SWTOR did not grow the market. Show proof if you've read this somewhere besides a MMO forum.
SWTOR has been reported to cost 300 million dollars with only 2.3 million box sales. You do the math.
I dont know. I keep hearing all sorts of various numbers on the cost of the game. Yes Ive heard 300 million but also 250, 200,150,120 .
Anyways on box sales I did fuzzy math and if 2.3 is correct thats something like 138 million. With subs they may have made a profit. I guess. I cant be sure. Ive often wondered if income eventually surpased development/advertising costs thus turning any kind of profit many times. In other words I wonder if Swtor has ever gotten into the profit income.
If so I suspect so far it hasnt been overly substantial. What with the the upcoming free to play till level 15 demo mechanic, all the e-mails Ive gotten offering me yet another free weekend and all the other stuff.
Thanks Core....
I knew someone sporting a Mal pic couldnt be all bad. If ya listened to the drones around here, you would think TOR is still 200M in the hole. A major crash n burn ala SWG at launch.
I have no clue why sandbox fans dont seek to get the Firefly Universe built in their mold. It would actually fit in pretty well. I guess it is easier to camp n bitch about a game they have no interest in playing. /shrug
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Loby gameplay you solo till you find a group. Then go to an instance to run the flashpoint
Open world pvp there wasn't any and battlegrounds are boring.
PvP had no Empire control system in place which would buff your faction
Crafting is borked.
Bugs on mobs that made them immunes to attacks due to constant dodging.
Emtpy servers after a month of play.
Graphics are low resolution in game play yet in cutscenes switches to high resolutions.
Armour for jedi made you look silly.
The before release were of high resolution yet when we actualy see the in game graphics its all low. We was missled.
Unbalanced classes for pvp. Stun locks realy ?
Battlegrounds allowing level 50's to play against level 10 players. No matter how much your buffed a level 10 player will always die to a level 50 due to abilities and skills from the level 50. I have seen one level 50 bounty hunter kill off the entire republic team in a pvp match solo.
Other than that the story game play was ok. But they should of made KOTOR 3 instead with the money it would of done far better.
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
Is it better to grow and peak at 200k, or to peak at 1,7m and drop to 200k in course of few months losing 200m$ in the process?
Originally posted by Corehaven
I dont know. I keep hearing all sorts of various numbers on the cost of the game. Yes Ive heard 300 million but also 250, 200,150,120 .
Anyways on box sales I did fuzzy math and if 2.3 is correct thats something like 138 million. With subs they may have made a profit. I guess. I cant be sure. Ive often wondered if income eventually surpased development/advertising costs thus turning any kind of profit many times. In other words I wonder if Swtor has ever gotten into the profit income.
If so I suspect so far it hasnt been overly substantial. What with the the upcoming free to play till level 15 demo mechanic, all the e-mails Ive gotten offering me yet another free weekend and all the other stuff.
who cares about how many subs? I am talking about the quality of the game. SWG had so much more. Story Telling? PFFFFTTT you could make your own freaking jedi trials for guild members and crap wit story telling in SWG. So YES, SWG was a far better game even after NGE and CU.
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
Is it better to grow and peak at 200k, or to peak at 1,7m and drop to 200k in course of few months?
LOL..and you know how many subs ToR has? Really only 200k? LMAO!
Grow to 200k to lose most of that in one patch and end up at around what 10k? Maybe less? Do you remember all of those empty servers? Do you remember the house purging? Time to take off those rose colored glasses when looking back at SWG. The game was a failure in every sense of the word.
It fails at representing Star Wars. It fails at giving MMO longevity of play.
It fails at keeping subs.
It fails at having a good reputation in the community as a whole.
It fails to not be a quasi cartoon.
It fails to have intuitive functional design.
It fails to develop any of its own concepts fully (alignment, warfare, vehicles, ships [.75 per class], races, crafting).
It fails to improve (E3 content revealed is more of the same).
It fails to have objective defenders.
It fails to let players make their own story because the game is so restrictive that everything you do outside of questing is disjointed, like you took the rail car off the rails and now have a wheeled vehicle that can't drive anywhere.
It's great that it made a lot of money, and will continue to do so. But that just makes it a profitable piece of shit.
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
Is it better to grow and peak at 200k, or to peak at 1,7m and drop to 200k in course of few months?
LOL..and you know how many subs ToR has? Really only 200k? LMAO!
Grow to 200k to lose most of that in one patch and end up at around what 10k? Maybe less? Do you remember all of those empty servers? Do you remember the house purging? Time to take off those rose colored glasses when looking back at SWG. The game was a failure in every sense of the word.
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself!
Hell, i bet they could charge people just for that lol
It fails at representing Star Wars. It fails at giving MMO longevity of play.
It fails at keeping subs.
It fails at having a good reputation in the community as a whole.
It fails to not be a quasi cartoon.
It fails to have intuitive functional design.
It fails to develop any of its own concepts fully (alignment, warfare, vehicles, ships [.75 per class], races, crafting).
It fails to improve (E3 content revealed is more of the same).
It fails to have objective defenders.
It fails to let players make their own story because the game is so restrictive that everything you do outside of questing is disjointed, like you took the rail car off the rails and now have a wheeled vehicle that can't drive anywhere.
It's great that it made a lot of money, and will continue to do so. But that just makes it a profitable piece of shit.
and many of the same things could be said for SWG. Not all but many. I am not a ToR fan at all. In fact I hated it. I am not so blind however to call ToR a failure and SWG a success. The thought of that just simply amazes me. Once again it is a matter of calling something you don't like a failure and something you do like a success.
Read your list and how many of those things could just as easily apply to SWG? Hell most of them do except the making tons of money part.
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself! Hell, i bet they could charge people just for that lol
Ok so that is something both games have in common. I'd still bet that ToR has more players right now than SWG ever had.
It fails at representing Star Wars. It fails at giving MMO longevity of play.
It fails at keeping subs.
It fails at having a good reputation in the community as a whole.
It fails to not be a quasi cartoon.
It fails to have intuitive functional design.
It fails to develop any of its own concepts fully (alignment, warfare, vehicles, ships [.75 per class], races, crafting).
It fails to improve (E3 content revealed is more of the same).
It fails to have objective defenders.
It fails to let players make their own story because the game is so restrictive that everything you do outside of questing is disjointed, like you took the rail car off the rails and now have a wheeled vehicle that can't drive anywhere.
It's great that it made a lot of money, and will continue to do so. But that just makes it a profitable piece of shit.
and many of the same things could be said for SWG. Not all but many. I am not a ToR fan at all. In fact I hated it. I am not so blind however to call ToR a failure and SWG a success. The thought of that just simply amazes me. Once again it is a matter of calling something you don't like a failure and something you do like a success.
Read your list and how many of those things could just as easily apply to SWG? Hell most of them do except the making tons of money part.
Due to the magic of television (which we are not allowed to talk about) I played both in direct comparison recently, and except for the graphics difference and the slow combat of SWG, SWTOR just sucks. I will cede that SWG may be a shit game, but SWTOR is super-shit, so the net difference decides it.
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself! Hell, i bet they could charge people just for that lol
Ok so that is something both games have in common. I'd still bet that ToR has more players right now than SWG ever had.
Due to the magic of television (which we are not allowed to talk about) I played both in direct comparison recently, and except for the graphics difference and the slow combat of SWG, SWTOR just sucks. I will cede that SWG may be a shit game, but SWTOR is super-shit, so the net difference decides it.
I never said that ToR wasn't shit. In fact I would agree with you.
This was about success and failure though. ToR has completely decimated SWG in terms of success.
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself! Hell, i bet they could charge people just for that lol
Ok so that is something both games have in common. I'd still bet that ToR has more players right now than SWG ever had.
It's a populated mall with two stores.
and SWG was what? A sandbox full of broken toys that no one played in?
Due to the magic of television (which we are not allowed to talk about) I played both in direct comparison recently, and except for the graphics difference and the slow combat of SWG, SWTOR just sucks. I will cede that SWG may be a shit game, but SWTOR is super-shit, so the net difference decides it.
I never said that ToR wasn't shit. In fact I would agree with you.
This was about success and failure though. ToR has completely decimated SWG in terms of success.
Moneywise, sure. no argument. the direct comparison is factual concerning money.
Kind of weird though considering SWG is dead. Its value is effectively zero isn't it?
6 months later and this forum is still full of haters...TOR must be doing fairly well if y'all can't forget about it.
I mean if it were dead, these people would all move on...I dunno, maybe they really do like to beat a dead horse for years in this case.
SWTOR was a big let down here on the game forums. So the discussions go on here on the game forums. Where people generally talk about games. On the game forums.
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself! Hell, i bet they could charge people just for that lol
Ok so that is something both games have in common. I'd still bet that ToR has more players right now than SWG ever had.
It's a populated mall with two stores.
and SWG was what? A sandbox full of broken toys that no one played in?
I guess so. Kind of done with the SWG straw man thing though.
I'm just pointing out that SWTOR is populated but the population is segregated over too many servers, and instances within those servers. The feel in SWTOR is like that of an eight year old game that everyone stopped playing 5 years ago.
Due to the magic of television (which we are not allowed to talk about) I played both in direct comparison recently, and except for the graphics difference and the slow combat of SWG, SWTOR just sucks. I will cede that SWG may be a shit game, but SWTOR is super-shit, so the net difference decides it.
I never said that ToR wasn't shit. In fact I would agree with you.
This was about success and failure though. ToR has completely decimated SWG in terms of success.
Moneywise, sure. no argument. the direct comparison is factual concerning money.
Kind of weird though considering SWG is dead. Its value is effectively zero isn't it?
SWGs value was effectively zero 6 months after launch. 200 to 250k doesnt pay the bills when you are feeding LA as well.
CU didnt happen just on a whimsical dare. Kostor was more concerned with making a nice stage for roleplay, vs giving activites to majority of potential gamers out there. EQ showed folks like PVE, but for some reason Raph was oblivious to it.
Even worse, SWG was a broken buggy POS. Heck it couldnt even support a Y axis, let alone 1 char per server cause the database was fubar'ed.
We have listened to you guys try to rewrite the history on SWG for yrs. Anyone around during that time remembers all the complaints about that game prior to CU. For newer gamers, they just need to hit some of the old reviews to see the 6s and 7s.
SOE was the biggest name in NA for MMOs when SWG hit, yet despite the Sony name, coupled with one of the biggest IPs, it was still ripped a new asshole. Not just by reviewers, but by gamers alike. I suggest a trip in the time machine to visit the SWG forums here on MMORPG, and see what folks were saying back then. Here I will help ya with a link....
Anyways as some have said....TOR has already sold a ton. The PVP folks are mostly gone now. BW needs to keep kicking content for PVE folks, and consolidate servers if they hope to ever grow again. There are a lot of folks in the MMO sphere that like a game chock full of PVE, but they need to have others around as well.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Reason: Decent Single-Player RPG with "terribad"-to-lacking necessary MMORPG features.
Bioware took their SRPG skills for granted to expect the same success in the MMO genre with putting majority of their faith (and money) into voiceovers. It's a shame too, as I really was rooting for this game. SWTOR just falls short in too many areas to commit myself to a subscription. It's just not fun to me. *shrugs*
SWTOR was a big let down here on the game forums. So the discussions go on here on the game forums. Where people generally talk about games. On the game forums.
Many of them like flautists with bent keys, eternally playing the same note.
I think at times this forum is just infinite looping, particularly between game releases.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Comments
Thanks Core....
I knew someone sporting a Mal pic couldnt be all bad. If ya listened to the drones around here, you would think TOR is still 200M in the hole. A major crash n burn ala SWG at launch.
I have no clue why sandbox fans dont seek to get the Firefly Universe built in their mold. It would actually fit in pretty well. I guess it is easier to camp n bitch about a game they have no interest in playing. /shrug
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Space combat is rubbish
Loby gameplay you solo till you find a group. Then go to an instance to run the flashpoint
Open world pvp there wasn't any and battlegrounds are boring.
PvP had no Empire control system in place which would buff your faction
Crafting is borked.
Bugs on mobs that made them immunes to attacks due to constant dodging.
Emtpy servers after a month of play.
Graphics are low resolution in game play yet in cutscenes switches to high resolutions.
Armour for jedi made you look silly.
The before release were of high resolution yet when we actualy see the in game graphics its all low. We was missled.
Unbalanced classes for pvp. Stun locks realy ?
Battlegrounds allowing level 50's to play against level 10 players. No matter how much your buffed a level 10 player will always die to a level 50 due to abilities and skills from the level 50. I have seen one level 50 bounty hunter kill off the entire republic team in a pvp match solo.
Other than that the story game play was ok. But they should of made KOTOR 3 instead with the money it would of done far better.
The main reason it flopped is because it wasn't SWG, sux that a great game had to die for a shit game to take its place.
*sigh* My poor poor jedi
Kick to the Face.
LMAO...thats some funny stuff right there. How can a game that had around 200k players during it's peak be a success and yet ToR that has far more than that be a failure?
It's even funnier because it's true!
Survivor of the great MMORPG Famine of 2011
Explain to me how thats true.
Is it better to grow and peak at 200k, or to peak at 1,7m and drop to 200k in course of few months losing 200m$ in the process?
138m...allrighty.
who cares about how many subs? I am talking about the quality of the game. SWG had so much more. Story Telling? PFFFFTTT you could make your own freaking jedi trials for guild members and crap wit story telling in SWG. So YES, SWG was a far better game even after NGE and CU.
Kick to the Face.
LOL..and you know how many subs ToR has? Really only 200k? LMAO!
Grow to 200k to lose most of that in one patch and end up at around what 10k? Maybe less? Do you remember all of those empty servers? Do you remember the house purging? Time to take off those rose colored glasses when looking back at SWG. The game was a failure in every sense of the word.
SWTOR is a game that fails to do anything well.
It fails to have diversity of activity.
It fails at representing Star Wars. It fails at giving MMO longevity of play.
It fails at keeping subs.
It fails at having a good reputation in the community as a whole.
It fails to not be a quasi cartoon.
It fails to have intuitive functional design.
It fails to develop any of its own concepts fully (alignment, warfare, vehicles, ships [.75 per class], races, crafting).
It fails to improve (E3 content revealed is more of the same).
It fails to have objective defenders.
It fails to let players make their own story because the game is so restrictive that everything you do outside of questing is disjointed, like you took the rail car off the rails and now have a wheeled vehicle that can't drive anywhere.
It's great that it made a lot of money, and will continue to do so. But that just makes it a profitable piece of shit.
Survivor of the great MMORPG Famine of 2011
You dont have to remember dead servers in SWTOR - just log in in 95% of them and experience dead server yourself!
Hell, i bet they could charge people just for that lol
and many of the same things could be said for SWG. Not all but many. I am not a ToR fan at all. In fact I hated it. I am not so blind however to call ToR a failure and SWG a success. The thought of that just simply amazes me. Once again it is a matter of calling something you don't like a failure and something you do like a success.
Read your list and how many of those things could just as easily apply to SWG? Hell most of them do except the making tons of money part.
Ok so that is something both games have in common. I'd still bet that ToR has more players right now than SWG ever had.
Due to the magic of television (which we are not allowed to talk about) I played both in direct comparison recently, and except for the graphics difference and the slow combat of SWG, SWTOR just sucks. I will cede that SWG may be a shit game, but SWTOR is super-shit, so the net difference decides it.
Survivor of the great MMORPG Famine of 2011
It's a populated mall with two stores.
Survivor of the great MMORPG Famine of 2011
I never said that ToR wasn't shit. In fact I would agree with you.
This was about success and failure though. ToR has completely decimated SWG in terms of success.
6 months later and this forum is still full of haters...TOR must be doing fairly well if y'all can't forget about it.
I mean if it were dead, these people would all move on...I dunno, maybe they really do like to beat a dead horse for years in this case.
and SWG was what? A sandbox full of broken toys that no one played in?
Moneywise, sure. no argument. the direct comparison is factual concerning money.
Kind of weird though considering SWG is dead. Its value is effectively zero isn't it?
Survivor of the great MMORPG Famine of 2011
SWTOR was a big let down here on the game forums. So the discussions go on here on the game forums. Where people generally talk about games. On the game forums.
Survivor of the great MMORPG Famine of 2011
I guess so. Kind of done with the SWG straw man thing though.
I'm just pointing out that SWTOR is populated but the population is segregated over too many servers, and instances within those servers. The feel in SWTOR is like that of an eight year old game that everyone stopped playing 5 years ago.
Survivor of the great MMORPG Famine of 2011
SWGs value was effectively zero 6 months after launch. 200 to 250k doesnt pay the bills when you are feeding LA as well.
CU didnt happen just on a whimsical dare. Kostor was more concerned with making a nice stage for roleplay, vs giving activites to majority of potential gamers out there. EQ showed folks like PVE, but for some reason Raph was oblivious to it.
Even worse, SWG was a broken buggy POS. Heck it couldnt even support a Y axis, let alone 1 char per server cause the database was fubar'ed.
We have listened to you guys try to rewrite the history on SWG for yrs. Anyone around during that time remembers all the complaints about that game prior to CU. For newer gamers, they just need to hit some of the old reviews to see the 6s and 7s.
SOE was the biggest name in NA for MMOs when SWG hit, yet despite the Sony name, coupled with one of the biggest IPs, it was still ripped a new asshole. Not just by reviewers, but by gamers alike. I suggest a trip in the time machine to visit the SWG forums here on MMORPG, and see what folks were saying back then. Here I will help ya with a link....
http://www.mmorpg.com/discussion2.cfm/forum/803/page/245
Anyways as some have said....TOR has already sold a ton. The PVP folks are mostly gone now. BW needs to keep kicking content for PVE folks, and consolidate servers if they hope to ever grow again. There are a lot of folks in the MMO sphere that like a game chock full of PVE, but they need to have others around as well.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Personally, SWG was better.
It was great, fun and less cartoonish like SWTOR is.
Before/After NGE, I don't care.. I still miss it
I selected 'Other'.
Reason: Decent Single-Player RPG with "terribad"-to-lacking necessary MMORPG features.
Bioware took their SRPG skills for granted to expect the same success in the MMO genre with putting majority of their faith (and money) into voiceovers. It's a shame too, as I really was rooting for this game. SWTOR just falls short in too many areas to commit myself to a subscription. It's just not fun to me. *shrugs*
Many of them like flautists with bent keys, eternally playing the same note.
I think at times this forum is just infinite looping, particularly between game releases.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.