I think Mesmer clones should move around like you. And makes same animations with what you do. It's easier to spot which one is the player because clones stands still most of the time.
ever thought of standing still with your main char too? :P
(unless you need to avoid dmg of corz)
after one hit everone knows whats th e clone and whats not
Originally posted by dadante666
AND 1 more thing they should make mesmer more control even if they do low dps and be more control i would say it ill be perfect like if they change the GS skill 3 to do daze like it used to be and make fear or even flozen crystal like jeena do in book it would be perfect having at least a true control toon
Seems mesmers are entirely ballanced around lvl 80 5vs5 PvP.
this really makes them underperform in the normal game, where illusions dieing to every source of AoE damage, and doing 0 damage combined with the very low Mesmer DPS is totally unacceptable. Add to that Mesmer squishyness and underperforming crowd controll compared to some other classes and my first opinion of underperforming Mesmers still stands, espescially when soloing in PvE.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Thats what i said, the class is ballanced for high lvl structured PvP. Where any class in the hands of the right player shines, the player was a pro that actually recognised any move of their ennemies.
But at lower levels it just feels wrong, the class underperforms, with illusions doing no damage and being useless
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Thats what i said, the class is ballanced for high lvl structured PvP. Where any class in the hands of the right player shines, the player was a pro that actually recognised any move of their ennemies. But at lower levels it just feels wrong, the class underperforms, with illusions doing no damage and being useless
I 100% agree illusions need looked at, HOWEVER....
The class is not gimped by any means at any level. I played a melee mesmer, both in pve levelling and pvp. DEs, Hearts, Skill challenges, and PS quests. I had no problems with any content. I never felt gimped or worthless. Now, That may be a combination of a strong build (sword pistol like the guy in the video) with having a good solid feel for how to use my class.But still, I saw Mesmers of almost every weapon spec doing just fine in BWE. Greatword's #1 damage needs some improvement, or a status effect or something though. It feels subpar.
EDIT: And by PVP, I mean WvW. I have not touched spvp yet and am unlikely to.
Thats what i said, the class is ballanced for high lvl structured PvP. Where any class in the hands of the right player shines, the player was a pro that actually recognised any move of their ennemies. But at lower levels it just feels wrong, the class underperforms, with illusions doing no damage and being useless
I gave you this link to actually make you understand how you could use the class in a better way, it was more to give you ideas about how to use the tricks of the class, usually you can use pvp gameplay in pve very well, it should perform very well in pve too. It was not to disprove or argue with you. Some of those vids helped me a lot to understand some of the class mechanism, see what i missed, should do or not. I actually didn't played a mesmer, i tried to force myself, i really did planned to try the mesmer, but just could not left my necro alone ;p I will really have to do it in the next beta. I like having a good idea of all the class.
And to all of you saying that the mesmer is great in this thread -
In the Mesmer forum in GW2 beta Jon Peters started a thread saying the following
As this was the last profession we got in, you will notice it is probably still the roughest around the edges. We aren’t going to rework how the whole thing works, but you will see him get a lot smoother as we head towards release. This gives you a pretty big insight into our iterative process, but also requires mesmer players to be a bit more patient. The feedback in here has been great so keep it up and we will keep working on improving your profession.
So basicly ArenaNet is aware that Mesmer is NOT balanced anywhere close to where they want it.
But are they also aware that the proffesion is basicly broken?
here is a great post by Shriketalon that explain why the mesmer is broken over at guru , you can also find his view at the beta forum- but as it close soon there is no reason to linkit here
The important thing is to dicern between broken and unbalanced- Mesmer is atm both.
videos of mesmer doing fine in sPvP is missing the point - because thats what the mesmer is designed to do well, and despite balance problems also do well.
Imo this is not about how much they "pawn" but how they use their abilities. Look at the way he use his clones and illusion he doesn't seam to have a single Ai problem its quiet amazing, they seam to spawn right on the face of his opponent and blow up properly each time. As i said i didn't played a mesmer, but when i'll try one i sure will try to see why this guy seam to be so efficient, when like in 99% of the mesmer video you have a totally different picture of the class and the way it behave.
This is a PRIME example of my statement of Alpha Builds completely skewing peoples perception on balance. One mesmer Alpha build and some think the class is fine.
This is a PRIME example of my statement of Alpha Builds completely skewing peoples perception on balance. One mesmer Alpha build and some think the class is fine.
Edited * Removed a generalization.
You didn't read my post did you? the build have little to do here in what you can get and learn from this video, but you can see it as "wow this build is great lets copy it and pwn" for sure. Your choice really, you can use it in a positive and imaginative manner, and as an idiot copying without really learning anything about the class, its skills, the synergy and all that.
Imo this is not about how much they "pawn" but how they use their abilities. Look at the way he use his clones and illusion he doesn't seam to have a single Ai problem its quiet amazing, they seam to spawn right on the face of his opponent and blow up properly each time. As i said i didn't played a mesmer, but when i'll try one i sure will try to see why this guy seam to be so efficient, when like in 99% of the mesmer video you have a totally different picture of the class and the way it behave.
So what you're trying to say is that even if his illusions don't go off right he will be as effective? Are they not one in the same? Does he not own because of how his illusions are perfectly placed? If you use your abilitis in an inafective manner will you be as good as someone who uses them properly?
Thats what i said, the class is ballanced for high lvl structured PvP. Where any class in the hands of the right player shines, the player was a pro that actually recognised any move of their ennemies. But at lower levels it just feels wrong, the class underperforms, with illusions doing no damage and being useless
I 100% agree illusions need looked at, HOWEVER....
The class is not gimped by any means at any level. I played a melee mesmer, both in pve levelling and pvp. DEs, Hearts, Skill challenges, and PS quests. I had no problems with any content. I never felt gimped or worthless. Now, That may be a combination of a strong build (sword pistol like the guy in the video) with having a good solid feel for how to use my class.But still, I saw Mesmers of almost every weapon spec doing just fine in BWE. Greatword's #1 damage needs some improvement, or a status effect or something though. It feels subpar.
EDIT: And by PVP, I mean WvW. I have not touched spvp yet and am unlikely to.
I leveled a Mesmer from 1-20 during BWE2 and though I'll agree I was able to progress just abut as fast as with other professions, it felt like a chore and I finally had to give up on the profession. People have different playstyles and some people may find a match with in the current Mesmer design, but it actually decreased my enjoyment of the game. To verify I wasn't just experience general game fatigue, I swtiched to my level 20 Ele from BWE1 and leveled it to 28, having a complete blast.
The profession definitely needs work. Illusions need tweaking. (No damage? Makes no sense, tune damage if need be, eliminate it? Mind-boggling). The profession badly needs more weapon skill choices, either with more actual weapons, or an illusionary weapon or two that would work like Elementalist's conjures, but non-sharable. The shatter mechanic need to be ravamped as well.
The profession doesn't need a complete redesign, but it needs some additional skills and some changes in the way certain things work.
This is a PRIME example of my statement of Alpha Builds completely skewing peoples perception on balance. One mesmer Alpha build and some think the class is fine.
Edited * Removed a generalization.
You didn't read my post did you? the build have little to do here in what you can get and learn from this video, but you can see it as "wow this build is great lets copy it and pwn" for sure. Your choice really, you can use it in a positive and imaginative manner, and as an idiot copying without really learning anything about the class, its skills, the synergy and all that.
What? I wasn't talking about your post Champ, it was directed at Difx.
I didn't find the mesmer hard to play at all. It was different than the GW1 version. You don'tt understand the synergies between skills. If you use or choose the wrong skills well then you have issues with mobs. This also happened in GW1 - all professions are like that in GW2 and GW1.
I was using a sceptre and pistol and a staff for 2nd weapon. I did train all the skills early for each weapon so I could pick and choose.
I leveled a Mesmer from 1-20 during BWE2 and though I'll agree I was able to progress just abut as fast as with other professions, it felt like a chore and I finally had to give up on the profession. People have different playstyles and some people may find a match with in the current Mesmer design, but it actually decreased my enjoyment of the game. To verify I wasn't just experience general game fatigue, I swtiched to my level 20 Ele from BWE1 and leveled it to 28, having a complete blast.
The profession definitely needs work. Illusions need tweaking. (No damage? Makes no sense, tune damage if need be, eliminate it? Mind-boggling). The profession badly needs more weapon skill choices, either with more actual weapons, or an illusionary weapon or two that would work like Elementalist's conjures, but non-sharable. The shatter mechanic need to be ravamped as well.
The profession doesn't need a complete redesign, but it needs some additional skills and some changes in the way certain things work.
I'm curious as to what weapons you were using. putting money on GS or sceptre.
I think pretty much everyone agrees clone damage (or lack thereof) makes no sense at this point. Shatters mostly need numeroic improvements, and maybe a blink/shatter mechanic so theat they actually hit the mob. Confusion, THE staple of GW1 Mesmer, is having a hard time finding a purpose now, and I think is part of why so many old guard GW1 Mesmers HATE the new class.
As to weapons....what ones would you be interested in seeing? I know there's a strong interest in pistol mainhand from the community. Phantasmal weapons would be pretty cool, but I can't think of a single utility on my normal build I'd pass up for one.
I played an engineer, theif, necromancer, warrior, and mesmer. By far the mesmer was my favorite class for both PvE and PvP. You just need to read what each move does and play better. There are melee mesmers sword/any off hand, 2nd weapon a greatsword, which can cut enemies apart and stack vulnerability. There are ranged mesmers (my preferred style) who can either be oriented towards direct damage and kiting or stacking confusion using scepter/torch and staff. I dominated every opponent I faced 1 v 1 during BGs because I understood how to keep up the confusion mechanic, which damages an enemy upon skill activation.
I never played a mesmer in GW1, but absolutely loved the class in GW2. It felt very unique to me and I enjoyed utilizing my clones for both offensive and defensive purposes. I don't think it needs much work at all.
Well, you see the thing about a class like a mesmer is that it's more of a support class. With lots of ways to control the battlefield. I'd prefer it to be like that personally. Hopefully Arena Net doesn't listen to the player complaints and cater to them. It happened in Warhammer online with the engineer and now it is one of the most op aoe range classes. As far as the weakest of the classes. I've heard exact opposite for the mesmer and that the guardian was the weakest so far. I suppose it comes down to the players ability to perform best with each class.
You are a bit off base Grounnn, I played the Mesmer and not all of the mechanics are broken and actually for dualist to two sword builds their OP a bit. But ranged clones have a problem either they dont do anything or dont do enough damange. Even with Blurred Frenzy which is amazing Mesmers still were not dominating the boards like Necromancers were. Actually on average I saw about 2 maybe 3 mesmers per battle. Guardians are severely underpowered in numerous ways even getting one shotted by thieves and a severe weakness to stun attacks. A shame to because they are more fun to play than I expected.
I played an engineer, theif, necromancer, warrior, and mesmer. By far the mesmer was my favorite class for both PvE and PvP. You just need to read what each move does and play better. There are melee mesmers sword/any off hand, 2nd weapon a greatsword, which can cut enemies apart and stack vulnerability. There are ranged mesmers (my preferred style) who can either be oriented towards direct damage and kiting or stacking confusion using scepter/torch and staff. I dominated every opponent I faced 1 v 1 during BGs because I understood how to keep up the confusion mechanic, which damages an enemy upon skill activation.
I never played a mesmer in GW1, but absolutely loved the class in GW2. It felt very unique to me and I enjoyed utilizing my clones for both offensive and defensive purposes. I don't think it needs much work at all.
I was doing two handed sword most of the Beta, Mesmers are just great , I always liked playing the illusionary swordsman KIT from Dungeons and dragons on the origninal Neverwinter Nights. Just something about Combat mages. Funny thing is I used to play a Shadow priest but find Necromancers boring, maybe I am just tired of the whole undead thing, played a hunter to. Tried the Ranger and did pretty well with it, but having a pet animal sidekick is just yesterdays news for me.
But between clones, illusions and utility skills you can drive a thief crazy trying to kill you.
Imo this is not about how much they "pawn" but how they use their abilities. Look at the way he use his clones and illusion he doesn't seam to have a single Ai problem its quiet amazing, they seam to spawn right on the face of his opponent and blow up properly each time. As i said i didn't played a mesmer, but when i'll try one i sure will try to see why this guy seam to be so efficient, when like in 99% of the mesmer video you have a totally different picture of the class and the way it behave.
So what you're trying to say is that even if his illusions don't go off right he will be as effective? Are they not one in the same? Does he not own because of how his illusions are perfectly placed? If you use your abilitis in an inafective manner will you be as good as someone who uses them properly?
I think we agree then.
I'll edtit to reply to you Redemp, i guess i'm still upset about our last discussion in pm, anyway what i say still stand. This game is based on builds you have 2 attitudes, copy the trendy build or learn from them and try to make your own builds from what your learned. In anycase the point is to learn how to play in a more effcient manner. Video can be as good as bad, depending on what you will get from them personally, and how good they are made/played. The video both Difx and i linked are top quality (imo), whatever you like or hate "cookie cutter" builds, a lot of people can learn very nicely from good quality video.
Observation: if you want to find out the best tips on how to build/play a class, don't ask for help in forums, but instead, diss that class and watch pages of usefull info appear.
ive seen mesmers doing loads of dmg...if there is a class underpower then in my opinion that would be either engineer or elementalist, but at least ele has more ways to escape, unlike the engin
Originally posted by Requiamer This game is based on builds you have 2 attitudes, copy the trendy build or learn from them and try to make your own builds from what your learned. In anycase the point is to learn how to play in a more effcient manner. Video can be as good as bad, depending on what you will get from them personally, and how good they are made/played. The video both Difx and i linked are top quality (imo), whatever you like or hate "cookie cutter" builds, a lot of people can learn very nicely from good quality video.
Yep , I agree sadly not everyone who views those videos takes the time to understand the build or the situations the video are showing. Most people just see a profession do well and proclaim its proof the profession is fine and it must be a failing on "someone" on playing the class. I already raged at the Teldo Engineer video because people were using it as a " The engineer is fine" flag. The funny thing is his videos not even showing the really broken Mesmer build , which would cause peoples heads to spin.
Originally posted by Requiamer This game is based on builds you have 2 attitudes, copy the trendy build or learn from them and try to make your own builds from what your learned. In anycase the point is to learn how to play in a more effcient manner. Video can be as good as bad, depending on what you will get from them personally, and how good they are made/played. The video both Difx and i linked are top quality (imo), whatever you like or hate "cookie cutter" builds, a lot of people can learn very nicely from good quality video.
Yep , I agree sadly not everyone who views those videos takes the time to understand the build or the situations the video are showing. Most people just see a profession do well and proclaim its proof the profession is fine and it must be a failing on "someone" on playing the class. I already raged at the Teldo Engineer video because people were using it as a " The engineer is fine" flag. The funny thing is his videos not even showing the really broken Mesmer build , which would cause peoples heads to spin.
II'll agree to be fair if everyone else does too.
Some Mesmer builds work fine, others are broken. A brief synposis:
Sword main- Fine. Great damage and survivability. Clone's next to tuseless, but the leap is awesome.
Sceptre main- reliant on clones for damage, so as of right now has problems. 2is a good tanky/defensive power. 3 is weak due to COnfus needing some love.
Sword OH: Great defensive ability, the illusion, though a phantasm, is kinda weak.
Torch OH: One of the best survival skill sfor any class. Ill mage isn't bad.
Focus: Good control power in #4, not a big fan of #5. Seems weak personally.
Pistol: Duelist's damage is currently way too high with certain traits. Hopefully soon to be fixed. Trick shot is one of the best CCs in the game.
GS: 1 damage is weak. 2 is Decent, 3 does great damage but the root can be scary. 4 is jacked up, must like Ill Duelist. The aoe knockback on 5 is quite nice.
Staff: 1 is more a support power, but good. 2 and 3 are strong abilities. Chaos Armor is OK, could stand to be stronger. Chaos Storm is pretty much THE reason for anyone to go staff.
Many Mesmer traits and utility skills are quite strong (signet of domination, Harmonious Mantras) whereas others need help.
Anything revolving around shatter mechanics or illusions mechanics right now is borked.
Comments
Because Anet said so.
after one hit everone knows whats th e clone and whats not
Seems mesmers are entirely ballanced around lvl 80 5vs5 PvP.
this really makes them underperform in the normal game, where illusions dieing to every source of AoE damage, and doing 0 damage combined with the very low Mesmer DPS is totally unacceptable. Add to that Mesmer squishyness and underperforming crowd controll compared to some other classes and my first opinion of underperforming Mesmers still stands, espescially when soloing in PvE.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
http://www.youtube.com/watch?v=wfZugfsb1wY&feature=youtu.be
But at lower levels it just feels wrong, the class underperforms, with illusions doing no damage and being useless
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I 100% agree illusions need looked at, HOWEVER....
The class is not gimped by any means at any level. I played a melee mesmer, both in pve levelling and pvp. DEs, Hearts, Skill challenges, and PS quests. I had no problems with any content. I never felt gimped or worthless. Now, That may be a combination of a strong build (sword pistol like the guy in the video) with having a good solid feel for how to use my class.But still, I saw Mesmers of almost every weapon spec doing just fine in BWE. Greatword's #1 damage needs some improvement, or a status effect or something though. It feels subpar.
EDIT: And by PVP, I mean WvW. I have not touched spvp yet and am unlikely to.
I gave you this link to actually make you understand how you could use the class in a better way, it was more to give you ideas about how to use the tricks of the class, usually you can use pvp gameplay in pve very well, it should perform very well in pve too. It was not to disprove or argue with you. Some of those vids helped me a lot to understand some of the class mechanism, see what i missed, should do or not. I actually didn't played a mesmer, i tried to force myself, i really did planned to try the mesmer, but just could not left my necro alone ;p I will really have to do it in the next beta. I like having a good idea of all the class.
I really think that people just don't know how to play Mesmer. Heres a vid of one just wrecking everyone.
http://www.youtube.com/watch?v=wfZugfsb1wY&feature=player_embedded#!
Sorry didn't see this posted already :
And to all of you saying that the mesmer is great in this thread -
In the Mesmer forum in GW2 beta Jon Peters started a thread saying the following
As this was the last profession we got in, you will notice it is probably still the roughest around the edges. We aren’t going to rework how the whole thing works, but you will see him get a lot smoother as we head towards release. This gives you a pretty big insight into our iterative process, but also requires mesmer players to be a bit more patient. The feedback in here has been great so keep it up and we will keep working on improving your profession.
So basicly ArenaNet is aware that Mesmer is NOT balanced anywhere close to where they want it.
But are they also aware that the proffesion is basicly broken?
here is a great post by Shriketalon that explain why the mesmer is broken over at guru , you can also find his view at the beta forum- but as it close soon there is no reason to linkit here
http://www.guildwars2guru.com/topic/39063-bwe2-discussion/page__view__findpost__p__1513841
The important thing is to dicern between broken and unbalanced- Mesmer is atm both.
videos of mesmer doing fine in sPvP is missing the point - because thats what the mesmer is designed to do well, and despite balance problems also do well.
Imo this is not about how much they "pawn" but how they use their abilities. Look at the way he use his clones and illusion he doesn't seam to have a single Ai problem its quiet amazing, they seam to spawn right on the face of his opponent and blow up properly each time. As i said i didn't played a mesmer, but when i'll try one i sure will try to see why this guy seam to be so efficient, when like in 99% of the mesmer video you have a totally different picture of the class and the way it behave.
This is a PRIME example of my statement of Alpha Builds completely skewing peoples perception on balance. One mesmer Alpha build and some think the class is fine.
Edited * Removed a generalization.
You didn't read my post did you? the build have little to do here in what you can get and learn from this video, but you can see it as "wow this build is great lets copy it and pwn" for sure. Your choice really, you can use it in a positive and imaginative manner, and as an idiot copying without really learning anything about the class, its skills, the synergy and all that.
So what you're trying to say is that even if his illusions don't go off right he will be as effective? Are they not one in the same? Does he not own because of how his illusions are perfectly placed? If you use your abilitis in an inafective manner will you be as good as someone who uses them properly?
I leveled a Mesmer from 1-20 during BWE2 and though I'll agree I was able to progress just abut as fast as with other professions, it felt like a chore and I finally had to give up on the profession. People have different playstyles and some people may find a match with in the current Mesmer design, but it actually decreased my enjoyment of the game. To verify I wasn't just experience general game fatigue, I swtiched to my level 20 Ele from BWE1 and leveled it to 28, having a complete blast.
The profession definitely needs work. Illusions need tweaking. (No damage? Makes no sense, tune damage if need be, eliminate it? Mind-boggling). The profession badly needs more weapon skill choices, either with more actual weapons, or an illusionary weapon or two that would work like Elementalist's conjures, but non-sharable. The shatter mechanic need to be ravamped as well.
The profession doesn't need a complete redesign, but it needs some additional skills and some changes in the way certain things work.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
What? I wasn't talking about your post Champ, it was directed at Difx.
I didn't find the mesmer hard to play at all. It was different than the GW1 version. You don'tt understand the synergies between skills. If you use or choose the wrong skills well then you have issues with mobs. This also happened in GW1 - all professions are like that in GW2 and GW1.
I was using a sceptre and pistol and a staff for 2nd weapon. I did train all the skills early for each weapon so I could pick and choose.
I'm curious as to what weapons you were using. putting money on GS or sceptre.
I think pretty much everyone agrees clone damage (or lack thereof) makes no sense at this point. Shatters mostly need numeroic improvements, and maybe a blink/shatter mechanic so theat they actually hit the mob. Confusion, THE staple of GW1 Mesmer, is having a hard time finding a purpose now, and I think is part of why so many old guard GW1 Mesmers HATE the new class.
As to weapons....what ones would you be interested in seeing? I know there's a strong interest in pistol mainhand from the community. Phantasmal weapons would be pretty cool, but I can't think of a single utility on my normal build I'd pass up for one.
I played an engineer, theif, necromancer, warrior, and mesmer. By far the mesmer was my favorite class for both PvE and PvP. You just need to read what each move does and play better. There are melee mesmers sword/any off hand, 2nd weapon a greatsword, which can cut enemies apart and stack vulnerability. There are ranged mesmers (my preferred style) who can either be oriented towards direct damage and kiting or stacking confusion using scepter/torch and staff. I dominated every opponent I faced 1 v 1 during BGs because I understood how to keep up the confusion mechanic, which damages an enemy upon skill activation.
I never played a mesmer in GW1, but absolutely loved the class in GW2. It felt very unique to me and I enjoyed utilizing my clones for both offensive and defensive purposes. I don't think it needs much work at all.
You are a bit off base Grounnn, I played the Mesmer and not all of the mechanics are broken and actually for dualist to two sword builds their OP a bit. But ranged clones have a problem either they dont do anything or dont do enough damange. Even with Blurred Frenzy which is amazing Mesmers still were not dominating the boards like Necromancers were. Actually on average I saw about 2 maybe 3 mesmers per battle. Guardians are severely underpowered in numerous ways even getting one shotted by thieves and a severe weakness to stun attacks. A shame to because they are more fun to play than I expected.
I was doing two handed sword most of the Beta, Mesmers are just great , I always liked playing the illusionary swordsman KIT from Dungeons and dragons on the origninal Neverwinter Nights. Just something about Combat mages. Funny thing is I used to play a Shadow priest but find Necromancers boring, maybe I am just tired of the whole undead thing, played a hunter to. Tried the Ranger and did pretty well with it, but having a pet animal sidekick is just yesterdays news for me.
But between clones, illusions and utility skills you can drive a thief crazy trying to kill you.
I think we agree then.
I'll edtit to reply to you Redemp, i guess i'm still upset about our last discussion in pm, anyway what i say still stand. This game is based on builds you have 2 attitudes, copy the trendy build or learn from them and try to make your own builds from what your learned. In anycase the point is to learn how to play in a more effcient manner. Video can be as good as bad, depending on what you will get from them personally, and how good they are made/played. The video both Difx and i linked are top quality (imo), whatever you like or hate "cookie cutter" builds, a lot of people can learn very nicely from good quality video.
Observation: if you want to find out the best tips on how to build/play a class, don't ask for help in forums, but instead, diss that class and watch pages of usefull info appear.
ive seen mesmers doing loads of dmg...if there is a class underpower then in my opinion that would be either engineer or elementalist, but at least ele has more ways to escape, unlike the engin
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Yep , I agree sadly not everyone who views those videos takes the time to understand the build or the situations the video are showing. Most people just see a profession do well and proclaim its proof the profession is fine and it must be a failing on "someone" on playing the class. I already raged at the Teldo Engineer video because people were using it as a " The engineer is fine" flag. The funny thing is his videos not even showing the really broken Mesmer build , which would cause peoples heads to spin.
II'll agree to be fair if everyone else does too.
Some Mesmer builds work fine, others are broken. A brief synposis:
Sword main- Fine. Great damage and survivability. Clone's next to tuseless, but the leap is awesome.
Sceptre main- reliant on clones for damage, so as of right now has problems. 2is a good tanky/defensive power. 3 is weak due to COnfus needing some love.
Sword OH: Great defensive ability, the illusion, though a phantasm, is kinda weak.
Torch OH: One of the best survival skill sfor any class. Ill mage isn't bad.
Focus: Good control power in #4, not a big fan of #5. Seems weak personally.
Pistol: Duelist's damage is currently way too high with certain traits. Hopefully soon to be fixed. Trick shot is one of the best CCs in the game.
GS: 1 damage is weak. 2 is Decent, 3 does great damage but the root can be scary. 4 is jacked up, must like Ill Duelist. The aoe knockback on 5 is quite nice.
Staff: 1 is more a support power, but good. 2 and 3 are strong abilities. Chaos Armor is OK, could stand to be stronger. Chaos Storm is pretty much THE reason for anyone to go staff.
Many Mesmer traits and utility skills are quite strong (signet of domination, Harmonious Mantras) whereas others need help.
Anything revolving around shatter mechanics or illusions mechanics right now is borked.