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Swtor Adding Mega Server Technology

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  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by rdrpappy

    If you have never played the game or no longer intend to play the game, how could it possibly matter if others do.

    It matter's because this game represents the worst elements of tthe gaming industry, and its failing will send the right kind of message to future investors.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • WalterWhiteWalterWhite Member UncommonPosts: 411

    But it's still going to be boring at endgame. When will they do something about that?

  • [Deleted User][Deleted User] CommonPosts: 0
    The user and all related content has been deleted.
  • observerobserver Member RarePosts: 3,685

    I'm more interested as to why "The Fatman" is so popular.  It's kind of ironic really.

  • VassagoMaelVassagoMael Member Posts: 555

    This is just a way to cover their behinds when they drop 90% of the current servers. 

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • VassagoMaelVassagoMael Member Posts: 555
    Originally posted by Vorthanion

    What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

    This is one of the best things about EVE. After playing that game I have friends from all over the world that I keep in contact with.

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • BlackbrrdBlackbrrd Member Posts: 811

    Sometimes I don't get you people. This is actually a very good move by Bioware. Should they have had this at launch? Hell yeah! Have they lost a huge number of subscribers? Yeah. Will it be much easier for them to hold onto players if they let everybody play on the same server so the remaining players don't feel that the game is dead? Of course it helps! It's also a much better solution than server merges.

    Anyway, as I mentioned this tech is already in The Secret World which is the game I am waiting for and I have never played SWTOR, so I am not some fanboy standing up for Bioware. Anyway, just keep on hating and don't let me disturb you.

  • NorseGodNorseGod Member EpicPosts: 2,654
    Originally posted by Blackbrrd

    Sometimes I don't get you people. This is actually a very good move by Bioware. Should they have had this at launch? Hell yeah! Have they lost a huge number of subscribers? Yeah. Will it be much easier for them to hold onto players if they let everybody play on the same server so the remaining players don't feel that the game is dead? Of course it helps! It's also a much better solution than server merges.

    Anyway, as I mentioned this tech is already in The Secret World which is the game I am waiting for and I have never played SWTOR, so I am not some fanboy standing up for Bioware. Anyway, just keep on hating and don't let me disturb you.

    Nobody is saying that this is a bad idea. In fact, it should happen sooner.

     

    What people are talking about is that BioWare insults our intelligence by spinning everything as if we didn't know better.

    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • AldersAlders Member RarePosts: 2,207

    TOR's problems are multi-tiered. 

    Having higher pop servers and consolidating the playerbase is obviously a good thing.  So now that players will actually be able to find groups, will they just quit faster after seeing how easy it is to fully gear up?

    I still see no longevity.

  • hh33hh33 Member Posts: 55

    More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

     

    http://hewiki.heroengine.com/wiki/FAQ

    http://hewiki.heroengine.com/wiki/Area_FAQ#Players

     

     

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Warjin
    Originally posted by ozmono

    If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

    Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

    If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

    Totally agree! As the number 1 reason I left because both servers I played on turned into ghost towns and couldn't be arsed to reroll all over again on a new server.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by hh33

    More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

     

    http://hewiki.heroengine.com/wiki/FAQ

    http://hewiki.heroengine.com/wiki/Area_FAQ#Players

    Bioware licensed the old beta-iteration of the Hero-Engine and completely butchered... ehh modified the whole engine.

    So if they actually have the technological expertise InHouse to pull this off, it's not impossible.

    I mean, Unreal Engine 3 doesn't really support Super Server tech either, but SOE managed to do it with DCUO, when they merged all the servers into two Super Servers per region. PVE and PVP.

  • IstavaanIstavaan Member Posts: 1,350

    Nice PR spin.

  • Rikus25Rikus25 Member Posts: 82
    Originally posted by Warjin
    Originally posted by ozmono

    If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.

    Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding  this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.

    If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.

    Yes that will be huge. excited for some of these changes. I have not had too much excitement lately regarding TOR. I hope this is also an indicator that they will allow me to cross server my legacy as well.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Istavaan

    Nice PR spin.

    Ofcourse it is! But in the end it doesn't matter! As what's important for any MMO is to have everyone playing on high populated servers, so you can enjoy ALL content that is available and thus being able to find and see other players running around next to you.

    The reason I threw the towel in the ring last month, was because I was fed up of being the only one on the entire planet each time I logged in.  Not my idea of playing a MMO.

    PS. OP might have better linked this instead: http://www.swtor.com/blog/community-qa-may-25th-2012-%E2%80%93-special-edition-game-update-1.3

    The server transfer feature is more explained there.

  • SmikisSmikis Member UncommonPosts: 1,045
    Originally posted by Vorthanion

    What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

    because its ea.. super low caps killed warhammer.. or was one of main reasons.. 500 per side, that shit was seriously wrong..  blizard launched  wow with 3-5k concurent cap, then after multiple server upgrades it was around 10k.. might be more or less now.. who knows, its not about technology its about being cheap and getting cheap servers

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Smikis
    Originally posted by Vorthanion

    What I don't understand is why server sturctures today seem capable of housing fewer consecutive connections than those in the past like EverQuest.  We should have been in the age of Super Servers 5 years ago, where 10's of thousands play at the same time on one server world.

    because its ea.. super low caps killed warhammer.. or was one of main reasons.. 500 per side, that shit was seriously wrong..  blizard launched  wow with 3-5k concurent cap, then after multiple server upgrades it was around 10k.. might be more or less now.. who knows, its not about technology its about being cheap and getting cheap servers

    This. SW:TOR has already the Instancing tech in place. What they didn't had obviously was proper hardware to handle higher concurrent connections per Game Server (realm).

    So I guess they now finally got some new "decent" hardware that can handle a lot more concurrent connections.

    It wouldn't suprise me one single bit (as it's EA afterall) if SW:TOR is running on the old Warhammer Online servers. It would make perfect sense as to why the game launched with so many servers and so ridiculously low concurrent user caps! The exact same problem that plagued Warhammer Online and became eventually it's downfall.

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by observer

    I'm more interested as to why "The Fatman" is so popular.  It's kind of ironic really.

    I play on The Fatman, I rerolled a few months back and because of this I am still subbed, The Fatman made a World of a difference in my enjoyment playing Swtor, if Bioware can pull this off I truly feel this will help the game out tremendously, to me and many others a large community is what makes a MMO fun, if they nail this right this will bring in more subs no question about it.

  • YamotaYamota Member UncommonPosts: 6,593

    Server merges 6 months after release. I guess it follows the normal triple A Themepark schedule.

  • teakboisteakbois Member Posts: 2,154
    Originally posted by NorseGod

    What people are talking about is that BioWare insults our intelligence by spinning everything as if we didn't know better.

    The appropriate spin is to announce they are turning the servers into trial servers.  people actually believe that one.

  • WarjinWarjin Member UncommonPosts: 1,216
    Originally posted by hh33

    More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

     

    http://hewiki.heroengine.com/wiki/FAQ

    http://hewiki.heroengine.com/wiki/Area_FAQ#Players

     

     

    That is my worry, the Hero engine really isn't made for loads of players in one zone at a time without problems,but from my understanding Bioware uses a striipped down version of the Hero engine, I'm no programmer but if it's anything like cars then you technically can modify a Honda Civic to go as fast as a Ferrari.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by teakbois
    Originally posted by NorseGod

    What people are talking about is that BioWare insults our intelligence by spinning everything as if we didn't know better.

    The appropriate spin is to announce they are turning the servers into trial servers.  people actually believe that one.

    Ehh wasn't that's Trion with RIFT. Think you mixing up a little.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Warjin
    Originally posted by hh33

    More lies and marketing nonsense coming from EA/Biofail since the HERO Engine is not engineered for such a system.

     

    http://hewiki.heroengine.com/wiki/FAQ

    http://hewiki.heroengine.com/wiki/Area_FAQ#Players

     

     

    That is my worry, the Hero engine really isn't made for loads of players in one zone at a time without problems,but from my understanding Bioware uses a striipped down version of the Hero engine, I'm no programmer but if it's anything like cars then you technically can modify a Honda Civic to go as fast as a Ferrari.

    During launch, the zones/planets had roughly 70-80 players per instance.

    If they can at least get that kind of load back per instance, it will already make a huge difference.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    We'll see. Merges/transfers/mega whatever they choose to call it needs to happen. The longer they wait, the more players they will lose.

    Currently Playing: World of Warcraft

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    they need to take advantage of merge all servers into one technology.

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