This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.
They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now? Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.
If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.
This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.
They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now? Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.
If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.
Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past. you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth.
"You do know Swtor is still the second largest sub based MMO in the World right?"
id love to see how many actual subs this game has
not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe
i bet its no where near the number they say they have now
Roflocopter. here you go but youer not going to like it
Is that the new marketing term for "No one plays our game so were going to squish everyone into 2 servers"?
its the same thing DCUOnline did.. that tells you how bad things really must be.
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.
They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now? Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.
If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.
Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past. you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth.
swtor already failed,look at the population of over 50 percent of its servers and you will see why
"You do know Swtor is still the second largest sub based MMO in the World right?"
id love to see how many actual subs this game has
not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe
i bet its no where near the number they say they have now
Roflocopter. here you go but youer not going to like it
The estimate is about 750k right now based on all the data.
sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays
i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp
"You do know Swtor is still the second largest sub based MMO in the World right?"
id love to see how many actual subs this game has
not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe
i bet its no where near the number they say they have now
Roflocopter. here you go but youer not going to like it
The estimate is about 750k right now based on all the data.
sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays
i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp
You obvously not read any of my rants on what is wrong with the game, nor the data that shows sharp drops in population. Maybe if you would look instead of trying to insult me you would have seen that.
"You do know Swtor is still the second largest sub based MMO in the World right?"
id love to see how many actual subs this game has
not counting the free trial weekend people who play for 2 days and quit.or the 6 month subscriptions who quit a month after they bought the game but didnt actually unsubscribe
i bet its no where near the number they say they have now
Roflocopter. here you go but youer not going to like it
The estimate is about 750k right now based on all the data.
sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays
i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp
There is no way ToR has 750k subs. It has 300k tops more likely less than 200k. Look at Tor Status and you will see Tor has 10 NA servers left the rest are dead empty servers. Europe has 3 servers left and the rest are dead and empty. At the current rate of loss Tor will be down to 3 or 4 non dead servers in the next 3-4 weeks and will have less than 100k players.
How does this fix why most people left in the first place? I see a lot of 'save' being thrown around...If players was all that was needed, then we would of never got to this point with the game.
I hope they merge or whatever to make it good for those that play, but 'save' is a little strong imo.
Its not why I left, the game is just bad feature wise.... that is why I left.
"The King and the Pawn return to the same box at the end of the game"
This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.
They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now? Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.
If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.
Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past. you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth.
Did you know that EA/Biofail are going with their "Mega-Servers" because they forecast having 6.84 billion users once SWTOR goes F2P in late 2012?
Everybody on Earth will be playing SWTOR. Hunger, war, disease and poverty will cease to exist, the planets will perfectly align..........
If I am to believe what I have been reading lately than they would either need to merge their current servers or find alot more players to make use of this tech.
Swtor is spread to thin, if they can pull this off by adding 4 Mega Servers PvP,PvE,PR & PvP-PR using zone sharding this will in fact make the game a different game all together, picture a server where every zone has 300 players on each zone with multiple shards holding another 300 players, holy crap this would be crazy fun.
If they can pull this off my hats off to Bioware, they just saved Swtor in one patch.
Not sure merging servers is going to solve much.. My issue along with all my friends was that TOR is just another gear treadmill at end game.. Same formula WoW, Rift, and Tera uses.. Many of us are just TIRED of that end game design.. They can merge everyone into one server, and it wouldnt' keep me.. Just saying!!
I just gonna keep posting this everytime someone say the game is doomed. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 mill, 10k more than the last week. People is just waiting for the transfer and the 1.3 update or playing on the high pop servers while they wait.
playing on the high pop servers,thats the main issue with this game.or one of them,to many people want to play on the high pop servers,not enough want to play on the other servers that arent the high pop ones
I just gonna keep posting this everytime someone say the game is doomed. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 mill, 10k more than the last week. People is just waiting for the transfer and the 1.3 update or playing on the high pop servers while they wait.
Im not coming back and looks to me alot of others are not also.
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
I just gonna keep posting this everytime someone say the game is doomed. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 mill, 10k more than the last week. People is just waiting for the transfer and the 1.3 update or playing on the high pop servers while they wait.
Im not coming back and looks to me alot of others are not also.
yeah,i already told myself its a waste of time to buy more subs to swtor.especially when they havent seemed to learn yet that hype doesnt make a good mmo
then again,were talking about bioware here.the company that cant even make a single player rpg that isnt crippled with bugs,so go figure they cant make a decent mmo
oh and the funniest part is,i think i already heard they were planning on making another star wars game.yep,let the overhyped garbage game begin!
Server Merges are a good thing - at least for those still playing. Another bad PR spin? Well EAware sucked at it anyway.
If they would have been remotely smart, they would have developed a cross - zone instancing and allowed people to join instances of the maps.
But they live and die by the die hard traditional design. They still copy from WoW (2005) instead from 2012.
But one thing is clear, server merges won't make people come back which left because the [end] content lacked, it won't make people come back which left because everything is either a barebone or placeholder system. It won't make the explorers and crafters come back. People who love story won't come back because of how little story there is between spacebar questgrind quests.
Server Merges are a good thing - at least for those still playing. Another bad PR spin? Well EAware sucked at it anyway.
If they would have been remotely smart, they would have developed a cross - zone instancing and allowed people to join instances of the maps.
But they live and die by the die hard traditional design. They still copy from WoW (2005) instead from 2012.
But one thing is clear, server merges won't make people come back which left because the [end] content lacked, it won't make people come back which left because everything is either a barebone or placeholder system. It won't make the explorers and crafters come back. People who love story won't come back because of how little story there is between spacebar questgrind quests.
Yeah.
It's like putting the rest of your water into a smaller bottle but still not putting the cap back on.
Those guys really have all their chips in on this server merge.
Sounds interesting, but why in the BLOODY HELL didn't they launch with this 'mega server' technology in place? They really couldn't wait six months? REALLY? Hell, they could've put the damn legacy system and LFG tools in for launch too while they were at it!
The decisions surrounding this game just completely blow my mind. So much wasted potential, all because they wanted to make a quick buck instead of going for a more profitable long term investment.
Hindsight is 20/20. I can understand if ultimately some people felt let down by the experience of swtor but that doesn't mean that they should have just kept putting the game off over and over again simply because some people might not like it as released. I mean honestly look at some of the commentary pre launch about how long it was taking them to launch in the first place.
Maybe my view is skewed as I still enjoy the game but I don't see anything wrong with launching your game so long as it runs smoothly and there is a decent amount of content in the game which I think BW did a fine job with both of those things.
Honestly though folks is this really something that will solve your problems with TOR? While I've heard some complaints about low populations I don't know if that is a problem for the majority of former players so unsure how this is going to effect anyone who has already decided to move on from TOR.
While I don't see the game at wow population levels I certainly do see a fair amount of players anytime I play the game.
People act as if Swtor is on the same bracket as the other MMO's, it's not it's in the big leagues when it comes to MMO subs, so in other words unless you are playing WoW, Swtor still out subs any other MMO in the World by a country mile.
Ehh looking at that lineage 1 and two both had far more subs going and held out a lot longer. So SWTOR at its peak had less subscribers than lineage 1 had in 2005 ... yeah im real impressed. Also that very site you list as "proof" still ranks aion higher than SWTOR in subscriptions.
So really, besides WoW there are 3 games that had a higher peak than SWTOR, one of which is still higher and the other two did it while the total MMO subscription market(again, graph from the very same site you list as proof) was less than half of what it is today.
Infact if you take the peaks that WHO and AoC had between 2008 and 2009, and take them as a percentage of the total MMO population back at that time, they would be comparable to a 1mil+ peak these days. So SWTOR, did a little better than WHO, while costing how much more? Comparing it to Aion, a game with no IP at all behind it is almost embarassing because that game peaked at 4 million subs in 2010, still had more than 2 mil subs beginning 2012, AND is considered a game that has pretty much failed and had to go F2P.
And yeah i know SWTOR did not get released in the far eastern market, i also know the reason for it. Because it will tank even worse there than it did here, not to mention having to redo the whole VOs in like 2-3 new languages will cost far to much money to even consider for a game like this. Not to mention that the chinese ministeries will probably find some anti chinese propaganda in it and ban it unless they take out humanoids or LSs or something. Lord knows they managed with Avatar and that was basicly just pocahontas with giant smurfs.
Edit: Hell even EvE Online has 400k subs, and thats a 9 year old INDIE game with about the highest monthly rates in the industry(in € EvEs sub is 15% more expensive than SWTOR). So what? Having 3 times the subs of a fricking Indie MMO is bragging rights now? Well not to me, not if you have EA and one of the biggest advertising campaigns in the history of MMOs behind you and literally every decent size supermarketed had your product on stand right in the entryway. Its a failure, and the fact that its surrounded by even bigger failures is neither an excuse nor should it make them feel better. A looser that looks down on other loosers is still a looser.
Honestly, look where SWTOR started, the kind of backing it had. And now look where it is now, does anyone really think thats any good? They are still claculating wether they have made a profit with this or not. You know what? Those investors are real sorry now, cause if they had just bought apple shares instead of investing in swtor they would have trippled their money instead of worrying about breaking even. This game is a financial failure, you don't fire the devs(sorry restructure) of a successful game, and never once has a ... restructuring(sorry firering) of half your dev base lead to an improved product. Thats the kind of crap you pull shortly before server mergers and before going F2P.
You don't know what you're talking about Rocketeer. lol. Lineage 2 did NOT have even close to 1 million SUBSCRIPTIONS when it was released. It had 1 million accounts created after a several month period after it launched. SW:TOR is by all means the fastest growing MMO, and the biggest debut for an MMO, ever. Period. Whether you like the game or not, that's just the indisputable fact, and those are the milestones that SW:TOR reached. Also, they've already localized the game for many foreign languages, and has already launched in an asian country as well as a few middle eastern countries with full localization supported. As for how SW:TOR is holding up right now, things don't look great but they probably also look far worse than they really are. They made a few mistakes in the design of the game, one of them is being rectified with 1.3, so by the time 1.5 hits I'm sure the game will be doing significantly better. As much as I love the subscription business model, I truly believe that it's time has come and gone, people will play new subscription MMO's for a couple of months and then they cancel their subscriptions mostly because they don't really want to add to any bills they have right now, people want to see where their money is going and the market is catering to a generation of customers who have grown up in economic hardship, and therefor can't really justify paying for a video game service like this anymore.
The layoffs BioWare had to do, functionality speaking haven't even really effected the games continued development and their dev team is bigger than almost every dev team for an MMO out there right now, and as long as they can maintain 500k subscriptions then their game will continue to fall into positive profit margins for both BioWare & EA. I don't think they'll have trouble keeping 500k subs, but I do think that hybrid/freemium business models are the future for this genre and they'd be wise to move in that direction, as would any other AAA MMO title in the future. MegaServers are also the future of this genre, and I'm surprised they didn't launch with them in the first place, as I think other AAA MMO titles should be doing, as well.
Wait, I don't know what im talking about? Im just reading the graphs on the site that Warjin has provided as proof for his arguments. You honestly think a game starting at a medium value(its not even in the middle on the chart of the big sub MMOs) and then going down is better than starting low and going to a higher value?
But no, your actually one of those who think the game has some kind of hidden potential and that "THE NEXT PATCH" will be the one to make people realize how much fun they have been missing and bring them back to the game ...
Look, i know exactly how you feel. I have been THERE. I was in your shoes defending STO, WHO and F2P LotRO. Because all these games had a kind of beauty to me, something i enjoyed, that others apparently where missing. But you know what i learned? The next patch won't help. It never made ANY difference. It didn't help WHO, AoC, Vanguard, STO or any other of the myriad games that got problems xy fixed in a patch months after initial launch. The only thing that ever made a small difference where new feature rich expansions(for AoC) or going F2P(for LotRO).
Also we are talking about EA. Why do you think they will handle this any different than WHO? Because its more successful? So what it also costed more money and is more costly to expand(due to high qual VOs in several languages). They even flatout SAID this game isn't a top priority project to them. They fired lots and lots of skilled people working at trying to make this game better, you understand that? They fired people working on making the game better. They didn't even wait till the released the first expansion like they did with land of the dead with WHO. Providing quality post release support just isn't EAs "thing". Yeah they probably won't ever shut it down, they are still running UO after all ... but look how they support their old slightly failed games. WHO was a total failure, but it was also salvageable. 1-2 full years of a full team working on it, maybe 1-2 expansions over that time, and that game could have really launched off. Unlike SWTOR it wasn't even fundamentally flawed(much...), just poorly executed.
Point is EA doesn't do salvage. EA doesn't do dedicated support. EA is in it for the quick buck. SoE might be the devil for what they did with SWG and Vanguard, but atleast they dedicatedly support EQ and EQ II. And compared to Blizzard and CCP, again not exactly saints, but damn look how much they support their games. Blizzard released a major patch for SC 1 over 10 years after its release, and offers support for it even to this day, almost 14 years after its launch. Damn, tell me what you want but they care about the games they make. And CCP is pretty much the only MMO publisher that did a complete new interface and resolution overhaul for their game.
What exactly do you expect from EA? That they start to care about their games like blizzard, or keep a whole dedicated and growing team on it like CCP did for atleast 5-6 years? You think thats the kind of company they are? I tell you what they do, they will do the exact same with this game that they did with every other game ever made by EA. Milk it till its dry and then move on. They already have their next MMOs in planning and guess three times where the devs working on these new MMOs will be coming from ...
Comments
This is nothing more than marketing spin from a company that is desperately attempting to keep it's product from imploding.
They cannot make their game stable when 16 people are in the same zone, yet people think they are going to cram 1000s together now? Yeah right, I have some prime ocean front property in Colorado that I am looking to sell if anyone is interested.
If EA/Biofail manufactured automobiles they would get 1 mile per gallon, need an oil change every block and require a major overhaul after 50 miles.
"Mega server technology"
Is that the new marketing term for "No one plays our game so were going to squish everyone into 2 servers"?
And then market it by saying it receives "Dedicated updates"
Maybe you didnt know it, since you dont play the game, but the performance issues in swtor are a distant memory from the past. you can run around the fleet with more than 200+ players without a single issue now, and they gonna improve it even more in the 1.3 update. I love the hate around the game, and how people wish so hard to see BW and swtor fail, but sadly for them, thats not the truth.
Roflocopter. here you go but youer not going to like it
http://www.torstatus.net/
and
http://www.swtor.com/community/showthread.php?t=449144
The estimate is about 750k right now based on all the data.
its the same thing DCUOnline did.. that tells you how bad things really must be.
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
swtor already failed,look at the population of over 50 percent of its servers and you will see why
sorry,i tend to ignore kids who use cool kid terms like roflcopter and hurp durp or whatever other crap the hipsters use nowadays
i dont care how many subs this game has.its obviously a quick cash grab,and the pvp? its more of the same really,unbalanced,tacked on,welcome to world of warcrafts pvp
You obvously not read any of my rants on what is wrong with the game, nor the data that shows sharp drops in population. Maybe if you would look instead of trying to insult me you would have seen that.
There is no way ToR has 750k subs. It has 300k tops more likely less than 200k. Look at Tor Status and you will see Tor has 10 NA servers left the rest are dead empty servers. Europe has 3 servers left and the rest are dead and empty. At the current rate of loss Tor will be down to 3 or 4 non dead servers in the next 3-4 weeks and will have less than 100k players.
Its not why I left, the game is just bad feature wise.... that is why I left.
Did you know that EA/Biofail are going with their "Mega-Servers" because they forecast having 6.84 billion users once SWTOR goes F2P in late 2012?
Everybody on Earth will be playing SWTOR. Hunger, war, disease and poverty will cease to exist, the planets will perfectly align..........
Rofl
Not sure merging servers is going to solve much.. My issue along with all my friends was that TOR is just another gear treadmill at end game.. Same formula WoW, Rift, and Tera uses.. Many of us are just TIRED of that end game design.. They can merge everyone into one server, and it wouldnt' keep me.. Just saying!!
Its to late the game is Toast.
MAGA
" they just saved Swtor in one patch.
not really,all "mega servers"is is just more hype to jam into there already overhyped game
i guess you dont need much intelligence to work at ea.because apparently they dont seem to be learning from there mistakes
I just gonna keep posting this everytime someone say the game is doomed. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 mill, 10k more than the last week. People is just waiting for the transfer and the 1.3 update or playing on the high pop servers while they wait.
exactly
playing on the high pop servers,thats the main issue with this game.or one of them,to many people want to play on the high pop servers,not enough want to play on the other servers that arent the high pop ones
Im not coming back and looks to me alot of others are not also.
MAGA
yeah,i already told myself its a waste of time to buy more subs to swtor.especially when they havent seemed to learn yet that hype doesnt make a good mmo
then again,were talking about bioware here.the company that cant even make a single player rpg that isnt crippled with bugs,so go figure they cant make a decent mmo
oh and the funniest part is,i think i already heard they were planning on making another star wars game.yep,let the overhyped garbage game begin!
Server Merges are a good thing - at least for those still playing.
Another bad PR spin? Well EAware sucked at it anyway.
If they would have been remotely smart, they would have developed a cross - zone instancing and allowed people to join instances of the maps.
But they live and die by the die hard traditional design. They still copy from WoW (2005) instead from 2012.
But one thing is clear, server merges won't make people come back which left because the [end] content lacked, it won't make people come back which left because everything is either a barebone or placeholder system. It won't make the explorers and crafters come back. People who love story won't come back because of how little story there is between spacebar questgrind quests.
Yeah.
It's like putting the rest of your water into a smaller bottle but still not putting the cap back on.
Those guys really have all their chips in on this server merge.
Hindsight is 20/20. I can understand if ultimately some people felt let down by the experience of swtor but that doesn't mean that they should have just kept putting the game off over and over again simply because some people might not like it as released. I mean honestly look at some of the commentary pre launch about how long it was taking them to launch in the first place.
Maybe my view is skewed as I still enjoy the game but I don't see anything wrong with launching your game so long as it runs smoothly and there is a decent amount of content in the game which I think BW did a fine job with both of those things.
Honestly though folks is this really something that will solve your problems with TOR? While I've heard some complaints about low populations I don't know if that is a problem for the majority of former players so unsure how this is going to effect anyone who has already decided to move on from TOR.
While I don't see the game at wow population levels I certainly do see a fair amount of players anytime I play the game.
Wait, I don't know what im talking about? Im just reading the graphs on the site that Warjin has provided as proof for his arguments. You honestly think a game starting at a medium value(its not even in the middle on the chart of the big sub MMOs) and then going down is better than starting low and going to a higher value?
But no, your actually one of those who think the game has some kind of hidden potential and that "THE NEXT PATCH" will be the one to make people realize how much fun they have been missing and bring them back to the game ...
Look, i know exactly how you feel. I have been THERE. I was in your shoes defending STO, WHO and F2P LotRO. Because all these games had a kind of beauty to me, something i enjoyed, that others apparently where missing. But you know what i learned? The next patch won't help. It never made ANY difference. It didn't help WHO, AoC, Vanguard, STO or any other of the myriad games that got problems xy fixed in a patch months after initial launch. The only thing that ever made a small difference where new feature rich expansions(for AoC) or going F2P(for LotRO).
Also we are talking about EA. Why do you think they will handle this any different than WHO? Because its more successful? So what it also costed more money and is more costly to expand(due to high qual VOs in several languages). They even flatout SAID this game isn't a top priority project to them. They fired lots and lots of skilled people working at trying to make this game better, you understand that? They fired people working on making the game better. They didn't even wait till the released the first expansion like they did with land of the dead with WHO. Providing quality post release support just isn't EAs "thing". Yeah they probably won't ever shut it down, they are still running UO after all ... but look how they support their old slightly failed games. WHO was a total failure, but it was also salvageable. 1-2 full years of a full team working on it, maybe 1-2 expansions over that time, and that game could have really launched off. Unlike SWTOR it wasn't even fundamentally flawed(much...), just poorly executed.
Point is EA doesn't do salvage. EA doesn't do dedicated support. EA is in it for the quick buck. SoE might be the devil for what they did with SWG and Vanguard, but atleast they dedicatedly support EQ and EQ II. And compared to Blizzard and CCP, again not exactly saints, but damn look how much they support their games. Blizzard released a major patch for SC 1 over 10 years after its release, and offers support for it even to this day, almost 14 years after its launch. Damn, tell me what you want but they care about the games they make. And CCP is pretty much the only MMO publisher that did a complete new interface and resolution overhaul for their game.
What exactly do you expect from EA? That they start to care about their games like blizzard, or keep a whole dedicated and growing team on it like CCP did for atleast 5-6 years? You think thats the kind of company they are? I tell you what they do, they will do the exact same with this game that they did with every other game ever made by EA. Milk it till its dry and then move on. They already have their next MMOs in planning and guess three times where the devs working on these new MMOs will be coming from ...