Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is it EA? or BW?

olepiolepi Member EpicPosts: 3,053

There have been a couple of misteps lately: the bad 1.2 patch, and the botched "valued" customer program. This appears to be because of in-experience. BW has never done a MMO before, never had to patch on the fly, never worried about keeping customers engaged for months.

So, is it BW and the fact that they are new to this MMO game? Or is is EA and some kind of meddling or mismanagement?

------------
2024: 47 years on the Net.


«13

Comments

  • dontadowdontadow Member UncommonPosts: 1,005

    I vote EA.  Bioware has rushed 3 games to market before they were done or before they had a firm game plan. I just don't believe that the makers of Neverwinter Knight, Jade Eimpire and KOTR would put out a drabby product like Dragon AGe 2, a botched ending to a product like mass effect 3, and a clearly unfinished product like SWTOR without EA pushing. 

    Swtor pushed out before the legacy system was complete is like Anet pushing out GW2 without Dynamic evnts finished.  It's pushing out a mario game without Koopa designed.  I

    I an't imagine that Bioware saw what games like Rift was doing with dynamic content and thought it'd be a great idea to have so much of the game instanced (a much quicker method for design).  I bet someone there wanted to put that kind of stuff in, but were hampered by trying to beat the end of the 4th quarter. 

  • fenistilfenistil Member Posts: 3,005

    There is no more EA or BW.

     

    BW is not separate company anymore. It is a brand within EA.

     

    BW = EA.

  • BeachcomberBeachcomber Member Posts: 535

    Bioware haven't made a decent game since NWN 1, in my opinion.

     

     

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by olepi

    There have been a couple of misteps lately: the bad 1.2 patch, and the botched "valued" customer program. This appears to be because of in-experience. BW has never done a MMO before, never had to patch on the fly, never worried about keeping customers engaged for months.

    So, is it BW and the fact that they are new to this MMO game? Or is is EA and some kind of meddling or mismanagement?

    Probably a combination of the two. We know that EA is notorious for pushing games into release status without being ready, and their history with MMO's isn't much to be proud about (WAR, what they did to Ultima Online). We also know that much of what we relate to Bioware's past successes were developed and lead by completely different individuals, and has almost no bearing or semblance to the Bioware of ten, five, or two years ago.

     

    Personally, I believe the talent simply isn't present amongst their development community, as the Bioware I once admired really isn't represented by their current staffing, and I also believe that EA is mismanaging the project much like they did with Warhammer and UO. There's really nothing that can be done to prove any of this beyond a doubt, though it does feel like history repeating itself.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • WolvardsWolvards Member Posts: 650

    Originally posted by dontadow

    I vote EA.  Bioware has rushed 3 games to market before they were done or before they had a firm game plan. I just don't believe that the makers of Neverwinter Knight, Jade Eimpire and KOTR would put out a drabby product like Dragon AGe 2, a botched ending to a product like mass effect 3, and a clearly unfinished product like SWTOR without EA pushing. 

    Swtor pushed out before the legacy system was complete is like Anet pushing out GW2 without Dynamic evnts finished.  It's pushing out a mario game without Koopa designed.  I

    I an't imagine that Bioware saw what games like Rift was doing with dynamic content and thought it'd be a great idea to have so much of the game instanced (a much quicker method for design).  I bet someone there wanted to put that kind of stuff in, but were hampered by trying to beat the end of the 4th quarter. 

    I agree completely, i think Bio could still produce rock solid games, but not under the control of EA. All EA does is rush games by the end of the year, not caring what the results would be. If they would've waited another year on this game, done further beta testing, the game would've come out much better, with more features like everyone expected it to come out with, but the EA monster had other plans, and now i'm afraid there isn't a lot that can turn it around. If only bioware didn't give into EA. EA has a history of ruining great devs and their companies, look at mythic. What EA did to DAoC killed half the player population with one expansion. Then it went into a panic mode of balancing classes every two weeks. EA shouldn't legally be allowed to touch MMORPGs. They do great FPS, but they can't handle this genre IMO.

    The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by fenistil

    There is no more EA or BW.
     
    BW is not separate company anymore. It is a brand within EA.
     
    BW = EA.

     

    This
  • dontadowdontadow Member UncommonPosts: 1,005

    Bioware is a development house owned by EA, who are their publisher.  Though, I agree with the fact that it seems more and more now that Bioware is not selfmanaging themselves but being managed. 

  • FluxiiFluxii Member Posts: 184

    Right... and that's because NO other major MMO company (including all the big boys) to this day have to bring servers down and put in emergency patches after major patches and expansions...

     

    eh yea...  They're a bunch n00b programmers.  *boggle*

     

    I'm no TOR fanboi, but seriously?  99% of the people that come to these forums dont' work in the industy, yet always seem to have a "know-it-all" and "I could do better" attitude about almost everything out there.

     

    So funny to how people Fanboi so many games then turn like rabid dogs on them in a month (just waiting for the Tera (which sucks I'm in BETA) and GW2's fall from grace).

     

    Oh well, sorry, didn't mean to rant... but these forums need a reality check sometimes on 95% of what's said (me included, I'm not above it).

     

  • KarahandrasKarahandras Member UncommonPosts: 1,703

    Originally posted by Beachcomber

    Bioware haven't made a decent game since NWN 1, in my opinion.

     

     

    I liked Baldurs Gate 2(not sure if that's before or after nwn1).  And though I didn't like KOTOR I think it was good for a casual, console based rpg aimed primarily at the 13-15 yr olds(if it wasn't this then wasn't good)

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Wait, people think these mistakes are being made by EA, their publisher?

     

    Bioware. They are now a division of EA. The developers within the Bioware division of EA are of the ones at fault for any mistakes made during developement.

     

    How could one possibly see it any other way? Is there just residual love for Bioware and fully developed hatred for EA?

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361

    Originally posted by RefMinor

    Originally posted by fenistil

    There is no more EA or BW.

     

    BW is not separate company anymore. It is a brand within EA.

     

    BW = EA.

     

    This

    yeah it is THIS !

    todays bioware is not dev team who make epic Baldurs Gate & KOTOR...

    only name is rest , EA/BW   making nice looking sterile SP rpg's & SP games + MP with monthly sub

  • SendenSenden Member UncommonPosts: 602

    At this point it's probably a combination of the two however I think the game is in this mess because EA pushed for the release in 2011 so it didn't conflict with Diablo 3. To be fair the game would probably be released around this time otherwise with all of the 1.2 patch completed and many of the problems before already ironed out.

  • dontadowdontadow Member UncommonPosts: 1,005

    Originally posted by Fluxii

    Right... and that's because NO other major MMO company (including all the big boys) to this day have to bring servers down and put in emergency patches after major patches and expansions...

     

    eh yea...  They're a bunch n00b programmers.  *boggle*

     

    I'm no TOR fanboi, but seriously?  99% of the people that come to these forums dont' work in the industy, yet always seem to have a "know-it-all" and "I could do better" attitude about almost everything out there.

     

    So funny to how people Fanboi so many games then turn like rabid dogs on them in a month (just waiting for the Tera (which sucks I'm in BETA) and GW2's fall from grace).

     

    Oh well, sorry, didn't mean to rant... but these forums need a reality check sometimes on 95% of what's said (me included, I'm not above it).

     

    Coherency would be nice too. 

    I don't know of a major MMO that had a meltdown like SWTOR has had 4 months after it's release. But feel free to name them. NOr can I name an MMO that toted so many new innovtaions, including the legacy system, only to not have it  ready at launch and to roll back on the promises of a lto of other things.  

    I can't name a design company that has had this much flack for their last 3 games.  Bioware, since Ea purchased them, have gone from publishing a series of great games to publishing okay games. They are riding off of their reputation.   The only thing that has changes is their purchase of EA.  

    Bioeware got clear feedback from its beta tests that the game felt empty, the istances wer edistracting, the game felt repetitive at later areas, grindy after the 20s.  These are things that could have been staped out in a year or 2 of closed beta testing.  They refused to do this.  

    I know we all hate wow, but wow was in development for 5 years. Gw 2 for 5 years. SWTOR 3 years.  It shows. 

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by colddog04

    Wait, people think these mistakes are being made by EA, their publisher?

     

    Bioware. They are now a division of EA. The developers within the Bioware division of EA are of the ones at fault for any mistakes made during developement.

     

    How could one possibly see it any other way? Is there just residual love for Bioware and fully developed hatred for EA?

    I'm no fan of either recently, but we're talking about the same things. EA, Bioware: they are one in the same, except one's in control of administration and the other's in direct control of development. Here's a good article explaining their relationship:

     

    http://www.eurogamer.net/articles/2011-10-03-bioware-ea-doesnt-tell-us-what-to-do

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • sfc1971sfc1971 Member UncommonPosts: 421

    Probably both.

    I never really liked Bioware. I just played their games because if you like RPG's, you don't have much choice. But if I am honest, Baldur's gate was not my favorite. Planescape: Torment and Fallout are to me clearly better games. Even the flawed Vampire the Masquarade was a better RPG. Baldur's Gate was just big and it was a nice setting but that gives a place in the top 10 list, not top 3.

    Recently Bioware has been really screwing up.

    Kotor 1: Was it so well received because it was a perfect game OR because we finally got a Star Wars RPG? I thought Kotor 2 was the better RPG, not as good as a finished game but I am a PC gamer, I am immune to bugs.

    Jade Empire: Fighting far to simplistic, long delayed PC launch, hopelessly outdated engine. Most of the fun for me was that it was a western RPG in a unique setting (for a western RPG at least). No sequal in sight. Same as Kotor 1 with the option to shift alignment completely just before the end and good/evil being more not insane/total asshat.

    Dragon Age: Was supposed to be new and exciting and dark and totally not standard D&D... so, why did it all feel instantly familiar. About the only change I could detect was the absence of high elf's. Instead you had supressed wood-elfs. How original! Dark boring armour and not getting that if you launch a demo where people can spend hours making their new characters head, they don't want it hidden behind an ugly leather helmet.

    Mass Effect: Well, enough about that. Sold well but it is not like RPG players have a choice. The outrage on ME3 seems to basically be about the whole series, we expected more.

    SWTOR: I play it now, on occasion as a VERY slow paced Kotor3. The story really slows down at higher levels and the combat just hasn't improved to be anything but a bore. 

    And during it all, the marketing/pr team swallows the fans praise whole and dismisses complaints by others as a few mal contents. Pity that with a MMO, people CAN vote with their dollars BEYOND the initial "got to have the shiny" purchase. I bought the shiny but will not pay for another subscription. And judging from server figures and the desperation with the 30 and 6 free days to get people back, I am not alone.

    Someday, someone in MMO land will ask "what did Blizzard do so fucking right that they managed to get not just more then anyone else to play their game but kept them for longer then anyone else" and not come up with "make it easier" as an answer.

    Marketing/PR is often not so much about saying the right thing, but avoiding saying the completely utterly stupid thing you will regret for the rest of you life.

    A lawyer will tell you to shut the fuck up and let him do the talking. A good PR man will tell you to shut the fuck up until you have considered every angle of how what you are going to say is going to be interpreted by EVERYONE and then only say it, when EVERY interpretation is in your benefit.

    Think of it like this, you have a brand product and put an artist face on it, NOT everyone will like that artist, is the positive reaction worth the negative? Do you want to be the soft drink promoted by the child molesting freak?

    Bioware goofed and it was a goof that didn't need to be made. Downtime, crashes, bugs, performance issues, these things are hard to avoid. But all this needed was a good PR man looking at the message and realising that it would alienate PAYING, not potential, ACTIVELY paying customers. Never should have made it past PR. That it did, says a lot.

    This should have been vetted by Bioware, EA and Lucasarts and NONE of them caught it. It explains a lot.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Dont forget Lucas Arts

     

    This is what happens when you have 3 Big Corporations with a bunch of Big Shots, with Big $$$ and BIG EGOS who bought a new and unproven game engine and then hired a bunch of interns with associate degrees from Fullsail, Art institute, ITT and any other Herp-A-Derp school to make a game for them

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • uohaloranuohaloran Member Posts: 811

    Originally posted by Fluxii

    Right... and that's because NO other major MMO company (including all the big boys) to this day have to bring servers down and put in emergency patches after major patches and expansions...

     eh yea...  They're a bunch n00b programmers.  *boggle*

     I'm no TOR fanboi, but seriously?  99% of the people that come to these forums dont' work in the industy, yet always seem to have a "know-it-all" and "I could do better" attitude about almost everything out there.

     So funny to how people Fanboi so many games then turn like rabid dogs on them in a month (just waiting for the Tera (which sucks I'm in BETA) and GW2's fall from grace).

     Oh well, sorry, didn't mean to rant... but these forums need a reality check sometimes on 95% of what's said (me included, I'm not above it). 

    We're talking about Bioware here.  Long time veterans in the industry back by some of the most dosh a video game company would likely ever see.

    A little bit of observation and they could have avoided so many of the pitfalls that they've fallen into and are currently creating for themselves.

  • dontadowdontadow Member UncommonPosts: 1,005

     


    Originally posted by colddog04

    Wait, people think these mistakes are being made by EA, their publisher?

     

    Bioware. They are now a division of EA. The developers within the Bioware division of EA are of the ones at fault for any mistakes made during developement.

     

    How could one possibly see it any other way? Is there just residual love for Bioware and fully developed hatred for EA?

    The publisher declares when you will sell the game, so no matter what the developer thinks, the plublisher wnats a finished copy on a specific day. The publisher is dealing with stock owners, and investors.  The state of the game isn't important. I guarantee you there's a spreadsheet out there somewhere that shows the probability of the game stil make a profit despite it being unfinished.  Something that calculate the loyalty of Star wars and Bioware fans to support an unifnished product anot care about some of the features that they left on the cutting floor. 

    These are not design mistakes. Creative people tend to want to have as much time as possible to complete things. PReviously, bioware spent a lot more development time on a game.   EA has proven with other development houses that they keep strict schedules and will bring a game to market without features if they feel it is complete "enough".  Bioware had no history of this before being purchased. 

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    image

    It's this guy!

    Survivor of the great MMORPG Famine of 2011

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by dontadow

     

    Originally posted by colddog04

    Wait, people think these mistakes are being made by EA, their publisher?
     
    Bioware. They are now a division of EA. The developers within the Bioware division of EA are of the ones at fault for any mistakes made during developement.
     
    How could one possibly see it any other way? Is there just residual love for Bioware and fully developed hatred for EA?

    The publisher declares when you will sell the game, so no matter what the developer thinks, the plublisher wnats a finished copy on a specific day. The publisher is dealing with stock owners, and investors.  The state of the game isn't important. I guarantee you there's a spreadsheet out there somewhere that shows the probability of the game stil make a profit despite it being unfinished.  Something that calculate the loyalty of Star wars and Bioware fans to support an unifnished product anot care about some of the features that they left on the cutting floor. 

    These are not design mistakes. Creative people tend to want to have as much time as possible to complete things. PReviously, bioware spent a lot more development time on a game.   EA has proven with other development houses that they keep strict schedules and will bring a game to market without features if they feel it is complete "enough".  Bioware had no history of this before being purchased. 

     

    Well, six years should really be long enough for a single game.
  • PurutzilPurutzil Member UncommonPosts: 3,048

    EA rushing everything out far before release and giving Bioware no chance, added in with Bioware's inexperience in MMOs. Put those together and you have a very bad mixture.

  • Darklighter1Darklighter1 Member UncommonPosts: 250

    No MMO has been perfect nor free of issues/bugs when it was this new.  I don't know why you expect perfection from this one this early on.  As you said, Bioware is new to this neck of the woods.  Cut them some slack.

  • FluxiiFluxii Member Posts: 184

    Originally posted by dontadow

    Originally posted by Fluxii

    Right... and that's because NO other major MMO company (including all the big boys) to this day have to bring servers down and put in emergency patches after major patches and expansions...

     

    eh yea...  They're a bunch n00b programmers.  *boggle*

     

    I'm no TOR fanboi, but seriously?  99% of the people that come to these forums dont' work in the industy, yet always seem to have a "know-it-all" and "I could do better" attitude about almost everything out there.

     

    So funny to how people Fanboi so many games then turn like rabid dogs on them in a month (just waiting for the Tera (which sucks I'm in BETA) and GW2's fall from grace).

     

    Oh well, sorry, didn't mean to rant... but these forums need a reality check sometimes on 95% of what's said (me included, I'm not above it).

     

    Coherency would be nice too. 

    I don't know of a major MMO that had a meltdown like SWTOR has had 4 months after it's release. But feel free to name them. NOr can I name an MMO that toted so many new innovtaions, including the legacy system, only to not have it  ready at launch and to roll back on the promises of a lto of other things.  

    I can't name a design company that has had this much flack for their last 3 games.  Bioware, since Ea purchased them, have gone from publishing a series of great games to publishing okay games. They are riding off of their reputation.   The only thing that has changes is their purchase of EA.  

    Bioeware got clear feedback from its beta tests that the game felt empty, the istances wer edistracting, the game felt repetitive at later areas, grindy after the 20s.  These are things that could have been staped out in a year or 2 of closed beta testing.  They refused to do this.  

    I know we all hate wow, but wow was in development for 5 years. Gw 2 for 5 years. SWTOR 3 years.  It shows. 

     

    NO other game has had a meltdown?  Do you even follow the MMO industry at all?  Accoding to most of the people on the forums, you could list FFIV (a years worth), AoC for not delivering, APB for closing after what? 4 months?  Lord I could list more, there's a thread abou it right now with people whining.

     

    I know we all hate wow, but wow was in development for 5 years. Gw 2 for 5 years. SWTOR 3 years.  It shows.

     

    Really? An unreleased game that everyone will turn on like they do everything else now and w0w who has never done anything innovate (stolen all their ideas) are your examples?

     

    Warhammer (as I said in another post) though many people criticize now, brought more innovation than anything in recent times... Journal, Public Quests, Achievements, etc... You could tout AoC for it's combat system, yet it's considered a "failure" (but still up and running).

     

    Darkfall was in development for 10 freakin years and look what people think of it.

     

    Coherent? How about you get your head out of the sand.

  • DistasteDistaste Member UncommonPosts: 665

    It is Bioware. They had 5-6 years of development on this game and it was still released in a state that is comparable to WAR, which only had 3 years of development. Simply put, their management isn't doing a good job. They've obviously hired people that were not up to the tasks given to them, numerous contractors reported before the game even launched that the programmers there weren't good. This is what happens when you expand too rapidly, you get people just to fill the slots and often times they aren't the best. Even if you do get some really good people they are only as good as the managers that manage them. So I think it's a combination of both mis-management and poor talent.

    If you need to see just what I'm talking about go look at GW2. They were started at roughly the same time and the difference is immense. GW2 has far more complex systems in combat, story(from what we've seen), quests(dynamic events), PvP, exploration, animations(Human, Charr, Asura), character creation, etc. Even if you hate the art direction or fantasy setting, you can easily recognize that GW2 has far more difficult and complex systems to include in their game.

  • kevjardskevjards Member UncommonPosts: 1,452

    Originally posted by dontadow

    Originally posted by Fluxii

    Right... and that's because NO other major MMO company (including all the big boys) to this day have to bring servers down and put in emergency patches after major patches and expansions...

     

    eh yea...  They're a bunch n00b programmers.  *boggle*

     

    I'm no TOR fanboi, but seriously?  99% of the people that come to these forums dont' work in the industy, yet always seem to have a "know-it-all" and "I could do better" attitude about almost everything out there.

     

    So funny to how people Fanboi so many games then turn like rabid dogs on them in a month (just waiting for the Tera (which sucks I'm in BETA) and GW2's fall from grace).

     

    Oh well, sorry, didn't mean to rant... but these forums need a reality check sometimes on 95% of what's said (me included, I'm not above it).

     

    Coherency would be nice too. 

    I don't know of a major MMO that had a meltdown like SWTOR has had 4 months after it's release. But feel free to name them. NOr can I name an MMO that toted so many new innovtaions, including the legacy system, only to not have it  ready at launch and to roll back on the promises of a lto of other things.  

    I can't name a design company that has had this much flack for their last 3 games.  Bioware, since Ea purchased them, have gone from publishing a series of great games to publishing okay games. They are riding off of their reputation.   The only thing that has changes is their purchase of EA.  

    Bioeware got clear feedback from its beta tests that the game felt empty, the istances wer edistracting, the game felt repetitive at later areas, grindy after the 20s.  These are things that could have been staped out in a year or 2 of closed beta testing.  They refused to do this.  

    I know we all hate wow, but wow was in development for 5 years. Gw 2 for 5 years. SWTOR 3 years.  It shows. 

    well vanguards meltdown was good..the only difference was that that game was atrocious on release at day 1..its great now but came too late..and if it carries on swtor will be in the same boat..i remember reading a few years back that vanguard had around 300k pre orders,that dropped rappidly..(i only read that,maybe not correct).

Sign In or Register to comment.