That's why I don't like generalizations of OWPvP being bad. It's not all ganking lowbies. Sure, some people enjoy doing that but it's not like you're being ganked as a lowbie everytime you play the game. True PvPers like a fair fight. This is the kind of stuff that gets your heart pumping because you're actually risking something by being involved.
Yes, I realize generalizations are no good. I actually had a few fun fights on my WoW PvP server, regardless of outcome - but only when the person was around my level, and in all the times I got into PvP in the open world, only rarely was the other person my level. It's a case of "I did it because I can". I zoned into the Dark Portal and there was a lvl 85 just waiting to one shot people. *shrug* Some people will inevitably spoil it for others. It's stressful, and depressing to see people do this crap. The only way to stop it is to remove the mechanic, which ANet has done. Some people won't like it, but a lot of people will, OWPVP'ers are not the majority.
However, I don't feel that makes the game "care bear". If there's no chance to even get a hit in on one of these lopsided fights, I don't think they count towards a game being "hardcore". And unlike PvE in most other MMOs nowadays, GW2's is actually challenging. I think it rounds out nicely enough, the game will do well and there will always be plenty of people to play with, that's all I care about.
So you are aware that there's good and bad that comes with open world PvP but conclude that it isn't carebear that all the good is removed to avoid the bad in GW2? Anything that makes a game feel less harsh or unfair based on a player choice, is a carebear mindset. GW2 is the holy grail of carebear. Everyone shares everything and holds hands and sings songs while getting phat lootz. I keep on hearing "but WvW..", it's a battleground. In WoW AV used to last FOREVER but in the end it's still just a battleground. It starts. It ends. it restarts and everything you did means nothing. You can't even see other player names? ANET doesn't want players to be harassed i guess or singled out maybe.... not carebear at all.
Like the game all you want but at least call it what it really is.
What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.
Edit 1: BTW, didn't ArenaNet say something about letting players make private servers? Maybe PvP servers could be provided that way?
In the interview he mentioned that we are considering allowing players to "create" their own PvP servers, it is not for certain. And we never mentioned anything about "private PvE server" - that is something we will definitely not do.
What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.
horrible ideal here is why.
1. a lot of MMORPG pvper are terrible at things like wvw.
2. given the server limit for wvw, you pretty much going to be in a queue for a long time to do WvW.
3. what's the point making a PvP server w/o making it a home world? it just seems unnecessary.
I'm going to miss the random encounters while out in the open World and for me personally this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.
My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?
For the last 10 years I have been looking for a AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.
What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days? One server IMO can only do a MMO good not bad so I fail to see the reason.
I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry?
Maybe anet will consider adding pvp enabled servers at some point..
It would likely be very fun since lowbie ganking cant really take place in GW2...
Well, the second GW1 campaign (factions) was very PvP oriented and included the ability to take over PvE settlements IIRC (don't know exactly how it works, only finished the storyline, didn't go much further with the rest of it), there are no factions in GW1 either but you hade to pledge allegiance to one during the story, so there's a chance they might add more things like that in future expansions.
What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.
Edit 1: BTW, didn't ArenaNet say something about letting players make private servers? Maybe PvP servers could be provided that way?
In the interview he mentioned that we are considering allowing players to "create" their own PvP servers, it is not for certain. And we never mentioned anything about "private PvE server" - that is something we will definitely not do.
Hope that helps! "
That quote was actually in reference to structured PvP, not an actual full game world. The developers were considering (and possibly still are) giving players an option to host their own structured PvP servers so players would be able to make their own tournaments.
What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.
horrible ideal here is why.
1. a lot of MMORPG pvper are terrible at things like wvw.
2. given the server limit for wvw, you pretty much going to be in a queue for a long time to do WvW.
3. what's the point making a PvP server w/o making it a home world? it just seems unnecessary.
I edited my post. It looks like ArenaNet is thinking about private PvP servers to be hosted by players. I doubt private servers could be claimed as home worlds.
Edit:
Originally posted by heartless
Originally posted by Quenchster
That quote was actually in reference to structured PvP, not an actual full game world. The developers were considering (and possibly still are) giving players an option to host their own structured PvP servers so players would be able to make their own tournaments.
This is OWPvP and why it doesnt work (if PVP were real life):
a group of four 7th graders goes to the playground and kicks the crap out of a single 4th grader. Then they start texting all thier buddies and put a video up on Youtube. They brag about it and think they are "awsome" and "cool". Then a high school kid comes by and beats all thier asses. The 7th graders start telling everyone that the college kid must have cheated because theres no way he could have beat them all up if he wasnt.
Now those same four kids are the high school student, and they just kicked some 7th graders ass. Then a college kid comes by and beats them all to a bloody pulp. Which of course, the college kid must have been cheating because theres no way he can do that.
Rinse and repeat. OWPvP doesnt work. Never has and it never will, because people are assholes. Its human nature. Its only fun when you are in a group with your buddies picking off one or two people at a time, and theres never such a thing as a fair fight. When you are winning, you love it. When you are losing you hate it, and then reroll on a PVE server.
Give it a rest, PVP has its place, and its not in a PVE world. Theres nothing wrong with making them separate, a place for everything and everything in its place. Want to PVE, you just PVE, want to PVP you just PVP. Come and go as you like and noone is the loser. Call it carebear if you want, but reality is its the future. Get used to it.
Normally I would be in favor of a PvP server...even if the game isn't really designed for it. For example, I loved messing around on Rallos Zek in EQ and Mordred in DAoC, but those games definitely weren't designed for open PvP.
With GW2 though...I just don't think it would work. It's not the game isn't designed for open world PvP, it's that the game's design wouldn't be able to tolerate open world PvP and still function at all.
For example, how the heck would you do a dynamic event? Have you seen how many AEs fly around in them? You would be accidentally hitting players CONSTANTLY. And since dynamic events form the core of GW2 open world PvE, not being able to do them is a big deal.
Now you may say that there could be some type of flag you set that doesn't let you hurt other players with AE...but even in this case, there would always be one dude that decides to gank a DE by setting is AE flag to "kill" and then lighting people up while they do the event. And the problem here is that you would have NO idea who is hitting you. Dynamic events are seriously chaotic, half the time I have no clue what MOB is hitting me, let alone player.
So yeah...I like open world PvP, but it just wouldn't work in GW2. It has nothing to do with philosophy, but more to do with how the game is designed.
The answer is simple, because no sane game company wants to deal with the crying from all the stupid people that rolled on a FFA server expecting FFA only when it was convenient to them.
That last one is important because in those same maps there are PvE areas, monsters, even dynamic micro-quest events. So, a player can be just in a swamp killing gators when a band of random gankers come down the road nearby, sees him, and attacks him accordingly. That is very much possible with these maps.
Not the same at all. When you head to the WvWvW zones, you are prepared to PvP. There is no danger because you are expecting PvP and have made the conscious choice to do it, just as you would if you were queing up for a battleground. You can avoid PvP altogether in this game. It's not the same as true open world PvP no matter how you try to spin it. Sorry.
Does this reference to an individual being prepared for PvP mean that the goal is specifically to be able to target opponents that are not interested in or prepared for PvP ? Is attacking people who are not prepared for PvP, or perhaps not even interested in it, a test of a PvPer's skill ?
Is this the state of PvP these days ? What players are looking for is cheap kills without danger to themselves and without a skill requirement by prefering foes who are not "expecting PvP" ?
Also, In what way is this different than an open PvP server in which anyone logging in is expecting PvP and has made a conscious decision (by choosing that server) to do it ?
When all has been said and done, more will have been said than done.
Normally I would be in favor of a PvP server...even if the game isn't really designed for it. For example, I loved messing around on Rallos Zek in EQ and Mordred in DAoC, but those games definitely weren't designed for open PvP.
With GW2 though...I just don't think it would work. It's not the game isn't designed for open world PvP, it's that the game's design wouldn't be able to tolerate open world PvP and still function at all.
For example, how the heck would you do a dynamic event? Have you seen how many AEs fly around in them? You would be accidentally hitting players CONSTANTLY. And since dynamic events form the core of GW2 open world PvE, not being able to do them is a big deal.
Now you may say that there could be some type of flag you set that doesn't let you hurt other players with AE...but even in this case, there would always be one dude that decides to gank a DE by setting is AE flag to "kill" and then lighting people up while they do the event. And the problem here is that you would have NO idea who is hitting you. Dynamic events are seriously chaotic, half the time I have no clue what MOB is hitting me, let alone player.
So yeah...I like open world PvP, but it just wouldn't work in GW2. It has nothing to do with philosophy, but more to do with how the game is designed.
Make the player hitting others turn "red"/different color in their name. That way it is very easy to spot them. Unless the dynamic events are so chaotic that you can't even see the color of player's names/bodies XD.
OP, if you want to pvp go in WvW, how hard this can be? I know it might sound silly but hear me:
Its better than your open world pvp any time, believe me, i played all those open world pvp to the point i'm fed up with them. I also love the fact pvp put some risk into your daily activities, but it is not worth it because of all the bad sides this bring to the game with such setting. Having pk modes (on/off in and out of cities, whatever you do you won't be able to put risk everywere as it should be, you'll need those newb/trader heaven), gigantic worlds with low population, guild based pvp rather than faction one (due to your "attracted" audience, rather what should be your "target" audience)... all those aren't very good when you play them rather than dream how fantastic a game like this would be, they are boring to hell, you need to wander for hours to pvp against opponents that have no experience in pvp whatsoever, in a game that offer you no real effective ways to build your own experience either in pvp, its pure noob fight, its pretty ridiculous in fact.
Even if those games had no level/gear grind, which obviously they have all because they cater to the so called "hardcore gamers" audiance, and being hardcore they also want this crap of i win pvp based on level/gear grind, linked to "you need more than 6month to build your character" attitude, which is totally silly for a pvp game but whatever, lineage2, darkfall, name it. And so on and so on, all those side effect ruin those games, and they end up boring as hell.
Believe me the way Anet did it, if you really, really like pvp, is just way way better, and just make sense. It might not be perfect, but i'm sure it will be so much better than what we are used to.
In my opinion the only good pk game that would make this "open world pvp" well would be a full role playing games, where people do role play (can gamer even role play today?), and not just you know "pewpew you are dead". A game where your character would need to build his own life in a gigantic world, that would have to be a simulator, not a "game". And nobody will build such game in the next decade, they certainly didn't in the last, except for very few indy games out there that manage to keep this mentality, but didn't quiet make it because of the e-peen "pewpew i'm so hardcore i'll kill you before you say cheese" crew. This kind of game might come out in a point in history and work well, it certainly will, but that would need a dev team that is a bit more intelligent and dedicated, than those that can barely slap a 3d engine and call it an mmo. Richard Garriot managed to make it, but it didn't last, apart from that and since then? nothing, and it worked "somehow" back then because he had the Mud and pen&paper community behind, this community is dead and buried. The only way it could work today is if it was build like a hardcore rp game, with a team that have the balls to kick any player that don't rp, as they do in some non mainstream, no mmo kind of role playing games. Also those kind of games wouldn't be meant for you to pvp, as i said, pvp would be a consequence of your character behavior, not a gaming activity right? If you want to pvp, then you better make a pvp game, and not a kind of silly mix that hold nothing.
GW2 is the next evolution of what carebear gamers want. No class roles, self-sufficient classes with self-heals/defenses and capable of melee or ranged with the push of a button, interdependent grouping/pve, instanced PvP, running while casting/instant casts, no death penalty etc etc.
Personally I love the threat of being ganked while questing. I love in TERA how you can be doing some BAM fights when you notice a player stopping near you guys. Right away you know he's sizing your group up. Suddenly your BAM fight gets that much more interesting.
However, it's not all about ganking or being ganked as the carebears would have you believe. It's also about being able to murder the douche bags you will inevitably come in contact with in these games.
In TERA, EVE, Darkfall etc you can kill that person, make them kill on sight. They can be an enemy of your guild, corporation whatever.
In GW2 he's your ally - always. There's nothing you can really do about it. If this person you absolutely hate wants to join with you on your DE, he's welcome and downright encouraged to do so. In W v w v w vw, again, your ally whether you like it yor not.
Boils down to interdependent grouping again. You don't have to like them, but they are part of your group.
You doesn't seam to be aware of what is faction pvp are you? you know groups that need to stop their inner personal wars and hates, to deal with a superior threat? Are you sure you played that much pvp games if you can't even understand such a basic concept as "faction pvp"?
And what is the difference between faction and guild based pvp, they are both about groups fights, though faction deal with larger groups since they are usually server wide, and thus get both from server wide bigger number of players and way better organization power due to this number. Factions also deal with pvp on daily basis, when most guilds make wars here and there when they grow some hatred against an other one or whatever it is about. How can you be so twisted to turn faction pvp into "carebear"? e-peen much? do you need your little group of follower taking you for their pvp god or something to invalided your hardcore status? Pking? as if pking wasn't allowed in a faction setting, you can pk others people from the other faction as well, so what is left there to explain your point of view? not much imo. Are you the kind that pk your team mates in the heat of battle with other guild? Honestly?...
GW2 is the next evolution of what carebear gamers want. No class roles, self-sufficient classes with self-heals/defenses and capable of melee or ranged with the push of a button, interdependent grouping/pve, instanced PvP, running while casting/instant casts, no death penalty etc etc.
Personally I love the threat of being ganked while questing. I love in TERA how you can be doing some BAM fights when you notice a player stopping near you guys. Right away you know he's sizing your group up. Suddenly your BAM fight gets that much more interesting.
However, it's not all about ganking or being ganked as the carebears would have you believe. It's also about being able to murder the douche bags you will inevitably come in contact with in these games.
In TERA, EVE, Darkfall etc you can kill that person, make them kill on sight. They can be an enemy of your guild, corporation whatever.
In GW2 he's your ally - always. There's nothing you can really do about it. If this person you absolutely hate wants to join with you on your DE, he's welcome and downright encouraged to do so. In W v w v w vw, again, your ally whether you like it yor not.
Boils down to interdependent grouping again. You don't have to like them, but they are part of your group.
Ok so you immediately split the community; Your superior and the rest are carebear. Then you go on to say how you love the idea of ganking; ergo your happy to screw over other players. Then you try to justify your position but subsequently show your real intent.
I'm going to miss the random encounters while out in the open World and for me personally this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.
My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?
For the last 10 years I have been looking for a AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.
What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days? One server IMO can only do a MMO good not bad so I fail to see the reason.
I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry?
While I understand what you are saying (played AC1 and loved it) it just wouldnt work for GW2. The way the combat works, the difficulty of the combat, the way the questing works. All of it wouldnt work with a FFA system.
I learned from WoW PvP servers that people don't want to fight on the open world while questing unless they have an advantage on lvl, gear or numbers.
Quoted for truth.
I have never once in 13 years of MMO gaming have ever had an honorable PvP moment in the open world, it inevevitably always leads to ganking when the other person least suspects it. Any PvP thrill that can be had in an open world can be aquired in an RvR setting where there is fairness. If you dont like that use of the word "fairness" then its obvious you only want to gank. If you need to have that thrill of getting ganked then by all means go play a game like Tera which offers everything you want in a game. GW2 is ALL ABOUT COOPERATIVE GAMEPLAY and building upon that, doesnt matter what you think or feel its not gonna change and you will not get a favorable response so quit asking.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Personally I don't want to have ANet trying to maintain two completely separate yet nearly identical blocks of code to try and have a PvP server going. Think about it... you'd have to have a separate copy of the game and have it heavily modified to accomodate same-server killing, which it's not currently designed to do. Then you'd start having issues of the PvP nubs screaming for balances to benefit their PvP server which, if ANet was foolish enough to consider, would result in a further splitting of the databases/code -or- have potential negative effects on the real servers.
It's not worth it. The risks to the game as a whole aren't worth it, nor is the minority population that somehow thinks this would be a good idea. If you want open world PvP, there's WvW or there are other games. GW2 PvE isn't the place for it.
Comments
So you are aware that there's good and bad that comes with open world PvP but conclude that it isn't carebear that all the good is removed to avoid the bad in GW2? Anything that makes a game feel less harsh or unfair based on a player choice, is a carebear mindset. GW2 is the holy grail of carebear. Everyone shares everything and holds hands and sings songs while getting phat lootz. I keep on hearing "but WvW..", it's a battleground. In WoW AV used to last FOREVER but in the end it's still just a battleground. It starts. It ends. it restarts and everything you did means nothing. You can't even see other player names? ANET doesn't want players to be harassed i guess or singled out maybe.... not carebear at all.
Like the game all you want but at least call it what it really is.
What they could do is make one PvP server but make it not available as a home server, because you don't want all the PvPers to rush to it and become a massive WvWvW team. To play on it players could just use the guesting feature. However, I wouldn't be surprised if people didn't do any PvE on it.
Edit 1: BTW, didn't ArenaNet say something about letting players make private servers? Maybe PvP servers could be provided that way?
Edit 2: Here an ArenaNet employee mentioned PvP private servers. http://www.guildwars2guru.com/topic/18581-private-pvp-servers/page__st__30__p__892313#entry892313
"Hey all,
Eric asked me to clarify this a little bit:
In the interview he mentioned that we are considering allowing players to "create" their own PvP servers, it is not for certain. And we never mentioned anything about "private PvE server" - that is something we will definitely not do.
Hope that helps! "
horrible ideal here is why.
1. a lot of MMORPG pvper are terrible at things like wvw.
2. given the server limit for wvw, you pretty much going to be in a queue for a long time to do WvW.
3. what's the point making a PvP server w/o making it a home world? it just seems unnecessary.
Well, the second GW1 campaign (factions) was very PvP oriented and included the ability to take over PvE settlements IIRC (don't know exactly how it works, only finished the storyline, didn't go much further with the rest of it), there are no factions in GW1 either but you hade to pledge allegiance to one during the story, so there's a chance they might add more things like that in future expansions.
What can men do against such reckless hate?
They're good at - stunlock, stunlock, stunlock, rotation, gloat.
I learned from WoW PvP servers that people don't want to fight on the open world while questing unless they have an advantage on lvl, gear or numbers.
That quote was actually in reference to structured PvP, not an actual full game world. The developers were considering (and possibly still are) giving players an option to host their own structured PvP servers so players would be able to make their own tournaments.
I edited my post. It looks like ArenaNet is thinking about private PvP servers to be hosted by players. I doubt private servers could be claimed as home worlds.
Edit:
Oh! I think that would work out better.
This is OWPvP and why it doesnt work (if PVP were real life):
a group of four 7th graders goes to the playground and kicks the crap out of a single 4th grader. Then they start texting all thier buddies and put a video up on Youtube. They brag about it and think they are "awsome" and "cool". Then a high school kid comes by and beats all thier asses. The 7th graders start telling everyone that the college kid must have cheated because theres no way he could have beat them all up if he wasnt.
Now those same four kids are the high school student, and they just kicked some 7th graders ass. Then a college kid comes by and beats them all to a bloody pulp. Which of course, the college kid must have been cheating because theres no way he can do that.
Rinse and repeat. OWPvP doesnt work. Never has and it never will, because people are assholes. Its human nature. Its only fun when you are in a group with your buddies picking off one or two people at a time, and theres never such a thing as a fair fight. When you are winning, you love it. When you are losing you hate it, and then reroll on a PVE server.
Give it a rest, PVP has its place, and its not in a PVE world. Theres nothing wrong with making them separate, a place for everything and everything in its place. Want to PVE, you just PVE, want to PVP you just PVP. Come and go as you like and noone is the loser. Call it carebear if you want, but reality is its the future. Get used to it.
Normally I would be in favor of a PvP server...even if the game isn't really designed for it. For example, I loved messing around on Rallos Zek in EQ and Mordred in DAoC, but those games definitely weren't designed for open PvP.
With GW2 though...I just don't think it would work. It's not the game isn't designed for open world PvP, it's that the game's design wouldn't be able to tolerate open world PvP and still function at all.
For example, how the heck would you do a dynamic event? Have you seen how many AEs fly around in them? You would be accidentally hitting players CONSTANTLY. And since dynamic events form the core of GW2 open world PvE, not being able to do them is a big deal.
Now you may say that there could be some type of flag you set that doesn't let you hurt other players with AE...but even in this case, there would always be one dude that decides to gank a DE by setting is AE flag to "kill" and then lighting people up while they do the event. And the problem here is that you would have NO idea who is hitting you. Dynamic events are seriously chaotic, half the time I have no clue what MOB is hitting me, let alone player.
So yeah...I like open world PvP, but it just wouldn't work in GW2. It has nothing to do with philosophy, but more to do with how the game is designed.
Are you team Azeroth, team Tyria, or team Jacob?
Uh.....wow doesnt have open world pvp anymore.
Since when?
The answer is simple, because no sane game company wants to deal with the crying from all the stupid people that rolled on a FFA server expecting FFA only when it was convenient to them.
Dumb people ruin everything.
Does this reference to an individual being prepared for PvP mean that the goal is specifically to be able to target opponents that are not interested in or prepared for PvP ? Is attacking people who are not prepared for PvP, or perhaps not even interested in it, a test of a PvPer's skill ?
Is this the state of PvP these days ? What players are looking for is cheap kills without danger to themselves and without a skill requirement by prefering foes who are not "expecting PvP" ?
Also, In what way is this different than an open PvP server in which anyone logging in is expecting PvP and has made a conscious decision (by choosing that server) to do it ?
When all has been said and done, more will have been said than done.
Make the player hitting others turn "red"/different color in their name. That way it is very easy to spot them. Unless the dynamic events are so chaotic that you can't even see the color of player's names/bodies XD.
It won't work , needed to be 2-3 factions with different continents. DAOC was perfect for it. I loved sneaking over too MID!
OP, if you want to pvp go in WvW, how hard this can be? I know it might sound silly but hear me:
Its better than your open world pvp any time, believe me, i played all those open world pvp to the point i'm fed up with them. I also love the fact pvp put some risk into your daily activities, but it is not worth it because of all the bad sides this bring to the game with such setting. Having pk modes (on/off in and out of cities, whatever you do you won't be able to put risk everywere as it should be, you'll need those newb/trader heaven), gigantic worlds with low population, guild based pvp rather than faction one (due to your "attracted" audience, rather what should be your "target" audience)... all those aren't very good when you play them rather than dream how fantastic a game like this would be, they are boring to hell, you need to wander for hours to pvp against opponents that have no experience in pvp whatsoever, in a game that offer you no real effective ways to build your own experience either in pvp, its pure noob fight, its pretty ridiculous in fact.
Even if those games had no level/gear grind, which obviously they have all because they cater to the so called "hardcore gamers" audiance, and being hardcore they also want this crap of i win pvp based on level/gear grind, linked to "you need more than 6month to build your character" attitude, which is totally silly for a pvp game but whatever, lineage2, darkfall, name it. And so on and so on, all those side effect ruin those games, and they end up boring as hell.
Believe me the way Anet did it, if you really, really like pvp, is just way way better, and just make sense. It might not be perfect, but i'm sure it will be so much better than what we are used to.
In my opinion the only good pk game that would make this "open world pvp" well would be a full role playing games, where people do role play (can gamer even role play today?), and not just you know "pewpew you are dead". A game where your character would need to build his own life in a gigantic world, that would have to be a simulator, not a "game". And nobody will build such game in the next decade, they certainly didn't in the last, except for very few indy games out there that manage to keep this mentality, but didn't quiet make it because of the e-peen "pewpew i'm so hardcore i'll kill you before you say cheese" crew. This kind of game might come out in a point in history and work well, it certainly will, but that would need a dev team that is a bit more intelligent and dedicated, than those that can barely slap a 3d engine and call it an mmo. Richard Garriot managed to make it, but it didn't last, apart from that and since then? nothing, and it worked "somehow" back then because he had the Mud and pen&paper community behind, this community is dead and buried. The only way it could work today is if it was build like a hardcore rp game, with a team that have the balls to kick any player that don't rp, as they do in some non mainstream, no mmo kind of role playing games. Also those kind of games wouldn't be meant for you to pvp, as i said, pvp would be a consequence of your character behavior, not a gaming activity right? If you want to pvp, then you better make a pvp game, and not a kind of silly mix that hold nothing.
It simply wouldn't work in GW2.
GW2 is the next evolution of what carebear gamers want. No class roles, self-sufficient classes with self-heals/defenses and capable of melee or ranged with the push of a button, interdependent grouping/pve, instanced PvP, running while casting/instant casts, no death penalty etc etc.
Personally I love the threat of being ganked while questing. I love in TERA how you can be doing some BAM fights when you notice a player stopping near you guys. Right away you know he's sizing your group up. Suddenly your BAM fight gets that much more interesting.
However, it's not all about ganking or being ganked as the carebears would have you believe. It's also about being able to murder the douche bags you will inevitably come in contact with in these games.
In TERA, EVE, Darkfall etc you can kill that person, make them kill on sight. They can be an enemy of your guild, corporation whatever.
In GW2 he's your ally - always. There's nothing you can really do about it. If this person you absolutely hate wants to join with you on your DE, he's welcome and downright encouraged to do so. In W v w v w vw, again, your ally whether you like it yor not.
Boils down to interdependent grouping again. You don't have to like them, but they are part of your group.
WvW is the place you need to go.
On a side note... what about race vs race server ala EQ?
You doesn't seam to be aware of what is faction pvp are you? you know groups that need to stop their inner personal wars and hates, to deal with a superior threat? Are you sure you played that much pvp games if you can't even understand such a basic concept as "faction pvp"?
And what is the difference between faction and guild based pvp, they are both about groups fights, though faction deal with larger groups since they are usually server wide, and thus get both from server wide bigger number of players and way better organization power due to this number. Factions also deal with pvp on daily basis, when most guilds make wars here and there when they grow some hatred against an other one or whatever it is about. How can you be so twisted to turn faction pvp into "carebear"? e-peen much? do you need your little group of follower taking you for their pvp god or something to invalided your hardcore status? Pking? as if pking wasn't allowed in a faction setting, you can pk others people from the other faction as well, so what is left there to explain your point of view? not much imo. Are you the kind that pk your team mates in the heat of battle with other guild? Honestly?...
Ok so you immediately split the community; Your superior and the rest are carebear. Then you go on to say how you love the idea of ganking; ergo your happy to screw over other players. Then you try to justify your position but subsequently show your real intent.
Best game for you is TERA
While I understand what you are saying (played AC1 and loved it) it just wouldnt work for GW2. The way the combat works, the difficulty of the combat, the way the questing works. All of it wouldnt work with a FFA system.
join wvw..nuffing more to be said
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Quoted for truth.
I have never once in 13 years of MMO gaming have ever had an honorable PvP moment in the open world, it inevevitably always leads to ganking when the other person least suspects it. Any PvP thrill that can be had in an open world can be aquired in an RvR setting where there is fairness. If you dont like that use of the word "fairness" then its obvious you only want to gank. If you need to have that thrill of getting ganked then by all means go play a game like Tera which offers everything you want in a game. GW2 is ALL ABOUT COOPERATIVE GAMEPLAY and building upon that, doesnt matter what you think or feel its not gonna change and you will not get a favorable response so quit asking.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Personally I don't want to have ANet trying to maintain two completely separate yet nearly identical blocks of code to try and have a PvP server going. Think about it... you'd have to have a separate copy of the game and have it heavily modified to accomodate same-server killing, which it's not currently designed to do. Then you'd start having issues of the PvP nubs screaming for balances to benefit their PvP server which, if ANet was foolish enough to consider, would result in a further splitting of the databases/code -or- have potential negative effects on the real servers.
It's not worth it. The risks to the game as a whole aren't worth it, nor is the minority population that somehow thinks this would be a good idea. If you want open world PvP, there's WvW or there are other games. GW2 PvE isn't the place for it.
Oderint, dum metuant.