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  • NightvergeNightverge Member Posts: 211
    Originally posted by Searias

    The only reason I bought this game was because I liked the B2P business model, adn wanted to support it. The game itself is just meh, seen the stuff done before in other games.

         What about the game feels that way to you specifically? what is in other games? what game does it better?

  • BlueCameoBlueCameo Member Posts: 93
    Originally posted by Nightverge
    Originally posted by BlueCameo
    Originally posted by Nightverge
    Originally posted by BlueCameo
    Originally posted by Nightverge
    Originally posted by BlueCameo

    We all know Arena Net doesn't listen to it's forums all too much. I mean look how they did small minor updates monthly in the GW1 franchise. :P

     

    That being said...you have to remember. These guys don't like to change stats or gear or content unless it's absolutely- positively-required.

         This is off-topic. As well as factually false. There are countless examples of them listening to their forums consistantly. In fact, I would venture to say they are the leading company in this regard. 

         Your second statement has no weight to it. That could almost be seen as a critique, in a way, but still it is lacking most of what the thread asks for.

         Specific examples, how you would think it should work, and a game that does it better. As your critique lacks all three of those outlined it only states a superficial opinion and is not factual at all.

     

    [mod edit]

         

    [mod edit]

          Feel free to post but please include a specific example of a system you don't like in GW2, a way in which you thought it would be, and a game either out or in development that does it better. Anything short of that is off-topic. 

     

    I specifically want gear and or buffs in the cash shop. I don't want freeloaders mixed and mingled in my MMO. They will be like a plague everywhere wanting more and more for free and will bring the sense of community down.

     

    Having things like a cash shop and things needing to be purchased that alone will help to curb the ad nausem back and forth "ban attempts" (aka reporting) of players...because they will have staked more into the game then a one-time "rinse off" fee.

         Thank you :). Though you didn't provide a game that does it better I know of some that do what you describe better than GW2, being that in GW2 there is no meaningful gear up in the cash shop and no long term buffs (aside from the experience booster). 

         I'm going to assume your being completely serious with your post and you really do want to be able to purchase these things in the cash shop (its an unpopular opinion so it can be hard to tell if someone is being satirical or serious). 

          If so, I understand why you would not like the way GW2 does it. 

     

    Yea certain people were told their "Coin" would be "well received" with numerous buffs and other oddities available in the "Bazaar" (the old term for the cash shop.) Times might be changing though and Arena Net maybe catering to these tough times everyone is facing...who knows. I for one still see value in money and believe that same value should be applied to games and in gaming.

    "Good, honorable gamers will continue to fit the bill for the poor and lower classed people. It's just a sign of the times." ~ Anonymous. Lakexeno.com

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Nightverge
     Thank you for your response :). Again, I ask that for any system in the game you do not like please try to correct the system (In other words, tell us how you'd prefer it to be) and try to label a game either out or in development that does it better than GW2.
    I'm really confused with this reply. Each game should be judged on its own merits, with a feature list marketed to a specific audience.

    There should be no "wrong" "corrected" or "better" arguments just different.

    But ill bite, ill try to respond the best i can to your request.

         


    1. You can group if you want but is this not how every MMO works? Please elaborate and provide a system of your own that you would prefer instead of GW2's system and any game out or in development that does it better than GW2.

    There's no relationship with surrounding players, You can do as little or as much as you like, and like wise other people can do the same. there is no "loyalty" or responsibility in this scenario. for example if someone falls in battle there is no reason or responsibility for a person to help to "revive" them like you would in a traditional group where you feel you part of a kinship.

    Like i said before, my reasons are irrelevant because arena have manufactured a casual, easy to "group" system that lets you get into the fun straight away. its just something i don't like. I like structured grouping there are countless examples of strutured grouping about so i'm not going to list them all, And a trinity system doesnt even factor in to what i'm talking about here, just something to make it feel a little more "bound"

         


    2.  The community is not like it is here. The MMORPG.COM community is about .3% of the total GW2 population. Do not take what you see here to heart. That being said I can't really take that as a critique of the game because you haven't actually seen the GW2 community. Its kind of like visiting the slums of a country and claiming that the whole country consists of murderers and thieves, no?

    You make it sound like I only visit here. Im a member of several on-line gaming communities and from my experience its exactly how i describe it.

         


    3. I can understand that, again though please try to be a little more specific (what features in particular don't you like and what game does it better).
    Again what i want isn't in the design. i'm not going to demand features that are not intended for the products scope.

       


    4. I'm a little thrown off balance by this statement. We don't really know what it is as its not out yet. To truly progress and recieve better games we must compare each game to all of its predecessors. This is also not really a critique but a general statement?

    "There can only be one" - no its a lie. its a huge market with plenty of room for a verity diffrent games. People still make space invaders clones and make truckloads of money.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • BlueCameoBlueCameo Member Posts: 93

    ((I'm gonna step out of this conversation as I based this thread on the last "page" of responses rather then reading the whole thread...until now.))

     

    Sorry op. :(

    "Good, honorable gamers will continue to fit the bill for the poor and lower classed people. It's just a sign of the times." ~ Anonymous. Lakexeno.com

  • dontadowdontadow Member UncommonPosts: 1,005

    I find it sad that so many people have a mediocre understanding of politics that they equate it to war.  I agree with a lot of folk.  Glad to see GW2 will keep a certain element out.  If PVP equals politics and higher gaming, then that's not the kind of gamer i like to hang with.  I love the kinda politics that the gameplay actually does make.  Guilds like mine, small cooperating on servers with larger guilds to schedule the WvWvW war effort.  

  • SeariasSearias Member UncommonPosts: 743
    Originally posted by Nightverge
    Originally posted by Searias

    The only reason I bought this game was because I liked the B2P business model, adn wanted to support it. The game itself is just meh, seen the stuff done before in other games.

         What about the game feels that way to you specifically? what is in other games? what game does it better?

    I just said all the features in GW2 has already been done before on other games, and that there wasn't anything too ground breaking. I am supporting the game because of the business model. The public quest system is basically a copy of Warhammer online's version with a few more stuff added to it. I will probably give me account to someone once the game goes live.

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  • gainesvilleggainesvilleg Member CommonPosts: 1,053
    Originally posted by QuicklyScott

     

    GW2 is a good game, just not for me.  

    Here is my list-

     

    Horrible FPS (due to beta most probably)

    Skills limited to weapons, i hate that

    Teleporting around, it makes the world seem small

    The stupid server lock thing

    Questing, It feels like a new way of doing the old method, I didn't like it at all, just felt like a grind and box check ...it was soooooo boring

    Can jump to highest level to PVP, i hate that

    Cash shop(although I don't know much about it)

    Loading screens between zones

    I don't like the way the game maniupulates your level to correspond to the content

    No open world PVP

    Little to no character progression

    I didn't care for the story and don't really like the lore

    The price is rediculous, glad I played it on roommates account before purchasing

    It felt like a crappy PVP E-sport with optional, kinda pointless PVE, and to be honest I enjoy PVE more.

    PVP was bland and repetitive

    The whole game seemed like one massive zerg

     

    But what I hate most of all, this has taken me from disliking the game to down right hating it, are the fans.  I have never seen such deluded people in all my life.  On this site alone I have read posts claiming that GW2 is redefining MMOs, that it will sale upwards of 30 million copies, that all other MMOs will become void, that developers will start modeling their MMOs after GW2,that A-NET are the greatest developers ever.  Every day I see the same crazy hype for a game that is, in my opinion, mediocre at best.  These guys keep talking down to people "oh if you don't like GW2 you just don't like MMOs".  It's very infuriating.

    ----Also, I bet I get someone who will quote this post and try to refute my own opinion.

    All you need to know about GW2 fans on this site is to look at the vote ranking for GW1 on this site.  GW1 is rated the #2 MMO of all time on this site LOL.

    Sure that has nothing to do with GW2, but it just shows you the mentality and rabid nature of the fanbase and there really is no point in discussion negative points with them.  That really goes for the fanbase of any game to be fair, but the GW2 fans dial just goes to 11...

     

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Nightverge

         This thread is specifically for people who DON'T like GW2. I'm hoping to gain some understanding in a few areas. Primarily, what is it you don't like about the game? Explanations in most other threads don't go far beyond "the questing system is the same" or some similarly vague responses. Obviously I'm a fan of the game (as you could probably tell by my signiture). Many of the complaints don't make sense to me right now. Here are some examples.

         "The combat isn't that innovative".  -- So you would prefer to have stagnant combat?

    I'd prefer to have combat more akin to a sped up Tera as opposed to a strafe spam tab>target hybrid with a weak dodge system tacked onto it.

         "The quests aren't innovative" -- So you would prefer a normal quest system rather than dinamic event?

    Doesn't make any difference, it's all the same mechanics wrapped in different paper.  If you can manage to convince yourself it makes things more fun, more power to you.  You're still doing the same thing you'd do in any MMO.

         "The quests have the same objectives as in other MMO's (Gathering, killing, etc)" -- These are the only objectives you can possibly have in a video game. Some form of killing, gathering, solving, or protecting. All objectives in every game revolve around doing one of those four things. What other objectives were you looking for?

    See above.  I don't care.  To me it's the combat engine and the character development that makes MMOs bareable.  This combat engine is ok, and the character development is ok.  It's nothing special though.

         "Everything is zerging" -- This is only true if you consider a zerg to be any large collection of players. To me, a zerg is any group of players that just spams attacks and steamrolls everything. Zerging, by this definition, is impossible in WvWvW (you will just get destroyed by siege equipment) and in PvE it depends on the DE. Having said that, what were some of you expecting playing with large groups of players to be like? Is there any reference of a game involving dozens and dozens of players that doesn't result in chaotic gameplay.

    I don't like PvP w/ dozens and dozens of player.  It's almost always shit.  I prefer small scale group combat.    I also don't like the way arenas are a seperate character from your main.  What's the point in doing PvP if your not using the character you've spent hours and hours progressing with?  I don't do PvP in an MMO because it has awesome combat, I play CoD for that... I play PvP in MMOs because of the progressive  nature attached with leveling and gearing a character.

         "The trinity isn't actually dead" -- This is one of the more stunning complaints. Not once throughout my experience did I ever sit in town or have to wait for a group, much less a specific class. In fact I roamed the countryside with a full group of thieves and we did great.

    Boring.  Everybody is everything at the click of a button... how drab.  I like roles, they give designers more leeway to create challenging mechanics

     

    Game doesn't have a hook for me.  Nothing about it excites me.  The single most interesting aspect to me is the Sylvari species since it's kinda unique, but  that's just not enough.  I had the same problem with Rift... it was just a boring game.

  • terrantterrant Member Posts: 1,683
    Originally posted by Searias
    Originally posted by Nightverge
    Originally posted by Searias

    The only reason I bought this game was because I liked the B2P business model, adn wanted to support it. The game itself is just meh, seen the stuff done before in other games.

         What about the game feels that way to you specifically? what is in other games? what game does it better?

    I just said all the features in GW2 has already been done before on other games, and that there wasn't anything too ground breaking. I am supporting the game because of the business model. The public quest system is basically a copy of Warhammer online's version with a few more stuff added to it. I will probably give me account to someone once the game goes live.

    Tell me...does a game HAVE to be ground-breaking to be good? Do you believe that the only way a game can truly be good is if a certain percentage of it consists of ideas never before done in any way, shape, or form by any other developer ever?

     

    First off, if you do, you're never going to ever like any game anywhere, ever. Name a game and I'll tell you how it's robbed something from someone else. 

     

    Second, is it possible, just hypothetically, that you could look at a game (Not necessarily GW2 mind you, just any game) and realize that while it is just a rehash of older mechanics, those mechanics have been tweaked and refined and placed into a world so enjoyable that it could be fun and refreshing? In the case of GW2 (to me), DEs ARE Warhammer's PQs- but better integrated into the world, and meshed within a better world, and polished to a degree the halting, boring events of WAR didn't have.When an event fails in WAR, that's it. You lose, good day sir. In GW2, it often spawns a new event, a chance to make up for that loss and do some good. In WAR you'd just be sitting around waitig for the event to respawn so you could try and win it again. In GW2 you almost want to see it fail, just to see what new DE spawns from failure.

     

    I dunno, I just feel like a lot of players had it in their heads that GW2 was going to somehow now BE an MMO- do everything so differently that it would be another game genre entirely maybe. That it would have so many new, awesome mechanics that our brains would explode with endorphins the moment we laid wondering eyes upon its sublime form.

     

    What we got was a game that uses elelments similar to many other games, but does them better. Is that so bad?

     

  • DarkmothDarkmoth Member Posts: 174

    @Nightverge

    First of all, I think GW2 is a beautifully-designed game. Mostly, my complaints aren't about how GW2 did something *wrong*, but simply how it's choices run counter to my preferences.

    1) Heroes feel weak compared to mobs. My favorite combat ever was in City of Heroes/Villians, where your hero regularly clears a room full of bad guys. Diablo would be another example.  My Guardian had a challenging fight with a spider...I would have preferred a challenging fight with three or four spiders. I prefer that my Hero be much more powerful than any single mob, so they have to gang up on me. However, this is simply a matter of taste.

    2) I don't really like exploration and DEs as primary XP mechanics. I tend to run a lot of alts, and while exploring is fun on the first character, having to do it on the 4th isn't something I look forward to. There aren't any "efficient" paths through the game (almost certainly by design), and that's what I'd be looking for on Alt 3.

    3) I'm not a fan of the de-level mechanic. I feel like I'm spending time building a powerful hero, and any situation that negates that hard-won power rubs me the wrong way. I had a similar beef with Oblivion's auto-scaling. However, I understand how this keeps combat difficult no matter where you are.

    That's probably it. Frankly, I don't have a lot of criticisms of the game, although #1 is a bit of a deal-breaker for me.

  • DistasteDistaste Member UncommonPosts: 665
    Originally posted by gainesvilleg
    Originally posted by QuicklyScott

     

    GW2 is a good game, just not for me.  

    Here is my list-

     

    Horrible FPS (due to beta most probably)

    Skills limited to weapons, i hate that

    Teleporting around, it makes the world seem small

    The stupid server lock thing

    Questing, It feels like a new way of doing the old method, I didn't like it at all, just felt like a grind and box check ...it was soooooo boring

    Can jump to highest level to PVP, i hate that

    Cash shop(although I don't know much about it)

    Loading screens between zones

    I don't like the way the game maniupulates your level to correspond to the content

    No open world PVP

    Little to no character progression

    I didn't care for the story and don't really like the lore

    The price is rediculous, glad I played it on roommates account before purchasing

    It felt like a crappy PVP E-sport with optional, kinda pointless PVE, and to be honest I enjoy PVE more.

    PVP was bland and repetitive

    The whole game seemed like one massive zerg

     

    But what I hate most of all, this has taken me from disliking the game to down right hating it, are the fans.  I have never seen such deluded people in all my life.  On this site alone I have read posts claiming that GW2 is redefining MMOs, that it will sale upwards of 30 million copies, that all other MMOs will become void, that developers will start modeling their MMOs after GW2,that A-NET are the greatest developers ever.  Every day I see the same crazy hype for a game that is, in my opinion, mediocre at best.  These guys keep talking down to people "oh if you don't like GW2 you just don't like MMOs".  It's very infuriating.

    ----Also, I bet I get someone who will quote this post and try to refute my own opinion.

    All you need to know about GW2 fans on this site is to look at the vote ranking for GW1 on this site.  GW1 is rated the #2 MMO of all time on this site LOL.

    Sure that has nothing to do with GW2, but it just shows you the mentality and rabid nature of the fanbase and there really is no point in discussion negative points with them.  That really goes for the fanbase of any game to be fair, but the GW2 fans dial just goes to 11...

     

    GW2 fans are no more rabid thand any other fanbase. The only thing that caused them to seem worse was(still is) the influx of complete and utter morons that never even looked at the games mechanics and figured it was just like GW1. If I had a nickle for every idiot that posted this game was solo instanced like the first game, I could make my own MMO. Or perhaps the fools who think paying real money to gain something means pay 2 win even though it is also easily attainable without paying.

    I have never seen a game have so much stupid thrown at it from people who cannot or aren't willing to read up on the game. It persists even to this day, plenty of the anti-GW2 sentiments in this very thread contain erroneos "facts"or logic that 5 minutes of reading about the game could show them wrong.

  • terrantterrant Member Posts: 1,683
    Originally posted by Darkmoth

    @Nightverge

    First of all, I think GW2 is a beautifully-designed game. Mostly, my complaints aren't about how GW2 did something *wrong*, but simply how it's choices run counter to my preferences.

    1) Heroes feel weak compared to mobs. My favorite combat ever was in City of Heroes/Villians, where your hero regularly clears a room full of bad guys. Diablo would be another example.  My Guardian had a challenging fight with a spider...I would have preferred a challenging fight with three or four spiders. I prefer that my Hero be much more powerful than any single mob, so they have to gang up on me. However, this is simply a matter of taste.

    2) I don't really like exploration and DEs as primary XP mechanics. I tend to run a lot of alts, and while exploring is fun on the first character, having to do it on the 4th isn't something I look forward to. There aren't any "efficient" paths through the game (almost certainly by design), and that's what I'd be looking for on Alt 3.

    3) I'm not a fan of the de-level mechanic. I feel like I'm spending time building a powerful hero, and any situation that negates that hard-won power rubs me the wrong way. I had a similar beef with Oblivion's auto-scaling. However, I understand how this keeps combat difficult no matter where you are.

    That's probably it. Frankly, I don't have a lot of criticisms of the game, although #1 is a bit of a deal-breaker for me.

    And that makes a lot of sense. Oddly, I LOVE City of Heroes (especially old school CoH before they nerfed everything into the ground) for being able to do just that.  Somehow it seems different here. Maybe because I don't think of my character as that superhuman? /shrug.

     

    Regardless, this seems by and large not the game for you. I hope you find something you like and enjoy it.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Darkmoth


    First of all, I think GW2 is a beautifully-designed game. Mostly, my complaints aren't about how GW2 did something *wrong*, but simply how it's choices run counter to my preferences.

    1) Heroes feel weak compared to mobs. My favorite combat ever was in City of Heroes/Villians, where your hero regularly clears a room full of bad guys. Diablo would be another example.  My Guardian had a challenging fight with a spider...I would have preferred a challenging fight with three or four spiders. I prefer that my Hero be much more powerful than any single mob, so they have to gang up on me. However, this is simply a matter of taste.

    2) I don't really like exploration and DEs as primary XP mechanics. I tend to run a lot of alts, and while exploring is fun on the first character, having to do it on the 4th isn't something I look forward to. There aren't any "efficient" paths through the game (almost certainly by design), and that's what I'd be looking for on Alt 3.

    3) I'm not a fan of the de-level mechanic. I feel like I'm spending time building a powerful hero, and any situation that negates that hard-won power rubs me the wrong way. I had a similar beef with Oblivion's auto-scaling. However, I understand how this keeps combat difficult no matter where you are.

    That's probably it. Frankly, I don't have a lot of criticisms of the game, although #1 is a bit of a deal-breaker for me.

    This makes perfect sense. Not all games are for everyone, and indeed CoX is a very good game.

    Just wanted to point some things out for you, as it sounds like you may have gotten some misinformation:

    2) DEs aren't the primary method of gaining exp. There's actually a video about exp gain I found:

    http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=related That explains this pretty nicely. There are methods to quickly lvl up characters, especially alts. The game is really designed with the idea in mind that your first character will be mostly spent exploring / figuring out about the game. Any characters you make after that you will know exactly how to powerlvl them if that's what you want. What events to do, where the best exp is, etc. Crafting is also one of the ways in which you can speed lvl your character, though it will be expensive. Still not saying you will enjoy this, but just wanted to clear that bit up. With the current rate of Lvling, it looks like you can lvl a new toon from 1-80 in less than a week (somewhere around 4-5 days). That's about as fast as most MMOs tbh.

    Anyway ya, this game doesn't sound like it's your cup o' tea. A lot of the principles do go counter to the more standard MMO ideals. And again, hope you do find a game you can enjoy.

  • GinazGinaz Member RarePosts: 2,572

    Its not that I dislike the game, because I know its good, it just doesn't grab my interest all that much and is WAAAAY over hyped by its zelous "fans".  I personally found the community in GW1 to be rather rude and at times downright vile and I see the same thing happening with GW2.  The "fans" really turn me off this game more than anything else.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • PuraimaruPuraimaru Member UncommonPosts: 68
    Originally posted by QuicklyScott

     

    GW2 is a good game, just not for me.  

    Here is my list-

     

    Horrible FPS (due to beta most probably)

    Skills limited to weapons, i hate that

    Teleporting around, it makes the world seem small

    The stupid server lock thing

    Questing, It feels like a new way of doing the old method, I didn't like it at all, just felt like a grind and box check ...it was soooooo boring

    Can jump to highest level to PVP, i hate that

    Cash shop(although I don't know much about it)

    Loading screens between zones

    I don't like the way the game maniupulates your level to correspond to the content

    No open world PVP

    Little to no character progression

    I didn't care for the story and don't really like the lore

    The price is rediculous, glad I played it on roommates account before purchasing

    It felt like a crappy PVP E-sport with optional, kinda pointless PVE, and to be honest I enjoy PVE more.

    PVP was bland and repetitive

    The whole game seemed like one massive zerg

     

    But what I hate most of all, this has taken me from disliking the game to down right hating it, are the fans.  I have never seen such deluded people in all my life.  On this site alone I have read posts claiming that GW2 is redefining MMOs, that it will sale upwards of 30 million copies, that all other MMOs will become void, that developers will start modeling their MMOs after GW2,that A-NET are the greatest developers ever.  Every day I see the same crazy hype for a game that is, in my opinion, mediocre at best.  These guys keep talking down to people "oh if you don't like GW2 you just don't like MMOs".  It's very infuriating.

    ----Also, I bet I get someone who will quote this post and try to refute my own opinion.

    - Skills limited to weapons? I mean come on, in any mmo, at max level, you'll only ever use the top 5~10 skills. You will not use any more. So whats wrong with letting us have those top 5~10 skills immediately and at least each class can use different weapons rather than just 1.

     

    -Loading Screens between Zone. I'll agree its annoying, but what to do. That is of the norm in pretty much most mmo. Though, I love how Tera Online pretty much doesn't have any except for instances.

    -Teleporting around? You prefer land/flying mounts. I'd say its reasonable trade. Once I have discovered a waypoint I can freely move about without needed to walk every where. but if thats what you prefer, then fair enough.

     

    - Character Progression? There is some, ultility skills/traits and there is always crafting and personal story.

    - Sidekicking system is fantastic! I don't have to worry about a max level character steamrolling everyone! :D

     

    But from the overall look of things, you seem like a very traditional mmo person who isn't quite open to these new concepts.

     

    Anwyays Enjoy w/e game it is you'll mainly be playing :D

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by HeroEvermore

    The art style and animations just ruin the game for me.

    Short and simple. Just 1 noobs opinion <3

    its funny cause these are my main reasons i wanna play that game !!!

     

    well the combat could be more dynamic like RaiderZ where the combat is awesome and skill counts much more, just it lacks from character skills, anyway i believe also in GW2 they could have less skills (but this last part is trully personall)

     

    the dynamics i believe if they were fewer but bigger in scale with lower respawn rate it would be awesome

     

    but this i am saying everytime is the WvWvW which is so awesome it needs more maps and to look like PvE , now its like an empty PvE zone where you can find others, but anyway my personall opinion (which i dont see it will ever happen) is that the game could be open world PvP between guilds who would be able to fight through a declaration system and the keeps/forts/supply centers could exist in normal maps of PvE, also instead of three worlds it could be betweem the 3 orders, so there would be a connection between personal story and PvP but i prefer the guild based competition

     

    also something i didnt saw anywhere is that the cities yeah they are awesome but empty, only at the crafting zones you see other players ....

    image

  • observerobserver Member RarePosts: 3,685

    My 3 major reasons why i dislike GW2 as it is now.

    • Combat : Traditional habits are hard to break.  I need target of target & enemy cast bars (or visual cues), so i know when to dodge.  I need the option of disabling casting without a target in range.  I've wasted so many skill cooldowns because of this.  Call me an unskilled player, but that's just how i feel.
    • Floaty movement animation: They are going for a more artisitc flair with it, but it doesn't feel right.  Animation movement should stop precisely as soon as you stop moving with the keyboard.
    • Chaotic gameplay:  There is no coordination with groups so far.  It's just unskilled, hack-n-slash combat (granted, everyone is still trying to learn).
    If they could polish these areas up, it would definitely improve my experience.  I'm still having fun with it, and i'll play it on release, but these issues are really bothering me right now, but who knows, i might get used to the game as weeks go by, and these will seem negligible.
     
    Anyone else feel the same on these issues?  I don't really see these "issues" brought up, except the floaty movement animations.
  • GinazGinaz Member RarePosts: 2,572
    Originally posted by observer

    My 3 major reasons why i dislike GW2 as it is now.

    • Combat : Traditional habits are hard to break.  I need target of target & enemy cast bars (or visual cues), so i know when to dodge.  I need the option of disabling casting without a target in range.  I've wasted so many skill cooldowns because of this.  Call me an unskilled player, but that's just how i feel.
    • Floaty movement animation: They are going for a more artisitc flair with it, but it doesn't feel right.  Animation movement should stop precisely as soon as you stop moving with the keyboard.
    • Chaotic gameplay:  There is no coordination with groups so far.  It's just unskilled, hack-n-slash combat (granted, everyone is still trying to learn).
    If they could polish these areas up, it would definitely improve my experience.  I'm still having fun with it, and i'll play it on release, but these issues are really bothering me right now, but who knows, i might get used to the game as weeks go by, and these will seem negligible.
     
    Anyone else feel the same on these issues?  I don't really see these "issues" brought up, except the floaty movement animations.

    The combat does feel a little off to me.  Nothing I won't be able to work around but its just not as good as I hoped it would be.

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

  • NightvergeNightverge Member Posts: 211
    Originally posted by observer

    My 3 major reasons why i dislike GW2 as it is now.

    • Combat : Traditional habits are hard to break.  I need target of target & enemy cast bars (or visual cues), so i know when to dodge.  I need the option of disabling casting without a target in range.  I've wasted so many skill cooldowns because of this.  Call me an unskilled player, but that's just how i feel.
    • Floaty movement animation: They are going for a more artisitc flair with it, but it doesn't feel right.  Animation movement should stop precisely as soon as you stop moving with the keyboard.
    • Chaotic gameplay:  There is no coordination with groups so far.  It's just unskilled, hack-n-slash combat (granted, everyone is still trying to learn).
    If they could polish these areas up, it would definitely improve my experience.  I'm still having fun with it, and i'll play it on release, but these issues are really bothering me right now, but who knows, i might get used to the game as weeks go by, and these will seem negligible.
     
    Anyone else feel the same on these issues?  I don't really see these "issues" brought up, except the floaty movement animations.

         Thank you for the response. In the future please try to include how you would have prefered these elements to be designed and a game that does it better.

         There is target assisting in the game. You ctrl+click and then everyone just simply hits T to attack the targeted creature. There are no cast bars because the cast bars are visual cues instead of floating bars. Every move has a 'wind-up' animation associated with it that basically acts as its own person "cast bar". This may take some getting used to before you can accurately tell when moves are about to be cast and which ones there are.

         I've heard the floaty movement thrown around to a small degree and I'm still not sure I understand it completely. What exactly does it mean to be "floaty"? I haven't experienced the same feeling and am curious as to what aspect of the combat in particular this applies to. The movements? The characters all take steps and...move..like normal, as it appears to me. Of course that by no means makes your statement invalid just because I did not experience it. I'm just not sure I fully comprehend what is meant by "floaty" combat. If its a weight issue my knockbacks and animations certainly feel like they have weight to them... Perhaps I'm just confused on what the term means in this context.

         Again, you are definately open to keep your opinion on chaotic gameplay. I would recomend though that you withhold judgement until you've tried a dungeon or, even better, exploration mode of a dungeon. Need for skillful play has been in no way limited to these instances from my experience but they safeguard some of the hardest PvE content the game has to offer aside from PvP which, of course, is a moving slider of difficulty depending on the opponent. 

         Personally I feel the descrepancy lies in how you percieve things. Where you view the combat as chaotic I view it as action packed. Where you see no coordination I see effortless coordination (players reviving each other, setting up shields for each other, jumping in the way of attacks for one another, etc.). To me the alternative is not true coordination. Defining a healer and then having that person do a binary job of healing the tank and doing damage or CC on the side is not really coordination with teammates. You setup a job and your doing it. Its about as much coordination to me as I would consider between a grocery clerk and his manager at a local supermarket. Sure they are technically working together but each one is zoned out in their own little world, only working together because they have to to achieve a certain goal. 

         To me, GW2 incorporates true teamwork. Teamwork on the fly, using combo fields and guarding each other. It goes deeper than being off in your own little world doing your predescribed job mindlessly. You must react with the people around you and actually work with them on the fly. Its akin to the teamwork a person would see on a battlefield. Everyone just helps out everyone to the best of their ability. I feel that best describes the teamwork in GW2.

     

         By no means do I intend to change your opinion, it is perfectly fine as it is. Even if it wasn't, who am I to tell you its not? These are simply my thoughts on the subject.

  • Inf666Inf666 Member UncommonPosts: 513

    Main problems I have with GW2:

    - Nearly same combat mechanics as other MMOs. Adding in dodge doesn't make it new. TERAs combat is far more innovative than GW2.

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    - The guild wars 1 skill system was superior to this one. It was dumbed down heavily to remove choice.

    - No mouse look toggle key or I haven't found it yet. I hate holding the right mouse button throughout the whole game.

    - Cant say much about the crafting since I haven't tried it yet but from the descriptions it seems to be the same as in the other themepark MMOs: Streamlined and easy. Nothing that would make you want to go to crafter A rather than crafter B for your weapon.

    - No long term progression mechanics. Its all about playing through the content once like in every other MMO.

    - Easy. As usual failure is not an option. The game plays very much like an arcade game. No depth and no freedom of choice.

     

    Basically this is the usual theme park MMO with a slightly different packaging and near to zero innovation. No, adding dodge is NOT innovation, nor is the different quest setup. Innovation is doing something that hasn't been done before and I fail to find any feature that is new to the world of pc gaming.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Inf666

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    There are lots of different outcomes in DEs and long term consequences. The actions of one player will change the game for everyone around. The game is indeed changing by the outcomes of DEs

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by seridan
    Originally posted by Inf666

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    There are lots of different outcomes in DEs and long term consequences. The actions of one player will change the game for everyone around. The game is indeed changing by the outcomes of DEs

    Long term = months. What type of long term are you talking about ?

    Outcomes: Can I choose to help to level the town or help the evil faciton? Or ar there just different options of being the hero (which I do not care about) ?

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Inf666
    Originally posted by seridan
    Originally posted by Inf666

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    There are lots of different outcomes in DEs and long term consequences. The actions of one player will change the game for everyone around. The game is indeed changing by the outcomes of DEs

    Long term = months. What type of long term are you talking about ?

    Outcomes: Can I choose to help to level the town? Or ar there just different options of being the hero (which I do not care about) ?

    Long term = until it is reversed, may take hours, days, months or years depending on actual gameplay, there are no set timers in the game, neither events are random.

    No you can't level the town or not being the hero, but you can certainly let the enemies level it if you don't like it.... And it will stay "leveled" until another event is succesful and brings it back.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Inf666
    Originally posted by seridan
    Originally posted by Inf666

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    There are lots of different outcomes in DEs and long term consequences. The actions of one player will change the game for everyone around. The game is indeed changing by the outcomes of DEs

    Long term = months. What type of long term are you talking about ?

    Outcomes: Can I choose to help to level the town? Or ar there just different options of being the hero (which I do not care about) ?

    You really have no idea how Dynamic Events actually work, do you...

    While unlikely, a Dynamic Event can potential turn into a month-long consequence. They are basically giant pendulums.

    Here's someone who explains things more thuroughly (skip to around 8:40)

    http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=related

    Every Dynamic Event has at least one success, and at least one fail state (yes, some have more than 1 of each). Now, events chain together, and sometimes when you think you are doing one long dynamic event, you are actually doing a bunch of smaller ones chained together. Now, if you push a chain to an ultimate failure state, and keep failing, you will have a permanent consequence for that event chain. For example, if monsters overrun a town or outpost, and you continuously fail to help take them back, they will remain destroyed / occupied. Same thing with the ultimate success state. If you push the enemies back to their camp; they will stay there, constantly trying to push you back, until you ultimately fail to hold them back.

    So, the duration of the effects of an event depend entirely on who partakes in the event over time (or who doesn't). Enemies and allies will always try and retake territory they've lost. This is ongoing. However, if you are bad you can repeatedly lose that territory to the point where it is more or less permanently lost until someone better comes along.The opposite is also true with if you are too good, and you contiuously take an enemy's land / resources. They will stay yours, until at some point you / your allies fail to hold on to them.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by seridan
    Originally posted by Inf666
    Originally posted by seridan
    Originally posted by Inf666

    - Dynamic events are just normal quests in a different package. In the end it is just prepared content with only one outcome possibility and geared to be achievable for everyone. Add in different outcomes and a high difficulty level with long term consequences for failing and it may catch my attention.

    There are lots of different outcomes in DEs and long term consequences. The actions of one player will change the game for everyone around. The game is indeed changing by the outcomes of DEs

    Long term = months. What type of long term are you talking about ?

    Outcomes: Can I choose to help to level the town? Or ar there just different options of being the hero (which I do not care about) ?

    Long term = until it is reversed, may take hours, days, months or years depending on actual gameplay, there are no set timers in the game, neither events are random.

    No you can't level the town or not being the hero, but you can certainly let the enemies level it if you don't like it.... And it will stay "leveled" until another event is succesful and brings it back.

    My problem with this is: In reality the state of most dynamic event areas will change on an hourly or daily basis. In effect your actions have no meaning other than setting the quest to a certain state for the next group of players. This is basically an endless loop. You can play however you want to because there is no real consequences for your actions. If you come back a few days later you will not know what state the quest is in because there are no long term repurcussions to your previous actions.

    The second point is that the outcome is not defined by a single player but by several players thus individuality is lost. If the majority wants to kill the dragon then that is what is going to happen. If you as a lone player want the dragon to destroy the town so you can loot the leftovers then you will fail. This is just an example of how you as a player do not have a real choice.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

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