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Animation "lock"

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  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by spikers14

    Originally posted by Kuppa

    Originally posted by yononan

    Originally posted by Kuppa

    Here is what I think is the problem that many people see with the animation locks. In all the games you mention, there is no aiming. You just attack whats in front of you or have a target locked on. When aiming is involed it brings that fps feel to it, and when have you seen an fps that locks you when you shoot besides the horrific RE5??

    If combat was not aim based then I see your point but its aim based and especially for ranged classes getting locked in animation just does not feel great. Albeit I really like the combat but it feels less action oriented because its more akin to RE5 than those games you mentioned.

    The "aiming" is just the same as me pointing my left joystick towards the enemy in Ninja Gaiden 2.

     

    If you can turn a mouse as well as you can point a joystick (I think most people can do this) then there is no issue.

    I don't know if I explained myself very well. In Tera, specifically with ranged classes, you are essentially shooting like an fps. In those action games you mention you rarely use ranged weapons or attacks and when you do you are locked into a target, there is no aiming. So Tera's ranged classes give you the exact same feel as shooting in an fps and the animation lock just bogs down the whole thing. Exactly like RE5...

    I play a sorc, and I currently only use one skill that actually "locks" onto a target...and it can to multiple targets...and I can move while the animation goes off...and still aim toward other things. Other than that, all my skills are aimed...all of them. What should happen when i press fireball for example? Should it jsut shoot out of my butt magically? I prefer that it look as if my character is doing something

    ??? dont understand your post. You seem to be talking about something else. You can shoot and move, don't understand the problem.....

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  • A_hiA_hi Member Posts: 87

    Originally posted by yononan

    Ninja Gaiden series, DMC series, Soul Caliber, Street Fighter, you name it...

     

    Practically every triple A action title out since the dawn of man uses this system. Why? Because it takes SKILL.

     

    Why does your average Gee Whiz Fanboy hate it? Because it is too hard for them.

    You forgot Bayonetta !

     

    completely agree tho, there is a good reason why all those games have animation lock...

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Lazarus71

    Originally posted by Kuppa

    Originally posted by yononan

    Originally posted by Kuppa

    Here is what I think is the problem that many people see with the animation locks. In all the games you mention, there is no aiming. You just attack whats in front of you or have a target locked on. When aiming is involed it brings that fps feel to it, and when have you seen an fps that locks you when you shoot besides the horrific RE5??

    If combat was not aim based then I see your point but its aim based and especially for ranged classes getting locked in animation just does not feel great. Albeit I really like the combat but it feels less action oriented because its more akin to RE5 than those games you mentioned.

    The "aiming" is just the same as me pointing my left joystick towards the enemy in Ninja Gaiden 2.

     

    If you can turn a mouse as well as you can point a joystick (I think most people can do this) then there is no issue.

    I don't know if I explained myself very well. In Tera, specifically with ranged classes, you are essentially shooting like an fps. In those action games you mention you rarely use ranged weapons or attacks and when you do you are locked into a target, there is no aiming. So Tera's ranged classes give you the exact same feel as shooting in an fps and the animation lock just bogs down the whole thing. Exactly like RE5...

     I have played Archer,Mystic and Sorcerer up to 20+ and never once felt bogged down as a ranged player. The animation lock combined with escape abiilities makes me have to be smart and strategic with when and where I use a skill. That's the point and beauty of the combat mechanics.

    Definately, I do beleieve some people will love this. Nothing in here is fact its just opinions. Im trying to tell him why comparing this to other games he mentioned is not 100% accurate and why some people feel the opposite of the way you feel.

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  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Kuppa

    wow, huge generalization there. I played in the beta and that is not even close to my experience. There are some people that don't like it and tbh its not that many. Melee in GW2 can easily close gaps and use other means agaisnt ranged classes especially as you get more practice.

    As far as the bosses all classes can do ranged and no its not like a warriors range is limited, it can do just fine until the opportunity to close the gap. I think there is a still a couple of balance issues with some classes though, like thiefs can close space way to well. But at this point its all balance not mechanics.

    Not really a huge generalization at all.  There have been countless threads by people on this very site talking about how melee is extremely undertuned, or underpowered.  This has been a common complaint about the game in all of the positive/negative lists.   

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    Originally posted by yononan

    Ninja Gaiden series, DMC series, Soul Caliber, Street Fighter, you name it...

     

    Practically every triple A action title out since the dawn of man uses this system. Why? Because it takes SKILL.

     

    Why does your average Gee Whiz Fanboy hate it? Because it is too hard for them.



    apparently its been a while since you played those games you mentioned. They may have animation lock, but their movement and combat is very flowing and well synchronized with each other. You can evade and block, jump back and forth, chain your attacks and chain both ground and aerial combos together. Those games have a lot more true action combat than what TERA is doing. In TERA , as soon as you start swinging your weapon your stuck in the middle of nowhere with a heavy locked animation. 1 block or 1 dodge depending on the class you pick just dont cut it. It doesnt take skill to play TERA with so much limited moves because you have little choices.

    After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase.





  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by yononan

    Originally posted by Kuppa

    Originally posted by yononan

    Originally posted by Kuppa

    Here is what I think is the problem that many people see with the animation locks. In all the games you mention, there is no aiming. You just attack whats in front of you or have a target locked on. When aiming is involed it brings that fps feel to it, and when have you seen an fps that locks you when you shoot besides the horrific RE5??

    If combat was not aim based then I see your point but its aim based and especially for ranged classes getting locked in animation just does not feel great. Albeit I really like the combat but it feels less action oriented because its more akin to RE5 than those games you mentioned.

    The "aiming" is just the same as me pointing my left joystick towards the enemy in Ninja Gaiden 2.

     

    If you can turn a mouse as well as you can point a joystick (I think most people can do this) then there is no issue.

    I don't know if I explained myself very well. In Tera, specifically with ranged classes, you are essentially shooting like an fps. In those action games you mention you rarely use ranged weapons or attacks and when you do you are locked into a target, there is no aiming. So Tera's ranged classes give you the exact same feel as shooting in an fps and the animation lock just bogs down the whole thing. Exactly like RE5...

    I can see this as a valid complaint. Perhaps if they let the MP builder attack at least be able to be shot on the run (because it does little damage) it might work out.

    BTW I also know many people love it as it is, its just opinion. But I do understand why some people feel the opposite about Tera's combat.

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  • Deron_BarakDeron_Barak Member Posts: 1,136
    @Legendair

    You can obviously speak in a very knowledgeable and intelligent way when talking about GW2 but when talking about TERA all you can bring is "f2p in a month" or "animation locks lulz". I'm all for differing view but right now you are just trolling. Your views are worth something right? Let that come through and get some actual dialog going.

    Just not worth my time anymore.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by RebelScum99

    Originally posted by Kuppa

    wow, huge generalization there. I played in the beta and that is not even close to my experience. There are some people that don't like it and tbh its not that many. Melee in GW2 can easily close gaps and use other means agaisnt ranged classes especially as you get more practice.

    As far as the bosses all classes can do ranged and no its not like a warriors range is limited, it can do just fine until the opportunity to close the gap. I think there is a still a couple of balance issues with some classes though, like thiefs can close space way to well. But at this point its all balance not mechanics.

    Not really a huge generalization at all.  There have been countless threads by people on this very site talking about how melee is extremely undertuned, or underpowered.  This has been a common complaint about the game in all of the positive/negative lists.   

    You don't understand what a generalization is do you?

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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by yononan

    Originally posted by legendair

    The game is an Oxy Moron... know what that is?  This is Tera, "Its a true action mmorpg but with animation locks." LOL... all I can say...

     

    P.S If you consider button smashing a form of art or elitism or better yet... consider it a skill only a few have... I can tell you I am handicapped (I am being serious) you need to get your priorities in life straight regardless of your age.

     

     

    Ninja Gaiden series, DMC series, STREET FIGHTER, SOUL CALIBER...

     

     

     

    So, if you think Tera is NOT an "action" mmo because it has "ACTION" combat mechanics (as I've stated above), then I can't help you.

    Those titles are not MMO's and certainly not even RPG's.  Unless I am mistaken Tera is a MMORPG and not a MMOAFG (Action Fighting game).

     

    I do not care if it is more skill ful, it makes the combat more boring, more stagnant and more clunky.  Remove the action lock and sacrifice "some" skill for more realism and fluidity and you might gain more then a few hundred k sub numbers otherwise Tera will be a niche title at best.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • rexzshadowrexzshadow Member Posts: 1,428
    From now on every time some one brings up animation lock again i'm just going to post pictures of monster hunter and god eater burst -.-
  • SovrathSovrath Member LegendaryPosts: 32,976

    Originally posted by Zylaxx

     

    Those titles are not MMO's and certainly not even RPG's.  Unless I am mistaken Tera is a MMORPG and not a MMOAFG (Action Fighting game).

     

    I do not care if it is more skill ful, it makes the combat more boring, more stagnant and more clunky.  Remove the action lock and sacrifice "some" skill for more realism and fluidity and you might gain more then a few hundred k sub numbers otherwise Tera will be a niche title at best.

    And thus we are at an impasse.

    It makes the combat more exciting, more tactical and more elegant.

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  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Kuppa

    I did check out GW2 image And you are completely wrong unfortunately. In GW2 melee classes can 1. do range and 2. close space fairly easy. I played an ele for most of the beta and did ALOT of pvp. I agree that some folk did not know how to manage the range beign melee, but I also so many that did. And everytime I saw a thief or warrior 1v1 believe me I know I had to be at the top of my game to beat em.

    Not sure you understood my post.  I am referring specifically to "roles" in regards to GW2, not classes.  GW2 is unbalanced atm...there is no getting around that point.  And you illustrated that point by discussing the melee classes being able to switch to ranged with a weapon swap.  And that is EXACTLY what happened during this weekend.  Classes like the warrior and thief found it much easier to survive in PvP by switching to their ranged skills.  That's a game that isn't properly balanced.  Again, I'd direct you to any of the number of threads discussing this very topic on the GW2 forums.  It is an issue right now, and even though people are complaining about the melee roles being undertuned, I think it has more to do with the combat mechanics than anything else.   Specifically that there are no consequences in battle for GW2.  Just spam away and bunny hop to ecstasy.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by yononan

    Originally posted by Jimmydean

    Without Action Lock, you would see people running in circles all day jumping up and down like retarded rabbits. 

    I would rather have to choose when I use action lock attacks, and if I make the incorrect choice I pay for it. Much more skill involved than kiting / running around in circles.

    Well just look at the complaints about GW2 right now.

     

    Apparently, Melee is horribly underpowered because the Ranged can... wait for it... kite without consequences.

     

    Basically everyone on GW2 forums are complaining how Melee are very underpowered in PVE especially because they are eating all the massive boss attacks while Ranged just does the YMCA in the back.

    Obviously you havnt played GW2 so sont speak of stuff you know nothing about.  Melee is not underpowered because of what you describe, melee is "slightly" underpowered because champion mobs are hard.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • Deron_BarakDeron_Barak Member Posts: 1,136
    There could be standard ranged attacks on the run with, say, a 50% accuracy debuf. The problem is the locks balance ranged and melee so there is less of a dependency on CC. it's a tradeoff IMO.

    Those playing low level ranged characters should know your range increases as you progress in the game. Go look at videos of higher level Archers for example.

    Just not worth my time anymore.

  • spikers14spikers14 Member UncommonPosts: 531

    Originally posted by Zylaxx

    Originally posted by yononan

    Originally posted by legendair

    The game is an Oxy Moron... know what that is?  This is Tera, "Its a true action mmorpg but with animation locks." LOL... all I can say...

     

    P.S If you consider button smashing a form of art or elitism or better yet... consider it a skill only a few have... I can tell you I am handicapped (I am being serious) you need to get your priorities in life straight regardless of your age.

     

     

    Ninja Gaiden series, DMC series, STREET FIGHTER, SOUL CALIBER...

     

     

     

    So, if you think Tera is NOT an "action" mmo because it has "ACTION" combat mechanics (as I've stated above), then I can't help you.

    Those titles are not MMO's and certainly not even RPG's.  Unless I am mistaken Tera is a MMORPG and not a MMOAFG (Action Fighting game).

     

    I do not care if it is more skill ful, it makes the combat more boring, more stagnant and more clunky.  Remove the action lock and sacrifice "some" skill for more realism and fluidity and you might gain more then a few hundred k sub numbers otherwise Tera will be a niche title at best.

    Is niche such a bad thing? Many people happen to like it. To make a change in combat (as you suggested) would also sacrifice subs that currently expect this. The combat is unique. If you gave it an honest try and don't like it, just move on.  The game is not for you, its ok :)

  • yononanyononan Member Posts: 24

    Originally posted by rojo6934

    Originally posted by yononan

    Ninja Gaiden series, DMC series, Soul Caliber, Street Fighter, you name it...

     

    Practically every triple A action title out since the dawn of man uses this system. Why? Because it takes SKILL.

     

    Why does your average Gee Whiz Fanboy hate it? Because it is too hard for them.



    apparently its been a while since you played those games you mentioned. They may have animation lock, but their movement and combat is very flowing and well synchronized with each other. You can evade and block, jump back and forth, chain your attacks and chain both ground and aerial combos together. Those games have a lot more true action combat than what TERA is doing. In TERA , as soon as you start swinging your weapon your stuck in the middle of nowhere with a heavy locked animation. 1 block or 1 dodge depending on the class you pick just dont cut it. It doesnt take skill to play TERA with so much limited moves because you have little choices.

    After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase.

    Ok, whip out your old NG2 disc and play it. Swing the Kusari Gama Y attack.

     

    Yes, you are stuck there.

     

    I will grant you that Team Ninja did a GREAT job of making these animation locks feel seamless. However, they are there and you only did not notice because you would die if you screwed up lol.

  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Kuppa

    Originally posted by RebelScum99

    Originally posted by Kuppa

    wow, huge generalization there. I played in the beta and that is not even close to my experience. There are some people that don't like it and tbh its not that many. Melee in GW2 can easily close gaps and use other means agaisnt ranged classes especially as you get more practice.

    As far as the bosses all classes can do ranged and no its not like a warriors range is limited, it can do just fine until the opportunity to close the gap. I think there is a still a couple of balance issues with some classes though, like thiefs can close space way to well. But at this point its all balance not mechanics.

    Not really a huge generalization at all.  There have been countless threads by people on this very site talking about how melee is extremely undertuned, or underpowered.  This has been a common complaint about the game in all of the positive/negative lists.   

    You don't understand what a generalization is do you?

    Unless he was generalizing about something else, I'm assuming that you were specifically talking about his claim that many GW2 weekenders were not pleased with the balance between melee and ranged.   You claimed that was a "huge generalization."  I pointed out that there were, in fact, many threads discussing it, so I'm not srue it was as huge a generalization as you make it out to be.  Am I missing something here?  

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by RebelScum99

    Originally posted by Kuppa

    I did check out GW2 image And you are completely wrong unfortunately. In GW2 melee classes can 1. do range and 2. close space fairly easy. I played an ele for most of the beta and did ALOT of pvp. I agree that some folk did not know how to manage the range beign melee, but I also so many that did. And everytime I saw a thief or warrior 1v1 believe me I know I had to be at the top of my game to beat em.

    Not sure you understood my post.  I am referring specifically to "roles" in regards to GW2, not classes.  GW2 is unbalanced atm...there is no getting around that point.  And you illustrated that point by discussing the melee classes being able to switch to ranged with a weapon swap.  And that is EXACTLY what happened during this weekend.  Classes like the warrior and thief found it much easier to survive in PvP by switching to their ranged skills.  That's a game that isn't properly balanced.  Again, I'd direct you to any of the number of threads discussing this very topic on the GW2 forums.  It is an issue right now, and even though people are complaining about the melee roles being undertuned, I think it has more to do with the combat mechanics than anything else.   Specifically that there are no consequences in battle for GW2.  Just spam away and bunny hop to ecstasy.

    I guess I should have mentioned the caveats of Melee classes going ranged. They DON'T have the same effectiveness as melee or other ranged classes its just a gap closer or poke/pressure tactic. Saying battle has no consequences in GW2 is just flat out wrong unfortunately...and spamming will get you somewere at early levels of pve thats about it. Ohh and jumping, lol that does nothing. Could you please keep fanboy comments to a minimum and try to get more logic into them? 

    At the very least I feel you could give me that, Im not trolling or giving fanboy comments about Tera.

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  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by Deron_Barak

    There could be standard ranged attacks on the run with, say, a 50% accuracy debuf. The problem is the locks balance ranged and melee so there is less of a dependency on CC. it's a tradeoff IMO.



    Those playing low level ranged characters should know your range increases as you progress in the game. Go look at videos of higher level Archers for example.

    They don't neccesarily need CC. Speed buffs, gap closers and range options for melee classes are other methods.

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  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by yononan

    Originally posted by rojo6934

    Originally posted by yononan

    Ninja Gaiden series, DMC series, Soul Caliber, Street Fighter, you name it...

     

    Practically every triple A action title out since the dawn of man uses this system. Why? Because it takes SKILL.

     

    Why does your average Gee Whiz Fanboy hate it? Because it is too hard for them.



    apparently its been a while since you played those games you mentioned. They may have animation lock, but their movement and combat is very flowing and well synchronized with each other. You can evade and block, jump back and forth, chain your attacks and chain both ground and aerial combos together. Those games have a lot more true action combat than what TERA is doing. In TERA , as soon as you start swinging your weapon your stuck in the middle of nowhere with a heavy locked animation. 1 block or 1 dodge depending on the class you pick just dont cut it. It doesnt take skill to play TERA with so much limited moves because you have little choices.

    After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase.

    Ok, whip out your old NG2 disc and play it. Swing the Kusari Gama Y attack.

     

    Yes, you are stuck there.

     

    I will grant you that Team Ninja did a GREAT job of making these animation locks feel seamless. However, they are there and you only did not notice because you would die if you screwed up lol.

    I think cooldowns also play a role. You don't have cooldowns in those action games. There aren't really even any skills to talk about. 

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  • RebelScum99RebelScum99 Member Posts: 1,090

    Originally posted by Kuppa

    Originally posted by RebelScum99

    Originally posted by Kuppa

    I did check out GW2 image And you are completely wrong unfortunately. In GW2 melee classes can 1. do range and 2. close space fairly easy. I played an ele for most of the beta and did ALOT of pvp. I agree that some folk did not know how to manage the range beign melee, but I also so many that did. And everytime I saw a thief or warrior 1v1 believe me I know I had to be at the top of my game to beat em.

    Not sure you understood my post.  I am referring specifically to "roles" in regards to GW2, not classes.  GW2 is unbalanced atm...there is no getting around that point.  And you illustrated that point by discussing the melee classes being able to switch to ranged with a weapon swap.  And that is EXACTLY what happened during this weekend.  Classes like the warrior and thief found it much easier to survive in PvP by switching to their ranged skills.  That's a game that isn't properly balanced.  Again, I'd direct you to any of the number of threads discussing this very topic on the GW2 forums.  It is an issue right now, and even though people are complaining about the melee roles being undertuned, I think it has more to do with the combat mechanics than anything else.   Specifically that there are no consequences in battle for GW2.  Just spam away and bunny hop to ecstasy.

    I guess I should have mentioned the caveats of Melee classes going ranged. They DON'T have the same effectiveness as melee or other ranged classes its just a gap closer or poke/pressure tactic. Saying battle has no consequences in GW2 is just flat out wrong unfortunately...and spamming will get you somewere at early levels of pve thats about it. Ohh and jumping, lol that does nothing. Could you please keep fanboy comments to a minimum and try to get more logic into them? 

    At the very least I feel you could give me that, Im not trolling or giving fanboy comments about Tera.

    I guess all the bunny-hopping and kiting I saw of hapless melee in the weekend videos must have been of another game, then.  <shrug>  

    Mea culpa.

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by RebelScum99

    Originally posted by Kuppa

    Originally posted by RebelScum99

    Originally posted by Kuppa

    wow, huge generalization there. I played in the beta and that is not even close to my experience. There are some people that don't like it and tbh its not that many. Melee in GW2 can easily close gaps and use other means agaisnt ranged classes especially as you get more practice.

    As far as the bosses all classes can do ranged and no its not like a warriors range is limited, it can do just fine until the opportunity to close the gap. I think there is a still a couple of balance issues with some classes though, like thiefs can close space way to well. But at this point its all balance not mechanics.

    Not really a huge generalization at all.  There have been countless threads by people on this very site talking about how melee is extremely undertuned, or underpowered.  This has been a common complaint about the game in all of the positive/negative lists.   

    You don't understand what a generalization is do you?

    Unless he was generalizing about something else, I'm assuming that you were specifically talking about his claim that many GW2 weekenders were not pleased with the balance between melee and ranged.   You claimed that was a "huge generalization."  I pointed out that there were, in fact, many threads discussing it, so I'm not srue it was as huge a generalization as you make it out to be.  Am I missing something here?  

    When you say everyone is complaining and not everyone is, you are generalizing. What is actually happening is that some people are complaining. Again, huge generalization. If you wan't to paint a grimmer picture, doing generaliztions is a great idea image

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  • goosiegoosie Member UncommonPosts: 69

    Originally posted by rojo6934

    apparently its been a while since you played those games you mentioned. They may have animation lock, but their movement and combat is very flowing and well synchronized with each other. You can evade and block, jump back and forth, chain your attacks and chain both ground and aerial combos together. Those games have a lot more true action combat than what TERA is doing. In TERA , as soon as you start swinging your weapon your stuck in the middle of nowhere with a heavy locked animation. 1 block or 1 dodge depending on the class you pick just dont cut it. It doesnt take skill to play TERA with so much limited moves because you have little choices.

    After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase.

    OP knows what he's talking about, you on the other hand don't have a clue on concepts of commitment (in an action game) and risk vs reward. The higher the reward (outgoing damage), the higher the risk (being locked in a longer animation, thus increasing chance of incoming damage). For slayers an an example, a low commitment skill would be my left mouse click attack. It's fast, does very little damage, and thus relatively risk-free. If I choose to use a high risk move, such as whirlwind which requires charge time on top of a long animation that moves forward, it takes skill to set it up so I actually hit my target(s), and also do it at an appropriate time so I don't get hit.

    To compare it to Streetfighter II, you have a jab attack which is a low-risk, low reward move, there is relatively low commitment. On the other hand you have a  fierce punch, which is a high-risk, high-reward move and requires you to "commit" to it. If you anticipated wrong, you are penalized by opening yourself to being attacked. You can't throw a fierce and mid-way through the animation, decide to block. You are "locked" into the animation. It is no different in Tera, and it is done superbly given how hard it is to develop a good combat system for an MMO. 

  • yononanyononan Member Posts: 24

    Originally posted by Kuppa

    Originally posted by yononan

    Originally posted by rojo6934

    Originally posted by yononan

    Ninja Gaiden series, DMC series, Soul Caliber, Street Fighter, you name it...

     

    Practically every triple A action title out since the dawn of man uses this system. Why? Because it takes SKILL.

     

    Why does your average Gee Whiz Fanboy hate it? Because it is too hard for them.



    apparently its been a while since you played those games you mentioned. They may have animation lock, but their movement and combat is very flowing and well synchronized with each other. You can evade and block, jump back and forth, chain your attacks and chain both ground and aerial combos together. Those games have a lot more true action combat than what TERA is doing. In TERA , as soon as you start swinging your weapon your stuck in the middle of nowhere with a heavy locked animation. 1 block or 1 dodge depending on the class you pick just dont cut it. It doesnt take skill to play TERA with so much limited moves because you have little choices.

    After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase.

    Ok, whip out your old NG2 disc and play it. Swing the Kusari Gama Y attack.

     

    Yes, you are stuck there.

     

    I will grant you that Team Ninja did a GREAT job of making these animation locks feel seamless. However, they are there and you only did not notice because you would die if you screwed up lol.

    I think cooldowns also play a role. You don't have cooldowns in those action games. There aren't really even any skills to talk about. 

    Yes, you are correct. A cooldown adds another dimension.

     

    I think of it like DARK SOULS or DEMON SOULS... the "stamina" bar acted as a limiting agent. Not quite a "cooldown" but the same idea of restricting actions from being spammed mercilessly.

     

    I also think you bring up a good point overall in that the action mechanics in TERA could probably be "modified" to give it a more visceral feel. I really do think unlocking the Ranged class MP Builders would really work (Melee animation is FINE in my opinion, those don't have any weird issues I think)...

  • KuppaKuppa Member UncommonPosts: 3,292

    Originally posted by RebelScum99

    Originally posted by Kuppa

    Originally posted by RebelScum99

    Originally posted by Kuppa

    I did check out GW2 image And you are completely wrong unfortunately. In GW2 melee classes can 1. do range and 2. close space fairly easy. I played an ele for most of the beta and did ALOT of pvp. I agree that some folk did not know how to manage the range beign melee, but I also so many that did. And everytime I saw a thief or warrior 1v1 believe me I know I had to be at the top of my game to beat em.

    Not sure you understood my post.  I am referring specifically to "roles" in regards to GW2, not classes.  GW2 is unbalanced atm...there is no getting around that point.  And you illustrated that point by discussing the melee classes being able to switch to ranged with a weapon swap.  And that is EXACTLY what happened during this weekend.  Classes like the warrior and thief found it much easier to survive in PvP by switching to their ranged skills.  That's a game that isn't properly balanced.  Again, I'd direct you to any of the number of threads discussing this very topic on the GW2 forums.  It is an issue right now, and even though people are complaining about the melee roles being undertuned, I think it has more to do with the combat mechanics than anything else.   Specifically that there are no consequences in battle for GW2.  Just spam away and bunny hop to ecstasy.

    I guess I should have mentioned the caveats of Melee classes going ranged. They DON'T have the same effectiveness as melee or other ranged classes its just a gap closer or poke/pressure tactic. Saying battle has no consequences in GW2 is just flat out wrong unfortunately...and spamming will get you somewere at early levels of pve thats about it. Ohh and jumping, lol that does nothing. Could you please keep fanboy comments to a minimum and try to get more logic into them? 

    At the very least I feel you could give me that, Im not trolling or giving fanboy comments about Tera.

    I guess all the bunny-hopping and kiting I saw of hapless melee in the weekend videos must have been of another game, then.    

    Mea culpa.

    Maybe you should try the game and not base core mechanic arguments on videos and word of mouth. Still, I can see how the videos can cause different opinions. So do not worry image

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