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Let's talk DLC

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Comments

  • fundayzfundayz Member Posts: 463
    Originally posted by colddog04

    No, ArenaNet has not said they will be releasing DLC.

    Uhh... I never said that. If you read my post carefully you should realize what I said was that nothing other than new dynamic events has been confirmed to be free.

    Unless you have a link where Anet confirms they'll be adding other things like personal sidestory missions, lore missions, new dungeons, new pvp maps, etc for free?

     

     

    Originally posted by Nadia
    Originally posted by Searias
    "Mike O'Brien has stated that expansions and/or mini-expansions are more likely than standalone campaigns, but a final decision has not been made yet."
     

    that quote was made 5 years ago in the pc gamer magazine April 2007 issue
    but its probably still true

    Right, but we are not talking about standalone campaigns but DLC for the single game.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by colddog04
    Originally posted by fundayz
    Originally posted by colddog04
    Originally posted by fundayz
    Originally posted by Vannor

    If ANet follow their usual thing they will provide DLC type stuff for free (included in box price).. There was only one DLC thing for GW1 and was just some 'extra' lore missions that were not required to advance or be better in any way, everything else was included. I wouldn't be surprised if they already have tons of it lined up and ready to go as well. That's the practice these days. Don't release until you have a good amount of content already complete or almost complete for after launch. It makes them look good, we like it and it keeps the worlds evolving. Rift and now TSW (If they deliver) are prime examples of this. That stuff that's released, or planned to be released in TSW's case, on a monthly basis was definately being worked on before those games launched.

    That applies for subscription games, not B2P.

    You see, those games have to release content to justify paying $15+/month. Even if Anet released DLC at $30 every 3 months it would still be cheaper and more content than the vast majority of subscription MMOs.

    In addition, since this time around the Cash Shop is significantly more endowed than GW1's ArenaNet could potentially release DLC at lower prices.

    Or, as will be the case in GW2, for free.

    No, Anet has only said they'll be adding dynamic events for free, other content has not been confirmed. And that is fine considering the game doesn't require a subscription, meaning that even if we pay for DLC (of substance, not just like rehashed dungeons) it's still a better deal than almost all other MMO's.

    No, ArenaNet has not said they will be releasing DLC.

    They only confirmed that there will be paid Adventure packs, as tey where in GW1 to, even more they admitted that the adventure pack in GW1 was added to see if people would buy that kind of content in their new upcomming game. That test was very succesfull, which means by that time arenanet allready knew there would be DLC for GW2.

     

    Another comment from developers about having no sub, is that if they let people pay for the content alone and not for playing their game, it would push them to deliver better content, they also admitted that there would be more payed content then just expansion packs. They also said that they would release only content that would not divide their community. So these payed adventure packs will be there...

     

     

    next to that, i can´t stand people that expect and want everything to be for free. You just can´t expect Arenanet not to try and make money from their products.  If an Adventure pack has for like 30 to 50 hours of gameplay and it costs like $10 it will be very well spend bucks. People just should accept that the good things in life dont come for free. 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Lord.Bachus
    Originally posted by colddog04
    Originally posted by fundayz
    Originally posted by colddog04
    Originally posted by fundayz
    Originally posted by Vannor

    If ANet follow their usual thing they will provide DLC type stuff for free (included in box price).. There was only one DLC thing for GW1 and was just some 'extra' lore missions that were not required to advance or be better in any way, everything else was included. I wouldn't be surprised if they already have tons of it lined up and ready to go as well. That's the practice these days. Don't release until you have a good amount of content already complete or almost complete for after launch. It makes them look good, we like it and it keeps the worlds evolving. Rift and now TSW (If they deliver) are prime examples of this. That stuff that's released, or planned to be released in TSW's case, on a monthly basis was definately being worked on before those games launched.

    That applies for subscription games, not B2P.

    You see, those games have to release content to justify paying $15+/month. Even if Anet released DLC at $30 every 3 months it would still be cheaper and more content than the vast majority of subscription MMOs.

    In addition, since this time around the Cash Shop is significantly more endowed than GW1's ArenaNet could potentially release DLC at lower prices.

    Or, as will be the case in GW2, for free.

    No, Anet has only said they'll be adding dynamic events for free, other content has not been confirmed. And that is fine considering the game doesn't require a subscription, meaning that even if we pay for DLC (of substance, not just like rehashed dungeons) it's still a better deal than almost all other MMO's.

    No, ArenaNet has not said they will be releasing DLC.

    They only confirmed that there will be paid Adventure packs, as tey where in GW1 to, even more they admitted that the adventure pack in GW1 was added to see if people would buy that kind of content in their new upcomming game. That test was very succesfull, which means by that time arenanet allready knew there would be DLC for GW2.

     

    Another comment from developers about having no sub, is that if they let people pay for the content alone and not for playing their game, it would push them to deliver better content, they also admitted that there would be more payed content then just expansion packs. They also said that they would release only content that would not divide their community. So these payed adventure packs will be there...

     

    next to that, i can´t stand people that expect and want everything to be for free. You just can´t expect Arenanet not to try and make money from their products.  If an Adventure pack has for like 30 to 50 hours of gameplay and it costs like $10 it will be very well spend bucks. People just should accept that the good things in life dont come for free. 

    Bleghh... Do you have a link more recent than 5 years ago where they stated that they weren't sure yet?

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    I'd gladly pay every 3 months for an expansion or small mission pack. I don't mind paying more for content, heck there is no monthly fee.

    image

    What happens when you log off your characters????.....
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    Dark Age of Camelot

  • FredomSekerZFredomSekerZ Member Posts: 1,156

    Until we get an official quote from Anet stating that there wil be DLC or DLC-like content, we won't go anywhere.

    Some don't mind DLC, some, like myself, do. And, as i said before, with GW2 being a full mmo unlike the original, the only way i see DLC being made is in instanced locaions AKA PS, dungeons and SPVP. I guess.

  • sonoggisonoggi Member Posts: 1,119
    Originally posted by lilHeala

    Don't believe those saying it's mainly a PvP game.

    GW2 is definitely, without a doubt, a pvp-centric game.

  • terrantterrant Member Posts: 1,683
    Originally posted by sonoggi
    Originally posted by lilHeala

    Don't believe those saying it's mainly a PvP game.

    GW2 is definitely, without a doubt, a pvp-centric game.

    GW2? Nah.

     

    Hundreds of heart quests, hundreds more DEs, three kinds of exploration points, skill challenges, jumping puzzles, a customizable branching entire personal story quest system, massive world bosses, and huge invasion events in Orr...Yes the closets thing to traditional "endgame" will be pvp, but the game has substantial PVE content.

  • MrlogicMrlogic Member Posts: 178
    Originally posted by fundayz

    Considering the game is only 6 weeks away and the speed at which MMO players devour content, we may as well begin wondering what types of DLC would be worthwhile and proper for the game.

    Lets not...

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Here is a quote from a couple of years ago that will honestly only muddy the waters. :P

    http://www.pcgamer.com/2010/10/21/guild-wars-2-to-have-dlc-microtransactions/

     

    Eric Flannum sent us a note to clarify a couple of things about their plans for Guild Wars 2 post-release content:

     

    “We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful.  Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”

     

    It's yet to be determined according to this. For whatever reason, I was under the impression that major content would be in expansions and smaller updates would be free mostly because of the influx of money from the cash shop. But I suppose we still don't have any confirmation on anything at this point.

     

     

  • SeariasSearias Member UncommonPosts: 743
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    The DLC's will be sold though the cash shops, and also if people are willing to pay for it, why not right?

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  • SeariasSearias Member UncommonPosts: 743
    Originally posted by fundayz
    Originally posted by colddog04

    No, ArenaNet has not said they will be releasing DLC.

    Uhh... I never said that. If you read my post carefully you should realize what I said was that nothing other than new dynamic events has been confirmed to be free.

    Unless you have a link where Anet confirms they'll be adding other things like personal sidestory missions, lore missions, new dungeons, new pvp maps, etc for free?

     

     

    Originally posted by Nadia
    Originally posted by Searias
    "Mike O'Brien has stated that expansions and/or mini-expansions are more likely than standalone campaigns, but a final decision has not been made yet."
     

    that quote was made 5 years ago in the pc gamer magazine April 2007 issue
    but its probably still true

    Right, but we are not talking about standalone campaigns but DLC for the single game.

    I am talking about the "expansions and/or mini-expansions" part, and in my opinion I stated that mini-expansions are like DLCs. Either way it's not a bad deal since, you will be buying content which will be yours forever, and not paying for a monthly sub.

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Searias
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    The DLC's will be sold though the cash shops, and also if people are willing to pay for it, why not right?

    The only reason that I can think of is that some of the population might be against it because it looks like a cash grab.

     

    All of the sudden arguments start popping up about how ArenaNet lied about the game being buy to play. They start to say things like, "they have a cash shop, so why do they need money for mission packs?" Part of the expectation was a Buy to Play model similar to GW1. GW1 only had a single mission pack for sale in it's entire existence. People might start wondering whether this game is really B2P after all and people may get disgruntled because of it and just kind of float away to the many other options available right now.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    My dream - a big paid for DLC (for like $15) every 3 months.

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  • SeariasSearias Member UncommonPosts: 743
    Originally posted by colddog04

    The only reason that I can think of is that some of the population might be against it because it looks like a cash grab.

     

    All of the sudden arguments start popping up about how ArenaNet lied about the game being buy to play. They start to say things like, "they have a cash shop, so why do they need money for mission packs?" Part of the expectation was a Buy to Play model similar to GW1. GW1 only had a single mission pack for sale in it's entire existence. People might start wondering whether this game is really B2P after all and people may get disgruntled because of it and just kind of float away to the many other options available right now.

    I don't think they actually lied, it is still a buy to play game and you get a ton of content from just buying the game. But, it is a business after all and selling mini-expansions (DLCs) and having a cash shop is how they make the extra money for developing the big expansions and also to make their books look nice, also they have to pay for the additional employees they staff, I think it's like 5x the number they had with GW1, wouldn't want them to fire like half of them like what Bioware did with SWTOR staff.

    <InvalidTag type="text/javascript" src="http://www.gamebreaker.tv/cce/e.js"></script><div class="cce_pane" content-slug="which-world-of-warcraft-villain-are-you" ctype="quiz" d="http://www.gamebreaker.tv"></div>;

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by SkullyWoods

    What I'm wondering is how much new content is going to go towards PVE. I know the game is often said to be PVP with some PVE on the side so will they attempt to balance that out with expansions or just bulk up the PVP and make smaller additions to PVE. I'm hoping for more PVE, LOTS more.

    I wish people would stop repeating this misinformation! (I'm not saying it's intentional in this case, but I'm seeing this show up a lot lately).

    GW2 looks to have one of the largest PvE worlds, at lanch, since Vanilla WoW, outstripping many AAA titles we have seen in recent years by at least three fold in total PvE world space. The game is also the most content rich MMORPG, at launch, since WoW.

    This game is a PvE player's dream. There are 26 PvE zones and these are very large zones. Each zone has an average of 85-100 dynamic events, maybe a dozen heart tasks, 7-8 Skill Point Challenges, plus a smattering of environmental puzzles and mini-dungeons. Every character has access to a branching personal story, which guides them to various locations around the world to participate in instanced versions of various locations. You can invite friends into these story instances with you.

    There are 8 Dungeon locations, each with a Story Mode run and at least three Exploration mode branches/wings.

    Arenanet have already commited to a large "live team" to work on free content expansion. A large portion of that will be new Dynamic Events that will be added across all game zones, with the potential of tripling the number of DEs in the game by the end of year one, but they also have hinted at other forms of free content, which may include new mini-dungeons or maybe even additional main dungeon wings.

    Dynamic Level Scaling is an important part of the entire equation. As you level up, lower level content remains challenging and rewarding. XP and loot rewards are based on your true level, not your scaled level. When you reach level 80, you can continue earning XP to earn additional Skill Points and Skill Points will be a currency for some really cool items. You will always be able to take a high level character and return to low level areas, alone or to play with lower level friends/guildmates. There is a huge redundancy of content in the game, so even before they start adding in new, free world content, there will still be plenty of stuff you didn't experience when leveling up for you to discover on return trips.

    They also talked recently about how Dynamic Events become more involved and complex as you reach higher level zones in the game. You start with singular DEs and Simple DE chains, but that evolves into branching Dynamic Event paths and even Dynamic Event Webs as you get deeper into the game.

    There is even an entire zone for level 80 Charracters that features a very complex web of events, beach heads, capturable objectives, etc... that will require massive, cooperative efforts of the server player base to overcome, all of which leads to access to the final, Epic Dungeon.

    There was an interview a couple months ago where a dev talked about the amount of PvE content in the game. By their estimates, if you were to experience every piece of PvE content in the game, there would be enough content for 1,000 hours of game play!

    GW2 doesn't just have one of the most expansive PvE worlds since WoW, but it may even provide more quality PvE content than any MMO, at launch, ever. So, stop with the silliness that this is somehow a PvP game with a little PvE tacked on, that is completely and utterly false!

     

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Searias
    Originally posted by colddog04

    The only reason that I can think of is that some of the population might be against it because it looks like a cash grab.

     

    All of the sudden arguments start popping up about how ArenaNet lied about the game being buy to play. They start to say things like, "they have a cash shop, so why do they need money for mission packs?" Part of the expectation was a Buy to Play model similar to GW1. GW1 only had a single mission pack for sale in it's entire existence. People might start wondering whether this game is really B2P after all and people may get disgruntled because of it and just kind of float away to the many other options available right now.

    I don't think they actually lied, it is still a buy to play game and you get a ton of content from just buying the game. But, it is a business after all and selling mini-expansions (DLCs) and having a cash shop is how they make the extra money for developing the big expansions and also to make their books look nice, also they have to pay for the additional employees they staff, I think it's like 5x the number they had with GW1, wouldn't want them to fire like half of them like what Bioware did with SWTOR staff.

    I'm just saying the perception about them might change for some people and that they might move on because of that shift. I don't think they've ever lied or anything.

     

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

  • AnirethAnireth Member UncommonPosts: 940

    I'm not against DLC, expansions or whatever, i'm against being ripped off. I think most DLCs are a rip-off. Some missions, some weapons (in shooter or games like Dragon Age etc.) for like $10-$15, when you get like 100 times that content for $50? If the game itself is already, like many modern games often are, the DLC price is kinda okay when you compare the amount of content, but thats only because the game itself is already a rip-off.

    A typical DLC should be less then $5, probably less then $2, given the amount of content it contains.

    While i am not against DLC if they are fairly priced as just stated, i vastly prefer bigger updates. It doesn't have to be one huge expansion once a year, but like some said a considerable amount of content every three months or so would be preferable to having 30 mins or an hour worth of gameplay added every two to four weeks.

    Seeing that i liked what ArenaNet did so far in GW and GW2, i trust them to get it right in the future, too. If not, well, either i don't buy them, like i didn't buy the bonus mission pack, or maybe they'll put together several small DLC into a pack every now and then and offer it cheaper then buying them individually to get people like me to buy it...

    Anyways, GW2 will be released from now, if they plan on releasing DLC every few weeks we will see pretty soon. We might even get an expansion before christmas if they plan on having big DLC/small expansion,seeing that they have four months. Most likely they will also sneak in new events and stuff before that, like, if it isn't in yet, the Halloween stuff.

    They said that they want  to continue the Mad Kings storyline, just today i heared that his lines are already recorded. Didn't find any evidence with a quick search, but it's not unlikely.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • fundayzfundayz Member Posts: 463
    Originally posted by colddog04

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

    You do, it's called buying the game.

    We are talking about ADDITIONAL content after release, not dividing up the original content like LOTRO and other fremium games have done. The sale of additional content doesn't mean that they should give you access to the full, original game for free (i.e. be F2P).

    Furthermore, it's already been confirmed we will get free content updates similar to those of the War in Kryta and Winds of Change in GW1. However, these content patches are relatively small and do not add the amount that paid DLC would.

     

     

    Originally posted by Anireth

    While i am not against DLC if they are fairly priced as just stated, i vastly prefer bigger updates. It doesn't have to be one huge expansion once a year, but like some said a considerable amount of content every three months or so would be preferable to having 30 mins or an hour worth of gameplay added every two to four weeks.

    Seeing that i liked what ArenaNet did so far in GW and GW2, i trust them to get it right in the future, too. If not, well, either i don't buy them, like i didn't buy the bonus mission pack, or maybe they'll put together several small DLC into a pack every now and then and offer it cheaper then buying them individually to get people like me to buy it...

    I'm pretty sure no development team would bother pumping out tiny DLC every 2-3 weeks. Most games with DLC release it every 3-4 months and are valued from $15-20 dollars. Think Borderlands or Fallout 3.

    Also, I think that different DLC bundles would be a great idea. The latest DLC could be sold on the Cash Shop for full price, while older DLC could be something like 2-for-1 or have periodic discounts ala Steam Sales.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by fundayz
    Originally posted by colddog04

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

    You do, it's called buying the game.

    We are talking about ADDITIONAL content after release, not dividing up the original content like LOTRO and other fremium games have done. The sale of additional content doesn't mean that they should give you access to the full, original game for free (i.e. be F2P).

    Furthermore, it's already been confirmed we will get free content updates similar to those of the War in Kryta and Winds of Change in GW1. However, these content patches are relatively small and do not add the amount that paid DLC would.

    LotRO actually gives you a ton of content for free. Also, it does add additional content packs that are new.

  • fenistilfenistil Member Posts: 3,005
    Originally posted by Searias
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    The DLC's will be sold though the cash shops, and also if people are willing to pay for it, why not right?

    Yea sure if people want that.

    I would leave if that would be reality.

     

    Having to fork out for Box, then having to live with CS and in order to have all content also buying DLC's every 2-3 months AND buying full expansions every year.

    Sorry but that's too much and actually look as far worse deal than just paying a sub.

    It is either you sell items and have Cash Shop or sell 'additional content patches'.

    Otherwise it does not feel like B2P anymore, well DLC's would feel more B2P than CS, but not when those two things are together.

     

    Obviously that depends on personal preferences and everyone have right to think diffrently.

     

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by colddog04
    Originally posted by Searias
    Originally posted by colddog04

    The only reason that I can think of is that some of the population might be against it because it looks like a cash grab.

     

    All of the sudden arguments start popping up about how ArenaNet lied about the game being buy to play. They start to say things like, "they have a cash shop, so why do they need money for mission packs?" Part of the expectation was a Buy to Play model similar to GW1. GW1 only had a single mission pack for sale in it's entire existence. People might start wondering whether this game is really B2P after all and people may get disgruntled because of it and just kind of float away to the many other options available right now.

    I don't think they actually lied, it is still a buy to play game and you get a ton of content from just buying the game. But, it is a business after all and selling mini-expansions (DLCs) and having a cash shop is how they make the extra money for developing the big expansions and also to make their books look nice, also they have to pay for the additional employees they staff, I think it's like 5x the number they had with GW1, wouldn't want them to fire like half of them like what Bioware did with SWTOR staff.

    I'm just saying the perception about them might change for some people and that they might move on because of that shift. I don't think they've ever lied or anything.

     

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

    They are going to have a large Live Team, adding free PvE content through out the year. I think it has also been pretty clear to everyone that this game would feature paid expansion content. In GW1, that was full, boxed expansions. We don't know what their strategy will be for GW2, but given the rise of digital distribution, I wouldn't be surprised to get smaller, more frequent expansions, rather than one large boxed expansion every year or so.

    What's the difference between a big, boxed expansion yearly and two half sized expansions every six months? Or even some optional side content mini-packs that might pop up once every quarter? The game provides a massive amount of content, with out a subscription fee. They will be providing a ton of free, ongoing content expansion, with out a subscription fee. They will also provide some new content expansion that will be Buy to Play, once you buy it, you play it when ever you want, with no subscription fee!

    Most subscription MMOs provide very little free content expansion for the subscription fee and as your investment in those games increases with each additional expansion purchase, you never own any of that content. Blizzard doesn't care if you've spent $250 on WoW and all it's expansions, if you stop paying a sub fee, you lose access to that content. With GW2, you Buy to Play the initial game, Buy to Play expansion content and get a bunch of free content on top of it all, all with no subscription fee! How can anyone complain about that?

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by fiontar
    Originally posted by colddog04
    Originally posted by Searias
    Originally posted by colddog04

    The only reason that I can think of is that some of the population might be against it because it looks like a cash grab.

     

    All of the sudden arguments start popping up about how ArenaNet lied about the game being buy to play. They start to say things like, "they have a cash shop, so why do they need money for mission packs?" Part of the expectation was a Buy to Play model similar to GW1. GW1 only had a single mission pack for sale in it's entire existence. People might start wondering whether this game is really B2P after all and people may get disgruntled because of it and just kind of float away to the many other options available right now.

    I don't think they actually lied, it is still a buy to play game and you get a ton of content from just buying the game. But, it is a business after all and selling mini-expansions (DLCs) and having a cash shop is how they make the extra money for developing the big expansions and also to make their books look nice, also they have to pay for the additional employees they staff, I think it's like 5x the number they had with GW1, wouldn't want them to fire like half of them like what Bioware did with SWTOR staff.

    I'm just saying the perception about them might change for some people and that they might move on because of that shift. I don't think they've ever lied or anything.

     

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

    They are going to have a large Live Team, adding free PvE content through out the year. I think it has also been pretty clear to everyone that this game would feature paid expansion content. In GW1, that was full, boxed expansions. We don't know what their strategy will be for GW2, but given the rise of digital distribution, I wouldn't be surprised to get smaller, more frequent expansions, rather than one large boxed expansion every year or so.

    What's the difference between a big, boxed expansion yearly and two half sized expansions every six months? Or even some optional side content mini-packs that might pop up once every quarter? The game provides a massive amount of content, with out a subscription fee. They will be providing a ton of free, ongoing content expansion, with out a subscription fee. They will also provide some new content expansion that will be Buy to Play, once you buy it, you play it when ever you want, with no subscription fee!

    Most subscription MMOs provide very little free content expansion for the subscription fee and as you investment in those games increases with each additional expansion purchase, you never own any of that content. Blizzard doesn't care if you've spent $250 on WoW and all it's expansions, if you stop paying a sub fee, you lose access to that content. With GW2, you Buy to Play the initial game, Buy to Play expansion content and get a bunch of free content on top of it all, all with no subscription fee! How can anyone complain about that?

    I agree it's pretty amazing what they can do with the amount of content they have and the B2P model.

     

    Would you not prefer that they made plenty of money through the cash shop in order to include those DLCs through regular free updates?

     

    You need to remember there is a cash shop in play here. It is more aggressive than the GW1 cash shop in a few ways.

  • fundayzfundayz Member Posts: 463

     

    Originally posted by fenistil

    Sorry but that's too much and actually look as far worse deal than just paying a sub.

    You do realize that most suscription MMOs end up costing $45-60 per content patch right? Not to mention these content patches provide much less than DLC of comparable cost.

  • anandaananda Member UncommonPosts: 45

    For sPvP and PvE, I imagine they would just release new maps, and only those with the expansion can access those, correct? But how would expansions affect things like WvW? If they made significant changes to the WvW world, would I not be able to participate in it anymore unless I buy the expansion? Or would the changes that affects the world itself always be a free content update, just that those with the expansion may have access to extra stuff like some new siege engines?

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by fiontar
    Originally posted by SkullyWoods

    What I'm wondering is how much new content is going to go towards PVE. I know the game is often said to be PVP with some PVE on the side so will they attempt to balance that out with expansions or just bulk up the PVP and make smaller additions to PVE. I'm hoping for more PVE, LOTS more.

    I wish people would stop repeating this misinformation! (I'm not saying it's intentional in this case, but I'm seeing this show up a lot lately).

    GW2 looks to have one of the largest PvE worlds, at lanch, since Vanilla WoW, outstripping many AAA titles we have seen in recent years by at least three fold in total PvE world space. The game is also the most content rich MMORPG, at launch, since WoW.

    This game is a PvE player's dream. There are 26 PvE zones and these are very large zones. Each zone has an average of 85-100 dynamic events, maybe a dozen heart tasks, 7-8 Skill Point Challenges, plus a smattering of environmental puzzles and mini-dungeons. Every character has access to a branching personal story, which guides them to various locations around the world to participate in instanced versions of various locations. You can invite friends into these story instances with you.

    GW2 doesn't just have one of the most expansive PvE worlds since WoW, but it may even provide more quality PvE content than any MMO, at launch, ever. So, stop with the silliness that this is somehow a PvP game with a little PvE tacked on, that is completely and utterly false!

    This ^

    You know who say this game is basically 'A PvP game with PvE tacked on?'. Hardcore PvPers

    They wouldn't be interested in any game's PvE, because they don't generally care about that. That said, even given that this game has one of the most extensive PvE environments seen in an MMO, that's not the most important part. The important thing is that the content is dynamic. Most games = you go to a zone, you have a bunch of quests / missions you need to pickup, you do them, they're done. That's it. GW2 = you go to a zone, a bunch of things are happening, and you either choose to be part of it, or skip it. They are never 'done'. Even if you push an event to it's furthest chain, it will eventually swing back, the monsters will start to rise up and push back, etc. The content is always in motion, and thus, cannot be burnt through like a traditional MMO, without ignoring / skipping most of the game's content.

    That said, since we're talking about DLC / Expansions. I don't think it'll be that much different from GW1. Their model worked well, and people are still buying DLC from the first game to this day. Basically, what we can expect will be the following:

    1 - New zones, new areas to explore. There's speculation of this being possibly cantha revisited, but it could be anything. It could even be an entirely new area we've never been to. There's a lot of groundwork laid for new content in this game, going all the way back to the original.

    2 - New dungeons. The original had a few 'mission packs' that you could buy, that would give you a few new pieces of content to experience. This is something that could very easily be added to GW2, and wouldn't effect the game much. It could also be tied to new cosmetic items.

    3 - New weapons / loadouts. This is something a lot of people have said they would like. I'm not entirely convinced Anet will do this, but it's definitely possible. It would be a difficult thing to add w/ out throwing off the balance a bit. Another possibility would be new professions (Would love to see a return of the dervish, & ritualist), however I don't think any of this would be in a DLC. I'd expect to see this more in an expansion.

    4 - New cosmetics. This is pretty much a given. Expect to see more new clothes and weapon skins. Lots of them, lol.

    5 - Mini-pets.  This is something already in the game, but we haven't seen much of.

    6 - New emotes.

    7 - New missions (storylines, standard quests that you can visit certain NPCs to learn a bit of lore about the game)

    There may be other additions, but that's the majority of what I think we can expect to see from future DLC / expansions. This may seem like a shock to some, as most of the features on the list really aren't that big of a deal, however that's kinda Anet's style. Most of the stuff you pay for really isn't that big of a deal. They are just nice little things to buy if you want them.

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