except one has failed in it's design from day1,they leave you with nothing but end game becuase you hit max level and your playuer is done,IMO why even bother with end game,since yoru player is in reality done?Hence FFXI's non stop player development was the best design ever,you were not tied to one class,which makes sense even in the real world.
IMO it is not just to down grade TERA becuase it doesn't meet that clone EQ/Wow standards of linear questing for your loot and xp.That design does NOT need to happen,example as mentioned FFXI did not need that shallow type game play to create fun and satisfaction.
I have yet to try TERA and i am looking forward to trying it,If they put questing on the back shelf i am happy just as long as the combat structure and player development is solid.Questing is so simple to implement,nothing but a few lines of code that looks for triggers to be met then just insert new data for each quest.it is when games create added animation and interaction that they actually become fun but this happens on VERY rare occasions.
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